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{{about|the general overview of levels|a directory of every level|[[:Category:Levels]] and its subcategories|the growth mechanic|[[Level up]]}}
[[File:NSMBW World 9 World Select.png|thumb|200px|Different level themes in ''New Super Mario Bros. Wii'']]
{{redirect|Area|the Areas of Remix 10 in Super Mario Run|[[Super Mario Run#Remix 10|Super Mario Run § Remix 10]]}}
In the ''[[Mario (franchise)|Mario]]'' franchise and its "cousin" series, such as ''[[Wario (franchise)|Wario]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'', there are many different levels, each with different '''themes'''. Each theme appears in different games. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as [[Perilous Pokey Cave]] in ''[[New Super Mario Bros. U]]'' being a desert-themed underground level. The theme of the level often depends on the world it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as [[Night Falls on Really Rolling Hills]] in ''[[Super Mario 3D World]]'', a grassland themed level taking place at night.
[[File:Levelsend.png|thumb|260px|Clockwise from top left: level endings of the ''[[Super Mario All-Stars + Super Mario World]]'' versions of ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario World]]'', and ''[[Super Mario Bros. 3]]'']]
[[Genre#Platform games|Platform game]]s generally have multiple '''levels''' (also called '''courses''', '''stages''', and '''areas'''), which contain obstacles, [[list of enemies|enemies]], [[List of items|item]]s, and the like. [[Mario]], [[Luigi]], or another playable character (or characters) must pass through levels to access more of them and ultimately complete the game. However, some levels may be optional to complete, such as due to a secret method that allows them to be skipped (such as a [[Warp Zone]]) or the level itself being a secret.


==Overworld/grassland theme==
==List of level themes==
In the ''[[Super Mario (franchise)|Super Mario]]'' franchise, as well as the related ''[[Donkey Kong (franchise)|Donkey Kong]]'', ''[[Yoshi (franchise)|Yoshi]]'', and ''[[Wario (franchise)|Wario]]'' franchises, platform games often contain multiple different themes for their levels. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as [[Perilous Pokey Cave]] in ''[[New Super Mario Bros. U]]'' being a desert-themed underground level. The theme of the level often corresponds to the [[world]] it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as [[Night Falls on Really Rolling Hills]] in ''[[Super Mario 3D World]]'', a grassland-themed level taking place at night, or [[Spiky Mount Beanpole]], also from ''Super Mario 3D World'', taking place at sunset. Nighttime-themed levels are also a mechanic in ''[[Super Mario Maker 2]]''.
 
===Grass/ground/plains theme===
{{see also|Category:Grasslands}}
[[File:N3DS SM3DL screenshot 93.png|150px|thumb|left|[[World 1-1 (Super Mario 3D Land)|World 1-1]] from ''[[Super Mario 3D Land]]'']]
[[File:N3DS SM3DL screenshot 93.png|150px|thumb|left|[[World 1-1 (Super Mario 3D Land)|World 1-1]] from ''[[Super Mario 3D Land]]'']]
{{see also|:Category:Grasslands}}
This theme often features grass, hills, [[tree]]s, and slopes. It is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as [[jump]]ing, breaking [[block]]s, and new power-ups. Common enemies here include [[Goomba]]s, [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]s, [[Shy Guy]]s, [[Spiny|Spinies]], [[Rex]]es, and [[Chargin' Chuck]]s. [[Pit|Bottomless pit]]s are some of the more dangerous features in these levels. This level theme often has secret areas that lead to sky- or underground-themed locations. In 3D games, grassland levels offer more exploration and sometimes feature an easy boss battle. The music on this level theme, occasionally officially known as the "[[Ground Theme]]," usually serves as a main theme of the whole game.
This is a grassy world with hills, trees and slopes. This is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as jumping, breaking blocks, or new powerups. Common enemies here include [[Goomba]]s and [[Koopa Troopa]]s. Bottomless pits are some of the more dangerous features in these levels. This level theme often has secret areas, that lead to sky or underground themed locations. In 3D games, grassland levels offer more exploration and typically feature an easy boss battle.
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==Underground/cavern theme==
===Underground/cave theme===
[[File:World1-2NSMB.png|150px|thumb|right|[[World 1-2 (New Super Mario Bros.)|World 1-2]] from ''[[New Super Mario Bros.]]'']]
{{see also|Category:Underground areas}}
{{see also|:Category:Subterranean Areas}}
[[File:World1-2NSMB.png|150px|thumb|[[World 1-2 (New Super Mario Bros.)|World 1-2]] from ''[[New Super Mario Bros.]]'']]
This theme takes place underground, with stone or occasionally icy floors. This theme is usally found during the first or second level in the game. A common archetype for this level are [[Piranha Plant]]s that come out of pipes, [[Buzzy Beetle]]s walking on the ceiling, or bottomless pits, so the player should time their jumps to get across. A different kind of underground level includes a mine or sewer, with water or poison to get across. Some underground levels cross over with the desert theme. Underground levels usually have an arrangement of the [[Underground Theme]] from ''[[Super Mario Bros.]]''
This theme takes place underground and is usually found during the first or second level in the game. Common archetypes for this level are Goombas, Koopa Troopas, Piranha Plants that come out of pipes, [[Buzzy Beetle]]s walking on the ceiling, [[Swoop]]s flying towards the player, and bottomless pits. Different kinds of underground levels include sewers/pipe mazes or mines, while other times, these levels might have [[water]] or [[poison (obstacle)|poison]] to get across. Some underground levels cross over with other themes like the ice, desert, or lava themes. Underground levels usually have an arrangement of the [[Underground Theme]] from ''[[Super Mario Bros.]]''


