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''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.


Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.


[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
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During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.
During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.


In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the Kong throws the barrel and destroys it.


===''Mario Party'' series===
===''Mario Party'' series===

Revision as of 17:34, April 18, 2024

This article is about the object. For the minigame in Mario & Luigi: Superstar Saga, see Barrel (minigame).
Barrel
A Barrel
First appearance Donkey Kong (1981)
Latest appearance Mario vs. Donkey Kong (Nintendo Switch) (2024)

Template:Quote2 Barrels (also called Plain Barrels,[1] Wooden Barrels,[2] Normal Barrels,[3][4] or Regular Barrels[5][6]) are objects that can be used in a variety of ways, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, Donkey Kong, they were used as such by the titular Donkey Kong against Mario, with the mechanic returning in Donkey Kong Country and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.

Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found below. Largely due to its iconic role in the original arcade game and its use in the Donkey Kong Country series, the barrel has often been associated with Donkey Kong in his appearances, much like bananas.

History

Donkey Kong

Artwork of a Barrel
Artwork of a barrel from Donkey Kong.
Sprite of a blue barrel from Donkey Kong
Sprite of a Barrel from Donkey Kong (Arcade)

In Donkey Kong, the first obstacle Mario faces is from a blue barrel that Donkey Kong tosses in the 25m level. When blue barrels roll into the oil drum, they spawn Fireballs. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then jump over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down ladders. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several girders. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a hammer, he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.

Barrels appear as obstacles yet again in the Game & Watch version of Donkey Kong and the remakes in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.

Sprite of a barrel

The first four levels of the Game Boy version of Donkey Kong are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade Donkey Kong. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a handstand right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.

Donkey Kong Circus

In Donkey Kong Circus, Donkey Kong is forced to balance on a barrel that acts as a circus ball while Mario watches. He has to dodge fireballs that fall from the oil drums above, and juggle pineapples, all while riding the barrel.

Super Mario Bros. Special

Tarusar

Barrels appear as uncommon obstacles in Super Mario Bros. Special, where they are credited as Tarusar. They are introduced in World 3-4 and continue to appear occasionally throughout the game. Barrels retain their physics from Donkey Kong, in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. Mario cannot destroy barrels with a stomp or fireballs, but he can use a Hammer to destroy them in World 3-4. They can also be beaten by punching them from beneath a brick.

Mario & Wario

Sprite of a barrel

In Mario & Wario, Wario uses a barrel to cover Mario's sight in Kumotori Yama, the third world.

Wario Land series

Template:Quote2 In both Wario Land: Super Mario Land 3 and Wario Land II, large barrels are present as platforms. They are mostly found in maritime areas, like the Rice Beach or the SS Tea Cup.

Barrel from Wario Land 3.

Small, keg-like barrels are objects that Wario can carry in Wario Land 3. They are functionally similar to ice blocks from Wario Land II in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a Smash Attack or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in Desert Ruins, The Volcano's Base, The West Crater, The Grasslands, The Big Bridge, The Warped Void, and The East Crater.

Donkey Kong Country and Donkey Kong Land series

It has been requested that this section be rewritten and expanded to include more information. Reason: split by game and add Donkey Kong Country Returns and add Donkey Kong Country: Tropical Freeze information

Artwork of Donkey Kong about to throw a barrel in Donkey Kong Country
Artwork of Donkey Kong getting set to throw a barrel

Donkey Kong Country introduces several types of barrels that the Kongs can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the Y Button button on the SNES controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while Diddy Kong carries it in front of his body. The barrel can then be tossed by releasing the Y Button button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including Zingers and Krushas, and are sometimes needed to take down bosses, such as Queen B., Kreepy Krow or Baron K. Roolenstein. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living Mini-Necky, or fall from the ceiling after the player pulls some pipes.

Some enemies also use barrels themselves. Manky Kongs toss them at the Kongs, similar to Donkey Kong in the original arcade game. When Rambi bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.

Diddy and a Krusha surround a barrel.
Diddy Kong and a Krusha standing next to a lone barrel in Donkey Kong Land.

After Donkey Kong Country, barrels retain the same functions they had in the aforementioned game. Despite being common in Donkey Kong Land 2 and Donkey Kong Land III, the first Donkey Kong Land features only three barrels, each in Jungle Jaunt, Freezing Fun, and Tricky Temple. In this game, barrels are smaller and take the form of wooden kegs.

In Donkey Kong Country 2 and Donkey Kong Country 3, Dixie Kong can lift barrels over her head with her ponytail. In Donkey Kong Country 3, Kiddy Kong's method of holding barrels is the same as Diddy Kong's.

