Nintendo 64: Difference between revisions

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|image=[[File:N64 Console.png|250px]]
|image=[[File:N64 Console.png|250px]]
|generation=Fifth
|generation=Fifth
|release={{release|Japan|June 23, 1996|USA|September 29, 1996|Australia|March 1, 1997|Europe|March 1, 1997|South Korea|July 19, 1997<ref>[http://www.hardcoregaming101.net/korea/appendix-consoles.htm Hardcore Gaming 101]</ref>|Brazil|December 10, 1997|China|November 17, 2003 (iQue Player)}}
|release={{flag list|Japan|June 23, 1996|USA|September 26, 1996<ref>{{cite|author=Scott McCall|date=September 28, 1996|url=http://www.pennoaks.net/archive64/Miscellaneous_Articles/N64_US_Launch.htm|publisher=Archive 64|title=N64's U.S. Launch|language=English|archive=https://web.archive.org/web/20151012202316/http://www.pennoaks.net/archive64/Miscellaneous_Articles/N64_US_Launch.htm|accessdate=September 7, 2024}}</ref>|Poland|1997<ref>{{cite|author=Joshua Rogers|date=December 26, 2020|url=https://www.youtube.com/watch?v=q75Re7deJC0|publisher=PAX (via YouTube)|title=World of Nintendo: Exploring Nintendo in (Eastern) Europe|language=English|archive=https://web.archive.org/web/20240605201614/https://www.youtube.com/watch?v=q75Re7deJC0|accessdate=June 5, 2024}}</ref>|Australia|March 1, 1997|Europe|March 1, 1997|South Korea|July 19, 1997<ref>{{cite|author=Sam Derboo|date=July 13, 2010|url=http://www.hardcoregaming101.net/korea/appendix-consoles.htm|publisher=Hardcore Gaming 101|title=A History of Korean Gaming|language=English|archive=https://web.archive.org/web/20240302033951/http://www.hardcoregaming101.net/korea/appendix-consoles.htm|accessdate=September 7, 2024}}</ref>|France|September 1, 1997<ref>{{cite|author=Frantz Durupt|date=September 29, 2015|url=https://www.gamekult.com/actualite/il-y-a-20-ans-la-playstation-sortait-en-france-142269.html|title=Il y a 20 ans, la PlayStation sortait en France|publisher=Gamekult|language=French|archive=https://web.archive.org/web/20210501000217/https://www.gamekult.com/actualite/il-y-a-20-ans-la-playstation-sortait-en-france-142269.html|accessdate=June 5, 2024}}</ref>|Brazil|December 10, 1997|China|November 17, 2003 (iQue Player)<ref>{{cite|author=|date=November 2003|url=https://www.ique.com/news/game_news_031118.htm/|publisher=iQue|title=iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售!|language=Simplified Chinese|archive=https://web.archive.org/web/20051225021132if_/http://www.ique.com/news/game_news_031118.htm|deadlink=y|accessdate=September 7, 2024}}</ref>}}
|discontinued={{release|Japan|April 30, 2002|Australia|May 11, 2003|Europe|May 16, 2003|USA|November 30, 2003|China|December 31, 2016 (iQue Player)}}
|discontinued={{flag list|Japan|April 30, 2002|Australia|May 11, 2003|Europe|May 16, 2003|USA|November 30, 2003|China|December 31, 2016 (iQue Player)}}
|predecessor=[[Super Nintendo Entertainment System]]
|predecessor=[[Super Nintendo Entertainment System]]
|successor=[[Nintendo GameCube]]
|successor=[[Nintendo GameCube]]
}}
}}
{{quote2|Get N or get out!|The N64 slogan}}
{{quote|Get N or get out!|The N64 slogan}}
[[File:N64 Logo.svg|left|125px]]
[[File:N64 Logo.svg|left|125px]]
The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''', as well as rebranded as the '''{{wp|SK Hynix|Hyundai}} Comboy 64''' in South Korea, is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|PlayStation}}. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions.
The '''{{wp|Nintendo 64}}''' (formatted on the logo as '''NINTENDO<sub>®</sub><sup>64</sup>'''), also referred to as the '''N64''', as well as rebranded as the '''{{wp|SK Hynix|Hyundai}} Comboy 64''' in South Korea, is a video game console created by [[Nintendo]]. It was released in 1996 to compete with the {{wp|Sega Saturn}} and the {{wp|PlayStation (console)|PlayStation}}. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions.
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After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan.
After failing to beat the PlayStation and the [[Super Nintendo Entertainment System]]'s sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"<ref>https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/</ref> due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed ''[[Super Mario 64]]''. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan.