==Sky/cloudy/"athletic" theme==
===Sky/cloud/athletic theme===
{{see also|Category:Sky areas}}
[[File:NSMBW World 1-5 Screenshot.png|150px|thumb|left|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] from ''[[New Super Mario Bros. Wii]]'']]
[[File:NSMBW World 1-5 Screenshot.png|150px|thumb|left|[[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] from ''[[New Super Mario Bros. Wii]]'']]
{{see also|:Category:Sky Locations}}
This theme usually takes place in the sky, typically with many clouds and pipes. Common enemies here include Spinies, Piranha Plants, [[Paragoomba]]s, [[Koopa Paratroopa]]s, [[Lakitu]]s, [[Biddybud]]s, [[Flame Chomp]]s, [[Fuzzy|Fuzzies]], [[Foo]]s, [[Ninji]]s, and/or other sky-based enemies. [[Mushroom Platform]]s are very common in these levels, as are auto-scroller segments. Sometimes, Mario has to ride a moving platform across the sky. This theme sometimes overlaps with the grass, snow, or desert themes. Occasionally, this theme instead takes place on top of trees or on a bridge, which was common in earlier titles. This theme usually has fast-paced music.
This theme takes place in the sky, typically with many clouds and pipes. Common enemies here include [[Piranha Plant]]s, [[Koopa Paratroopa]]s or occasionally [[Lakitu]]s, [[Flame Chomp]]s or cloud-based enemies. Mushroom platforms are very common in these levels, as are autoscroller segments. Sometimes, Mario has to ride a moving platform across the sky. This theme usually has fast-paced music.
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==Castle/fortress/tower theme==
===Castle/fortress/tower theme===
{{see also|Category:Towers|Category:Fortresses|Category:Castles}}
[[File:NSMBU Crushing Cogs Tower Screenshot.png|thumb|150px|[[Crushing Cogs Tower]] from ''[[New Super Mario Bros. U]]'']]
[[File:NSMBU Crushing Cogs Tower Screenshot.png|thumb|150px|[[Crushing Cogs Tower]] from ''[[New Super Mario Bros. U]]'']]
{{see also|:Category:Towers|:Category:Fortresses|:Category:Castles|:Category:Bowser's Castles}}
This theme takes place in one of many [[tower]]s, [[fortress]]es, or [[castle]]s that the [[Bowser's Minions|Koopa Troop]] built or conquered. They are typically encountered at the midpoint or end of a world, with [[Bowser's Castle]] normally being the last challenge in the game the player must face. Towers are always vertical-scrolling, while castles and fortresses are usually horizontal-scrolling. Enemies such as [[Whomp]]s, [[Thwomp]]s, [[Thwimp]]s, [[Magikoopa]]s, [[Dry Bones]], [[Bone Goomba]]s, [[Bony Beetle]]s, [[Amp]]s, [[Sumo Bro]]s, [[Grrrol]]s, and [[Lava Bubble]]s are very common here. Castles are usually lava-themed and have lava for the player to avoid, but other types of castles such as water castles or ice castles can also be found in some titles. Other obstacles found in these levels are also typically varied, featuring [[Snake Block]]s, [[Spike Ball]]s, [[Spinner]]s, [[Skewer]]s, [[Grinder]]s, [[Fire Bar]]s, fire- or laser-shooting [[Bowser Statue]]s, [[Pendulum Platform]]s, or moving ledges. Bosses, including [[Bowser Jr.]], the [[Koopalings]], and [[Boom Boom]], are normally fought at the ends of these levels. Castles and fortresses are typically the hardest genre of levels in the game, aside from post-game content. In the final castle, [[Bowser]] himself is often fought.
This theme takes place in one of many [[tower]]s, [[fortress]]es, or [[castle]]s that the Koopa Troop built or conquered. They are typically encountered at the midpoint or end of a world, with [[Bowser's Castle]] normally being the last challenge the player must face. Towers are always vertical scrolling, while castles and fortresses are usually horizontal scrolling. [[Thwomp]]s, [[Whomp]]s, [[Dry Bones]], [[lava]], and [[Lava Bubble]]s are very common here. Castles are typically varied, featuring [[Snake Block]]s, [[Spinner]]s, pendulum platforms, or moving ledges. Bosses, including Bowser Jr., the [[Koopaling]]s and [[Boom Boom]], are normally fought at the end of these levels. Castles and fortresses are typically the hardest genre of levels in the game, aside from post-game content. In the final castle, Bowser himself is fought.


