Thwomp Platform: Difference between revisions

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[[File:DKGB ThwompBlock.png|thumb|100px|]]
'''Kurasshā''' are stone blocks debuting in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] as tough, indestructible obstacles. They first appear in [[Stage 2-8]], on the [[Forest (Donkey Kong)|Forest]], and behave just like [[Thwomp]]s, despite showing no signs of eyes or facial features. If [[Mario]] approaches them, they drop down and attempt to squish him. If they do so, Mario becomes surrealistically flat and loses a life. On the other hand, Mario can hop on and use them as improvised [[elevator]]s. In this instance, Kurasshā can squish Mario by pushing him against the ceiling.
'''Kurasshā''' are stone blocks debuting in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] as tough, indestructible obstacles. They first appear in [[Stage 2-8]], on the [[Forest (Donkey Kong)|Forest]], and behave just like [[Thwomp]]s, despite showing no signs of eyes or facial features. If [[Mario]] approaches them, they drop down and attempt to squish him. If they do so, Mario becomes surrealistically flat and loses a life. On the other hand, Mario can hop on and use them as improvised [[elevator]]s. In this instance, Kurasshā can squish Mario by pushing him against the ceiling.


[[File:MvsDK ThwompBlock.png|frame|left]]
Kurasshā return in ''[[Mario vs. Donkey Kong]]'', where they act almost exactly like they did in ''Donkey Kong''. In this game, they keep smashing the ground regardless if Mario is below them; their original exact behavior was passed on to actual [[Thwomp]]s. They also have a new design, looking decoarated rather than appearing to be plain rocks.
Kurasshā return in ''[[Mario vs. Donkey Kong]]'', where they act almost exactly like they did in ''Donkey Kong''. In this game, they keep smashing the ground regardless if Mario is below them; their original exact behavior was passed on to actual [[Thwomp]]s. They also have a new design, looking decoarated rather than appearing to be plain rocks.
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==Gallery==
<gallery>
DKGB ThwompBlock.png|''Donkey Kong'' (Game Boy)
MvsDK ThwompBlock.png|''Mario vs. Donkey Kong''
</gallery>
 
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names

Revision as of 13:52, May 2, 2022

A vector graphic of two arrows, one red and one blue, pointing away from one another, with a purple and white circle in the middle. It has been suggested that this page be split into Thwomp Rock, Kurasshā. (discuss)

The title of this article is official, but it comes from a non-English source.
If an acceptable English name is found, then the article should be moved to the new title.

Template:Part conjecture Kurasshā are stone blocks debuting in Donkey Kong for the Game Boy as tough, indestructible obstacles. They first appear in Stage 2-8, on the Forest, and behave just like Thwomps, despite showing no signs of eyes or facial features. If Mario approaches them, they drop down and attempt to squish him. If they do so, Mario becomes surrealistically flat and loses a life. On the other hand, Mario can hop on and use them as improvised elevators. In this instance, Kurasshā can squish Mario by pushing him against the ceiling.

Kurasshā return in Mario vs. Donkey Kong, where they act almost exactly like they did in Donkey Kong. In this game, they keep smashing the ground regardless if Mario is below them; their original exact behavior was passed on to actual Thwomps. They also have a new design, looking decoarated rather than appearing to be plain rocks.

Gallery

Names in other languages

Language Name Meaning Notes
Spanish (NOE) Bloque[1] Block

Reference