''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical discs like its competitors, albeit with proprietary formats instead of industry standard ones.
''Super Mario 64'' was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed {{wp|Atari Jaguar}}, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with ''[[Donkey Kong 64]]'' being the sole game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the [[Nintendo Switch]]. Starting with the [[Nintendo GameCube]] and carrying on until the [[Wii U]], Nintendo would shift to using optical disks like its competitors, albeit with proprietary formats instead of industry standard ones.


The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[Donkey Kong 64]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref>  
The Nintendo 64 is best known for games such as ''Super Mario 64'', ''[[Super Smash Bros.]]'', ''[[Mario Kart 64]]'', ''[[Mario Party]]'', ''[[Paper Mario]]'', ''[[Donkey Kong 64]]'', ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'', ''{{wp|GoldenEye 007 (1997 video game)|GoldenEye 007}}'', ''{{wp|Banjo-Kazooie (video game)|Banjo-Kazooie}}'', and ''[[fzerowiki:F-Zero X|F-Zero X]]''. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.<ref>December 31, 2020. [https://www.nintendo.co.jp/ir/en/finance/hard_soft/ Dedicated Video Game Sales Units]. ''Nintendo''. Retrieved March 31, 2021.</ref>  
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*R Trigger {{button|n64|R}}
*R Trigger {{button|n64|R}}
*Control Stick {{button|n64|Stick}} *
*Control Stick {{button|n64|Stick}} *
*Control Pad {{button|Pad}}
*Control Pad {{button|n64|DPad}}


<small><nowiki>*</nowiki> – Signifies new buttons</small>
<small>* – Signifies new buttons</small>


===Controller Pak===
===Controller Pak===
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]]
[[File:N64 Controller Pak.jpg|thumb|left|Controller Pak]]
Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''[[Memory Card#Nintendo 64|Controller Pak]]''', such as ''Mario Kart 64'', which can save [[Ghost (Mario Kart series)|ghost]]s for Time Trials.
Although this item was not required like for the Nintendo 64's competitor, the {{wp|PlayStation (console)|PlayStation}}, some games utilized external storage by the use of the '''Controller Pak'''. The only game in the ''Super Mario'' franchise to support it is ''Mario Kart 64'', which can use it to save [[Ghost (Mario Kart series)|ghost]]s for Time Trials.
{{br}}
{{br}}


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===Rumble Pak===
===Rumble Pak===
{{main-external|NWiki|Rumble (feature)#Nintendo 64|NintendoWiki}}
{{main-wiki|NWiki|Rumble (feature)#Nintendo 64|NintendoWiki}}
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]]
[[File:RumblePak64.jpg|thumb|left|Rumble Pak]]
[[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]]
[[File:MarioRumblePak.png|thumb|Promotional artwork of [[Mario]] to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller]]
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', the '''Rumble Pak''' is an accessory inserted into the controller's memory cartridge slot, although this prevents simultaneous use of the Controller Pak. The Rumble Pak made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming. Almost all ''Super Mario'' games include it as a feature. ''[[Super Mario 64]]'' initially did not have Rumble Pak support, but later a Rumble Pak-supported version named ''Super Mario 64: Shindō Pak Taiō Version'' was released.
Bundled with ''[[LylatWiki:Star Fox 64|Star Fox 64]]'', the '''Rumble Pak''' is an accessory inserted into the controller's memory cartridge slot, although this prevents simultaneous use of the Controller Pak. The Rumble Pak made the Nintendo 64 the first home console to utilize {{wp|Haptic technology|force-feedback vibration}} and has since become standard in gaming.
 