Kiddy Kong scales a waterfall at Barrel Drop Bounce.
Kiddy bouncing on some barrels that drop down a waterfall

Other enemies are shown to use barrels as well. As stated above, Manky Kongs use barrels from an unlimited supply as weapons and always toss them towards the Kongs. Kannons from Donkey Kong Country 2 shoot barrels that can be destroyed with a jump attack or by hitting a wall. Klobbers, also from Donkey Kong Country 2, hide inside barrels that look identical to normal barrels. When the Kongs approach the barrel, the Klobber inside will start ramming into them. If they are stomped on the head, the barrel can be carried around and thrown like a normal barrel. In Donkey Kong Country 3, very similar foes called Knockas use barrels in the same manner, only that now these are painted green with a grin. Belcha, the first boss of Donkey Kong Country 3, is a large, animated barrel. It emits barrels from a hole that serves as a mouth. When these barrels are jumped on, they will break and yellow Knik-Knaks will come out.

A Barrel next to a "7" number in the Game Boy Color version of Donkey Kong Country

In some instances, barrels also act as platforms. This is shown in Donkey Kong Country 2 and Donkey Kong Land 2, where they stay either aligned or stacked on top of each other on the ship deck levels, such as Gangplank Galley and Rattle Battle. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in Donkey Kong Country 3. Ellie the Elephant is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by Nibblas. This can be seen in Bobbing Barrel Brawl. In the stage Barrel Drop Bounce, many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.

Barrels reappear in Donkey Kong Country Returns, its Nintendo 3DS version Donkey Kong Country Returns 3D. They also reappear in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port.

Donkey Kong Country: Rumble in the Jungle

Illustration showing Diddy Kong with a Klap Trap.
Illustration showing Diddy Kong lodging a barrel inside the mouth of a Klap Trap.

In Donkey Kong Country: Rumble in the Jungle, barrels are used by the novel's characters on several occasions. Before the Kongs leave their treehouse to travel to Big Ape City, Donkey Kong fills his backpack with "miniature barrels", including some that "could even explode" (referring to TNT barrels). In Tree Top Town, the Kremlings use barrel cannons from high up in the trees, which fire "dangerous barrels". The Kongs overcome them by slinging TNT Barrels at them using a tree branch. After rescuing Funky Kong from his prison cell in Big Ape City's factory, Donkey Kong hands Funky and Diddy Kong some barrels to use against a group of Kremlings. Diddy manages to hang from the ceiling, and drop barrels from above.

Later, Donkey Kong tricks Krusha into thinking that he has a list of the locations of all the Kongs on Donkey Kong Island within his backpack. Krusha allows Donkey Kong to reach into his backpack for the list, but he pulls out a barrel instead and uses it to knock Krusha out. Within the Kremling's supply room, Diddy Kong lodges a barrel in the jaws of Klap Trap, which allows time for Diddy to retrieve a spare plane part for Funky Kong. Within King K. Rool's zeppelin, Donkey Kong and Diddy confront several Kremling guards with "double jumps, cartwheel attacks, and barrels left and right". They later plant time-delayed TNT barrels throughout the zeppelin, causing it to fall on to the Kremling's factory and explode.

Despite the novel describing the use of "miniature barrels", their illustrated size in proportion to Diddy Kong and Klap Trap appears to be closer to a regular-sized barrel.

Super Mario RPG: Legend of the Seven Stars

In Super Mario RPG: Legend of the Seven Stars, barrels appear inside the Sunken Ship, where they are grouped into piles, usually serving as stairs for Mario to reach a higher floor. Later in the game, one of the puzzles hosted by Dr. Topper inside Bowser's Keep has the player guess how many barrels are stacked up in a large heap seen from the usual in-game perspective. In another area of Bowser's Keep, Mario confronts a Chained Kong that stands atop a high place in a lofty room and hurls barrels down several stairs. The barrels push Mario down the stairs if they hit him, making him lose some coins in the process.

Super Smash Bros. series

Artwork of a Barrel from Super Smash Bros. Brawl.
Artwork of a wooden barrel from Super Smash Bros. Brawl

Barrels appear as items in all games in the Super Smash Bros. series, functioning as containers like crates. They contain one to four items and can roll along inclines. They also sometimes explode when broken. Starting with Super Smash Bros. Brawl, barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the stage in which they appear; they all function identically, however.

Donkey Kong 64

In Donkey Kong 64, regular-looking barrels are commonly featured as design patterns for many constructions in the game (e.g. Cranky's Lab has the shape of a large barrel, and so does the slot machine in the Batty Barrel Bandit minigame). Klobbers return from a past game, along with their clothing composed of barrels. This time, the enemies can straightforwardly harm the Kongs by bumping into them with the barrels they wear. Otherwise, they behave the same as before.

Inside the main sunken ship of Gloomy Galleon, and also inside the barn with the club-wielding Kosha in Fungi Forest, one can find barrels. These are relatively big, and only fulfill decorative purposes without offering the possibility of being picked up by the player. On the other hand, barrels that can be grabbed and thrown just like in the past Donkey Kong games are rather uncommon here. These are small, and the player's character can take one in his arms if button B Button on the controller is pressed. Pressing this button again makes the character throw the barrel, which rolls continuously on the ground until hitting a wall. Two areas of the game feature barrels that function as handy objects: one of Cranky Kong's training minigames takes place inside the first of these areas; the other one is Diddy Kong's igloo from Crystal Caves, which can be accessed much later in the game.

