Special Attack (Mario & Sonic at the Olympic Games): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(Starting clean-up and expansion work of the page. Will be back to add more soon.)
Line 1: Line 1:
{{italic title|id=yes}}
{{italic title|id=yes}}
{{rewrite-expand|reason=include animations and effects for Dream Fencing}}
{{rewrite-expand}}
{{more images}}
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles the Echidna|Knuckles]] in Dream Fencing]]
[[File:Dream Fencing Attack.png|thumb|250px|[[Luigi]] attacking [[Knuckles the Echidna|Knuckles]] in Dream Fencing]]
[[File:Dream Table Tennis Attack.png|thumb|left|[[Wario]]'s special attack in Dream Table Tennis]]
'''Special Attacks''' are moves that are often featured in [[Dream Event]]s in the [[Mario & Sonic (series)|''Mario & Sonic'' series]]. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.
'''Special Attacks''' are moves in the [[Dream Event]]s of ''[[Mario & Sonic at the Olympic Games]]''. They appear in two events on the [[Wii]]: [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing A+B at the same time while doing the Lunge/Hit. The attack varies with each character. They are very helpful and can be used to get an advantage over the opponent. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and will start again to reach a new attack. The max amount of attacks they can have at one time is 3.
{{br}}
{{br}}


==Special Attacks==
==History==
===Dream Table Tennis===
===''Mario & Sonic at the Olympic Games''===
Special Attacks appear in two events in the [[Wii]] [[Mario & Sonic at the Olympic Games (Wii)|version]] of ''Mario & Sonic at the Olympic Games'', [[Dream Fencing (Mario & Sonic at the Olympic Games for Wii)|Dream Fencing]] and [[Dream Table Tennis (Mario & Sonic at the Olympic Games for Wii)|Dream Table Tennis]]. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.
{{br}}
 
====Dream Table Tennis====
[[File:Dream Table Tennis Attack.png|thumb|right|Wario's special attack in Dream Table Tennis]]
*'''[[Mario]]''': Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table.
*'''[[Mario]]''': Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table.
*'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot.
*'''[[Luigi]]''': Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot.
*'''[[Princess Peach]]''': Peach spins spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit.
*'''[[Princess Peach|Peach]]''': Peach spins spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit.
*'''[[Princess Daisy]]''': Daisy twirls and hits the ball with a petal covered racket. The ball is then fired at high speeds with a trail of petals.
*'''[[Princess Daisy|Daisy]]''': Daisy twirls and hits the ball with a petal covered racket. The ball is then fired at high speeds with a trail of petals.
*'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds.
*'''[[Yoshi]]''': Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds.
*'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Wario]]''': Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Waluigi]]''': Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Waluigi]]''': Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Bowser]]''': Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away.
*'''[[Bowser]]''': Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away.
*'''[[Sonic the Hedgehog]]''': Sonic the Hedgehog spins rapidly and hits the ball away. After that, the ball is shot away at high speeds.
*'''[[Sonic the Hedgehog|Sonic]]''': Sonic spins rapidly and hits the ball away. After that, the ball is shot away at high speeds.
*'''[[Miles "Tails" Prower]]''': Miles "Tails" Prower flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit.
*'''[[Miles "Tails" Prower|Tails]]''': Tails flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit.
*'''[[Knuckles the Echidna]]''': Knuckles the Echidna claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Knuckles the Echidna|Knuckles]]''': Knuckles claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble.
*'''[[Amy Rose]]''': Amy Rose laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot.
*'''[[Amy Rose|Amy]]''': Amy laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot.  
*'''[[Blaze the Cat]]''': Blaze the Cat raises up her racket and spins in the air and hits the ball. The ball then plummets down from a high spot.
*'''[[Shadow the Hedgehog|Shadow]]''': Shadow jumps up and twirls vertically. When he lands, he inhales and fires the ball at high speeds at the the opponent.  
*'''[[Shadow the Hedgehog]]''': Shadow the Hedgehog jumps up and twirls vertically. When he lands, he inhales and fires the ball at high speeds at the the opponent.  
*'''[[Vector the Crocodile|Vector]]''': Vector jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent.
*'''[[Vector the Crocodile]]''': Vector the Crocodile jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent.
*'''[[Blaze the Cat|Blaze]]''': Blaze raises up her racket and spins in the air and hits the ball. The ball then plummets down from a high spot.
*'''[[Blaze the Cat]]''': Blaze the Cat raises up her racket and spins in the air and hits the ball. The ball then plummets down from a high spot.
*'''[[Dr. Eggman]]''': Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Dr. Eggman]]''': Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit.
*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.
*'''[[Mii]]''': The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.
===''Mario & Sonic at the London 2012 Olympic Games''===
In the [[Nintendo 3DS]] [[Mario & Sonic at the London 2012 Olympic Games|version]] of ''Mario & Sonic at the London 2012 Olympic Games'', Special Attacks are featured in a select number of [[Event]]s. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.
====Long Jump====
In [[Long Jump (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Long Jump]], Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.
*'''Wario''': Punches through the air with a lightning effect.
*'''Waluigi''': Swims through the air with a purple star effect.
*'''Dr. Eggman''': Runs through the air.
*'''[[Metal Sonic]]''': Flies through the air using the booster on his back.
====100m Freestyle====
In [[100m Freestyle (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|100m Freestyle]], Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.
*'''Mario''': Spins in the water while shouting "Here we go!", resembling the [[Spin]].
*'''Luigi''': Similar to Mario's, though instead using a green effect.
*'''Sonic''': Performs a Spin Dash that propels him out of the water.
*'''Tails''': Uses his tails to propel himself through the water.


