Scarecrow (object): Difference between revisions

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(There is an upside-down scarecrow in the Chincho section of Darker Side.)
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{{item infobox
{{item-infobox
|image=[[File:SMO Artwork Scarecrow.png|200px]]
|title=Scarecrow
|image=[[File:Scarecrow SMO.jpg|200px]]
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
|effect=Activates certain events for limited periods of time; splits Mario from Cappy.  
}}
}}
'''Scarecrows''' are objects that first appear in ''[[Super Mario Odyssey]]''. [[Mario]] must throw [[Cappy]] onto them to activate them; when activated, they open doors or make certain platforms appear for a few seconds. Mario must then venture on without Cappy. They are found in all kingdoms, where they are usually featured in Timer Challenges.
'''Scarecrows''' are objects that appear in ''[[Super Mario Odyssey]]''. They are found in all kingdoms except the [[Cloud Kingdom]] and [[Ruined Kingdom]]. If [[Mario]] [[Cap Throw|throw]]s [[Cappy]] onto one, Cappy lands on its head and continuously spins the scarecrow around. This serves as a switch that can trigger a number of effects, such as opening a doorway to a sub-area containing two [[Power Moon]]s or activating a Timer Challenge where Mario must reach a Power Moon using an assortment of platforms that appear under a time limit.  


Since Cappy stays on the scarecrow, Mario has to perform any task opened through a scarecrow without Cappy, therefore losing access to all moves involving him. If Mario [[jump]]s on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will stop; this also occurs if Mario goes too far away from the scarecrow or the time limit for its Timer Challenge ends. Certain scarecrows, often seen in bonus areas, are instead tied to Mario passing invisible triggers on the map. These will prompt Cappy to return, with dialogue from him noting he does not want to be left behind.
The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in ''[[Super Mario Sunshine]]'', where Mario is occasionally separated from [[F.L.U.D.D.]], requiring the player to rely on Mario's acrobatic skills. However, in ''Super Mario Odyssey'', it is repeatedly obligatory for Mario to get into the sub-areas without Cappy, whereas in ''Super Mario Sunshine'',  Mario does not have to lose F.L.U.D.D. anymore once the secret level has been cleared.
==Gallery==
<gallery>
SMO_-_Scarecrow_%2B_Cappy.jpeg|A scarecrow with [[Cappy]] on it in the [[Snow Kingdom]].
</gallery>
{{SMO}}
{{SMO}}
[[Category:Super Mario Odyssey Objects]]
[[Category:Super Mario Odyssey objects]]
[[de:Vogelscheuche (Super Mario Odyssey)]]
[[it:Spaventapasseri]]

Latest revision as of 12:37, August 18, 2024

Scarecrow
Artwork of a Scarecrow from Super Mario Odyssey.
First appearance Super Mario Odyssey (2017)
Effect Activates certain events for limited periods of time; splits Mario from Cappy.

Scarecrows are objects that appear in Super Mario Odyssey. They are found in all kingdoms except the Cloud Kingdom and Ruined Kingdom. If Mario throws Cappy onto one, Cappy lands on its head and continuously spins the scarecrow around. This serves as a switch that can trigger a number of effects, such as opening a doorway to a sub-area containing two Power Moons or activating a Timer Challenge where Mario must reach a Power Moon using an assortment of platforms that appear under a time limit.

Since Cappy stays on the scarecrow, Mario has to perform any task opened through a scarecrow without Cappy, therefore losing access to all moves involving him. If Mario jumps on the scarecrow while Cappy is on it, he will return to Mario and whatever effect the scarecrow had will stop; this also occurs if Mario goes too far away from the scarecrow or the time limit for its Timer Challenge ends. Certain scarecrows, often seen in bonus areas, are instead tied to Mario passing invisible triggers on the map. These will prompt Cappy to return, with dialogue from him noting he does not want to be left behind.

The sub-areas opened by scarecrows (in which Mario will have to reach the Power Moon without Cappy) are similar to the ones in Super Mario Sunshine, where Mario is occasionally separated from F.L.U.D.D., requiring the player to rely on Mario's acrobatic skills. However, in Super Mario Odyssey, it is repeatedly obligatory for Mario to get into the sub-areas without Cappy, whereas in Super Mario Sunshine, Mario does not have to lose F.L.U.D.D. anymore once the secret level has been cleared.

Gallery[edit]