During Lanky Kong's round in the final boss fight against King K. Rool, he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing Trombone Tremor at the opposite side of K. Rool.

In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the Kong throws the barrel and destroys it.

Mario Party series

In Mario Party 2, barrels appear in a Pirate Land minigame called Roll Out the Barrels. As in a shell game, they are used to hide items and are swapped quickly.

In Mario Party 3, barrels appear in the minigame Coconut Conk. The first player is trapped in the barrel, and that player must roll around to avoid getting hit by coconuts dropped by the other three players. Being hit by a coconut causes the barrel to break, therefore causing the solo player to lose.

Barrels appear in the Mario Party 5 minigame Banana Punch where players collect bananas by punching barrels within a time limit of ten seconds.

Barrels appear in the minigame Blooper Scooper from Mario Party 6, where they are carried among other objects towards a giant Blooper by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.

In the Mario Party Advance minigame Barrel Peril, the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from Chain Chomps that guard the area.

Jump, Man from Mario Party: The Top 100
Barrels in the Mario Party: The Top 100 version of Jump, Man

In Mario Party 7, barrels roll down the slopes to slow down the player and Donkey Kong in the minigame Jump, Man. They return in the same minigame in Mario Party: The Top 100.

The Mario Party 8 minigame Blazing Lassos has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the DK's Treetop Temple board, two Green Spaces involve barrels. One Green space involves a trio of Ukikis chasing characters away by rolling on barrels, also referred to as Monkey Barrels.[7] Another Green Space involves the DK Barrel Cannon.

In Mario Party Superstars, Barrels return in two minigames, Mario Party 2's Roll Out the Barrels and Mario Party 3's Coconut Conk.

WarioWare series

Barrels appear in the Donkey Kong microgame in WarioWare, Inc.: Mega Microgame$!, which is based upon the 25m level from the original Donkey Kong. Here, they are thrown by Donkey Kong towards Mario, and need to be jumped over while standing in place. Barrels are seen again in a similar microgame in WarioWare: D.I.Y. Showcase and WarioWare Gold, in which the player must destroy barrels that come towards Mario as he moves automatically on the beams.

Wario World

Barrels appear during the battle with Captain Skull in Wario World. They can be destroyed by being thrown or by any of Wario and Captain Skull's various attacks, and may contain coins, garlic, or nothing at all. They can also be used as weapons against Captain Skull, as they knock the captain out if hurled at him. Throwing either a barrel or Captain Skull's bombs at him is required during the second half of the battle, when he becomes immune to Wario's punches.

Mario Golf series

In the Mario Golf series, Barrels make a minor appearance as tee markers in Mario Golf: Toadstool Tour's Congo Canopy and in Mario Golf: World Tour's DK Jungle. In Mario Golf: Toadstool Tour, when Donkey Kong gets a Double Bogey or below, he throws a barrel angrily, then he pounds his arms up and down.

Mario Kart series

Banana Cup trophy
A trophy for the Banana Cup depicting a banana peel atop a miniature barrel

Mario Kart: Double Dash!!

Although barrels do not appear in Mario Kart: Double Dash!!, the Barrel Train kart is designed after a barrel.

Mario Kart Arcade GP series

The Barrel is one of Donkey Kong's special items in Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX. It can be sent rolling forward or backward to attack opponents.

Mario Kart 7

Wario in the section of Wario Shipyard where the large swinging anchor can be found.
Wario next to a barrel in a Time Trial

In Mario Kart 7, barrels can be found scattered around various courses, acting as obstacles. They severely slow down any character that crashes into them, but will also break and potentially drop an object such as a Mushroom or a Banana Peel in regular races. Normal-looking barrels only appear in Wario Shipyard, but DK Barrels in DK Jungle act the same.

In Time Trial, barrels are shielded by metallic bars and cannot be destroyed.

Mario Kart 8 / Mario Kart 8 Deluxe

Barrels return as obstacles in Mario Kart 8 and Mario Kart 8 Deluxe on various courses. Regular barrels are found on the airship section of Cloudtop Cruise and also on the boardwalk part of Wild Woods. They are also present on the main route in N64 Yoshi Valley. In Toad Harbor, barrels are decorated with flowers and are found on both the actual racetrack and the sidelines. Additionally, in Bone-Dry Dunes, some barrels are stacked up together and placed under the tents surrounding the finish line, though they are not part of the racetrack.

Mario Kart Tour

Barrel
A barrel in Mario Kart Tour

Barrels appear once again in Mario Kart Tour as obstacles on London Loop, London Loop 2, London Loop 3, Singapore Speedway 3, Rome Avanti 2, DS Airship Fortress, 3DS Cheep Cheep Lagoon's Break Item Boxes challenge, and 3DS Wario Shipyard, functioning like they do in previous games.