The ''Super Mario''-related games that support it are:
*''[[Mario Golf (Nintendo 64)|Mario Golf]]''
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''
*''[[Mario Party]]''
*''[[Mario Party 2]]''
*''[[Mario Party 3]]''
*''[[Paper Mario]]''
*''[[Yoshi's Story]]''
*''[[Donkey Kong 64]]''
*''[[Diddy Kong Racing]]''
*''[[Super Smash Bros.]]''
*''[[Super Mario 64]]: Shindō Pak Taiō Version''
{{br}}
{{br}}
===Expansion Pak===
===Expansion Pak===
{{main-external|NWiki|Expansion Pak|NintendoWiki}}
{{main-wiki|NWiki|Expansion Pak|NintendoWiki}}
[[File:The Expansion Pak.jpg|thumb|The Expansion Pak]]
[[File:The Expansion Pak.jpg|thumb|The Expansion Pak]]
The '''Expansion Pak''' is a RAM expansion that adds four additional megabytes of RAM to the console while in use, increasing the total amount of RAM accessible to eight megabytes. It is added console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak.
The '''Expansion Pak''' is a RAM expansion that adds four additional megabytes of RAM to the console while in use, increasing the total amount of RAM accessible to eight megabytes. It is added console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak.
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{{br}}
{{br}}


==''Super Mario'' appearances==
==Appearances in the ''Super Mario'' franchise==
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there is a chance that [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]].
*In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', there is a chance that [[Wrinkly Kong]] plays on a Nintendo 64 in [[Wrinkly's Save Cave]].
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few [[level]]s.
*In ''[[Yoshi's Story]]'', a Nintendo 64 can be seen in the backgrounds of a few [[level]]s.
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*Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc.).
*Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., ''Super Mario 64'', ''Mario Kart 64'', ''Donkey Kong 64'', etc.).
*In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.<ref>Niizumi, Hirohiko. (May 30, 2003). [https://web.archive.org/web/20070930172724/http://www.gamespot.com/news/6029220.html Nintendo to end Famicom and Super Famicom production]. ''GameSpot''. Retrieved December 3, 2022.</ref><ref>Reisinger, Don. (June 23, 2016). [https://fortune.com/2016/06/23/nintendo-64-20-years-old/ That Was Quick: Nintendo 64 Is 20 Years Old]. ''Fortune''. Retrieved December 3, 2022.</ref>
*In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.<ref>Niizumi, Hirohiko. (May 30, 2003). [https://web.archive.org/web/20070930172724/http://www.gamespot.com/news/6029220.html Nintendo to end Famicom and Super Famicom production]. ''GameSpot''. Retrieved December 3, 2022.</ref><ref>Reisinger, Don. (June 23, 2016). [https://fortune.com/2016/06/23/nintendo-64-20-years-old/ That Was Quick: Nintendo 64 Is 20 Years Old]. ''Fortune''. Retrieved December 3, 2022.</ref>
*''Super Mario 64'' helped to define the layout of the N64 Controller: the Control Stick {{button|n64|Stick}} and {{button|n64|c}} buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>DidYouKnowGaming? (September 29, 2012). [http://www.youtube.com/watch?v=glC3zXaJjtQ Mario - Did You Know Gaming? Feat. Egoraptor]. ''YouTube''.</ref>
*''Super Mario 64'' helped to define the layout of the N64 Controller: the Control Stick {{button|n64|Stick}} and {{button|n64|c}} buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.<ref>DidYouKnowGaming? (September 29, 2012). [https://www.youtube.com/watch?v=glC3zXaJjtQ Mario - Did You Know Gaming? Feat. Egoraptor]. ''YouTube''.</ref>
*The Nintendo 64 was Nintendo's last system to be distributed by {{wp|SK Hynix|Hyundai Electronics}} in South Korea. Later systems would be distributed in the region by Nintendo themselves, owed to South Korea lifting most of its bans on Japanese cultural imports between 1998 and 2004. Consequently, it is also Nintendo's last system to go under a different name in an international market, one generation after abandoning the practice in North America and PAL regions.
*The Nintendo 64 was Nintendo's last system to be distributed by {{wp|SK Hynix|Hyundai Electronics}} in South Korea. The [[Game Boy Advance]], [[Nintendo GameCube]], and [[Nintendo DS]] would be distributed in the region by {{wp|Daewon Media}},<ref>[https://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/ Gamecube : Korean Master-List !]. ''Scanlines16.com''. Retrieved January 5, 2024.</ref> while all later systems would by handled by Nintendo themselves (due to to South Korea lifting most of its bans on Japanese cultural imports between 1998 and 2004). As the Daewon and Nintendo of Korea-distributed systems retain their Japanese names, it is also Nintendo's last system to go under a different moniker in an international market, one generation after abandoning the practice in North America and PAL regions.
*The Nintendo 64 was originally showcased under the name "Ultra 64," with plans to brand it the "Ultra Famicom" in Japan.<ref>{{cite|author=Ziff Davis|date=September 1995|title=Gaming Gossip|publisher=Electronic Gaming Monthly (Issue 74)|page=44|archive=https://archive.org/details/electronic-gaming-monthly-issue-074-september-1995_202301/page/n45/mode/2up|accessdate=June 7, 2024}}</ref> The rename to "Nintendo 64," which initially covered the Japanese release<ref>{{cite|author=|date=December 1995|title=Nintendo 64 Homes in on Japan|publisher=NEXT Generation (Issue 12)|page=19|archive=https://archive.org/details/nextgen-issue-012/page/n19/mode/2up|accessdate=June 7, 2024}}</ref> before being applied to the system internationally as well, stemmed from a desire for "a single product identity worldwide."<ref>{{cite|author=Ziff Davis|date=April 1996|title=Say Goodbye to Ultra|publisher=Electronic Gaming Monthly (Issue 81)|page=16|archive=https://archive.org/details/electronic-gaming-monthly-issue-081-april-1996/page/n15/mode/2up|accessdate=June 7, 2024}}</ref> The new name was the suggestion of ''[[wikibound:EarthBound (series)|EarthBound]]'' creator and copywriter {{wp|Shigesato Itoi}}.<ref>{{cite|author=Lindsay|date=November 5, 2011|url=http://yomuka.wordpress.com/2011/11/05/the-64dream-november-1996/|title=The 64DREAM – November 1996|publisher=Yokuma!|archive=https://web.archive.org/web/20111108231105/http://yomuka.wordpress.com/2011/11/05/the-64dream-november-1996/|accessdate=June 7, 2024}}</ref><ref>{{cite|author=Marcus Liedholm|date=January 1, 1998|url=https://www.nintendoland.com/home2.htm?n64/n64.htm|title=The N64´s Long Way to completion|publisher=Nintendo Land|archive=https://web.archive.org/web/20080304064740/http://www.nintendoland.com/home2.htm?n64%2Fn64.htm|accessdate=June 7, 2024}}</ref> The original name is reflected in the development of ''Super Mario 64'', which began development as ''Ultra 64 Mario Brothers''.<ref>{{cite|author=|date=|url=https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)#Development_Timeline|title=Prerelease:Super Mario 64 (Nintendo 64)|publisher=The Cutting Room Floor|archive=https://web.archive.org/web/20240516193040/https://tcrf.net/Prerelease:Super_Mario_64_(Nintendo_64)|accessdate=June 7, 2024}}</ref>


