WarioWare: Touched!: Difference between revisions
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{{ | {{italic title}} | ||
{{FA}} | {{FA}} | ||
{{ | {{game infobox | ||
|image=[[File:WWDS.jpg|300px|]] | |image=[[File:WWDS.jpg|300px|]] | ||
|developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | |developer=[[Nintendo SPD|Nintendo SPD Group No.1]]<br>[[Intelligent Systems]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |release='''Nintendo DS:'''<br>{{flag list|Japan|December 2, 2004|ROC|December 2, 2004|USA|February 14, 2005|Australia|February 24, 2005|Europe|March 11, 2005|China|July 23, 2005|South Korea|June 14, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|Europe|April 1, 2015|South Africa|April 2, 2015<ref>https://www.nintendo.com/en-za/Games/Nintendo-DS/WarioWare-Touched--273564.html</ref>|USA|April 9, 2015|Japan|April 15, 2015}} '''Nintendo 3DS (digital download):'''<br>{{flag list|Japan|March 17, 2016|Australia|March 31, 2016|Europe|March 31, 2016|USA|March 31, 2016}} | ||
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y|zh_simp=y}} | |||
|genre=Action | |genre=Action | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3}} | |ratings={{ratings|esrb=E|cero=a|acb=g|pegi=3|grac=all}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]] | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]), [[Nintendo 3DS]] | ||
| | |format={{format|ds=1|wiiudl=1|3dsdl=1}} | ||
|input={{input|stylus=1|wiiu=1|3ds=1}} | |input={{input|stylus=1|dsmicrophone=1|wiiu=1|3ds=1|3dsmicrophone=1}} | ||
|serials={{flag list|Japan|NTR-AZWJ-JPN|USA|NTR-AZWE-USA|Europe|NTR-AZWP-EUR|China|NTR-AZWC-CHN|South Korea|NTR-AZWK-KOR}} | |||
}} | }} | ||
'''''WarioWare: Touched!''''' | '''''WarioWare: Touched!''''' is a [[Nintendo DS]] game and the fourth game in the ''[[WarioWare (series)|WarioWare]]'' series. The game contains [[microgame]]s that are based on touching the touch screen with the stylus. Like in previous games, the microgames are played in stages that are each hosted by a certain character; each character has a theme in their microgames based on how the player controls them, as in the game's predecessor, ''[[WarioWare: Twisted!]]'' New major characters [[Ashley]], [[Red (WarioWare series)|Red]], and [[Mike]] are introduced in this game. In addition, the game includes several "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). Like ''[[WarioWare, Inc.: Mega Microgame$!]]'', ''[[WarioWare, Inc.: Mega Party Game$!]]'', and ''WarioWare: Twisted!'', the music and sound effects are taken from ''[[Wario Land 4]]''. | ||
The game was released | The game was released on December 2, 2004 in Japan. In North America and Australia, it was released before ''WarioWare: Twisted!'' (which was never released in Europe), making it the third game in the ''WarioWare'' series to be released in these regions. The game was re-released as a [[Wii U]] [[Virtual Console#Wii U|Virtual Console]] title in North America, Japan, Europe, and Australia in April 2015. [[My Nintendo]] members were able to redeem the game as a [[Nintendo 3DS]]-exclusive [[DSiWare]] download for 1,000 Platinum Points from March to July 2016.<ref>{{cite|author=rawmeatcowboy|date=March 17, 2016|url=gonintendo.com/stories/254175-warioware-touched-available-as-3ds-download-for-my-nintendo-memb|title=WARIOWARE TOUCHED! AVAILABLE AS 3DS DOWNLOAD FOR MY NINTENDO MEMBERS|publisher=GoNintendo|accessdate=June 29, 2024}}</ref> | ||
The Nintendo 3DS release requires 235 blocks (30.0 MB) of memory to be installed. | |||
==Story== | ==Story== | ||
[[File:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]] | [[File:Sewerguru.png|thumb|left|200px|The Sewer Guru asks Wario what system he dropped.]] | ||
[[Wario]] is walking down a street after having proudly stolen a [[Game Boy Advance]] and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The [[Sewer Guru]] then flies up from the hole holding not only the two handheld systems but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the [[stylus]] flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of | [[Wario]] is walking down a street after having proudly stolen a [[Game Boy Advance]] and [[Game Boy Advance#Game Boy Advance SP|Game Boy Advance SP]], but then he suddenly trips and drops both systems down a manhole. The [[Sewer Guru]] then flies up from the hole holding not only the two handheld systems, but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle, Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the [[stylus]] flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of a device with double the screens, and so he uses it to make [[microgame]]s controlled via the touchscreen. | ||
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''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame. | ''WarioWare: Touched!'' plays very similarly to most games in the ''WarioWare'' series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame. | ||
One major change made to ''WarioWare: Touched!'' compared to previous games is the duration of the microgames. In ''WarioWare, Inc.: Mega Microgame$!'' and ''[[WarioWare: Twisted!]]'', every | One major change made to ''WarioWare: Touched!'' compared to previous games is the duration of the microgames. In ''WarioWare, Inc.: Mega Microgame$!'' and ''[[WarioWare: Twisted!]]'', every microgame (with the exception of some of [[Wario-Man]]'s games in ''Twisted!'') in most character stages last 8 beats, with [[Orbulon]]'s microgames lasting 16 beats and [[Fronk]]'s games in ''WarioWare: Twisted!'' lasting 4 beats. ''WarioWare: Touched!'' does away with the concept of stages having a standardized length, as every stage can have microgames in both standard and double beats. | ||
A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone. | A unique feature of ''WarioWare: Touched!'' compared to other ''WarioWare'' games is the touch screen and microphone feature of the Nintendo DS. ''WarioWare: Touched!'' does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone. | ||
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==Characters and stages== | ==Characters and stages== | ||
The following characters in ''WarioWare: Touched!'' get microgames. Below is a list of the characters and stages. The first set of microgames the player must complete is always Wario's set. As the player completes more stages, more characters appear in the Games menu. Finally, each stage automatically ends after the player completes the boss stage, but subsequent playthroughs of a stage are continuous, with microgames becoming more difficult after completing a boss stage until the player has no more tries. Players can get more tries by completing a boss stage, but the maximum number of tries is always four. | |||
Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the other ones at the [[Hawt House]]. | Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the other ones at the [[Hawt House]]. | ||
Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described. | Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described. | ||
===Main stages=== | ===Main stages=== | ||
{|width=100% | {|width=100% class=wikitable | ||
|- | |- | ||
!Image | !Image | ||
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!Greeting | !Greeting | ||
|- | |- | ||
| align="center" |[[File: | |align="center"|[[File:WWTouched Wario Title.png|160px]] | ||
!align="center" |[[File:Wario Overworld Sprite Animated - WWT.gif|link=Wario]]<br>[[Wario]]<br>[[Touch Training]] | !align="center"|[[File:Wario Overworld Sprite Animated - WWT.gif|link=Wario]]<br>[[File:Wario Logo WWTCH.png|link=Wario]]<br>[[Touch Training]] | ||
|'' | |"''Wario here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!''" | ||
|- | |- | ||
| | |colspan=3|'''Wario's Story:'''<br>Wario, in his house, is eating chocolate bars until he gets cavities from eating too many sweets. Wario, under immense pain, jumps to his [[Wario Bike|bike]] and visits [[Dr. Payne's Dental Clinic]]. [[Dr. Payne]] then drills the [[cavity|cavities]] (the player taps them with the touch controls), which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from [[The Sweet Spot]]. He stops and demands [[Bridget the Baker]] for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Mona Title.png|160px]] | ||
!align="center"|[[File:Mona Overworld Animated Sprite.gif|link=Mona]]<br>[[File:Mona Logo WWTCH.png|link=Mona]]<br>[[Cute Cuts]] | |||
|"''Heya! It's me, Mona! You'll have fun jamming with my '''Cute Cuts'''!''" | |||
|- | |- | ||
| | |colspan=3|'''Mona's Story:'''<br>Mona's story first starts at the Diamond Broadcasting System at Downtown Diamond City. During the Ear Candy music broadcast, Ken the VJ lists the Top 5 songs. [[Vanessa]], the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the [[Hawt House]] tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at [[Mona Pizza]], Mona and her crew, [[Art and Deco|Art and Decko]] are practicing. Here, the player can play the strings to help Mona. After the practice is done, Mona sets off on [[Mona's scooter|her scooter]], while Art and Decko follow her on their van. Vanessa, alongside the [[The Dinosaurs]], catch Mona and her crew and hamper them with their mechs. Two of The Dinosaurs, in a hawk-like mech, kidnaps Art. [[Joe|Pizza Joe]] and Mona's animal friends, such as [[Mona's Pets|4.1 and 4.2]], come to help in their air vehicles but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As [[Garbage Boy]] approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Jimmy T Title.png|160px]] | ||
!align="center"|[[File:Jimmy T Overworld Sprite Animated - WWT.gif|link=Jimmy T]]<br>[[File:Jimmy T Logo WWTCH.png|link=Jimmy T]]<br>[[Dance Club Rub]] | |||
|"''Yo! My '''Dance Club Rub''' microgames will get you swayin' and gyratin'!''" | |||
|- | |- | ||
| | |colspan=3|'''Jimmy T.'s Story:'''<br>At [[Club Sugar]], it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites [[Jimmy's Folks#Family members|Papa T.]] and [[Jimmy's Folks#Family members|Mama T.]] to dance with him, and then [[Jimmy's Folks#Family members|Jamie T.]] and [[Jimmy's Folks#Family members|James T.]] While the entire family is dancing, [[Scratchy the 'Fro Bug]] comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Kat & Ana Title.png|160px]] | ||
!align="center"|[[File:Kat Overworld Sprite Animated - WWT.gif|link=Kat & Ana]][[File:Ana Overworld Sprite Animated - WWT.gif|link=Kat & Ana]]<br>[[File:Kat and Ana Logo WWTCH.png|link=Kat & Ana]]<br>[[Ninja Scribble]] | |||
|"''Hi! I'm Kat! My sister, Ana, has been helping me make some sweet '''Ninja Scribble''' microgames!''" | |||
|- | |- | ||
| | |colspan=3|'''Kat & Ana's Story:'''<br>The story takes place at [[Kat & Ana's House]], where Ana is hungry and wants a snack. She realizes that her bananas are gone. The top screen of the DS indicates that a monkey stole them and is on top of the roof of the house; as the monkey starts eating the banana, Ana desperately searches her house to find the missing banana. After the monkey eats the banana, [[Shadow the Dog|Shadow]] notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat (the player draws on this note). While Ana is trying to catch the thief, Kat catches up with [[Shuriken the Falcon|Shuriken]], saying that she read the note and that they must hurry. When Kat & Ana find the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him [[Numchuck the Monkey|Numchuck]]. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Ashley Title.png|160px]] | ||