Mario Kart Live: Home Circuit

Barrel Temple course icon from Mario Kart Live: Home Circuit
A barrel and a golden barrel in Barrel Temple's course icon

Barrels appear in the version 1.1.0 update for Mario Kart Live: Home Circuit, in Barrel Temple. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while a golden variety gives the player rewards.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

Bink challenges Mario and Luigi to a minigame in Mario & Luigi: Superstar Saga and its remake. The goal is to arrange rows of barrels of the same color.

In several locations, such as Chucklehuck Woods and Woohoo Hooniversity, there are barrels that Luigi can enter from underneath to solve puzzles. In the latter location, there is a segment where Mario has to jump over rolling barrels in a similar manner to Donkey Kong. In Bowser's Castle, Luigi is trapped inside a barrel by Larry, and must bounce a fireball back at Larry a number of times before he can continue.

Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam barrels appear in the fight with Bowser Jr. and Paper Bowser Jr. The duo drops barrels on the trio and make them run while shooting fireballs at them.

Barrels also appear in fights with Broozers and Paper Broozers, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.

Mario vs. Donkey Kong series

Mario vs. Donkey Kong

Barrel sprite
Artwork of Donkey Kong holding a Barrel in Mario vs. Donkey Kong. This artwork was reused for the sequel, Mario vs. Donkey Kong 2: March of the Minis
Donkey Kong carries a barrel, in an artwork for Mario vs. Donkey Kong.

Just like in the Game Boy remake of Donkey Kong, barrels can be used by Mario to attack Donkey Kong in Mario vs. Donkey Kong. They are relatively common, and most of them can be found lying on the ground in Donkey Kong Jungle. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put conveniently to serve as platforms for Mario to reach higher places. Likewise, they can be placed on spikes and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are Level 3-DK, Level 3-DK+, and Donkey Kong Plus, the final battle. Barrels thrown by Donkey Kong can be deflected with a handstand and then used as normal. In the Donkey Kong boss level, the three Toads bring a giant barrel that is used to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the remake, in the Merry Mini-Land and Slippery Summit fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, barrels, along with other debris, fall from above when Donkey Kong shakes the screen in the boss level of Mushroom Mayhem. If unavoided, they will destroy a Mini and cause the player to lose it.

Mario vs. Donkey Kong: Minis March Again!

Barrels return in Mario vs. Donkey Kong: Minis March Again!, where they function the same as in the previous game in the series. They are found in Floor G Donkey Kong, which plays out almost identically to the Mushroom Mayhem boss battle from Mario vs. Donkey Kong 2: March of the Minis.

Mario vs. Donkey Kong: Mini-Land Mayhem!

Donkey Kong is frequently accompanied by barrels in his battles from Mario vs. Donkey Kong: Mini-Land Mayhem!, where he uses them to attack the Minis. Often, Donkey Kong slams his fists on the ground and causes a barrel to drop from the pile. If the barrel hits one of the Minis, it destroys the toy, resulting in the player losing it. However, barrels break when they reach the ground or any other platform. Shortly after a barrel is used, another one spawns in its place.

Donkey Kong Jungle Beat

Sequence of a level in Donkey Kong Jungle Beat. Notice the barrel at the upper left of the screen, which already contains 66 bananas.

In Donkey Kong Jungle Beat, small barrels are used to transport Donkey Kong to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of Donkey Kong Jungle Beat. The D Barrel links to the Banana Kingdom, Orange Kingdom, Watermelon Kingdom, and Apple Kingdom. The K Barrel warps the player to the Strawberry Kingdom, Pineapple Kingdom, Lemon Kingdom, and Grape Kingdom. The J Barrel goes to the Cherry Kingdom, Peach Kingdom, Melon Kingdom, and Durian Kingdom. The B Barrel introduces the player into the Pear Kingdom, Lychee Kingdom, Chili Pepper Kingdom, and Star Fruit Kingdom. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.

The heads-up display of the game permanently features a large barrel, lying horizontally in the upper left corner of the screen. On this barrel stays written the number of bananas Donkey Kong has collected in the level he is currently in. As a matter of fact, he uses this barrel to transport the bananas.

DK series

In DK: King of Swing and DK: Jungle Climber, barrels are mere harmless obstacles the Kongs can find in their way. They can be broken if the player charges into them. Upon destruction, they reveal bonuses, such as bananas and medals. Before getting destroyed, barrels can be stood on, just like on ground.

Likewise, only in King of Swing, the player can store the first 50 bananas collected throughout the game inside a barrel, which is shown on the bottom right corner of the screen as an icon. The bananas can be consumed by the Kong to gain invincibility, and if the player has less than fifty bananas left afterwards, the barrel disappears and make room for four or less bunches of ten bananas.

Mario Baseball series

Each of the games from this series, Mario Superstar Baseball and Mario Super Sluggers, contains a stadium that represents a homage to the Donkey Kong games. The stadiums are Donkey Kong Jungle and DK Jungle, respectively. Both feature Barrel Cannons out of their bounds, which shoot large barrels. These roll on the stadiums' fields and hinder the baseball players from getting the ball if they stand before them. Barrels roll continuously until they slam into a wall, in which case they crumble and despawn.

