Lava Dome: Difference between revisions
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{{distinguish|Volcano Dome}} | {{distinguish|Volcano Dome}} | ||
{{world infobox | {{world infobox | ||
|image=[[File:MvsDK2 Lava Dome.png|256px]] | |image=[[File:MvsDK2 Lava Dome.png|256px]] | ||
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' | |game=''[[Mario vs. Donkey Kong 2: March of the Minis]]'' | ||
|before=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|<<]] | |before=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|<<]] | ||
|after=[[Toadstool Castle|>>]] | |after=[[Toadstool Castle|>>]] | ||
}} | }} | ||
'''Lava Dome''' is the fifth floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the [[Bowser's Castle]] theme from ''[[Super Mario Bros.]]''; additionally, this floor bears a significant resemblance to worlds concerning [[Bowser]] found in various other [[Super Mario (franchise)|''Super Mario'']] games. | |||
This floor features fire-based obstacles such as [[lava]], [[Lava Geyser#Mario vs. Donkey Kong 2: March of the Minis|Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[Spyguy]]s are introduced on this floor, while [[Circus Kong]]s, [[Crash Kong]]s, and [[Cool Kong]]s return from previous floors. This floor also introduces [[Wall Jump Bar]]s, [[Fire Block (Mario vs. Donkey Kong 2: March of the Minis)|Fire Block]]s, and [[log]]s, which can be burned to access new areas. | |||
This floor features fire-based obstacles such as [[lava]], [[Lava Fountain]]s, [[Lava Bubble|Podoboo]]s, and [[Fire Bar]]s. [[ | |||
Upon completing [[Boss Game 5]], the Lava Dome construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 5, Donkey Kong flees to [[Toadstool Castle]]. | |||
==Levels== | ==Levels== | ||
{| style="text-align: center; | {|cellspacing=0 border=2 cellpadding=3 style="text-align:center;" | ||
|-style="background: # | |-style="background:#d74138;" | ||
!width=" | !width="7%"|Level | ||
!width="1%"|Preview | !width="1%"|Preview | ||
!width=" | !width="3%"|Mini count | ||
!width="7%"|Color Blocks | |||
!width="25%"|Description | |||
!width="10%"|Enemies and obstacles encountered | !width="10%"|Enemies and obstacles encountered | ||
|- | |- | ||
|[[Room 5-1]] | |[[Room 5-1]] | ||
|[[File: | |[[File:MvDK2 Room 5-1.png]] | ||
|This level introduces | |3 | ||
| | |None | ||
|This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an [[Lift|elevator]]. The Mini Marios must avoid the Fire Bars to collect the [[Mini Mario Card]], as well as while entering the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]. | |||
|Spyguys, Fire Bars, lava | |||
|- | |- | ||
|[[Room 5-2]] | |[[Room 5-2]] | ||
|[[File: | |[[File:MvDK2 Room 5-2.png]] | ||
|This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features | |4 | ||
|None | |||
|This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, [[Warp Pipe]]s, and two Fire Bars. | |||
|Fire Bars, lava | |Fire Bars, lava | ||
|- | |- | ||
|[[Room 5-3]] | |[[Room 5-3]] | ||
|[[File: | |[[File:MvDK2 Room 5-3.png]] | ||
|This level introduces Podoboos and | |4 | ||
|None | |||
|This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform [[Wall Jump]]s. This level also features a [[Gold Mini Mario]] and several [[Yellow Spring|Yellow]] and [[Blue Spring]]s. | |||
|Podoboos, lava | |Podoboos, lava | ||
|- | |- | ||
|[[Room 5-4]] | |[[Room 5-4]] | ||
