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|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Super Smash Bros. Ultimate]]'' ([[List of games by date#2018|2018]])
}}
}}
"'''Bonus Room Blitz''',"<ref>''[[DK Jamz]]''</ref> also known as "'''BONUS LEVEL''',"<ref>''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''</ref> is a recurring theme composed by [[David Wise]] that has been used across many games in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The composition was first used in ''[[Donkey Kong Country]]'' as the theme of [[bonus room]]s.
"'''Bonus Room Blitz''',"<ref>''[[DK Jamz]]''</ref> also known as "'''BONUS LEVEL''',"<ref>''[[Super Donkey Kong Game Music CD Jungle Fantasy]]''</ref> is a recurring theme composed by [[David Wise]] that has been used across several games in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. The composition was first used in ''[[Donkey Kong Country]]'' as the theme of [[bonus room]]s.
 
==Reuses==
*''[[Super Smash Bros. Brawl]]'': A medley of "[[Simian Segue]]" and "Bonus Room Blitz" appears in this game, titled after their Japanese soundtrack names, "The Map Page / Bonus Level." It plays on the [[Rumble Falls (stage)|Rumble Falls]] stage.
*''[[Super Smash Bros. Ultimate]]'': The "The Map Page / Bonus Level" medley returns in this game, where it can be played on any ''Donkey Kong''-series stage, Battlefield, and Final Destination. It is also used on the DK Island map in the World of Light, which is a recreation of [[Kongo Jungle]] from ''Donkey Kong Country''.


==Arrangements==
==Arrangements==
===''Donkey Kong Country'' series===
===''Donkey Kong Country'' series===
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
The title theme for ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', titled "'''Dixie Beat'''," incorporates an arrangement of "Bonus Room Blitz" after the monkey sounds with a beat at the start.
The title theme for ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', titled "'''Dixie Beat'''," incorporates an arrangement of "Bonus Room Blitz" after the monkey sounds and the "[[DK Island Swing]]" opening drum beat at the start.
{{media table
{{media table
|file1=DKC3 OST Dixie Beat.oga
|file1=DKC3 OST Dixie Beat.oga
Line 17: Line 21:


====''Donkey Kong Country'' remakes====
====''Donkey Kong Country'' remakes====
Both the [[Donkey Kong Country (Game Boy Color)|Game Boy Color version]] and the [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance version]] of ''[[Donkey Kong Country]]'' each have their own variation of "Bonus Room Blitz"; the former has a version of the theme that was originally used in ''[[Donkey Kong Land]]''.
Both the [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Game Boy Advance]] versions of ''[[Donkey Kong Country]]'' have their own variation of "Bonus Room Blitz"; the former has a version of the theme that was originally used in ''[[Donkey Kong Land]]''.


====''Donkey Kong Country Returns''====
====''Donkey Kong Country Returns''====
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{{media table
{{media table
|file1=DKL3 OST Title.oga
|file1=DKL3 OST Title.oga
|title1=Dixie Beat
|title1={{conjectural|Dixie Beat}}
}}
}}


===''Mario vs. Donkey Kong'' series===
===''Mini Mario & Friends: amiibo Challenge''===
====''Mini Mario & Friends: amiibo Challenge''====
Various arrangements of "Bonus Room Blitz" are heard throughout [[Mine Cart Cove]] of ''[[Mini Mario & Friends: amiibo Challenge]]''.
Two arrangements of "Bonus Room Blitz" are heard throughout [[Mine Cart Cove]] of ''[[Mini Mario & Friends: amiibo Challenge]]''.
{{media table
{{media table
|file1=MM&FaC MineCartCoveA.oga
|file1=MM&FaC MineCartCoveA.oga
Line 44: Line 47:
|file2=MM&FaC MineCartCoveB.oga
|file2=MM&FaC MineCartCoveB.oga
|title2=Second music
|title2=Second music
|file3=MM&FaC MineCartCoveIntro.oga
|title3=Preview
|file4=MM&FaC MineCartCoveLose.oga
|title4=Losing
|file5=MM&FaC MineCartCoveWin.oga
|title5=Winning
}}
}}
===''Mario + Rabbids Kingdom Battle''===
===''Mario + Rabbids Kingdom Battle''===
In the [[Donkey Kong Adventure]] DLC campaign for ''[[Mario + Rabbids Kingdom Battle]]'', an arrangement for "Bonus Room Blitz" called "'''Jungle Jabber'''," plays during timed bonus room challenges, which often involve pressing switches and pushing barrels in Mine Carts to reach the end and get a Weapon from a [[treasure chest]]. These bonus rooms are accessed by entering a golden Barrel Cannon, which in turn can be accessed after a specific gate puzzle is cleared for a second time in the overworld map, at the end of each world (except for the [[Dungeon (world)|Dungeon]]); clearing it the first time unlocks the gate to the next world.
In the [[Donkey Kong Adventure]] DLC campaign for ''[[Mario + Rabbids Kingdom Battle]]'', an arrangement for "Bonus Room Blitz" called "'''Jungle Jabber'''" plays during timed bonus room challenges, which often involve pressing switches and pushing barrels in Mine Carts to reach the end and obtain a weapon from a [[treasure chest]]. These bonus rooms are accessed by entering a golden Barrel Cannon, which in turn can be accessed after a specific gate puzzle is cleared for a second time in the overworld map, at the end of each world (except for the [[Dungeon (world)|Dungeon]]); clearing it the first time unlocks the gate to the next world.