==References==
==References==

Latest revision as of 19:07, September 27, 2024

This article is about the Nintendo console. For the treasure from Wario World, see Wonky Circus § Treasures. For the sixty-fourth online Nintendo level in Mario vs. Donkey Kong: Tipping Stars, see List of official Mario vs. Donkey Kong: Tipping Stars online levels § Nintendo 64.
Nintendo 64
The Nintendo 64
Generation Fifth generation
Release date Japan June 23, 1996[?]
USA September 26, 1996[1]
Poland 1997[2]
Australia March 1, 1997[?]
Europe March 1, 1997[?]
South Korea July 19, 1997[3]
France September 1, 1997[4]
Brazil December 10, 1997[?]
China November 17, 2003 (iQue Player)[5]
Discontinued Japan April 30, 2002[?]
Australia May 11, 2003[?]
Europe May 16, 2003[?]
USA November 30, 2003[?]
China December 31, 2016 (iQue Player)[?]
Predecessor Super Nintendo Entertainment System
Successor Nintendo GameCube
“Get N or get out!”
The N64 slogan
Nintendo 64 logo

The Nintendo 64 (formatted on the logo as NINTENDO®64), also referred to as the N64, as well as rebranded as the Hyundai Comboy 64 in South Korea, is a video game console created by Nintendo. It was released in 1996 to compete with the Sega Saturn and the PlayStation. It was codenamed "Project Reality" during development and is the first Nintendo home console to use the same name and design between the Japanese and international versions.