==Desert/sandy theme==
===Desert/pyramid/sand theme===
{{see also|Category:Deserts}}
[[File:World2-1SMB2.png|150px|thumb|left|[[World 2-1 (Super Mario Bros. 2)|World 2-1]] from ''[[Super Mario Bros. 2]]'']]
[[File:World2-1SMB2.png|150px|thumb|left|[[World 2-1 (Super Mario Bros. 2)|World 2-1]] from ''[[Super Mario Bros. 2]]'']]
{{see also|:Category:Deserts}}
This theme takes place in a desert and often features [[quicksand]] that slows down and sucks in the player, palm trees to jump on, pyramid ruins, and bazaars. The [[Angry Sun]], [[tornado]]s, [[Pokey]]s, [[Fire Snake]]s, [[Spike]]s, [[Sand Geyser]]s, and Lakitus with [[Spiny|Spinies]] are common obstacles faced in these levels. Bottomless pits and blocks are also fairly common here. 3D games typically feature pyramid temples for the player to explore.
This level theme often features quicksand that slows down and sucks in the player, palm trees to jump on and pyramid ruins. [[Tornado]]s, [[Pokey]]s and [[Lakitu]]s with [[Spiny]]s are common obstacles faced in these levels. Bottomless pits and blocks are also fairly common here. 3D games typically feature temples and caves for the player to explore. The underground theme usually overlaps with this theme.


==Underwater/sea theme==
===Underwater/ocean theme===
{{see also|Category:Aquatic areas}}
[[File:SMB NES World 7-2 Screenshot.png|150px|thumb|[[World 7-2 (Super Mario Bros.)|World 7-2]] from ''[[Super Mario Bros.]]'']]
[[File:SMB NES World 7-2 Screenshot.png|150px|thumb|[[World 7-2 (Super Mario Bros.)|World 7-2]] from ''[[Super Mario Bros.]]'']]
{{see also|:Category:Bodies of Water}}
This level theme takes place underwater, featuring many underwater enemies, such as [[Cheep Cheep]]s, [[Blooper]]s, [[Torpedo Ted]]s, [[Jelectro]]s, [[Urchin]]s, [[Mine]]s, [[Maw-Ray]]s, [[Sushi]], and other enemies depending on the game. The player is often given a limited air gauge in 3D games. This theme sometimes overlaps with the underground theme. Strong [[current]]s and auto-scrolling in the 2D games are common and make navigating these levels difficult.
This level theme takes place underwater, featuring many underwater enemies such as [[Cheep Cheep]]s, [[Blooper]]s, eel enemies and [[Urchin]]s. Strong currents and autoscrolling make navigating these levels difficult. The player is often given a limited air gauge in 3D games. This theme often overlaps with the underground theme. Autoscrolling in the 2D games is common.


==Beach/coastal theme==
===Beach/island/coastal theme===
{{see also|Category:Beaches}}
[[File:SMG Beach Bowl Penguins.png|left|150px|thumb|[[Beach Bowl Galaxy]] from ''[[Super Mario Galaxy]]'']]
[[File:SMG Beach Bowl Penguins.png|left|150px|thumb|[[Beach Bowl Galaxy]] from ''[[Super Mario Galaxy]]'']]
{{see also|:Category:Beaches}}
This level theme takes place on beaches, islands, or other types of coastlines, with water often submerging the bottom of the level and palm trees on the islands on top of the water. Unlike underwater levels, beach levels offer the option to travel above or below water. Sometimes, Cheep Cheeps and/or [[Porcupuffer]]s jump in and out of the water to attack the player, whilst Urchins, [[Huckit Crab]]s, [[Skeeter]]s, and [[Water Geyser]]s are also common. Beach levels are often found near underwater levels, and so the level themes often overlap.
This level theme takes place on beaches or the coastline, with water submerging the bottom of the level. There are palm trees on the islands on top of the water. Unlike underwater levels, beach levels offer the option to travel above or below water. Crab enemies, [[Porcupuffer]]s, and [[Urchin]]s are common here. Sometimes, there are [[Cheep Cheep]]s that jump in and out of the water and [[Water Spout]]s. Beach levels are often found near underwater levels, and so the level themes often overlap.
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==Haunted/spooky theme==
===Haunted/ghost/spooky theme===
[[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|thumb|150px|right|[[Haunty Halls Galaxy]] from ''[[Super Mario Galaxy 2]]'']]
{{see also|Category:Haunted areas}}
{{see also|:Category:Haunted Places}}
[[File:SMG2 Haunty Halls Sneaking Down the Creepy Corridor.png|thumb|150px|[[Haunty Halls Galaxy]] from ''[[Super Mario Galaxy 2]]'']]
This level theme features ghosts, such as [[Boo]]s, [[Peepa]]s or [[Broozer]]s. Pumpkin and spider enemies such as [[Splunkin]]s and [[Scuttlebug]]s are also fairly common. This level type usually takes place in a [[Ghost House]], often rife with ghosts, full of unusual objects such as fake doors and possessed objects. However, this theme can also take place in a spooky forest with dead trees or even underwater. These levels often feature maze-like navigation.
This level theme features ghosts as its main enemies, such as [[Boo]]s, [[Peepa]]s, [[Eerie]]s, and [[Broozer]]s. Bat, pumpkin, and rat enemies such as Swoops, [[Splunkin]]s, and [[Scaredy Rat]]s are also fairly common. This level type usually takes place in a [[Ghost House]], often rife with ghosts and full of unusual objects such as fake doors and/or possessed objects, such as floating couches. However, this theme can also take place in a haunted forest with dead trees and [[Crowber]]s to dodge or even on haunted shipwrecks with intertwined water mechanics. These levels often feature maze-like navigation and secret exits.