|[[File: | |[[File:MvDK2 Room 5-4.png]] | ||
|This level features | |3 | ||
| | |None | ||
|This level features Spyguys and [[Swing Bar]]s, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring. | |||
|Spyguys, lava | |||
|- | |- | ||
|[[Room 5-5]] | |[[Room 5-5]] | ||
|[[File: | |[[File:MvDK2 Room 5-5.png]] | ||
|This level introduces Fire Blocks and | |3 | ||
|Fire Blocks | |||
|This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas. | |||
|Lava | |Lava | ||
|- | |- | ||
|[[Room 5-6]] | |[[Room 5-6]] | ||
|[[File: | |[[File:MvDK2 Room 5-6.png]] | ||
|This level features | |3 | ||
|None | |||
|This level features Wall Jump Bars, a rising Lava Fountain, [[girder]]s, two small Warp Pipes, and a Blue Spring. | |||
|Crash Kongs, Podoboo | |Crash Kongs, Podoboo | ||
|- | |- | ||
|[[Room 5-7]] | |[[Room 5-7]] | ||
|[[File: | |[[File:MvDK2 Room 5-7.png]] | ||
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be | |3 | ||
| | |None | ||
|This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above. | |||
|Spyguys, Podoboos | |||
|- | |- | ||
|[[Room 5-8]] | |[[Room 5-8]] | ||
|[[File: | |[[File:MvDK2 Room 5-8.png]] | ||
|This level features several Fire Blocks and | |4 | ||
|Fire Blocks | |||
|This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong. | |||
|Crash Kong, Circus Kong | |Crash Kong, Circus Kong | ||
|- | |- | ||
|[[Room 5-9]] | |[[Room 5-9]] | ||
|[[File: | |[[File:MvDK2 Room 5-9.png]] | ||
|This level features four Cool Kongs on girders, two erupting Lava Fountains, | |3 | ||
|None | |||
|This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and [[conveyor belt]]s. | |||
|Cool Kong, [[Spike Trap|Spike]]s | |Cool Kong, [[Spike Trap|Spike]]s | ||
|- | |- | ||
|[[ | |[[Boss Game 5]] | ||
|[[File: | |[[File:MvDK2 Room 5-DK.png]] | ||
|9 to 30 | |||
|None | |||
|The fifth battle against Donkey Kong. | |The fifth battle against Donkey Kong. | ||
|Donkey Kong, fireballs, Fire Bars | |Donkey Kong, fireballs, Fire Bars | ||
Line 79: | Line 95: | ||
<gallery> | <gallery> | ||
EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome | EnteringLavaDome.png|Mario, Donkey Kong, and the Mini Marios enter Lava Dome | ||
Swing Bar.PNG|A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7 | |||
Lava Dome 9.png|A Mini Mario hanging from a [[Cool Kong]] in Room 5-9 | |||
ShyGuySmashLavaDome.png|Shy Guy Smash! | ShyGuySmashLavaDome.png|[[Shy Guy Smash!]] | ||
MvDK2 Room 5-DK Intro.png|Intro screen shown before Boss Game 5 | |||
MvDK2 Room 5-DK Intro (No Text).png|Intro screen shown before Boss Game 5 (no text) | |||
MvDK2 Room 5-DK Victory.png|Victory screen shown after completing Boss Game 5 | |||
MvDK2 Room 5-DK Victory (No Text).png|Victory screen shown after completing Boss Game 5 (no text) | |||
LavaDomeKitUnlocked.png|Unlocking the Lava Dome construction kit for the Construction Zone | LavaDomeKitUnlocked.png|Unlocking the Lava Dome construction kit for the Construction Zone | ||
</gallery> | </gallery> | ||
Line 92: | Line 110: | ||
|JapR=Maguma Keibu | |JapR=Maguma Keibu | ||
|JapM=Magma Cave | |JapM=Magma Cave | ||
|Ita=Monte | |Ita=Monte lava | ||
|ItaM= | |ItaM=Mount lava | ||
|Spa=Lavalandia | |Spa=Lavalandia | ||
|SpaM=Lavaland | |SpaM=Lavaland | ||
}} | }} | ||
{{MVDKMOTM}} | {{MVDKMOTM}} | ||
{{MVDKMOTM levels}} | {{MVDKMOTM levels}} |
Latest revision as of 17:24, January 7, 2024
- Not to be confused with Volcano Dome.