After failing to beat the PlayStation and the Super Nintendo Entertainment System's sales, the Nintendo 64 was described as "a step backwards for the company in terms of commercial success"[6] due to a number of poor business decisions associated with the system, most notably the choice to use ROM cartridges for its games (instead of the higher-capacity CD-ROMs used by competing systems) and a lack of substantial third-party support, the latter of which is commonly pinned on frustrations with Nintendo's licensing policies. Despite this, the Nintendo 64 gained popularity during the first few months of its release, mainly due to the release of the critically acclaimed Super Mario 64. Furthermore, although its sales figures were lackluster, the Nintendo 64 is not considered a true commercial failure, still generating a profit for Nintendo and outselling the Sega Saturn outside Japan.

Super Mario 64 was one of the first games of its kind to feature full 3D graphics and depth of field effects. The Nintendo 64 was able to pull this off because it was the first system to feature a 64-bit processor and 32-bit graphics chip (aside from the failed Atari Jaguar, which featured multiple coprocessors using 64-bit architecture on a 32-bit main processor). The Nintendo 64 also featured the first successful analog control stick implementation and four built-in controller ports, unlike its competitors, the PlayStation and the Sega Saturn. The console is also Nintendo's first with 16:9 widescreen support (in addition to the traditional 4:3), though only 13 titles supported this feature, with Donkey Kong 64 being the sole game related to the Super Mario franchise among them. Conversely, the Nintendo 64 is noted as the last home console system to use cartridges until the Nintendo Switch. Starting with the Nintendo GameCube and carrying on until the Wii U, Nintendo would shift to using optical disks like its competitors, albeit with proprietary formats instead of industry standard ones.

The Nintendo 64 is best known for games such as Super Mario 64, Super Smash Bros., Mario Kart 64, Mario Party, Paper Mario, Donkey Kong 64, Star Fox 64, The Legend of Zelda: Ocarina of Time, GoldenEye 007, Banjo-Kazooie, and F-Zero X. Production of the Nintendo 64 ended in 2002. The Nintendo 64 sold 32.93 million units during its lifetime.[7]

In 1999, Nintendo released the Nintendo 64DD; similarly to the Family Computer Disk System, it was an add-on that enabled support for games on proprietary magnetic disks. The add-on was intended as a cheaper alternative to optical disc-based competitors, but it ultimately became a commercial failure due to its belated and limited release. In total, four games of the Super Mario franchise were released on the 64DD, all in the Mario Artist series.

In 2003, the iQue Player was released in China, serving as the Chinese equivalent of the Nintendo 64, albeit with a differently designed controller. Its D-Pad and analog stick are placed as on the Nintendo GameCube Controller. The entire system consists of only the controller, which has the chip onboard. It has a limited selection of Super Mario titles, all of which were released for the Nintendo 64 outside China. These include Super Mario 64, Mario Kart 64, Paper Mario, Yoshi's Story, Dr. Mario 64, and Super Smash Bros.

Accessories[edit]

Nintendo 64 Controller[edit]

The original Nintendo 64 and six controller colors
The Nintendo 64 Controller, the standard controller for playing Nintendo 64 games
LodgeNet Nintendo 64 Controller

The Nintendo 64 Controller is the standard controller for the Nintendo 64. It is unique among video game controllers, as it has three grips instead of the more common two, resembling the letter M. There are many color variations of the controller, including solid and clear colors. This was a unique concept at the time.

The Nintendo 64 is not the first console to use analog control sticks; it is just the first successful console to use them. The Vectrex was the first home console to have an analog stick; it also had four controller ports, a feature that was not popularized until the Nintendo 64.