In the Mario Superstar Baseball version of the stadium, a minigame called Barrel Batter takes place. In this minigame, the batter has to launch the ball with his bat into rows of colored barrels that stay right in the front of the player. The more barrels of the same color hit consequently, the more points the player gains.

The Mario Super Sluggers version of the stadium hosts another minigame, titled Barrel Basher. The batter is given a small wall in front of him/her which serves as a shield against the many rapid barrels (and also powerful Bob-ombs) that come from several Barrel Cannons. Despite the protection granted by the shield, the safety of the player is still precarious, as the barrels can damage the shield upon bumping into it. The target in the minigame is to destroy as many barrels as the player can and prevent the wall from falling apart. If not broken in time, the barrels may successfully uncover the player by destroying the wall, breaking the player's combo streak, and leaving them exposed to other dangerous barrel. It takes three barrels, but one Bob-omb to break part of the shield. If the player gets hit, the game does the same animation as when hit by the ball in-game, and regardless of the player's score, they instantly lose the minigame. Upon breaking a barrel, the score of the player increases; some of the barrels are shiny and are more worthy than regular barrels. There is also a red giant barrel in the special level. If the player does not break the barrel completely before it reaches the barrier, the entire shield will be destroyed and the minigame will automatically end.

Super Mario series

{{merge from}} symbol, compressed with SVGCrush It has been suggested that Water Barrel be merged into this page. (discuss)

New Super Mario Bros.

In New Super Mario Bros., large horizontal barrels can be found buoying on water in World 3-A and World 8-2. They can be used as platforms, but will sink under Mario or Luigi's weight. However, if they become tiny with a Mini Mushroom, they can stand on the barrels without sinking them.

Super Mario Galaxy

Roctos from Super Mario Galaxy reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by spinning onto one of their projectiles to send it back.

New Super Mario Bros. Wii

BarrelNSMBW.png

Barrels reappear in New Super Mario Bros. Wii as objects that can be picked up and thrown just like in Donkey Kong Country. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a spiked ball. They can be used to attack enemies or even other players. In World 7-Ghost House, Broozers can punch barrels to make them roll and use them as obstacles against the player.

The larger barrels that float on water, first seen in New Super Mario Bros., reappear in World 4-2 with the same physics as previously.

Super Mario Galaxy 2

Barrels reappear in the Super Mario Galaxy 2 with the same role as in Super Mario Galaxy, acting as cover for Roctos. They are encountered in Shiverburn Galaxy and Grandmaster Galaxy. A boss character named Prince Pikante also drives a small tank which is composed of an armored barrel.

Super Mario 3D Land

Mario fighting Bowser throwing a barrel.
Bowser throws barrels in a similar manner to Donkey Kong

Barrels appear in Super Mario 3D Land. In the final boss battle with Bowser, there is a point in the battle where Bowser throws large barrels at Mario or Luigi, a reference to the original Donkey Kong arcade game. The only way to destroy these barrels is by having the characters touch them in White Tanooki form.

New Super Mario Bros. 2

In New Super Mario Bros. 2, barrels are only present in World 3-1 where they act as sinkable platforms that float on the surface of the water as in New Super Mario Bros.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

Barrels reappear in New Super Mario Bros. U and New Super Mario Bros. U Deluxe as items. Here, they are less common, only appearing in some Ghost Houses with Broozers. Barrels return in New Super Luigi U as rare items, only found in the level Broozers and Barrels.

Super Mario Odyssey

Barrels in Super Mario Odyssey
Mario encountering Barrels in Super Mario Odyssey

In Super Mario Odyssey, barrels that use their appearance from Donkey Kong are encountered as obstacles in 8-bit segments of Metro Kingdom and the Darker Side. Most of the time, they come out of Girders and roll on the ground until they fall into an oil drum. Donkey Kong also throws barrels just like in the original arcade game. Mario must jump over barrels to dodge them, otherwise he loses one wedge of his health meter.

Outside 8-bit sections, Mario can encounter stationary, harmless barrels in some areas of the Metro Kingdom and the Seaside Kingdom. Although they cannot be destroyed, hitting one with Cappy or with a Ground Pound grants one coin. They can also be stood on and used as platforms.

Donkey Kong Barrel Blast

Normal barrels appear as obstacles in Donkey Kong Barrel Blast. If a character simply flies into a barrel, they will break it and severely decelerate. They can be avoided by jumping over them. Characters can also charge into them with a Wild Move and destroy them successfully without slowing down; breaking a barrel this way awards the player five bananas. A while after a barrel gets destroyed, another one spawns in its place. Along with normal barrels, Iron Barrels can be found throughout the courses.

Paper Mario series

Paper Mario: Sticker Star

A barrel sticker from Paper Mario: Sticker Star.

Rare barrel stickers can be found in Paper Mario: Sticker Star. Two of them may appear if the player defeats the Broozers on Bowser Jr.'s Flotilla. During any battle, the barrel sticker provides an actual wooden barrel, which Mario can use to defeat a single enemy, with an attack power of three to five points.

The Barrel may also be placed into the Sticker Museum as #90, alongside other enemy-based stickers.