==Jungle/forest/swamp theme==
===Jungle/forest/swamp theme===
{{see also|Category:Forests|Category:Swamps}}
[[File:Forest of Illusion 1 SMW.png|150px|left|thumb|[[Forest of Illusion 1]] from ''[[Super Mario World]]'']]
[[File:Forest of Illusion 1 SMW.png|150px|left|thumb|[[Forest of Illusion 1]] from ''[[Super Mario World]]'']]
{{see also|:Category:Forests and Jungles}}
This level theme takes place in a jungle with [[Poison (obstacle)|poisoned water]], [[vine]]s to swing from, and exotic enemies such as [[Wiggler]]s, [[Scuttlebug]]s, and [[Bramball]]s. Forests and jungles may require the player to get across a swamp, such as riding [[Dorrie]]. Forest levels in 3D games often feature treetops that challenge the characters' jumping skills. In the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, jungle levels typically serve as the beginner stages, similar to grassland levels in the ''Super Mario'' series.
This level theme takes place in a jungle with [[poison]]ous swamp water, [[vine]]s to swing off of, and exotic enemies like [[Wiggler]]s, [[Piranha Plant]]s, and [[Shy Guy]]s. Forests and jungles may require the player to get across a swamp, such as riding [[Dorrie]]. In the ''New Super Mario Bros.'' series, [[Bramball]]s can be often found in this theme. Forest levels in 3D games often feature treetops that challenge the characters' jumping skills.
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==Ice/snow theme==
===Snow/ice/winter theme===
[[File:SMO Snow Moon 14.png|right|150px|thumb|The [[Snow Kingdom]] from ''[[Super Mario Odyssey]]'']]
{{see also|Category:Snowscapes}}
{{see also|:Category:Snowscapes}}
[[File:SMO Snow Moon 14.png|thumb|150px|The [[Snow Kingdom]] from ''[[Super Mario Odyssey]]'']]
This level theme features slippery ice that hinders the player's movement, as well as snow-themed enemies such as penguins and snowmen. Another common feature of these levels are icicles which fall from the ceiling, stopping the player from crossing safely. In 3D games, skating across ice is an option. Sometimes ice levels overlap with the jungle theme, such as in [[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] from ''[[New Super Mario Bros. Wii]]'', or even the volcano theme, such as in [[Freezeflame Galaxy]] and [[Shiverburn Galaxy]].
This level theme features slippery ice that hinders the player's movement, as well as snow-themed enemies such as [[Cooligan]]s, [[Snow Spike]]s, [[Snow Pokey]]s, and [[Mr. Blizzard]]s. Another common feature of these levels is [[icicle]]s that fall from the ceiling, stopping the player from crossing safely. In 3D games, skating across ice is an option. Sometimes ice levels overlap with other course themes, including the underground theme in [[Donut Secret 2]] from ''[[Super Mario World]]'', the jungle theme in [[World 9-7 (New Super Mario Bros. Wii)|World 9-7]] from ''[[New Super Mario Bros. Wii]]'', or even the volcano theme in [[Freezeflame Galaxy]] and [[Shiverburn Galaxy]] in the ''[[Super Mario Galaxy]]'' games.