There was also a LodgeNet controller that was exclusive to hotels.[8]

Buttons[edit]

The Nintendo 64 Controller lost the X Button, Y Button, and Select Button buttons from the SNES but instead features additional buttons:

  • A A Button
  • B B Button
  • Camera Buttons/C Buttons C Buttons *
    • Camera Up/C-Up Up C Button *
    • Camera Right/C-Right Right C Button *
    • Camera Down/C-Down Down C Button *
    • Camera Left/C-Left Left C Button *
  • START START Button
  • Z Trigger Z Button *
  • L Trigger L Button
  • R Trigger R Button
  • Control Stick Control Stick *
  • Control Pad +Control Pad

* – Signifies new buttons

Controller Pak[edit]

N64 Controller Pak
Controller Pak

Although this item was not required like for the Nintendo 64's competitor, the PlayStation, some games utilized external storage by the use of the Controller Pak. The only game in the Super Mario franchise to support it is Mario Kart 64, which can use it to save ghosts for Time Trials.

Transfer Pak[edit]

Main article: Transfer Pak
The Transfer Pak for the Nintendo 64 to transfer data from a Game Boy Color game.
Transfer Pak

The Transfer Pak allows Game Boy and Game Boy Color games to connect to select Nintendo 64 games. It was bundled with Pokémon Stadium, although Mario Golf (Nintendo 64) and Mario Tennis (Nintendo 64) can connect with Mario Golf (Game Boy Color) and Mario Tennis (Game Boy Color), respectively. The Game Boy Camera is the only Game Boy game to connect with a Nintendo 64DD game: Mario Artist: Paint Studio.

Rumble Pak[edit]

NintendoWiki article: Rumble (feature) § Nintendo 64
Rumble Pak
Rumble Pak
Promotional artwork for the Nintendo 64 Rumble Pak
Promotional artwork of Mario to showcase the Nintendo 64 Rumble Pak, and how it is inserted into the controller

Bundled with Star Fox 64, the Rumble Pak is an accessory inserted into the controller's memory cartridge slot, although this prevents simultaneous use of the Controller Pak. The Rumble Pak made the Nintendo 64 the first home console to utilize force-feedback vibration and has since become standard in gaming.

The Super Mario-related games that support it are:

Expansion Pak[edit]

NintendoWiki article: Expansion Pak
The Expansion Pak for the Nintendo 64.
The Expansion Pak

The Expansion Pak is a RAM expansion that adds four additional megabytes of RAM to the console while in use, increasing the total amount of RAM accessible to eight megabytes. It is added console by removing the cover marked "Memory Expansion" in front of the cartridge slot and inserting it into the slot underneath, replacing the system's pre-installed Jumper Pak.

One Super Mario-related game requires the use of the Expansion Pak, Donkey Kong 64, and because of to this, a free Expansion Pak was bundled with earlier copies of the game. A rumor states that Donkey Kong 64 required the Expansion Pak as the result of a memory leak or game-breaking bug, reinforced by a video created by former Rare employee Chris Marlow. However, this has been denied by Donkey Kong 64 developer Mark Stevenson, who suggested that the rumor was a byproduct of the conflation of two separate stories involving the Expansion Pak and a severe bug, respectively.

Nintendo 64DD[edit]

Main article: Nintendo 64DD
The Nintendo 64DD
The Nintendo 64DD attached to a Nintendo 64

The Nintendo 64DD accessory was commercially available only in Japan and was a failure, although it was planned for an international release. Only four Super Mario games were released for it, all of them being part of the Mario Artist series.

Appearances in the Super Mario franchise[edit]


Gallery[edit]

For this subject's image gallery, see Gallery:Nintendo 64.

Trivia[edit]

  • Guinness World Records 2011: Gamer's Edition falsely states that Super Mario Bros. was ported to the Nintendo 64.[9]
  • Several Nintendo 64 games depict the cartridges with a different artwork than their corresponding box art (e.g., Super Mario 64, Mario Kart 64, Donkey Kong 64, etc.).
  • In Japan, the Nintendo 64 was discontinued before the Famicom and Super Famicom.[10][11]
  • Super Mario 64 helped to define the layout of the N64 Controller: the Control Stick Control Stick and C Buttons buttons respectively being incorporated for better movement in a 3D environment and better free-camera control.[12]
  • The Nintendo 64 was Nintendo's last system to be distributed by Hyundai Electronics in South Korea. The Game Boy Advance, Nintendo GameCube, and Nintendo DS would be distributed in the region by Daewon Media,[13] while all later systems would by handled by Nintendo themselves (due to to South Korea lifting most of its bans on Japanese cultural imports between 1998 and 2004). As the Daewon and Nintendo of Korea-distributed systems retain their Japanese names, it is also Nintendo's last system to go under a different moniker in an international market, one generation after abandoning the practice in North America and PAL regions.
  • The Nintendo 64 was originally showcased under the name "Ultra 64," with plans to brand it the "Ultra Famicom" in Japan.[14] The rename to "Nintendo 64," which initially covered the Japanese release[15] before being applied to the system internationally as well, stemmed from a desire for "a single product identity worldwide."[16] The new name was the suggestion of EarthBound creator and copywriter Shigesato Itoi.[17][18] The original name is reflected in the development of Super Mario 64, which began development as Ultra 64 Mario Brothers.[19]