Paper Mario: Color Splash

A barrel in Port Prisma in Paper Mario: Color Splash
A barrel in Paper Mario: Color Splash

Barrels are common level objects in Paper Mario: Color Splash. Similarly to crates, Mario can break them with his hammer to release paint. They appear in areas such as Port Prisma. Bigger, unbreakable barrels also appear. The Wringer has his shop set up inside of a horizontal barrel.

Paper Mario: The Origami King

In Paper Mario: The Origami King, barrels most often contain coins or confetti, though they occasionally trap Toads in need of rescue. Mario can break them easily with his hammer. In the game, there is a Toad trapped inside a large barrel on Spade Island. Mario must locate the four other Toads on the island, who wedge themselves into the barrel to burst it open, freeing their friend.

NES Remix series

In NES Remix and Ultimate NES Remix, barrels reappear as obstacles in many challenges that are based on the level 25m of the arcade Donkey Kong. As in the arcade game, 100 points are earned once Mario jumps over a barrel and are added to a score. Challenges often require the hero to jump over one or even more rolling barrels at once, or to jump over a set number of barrels.

Mario Tennis Aces

Stacks of barrels in Shy Guy Train Tussle
Stacks of barrels in Mario Tennis Aces

Barrels appear in the Shy Guy Train Tussle challenge in Mario Tennis Aces. They can be destroyed for three coins, requiring two hits with a regular ball or one hit with a ball under the effect of a Super Mushroom or a Bob-omb. When a barrel is hit with a regular ball the first time, it will appear chipped.

Dr. Mario World

Barrel from Dr. Mario World
A barrel in Dr. Mario World

In Dr. Mario World, starting from World 11, barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a capsule match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. Dr. Lemmy's skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.

The Super Mario Bros. Movie

In The Super Mario Bros. Movie, barrels are seen in the scene where Mario and Donkey Kong duel in the Great Ring of Kong, serving as a reference to the game Donkey Kong. Donkey Kong also holds one in his Template:Media link.

Unused appearances

Wario Land: Shake It!

Barrels were intended to appear in Wario Land: Shake It!, but went unused.

Types of barrels

In many Super Mario games, mostly in the ones from the Donkey Kong franchise, a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the Donkey Kong Country series, DK Barrels, Blast Barrels, and Barrel Cannons are encountered more often than regular barrels. The table below lists all types of barrels in the Super Mario franchise and related franchises.

