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{{item infobox
{{item infobox
|image={{tabber|title1=Super NES|content1=[[File:Hook DKC2 SNES sprite.png]]<br>Hook sprite in ''Donkey Kong Country 2: Diddy's Kong Quest''|title2=''Donkey Kong Land 2''|content2=[[File:Hook DKL2 sprite.png]]<br>''Donkey Kong Land 2'' sprite}}
|image=[[File:Hook DKC2 SNES sprite.png]]<br>Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List of games by date#1995|1995]])
|latest_appearance=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' ([[Game Boy Advance]]) ([[List of games by date#2004|2004]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|effect=Used as floating supports for [[Diddy Kong]] and [[Dixie Kong]]
|effect=Climbable support used to reach other areas
}}
}}
[[File:Gangplank Galley DKC2 shot 2.png|thumb|left|256px|Diddy jumping toward a hook in Gangplank Galley in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
'''Hooks'''<ref>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine Player's Guide''|publisher=[[Nintendo|Nintendo of America]]|date=2002|page=48, 49}}</ref>  are objects in the [[Super Mario (franchise)|''Super Mario'' franchise]]. They are environmental fixtures always positioned downward in select shipyard areas. The player character can [[jump]] from and cling to a hook, enabling them to cross [[pit]]s and reach higher places.
'''Hooks''' are an object which first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are floating metal hooks always positioned downward. [[Diddy Kong]] and [[Dixie Kong]] use them to reach higher areas and cross gaps. Whenever the [[Kong]]s jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either jump from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the [[Animal Friend]]s can grab on to a hook. Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a [[Banana Coin]] or a [[Red Balloon]], or even to enter a [[Bonus Barrel]]. Some of the hooks are invisible at first, but can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of [[banana]]s.


For regular levels, hooks first appear in [[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]], where the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start, and the level's [[Bonus Level]] even involves Diddy and Dixie having to jump from several hooks to reach the [[Kremkoin]]. In certain levels, hooks appear the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an [[End of Level Target]] with enough force to win one of its prizes. During the first half of [[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]], hooks are an alternative way for Diddy and Dixie to progress further into the level rather than by using [[Rattly]]'s [[super move|Superjump]] ability.
==History==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
Hooks first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. [[Diddy Kong]] and [[Dixie Kong]] use them to reach higher areas and cross gaps. Whenever the [[Kong]]s jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either [[jump]] from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the [[Animal Friend]]s can grab on to a hook. Diddy or Dixie can use [[team up]] to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a [[Banana Coin]] and a [[Red Balloon]], or even to enter a [[Bonus Barrel]]. Some of the hooks are invisible at first, but they can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of [[banana]]s.


Hooks prominently appear in the [[Crocodile Cauldron]] boss level, [[Kleever's Kiln]]. During the first portion, whenever Diddy or Dixie throw a [[Cannonball|kannonball]] at [[Kleever]], a trail of hooks fall from the sky and remain in place above the lava pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back the lava when Kleever takes damage, but only once he has been defeated.
For regular [[level]]s, hooks first appear in [[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]], where the first hooks are used to collect the [[DK Coin|Video Game Hero Coin]] at the start, and the level's [[bonus room|Bonus Level]] even involves Diddy and Dixie having to jump from several hooks to reach the [[Kremkoin]]. In certain levels, hooks appear at the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an [[End of Level Target]] with enough force to win one of its prizes. During the first half of [[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]], hooks are an alternative way for Diddy and Dixie to progress farther into the level rather than by using [[Rattly]]'s [[super move|Superjump]] ability.


Hooks return in ''[[Donkey Kong Land 2]]'', functioning identically as in ''Donkey Kong Country 2: Diddy's Kong Quest''. However, they are less common, and the invisible ones do not return. Since the team up move was removed, it can no longer be used to reach a hook.
Hooks prominently appear in the [[Crocodile Cauldron]] boss level, [[Kleever's Kiln]]. During the first portion, whenever Diddy or Dixie throws a [[Cannonball|kannonball]] at [[Kleever]], a trail of hooks falls from the sky and remains in place above the [[lava]] pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back into the lava when Kleever takes damage but only once he has been defeated.
 
===''Donkey Kong Land 2''===
Hooks return in ''[[Donkey Kong Land 2]]'', having an identical function as in ''Donkey Kong Country 2: Diddy's Kong Quest''. However, they are less common, and the invisible ones do not return. Since the team up move was removed, it can no longer be used to reach a hook.
 
===''Super Mario Sunshine''===
In ''[[Super Mario Sunshine]]'', hooks only appear in [[Ricco Harbor]]. In this game, the curved metal piece is at the base of an unmoving, red-and-white [[pole]]. This is the part that [[Mario]] directly clings to, rather than the hook itself. Most hooks are fastened to scaffolding that shift them back and forth, often over bodies of water. This allows Mario to reach distant areas. There is a brief pause before resuming. Hooks only appear in [[Mission|episodes]] following "[[Gooper Blooper Breaks Out]]" and are most potentially useful during "[[The Caged Shine Sprite]]", in which the [[Shine Sprite]] is held high above the Ricco Harbor and necessitates using the unique objects of the shipyard to reach.
 