!align="center"|[[File:Ashley Overworld Sprite Animated - WWT.gif|link=Ashley]]<br>[[File:Ashley Logo WWTCH.png|link=Ashley]]<br>[[Total Drag]] | |||
|"''I'm Ashley, and I hope you find my microgames a '''Total Drag'''. Good luck trying not to embarrass yourself!''" | |||
|- | |- | ||
| | |colspan=3|'''Ashley's Story:'''<br>At [[Ashley's Mansion|a mansion]], Ashley & Red are brewing a potion. After Ashley tastes it, she demands more ingredients, in which the player drags the ingredients into the pot. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley & Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, on the top screen of the Nintendo DS, the [[Oinker]] gets struck by lightning, forcing [[Orbulon]] to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Dr Crygor Title.png|160px]] | ||
!align="center"|[[File:Dr. Crygor Overworld Sprite Animated - WWT.gif|link=Dr. Crygor]]<br>[[File:Dr Crygor Logo WWTCH.png|link=Dr. Crygor]]<br>[[Slightly Unscrewed]] | |||
|"''Ahem! Dr. Crygor here. My research has yielded a dizzying array of '''Slightly Unscrewed''' microgames!''" | |||
|- | |- | ||
| | |colspan=3|'''Dr. Crygor's Story:'''<br>At [[Dr. Crygor's Lab]], Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine, where the player spins the wheel to make the machine work; after the procedure is completed, Dr. Crygor changes from his preceding appearance to the one used in ''WarioWare: Touched!'', and he proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Mike Title.png|160px]] | ||
!align="center"|[[File:Mike Overworld Sprite Animated - WWT.gif|link=Mike]]<br>[[File:Mike Logo WWTCH.png|link=Mike]]<br>[[Mic Rocking]] | |||
|"''Attention party people: I am Mike, a robot programmed to please crowds with high-impact '''Mic Rocking''' microgames!''" | |||
|- | |- | ||
| | |colspan=3|'''Mike's Story:'''<br>Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an [[Alien Bunny]] planet. After beating his competition, Dr. Crygor arrives in [[Dribble's taxi]] and tells Mike that they need to go home. They then sing a duet, but Mike soon criticizes how awfully Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike responds by leaving Dr. Crygor. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched 9-Volt Title.png|160px]] | ||
!align="center"|[[File:9-Volt Overworld Sprite Animated - WWT.gif|link=9-Volt]]<br>[[File:9-Volt and 18-Volt Logo WWTCH.png|link=9-Volt]]<br>[[Retro Action]] | |||
|"''Sup! I'm 9-Volt! My hot collection of classic '''Retro Action''' microgames are all about old-school Nintendo flavor!''" | |||
|- | |- | ||
| | |colspan=3|'''9-Volt & 18-Volt's Story:'''<br>The story starts at [[Toy Express]], where 9-Volt and his best friend, [[18-Volt]], bought the recently released game, ''36-Volt Man'', and head to [[9-Volt's House]] to play the game. After the player sets up the [[Nintendo GameCube]] by touching and dragging the CD into the disc drive, 9-Volt and 18-Volt play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school. | ||
|- | |- | ||
| | |align="center"|[[File:WWTouched Wario-Man Title.png|160px]] | ||
!align="center"|[[File:Wario-Man Overworld Sprite Animated - WWT.gif|link=Wario-Man]]<br>[[File:Wario-Man Logo WWTCH.png|link=Wario-Man]]<br>[[Super Zero]] | |||
|"''Yeck. I'm not supposed to catch a cold! Ugh...is my '''Super Zero''' microgame mix next? I can't remember. ACHOOO! Bah, I'm taking a nap."'' (First description)<br>"''I am Wario-Man! You never know what kind of touch control you will have to use in my '''Super Zero''' microgame mix!''" (Second description) | |||
|- | |- | ||
|colspan=3|'''Wario-Man's Story:'''<br>Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has is [[Mandrake|Nasty Garlic]]. He eats it regardless, where the [[Wario Virus]]es eat the weakened [[Awful Virus]]es from the Nasty Garlic (where the player involved first taps the Awful Viruses and then drags the Wario Viruses over the weakened Awful Viruses to eat them), and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As [[Rocky the Reporter]] notes the success of ''WarioWare: Touched!'', Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick. | |||
|} | |} | ||
===Microgame sets=== | ===Microgame sets=== | ||
{|width=100% | {|width=100% class=wikitable | ||
|- | |- | ||
!Image | !Image | ||
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!Description | !Description | ||
|- | |- | ||
| align="center" |[[File: | |align="center"|[[File:WWTouched Jamie T Title.png|160px]] | ||
!align="center" |[[File:Jamie T. Overworld Sprite Animated - WWT.gif|link= | !align="center"|[[File:Jamie T. Overworld Sprite Animated - WWT.gif|link=Jimmy's Folks]]<br>[[File:Jamie T Logo WWTCH.png|link=Jimmy's Folks]]<br>Jamie's Mix | ||
|'' | |"''I'm Jimmy's disco-fabulous sis, Jamie! My mix features the hottest microgames from Wario, Mona, and Jimmy!''" | ||
|Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss | |Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss microgames for the first three sets are [[You Break It, You Buy It]], [[Pro Bowling]] and [[Rainbow Juice]]. Afterwards, the boss microgame will always be random. | ||
|- | |- | ||
| align="center" |[[File: | |align="center"|[[File:WWTouched James T Title.png|160px]] | ||
!align="center" |[[File:James T. Overworld Sprite Animated - WWT.gif|link= | !align="center"|[[File:James T. Overworld Sprite Animated - WWT.gif|link=Jimmy's Folks]]<br>[[File:James T Logo WWTCH.png|link=Jimmy's Folks]]<br>James's Mix | ||
|'' | |"''I'm James, Jimmy's chick-magnet brother, and my sizzlin' mix is loaded with microgames by Kat & Ana, Ashley, and Dr. Crygor!''" | ||
|Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss | |Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss microgames for the first three sets are [[Galaxy Bounce]], [[Global Warning]] and [[Living Room Rally]]. Afterwards, the boss microgame will always be random. | ||
|- | |- | ||
| align="center" |[[File:MonsterMegaMix.png| | |align="center"|[[File:MonsterMegaMix.png|160px]] | ||
!align="center" |[[File:Pink Bear Overworld Sprite Animated - WWT.gif]]<br>Monster Megamix | !align="center"|[[File:Pink Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Monster Megamix Logo WWTCH.png|link=Wario]] | ||
|'' | |"''You never know what you'll play next in this grueling microgame medley!''" | ||
|Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four lives are lost or maximum speed is reached. The game is over only when the player has no more lives. Scoring twenty-five points unlocks the Hardcore Mix set. | |Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four lives are lost or maximum speed is reached. The game is over only when the player has no more lives. Scoring twenty-five points unlocks the Hardcore Mix set. | ||
|- | |- | ||
| align="center" |[[File:HardcoreMix.png| | |align="center"|[[File:HardcoreMix.png|160px]] | ||
!align="center" |[[File:White Bear Overworld Sprite Animated - WWT.gif]]<br>Hardcore Mix | !align="center"|[[File:White Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Hardcore Mix Logo WWTCH.png|link=Wario]] | ||
|'' | |"''In this '''Hardcore Mix''', you've got just one chance to prove your microgame mastery!''" | ||
|Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start | |Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start at the level two difficulty; unlike Monster Megamix, however, microgames do not speed up over time. The game is over only when the player has lost a microgame. Scoring fifteen points unlocks the Gnarly Mix set. | ||
|- | |- | ||
| align="center" |[[File:GnarlyMix.png| | |align="center"|[[File:GnarlyMix.png|160px]] | ||
!align="center" |[[File:Yellow Bear Overworld Sprite Animated - WWT.gif]]<br>Gnarly Mix | !align="center"|[[File:Yellow Bear Overworld Sprite Animated - WWT.gif]]<br>[[File:Gnarly Mix Logo WWTCH.png|link=Wario]] | ||
|'' | |"''This brutal blend of microgames starts off hard and keeps piling on the gnarliness!''" | ||
|Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very fast and gets faster until it reaches maximum speed or if the player loses. The game is over only when the player has no more lives. Scoring twenty points unlocks a souvenir. | |Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very fast and gets faster until it reaches maximum speed or if the player loses. The game is over only when the player has no more lives. Scoring twenty points unlocks a souvenir. | ||
|} | |} | ||
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===Supporting characters=== | ===Supporting characters=== | ||
<gallery> | <gallery> | ||
4.1 and 4.2 WarioWare Touched.png|[[4.1 and 4.2]] | 4.1 and 4.2 WarioWare Touched.png|[[Mona's Pets|4.1 and 4.2]] | ||
Alien Bunny.png|[[Alien Bunny]] | Alien Bunny.png|[[Alien Bunny|Alien Bunnies]] | ||
Art and Decko.png|[[Art and Decko]] | Art and Decko.png|[[Art and Deco|Art and Decko]] | ||
Bridget the Baker.png|[[Bridget the Baker]] | Bridget the Baker.png|[[Bridget the Baker]] | ||
Dinosaurswariowaretouched.png|[[The Dinosaurs]] | Dinosaurswariowaretouched.png|[[The Dinosaurs]] | ||
DribbleandSpitz WWTouched.png|[[Dribble | DribbleandSpitz WWTouched.png|[[Dribble & Spitz]] | ||
WWT Fligby.png|[[Fligby]] | |||
Garbage boy.png|[[Garbage Boy]] | Garbage boy.png|[[Garbage Boy]] | ||
Ken the VJ.png|[[Ken the VJ]] | Ken the VJ.png|[[Ken the Reporter|Ken the VJ]] | ||
Mona's Animal Friends.png|[[Mona's | Mona's Animal Friends.png|[[Mona's Pets|The Yum Yums]] | ||
Numchuck.png|[[Numchuck the Monkey]] | Numchuck.png|[[Numchuck the Monkey]] | ||
Ashley and Red story WWTo.png|[[Orbulon]] | Ashley and Red story WWTo.png|[[Orbulon]] | ||
Pizza Joe WWTouched.png|[[Pizza Joe]] | Pizza Joe WWTouched.png|[[Joe|Pizza Joe]] | ||
The Pork Loins.png|[[The Pork Loins]] | The Pork Loins.png|[[The Pork Loins]] | ||
Rocky the Reporter.png|[[Rocky the Reporter]] | Rocky the Reporter.png|[[Rocky the Reporter]] | ||
Line 160: | Line 162: | ||
==Locations== | ==Locations== | ||
Each of the character's stories | Each of the character's stories takes place in various locations in [[Diamond City]]. | ||
<gallery> | <gallery> | ||
9-Volt's House2.png|[[ | 9-Volt's House2.png|[[9-Volt's House]] | ||
Ashley's MansionWTo.png|[[Ashley's Mansion]] | Ashley's MansionWTo.png|[[Ashley's Mansion]] | ||
Club Sugar screenshot WarioWare Touched.png|[[Club Sugar]] | Club Sugar screenshot WarioWare Touched.png|[[Club Sugar]] | ||
Line 171: | Line 172: | ||
Dr. Payne's Dental Clinic.png|[[Dr. Payne's Dental Clinic]] | Dr. Payne's Dental Clinic.png|[[Dr. Payne's Dental Clinic]] | ||
The Hawt House.png|[[The Hawt House]] | The Hawt House.png|[[The Hawt House]] | ||
WWT KatAnaHouse.png|[[Kat | WWT KatAnaHouse.png|[[Kat & Ana's House]] | ||
Mona Pizza.png|[[Mona Pizza]] | Mona Pizza.png|[[Mona Pizza]] | ||
The Sweet Spot.png|[[The Sweet Spot]] | The Sweet Spot.png|[[The Sweet Spot]] | ||
Line 180: | Line 181: | ||
==Objects== | ==Objects== | ||
These are objects that appear in the main story and/or play a role of some sort. | These are objects that appear in the main story and/or play a role of some sort. | ||
<gallery> | <gallery> | ||