==Mountain/rock theme==
===Mountain/cliffside/rock theme===
{{see also|Category:Mountains}}
[[File:SM64 Tall, Tall Mountain.png|150px|left|thumb|[[Tall, Tall Mountain]] from ''[[Super Mario 64]]'']]
[[File:SM64 Tall, Tall Mountain.png|150px|left|thumb|[[Tall, Tall Mountain]] from ''[[Super Mario 64]]'']]
{{see also|:Category:Mountains}}
Mountain, cliffside, and rock-themed levels typically feature Rexes, Ninjis, Fuzzies, [[Monty Mole]]s, [[Stone Spike]]s, [[Dino Rhino]]s, [[Bill Blaster]]s/[[Bullet Bill]]s, [[Chain Chomp]]s, and [[Waddlewing]]s and sometimes have underground segments. Sometimes, it is required to climb on thin ledges on cliffsides to avoid falling to the player's death. Other common obstacles include bottomless pits, [[Bill Blaster]]s, and [[Fire Bar]]s. In 3D games, mountainous levels require exploration to reach the very top of the level. This theme sometimes overlaps with the sky theme.
Mountain and rock themed levels typically feature [[Monty Mole]]s, [[Bullet Bill]]s, [[Chain Chomp]]s, and have underground segments. Sometimes, it is required to climb on thin ledges on cliffsides to avoid falling to the player's death. Other common obstacles include bottomless pits, [[Bill Blaster]]s, and [[Firebar]]s. In 3D games, mountainous levels require exploration to reach the very top of the level.
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==Volcano/lava theme==
===Volcano/lava/fire theme===
[[File:NSMB2 World 6-1 Volcanic Debris.png|right|150px|thumb|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] from ''[[New Super Mario Bros. 2]]'']]
{{see also|Category:Volcanic areas}}
{{see also|:Category:Volcanic Areas}}
[[File:NSMB2 World 6-1 Volcanic Debris.png|thumb|150px|[[World 6-1 (New Super Mario Bros. 2)|World 6-1]] from ''[[New Super Mario Bros. 2]]'']]
Volcanic and lava-filled levels are typically later levels faced in the games. They feature lava and debris falling from the sky, and often swarm with some of Bowser's stronger minions. Lava creatures such as [[Blargg]]s, [[Koopa Troopa]]s, [[Hammer Bros.]] and [[Lava Bubble]]s are very common here. As lava levels are faced later in the series, they are generally the hardest levels in the game. The underground theme is a common overlap here. Bowser's castles are also full of lava.
Volcanic and lava-filled levels are typically later levels faced in the games. They feature lava and debris falling from the sky (usually being shot from background volcanoes), and they often swarm with some of Bowser's stronger minions. Lava creatures and enemies such as [[Blargg]]s, [[Bully|Bullies]], Crowbers, and Lava Bubbles are very common here. As lava levels are faced later in the series, they are generally among the hardest levels in the game. The underground theme is a common overlap here, with these types of levels usually portrayed as taking place inside volcanoes themselves. Bowser's castles usually take place here and are also full of lava.


==Space/galaxy theme==
===Space/cosmic/galaxy theme===
[[File:Space Zone Area 1 SML2.png|150px|left|thumb|The [[Space Zone Area 1|first level]] of the [[Space Zone]] from ''[[Super Mario Land 2: 6 Golden Coins]]'']]
{{see also|Category:Cosmic areas}}
{{see also|:Category:Cosmic Locations}}
[[File:Space Zone Area 1 SML2.png|150px|left|thumb|The [[moon stage|first level]] of the [[Space Zone]] from ''[[Super Mario Land 2: 6 Golden Coins]]'']]
Space levels are rarer levels within the ''Mario'' series, as they rarely appear outside of the ''Galaxy'' games. Space levels often feature gravity which affects jumping, and planets which pull the player in. Space levels have some of the most diverse enemy types in the games, as they are often combined with a different level theme, such as the sky theme.
Space levels are rarer levels within the ''Super Mario'' franchise, as they rarely appear outside the ''[[Super Mario Galaxy]]'' games. Space levels often feature low [[gravity]] that affects jumping and planets that pull the player in. Space levels have some of the most diverse enemy types in the games and are often combined with different level themes, such as the sky theme.


==Airship/military theme==
===Airship/military/tank theme===
[[File:SMAS SMB3 World 3-A Screenshot.png|right|150px|thumb|[[World 3-Airship (Super Mario Bros. 3)|World 3-Airship]] from ''[[Super Mario Bros. 3]]'']]
{{see also|Category:Airship areas}}
{{see also|:Category:Aircraft}}
[[File:SMAS SMB3 World 3-A Screenshot.png|thumb|150px|[[World 3-Airship (Super Mario Bros. 3)|World 3-Airship]] from ''[[Super Mario Bros. 3]]'']]
These levels take place on a flying airship, usually built to accommodate some of Bowser's armies. Common enemies here include [[Rocky Wrench]]es, [[Cannon]]s, [[Bullet Bill]]s, [[Burner]]s and [[Mechakoopa]]s. Bosses and allies of Bowser including Bowser Jr., the Koopalings and Boom Boom are fought at the end of these levels. Airships are normally autoscrollers with many obstacles, and are an alternative to castles and towers. Sometimes, the level is based on a different kind of automobile, such as [[tank]]s and military trains.
These levels usually take place on a flying [[airship]], usually built to accommodate some of Bowser's armies. Common obstacles and enemies here include [[Bob-omb]]s, [[Rocky Wrench]]es, [[Cannon]]s, [[Bill Blaster]]s/[[Bullet Bill]]s, [[Burner]]s, and [[Mechakoopa]]s. Bosses and allies of Bowser, including Bowser Jr., the Koopalings, and Boom Boom, are fought at the ends of these levels. Airships usually start at the bow and end at the stern and are usually auto-scrollers with many obstacles, and they are an alternative to castles and towers. Sometimes, the level is based on a different kind of military-based automobile, such as [[tank]]s, battleships, and/or military trains.
{{br|left}}
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==Factory/mechanical theme==
[[File:Wario Land 2 S 4-4.png|left|150px|thumb|[[Escape from the factory!]] from ''[[Wario Land II]]'']]
{{see also|:Category:Factories|:Category:Fortresses|:Category:Laboratories}}
These levels take place in a metal fortress, factory, or foundry area, often featuring [[Warp Pipe]]s, [[Conveyor Belt]]s, electrical hazards, and robotic or metal enemies such as [[Goombeetle]]s, [[Topmen]], [[Chain Chomp]]s and [[Bullet Bill]]s. They are often set in space and can overlap with the castle and airship theme. Factory levels are rare in the mainline ''Mario'' games, though they often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series.


