Lava Dome: Difference between revisions

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{{spotlight notice|completed=yes}}
{{distinguish|Volcano Dome}}
{{distinguish|Volcano Dome}}
{{world infobox
{{world infobox
|image=[[File:MvsDK2 Lava Dome.png|256px]]
|image=[[File:MvsDK2 Lava Dome.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|levels=9
|before=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|<<]]
|before=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|<<]]
|after=[[Toadstool Castle|>>]]
|after=[[Toadstool Castle|>>]]
}}
}}
'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Super Mario (franchise)|''Super Mario'']] games.


'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are remixes of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Mario (franchise)|''Mario'']] games.
This floor features fire-based obstacles such as [[lava]], [[Lava Geyser#Mario vs. Donkey Kong 2: March of the Minis|Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spyguy]]s are introduced on this floor, while [[Circus Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s return from previous floors. This floor also introduces [[Wall Jump Bar]]s, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and [[log]]s, which can be burned to access new areas.
 
This floor features fire-based obstacles such as [[lava]], [[Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spy Guy (Mario vs. Donkey Kong 2: March of the Minis)|Spy Guy]]s are introduced on this floor, while [[Circus Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s return from previous floors. This floor also introduces {{conjectural|Wall Jump Bars}}, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and {{conjectural|wood platforms}}, which can be burnt to access new areas.
 
The battle with [[Donkey Kong]] in [[Room 5-DK]], referred to as '''Boss Game 5''', plays similarly to Boss Game 1 in [[Room 1-DK]]. However, instead of dropping [[barrels]] and dumbbells, Donkey Kong will slam the ground to drop [[Fireball (Donkey Kong)|fireball]]s from above. After taking a hit, Donkey Kong will drop a large amount of fireballs, as well as a {{conjectural|water droplet}}. If a [[Mini Mario (toy)|Mini Mario]] comes in contact with a {{conjectural|water droplet}}, it gains a shield that protects it from fireballs and Fire Bars while in the air. However, if the Mini is hit by a fireball while still in the cannon, the shield disappears. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After taking 6 hits, Donkey Kong is defeated and flees to [[Toadstool Castle]].
 
Upon completing Room 5-DK, the Lava Dome construction kit is unlocked for the [[Construction Zone]].


Upon completing [[Boss Game 5]], the Lava Dome construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 5, Donkey Kong flees to [[Toadstool Castle]].
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background: #ABC;"
|-style="background:#d74138;"
!width="5%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="10%"|Description
!width="3%"|Mini count
!width="7%"|Color Blocks
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
|-
|-
|[[Room 5-1]]
|[[Room 5-1]]
|[[File:MvDK2_Room_5-1.png|150px]]
|[[File:MvDK2 Room 5-1.png]]
|This level introduces Spy Guys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]] and while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
|3
|Spy Guys, Fire Bars, lava
|None
|This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]], as well as while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
|Spyguys, Fire Bars, lava
|-
|-
|[[Room 5-2]]
|[[Room 5-2]]
|[[File:MvDK2_Room_5-2.png|150px]]
|[[File:MvDK2 Room 5-2.png]]
|This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features {{conjectural|cracked blocks}}, [[Warp Pipe]]s, and two Fire Bars.
|4
|None
|This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, [[Warp Pipe]]s, and two Fire Bars.
|Fire Bars, lava
|Fire Bars, lava
|-
|-
|[[Room 5-3]]
|[[Room 5-3]]
|[[File:MvDK2_Room_5-3.png|150px]]
|[[File:MvDK2 Room 5-3.png]]
|This level introduces Podoboos and {{conjectural|Wall Jump Bars}}, from which Mini Marios can perform [[Wall Jump]]s. This level also features a [[Gold Mini Mario]] and several [[Yellow Spring|Yellow]] and [[Blue Spring]]s.
|4
|None
|This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform [[Wall Jump]]s. This level also features a [[Gold Mini Mario]] and several [[Yellow Spring|Yellow]] and [[Blue Spring]]s.
|Podoboos, lava
|Podoboos, lava
|-
|-
|[[Room 5-4]]
|[[Room 5-4]]
|[[File:MvDK2_Room_5-4.png|150px]]
|[[File:MvDK2 Room 5-4.png]]
|This level features Spy Guys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring.
|3
|Spy Guys, lava
|None
|This level features Spyguys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring.
|Spyguys, lava
|-
|-
|[[Room 5-5]]
|[[Room 5-5]]
|[[File:MvDK2_Room_5-5.png|150px]]
|[[File:MvDK2 Room 5-5.png]]
|This level introduces Fire Blocks and {{conjectural|wood platforms}}. After picking up Fire Blocks, a {{conjectural|wood platform}} can be burnt and destroyed, opening previously inaccessible areas.
|3
|Fire Blocks
|This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas.
|Lava
|Lava
|-
|-
|[[Room 5-6]]
|[[Room 5-6]]
|[[File:MvDK2_Room_5-6.png|150px]]
|[[File:MvDK2 Room 5-6.png]]
|This level features {{conjectural|Wall Jump Bars}}, a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring.
|3
|None
|This level features Wall Jump Bars, a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring.
|Crash Kongs, Podoboo
|Crash Kongs, Podoboo
|-
|-
|[[Room 5-7]]
|[[Room 5-7]]
|[[File:MvDK2_Room_5-7.png|150px]]
|[[File:MvDK2 Room 5-7.png]]
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burnt and destroyed by a Spy Guy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above.
|3
|Spy Guys, Podoboos
|None
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above.
|Spyguys, Podoboos
|-
|-
|[[Room 5-8]]
|[[Room 5-8]]
|[[File:MvDK2_Room_5-8.png|150px]]
|[[File:MvDK2 Room 5-8.png]]
|This level features several Fire Blocks and {{conjectural|wood platforms}}, as well as {{conjectural|cracked blocks}}, which can be broken by either a Mini Mario or a Crash Kong.
|4
|Fire Blocks
|This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong.
|Crash Kong, Circus Kong
|Crash Kong, Circus Kong
|-
|-
|[[Room 5-9]]
|[[Room 5-9]]
|[[File:MvDK2_Room_5-9.png|150px]]
|[[File:MvDK2 Room 5-9.png]]
|This level features four Cool Kongs on girders, two erupting Lava Fountains, {{conjectural|Wall Jump Bars}}, and [[conveyor belt]]s.
|3
|None
|This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and [[conveyor belt]]s.
|Cool Kong, [[Spike Trap|Spike]]s
|Cool Kong, [[Spike Trap|Spike]]s
|-
|-
|[[Room 5-DK]]
|[[Boss Game 5]]
|[[File:MvDK2_Room_5-DK.png|150px]]
|[[File:MvDK2 Room 5-DK.png]]
|9 to 30
|None
|The fifth battle against Donkey Kong.
|The fifth battle against Donkey Kong.
|Donkey Kong, fireballs, Fire Bars
|Donkey Kong, fireballs, Fire Bars
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<gallery>
<gallery>
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome
Swing_Bar.PNG|A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7
Swing Bar.PNG|A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7
Lava_Dome_9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9
Lava Dome 9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9
ShyGuySmashLavaDome.png|Shy Guy Smash!
ShyGuySmashLavaDome.png|[[Shy Guy Smash!]]
MvDK2_Room_5-DK_Intro.png|Intro screen shown before Room 5-DK
MvDK2 Room 5-DK Intro.png|Intro screen shown before Boss Game 5
MvDK2_Room_5-DK_Victory.png|Victory screen shown after completing Room 5-DK
MvDK2 Room 5-DK Intro (No Text).png|Intro screen shown before Boss Game 5 (no text)
MvDK2 Room 5-DK Victory.png|Victory screen shown after completing Boss Game 5
MvDK2 Room 5-DK Victory (No Text).png|Victory screen shown after completing Boss Game 5 (no text)
LavaDomeKitUnlocked.png|Unlocking the Lava Dome construction kit for the Construction Zone
LavaDomeKitUnlocked.png|Unlocking the Lava Dome construction kit for the Construction Zone
</gallery>
</gallery>
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|JapR=Maguma Keibu
|JapR=Maguma Keibu
|JapM=Magma Cave
|JapM=Magma Cave
|Ita=Monte Lava
|Ita=Monte lava
|ItaM=Lava Mount
|ItaM=Mount lava
|Spa=Lavalandia
|Spa=Lavalandia
|SpaM=Lavaland
|SpaM=Lavaland
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}

