Donkey Kong Jr. + Jr. Sansū Lesson: Difference between revisions

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|image=[[File:Ss dkjr sl.png]]<br>The game's title screen.
|image=[[File:Ss dkjr sl.png]]<br>The game's title screen.
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=Nintendo, {{wp|Sharp Corporation}}
|publisher=Nintendo, [[Sharp]]
|release='''Family Computer'''<br>{{flag list|Japan|October 1983}}
|release='''Family Computer'''<br>{{flag list|Japan|October 1983<ref name=release>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref>}}
|genre=[[Genre#Platform games|Platformer]], [[Genre#Educational games|educational]]
|genre=[[Genre#Platform games|Platformer]], [[Genre#Educational games|educational]]
|platforms=[[Family Computer]]
|platforms=[[Family Computer]]
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|input={{input|fc=1}}
|input={{input|fc=1}}
}}
}}
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''', known as just '''''Donkey Kong Jr.''''' on the title screen, is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref>[http://ratscats.client.jp/s-c1.html September 1983 brochure]</ref> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 1983. Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> Its cartridge is the first Famicom cartridge to not use the "pulse" label.
'''''Donkey Kong Jr. + Jr. Sansū Lesson''''', simply referred to as '''''Donkey Kong Jr.''''' on the title screen, is the {{wp|pack-in game}} for the {{wp|Sharp Nintendo Television|Sharp C1 Famicom TV}}, a combined television and [[Family Computer]] unit released in October 1983, only a few months after the original Famicom.<ref name=release/> It is a compilation of the games ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' and a prototype of ''[[Donkey Kong Jr. Math]]''; the latter game would not be released until December 12, 1983.<ref>{{cite|url=https://www.nintendo.com/jp/famicom/software/hvc-ca/index.html|title=ドンキーコングJR.の算数遊び|publisher=Nintendo Japan|language=ja|accessdate=April 26, 2025}}</ref> Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from ''Donkey Kong Jr.'' and the +-×÷ Exercise mode from ''Donkey Kong Jr. Math''.<ref>https://game.dancing-doll.com/family-computer/fc-games/donkey-kong-jr-sharp/donkey-kong-jr-sharp.html</ref> Its cartridge is the first Famicom cartridge to not use the "pulse" label.
==Differences between versions==
==Differences between versions==
===''Donkey Kong Jr.''===
===''Donkey Kong Jr.''===
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===''Donkey Kong Jr. Math''===
===''Donkey Kong Jr. Math''===
*The title in Japanese is different. In this version, the game is called ''Math Lesson'', which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>[http://tekipaki.sakura.ne.jp/review/FC014-DKJR&sansu.html Donkey Kong JR./JR. Math Lesson game review]{{dead link}}</ref>
*The title in Japanese is different. In this version, the game is called ''Math Lesson'', which was the working title during development. When the full game was released in December, the title became ''Math Play''.<ref>{{file link|Donkey Kong Jr Math FC Box Alt.png|''Donkey Kong Jr.'s Math Play'' Japanese box art}}</ref>
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen. Its select screen is different.
*The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen, and the Lesson +-×÷ mode on the select screen. The select screen for this mode is different.
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
*[[Donkey Kong]] is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen.
*A [[Nitpicker]] does not appear on screen whenever a math answer is answered correctly. Instead, [[apple]]s are dropped from the screen.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ドンキーコングJR.+JR.算数レッスン
|Jpn=1. ドンキーコングJR.<br>2. JR.算数レッスン
|JpnR=Donkī Kongu Junia + Junia Sansū Ressun
|JpnR=1. Donkī Kongu Junia<br>2. Junia Sansū Ressun
|JpnM=Donkey Kong Jr. + Jr. Math Lesson
|JpnM=1. Donkey Kong Jr.<br>2. Jr. Math Lesson
|JpnC=<ref>{{file link|DKJr Sansū Lesson cartridge.jpg|Cartridge art}}</ref>
}}
}}



Revision as of 10:16, April 26, 2025

The title of this article is official, but it comes from a Japanese source.
If an acceptable English name is found, then the article should be moved to the new title.

Donkey Kong Jr. + Jr. Sansū Lesson
Donkey Kong Jr. + Jr. Sansū Lesson title screen
The game's title screen.
Developer Nintendo
Publishers Nintendo, Sharp
Platform Family Computer
Release date Family Computer
Japan October 1983[1]
Genres Platformer, educational
Format
Famicom:
Cartridge
Input
Famicom:

Donkey Kong Jr. + Jr. Sansū Lesson, simply referred to as Donkey Kong Jr. on the title screen, is the pack-in game for the Sharp C1 Famicom TV, a combined television and Family Computer unit released in October 1983, only a few months after the original Famicom.[1] It is a compilation of the games Donkey Kong Jr. and a prototype of Donkey Kong Jr. Math; the latter game would not be released until December 12, 1983.[2] Despite being a compilation of the two games, it only contains half of the 1- and 2-Player game modes from Donkey Kong Jr. and the +-×÷ Exercise mode from Donkey Kong Jr. Math.[3] Its cartridge is the first Famicom cartridge to not use the "pulse" label.

Differences between versions

Donkey Kong Jr.

  • The Jump Board Scene and Mario's Hideout have been removed.
  • The cutscene for completing the Chain Scene has been removed.
  • There is only one difficulty setting, equivalent to B mode (expert) from the earlier release.

Donkey Kong Jr. Math

  • The title in Japanese is different. In this version, the game is called Math Lesson, which was the working title during development. When the full game was released in December, the title became Math Play.[4]
  • The +-×÷ Exercise mode is called the Jr Lesson +-×÷ mode on the main menu screen, and the Lesson +-×÷ mode on the select screen. The select screen for this mode is different.
  • Donkey Kong is caged for unknown reasons. Even if the game has been completed, Donkey Kong remains caged.
  • A Nitpicker does not appear on screen whenever a math answer is answered correctly. Instead, apples are dropped from the screen.
  • When clearing a math problem, the remaining time is used as the score.

Gallery

For images returning from Donkey Kong Jr. and Donkey Kong Jr. Math, see Gallery:Donkey Kong Jr. and Gallery:Donkey Kong Jr. Math.

Names in other languages

Language Name Meaning Notes
Japanese 1. ドンキーコングJR.
2. JR.算数レッスン
[5]

1. Donkī Kongu Junia
2. Junia Sansū Ressun
1. Donkey Kong Jr.
2. Jr. Math Lesson

References