{{M&SATOG}}
{{M&SATOG}}
{{M&SATLOG}}
[[Category:Special moves]]
[[Category:Special moves]]
[[Category:Mario & Sonic at the Olympic Games]]
[[Category:Mario & Sonic at the Olympic Games]]
[[Category:Mario & Sonic at the London 2012 Olympic Games]]

Revision as of 12:59, December 28, 2021

It has been requested that this article be rewritten and expanded to include more information.

Template:More images

Luigi using his Special Attack on Knuckles in Dream Fencing
Luigi attacking Knuckles in Dream Fencing

Special Attacks are moves that are often featured in Dream Events in the Mario & Sonic series. Special Attacks allow characters to perform special moves in events with a variety of beneficial effects, such as powerful hits, high point-scoring moves and bursts of speed. The Attacks are often limited by filling gauges and collecting items. Normally, each character has a unique animation for their special attack, and depending on the event, may also have a unique effect as well.

History

Mario & Sonic at the Olympic Games

Special Attacks appear in two events in the Wii version of Mario & Sonic at the Olympic Games, Dream Fencing and Dream Table Tennis. Players can use them by pressing the A and B Buttons at the same time while performing a lunge or hit. Whilst playing the two events, there is a bar at the bottom which fills with energy every hit. When the bar is filled, the players can use a special attack and the bar will refill again to charge a new attack. The maximum amount of attacks the player can store at one time is three.

Dream Table Tennis

Wario using his Special Attack in Dream Table Tennis
Wario's special attack in Dream Table Tennis
  • Mario: Mario uses a racket with fire to hit the ball, which sets it on fire. After swinging it away, the ball falls after several seconds and bounces away when reaching the table.
  • Luigi: Luigi swings his racket to create a tornado, which causes the ball to plummet down from a high spot.
  • Peach: Peach spins spins around in a sea of hearts and then hits the ball. Her ball becomes invisible, making it harder to hit.
  • Daisy: Daisy twirls and hits the ball with a petal covered racket. The ball is then fired at high speeds with a trail of petals.
  • Yoshi: Yoshi uses his tongue to hit the ball, which causes it to be fired at high speeds.
  • Wario: Wario jumps up and releases a fart, which blasts away the ball. After that, it stays on the table before bouncing away and causes the stadium to rumble.
  • Waluigi: Waluigi stomps on the floor and hits the ball away. The ball becomes invisible, making it harder to hit.
  • Bowser: Bowser burns the ball with his fire breath, and swings the ball away. After that, the ball stays on the table before bouncing away.
  • Sonic: Sonic spins rapidly and hits the ball away. After that, the ball is shot away at high speeds.
  • Tails: Tails flies upwards with his tail and hits the ball away with it. After that, the ball becomes invisible, making it harder to hit.
  • Knuckles: Knuckles claps his hands and causes the ball to hover in place. After hitting the ball, it stays on the table before bouncing away and causes the stadium to rumble.
  • Amy: Amy laughs and hits the ball that is covered with hearts. The ball then plummets down from a high spot.
  • Shadow: Shadow jumps up and twirls vertically. When he lands, he inhales and fires the ball at high speeds at the the opponent.
  • Vector: Vector jumps up and hits the ball. The ball then stays on the table for several seconds before bouncing to the opponent.
  • Blaze: Blaze raises up her racket and spins in the air and hits the ball. The ball then plummets down from a high spot.
  • Dr. Eggman: Dr. Eggman charges his racket with lightning, and hits the ball away. The ball becomes invisible, making it harder to hit.
  • Mii: The Mii causes the ball to hover in place and hits it. After that, the ball plummets down from a high spot.

Mario & Sonic at the London 2012 Olympic Games

In the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, Special Attacks are featured in a select number of Events. In this game, each character's Special Attack functions the same as the others in their entry characters group, due to the way that playable characters are grouped for the event. Each character still retains a unique animation or effect for their Special Attacks. When a Special Attack is started, a banner featuring the character's face will appear onscreen with their name preceding the word "Special" on it, before launching into the move.

Long Jump

In Long Jump, Special Attacks can be performed by jumping at a near perfect angle right before the takeoff board, and will give the character a greater distance.

  • Wario: Punches through the air with a lightning effect.
  • Waluigi: Swims through the air with a purple star effect.
  • Dr. Eggman: Runs through the air.
  • Metal Sonic: Flies through the air using the booster on his back.

100m Freestyle

In 100m Freestyle, Special Attacks are performed by keeping the character's speed in the green area at the end of the speed meter. The character will periodically gain a speed boost from doing so.

  • Mario: Spins in the water while shouting "Here we go!", resembling the Spin.
  • Luigi: Similar to Mario's, though instead using a green effect.
  • Sonic: Performs a Spin Dash that propels him out of the water.
  • Tails: Uses his tails to propel himself through the water.