Dribble and Spitz Taxi.png|[[Dribble | Dribble and Spitz Taxi.png|[[Dribble's taxi]] | ||
Mona's Scooter.png|[[Mona's Scooter]] | Mona's Scooter.png|[[Mona's Scooter]] | ||
NastyGarlic.png|[[Mandrake|Nasty Garlic]] | NastyGarlic.png|[[Mandrake|Nasty Garlic]] | ||
Orbulon's Oinker.png|[[ | Orbulon's Oinker.png|[[Oinker]] | ||
TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]] | TUNA.png|[[Tri-phonic Undulating Nanobot Automaton]] | ||
SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]] | SK8 and 36 Volt-Man.png|[[SK8]] and [[36-Volt Man]] | ||
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==Microgames== | ==Microgames== | ||
{{main|List of WarioWare: Touched! microgames}} | {{main|List of WarioWare: Touched! microgames}} | ||
There are a total of 190 microgames in ''WarioWare: Touched!'' | There are a total of 190 microgames in ''WarioWare: Touched!'' Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects on the screen, Mona's microgames involve making cutting motions, Jimmy T.'s microgames involve rubbing the screen the right way, and so on. 9-Volt and Wario-Man are the only two employees that mix up differing microgame styles in their microgame mix. | ||
==Souvenirs== | ==Souvenirs== | ||
Souvenirs can be unlocked in | Souvenirs can be unlocked in random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and the Toy Room. If stored in Games, souvenirs can be found quickly, but the amount of souvenirs the player can store here is limited. If the player wants all the souvenirs in one place, the souvenirs can be stored in the Toy Room. Below is a list of souvenirs. | ||
In the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of ''[[WarioWare: Twisted!]]'', which was not released in Europe, and the game reads very specific data from said cartridge in the Game Boy Advance slot on the Nintendo DS to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game. | |||
===Toy Room 1=== | ===Toy Room 1=== | ||
{| | {|class=wikitable | ||
!Picture | !Picture | ||
!width=15% align=center| Souvenir | !width=15% align=center|Souvenir | ||
!width=50% align=center| Description | !width=50% align=center|Description | ||
!width=50% align=center| How to unlock | !width=50% align=center|How to unlock | ||
|- | |- | ||
|align=center|[[File:SnowmanWarioWareTouched.png]] | |align=center|[[File:SnowmanWarioWareTouched.png]] | ||
Line 289: | Line 288: | ||
|- | |- | ||
|align=center|[[File:MonaPizza.png]] | |align=center|[[File:MonaPizza.png]] | ||
|align=center|[[Mona Pizza ( | |align=center|[[Mona Pizza (song)|Mona Pizza]] | ||
|''Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet.'' | |''Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet.'' | ||
|Play ''WarioWare: Touched!'' with ''WarioWare: Twisted!'' in the GBA slot. | |Play ''WarioWare: Touched!'' with ''WarioWare: Twisted!'' in the GBA slot. | ||
Line 295: | Line 294: | ||
===Toy Room 2=== | ===Toy Room 2=== | ||
{| | {|class=wikitable | ||
!Picture | !Picture | ||
!width=15% align=center| Souvenir | !width=15% align=center|Souvenir | ||
!width=50% align=center| Description | !width=50% align=center|Description | ||
!width=50% align=center| How to unlock | !width=50% align=center|How to unlock | ||
|- | |- | ||
|align=center|[[File:Clacker.png]] | |align=center|[[File:Clacker.png]] | ||
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==Regional differences== | ==Regional differences== | ||
{{multiframe | {{multiframe | ||
|[[File: | |[[File:Middle Management.png|150px]] [[File:SMIWMICROGAME.png|150px]] | ||
|[[Middle Management]], in the | |[[Middle Management]], in the international and Japanese versions respectively. | ||
|align=right | |align=right | ||
}} | }} | ||
As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary | As with most ''WarioWare'' games, ''WarioWare: Touched!'' has undergone significant localization differences, which vary from different regional versions. Some changes are simple as a name change while others have complete graphical overhauls. | ||
===Stages=== | ===Stages=== | ||
*The names in the skyscraper for Wario's stage is removed in the European | *The names in the skyscraper for Wario's stage is removed in the European version. | ||
*In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in the European and Chinese versions | *In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in the European and Simplified Chinese versions. Likewise, when players lose the microgame, "MISS" is changed to a broken heart. | ||
*Dr. Crygor in his stage is silent in American | *Dr. Crygor in his stage is silent in the American version for most of the intro after he states he wants to test the machine. In other regional versions, however, he talks more. The dialogue was added back in for the DSiWare download version. | ||
*In 9-Volt's stage, the Japanese and Korean versions | *In 9-Volt's stage, the Japanese and Korean versions displayed points as "pts.", the American version displayed points in full, the European version displayed points as "point(s)", and the Chinese version displayed points as "分". The DJ turntable for the Japanese version has the name "Ninevolt" displayed on it, the American version features "Nine-Volt", and the European version has no name on the turntable at all. | ||
*During Jimmy's intermission, Japanese | *During Jimmy's intermission, the Japanese version has a jug of milk. It is replaced by a carton of milk in international versions. | ||
*In | *In the international versions, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen. | ||
*In the Korean version, Mike's stage uses the word "CONTEST" rather than "KARAOKE" on the top screen. | |||
*In the Japanese version, the intermissions in the "Mix" stages and the album have more animation frames per second. | |||
===Microgames=== | ===Microgames=== | ||
*In [[Big Bang (microgame)|Big Bang]], the Japanese | *In [[Big Bang (microgame)|Big Bang]], the Japanese version has 大 ("big") written on the mountain, which is a reference to a Kyoto festival known as Gozan no Okuribi. The character is removed in the international versions, alongside the mountains. | ||
*In [[Power Chord]], the words "GiG" on the drum set are present in the Japanese | *In [[Power Chord]], the words "GiG" and "Max" on the drum set and meter are present in the Japanese version. This is changed to a picture of a face and the word "Rock" in the international versions. | ||
*In [[Washed Up]], the girl has black hair in Japanese | *In [[Washed Up]], the girl has black hair in the Japanese version. International versions change the color to red. | ||
*In [[Steel Chef]], Japanese and Korean versions | *In [[Steel Chef]], the Japanese and Korean versions displayed "OK!" when players complete the microgame. The American and European versions change the text to "SWEET!" and the Simplified Chinese version changes it to 不错 ("not bad"). | ||
*In [[Middle Management]], the head and body of the tower | *In [[Middle Management]], the head and body of the tower are completely redesigned in international versions. International versions changed the head from the Japanese version to that of a clown, and the body was changed from a body with red, white, the Japanese character, 愛 ("love"), with bunny legs, to a body with multiple colors and patterns with boxing gloves. | ||
*In [[Hookin' Up]], the words in | *In [[Hookin' Up]], the words in the English version is changed to more casual lingo (from "Mad about you!" in Japanese versions to "Whassup baby?" in the English versions). The European version also lacks the small "To be continued..." box on the lower right-hand corner. | ||
*In [[Feeling Saucy]], in level one, the omelet that is featured in Japanese | *In [[Feeling Saucy]], in level one, the omelet that is featured in the Japanese version is changed to french fries in the international versions. | ||
*In [[Corrections Officer]], the thick "100" in Japanese and Korean versions | *In [[Corrections Officer]], the thick "100" in the Japanese and Korean versions is changed to an A+ in the American and most European versions. The German version changes it to a "1+" mark, while the Simplified Chinese version has a thinner 100 and the Chinese character 分 ("point"). | ||
*In [[On Strike]], all three matchboxes are changed in | *In [[On Strike]], all three matchboxes are changed in the international versions. | ||
*In [[Sweet Nothings]], the person on the left is replaced by a cat in Korean | *In [[Sweet Nothings]], the person on the left is replaced by a cat in the Korean version. | ||
*In [[Stylus Hunt|Pushing Buttons]], the controller featured in Japanese, Chinese | *In [[Stylus Hunt|Pushing Buttons]], the controller featured in the Japanese, Simplified Chinese and Korean versions is a Famicom controller, while the American and European versions feature an NES controller. | ||
*Japanese | *The Japanese version has a microgame called [[Famicom Tantei Club 2]] in 9-Volt's microgame set. It is replaced by [[Metroid (WarioWare: Touched!)|Metroid]] in the international versions. | ||
*In [[Gunslinger]], the music is played differently in | *In [[Gunslinger]], the music is played differently in the international versions compared to the Japanese version. The American, European, and Korean versions also remove the tutorial on the top screen, though the Simplified Chinese version keeps the tutorial from the top screen and the same music effects as the Japanese version. | ||
*In [[Ramp It Up]], the box door is red with a yellow star in the middle; this was changed to a yellow "V" in the Simplified Chinese version most likely because it coincidentally resembles the flag of Vietnam. | |||
===Other=== | ===Other=== | ||
*The title screen in Japanese and Chinese versions | *The title screen in the Japanese and Simplified Chinese versions is colored yellow, while the American and European versions are orange. The Korean version has a slightly more orangish-yellow color. | ||
*Japanese | *The Japanese version exclusively featured a souvenir called "Touch Doll", where players tap a photo for various effects. It was replaced in the international versions with [[They Hunger]]. | ||
*European versions | *European versions are at some points not localized. Despite the European box art being colored yellow, the game's title screen and the menu icon are still orange (while in the Japanese version, the title screen and icon are both yellow). Also, in the explanation of the microgame [[Gold Digger]], the series' first game is referred to as ''[[WarioWare, Inc.: Mega Microgame$!]]'', while the British English title of it is ''WarioWare, Inc.: Minigame Mania''. The game also uses American spelling and grammar in both the American and British English versions. | ||
*In Japanese | *In the Japanese version, the music that plays when a boss game is announced is the same as the [[Speed Up!]] music, while the other versions have original music. | ||
*There is a billboard saying "NEW!" in the ending cutscene that varies between versions. The Japanese version has a subtitle on the billboard saying "NOW ON SALE!", which the American and Korean versions change to "BUY MY GAME!" The European version removes this subtitle altogether. | |||