References[edit]

  1. ^ Scott McCall (September 28, 1996). N64's U.S. Launch. Archive 64 (English). Retrieved September 7, 2024. (Archived October 12, 2015, 20:23:16 UTC via Wayback Machine.)
  2. ^ Joshua Rogers (December 26, 2020). World of Nintendo: Exploring Nintendo in (Eastern) Europe. PAX (via YouTube) (English). Retrieved June 5, 2024. (Archived June 5, 2024, 20:16:14 UTC via Wayback Machine.)
  3. ^ Sam Derboo (July 13, 2010). A History of Korean Gaming. Hardcore Gaming 101 (English). Retrieved September 7, 2024. (Archived March 2, 2024, 03:39:51 UTC via Wayback Machine.)
  4. ^ Frantz Durupt (September 29, 2015). Il y a 20 ans, la PlayStation sortait en France. Gamekult (French). Retrieved June 5, 2024. (Archived May 1, 2021, 00:02:17 UTC via Wayback Machine.)
  5. ^ November 2003. iQue PLAYER优惠套装上海试卖,五款精品游戏同步发售!. iQue (Simplified Chinese). Archived Error: Invalid time. from the original via Wayback Machine. Retrieved September 7, 2024.
  6. ^ https://www.goliath.com/gaming/10-reasons-why-the-nintendo-gamecube-failed/
  7. ^ December 31, 2020. Dedicated Video Game Sales Units. Nintendo. Retrieved March 31, 2021.
  8. ^ Nintendrew (August 15, 2018). LodgeNet Game Controllers - Nintendo's Hotel Rental Service! | Nintendrew. YouTube.
  9. ^ Guinness World Records. (2011). Guinness World Records 2011: Gamer's Edition. BradyGames. p. 111.
  10. ^ Niizumi, Hirohiko. (May 30, 2003). Nintendo to end Famicom and Super Famicom production. GameSpot. Retrieved December 3, 2022.
  11. ^ Reisinger, Don. (June 23, 2016). That Was Quick: Nintendo 64 Is 20 Years Old. Fortune. Retrieved December 3, 2022.
  12. ^ DidYouKnowGaming? (September 29, 2012). Mario - Did You Know Gaming? Feat. Egoraptor. YouTube.
  13. ^ Gamecube : Korean Master-List !. Scanlines16.com. Retrieved January 5, 2024.
  14. ^ Ziff Davis (September 1995). Gaming Gossip. Electronic Gaming Monthly (Issue 74). Page 44. Retrieved June 7, 2024. (Archived via archive.today.)
  15. ^ December 1995. Nintendo 64 Homes in on Japan. NEXT Generation (Issue 12). Page 19. Retrieved June 7, 2024. (Archived via archive.today.)
  16. ^ Ziff Davis (April 1996). Say Goodbye to Ultra. Electronic Gaming Monthly (Issue 81). Page 16. Retrieved June 7, 2024. (Archived via archive.today.)
  17. ^ Lindsay (November 5, 2011). The 64DREAM – November 1996. Yokuma!. Retrieved June 7, 2024. (Archived November 8, 2011, 23:11:05 UTC via Wayback Machine.)
  18. ^ Marcus Liedholm (January 1, 1998). The N64´s Long Way to completion. Nintendo Land. Retrieved June 7, 2024. (Archived March 4, 2008, 06:47:40 UTC via Wayback Machine.)
  19. ^ Prerelease:Super Mario 64 (Nintendo 64). The Cutting Room Floor. Retrieved June 7, 2024. (Archived May 16, 2024, 19:30:40 UTC via Wayback Machine.)