Barrel First appearance Description
SquawksBarrel DKC2.png
Animal Barrel
Donkey Kong Country 2: Diddy's Kong Quest A barrel containing an Animal Friend. Jumping into one will transform the Kong into the animal shown on the barrel.
Icon of a Backward Barrel from Donkey Kong Barrel Blast
Backward Barrel
Donkey Kong Barrel Blast A barrel that can be placed as an obstacle for the other racers.
Banana Barrels from Mario Kart Tour
Banana Barrels
Mario Kart Tour Diddy Kong and Funky Kong's special item; they function as cannons that spread banana peels on the track.
Rendered model of a Barrel Bomb in Mario Kart Tour.
Barrel Bomb
Mario Kart Tour A barrel with Bowser's emblem on it that explodes upon collision, which can be used to defeat Goombas around it.
Artwork of a Barrel Cannon from Donkey Kong Country: Tropical Freeze.
Barrel Cannon
Donkey Kong Country A barrel that will send the Kongs flying in the direction of the arrow with the press of a button.
Artwork of a Barrel Shield
Barrel Shield
Donkey Kong Country 3: Dixie Kong's Double Trouble! A rare type of barrel that moves up and down on one side of ropes. They are used to protect the Kongs from enemy attacks.
Barrel Train from Mario Kart Tour
Barrel Train
Mario Kart: Double Dash!! Diddy Kong's kart in Mario Kart: Double Dash!!, a kart piece in Mario Kart 7 and a selectable kart in Mario Kart Tour.
Belcha
Belcha
Donkey Kong Country 3: Dixie Kong's Double Trouble! A living barrel that acts as the boss of Lake Orangatanga.
Biplane Barrel
Biplane Barrel
Donkey Kong Country 2: Diddy's Kong Quest Funky Kong's vehicle the Kongs use to fly around Crocodile Isle.
Artwork of a Blast Barrel from Donkey Kong Country
Blast Barrel
Donkey Kong Country A barrel that will launch the Kongs in a set direction automatically.
Artwork of a Bonus Barrel from Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Country 3: Dixie Kong's Double Trouble!
Bonus Barrel
Donkey Kong Country 2: Diddy's Kong Quest A special barrel that will send the Kongs into a Bonus Area to play a minigame.
Artwork of a Boo Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Boo Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that act like Barrel Cannons, but repeatedly appear and disappear.
Artwork of a Booster Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Booster Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A barrel that will launch into the air before firing out the Kongs when they enter it.
Button Barrel Blast.png
Button Barrel
Donkey Kong Land Blast Barrels that can have their direction changed by pressing a nearby button.
Artwork of Check and X Barrels.
Check and X Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that act as switches in certain levels. The Check Barrel helps the Kongs whereas the X Barrel will hinder them.
Artwork of Cranky's Kong Barrel.
Cranky's Kong Barrel
Donkey Kong 64 Special barrels that give a power-up unique to the pictured Kong when entered.
Dance Barrel.png
Dance Barrel
Donkey Kong Country (GBA port) A special barrel that shows up in Candy's Dance Studio. When entered, it will take the Kongs to Candy's dancing minigame.
Artwork of Diddy & Dixie Barrels.
Diddy & Dixie Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that only allow the specified Kong to use it. If the other Kong tries to use it, they will pass right through it.
A DK Barrel
DK Barrel
Donkey Kong Country Common barrels that give out the Kong with their initials printed on the barrel. As of Donkey Kong Country: Tropical Freeze (Nintendo Switch), there are five different types of DK Barrels, one for each Kong.
Artwork of Dumb Drum from Donkey Kong Country.
Dumb Drum
Donkey Kong Country An animated black drum that acts as the boss of Kremkroc Industries, Inc.
Fishing Barrel.png
Fishing Barrel
Donkey Kong Country (GBA port) A special barrel that will let the Kongs play Funky's Fishing if the barrel is entered in Funky's Flights.
A three-dotted fuel canister in Donkey Kong Country.
Fuel Drum
Donkey Kong Country Rare barrels that are meant to power certain level-specific events.
Golden Barrel
Golden Barrel
Donkey Kong Country 2: Diddy's Kong Quest Special barrels that will allow the Kongs to reach the Lost World if they are entered in Klubba's Kiosk.
Ignition Barrel
Ignition Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! A single barrel that helps the Kongs finish the Rocket Rush level.
Artwork of an Invincibility Barrel from Donkey Kong Country 2: Diddy's Kong Quest, also used for Donkey Kong Country 3: Dixie Kong's Double Trouble!
Invincibility Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare barrels that make the Kongs invincible and able to defeat enemies by touching them.
A steel keg
Iron Barrel
Donkey Kong Country Heavy steel kegs that can be used as a thrown unbreakable projectile.
Sprite of the Jumbo Barrel in Donkey Kong Country.
Jumbo Barrel
Donkey Kong Country Funky Kong's airplane that the Kongs can use to get around Donkey Kong Island.
Krockhead Barrel
Krockhead Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrels that will summon several Krockheads when touched, which can help the Kongs get across gaps.
Icon of a Mega TNT Barrel from Donkey Kong Barrel Blast
Mega TNT Barrel
Donkey Kong Barrel Blast A large TNT Barrel that can cause racers to have their controls reversed and be unable to use items and Wild Moves.
Merfle Barrel.png
Merfle Barrel
Wario Land: Shake It! A cage the Shake King uses to trap the Merfles.
DKJC Oil Barrel.png
Oil barrel
DK: Jungle Climber Barrels that act as fuel for Funky Kong's airplane.
Oil drum
Oil drum
Donkey Kong A flaming oil barrel that acts as an obstacle.
Sprite of an off ON/OFF Barrel in Donkey Kong Country.Sprite of an on ON/OFF Barrel in Donkey Kong Country.
On & Off Barrel
Donkey Kong Country Barrels that determine whether a level's lights are on or off.
Artwork of Plus and Minus Barrels from Donkey Kong Country 2: Diddy's Kong Quest
Plus and Minus Barrels
Donkey Kong Country 2: Diddy's Kong Quest Barrels that add or decrease the amount of time remaining in the level Haunted Hall.
A Question Barrel in DK: King of Swing.
Question Barrel
DK: King of Swing Special barrels that will reveal new pegs to use when touched.
Rocket Barrel
Rocket Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
A Shortfuse in Wario Land: Shake It!
Shortfuse
Wario Land: Shake It! A barrel-shaped enemy that shoots spiked balls at Wario.
Shrinkbarrel
Shrinkbarrel
Wario Land: Shake It! A barrel that can transform Wario into Mini Wario and vice versa.
Slot Machine Barrel.png
Slot Machine Barrel
Donkey Kong Country Returns Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
A Spiked Barrel in Mario vs. Donkey Kong (Nintendo Switch)
Spiked Barrel
Mario vs. Donkey Kong Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
Spinner Barrel artwork in Donkey Kong Country 2: Diddy's Kong Quest.
Spinner Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons that can be manually rotated before firing.
Star Barrel
Star Barrel
Donkey Kong Country Barrels that act as level checkpoints, which will be activated when the Kongs jump at one.
A Steerable Barrel
Steerable Barrel
Donkey Kong Country 2: Diddy's Kong Quest Barrel Cannons only found in Fiery Furnace that can be moved manually for a set period of time.
Sprite of a stopped Stop & Go Barrel in Donkey Kong Country.Sprite of a going Stop & Go Barrel in Donkey Kong Country.
Stop & Go Barrel
Donkey Kong Country Barrels in the Stop & Go Station level that determines when the Rock Kroc enemies can move.
Donkey Kong races to a Barrel Cannon in the DK Jungle stage of Donkey Kong Barrel Blast.
Style Barrel
Donkey Kong Barrel Blast Special barrels that allow the racers to play a short game in order to win Bananas.
Artwork of a Switch Barrel on the barrel setting from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Switch Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Rare barrels that will change other barrels into a different type of barrel when touched.
Artwork of a Tag Barrel from Donkey Kong 64.
Tag Barrel
Donkey Kong 64 Common barrels that can be used to switch between the Kongs.
TNT Barrel DKC artwork.png
TNT Barrel
Donkey Kong Country Explosive barrels that can be used to find secret passages or defeat enemies.
Artwork of a Tracker Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Tracker Barrel
Donkey Kong Country 3: Dixie Kong's Double Trouble! Special barrels that launch the Kongs into the air and then follow them laterally as they move back down.
A Training Barrel from Donkey Kong 64.
Training Barrel
Donkey Kong 64 A type of barrel with Cranky Kong's face on it that will send Donkey Kong to a Training Area.
A Trigger Barrel from the Donkey Kong Country TV Series.
Trigger Barrel
Donkey Kong Country (television series) A type of barrel use to activate traps outside of Cranky's Cabin.
A Vine Barrel as it appears in Donkey Kong Country
Vine Barrel
Donkey Kong Country Fragile barrels that break on contact with anything once thrown.
Artwork of a Warp Barrel from Donkey Kong Country 3: Dixie Kong's Double Trouble!
Warp Barrel
Donkey Kong Country 2: Diddy's Kong Quest Rare and hidden barrels that will send the Kongs to the level's end goal.
Water Barrel
Water Barrel
Super Mario Sunshine Barrels filled with water that can be thrown to defeat enemies or refill F.L.U.D.D.
Sprite of the Yoo Who Cannon Special Attack from Mario & Luigi: Bowser's Inside Story.
Yoo Who Cannon
Mario & Luigi: Bowser's Inside Story A Bros. Attack that fires several Marios and Luigis at their enemies.