*In the Korean version, the criteria for unlocking certain souvenirs has changed: [[Whistle a Tune]] is one of the random unlocks once a task is completed, while [[Mona Pizza (song)|Mona Pizza]] instead is unlocked by obtaining all gold crowns in all albums. [[Pet Brine Buddies]] cannot be unlocked at all. | |||
==Staff== | ==Staff== | ||
{{main|List of WarioWare: Touched! staff}} | {{main|List of WarioWare: Touched! staff}} | ||
''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. | ''WarioWare: Touched!'' is developed by [[Nintendo SPD Group No.1]] and [[Intelligent Systems]]. As with most ''WarioWare'' games, [[Yoshio Sakamoto]] alongside Ryoichi Kitanishi produced the game. Since the original ''WarioWare''{{'}}s team was busy on ''[[WarioWare: Twisted!]]'', newcomer Ryuichi Nakada was the chief director of ''Touched!'', while [[Goro Abe]], [[Taku Sugioka]], and Teruyuki Hirosawa were the game's other directors. | ||
==Development== | ==Development== | ||
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves"> | [[File:WWTouched Sweet Nothings Storyboard.jpg|thumb|150px|A storyboard of [[Sweet Nothings]], showcasing the template used to create microgame concepts]] | ||
Around the time ''WarioWare: Twisted!'' was in development, the team was presented with the [[Nintendo DS]], who thought the touchscreen and the stylus were a perfect match for developing a ''WarioWare'' game.<ref name="Smooth Moves">{{cite|language=en-us|url=iwataasks.nintendo.com/interviews/wii/warioware_smooth_moves/0/0|title=Iwata Asks: WarioWare: Smooth Moves|publisher=Nintendo of America|accessdate=June 29, 2024}}</ref> As the series core staff was already busy with ''WarioWare: Twisted!'', the team split, and the game was primarily developed by staff who were new to the series. Producer [[Yoshio Sakamoto]] had to scramble to find a director for the project.<ref>{{cite|url=www.nintendo.com/en-gb/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html|title=Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote|publisher=Nintendo of UK|language=en-gb|accessdate=June 29, 2024}}</ref> At the beginning, there was a lack of unified awareness among the new staff to "what made ''WarioWare'' funny" and as such, ''WarioWare: Twisted!'''s staff was transferred to ''WarioWare: Touched!'' following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short time, five months, and was released relatively soon to the release of ''WarioWare: Twisted!''<ref name="Smooth Moves"/><ref>{{cite|url=games.kikizo.com/features/ncl_nintendo_wwiv_apr06_p3.asp|title=Nintendo R&D1 Interview|date=April 7, 2006|publisher=Kikizo|language=en|accessdate=June 29, 2024}}</ref> | |||
==Reception== | ==Reception== | ||
===Critical reception=== | ===Critical reception=== | ||
''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based | ''WarioWare: Touched!'' has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based on reviews of 54 critics and a score of 81.83% from 63 critics respectively.<ref>{{cite|url=www.metacritic.com/game/ds/warioware-touched!|title=''WarioWare: Touched!''|publisher=Metacritic|accessdate=June 29, 2024}}</ref><ref>{{cite|language=en|deadlink=y|archive=web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html|title=''WarioWare: Touched!''|publisher=GameRankings|accessdate=June 29, 2024}}</ref> As with most ''[[WarioWare (series)|WarioWare]]'' titles, it is praised for its addictive nature, its quirky and bizarre theme, the replayability and the intuitive use of the touchscreen and other features of the [[Nintendo DS]]. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that ''WarioWare: Twisted!'' is a superior game to ''WarioWare: Touched!'' However, he ended by saying, "Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots."<ref>{{cite|language=en|author=Harris, Craig|date=February 11, 2005|url=www.ign.com/articles/2005/02/11/wario-ware-touched|title=Review of ''WarioWare: Touched!''|publisher=IGN|accessdate=June 29, 2024}}</ref> Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.<ref>{{cite|language=en|author=Reddick, Stuart|date=June 14, 2006|url=www.nintendolife.com/reviews/ds/warioware_touched|title=Review of ''WarioWare: Touched!''|publisher=Nintendo Life|accessdate=June 29, 2024}}</ref> | ||
{|class="wikitable reviews" | |||
{|class="wikitable | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
Line 444: | Line 447: | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Craig Harris, [ | |Craig Harris, [https://www.ign.com/articles/2005/02/11/wario-ware-touched IGN] | ||
|8.5/10 | |8.5/10 | ||
|align="left"|"''Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''" | |align="left"|"''Wario Ware Touched!{{sic}} may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots.''" | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Stuart Reddick, [ | |Stuart Reddick, [https://www.nintendolife.com/reviews/ds/warioware_touched Nintendo Life] | ||
|9/10 | |9/10 | ||
|align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''" | |align="left"|"''WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it.''" | ||
Line 456: | Line 459: | ||
|Patrick Ross, [http://www.nintendojo.com/archives/reviews/NDS/view_item.php?1118372092 Nintendojo] | |Patrick Ross, [http://www.nintendojo.com/archives/reviews/NDS/view_item.php?1118372092 Nintendojo] | ||
|9/10 | |9/10 | ||
|align="left"|"''Touched! is a must own for the DS as far as | |align="left"|"''Touched! is a must own for the DS as far as I'm concerned. It will always be a title that can be popped into the DS just for a round of the fast paced gameplay. Once you have all the unlockables, which will take you a while to collect, the game becomes less desirable; however, as I mentioned, you will still feel the urge every now and then to visit one of the aforementioned "teddy bears" and go through a mini-game mega mix. If you've been thinking about buying this game, don't hesitate—I doubt you'll regret it.''" | ||
|- | |- | ||
|Nintendo DS | |Nintendo DS | ||
|Chris James, [ | |Chris James, [https://www.pocketgamer.com/warioware-touched/warioware-touched/ Pocket Gamer UK] | ||
|8/10 | |8/10 | ||
|align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''" | |align="left"|"''WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be.''" | ||
Line 468: | Line 471: | ||
|align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''" | |align="left"|"''Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up.''" | ||
|- | |- | ||
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | !colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 474: | Line 477: | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|colspan=2 style="background-color:LimeGreen"|[ | |colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/warioware-touched! 81] | ||
|- | |- | ||
|colspan=2|GameRankings | |colspan=2|GameRankings | ||
|colspan=2|[http://www.gamerankings.com/ds/920757-warioware-touched/index.html 81.83%] | |colspan=2|[https://web.archive.org/web/20160719114245/http://www.gamerankings.com/ds/920757-warioware-touched/index.html 81.83%] | ||
|} | |} | ||
===Sales=== | ===Sales=== | ||
As of | As of June 2007, ''WarioWare: Touched!'' has sold 2.15m units worldwide as reported by IGN.<ref>{{cite|author=Casamassina, Matt|date=July 25, 2007|url=www.ign.com/articles/2007/07/25/nintendo-sales-update|title=Nintendo Sales Update|publisher=IGN|language=en|accessdate=June 29, 2024}}</ref> | ||
===Awards=== | ===Awards=== | ||
The game has received an Editor's Choice award from IGN.<ref> | The game has received an Editor's Choice award from IGN.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20051124213900/http://ds.ign.com/index/choice.html|title=IGN Editors' Choice Games|language=en|publisher=IGN|accessdate=June 29, 2024}}</ref> | ||
==Quotes== | ==Quotes== | ||
{{main|List of WarioWare: Touched! quotes}} | {{main|List of WarioWare: Touched! quotes}} | ||
*''[[Wario]] here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!'' | *"''[[Wario]] here! No offense, but you stink! My '''Touch Training''' stage is guaranteed to make you 138 percent less pathetic!''" | ||
*''Just drag stuff. Even you can do that.'' ([[Ashley]]) | *"''Just drag stuff. Even you can do that.''" ([[Ashley]]) | ||
*''Wow! That was some serious funkitude.'' ([[Jamie T.]]) | *"''Wow! That was some serious funkitude.''" ([[Jimmy's Folks|Jamie T.]]) | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
An unused | At E3 2004, the game was titled ''WarioWare, Inc. DS''. To start the demo, the player would touch the bottom screen. In the demo, Wario would throw a 3D crate displaying the number of played microgames towards the screen which would open to start a microgame. When the player touched the bottom screen, a cursor would appear at that position. Successfully beating it would cause the crate to shatter and make Wario stomp in anger. In addition, the microgames lacked a time limit. Instead, there was a 20 second time limit that activated during microgames and displayed "TIME UP!" on the bottom screen once it finished. The crate would then fly back and hit Wario, causing a Game Over.<ref>{{cite|author=unitedgamesvideos|date=May 20, 2010|url=www.youtube.com/watch?v=5o40KpBeQ3A|title=DS Warioware Inc review, Nintendo DS, E3 2004 Video, 14 of 24|publisher=YouTube|language=en|accessdate=February 12, 2021}}</ref><ref>{{cite|author=Lynch, Brad|date=May 24, 2012|url=youtu.be/kWb0MoJ_bss?t=477|timestamp=07:57|title=E3 2004 - Nintendo DS|publisher=YouTube|accessdate=February 12, 2021}}</ref><ref>{{cite|author=VinnCo Archive|language=en|date=June 28, 2016|timestamp=0:54|url=youtu.be/e29R1kZAq0E?t=54|title=Nintendo DS demo - E3 2004|publisher=YouTube|accessdate=February 12, 2021}}</ref> In the demo, [[Steel Chef]] required players to cut 6 objects. [[Write On, Dude]]'s command was "Write that symbol!", [[Loose Change|Greedy Hands]]' command was "Gather!", and [[Quite Puzzled]] command was "Arrange!". In a promotional video of gameplay, the text was spaced out much further and the microgames shared the same music and sound effect.<ref>{{cite|author=Internet Video Dump|date=March 24, 2016|language=en|url=youtu.be/hDz9gVBzkxw|title=Wario Ware Inc. DS - Gameplay E3 2004|publisher=YouTube|accessdate=February 12, 2021}}</ref> In an early English translation, [[On the Mark|Chalk Full]]'s command was misspelled as "Earse it!", [[Pet Petter]]'s command was "Pet it!", [[Shakedown (WarioWare: Touched!)|Shakedown]]'s command was "Shake 'em!", [[Impressionism]]'s command was "Rub the paper!", and [[Oh, Snap!]]'s command was "Tickle the armpit!"<ref>{{cite|language=en|author=IGN|date=May 19, 2011|url=www.youtube.com/watch?v=a9cGX7LXGMY|title=Wario Ware Touched! Nintendo DS Gameplay - First US Footage|publisher=YouTube|accessdate=October 14, 2021}}</ref> | ||
<gallery> | |||
WWTouched Prerelease Title Screen.jpg|The E3 demo's title screen | |||
WWTouched Prerelease Stage.jpg|The E3 demo stage | |||
WWTouched Prerelease Greedy Hands.jpg|A pre-release version of Greedy Hands that shows the cursor | |||
WWTouched Prerelease Free Range.jpg|A pre-release version of [[Free Range]] | |||
WWTouched Prerelease Impressionism.jpg|A pre-release version of Impressionism | |||
</gallery> | |||