==Food theme==
===Factory/mechanical/metallic theme===
{{see also|Category:Factories}}
[[File:High-Voltage Gauntlet.jpg|left|150px|thumb|[[High-Voltage Gauntlet]] from ''[[Super Mario Bros. Wonder]]'']]
These levels take place in a metal fortress or factory-like area, often featuring [[Warp Pipe]]s, [[Conveyor Belt]]s, electrical hazards, and robotic/metal enemies such as [[Goombeetle]]s, [[Topmen]], [[Bob-omb]]s, and [[Mechakoopa]]s. Factory levels are rare in the mainline ''Super Mario'' games, though they often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series.
 
===Food/sweets/candy theme===
{{see also|Category:Food areas}}
[[File:SM3DW Cookie Cogworks.png|thumb|150px|[[Cookie Cogworks]] from ''[[Super Mario 3D World]]'']]
[[File:SM3DW Cookie Cogworks.png|thumb|150px|[[Cookie Cogworks]] from ''[[Super Mario 3D World]]'']]
These levels are composed primarily of giant-sized food, which acts as platforms for Mario to climb on or obstacles that get in Mario's way. Candy and sweets are the most common type of food, as seen in levels such as [[Sweet Sweet Galaxy]], [[Sweet Mystery Galaxy]], and [[Cakewalk Flip]], though some levels use other types of food. For instance, the [[Luncheon Kingdom]] from ''Super Mario Odyssey'' is stew-themed, while the [[Golden Temple]] from ''[[Donkey Kong Country Returns]]'' is fruit-themed.
These levels are composed primarily of giant-sized food, which acts as platforms for Mario to climb on or obstacles that get in Mario's way. Candy and sweets are the most common type of food, as seen in levels such as [[Sweet Sweet Galaxy]] from ''[[Super Mario Galaxy]]'', [[Sweet Mystery Galaxy]] from ''[[Super Mario Galaxy 2]]'', [[Cakewalk Flip]] from ''[[Super Mario 3D World]]'', and [[Maw-Maw Mouthful]] from ''[[Super Mario Bros. Wonder]]'',<ref>Eurogamer (August 31, 2023). [https://youtu.be/EwvBYQ7j5BE We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch]. ''YouTube''. Retrieved September 5, 2023.</ref> though some levels use other types of food. For instance, the [[Luncheon Kingdom]] from ''Super Mario Odyssey'' is stew-themed, while the [[Golden Temple]] from ''[[Donkey Kong Country Returns]]'' is fruit-themed.
{{br|left}}
 
===Pirate/warship theme===
{{see also|Category:Pirate areas}}
[[File:MastBlast.png|left|thumb|150px|[[Mast Blast]] from ''[[Donkey Kong Country Returns]]'']]
These levels take place on a pirate ship or boardwalk with an armada of warships in the background. These usually overlap with common water themes due to their location. Pirates and aquatic enemies are most common here, with [[cannonball]]s and [[bomb]]s being common obstacles. Climbing on masts and ropes are usually the way across these levels. These levels often appear in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Wario Land (series)|Wario Land]]'' series.
{{br}}
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</gallery>
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[[Category:Lists|Level themes]]
==References==
<references/>
[[Category:Levels|*]]
[[Category:Levels|*]]
[[Category:Game mechanics]]
[[Category:Terms]]

Latest revision as of 20:29, October 31, 2024

This article is about the general overview of levels. For a directory of every level, see Category:Levels and its subcategories. For the growth mechanic, see Level up.
"Area" redirects here. For the Areas of Remix 10 in Super Mario Run, see Super Mario Run § Remix 10.

Platform games generally have multiple levels (also called courses, stages, and areas), which contain obstacles, enemies, items, and the like. Mario, Luigi, or another playable character (or characters) must pass through levels to access more of them and ultimately complete the game. However, some levels may be optional to complete, such as due to a secret method that allows them to be skipped (such as a Warp Zone) or the level itself being a secret.

List of level themes[edit]

In the Super Mario franchise, as well as the related Donkey Kong, Yoshi, and Wario franchises, platform games often contain multiple different themes for their levels. Themes usually have different elements to challenge the player. Some levels are mixtures of themes, such as Perilous Pokey Cave in New Super Mario Bros. U being a desert-themed underground level. The theme of the level often corresponds to the world it is placed in. Although most level themes usually take place in the daytime, they can occasionally occur later in the day, such as Night Falls on Really Rolling Hills in Super Mario 3D World, a grassland-themed level taking place at night, or Spiky Mount Beanpole, also from Super Mario 3D World, taking place at sunset. Nighttime-themed levels are also a mechanic in Super Mario Maker 2.

