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'''Wario Stadium''' is the first race course of the [[Star Cup]] in ''[[Mario Kart 64]]'', as well as the second longest race in the game (only behind [[N64 Rainbow Road|Rainbow Road]]). According to the manual, [[Wario]] himself designed and built this track. Wario Stadium shares its music with [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Mario Raceway|Mario Raceway]] and [[N64 Royal Raceway|Royal Raceway]].
'''Wario Stadium''' is the first race course of the [[Star Cup]] in ''[[Mario Kart 64]]''. It is the second longest race in the game (only behind [[N64 Rainbow Road|Rainbow Road]]), measuring at 1591m. According to the manual, [[Wario]] himself designed and built this track, making it his home track in the game. Wario Stadium shares its music with [[N64 Luigi Raceway|Luigi Raceway]], [[N64 Mario Raceway|Mario Raceway]] and [[N64 Royal Raceway|Royal Raceway]]. It is the first Wario-themed course in the ''[[Mario Kart (series)|Mario Kart]]'' series.
 
Wario Stadium is the only track from ''Mario Kart 64'' that has yet to reappear as a [[classic course]] in a future ''Mario Kart'' game.


==Course layout==
==Course layout==
The track contains several sharp turns and a series of hills and bumps. Wario Stadium is the only track in the series to include a jump which, if failed to clear, will set the player back a good quarter of the track; the jump on [[SNES Mario Circuit 2|Mario Circuit 2]] sets the player back only a fifth of the track. In later ''Mario Kart'' titles, failing to make these kinds of jumps will have [[Lakitu]] bring the player back to the start of the jump.
The course takes place on a dirt track amid a huge stadium filled with spectators. The walls of the stadium are a bright blue and are covered with many Wario faces. The track itself is composed of straightaways, 90° turns, and 180° U-turns. Racers begin next to the stadium wall and first follow it counterclockwise about halfway around; this involves three straightaways with two gradual left turns in between. The first straightaway contains four consecutive small hills, while the second contains one much larger hill followed by the first set of [[Item Box]]es. After this section, racers make a left turn immediately followed by a right turn and a U-turn to the left; in the middle of the U-turn is another item set. Racers then briefly drive straight over two small hills and take a left turn. Here racers briefly drive straight again before turning right and following the first part of the track, but in the opposite direction. Between the two subsequent gradual right turns is two huge hills, and along the second gradual right turn is another item set. Along the turn the track also greatly widens, and racers encounter many small hills; unlike the other hills on the track that span its entire width, the ones here are very narrow. Once racers pass the starting line from before, they take a U-turn to the right and the track narrows again. Racers briefly drive straight as they go off three hills of varying size. They then take a left U-turn and reach a very long straightaway.
===Shortcuts===
 
This straightaway cuts through the very center of the stadium and persists until racers reach the stadium wall on the other side. It first contains six consecutive small hills, but then the track briefly dips down a fair bit and racers encounter another item set at its lowest point. Once at the stadium wall again, racers turn right and start following the wall clockwise. Along the ensuing gradual right turn, there is another item set, and after the turn there is another, much sharper right turn. Here racers drive straight and the road curves upward, culminating in a jump that racers must make over the very long straightaway they were previously on. If racers fail the jump and fall onto the track below, they will not be picked up by [[Lakitu (Mario Kart referee)|Lakitu]], meaning they lose some progress and need to turn right to get back on track. The [[Lightning]] item is especially powerful here since racers are too slow to clear the jump while affected by it. Upon landing from the jump, there is another brief straight followed by a right turn and then another, more gradual right turn; along the first right turn is the last item set. Afterwards, racers take a very sharp left U-turn and reach the stadium wall once more. They take once last gradual left turn, continuing to follow the wall counterclockwise until they reach the finish line.
 
==Glitches==
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.


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==Gallery==
==Gallery==
<gallery widths=150px>
<gallery widths=150px>
MK64 Wario Stadium Icon.png|The icon from the menu
MK64 Wario Stadium art.jpg|Artwork
MK64 icon Wario Stadium.png|The icon from the menu
MK64 Wario Stadium Icon.png|The icon from the official ''Mario Kart 64'' website
MK64 Wario Stadium website map.png|An overview of the map from the official ''Mario Kart 64'' website
Mk64wariostadium1.png|The bumps found on the track
Mk64wariostadium1.png|The bumps found on the track
Mk64wariostadium2.png|The big jump
Mk64wariostadium2.png|The big jump
Mk64wariostadium3.png|Wario, in his stadium
Mk64wariostadium3.png|Wario, in his stadium
MK64 Wario Stadium website map.png|An overview of the map from the official ''Mario Kart 64'' website
</gallery>
</gallery>