An unused placeholder character sheet can be found in the game's data, most likely serving as a template for the overworld character sprites. Some place-holder graphics for souvenirs serve a similar purpose. TEST_BOSS is a microgame used for testing boss microgames. It is simply Quite Puzzled, but with a different name. BREAK_ELEVATOR is an unused intermission scene for elevator characters (the bear characters). It is a blank pink screen for localized versions of the game, but Japanese versions of the game have Japanese text that translates to "Taking a rest! BREAK!". | |||
==Glitches== | |||
===Broken microgame=== | |||
If the player rapidly pauses the game before [[Spario]] begins, Wario's arms and mustache may not appear, rendering the microgame [[Unwinnable state|impossible to win]]. As of August 20th, 2024, the glitch is only confirmed to have occurred in the North American [[Wii U]] [[Virtual Console]] version of the game, and could instead be an emulation error. | |||
== | ===Unwinnable microgames=== | ||
Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref> | Three microgames in [[Kat & Ana]]'s set are impossible to complete on some first-run Japanese DSes. The lines in [[Bright Idea (WarioWare: Touched!)|Bright Idea]] and [[The Proud, the Fuse]] cannot be drawn while the flashlight in [[Midnight Weirdo]] blinks on and off.<ref>{{cite|author=Niizumi, Hirohiko|date=January 5, 2005|url=www.gamespot.com/articles/warioware-touched-bugging-out/1100-6115590|title=''WarioWare: Touched!'' bugging out|publisher=GameSpot|language=en|accessdate=September 1, 2021}}</ref> Nintendo provided replacement copies for those affected, and the glitches were corrected for later printings of the game. | ||
==Gallery== | ==Gallery== | ||
Line 504: | Line 518: | ||
Wario WWTouched art 2.jpg|[[Wario]] | Wario WWTouched art 2.jpg|[[Wario]] | ||
Mona WWTouched artwork.jpg|[[Mona]] | Mona WWTouched artwork.jpg|[[Mona]] | ||
Ashley WarioWare Touched. | Ashley WarioWare Touched.svg|[[Ashley]] | ||
Dr. Crygor WWTouched artwork. | Dr. Crygor WWTouched artwork.svg|[[Dr. Crygor]] | ||
Mike. | WWTouched Mike.svg|[[Mike]] | ||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
{{ | {{Main-media}} | ||
{{media table | {{media table | ||
| | |file1=Cool WWTJapaneseAshley.oga | ||
|title1="''Cool!''" | |||
| | |description1=[[Ashley]] (Japanese version) | ||
| | |file2=Pathetic WWTAshley.oga | ||
| | |title2="''Pathetic!''" | ||
|description2=Ashley (English version) | |||
|file3=DSAshleySongJP.oga | |||
|title3=[[Ashley's Theme|Ashley's Song]] | |||
| | |description3=Japanese version | ||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
==References to other games== | ==References to other games== | ||
*Various games: 9-Volt's microgame mix references various retro ''Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''. | {{multiple image | ||
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also | |align=right | ||
|width=58 | |||
|image1=Mona Outfit Gelato WWT.png | |||
|alt1=Gelateria uniform | |||
|image2=Mona Outfit Maid WWT.png | |||
|alt2=Restaurant Sora Sora uniform | |||
|footer=Mona's uniforms from previous ''WarioWare'' games | |||
}} | |||
*Various games: 9-Volt's microgame mix references various retro ''Super Mario'' games, including ''[[Super Mario Bros.]]'', ''[[Mario Paint]]'', and ''[[Donkey Kong 3]]''. | |||
*''[[Virtual Boy Wario Land]]'': [[Wario-Man]]'s pose in the losing screen for his microgame set resembles [[Tiny Wario]]'s art from this game. | |||
*''[[Mario Paint]]'': [[Wario Paint]] is a souvenir that is based on this game. The main theme is also playable music in the [[Turntable]] souvenir. | |||
*''[[Wario Land 4]]'': Some of Wario's voice clips and other sound effects are recycled from this game. | *''[[Wario Land 4]]'': Some of Wario's voice clips and other sound effects are recycled from this game. | ||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format. | *''[[WarioWare, Inc.: Mega Microgame$!]]'': [[Gold Digger]] reappears as a microgame, including in Game Boy Advance format. Mona's biker outfit and her uniform at the [[Gelateria]] appear during her stage's break scene. All characters' voice clips were reused from this game. | ||
*''[[WarioWare: Twisted!]]'': Souvenirs, which are introduced in this game, make a return. The souvenir | *''[[WarioWare, Inc.: Mega Party Game$!]]'': Mona's uniform at [[Restaurant Sora Sora]] appears during her stage's break scene. In [[Quite Puzzled]], the animation for the pot puzzle shows the yellow player character from 1 Controller Survival. | ||
*''[[WarioWare: Twisted!]]'': Souvenirs, which are introduced in this game, make a return. The souvenir [[Mona Pizza (song)|Mona Pizza]] plays the same song in Mona's story microgames. Mona's main outfit from this game appear during her stage's break scene. | |||
==References in later games== | ==References in later games== | ||
*''[[WarioWare: Smooth Moves]]'': Dr. Crygor uses his design from this game rather than his original design. | [[File:WWGIT Sugar Rush Baby.jpg|thumb|The baby from Sugar Rush in Wayward Water]] | ||
*''[[Super Smash Bros. Brawl]]'': [[Lose Your Marble]] and [[Blowin' Up]] appear as | *''[[WarioWare: Smooth Moves]]'': Dr. Crygor initially uses his design from this game rather than his original design. | ||
*''[[Game & Wario]]'': The minigame Ashley features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle. | *''[[Super Smash Bros. Brawl]]'': [[Lose Your Marble]] and [[Blowin' Up]] appear as two of the random microgames in the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] [[stage]]. Ashley's and Mike's songs also appear as separate music in My Music. Various character artwork also appears as [[Sticker (Super Smash Bros. Brawl)|stickers]] in this game. | ||
*''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable | *''[[Game & Wario]]'': The minigame [[Ashley (minigame)|Ashley]] features a cover version of Ashley's original theme song. The boy and the girl from [[Hookin' Up]] occasionally appear after clearing a [[Patchwork]] puzzle. | ||
*''[[Super Smash Bros. for Wii U]]'': Ashley's song returns as a selectable song for the [[Gamer (stage)|Gamer]] stage. | |||
*''[[WarioWare Gold]]'': 48 of the 190 microgames return. Ashley's Theme and Mike's Theme reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of this game's staff credits music. | |||
*''[[Super Smash Bros. Ultimate]]'': Ashley's and Mike's songs return in My Music. | |||
*''[[WarioWare: Get It Together!]]'': Mona's guitar, hat, and a soccer ball from this game appear in her room during the intro of her story. Artwork of Mona's appearance from this game appears in her gallery. The baby from [[Sugar Rush (microgame)|Sugar Rush]] appears if the player completes the second level difficulty of [[Wayward Water]]. If the player completes [[Bug Out]], the explorer Wario from [[Being Nosy]] is revealed. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap=さわるメイド イン ワリオ<ref | |Jap=さわるメイド イン ワリオ<ref>{{cite|author=Nintendo|date=2004|language=ja|url=www.nintendo.co.jp/ds/azwj/index.html|title=さわるメイドインワリオ|publisher=www.nintendo.co.jp|accessdate=June 29, 2024}}</ref> | ||
|JapR=Sawaru Meido in Wario | |JapR=Sawaru Meido in Wario | ||
|JapM= | |JapM=''Touching Made in Wario | ||
|Kor=만져라 메이드 인 와리오<ref>Nintendo | |Kor=만져라 메이드 인 와리오<ref>{{cite|author=Nintendo|date=2006|deadlink=y|archive=web.archive.org/web/20080422232459/http://www.nintendo.co.kr/DS/soft/wario/wario_main.php|title=만져라 메이드 인 와리오|publisher=www.nintendo.co.kr|language=ko|accessdate=June 29, 2024}}</ref> | ||
|KorR=Manjyeora Meideu in Wario | |KorR=Manjyeora Meideu in Wario | ||
|KorM=Touch Made in Wario | |KorM=''Touch Made in Wario | ||
| | |ChiS=摸摸瓦力欧制造 ([[iQue]])<ref>{{cite|language=zh-hans|publisher=[[iQue]]|date=2005|url=www.ique.com/games/WarioWare/index.html|title=''WarioWare Touched!'' for Nintendo DS|accessdate=June 29, 2024}}</ref> | ||
| | |ChiSR=Mōmō Wǎlìōu Zhìzào | ||
| | |ChiSM=''Touch Made by Wario | ||
|ChiT=觸摸壞莉歐工作室<ref>{{cite|language=zh-hant|date=2008|deadlink=y|archive=web.archive.org/web/20130109034530/http://www.nintendo.tw/ds/ds_software2006.htm|title=DS Software|publisher=Nintendo Taiwan|accessdate=September 15, 2020}}</ref> | |||
|ChiTR=Chùmō Huàilìōu Gōngzuòshì | |||
|ChiTM=''Touch Wario Studio | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
{{TCRF}} | |||
*[https://www.nintendo.co.jp/ds/azwj/index.html Japanese website] | |||
*[https://www.ique.com/games/WarioWare/ iQue website] | |||
*[https://m1.nintendo.net/docvc/NTR/USA/AZWE/AZWE_E.pdf American English instruction booklet] | |||
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_E.pdf European English instruction booklet] | |||
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_S.pdf Spanish instruction booklet] | |||
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_F.pdf French instruction booklet] | |||
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_G.pdf German instruction booklet] | |||
*[https://m1.nintendo.net/docvc/NTR/EUR/AZWP/AZWP_I.pdf Italian instruction booklet] | |||
*[https://m1.nintendo.net/docvc/NTR/JPN/AZWJ/AZWJ_J.pdf Japanese instruction booklet] | |||
{{WarioWare: Touched!}} | {{WarioWare: Touched!}} | ||
{{ | {{Wario games}} | ||
{{DS}} | {{DS}} | ||
[[Category:Nintendo DS | {{Virtual Console}} | ||
[[Category:Nintendo DS games]] | |||
[[Category:2004 games]] | [[Category:2004 games]] | ||
[[Category:2005 games]] | [[Category:2005 games]] |
Latest revision as of 15:44, November 11, 2024
WarioWare: Touched! | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||||
Developer | Nintendo SPD Group No.1 Intelligent Systems | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo DS, Virtual Console (Wii U), Nintendo 3DS | ||||||||||
Release date | Nintendo DS: December 2, 2004 December 2, 2004 February 14, 2005 February 24, 2005 March 11, 2005 July 23, 2005 June 14, 2007 Virtual Console (Wii U): April 1, 2015 April 2, 2015[1] April 9, 2015 April 15, 2015 Nintendo 3DS (digital download): March 17, 2016 March 31, 2016 March 31, 2016 March 31, 2016 | ||||||||||
Language(s) | English (United Kingdom) English (United States) French (France) German Spanish (Spain) Italian Japanese Simplified Chinese Korean | ||||||||||
Genre | Action | ||||||||||
Rating(s) |
| ||||||||||
Mode(s) | Single player | ||||||||||
Format | Wii U: Digital download Nintendo DS:
Game Card Nintendo 3DS: Digital download
| ||||||||||
Input | Wii U: Nintendo DS: Nintendo 3DS:
| ||||||||||
Serial code(s) | NTR-AZWJ-JPN NTR-AZWE-USA NTR-AZWP-EUR NTR-AZWC-CHN NTR-AZWK-KOR |
WarioWare: Touched! is a Nintendo DS game and the fourth game in the WarioWare series. The game contains microgames that are based on touching the touch screen with the stylus. Like in previous games, the microgames are played in stages that are each hosted by a certain character; each character has a theme in their microgames based on how the player controls them, as in the game's predecessor, WarioWare: Twisted! New major characters Ashley, Red, and Mike are introduced in this game. In addition, the game includes several "mix characters" - characters whose games are taken from normal characters. Besides the microgames, the game also includes special souvenirs, similar to its predecessor, won by achieving certain tasks (like scoring a certain amount of points in a specific game). Like WarioWare, Inc.: Mega Microgame$!, WarioWare, Inc.: Mega Party Game$!, and WarioWare: Twisted!, the music and sound effects are taken from Wario Land 4.