They are comparable to the moving poles from [[Dire, Dire Docks]] in ''[[Super Mario 64]]''.
 
==Gallery==
<gallery>
Gangplank Galley DKC2 shot 2.png|Screenshot from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
Hook DKL2 sprite.png|Sprite form ''[[Donkey Kong Land 2]]''
SMS Screenshot Hook.png|Screenshot from ''[[Super Mario Sunshine]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=フック
|Jap=フック<ref>{{cite|author=Sakai, Kazuya (Ambit); kikai; Sao, Akinori; Fukuda, Junko; Takayama, Kunio; Nakahara, Ko|title="Super Mario Sunshine."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|publisher=[[Shogakukan]]|language=Japanese|date=2015|page=105}}</ref>
|JapR=Fukku
|JapR=Fukku
|JapM=Hook
|JapM=Hook
}}
}}
==References==
<references/>
{{DKC2}}
{{DKC2}}
{{DKL2}}
{{DKL2}}
{{Super Mario Sunshine}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Donkey Kong Land 2 objects]]
[[Category:Super Mario Sunshine objects]]

Latest revision as of 20:59, June 22, 2024

Hook
Sprite of a hook from Donkey Kong Country 2: Diddy's Kong Quest
Sprite from Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Super Mario 3D All-Stars (2020)
Effect Climbable support used to reach other areas

Hooks[1] are objects in the Super Mario franchise. They are environmental fixtures always positioned downward in select shipyard areas. The player character can jump from and cling to a hook, enabling them to cross pits and reach higher places.

History[edit]

Donkey Kong Country 2: Diddy's Kong Quest[edit]

Hooks first appear in Donkey Kong Country 2: Diddy's Kong Quest. Diddy Kong and Dixie Kong use them to reach higher areas and cross gaps. Whenever the Kongs jump at a hook, they hang from it automatically: Diddy hangs from his tail, and Dixie hangs from her ponytail. To get off a hook, the Kongs have to either jump from it or drop right below it. Hooks often appear in groups, requiring several of them to be jumped from. The Kongs cannot grab on to a hook while they are carrying an object, and none of the Animal Friends can grab on to a hook. Diddy or Dixie can use team up to throw the other Kong on a hook as a way for both to hang from it automatically. Hooks are often used to reach collectible items, such as a Banana Coin and a Red Balloon, or even to enter a Bonus Barrel. Some of the hooks are invisible at first, but they can be made visible by touching them. Some of the invisible hooks' locations are hinted at by a trail of bananas.

For regular levels, hooks first appear in Gangplank Galley, where the first hooks are used to collect the Video Game Hero Coin at the start, and the level's Bonus Level even involves Diddy and Dixie having to jump from several hooks to reach the Kremkoin. In certain levels, hooks appear at the end of Gangplank Galley and some other levels, where jumping from them is the only way the Kongs can land on an End of Level Target with enough force to win one of its prizes. During the first half of Topsail Trouble, hooks are an alternative way for Diddy and Dixie to progress farther into the level rather than by using Rattly's Superjump ability.

Hooks prominently appear in the Crocodile Cauldron boss level, Kleever's Kiln. During the first portion, whenever Diddy or Dixie throws a kannonball at Kleever, a trail of hooks falls from the sky and remains in place above the lava pit. When the other side of the arena is reached, the hooks drop into the lava. Later, during the second part of the battle, several more hooks appear above the pit of lava. They are especially used for Diddy and Dixie to avoid Kleever's swinging attacks. Unlike before, these hooks do not fall back into the lava when Kleever takes damage but only once he has been defeated.

Donkey Kong Land 2[edit]

Hooks return in Donkey Kong Land 2, having an identical function as in Donkey Kong Country 2: Diddy's Kong Quest. However, they are less common, and the invisible ones do not return. Since the team up move was removed, it can no longer be used to reach a hook.

Super Mario Sunshine[edit]

In Super Mario Sunshine, hooks only appear in Ricco Harbor. In this game, the curved metal piece is at the base of an unmoving, red-and-white pole. This is the part that Mario directly clings to, rather than the hook itself. Most hooks are fastened to scaffolding that shift them back and forth, often over bodies of water. This allows Mario to reach distant areas. There is a brief pause before resuming. Hooks only appear in episodes following "Gooper Blooper Breaks Out" and are most potentially useful during "The Caged Shine Sprite", in which the Shine Sprite is held high above the Ricco Harbor and necessitates using the unique objects of the shipyard to reach.

They are comparable to the moving poles from Dire, Dire Docks in Super Mario 64.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese フック[2]
Fukku
Hook

References[edit]

  1. ^ Averill, Alan; Villarreal, Jennifer (2002). Super Mario Sunshine Player's Guide. Nintendo of America. Page 48, 49.
  2. ^ Sakai, Kazuya (Ambit); kikai; Sao, Akinori; Fukuda, Junko; Takayama, Kunio; Nakahara, Ko (2015). "Super Mario Sunshine."『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Shogakukan (Japanese). Page 105.