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==Trivia==
==Trivia==
*In the ''[[Nintendo Power]]'' Player's Guide for ''Mario Kart 64'', the best staff time listed is 22 seconds, the fastest staff time on any track in the series.<ref>Owsen, Dan et al. 1997. ''Mario Kart 64 Nintendo Player's Guide'', page 95.</ref>
*In the ''[[Nintendo Power]]'' Player's Guide for ''Mario Kart 64'', the best staff time listed is 22 seconds, the fastest staff time on any track in the series.<ref>Owsen, Dan et al. 1997. ''Mario Kart 64 Nintendo Player's Guide'', page 95.</ref>
*As of ''[[Mario Kart Tour]]'' and the [[Mario Kart 8 Deluxe – Booster Course Pass|''Mario Kart 8 Deluxe'' – Booster Course Pass]], Wario Stadium is the only track from ''Mario Kart 64'' that has yet to return as a [[classic course]].


==References==
==References==

Latest revision as of 16:48, April 14, 2024

This article is about the race course from Mario Kart 64. For the race course from Mario Kart DS and classic course in Mario Kart 8, see DS Wario Stadium.
Wario Stadium
Wario Stadium from Mario Kart 64.
Information
Appears in Mario Kart 64 (1996)
Cup(s) Star Cup
Distance 1591 m
Music sample
Course map
An aerial view of Wario Stadium.
Mini map of Wario Stadium from Mario Kart 64

Wario Stadium is the first race course of the Star Cup in Mario Kart 64. It is the second longest race in the game (only behind Rainbow Road), measuring at 1591m. According to the manual, Wario himself designed and built this track, making it his home track in the game. Wario Stadium shares its music with Luigi Raceway, Mario Raceway and Royal Raceway. It is the first Wario-themed course in the Mario Kart series.

Wario Stadium is the only track from Mario Kart 64 that has yet to reappear as a classic course in a future Mario Kart game.

Course layout[edit]

The course takes place on a dirt track amid a huge stadium filled with spectators. The walls of the stadium are a bright blue and are covered with many Wario faces. The track itself is composed of straightaways, 90° turns, and 180° U-turns. Racers begin next to the stadium wall and first follow it counterclockwise about halfway around; this involves three straightaways with two gradual left turns in between. The first straightaway contains four consecutive small hills, while the second contains one much larger hill followed by the first set of Item Boxes. After this section, racers make a left turn immediately followed by a right turn and a U-turn to the left; in the middle of the U-turn is another item set. Racers then briefly drive straight over two small hills and take a left turn. Here racers briefly drive straight again before turning right and following the first part of the track, but in the opposite direction. Between the two subsequent gradual right turns is two huge hills, and along the second gradual right turn is another item set. Along the turn the track also greatly widens, and racers encounter many small hills; unlike the other hills on the track that span its entire width, the ones here are very narrow. Once racers pass the starting line from before, they take a U-turn to the right and the track narrows again. Racers briefly drive straight as they go off three hills of varying size. They then take a left U-turn and reach a very long straightaway.

This straightaway cuts through the very center of the stadium and persists until racers reach the stadium wall on the other side. It first contains six consecutive small hills, but then the track briefly dips down a fair bit and racers encounter another item set at its lowest point. Once at the stadium wall again, racers turn right and start following the wall clockwise. Along the ensuing gradual right turn, there is another item set, and after the turn there is another, much sharper right turn. Here racers drive straight and the road curves upward, culminating in a jump that racers must make over the very long straightaway they were previously on. If racers fail the jump and fall onto the track below, they will not be picked up by Lakitu, meaning they lose some progress and need to turn right to get back on track. The Lightning item is especially powerful here since racers are too slow to clear the jump while affected by it. Upon landing from the jump, there is another brief straight followed by a right turn and then another, more gradual right turn; along the first right turn is the last item set. Afterwards, racers take a very sharp left U-turn and reach the stadium wall once more. They take once last gradual left turn, continuing to follow the wall counterclockwise until they reach the finish line.

Glitches[edit]

A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.

Profiles[edit]

Mario Kart 64[edit]

  • Instruction manual bio: That rascal Wario was in charge of the design and construction of this course. A fan of motocross races, he brought in major amounts of sand to fill this huge stadium in an attempt to build a course more suitable to bikes than Karts. Each lap's distance is extremely long, making it difficult to stay concentrated on the race.
  • Website bio: One of the longest tracks in the game, Wario Stadium will test your endurance and concentration.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ワリオスタジアム[?]
Wario Sutajiamu
Wario Stadium
Chinese 瓦力欧竞技场[?]
Wǎlìōu Jìngjìchǎng
Wario Arena

Trivia[edit]

  • In the Nintendo Power Player's Guide for Mario Kart 64, the best staff time listed is 22 seconds, the fastest staff time on any track in the series.[1]

References[edit]

  1. ^ Owsen, Dan et al. 1997. Mario Kart 64 Nintendo Player's Guide, page 95.