The game was released on December 2, 2004 in Japan. In North America and Australia, it was released before WarioWare: Twisted! (which was never released in Europe), making it the third game in the WarioWare series to be released in these regions. The game was re-released as a Wii U Virtual Console title in North America, Japan, Europe, and Australia in April 2015. My Nintendo members were able to redeem the game as a Nintendo 3DS-exclusive DSiWare download for 1,000 Platinum Points from March to July 2016.[2]
The Nintendo 3DS release requires 235 blocks (30.0 MB) of memory to be installed.
Story[edit]
Wario is walking down a street after having proudly stolen a Game Boy Advance and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The Sewer Guru then flies up from the hole holding not only the two handheld systems, but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle, Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the stylus flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of a device with double the screens, and so he uses it to make microgames controlled via the touchscreen.
Gameplay[edit]
WarioWare: Touched! plays very similarly to most games in the WarioWare series: players play a randomized grouping of very small, short minigames (called "microgames") within a small time limit and a very brief set of instructions. Periodically, the game speeds up the microgame, thus shortening the time and making it more challenging and pressuring to complete the microgames within the time limit. Players start with four tries every time they start a stage. If they lose a microgame, they lose a try; when players lose all four of their tries, the game ends and players must start over from the beginning. Players earn points for every microgame that comes (winning or losing the microgame does not factor into points gained); at the fifteenth point, players play a boss microgame, which is considerably longer and more challenging than a typical microgame.
One major change made to WarioWare: Touched! compared to previous games is the duration of the microgames. In WarioWare, Inc.: Mega Microgame$! and WarioWare: Twisted!, every microgame (with the exception of some of Wario-Man's games in Twisted!) in most character stages last 8 beats, with Orbulon's microgames lasting 16 beats and Fronk's games in WarioWare: Twisted! lasting 4 beats. WarioWare: Touched! does away with the concept of stages having a standardized length, as every stage can have microgames in both standard and double beats.
A unique feature of WarioWare: Touched! compared to other WarioWare games is the touch screen and microphone feature of the Nintendo DS. WarioWare: Touched! does not make use of any of the face buttons (except to pause and a few souvenirs); as such, all inputs by the player are received via touch on the touchscreen or blowing into the microphone.
Characters and stages[edit]
The following characters in WarioWare: Touched! get microgames. Below is a list of the characters and stages. The first set of microgames the player must complete is always Wario's set. As the player completes more stages, more characters appear in the Games menu. Finally, each stage automatically ends after the player completes the boss stage, but subsequent playthroughs of a stage are continuous, with microgames becoming more difficult after completing a boss stage until the player has no more tries. Players can get more tries by completing a boss stage, but the maximum number of tries is always four.
Each character hosts a set of microgames and comes with an individual story dedicated to them. At the end of each story, the respective character meets with the other ones at the Hawt House.
Characters from microgame sets do not introduce any new microgames or any specific touch control, but they mix up microgames from previous employees as described.
Main stages[edit]
Image | Host/Microgame Set | Greeting |
---|---|---|
Touch Training |
"Wario here! No offense, but you stink! My Touch Training stage is guaranteed to make you 138 percent less pathetic!" | |
Wario's Story: Wario, in his house, is eating chocolate bars until he gets cavities from eating too many sweets. Wario, under immense pain, jumps to his bike and visits Dr. Payne's Dental Clinic. Dr. Payne then drills the cavities (the player taps them with the touch controls), which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from The Sweet Spot. He stops and demands Bridget the Baker for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return. | ||
Cute Cuts |
"Heya! It's me, Mona! You'll have fun jamming with my Cute Cuts!" | |
Mona's Story: Mona's story first starts at the Diamond Broadcasting System at Downtown Diamond City. During the Ear Candy music broadcast, Ken the VJ lists the Top 5 songs. Vanessa, the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the Hawt House tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at Mona Pizza, Mona and her crew, Art and Decko are practicing. Here, the player can play the strings to help Mona. After the practice is done, Mona sets off on her scooter, while Art and Decko follow her on their van. Vanessa, alongside the The Dinosaurs, catch Mona and her crew and hamper them with their mechs. Two of The Dinosaurs, in a hawk-like mech, kidnaps Art. Pizza Joe and Mona's animal friends, such as 4.1 and 4.2, come to help in their air vehicles but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As Garbage Boy approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her. | ||
Dance Club Rub |
"Yo! My Dance Club Rub microgames will get you swayin' and gyratin'!" | |
Jimmy T.'s Story: At Club Sugar, it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites Papa T. and Mama T. to dance with him, and then Jamie T. and James T. While the entire family is dancing, Scratchy the 'Fro Bug comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. After the player rubs Scratchy off his wig, the family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again. | ||
Ninja Scribble |
"Hi! I'm Kat! My sister, Ana, has been helping me make some sweet Ninja Scribble microgames!" | |
Kat & Ana's Story: The story takes place at Kat & Ana's House, where Ana is hungry and wants a snack. She realizes that her bananas are gone. The top screen of the DS indicates that a monkey stole them and is on top of the roof of the house; as the monkey starts eating the banana, Ana desperately searches her house to find the missing banana. After the monkey eats the banana, Shadow notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat (the player draws on this note). While Ana is trying to catch the thief, Kat catches up with Shuriken, saying that she read the note and that they must hurry. When Kat & Ana find the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him Numchuck. | ||
Total Drag |
"I'm Ashley, and I hope you find my microgames a Total Drag. Good luck trying not to embarrass yourself!" | |
Ashley's Story: At a mansion, Ashley & Red are brewing a potion. After Ashley tastes it, she demands more ingredients, in which the player drags the ingredients into the pot. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley & Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, on the top screen of the Nintendo DS, the Oinker gets struck by lightning, forcing Orbulon to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock. | ||
Slightly Unscrewed |
"Ahem! Dr. Crygor here. My research has yielded a dizzying array of Slightly Unscrewed microgames!" | |
Dr. Crygor's Story: At Dr. Crygor's Lab, Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine, where the player spins the wheel to make the machine work; after the procedure is completed, Dr. Crygor changes from his preceding appearance to the one used in WarioWare: Touched!, and he proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster. | ||
Mic Rocking |
"Attention party people: I am Mike, a robot programmed to please crowds with high-impact Mic Rocking microgames!" | |
Mike's Story: Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill, in which the player blows the dust away with the mic on the Nintendo DS. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an Alien Bunny planet. After beating his competition, Dr. Crygor arrives in Dribble's taxi and tells Mike that they need to go home. They then sing a duet, but Mike soon criticizes how awfully Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike responds by leaving Dr. Crygor. | ||
Retro Action |
"Sup! I'm 9-Volt! My hot collection of classic Retro Action microgames are all about old-school Nintendo flavor!" | |
9-Volt & 18-Volt's Story: The story starts at Toy Express, where 9-Volt and his best friend, 18-Volt, bought the recently released game, 36-Volt Man, and head to 9-Volt's House to play the game. After the player sets up the Nintendo GameCube by touching and dragging the CD into the disc drive, 9-Volt and 18-Volt play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school. | ||
Super Zero |
"Yeck. I'm not supposed to catch a cold! Ugh...is my Super Zero microgame mix next? I can't remember. ACHOOO! Bah, I'm taking a nap." (First description) "I am Wario-Man! You never know what kind of touch control you will have to use in my Super Zero microgame mix!" (Second description) | |
Wario-Man's Story: Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has is Nasty Garlic. He eats it regardless, where the Wario Viruses eat the weakened Awful Viruses from the Nasty Garlic (where the player involved first taps the Awful Viruses and then drags the Wario Viruses over the weakened Awful Viruses to eat them), and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As Rocky the Reporter notes the success of WarioWare: Touched!, Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick. |
Microgame sets[edit]
Image | Host/Microgame Set | Greeting | Description |
---|---|---|---|
Jamie's Mix |
"I'm Jimmy's disco-fabulous sis, Jamie! My mix features the hottest microgames from Wario, Mona, and Jimmy!" | Represented by Jimmy's sister, Jamie, this microgame set is unlocked after the player completes Wario's, Mona's, and Jimmy's stages. As the description states, it mixes Wario's, Mona's, and Jimmy's microgames. The microgames are in level two, but they start at normal speed. The boss microgames for the first three sets are You Break It, You Buy It, Pro Bowling and Rainbow Juice. Afterwards, the boss microgame will always be random. | |
James's Mix |
"I'm James, Jimmy's chick-magnet brother, and my sizzlin' mix is loaded with microgames by Kat & Ana, Ashley, and Dr. Crygor!" | Represented by Jimmy's brother, James, this microgame set is unlocked after the player completes Kat & Ana's, Ashley's, and Dr. Crygor's stages. As the description states, it mixes Kat & Ana's, Ashley's, and Dr. Crygor's microgames. The microgames are in level two, but they start at normal speed. The boss microgames for the first three sets are Galaxy Bounce, Global Warning and Living Room Rally. Afterwards, the boss microgame will always be random. | |
"You never know what you'll play next in this grueling microgame medley!" | Represented by a pink bear, this microgame set is unlocked after beating Mike's, 9-Volt's, and Wario-Man's microgames. Monster Megamix mixes all minigames from all employees sans the boss microgames. The microgame speed increases over time without any indication and continues until all four lives are lost or maximum speed is reached. The game is over only when the player has no more lives. Scoring twenty-five points unlocks the Hardcore Mix set. | ||
"In this Hardcore Mix, you've got just one chance to prove your microgame mastery!" | Represented by a white bear, Hardcore Mix uses the same set of rules from Monster Megamix, except that players have only one try. Microgames also start at the level two difficulty; unlike Monster Megamix, however, microgames do not speed up over time. The game is over only when the player has lost a microgame. Scoring fifteen points unlocks the Gnarly Mix set. | ||
"This brutal blend of microgames starts off hard and keeps piling on the gnarliness!" | Represented by a yellow bear, Gnarly Mix uses the same set of rules from Monster Megamix, except minigames start very fast and gets faster until it reaches maximum speed or if the player loses. The game is over only when the player has no more lives. Scoring twenty points unlocks a souvenir. |
Supporting characters[edit]
Locations[edit]
Each of the character's stories takes place in various locations in Diamond City.
Objects[edit]
These are objects that appear in the main story and/or play a role of some sort.
SK8 and 36-Volt Man
Microgames[edit]
- Main article: List of WarioWare: Touched! microgames
There are a total of 190 microgames in WarioWare: Touched! Each WarioWare employee has twenty normal microgames (Wario has twenty-one microgames) and a boss microgame. Microgames are categorized by how they are played; for example, Wario's microgames involve tapping or poking objects on the screen, Mona's microgames involve making cutting motions, Jimmy T.'s microgames involve rubbing the screen the right way, and so on. 9-Volt and Wario-Man are the only two employees that mix up differing microgame styles in their microgame mix.