Grass/ground/plains theme[edit]

See also: Category:Grasslands

This theme often features grass, hills, trees, and slopes. It is usually the easiest kind of level theme, as it is normally the first level or world theme encountered in each game. It is common for this level theme to introduce common level features and mechanics, such as jumping, breaking blocks, and new power-ups. Common enemies here include Goombas, Koopa Troopas, Piranha Plants, Hammer Bros, Shy Guys, Spinies, Rexes, and Chargin' Chucks. Bottomless pits are some of the more dangerous features in these levels. This level theme often has secret areas that lead to sky- or underground-themed locations. In 3D games, grassland levels offer more exploration and sometimes feature an easy boss battle. The music on this level theme, occasionally officially known as the "Ground Theme," usually serves as a main theme of the whole game.

Underground/cave theme[edit]

See also: Category:Underground areas

This theme takes place underground and is usually found during the first or second level in the game. Common archetypes for this level are Goombas, Koopa Troopas, Piranha Plants that come out of pipes, Buzzy Beetles walking on the ceiling, Swoops flying towards the player, and bottomless pits. Different kinds of underground levels include sewers/pipe mazes or mines, while other times, these levels might have water or poison to get across. Some underground levels cross over with other themes like the ice, desert, or lava themes. Underground levels usually have an arrangement of the Underground Theme from Super Mario Bros.

Sky/cloud/athletic theme[edit]

See also: Category:Sky areas

This theme usually takes place in the sky, typically with many clouds and pipes. Common enemies here include Spinies, Piranha Plants, Paragoombas, Koopa Paratroopas, Lakitus, Biddybuds, Flame Chomps, Fuzzies, Foos, Ninjis, and/or other sky-based enemies. Mushroom Platforms are very common in these levels, as are auto-scroller segments. Sometimes, Mario has to ride a moving platform across the sky. This theme sometimes overlaps with the grass, snow, or desert themes. Occasionally, this theme instead takes place on top of trees or on a bridge, which was common in earlier titles. This theme usually has fast-paced music.

Castle/fortress/tower theme[edit]

See also: Category:Towers, Category:Fortresses, Category:Castles

This theme takes place in one of many towers, fortresses, or castles that the Koopa Troop built or conquered. They are typically encountered at the midpoint or end of a world, with Bowser's Castle normally being the last challenge in the game the player must face. Towers are always vertical-scrolling, while castles and fortresses are usually horizontal-scrolling. Enemies such as Whomps, Thwomps, Thwimps, Magikoopas, Dry Bones, Bone Goombas, Bony Beetles, Amps, Sumo Bros, Grrrols, and Lava Bubbles are very common here. Castles are usually lava-themed and have lava for the player to avoid, but other types of castles such as water castles or ice castles can also be found in some titles. Other obstacles found in these levels are also typically varied, featuring Snake Blocks, Spike Balls, Spinners, Skewers, Grinders, Fire Bars, fire- or laser-shooting Bowser Statues, Pendulum Platforms, or moving ledges. Bosses, including Bowser Jr., the Koopalings, and Boom Boom, are normally fought at the ends of these levels. Castles and fortresses are typically the hardest genre of levels in the game, aside from post-game content. In the final castle, Bowser himself is often fought.

Desert/pyramid/sand theme[edit]

See also: Category:Deserts

This theme takes place in a desert and often features quicksand that slows down and sucks in the player, palm trees to jump on, pyramid ruins, and bazaars. The Angry Sun, tornados, Pokeys, Fire Snakes, Spikes, Sand Geysers, and Lakitus with Spinies are common obstacles faced in these levels. Bottomless pits and blocks are also fairly common here. 3D games typically feature pyramid temples for the player to explore.

Underwater/ocean theme[edit]

See also: Category:Aquatic areas

This level theme takes place underwater, featuring many underwater enemies, such as Cheep Cheeps, Bloopers, Torpedo Teds, Jelectros, Urchins, Mines, Maw-Rays, Sushi, and other enemies depending on the game. The player is often given a limited air gauge in 3D games. This theme sometimes overlaps with the underground theme. Strong currents and auto-scrolling in the 2D games are common and make navigating these levels difficult.

Beach/island/coastal theme[edit]

See also: Category:Beaches

This level theme takes place on beaches, islands, or other types of coastlines, with water often submerging the bottom of the level and palm trees on the islands on top of the water. Unlike underwater levels, beach levels offer the option to travel above or below water. Sometimes, Cheep Cheeps and/or Porcupuffers jump in and out of the water to attack the player, whilst Urchins, Huckit Crabs, Skeeters, and Water Geysers are also common. Beach levels are often found near underwater levels, and so the level themes often overlap.

Haunted/ghost/spooky theme[edit]

See also: Category:Haunted areas

This level theme features ghosts as its main enemies, such as Boos, Peepas, Eeries, and Broozers. Bat, pumpkin, and rat enemies such as Swoops, Splunkins, and Scaredy Rats are also fairly common. This level type usually takes place in a Ghost House, often rife with ghosts and full of unusual objects such as fake doors and/or possessed objects, such as floating couches. However, this theme can also take place in a haunted forest with dead trees and Crowbers to dodge or even on haunted shipwrecks with intertwined water mechanics. These levels often feature maze-like navigation and secret exits.

