World 2 (Super Mario 3D Land): Difference between revisions

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|after=[[World 3 (Super Mario 3D Land)|>>]]
|after=[[World 3 (Super Mario 3D Land)|>>]]
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'''World 2''' is the second world explored in ''[[Super Mario 3D Land]]''. This world is a yellow field of flowers and clovers with many blocks, hills, and a mountain in the background. It has five levels, a [[Mystery Box]], and a [[Toad House]]. The boss of this world is Boom Boom. This is the only world to contain no locked levels.
'''World 2''' is the second world explored in ''[[Super Mario 3D Land]]''. This world is a yellow field of flowers and clovers with many blocks and hills and a few mountains in the background. It has five levels, a [[Mystery Box]], and a [[Toad House]]. The boss of this world is Boom Boom. This is the only world to contain no locked levels.


The following enemies first appear in World 2:
The following enemies first appear in World 2:
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{{content description
{{content description
|name1=[[World 2-1 (Super Mario 3D Land)|World 2-1]]
|name1=[[World 2-1 (Super Mario 3D Land)|World 2-1]]
|image1=[[File:Special 2-1.png|250px]]
|image1=[[File:2-1 SM3DL.png|250px]]
|description1=An outside course that seems to take place around a castle.   
|description1=An outside course that seems to take place around a castle.   
|name2=[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|name2=[[World 2-2 (Super Mario 3D Land)|World 2-2]]
|image2=[[File:7-2SM3DL.png|250px]]
|image2=[[File:Mario SM3DL2.png|250px]]
|description2=An underground course with [[Flip Panel (platform)|Flip Panel]]s that create a path.  
|description2=An underground course with [[Flip Panel (platform)|Flip Panel]]s that create a path.  
|name3=[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|name3=[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|image3=[[File:SquashBugs3DLand.png|250px]]
|image3=[[File:SM3DL23.png|250px]]
|description3=A course in the sky with platforms designed to look like various sprites from ''[[Super Mario Bros.]]''
|description3=A course in the sky with platforms designed to look like various sprites from ''[[Super Mario Bros.]]''
|name4=[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|name4=[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|image4=[[File:3DS SuperMario 14 scrn14 E3.png|250px]]
|image4=[[File:SM3DL2-4.png|250px]]
|description4=An athletic course and the introduction of [[Red-Blue Panel]]s.  
|description4=An athletic course and the introduction of [[Red-Blue Panel]]s.  
|name5={{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|name5={{world link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}

Latest revision as of 07:45, January 7, 2025

World 2
World 2 in Super Mario 3D Land
Game Super Mario 3D Land
Level(s) 5
<< List of worlds >>

World 2 is the second world explored in Super Mario 3D Land. This world is a yellow field of flowers and clovers with many blocks and hills and a few mountains in the background. It has five levels, a Mystery Box, and a Toad House. The boss of this world is Boom Boom. This is the only world to contain no locked levels.

The following enemies first appear in World 2:

The four possible contents of this world's Mystery Box are:

Levels[edit]

Image Name Description

2-1 SM3DL.png World 2-1 An outside course that seems to take place around a castle.
Mario running World 2-2 An underground course with Flip Panels that create a path.
SM3DL23.png World 2-3 A course in the sky with platforms designed to look like various sprites from Super Mario Bros.
SM3DL2-4.png World 2-4 An athletic course and the introduction of Red-Blue Panels.
SM3DL Boom Boom W2.png World 2-Airship The first Airship course of the game, with a first confrontation with Boom Boom.

Music[edit]

Help:MediaHaving trouble playing?

Trivia[edit]

  • The secret area with the coins in the shape of "3D" may be a reference to a secret area in Super Mario Bros. 3 where the coins are in the shape of the number three.
  • When Mario completes World 2-3, the original winning tune from Super Mario Bros. is played. This also plays at the end of Special 1-3.
  • World 5-2 was, during early builds, 2-5 as a reference to The Legend of Zelda series.