Souvenirs[edit]
Souvenirs can be unlocked in random order by completing tasks like getting 30 points on a stage or playing all microgames. Souvenirs can both be stored in Games and the Toy Room. If stored in Games, souvenirs can be found quickly, but the amount of souvenirs the player can store here is limited. If the player wants all the souvenirs in one place, the souvenirs can be stored in the Toy Room. Below is a list of souvenirs.
In the European, Wii U Virtual Console, and 3DS versions, Mona Pizza cannot be unlocked, since players must have a copy of WarioWare: Twisted!, which was not released in Europe, and the game reads very specific data from said cartridge in the Game Boy Advance slot on the Nintendo DS to unlock it. However, it is still present in the game's data, and European players can still play the game if it is present in a copied save file of the game.
Toy Room 1[edit]
Picture | Souvenir | Description | How to unlock |
---|---|---|---|
Snow Man | I'm bored… and freezing! Roll a snowball and make a snowman so I can kick it over! | One of the random unlocks once a task is completed. | |
Wario Spinner | Blow on the contraption to see the gnarliness that is Wario! | One of the random unlocks once a task is completed. | |
Whistle a Tune | Blow into the microphone to whistle! | Obtain all gold crowns in all albums | |
Calculator | WHAT?! This cheap calculator only adds and subtracts! The salesman told me it could vacuum and bake beans! | One of the random unlocks once a task is completed. | |
Juggle Boy | Slap Juggle Boy's hand to keep him juggling! Juggle, boy, juggle! | One of the random unlocks once a task is completed. | |
Piano | Don't try to play this mini piano in a concert, because you'll get laughed at. They'll throw things, too... sticky things. | One of the random unlocks once a task is completed. | |
Orbit Ball | Draw lines to bounce this freakishly happy little ball into orbit. He'll ricochet off stars and UFO's, so watch out! | One of the random unlocks once a task is completed. | |
Air Toss 2000 | Blow into the microphone to levitate the ball. Warning: you are guaranteed to look stupid. | One of the random unlocks once a task is completed. | |
Metronome | This stupid thing won't stop ticking! I threw it against a wall, hurled into an industrial grinder, and even sat on it... and still won't shut up! | One of the random unlocks once a task is completed. | |
Wario Paint | Pick a color from the palette on the top and start painting! | One of the random unlocks once a task is completed. | |
Pong Ping | If you want to settle a rivalry once and for all, you've gotta do it with the ultimate game of skill... Pong Ping! Use both the L and R Buttons to settle your spat on the court. The first player to score 10 points wins! | One of the random unlocks once a task is completed. | |
Kitchen Timer | Use the kitchen timer to improve your awful cooking. Oh, and hurry up and bake me a pie! | One of the random unlocks once a task is completed. | |
Pet Brine Buddies | Zoom in on those salty little freaks with the magnifying glass! What does this stupid light bulb do?! | One of the random unlocks once a task is completed. | |
Wind Chime | You could cut this air with a plastic spork! Blow into the microphone to cool it down! | One of the random unlocks once a task is completed. | |
Reel-to-Reel | Spin the reels to play, fast-forward or rewind the film. | One of the random unlocks once a task is completed. | |
Bubble Blaster | Bubbles have only two purposes in life: confusing animals and irritating adults. Choose one and run with it! | One of the random unlocks once a task is completed. | |
Mona Pizza | Just for forking over your money, you get to watch this hot new video! It hasn't even shown up on the Internet yet. | Play WarioWare: Touched! with WarioWare: Twisted! in the GBA slot. |
Toy Room 2[edit]
Picture | Souvenir | Description | How to unlock |
---|---|---|---|
Clacker | You don't know old-school gaming until you've tried this thing! | One of the random unlocks once a task is completed. | |
They Hunger | Don't touch the screen! They're hungry! No...it's too late! They're all over me! Get'em off! Aggghhhh! | One of the random unlocks once a task is completed. | |
Spirometer | This tube measures your hot-air capacity. People say you 're full of it! | One of the random unlocks once a task is completed. | |
Play By Ear | Hey, Nerdy McGeeker son! You might be a little less of a dweeb if you joined a band! But you gotta learn how to play an instrument, first! | One of the random unlocks once a task is completed. | |
Air Dude | Blow into the microphone to keep Air Dude gliding! I tried to fly once, and my face has never been the same. | One of the random unlocks once a task is completed. | |
Party Tooter | This is a party tooter. Use it to toot at parties. | One of the random unlocks once a task is completed. | |
Turntable | Pick a record and press play! | Score over 15 points on the Snore Rope. | |
Yo-Yo | Hold your Nintendo DS upside down to play with the yo-yo! | One of the random unlocks once a task is completed. | |
Big Hurl | Spin fast and hurl the hammer! Just don't spin him too long, or... | One of the random unlocks once a task is completed. | |
Grandma Simulator | Grandma has some advice for you! Blow into the microphone to cool off her tea, and she might share a pearl of wisdom with you. She'll say different things depending on how you blow into the microphone. | One of the random unlocks once a task is completed. | |
Pet Parrot | This stupid parrot imitates everything...you...say. Hey, stop that! SHADDUP! | One of the random unlocks once a task is completed. | |
Light Show | Scribble...Ooooooh. Scribble scribble...Ooooooh. Scribble scribble scribble...Ahhhhhh! | One of the random unlocks once a task is completed. | |
Snore Rope | Blow carefully to keep the miniature senior citizen floating up and over the swinging rope. | Score 3000 points on Pyoro T. | |
Game Credits | This is a list of all the people who made WarioWare: Touched! | Beat Wario-Man's level | |
Pet Chameleon | Chameleons blend into their surroundings. If you threw one into a giant mound of butter, it would look like a chameleon-shaped stick of butter! Try pulling down the wallpaper to see this buttery ability in action! | One of the random unlocks once a task is completed. | |
Pyoro T | Grab Pyoro's tail, stretch it back, and let go to skewer insects! Don't let 'em land on your flowers! | Obtain at least a silver crown in all albums | |
Custard | Smack that pudding! Jigglejigglejigglejiggle... | One of the random unlocks once a task is completed. |
Regional differences[edit]
As with most WarioWare games, WarioWare: Touched! has undergone significant localization differences, which vary from different regional versions. Some changes are simple as a name change while others have complete graphical overhauls.
Stages[edit]
- The names in the skyscraper for Wario's stage is removed in the European version.
- In Mona's stage, whenever the player wins a microgame, the "HIT" is changed to a heart in the European and Simplified Chinese versions. Likewise, when players lose the microgame, "MISS" is changed to a broken heart.
- Dr. Crygor in his stage is silent in the American version for most of the intro after he states he wants to test the machine. In other regional versions, however, he talks more. The dialogue was added back in for the DSiWare download version.
- In 9-Volt's stage, the Japanese and Korean versions displayed points as "pts.", the American version displayed points in full, the European version displayed points as "point(s)", and the Chinese version displayed points as "分". The DJ turntable for the Japanese version has the name "Ninevolt" displayed on it, the American version features "Nine-Volt", and the European version has no name on the turntable at all.
- During Jimmy's intermission, the Japanese version has a jug of milk. It is replaced by a carton of milk in international versions.
- In the international versions, the touch screen guitar in Mona's stage is changed to match the sprite on the top screen.
- In the Korean version, Mike's stage uses the word "CONTEST" rather than "KARAOKE" on the top screen.
- In the Japanese version, the intermissions in the "Mix" stages and the album have more animation frames per second.
Microgames[edit]
- In Big Bang, the Japanese version has 大 ("big") written on the mountain, which is a reference to a Kyoto festival known as Gozan no Okuribi. The character is removed in the international versions, alongside the mountains.
- In Power Chord, the words "GiG" and "Max" on the drum set and meter are present in the Japanese version. This is changed to a picture of a face and the word "Rock" in the international versions.
- In Washed Up, the girl has black hair in the Japanese version. International versions change the color to red.
- In Steel Chef, the Japanese and Korean versions displayed "OK!" when players complete the microgame. The American and European versions change the text to "SWEET!" and the Simplified Chinese version changes it to 不错 ("not bad").
- In Middle Management, the head and body of the tower are completely redesigned in international versions. International versions changed the head from the Japanese version to that of a clown, and the body was changed from a body with red, white, the Japanese character, 愛 ("love"), with bunny legs, to a body with multiple colors and patterns with boxing gloves.
- In Hookin' Up, the words in the English version is changed to more casual lingo (from "Mad about you!" in Japanese versions to "Whassup baby?" in the English versions). The European version also lacks the small "To be continued..." box on the lower right-hand corner.
- In Feeling Saucy, in level one, the omelet that is featured in the Japanese version is changed to french fries in the international versions.
- In Corrections Officer, the thick "100" in the Japanese and Korean versions is changed to an A+ in the American and most European versions. The German version changes it to a "1+" mark, while the Simplified Chinese version has a thinner 100 and the Chinese character 分 ("point").
- In On Strike, all three matchboxes are changed in the international versions.
- In Sweet Nothings, the person on the left is replaced by a cat in the Korean version.
- In Pushing Buttons, the controller featured in the Japanese, Simplified Chinese and Korean versions is a Famicom controller, while the American and European versions feature an NES controller.
- The Japanese version has a microgame called Famicom Tantei Club 2 in 9-Volt's microgame set. It is replaced by Metroid in the international versions.
- In Gunslinger, the music is played differently in the international versions compared to the Japanese version. The American, European, and Korean versions also remove the tutorial on the top screen, though the Simplified Chinese version keeps the tutorial from the top screen and the same music effects as the Japanese version.
- In Ramp It Up, the box door is red with a yellow star in the middle; this was changed to a yellow "V" in the Simplified Chinese version most likely because it coincidentally resembles the flag of Vietnam.
Other[edit]
- The title screen in the Japanese and Simplified Chinese versions is colored yellow, while the American and European versions are orange. The Korean version has a slightly more orangish-yellow color.
- The Japanese version exclusively featured a souvenir called "Touch Doll", where players tap a photo for various effects. It was replaced in the international versions with They Hunger.
- European versions are at some points not localized. Despite the European box art being colored yellow, the game's title screen and the menu icon are still orange (while in the Japanese version, the title screen and icon are both yellow). Also, in the explanation of the microgame Gold Digger, the series' first game is referred to as WarioWare, Inc.: Mega Microgame$!, while the British English title of it is WarioWare, Inc.: Minigame Mania. The game also uses American spelling and grammar in both the American and British English versions.
- In the Japanese version, the music that plays when a boss game is announced is the same as the Speed Up! music, while the other versions have original music.
- There is a billboard saying "NEW!" in the ending cutscene that varies between versions. The Japanese version has a subtitle on the billboard saying "NOW ON SALE!", which the American and Korean versions change to "BUY MY GAME!" The European version removes this subtitle altogether.
- In the Korean version, the criteria for unlocking certain souvenirs has changed: Whistle a Tune is one of the random unlocks once a task is completed, while Mona Pizza instead is unlocked by obtaining all gold crowns in all albums. Pet Brine Buddies cannot be unlocked at all.