Jungle/forest/swamp theme[edit]

See also: Category:Forests, Category:Swamps

This level theme takes place in a jungle with poisoned water, vines to swing from, and exotic enemies such as Wigglers, Scuttlebugs, and Bramballs. Forests and jungles may require the player to get across a swamp, such as riding Dorrie. Forest levels in 3D games often feature treetops that challenge the characters' jumping skills. In the Donkey Kong Country series, jungle levels typically serve as the beginner stages, similar to grassland levels in the Super Mario series.

Snow/ice/winter theme[edit]

See also: Category:Snowscapes

This level theme features slippery ice that hinders the player's movement, as well as snow-themed enemies such as Cooligans, Snow Spikes, Snow Pokeys, and Mr. Blizzards. Another common feature of these levels is icicles that fall from the ceiling, stopping the player from crossing safely. In 3D games, skating across ice is an option. Sometimes ice levels overlap with other course themes, including the underground theme in Donut Secret 2 from Super Mario World, the jungle theme in World 9-7 from New Super Mario Bros. Wii, or even the volcano theme in Freezeflame Galaxy and Shiverburn Galaxy in the Super Mario Galaxy games.

Mountain/cliffside/rock theme[edit]

See also: Category:Mountains

Mountain, cliffside, and rock-themed levels typically feature Rexes, Ninjis, Fuzzies, Monty Moles, Stone Spikes, Dino Rhinos, Bill Blasters/Bullet Bills, Chain Chomps, and Waddlewings and sometimes have underground segments. Sometimes, it is required to climb on thin ledges on cliffsides to avoid falling to the player's death. Other common obstacles include bottomless pits, Bill Blasters, and Fire Bars. In 3D games, mountainous levels require exploration to reach the very top of the level. This theme sometimes overlaps with the sky theme.

Volcano/lava/fire theme[edit]

See also: Category:Volcanic areas

Volcanic and lava-filled levels are typically later levels faced in the games. They feature lava and debris falling from the sky (usually being shot from background volcanoes), and they often swarm with some of Bowser's stronger minions. Lava creatures and enemies such as Blarggs, Bullies, Crowbers, and Lava Bubbles are very common here. As lava levels are faced later in the series, they are generally among the hardest levels in the game. The underground theme is a common overlap here, with these types of levels usually portrayed as taking place inside volcanoes themselves. Bowser's castles usually take place here and are also full of lava.

Space/cosmic/galaxy theme[edit]

See also: Category:Cosmic areas

Space levels are rarer levels within the Super Mario franchise, as they rarely appear outside the Super Mario Galaxy games. Space levels often feature low gravity that affects jumping and planets that pull the player in. Space levels have some of the most diverse enemy types in the games and are often combined with different level themes, such as the sky theme.

Airship/military/tank theme[edit]

See also: Category:Airship areas

These levels usually take place on a flying airship, usually built to accommodate some of Bowser's armies. Common obstacles and enemies here include Bob-ombs, Rocky Wrenches, Cannons, Bill Blasters/Bullet Bills, Burners, and Mechakoopas. Bosses and allies of Bowser, including Bowser Jr., the Koopalings, and Boom Boom, are fought at the ends of these levels. Airships usually start at the bow and end at the stern and are usually auto-scrollers with many obstacles, and they are an alternative to castles and towers. Sometimes, the level is based on a different kind of military-based automobile, such as tanks, battleships, and/or military trains.

Factory/mechanical/metallic theme[edit]

See also: Category:Factories

These levels take place in a metal fortress or factory-like area, often featuring Warp Pipes, Conveyor Belts, electrical hazards, and robotic/metal enemies such as Goombeetles, Topmen, Bob-ombs, and Mechakoopas. Factory levels are rare in the mainline Super Mario games, though they often appear in the Donkey Kong Country series.

Food/sweets/candy theme[edit]

See also: Category:Food areas

These levels are composed primarily of giant-sized food, which acts as platforms for Mario to climb on or obstacles that get in Mario's way. Candy and sweets are the most common type of food, as seen in levels such as Sweet Sweet Galaxy from Super Mario Galaxy, Sweet Mystery Galaxy from Super Mario Galaxy 2, Cakewalk Flip from Super Mario 3D World, and Maw-Maw Mouthful from Super Mario Bros. Wonder,[1] though some levels use other types of food. For instance, the Luncheon Kingdom from Super Mario Odyssey is stew-themed, while the Golden Temple from Donkey Kong Country Returns is fruit-themed.

Pirate/warship theme[edit]

See also: Category:Pirate areas

These levels take place on a pirate ship or boardwalk with an armada of warships in the background. These usually overlap with common water themes due to their location. Pirates and aquatic enemies are most common here, with cannonballs and bombs being common obstacles. Climbing on masts and ropes are usually the way across these levels. These levels often appear in the Donkey Kong Country and Wario Land series.

Gallery[edit]

References[edit]

  1. ^ Eurogamer (August 31, 2023). We Played Super Mario Bros. Wonder - NEW GAMEPLAY AND IMPRESSIONS! Super Mario Bros Wonder Switch. YouTube. Retrieved September 5, 2023.