After the music gate puzzle was cleared for the second time in the [[Reef]], the organ pipes would also play "Bonus Room Blitz" in [[Rabbid]] noises. When the puzzle was cleared the first time, the organ would previously play "[[Opening (Donkey Kong)|Opening]]" from ''[[Donkey Kong (game)|Donkey Kong]]''.
After the music gate puzzle is cleared for the second time in the [[Reef]], the organ pipes would also play "Bonus Room Blitz" in [[Rabbid]] noises. When the puzzle is cleared the first time, the organ would play "[[Opening (Donkey Kong)|Opening]]" from ''[[Donkey Kong (game)|Donkey Kong]]''.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
''[[Super Smash Bros. Ultimate]]'' features a new arrangement for '''The Map Page / Bonus Level''', a medley of "[[Simian Segue]]" and "Bonus Room Blitz" that uses the respective tracks' Japanese names. The "Bonus Room Blitz" portion specifically has also been used for [[Diddy Kong]]'s fighter showcase video on the official website. A medley of these two themes' original versions had previously been used under the same name in ''[[Super Smash Bros. Brawl]]'', which also returns in this game.
''[[Super Smash Bros. Ultimate]]'' features a big-band arrangement of "[[Simian Segue]]" and "Bonus Room Blitz," again titled after the two themes' Japanese names, "The Map Page / Bonus Level." It can be played on any ''Donkey Kong''-series stage, Battlefield, and Final Destination. It was also featured in the "Items" section of the August 2018 ''Super Smash Bros. Ultimate'' Direct, while the "Bonus Room Blitz" portion specifically was used for [[Diddy Kong]]'s fighter showcase video.
 
The medley was arranged by {{wp|PlatinumGames}} composer Hiroshi Yamaguchi, with fellow composer Naofumi Harada performing on guitar. Yamaguchi chose to arrange these tracks not only because of his memories of playing ''Donkey Kong Country'' with his sister when he was in junior high school, but also to attempt a new genre of music that he would not normally be able to work on at PlatinumGames.<ref>(December 21, 2018). [https://www.platinumgames.com/official-blog/article/10085 Let's Dance! The Music of PlatinumGames in Super Smash Bros. Ultimate]. ''PlatinumGames''. Retrieved September 25, 2024.</ref>


===''Conker's Pocket Tales''===
===Other arrangements===
====''Conker's Pocket Tales''====
"Bonus Room Blitz," based on the title theme of ''Donkey Kong Land III'', can be heard during [[Conker]]'s idle animation while playing his [[Game Boy]] in ''[[nwiki:Conker's Pocket Tales|Conker's Pocket Tales]]''.
"Bonus Room Blitz," based on the title theme of ''Donkey Kong Land III'', can be heard during [[Conker]]'s idle animation while playing his [[Game Boy]] in ''[[nwiki:Conker's Pocket Tales|Conker's Pocket Tales]]''.



Latest revision as of 06:46, September 27, 2024

"Bonus Room Blitz"
Composed by:
David Wise
First appearance Donkey Kong Country (1994)
Latest appearance Super Smash Bros. Ultimate (2018)

"Bonus Room Blitz,"[1] also known as "BONUS LEVEL,"[2] is a recurring theme composed by David Wise that has been used across several games in the Donkey Kong franchise. The composition was first used in Donkey Kong Country as the theme of bonus rooms.