Staff[edit]
- Main article: List of WarioWare: Touched! staff
WarioWare: Touched! is developed by Nintendo SPD Group No.1 and Intelligent Systems. As with most WarioWare games, Yoshio Sakamoto alongside Ryoichi Kitanishi produced the game. Since the original WarioWare's team was busy on WarioWare: Twisted!, newcomer Ryuichi Nakada was the chief director of Touched!, while Goro Abe, Taku Sugioka, and Teruyuki Hirosawa were the game's other directors.
Development[edit]
Around the time WarioWare: Twisted! was in development, the team was presented with the Nintendo DS, who thought the touchscreen and the stylus were a perfect match for developing a WarioWare game.[3] As the series core staff was already busy with WarioWare: Twisted!, the team split, and the game was primarily developed by staff who were new to the series. Producer Yoshio Sakamoto had to scramble to find a director for the project.[4] At the beginning, there was a lack of unified awareness among the new staff to "what made WarioWare funny" and as such, WarioWare: Twisted!'s staff was transferred to WarioWare: Touched! following the completion of the title to help complete the game for the Nintendo DS's launch. The game was developed in a very short time, five months, and was released relatively soon to the release of WarioWare: Twisted![3][5]
Reception[edit]
Critical reception[edit]
WarioWare: Touched! has received generally positive reviews from critics. Aggregate sites Metacritic and GameRankings has given a score of 81 based on reviews of 54 critics and a score of 81.83% from 63 critics respectively.[6][7] As with most WarioWare titles, it is praised for its addictive nature, its quirky and bizarre theme, the replayability and the intuitive use of the touchscreen and other features of the Nintendo DS. The most common criticism is that the game is very short, where it can be fully beaten within a few hours. IGN writer, Craig Harris, has mostly praised the game, who gave the game a score of 8.5 out of ten, but commented that WarioWare: Twisted! is a superior game to WarioWare: Touched! However, he ended by saying, "Wario Ware Touched![sic] may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots."[8] Stuart Reddick, from Nintendo Life has given the game a 9/10, who greatly praised the game and commented on "how simplicity can still lead to stunning gameplay." and called it one of the best titles on the Nintendo DS.[9]
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo DS | Craig Harris, IGN | 8.5/10 | "Wario Ware Touched![sic] may be an incredibly brief experience, but it's still one of the top titles in the Nintendo DS library. At the very least it gives a great insight into gameplay ideas that the touchscreen and dual-screen handheld's capable of, even in these quick and extraordinarily brief five-second shots." |
Nintendo DS | Stuart Reddick, Nintendo Life | 9/10 | "WarioWare Touched demonstrates to full effect how simplicity can still lead to stunning gameplay. Whether its a few hours or just a few minutes, you will find that this game will provide countless fun. Put aside any of your reservations of this game made on the graphics, this is one of the best titles for the DS and most gamers of all ages will be satisfied playing it." |
Nintendo DS | Patrick Ross, Nintendojo | 9/10 | "Touched! is a must own for the DS as far as I'm concerned. It will always be a title that can be popped into the DS just for a round of the fast paced gameplay. Once you have all the unlockables, which will take you a while to collect, the game becomes less desirable; however, as I mentioned, you will still feel the urge every now and then to visit one of the aforementioned "teddy bears" and go through a mini-game mega mix. If you've been thinking about buying this game, don't hesitate—I doubt you'll regret it." |
Nintendo DS | Chris James, Pocket Gamer UK | 8/10 | "WarioWare Touched! is a great showcase for your DS, especially to those who can't usually see the point of playing games. If this in itself is not reason to add the title to your collection, the fact that it's also a well-crafted, stunningly original and downright fun-to-play game should be." |
Nintendo DS | Adam Riley, Cubed3 | 8.3/10 | "Intelligent Systems has crafted a worthy addition to the WarioWare legacy, with microgames as crazy as ever and making excellent use of the Nintendo DS' functionality. If it were not for a little bit of staleness setting in at times this would be perfect. As it is WarioWare proves to be one of the best of the launch line-up." |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 81 | ||
GameRankings | 81.83% |
Sales[edit]
As of June 2007, WarioWare: Touched! has sold 2.15m units worldwide as reported by IGN.[10]
Awards[edit]
The game has received an Editor's Choice award from IGN.[11]
Quotes[edit]
- Main article: List of WarioWare: Touched! quotes
- "Wario here! No offense, but you stink! My Touch Training stage is guaranteed to make you 138 percent less pathetic!"
- "Just drag stuff. Even you can do that." (Ashley)
- "Wow! That was some serious funkitude." (Jamie T.)
Pre-release and unused content[edit]
At E3 2004, the game was titled WarioWare, Inc. DS. To start the demo, the player would touch the bottom screen. In the demo, Wario would throw a 3D crate displaying the number of played microgames towards the screen which would open to start a microgame. When the player touched the bottom screen, a cursor would appear at that position. Successfully beating it would cause the crate to shatter and make Wario stomp in anger. In addition, the microgames lacked a time limit. Instead, there was a 20 second time limit that activated during microgames and displayed "TIME UP!" on the bottom screen once it finished. The crate would then fly back and hit Wario, causing a Game Over.[12][13][14] In the demo, Steel Chef required players to cut 6 objects. Write On, Dude's command was "Write that symbol!", Greedy Hands' command was "Gather!", and Quite Puzzled command was "Arrange!". In a promotional video of gameplay, the text was spaced out much further and the microgames shared the same music and sound effect.[15] In an early English translation, Chalk Full's command was misspelled as "Earse it!", Pet Petter's command was "Pet it!", Shakedown's command was "Shake 'em!", Impressionism's command was "Rub the paper!", and Oh, Snap!'s command was "Tickle the armpit!"[16]
A pre-release version of Free Range
An unused placeholder character sheet can be found in the game's data, most likely serving as a template for the overworld character sprites. Some place-holder graphics for souvenirs serve a similar purpose. TEST_BOSS is a microgame used for testing boss microgames. It is simply Quite Puzzled, but with a different name. BREAK_ELEVATOR is an unused intermission scene for elevator characters (the bear characters). It is a blank pink screen for localized versions of the game, but Japanese versions of the game have Japanese text that translates to "Taking a rest! BREAK!".
Glitches[edit]
Broken microgame[edit]
If the player rapidly pauses the game before Spario begins, Wario's arms and mustache may not appear, rendering the microgame impossible to win. As of August 20th, 2024, the glitch is only confirmed to have occurred in the North American Wii U Virtual Console version of the game, and could instead be an emulation error.
Unwinnable microgames[edit]
Three microgames in Kat & Ana's set are impossible to complete on some first-run Japanese DSes. The lines in Bright Idea and The Proud, the Fuse cannot be drawn while the flashlight in Midnight Weirdo blinks on and off.[17] Nintendo provided replacement copies for those affected, and the glitches were corrected for later printings of the game.
Gallery[edit]
- For this subject's image gallery, see Gallery:WarioWare: Touched!
Media[edit]
- For a complete list of media for this subject, see List of WarioWare: Touched! media.
"Cool!" - Ashley (Japanese version) | File info |
"Pathetic!" - Ashley (English version) | File info |
Ashley's Song - Japanese version | File info |
References to other games[edit]
- Various games: 9-Volt's microgame mix references various retro Super Mario games, including Super Mario Bros., Mario Paint, and Donkey Kong 3.
- Virtual Boy Wario Land: Wario-Man's pose in the losing screen for his microgame set resembles Tiny Wario's art from this game.
- Mario Paint: Wario Paint is a souvenir that is based on this game. The main theme is also playable music in the Turntable souvenir.
- Wario Land 4: Some of Wario's voice clips and other sound effects are recycled from this game.
- WarioWare, Inc.: Mega Microgame$!: Gold Digger reappears as a microgame, including in Game Boy Advance format. Mona's biker outfit and her uniform at the Gelateria appear during her stage's break scene. All characters' voice clips were reused from this game.
- WarioWare, Inc.: Mega Party Game$!: Mona's uniform at Restaurant Sora Sora appears during her stage's break scene. In Quite Puzzled, the animation for the pot puzzle shows the yellow player character from 1 Controller Survival.
- WarioWare: Twisted!: Souvenirs, which are introduced in this game, make a return. The souvenir Mona Pizza plays the same song in Mona's story microgames. Mona's main outfit from this game appear during her stage's break scene.
References in later games[edit]
- WarioWare: Smooth Moves: Dr. Crygor initially uses his design from this game rather than his original design.
- Super Smash Bros. Brawl: Lose Your Marble and Blowin' Up appear as two of the random microgames in the WarioWare, Inc. stage. Ashley's and Mike's songs also appear as separate music in My Music. Various character artwork also appears as stickers in this game.
- Game & Wario: The minigame Ashley features a cover version of Ashley's original theme song. The boy and the girl from Hookin' Up occasionally appear after clearing a Patchwork puzzle.
- Super Smash Bros. for Wii U: Ashley's song returns as a selectable song for the Gamer stage.
- WarioWare Gold: 48 of the 190 microgames return. Ashley's Theme and Mike's Theme reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of this game's staff credits music.
- Super Smash Bros. Ultimate: Ashley's and Mike's songs return in My Music.
- WarioWare: Get It Together!: Mona's guitar, hat, and a soccer ball from this game appear in her room during the intro of her story. Artwork of Mona's appearance from this game appears in her gallery. The baby from Sugar Rush appears if the player completes the second level difficulty of Wayward Water. If the player completes Bug Out, the explorer Wario from Being Nosy is revealed.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さわるメイド イン ワリオ[18] Sawaru Meido in Wario |
Touching Made in Wario | |
Chinese (simplified) | 摸摸瓦力欧制造 (iQue)[20] Mōmō Wǎlìōu Zhìzào |
Touch Made by Wario | |
Chinese (traditional) | 觸摸壞莉歐工作室[21] Chùmō Huàilìōu Gōngzuòshì |
Touch Wario Studio | |
Korean | 만져라 메이드 인 와리오[19] Manjyeora Meideu in Wario |
Touch Made in Wario |
References[edit]
- ^ https://www.nintendo.com/en-za/Games/Nintendo-DS/WarioWare-Touched--273564.html
- ^ rawmeatcowboy (March 17, 2016). WARIOWARE TOUCHED! AVAILABLE AS 3DS DOWNLOAD FOR MY NINTENDO MEMBERS. GoNintendo. Retrieved June 29, 2024.
- ^ a b Iwata Asks: WarioWare: Smooth Moves. Nintendo of America (American English). Retrieved June 29, 2024.
- ^ Iwata Asks: Yoshio Sakamoto's GDC '10 Keynote. Nintendo of UK (British English). Retrieved June 29, 2024.
- ^ April 7, 2006. Nintendo R&D1 Interview. Kikizo (English). Retrieved June 29, 2024.
- ^ WarioWare: Touched!. Metacritic. Retrieved June 29, 2024.
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External links[edit]
- Japanese website
- iQue website
- American English instruction booklet
- European English instruction booklet
- Spanish instruction booklet
- French instruction booklet
- German instruction booklet
- Italian instruction booklet
- Japanese instruction booklet