Latest revision as of 17:24, January 7, 2024

Not to be confused with Volcano Dome.
Lava Dome
Lava Dome, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Lava Dome is the fifth floor in Mario vs. Donkey Kong 2: March of the Minis. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the Bowser's Castle theme from Super Mario Bros.; additionally, this floor bears a significant resemblance to worlds concerning Bowser found in various other Super Mario games.

This floor features fire-based obstacles such as lava, Lava Fountains, Podoboos, and Fire Bars. Spyguys are introduced on this floor, while Circus Kongs, Crash Kongs, and Cool Kongs return from previous floors. This floor also introduces Wall Jump Bars, Fire Blocks, and logs, which can be burned to access new areas.

Upon completing Boss Game 5, the Lava Dome construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 5, Donkey Kong flees to Toadstool Castle.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 5-1 A screenshot of Room 5-1 from Mario vs. Donkey Kong 2: March of the Minis, featuring Spyguys. 3 None This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an elevator. The Mini Marios must avoid the Fire Bars to collect the Mini Mario Card, as well as while entering the Goal Door. Spyguys, Fire Bars, lava
Room 5-2 A screenshot of Room 5-2 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, Warp Pipes, and two Fire Bars. Fire Bars, lava
Room 5-3 A screenshot of Room 5-3 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform Wall Jumps. This level also features a Gold Mini Mario and several Yellow and Blue Springs. Podoboos, lava
Room 5-4 A screenshot of Room 5-4 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features Spyguys and Swing Bars, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring. Spyguys, lava
Room 5-5 A screenshot of Room 5-5 from Mario vs. Donkey Kong 2: March of the Minis. 3 Fire Blocks This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas. Lava
Room 5-6 A screenshot of Room 5-6 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features Wall Jump Bars, a rising Lava Fountain, girders, two small Warp Pipes, and a Blue Spring. Crash Kongs, Podoboo
Room 5-7 A screenshot of Room 5-7 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above. Spyguys, Podoboos
Room 5-8 A screenshot of Room 5-8 from Mario vs. Donkey Kong 2: March of the Minis. 4 Fire Blocks This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong. Crash Kong, Circus Kong
Room 5-9 A screenshot of Room 5-9 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and conveyor belts. Cool Kong, Spikes
Boss Game 5 A screenshot of the battle against Donkey Kong in Boss Game 5 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 30 None The fifth battle against Donkey Kong. Donkey Kong, fireballs, Fire Bars

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese マグマケイブ[?]
Maguma Keibu
Magma Cave
Italian Monte lava[?] Mount lava
Spanish Lavalandia[?] Lavaland