Profiles and statistics

Super Smash Bros. Melee trophy

Name Image Game Description
Barrel Barrel Super Smash Bros.
04/99
Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.

Super Smash Bros. Brawl trophy

Name Image Game Description
Barrels BrawlTrophy532.png N64 Super Smash Bros. Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.
Wii Super Smash Bros. Brawl

Super Smash Bros. for Nintendo 3DS / Wii U trophy

Name Image Appears in NTSC-U Description PAL Description
Barrels BarrelTrophy3DS.png N64 Super Smash Bros. (04/1999)
Wii U Super Smash Bros. for Wii U
These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted! Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!

Blue indicates exclusive to the Wii U version.

Paper Mario: Sticker Star

  • Item description: "Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe."
  • Sticker Museum description: "A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it."

Gallery

For this subject's image gallery, see Gallery:Barrel.

Names in other languages

Language Name Meaning Notes
Japanese 樽 / タル[?]
Taru
Barrel
普通ふつうのタル[?]
Futsū no Taru
Normal Barrel
Chinese
Tǒng
木桶 (WarioWare, Inc.: Mega Microgame$! and Super Smash Bros. Ultimate)
Mùtǒng
[?]
Barrel

Wooden Barrel
French Tonneau[?] Barrel
German Fass[?] Barrel
Italian Barile
Barile comune[8]
Barile di legno[9][10]
Barrel
Common barrel
Wooden barrel
Korean 원통
Wontong
나무통 (Mario Kart Tour)
Namutong
[?]
Cylinder

Wooden barrel
Portuguese Barril[?] Barrel
Russian Бочка[?]
Bochka
Barrel
Spanish Barril
Gran Barril[11] (Mario vs. Donkey Kong, level BOSS)
Barrel
Grand Barrel

References

  1. ^ Donkey Kong Land 2 instruction booklet, page 15.
  2. ^ Donkey Kong Country Game Boy Advance instruction booklet, page 16.
  3. ^ DK: King of Swing instruction booklet, page 16.
  4. ^ Donkey Kong Country: Tropical Freeze instruction manual (PDF). Section 16
  5. ^ Donkey Kong Country Returns instruction booklet, page 18.
  6. ^ Donkey Kong Country Nintendo Power Player's Guide, Template:Media link.
  7. ^ Black, Fletcher. Mario Party 8 PRIMA Official Game Guide. Page 21.
  8. ^ Donkey Kong Country; Italian booklet, pag. 16
  9. ^ Donkey Kong Country (GBC); European booklet, pag. 111
  10. ^ Donkey Kong Country (GBA); European booklet, pag. 102
  11. ^ "Una vez liberados los 3 Toads, espera a que Donkey lance un Gran Barril, el cual irá descendiendo por las plataformas del nivel hasta el final." — Guía, trucos y ayuda de Mario vs. Donkey Kong. Donkey Kong. Guías Nintendo. Retrieved June 12, 2018. (Archived November 8, 2006, 02:24:30 UTC via Wayback Machine.)

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