Lava Dome | |
---|---|
Game | Mario vs. Donkey Kong 2: March of the Minis |
<< List of worlds >> |
Lava Dome is the fifth floor in Mario vs. Donkey Kong 2: March of the Minis. Volcanoes and a smoke-filled night sky can be seen in the background. The music tracks played on this floor are arrangements of the Bowser's Castle theme from Super Mario Bros.; additionally, this floor bears a significant resemblance to worlds concerning Bowser found in various other Super Mario games.
This floor features fire-based obstacles such as lava, Lava Fountains, Podoboos, and Fire Bars. Spyguys are introduced on this floor, while Circus Kongs, Crash Kongs, and Cool Kongs return from previous floors. This floor also introduces Wall Jump Bars, Fire Blocks, and logs, which can be burned to access new areas.
Upon completing Boss Game 5, the Lava Dome construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 5, Donkey Kong flees to Toadstool Castle.
Levels[edit]
Level | Preview | Mini count | Color Blocks | Description | Enemies and obstacles encountered |
---|---|---|---|---|---|
Room 5-1 | 3 | None | This level introduces Spyguys and Lava Fountains, as well as two Fire Bars on either side of an elevator. The Mini Marios must avoid the Fire Bars to collect the Mini Mario Card, as well as while entering the Goal Door. | Spyguys, Fire Bars, lava | |
Room 5-2 | 4 | None | This level introduces two Lava Fountains that stop to erupt at certain points. When a Lava Fountain erupts, it creates a lava pillar that causes its platform to rise. This level also features cracked blocks, Warp Pipes, and two Fire Bars. | Fire Bars, lava | |
Room 5-3 | 4 | None | This level introduces Podoboos and Wall Jump Bars, from which Mini Marios can perform Wall Jumps. This level also features a Gold Mini Mario and several Yellow and Blue Springs. | Podoboos, lava | |
Room 5-4 | 3 | None | This level features Spyguys and Swing Bars, which Mini Marios can grab onto and move along. It also features a Warp Pipe, an elevator, two Yellow Springs, and one Blue Spring. | Spyguys, lava | |
Room 5-5 | 3 | Fire Blocks | This level introduces Fire Blocks and logs. After picking up Fire Blocks, logs can be burned and destroyed, opening previously inaccessible areas. | Lava | |
Room 5-6 | 3 | None | This level features Wall Jump Bars, a rising Lava Fountain, girders, two small Warp Pipes, and a Blue Spring. | Crash Kongs, Podoboo | |
Room 5-7 | 3 | None | This level features Swing Bars, two Fire Bars, five Blue Springs, and a Gold Mini Mario. While a Mini Mario is on the highest Swing Bar, it can be burned and destroyed by a Spyguy's jet flame. The lowest Swing Bar has a handle on the right, which the Mini Marios can use to jump to the girders above. | Spyguys, Podoboos | |
Room 5-8 | 4 | Fire Blocks | This level features several Fire Blocks and logs, as well as cracked blocks, which can be broken by either a Mini Mario or a Crash Kong. | Crash Kong, Circus Kong | |
Room 5-9 | 3 | None | This level features four Cool Kongs on girders, two erupting Lava Fountains, Wall Jump Bars, and conveyor belts. | Cool Kong, Spikes | |
Boss Game 5 | 9 to 30 | None | The fifth battle against Donkey Kong. | Donkey Kong, fireballs, Fire Bars |
Gallery[edit]
A Mini Mario hanging from a Cool Kong in Room 5-9
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マグマケイブ[?] Maguma Keibu |
Magma Cave | |
Italian | Monte lava[?] | Mount lava | |
Spanish | Lavalandia[?] | Lavaland |