Reuses[edit]

  • Super Smash Bros. Brawl: A medley of "Simian Segue" and "Bonus Room Blitz" appears in this game, titled after their Japanese soundtrack names, "The Map Page / Bonus Level." It plays on the Rumble Falls stage.
  • Super Smash Bros. Ultimate: The "The Map Page / Bonus Level" medley returns in this game, where it can be played on any Donkey Kong-series stage, Battlefield, and Final Destination. It is also used on the DK Island map in the World of Light, which is a recreation of Kongo Jungle from Donkey Kong Country.

Arrangements[edit]

Donkey Kong Country series[edit]

Donkey Kong Country 3: Dixie Kong's Double Trouble![edit]

The title theme for Donkey Kong Country 3: Dixie Kong's Double Trouble!, titled "Dixie Beat," incorporates an arrangement of "Bonus Room Blitz" after the monkey sounds and the "DK Island Swing" opening drum beat at the start.

Help:MediaHaving trouble playing?

Donkey Kong Country remakes[edit]

Both the Game Boy Color and Game Boy Advance versions of Donkey Kong Country have their own variation of "Bonus Room Blitz"; the former has a version of the theme that was originally used in Donkey Kong Land.

Donkey Kong Country Returns[edit]

Donkey Kong Country Returns and Donkey Kong Country Returns 3D use two arrangements of this theme in bonus rooms.

Donkey Kong Country: Tropical Freeze[edit]

When a level is cleared in Donkey Kong Country: Tropical Freeze and its Nintendo Switch reissue, the fanfare that starts playing is an arrangement of this theme.

Donkey Kong Land series[edit]

Donkey Kong Land[edit]

A chiptune arrangement of "Bonus Room Blitz" appears as the theme for the map screen and bonus rooms in Donkey Kong Land.

Donkey Kong Land III[edit]

An arrangement of "Bonus Room Blitz" is used on the title screen of Donkey Kong Land III, similarly to Donkey Kong Country 3: Dixie Kong's Double Trouble!

Help:MediaHaving trouble playing?

Mini Mario & Friends: amiibo Challenge[edit]

Various arrangements of "Bonus Room Blitz" are heard throughout Mine Cart Cove of Mini Mario & Friends: amiibo Challenge.

Help:MediaHaving trouble playing?

Mario + Rabbids Kingdom Battle[edit]

In the Donkey Kong Adventure DLC campaign for Mario + Rabbids Kingdom Battle, an arrangement for "Bonus Room Blitz" called "Jungle Jabber" plays during timed bonus room challenges, which often involve pressing switches and pushing barrels in Mine Carts to reach the end and obtain a weapon from a treasure chest. These bonus rooms are accessed by entering a golden Barrel Cannon, which in turn can be accessed after a specific gate puzzle is cleared for a second time in the overworld map, at the end of each world (except for the Dungeon); clearing it the first time unlocks the gate to the next world.

After the music gate puzzle is cleared for the second time in the Reef, the organ pipes would also play "Bonus Room Blitz" in Rabbid noises. When the puzzle is cleared the first time, the organ would play "Opening" from Donkey Kong.

Super Smash Bros. Ultimate[edit]

Super Smash Bros. Ultimate features a big-band arrangement of "Simian Segue" and "Bonus Room Blitz," again titled after the two themes' Japanese names, "The Map Page / Bonus Level." It can be played on any Donkey Kong-series stage, Battlefield, and Final Destination. It was also featured in the "Items" section of the August 2018 Super Smash Bros. Ultimate Direct, while the "Bonus Room Blitz" portion specifically was used for Diddy Kong's fighter showcase video.

The medley was arranged by PlatinumGames composer Hiroshi Yamaguchi, with fellow composer Naofumi Harada performing on guitar. Yamaguchi chose to arrange these tracks not only because of his memories of playing Donkey Kong Country with his sister when he was in junior high school, but also to attempt a new genre of music that he would not normally be able to work on at PlatinumGames.[3]

Other arrangements[edit]

Conker's Pocket Tales[edit]

"Bonus Room Blitz," based on the title theme of Donkey Kong Land III, can be heard during Conker's idle animation while playing his Game Boy in Conker's Pocket Tales.

References[edit]