Mario Bros. (game): Difference between revisions
(→Ports of NES version: moved e-Reader card info to e-Reader page) |
|||
Line 238: | Line 238: | ||
|alt2=''Famicom Mini: Mario Bros.'' | |alt2=''Famicom Mini: Mario Bros.'' | ||
}} | }} | ||
Several direct ports of the NES version, running under emulation, have been released on later consoles. First was ''Mario Bros.-e'', a | Several direct ports of the NES version, running under emulation, have been released on later consoles. First was ''Mario Bros.-e'', a US exclusive released as part of Series Two for the [[e-Reader]] on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the [[Classic NES Series|Famicom Mini]] series for [[Game Boy Advance]], unconnected with the remade version described [[#Game Boy Advance remake|above]], on May 21, 2004. | ||
It was also re-released on Virtual Console for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | It was also re-released on Virtual Console for Wii for 500 [[Virtual Console#Wii Points|Wii Points]] in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the [[Wii U]] for the same price. | ||
Line 246: | Line 246: | ||
''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | ''Mario Bros.'' was made available as one of the 20 NES titles at the [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription service's launch in September 2018, and features online play.<ref>[https://www.nintendo.com/switch/online-service/nes/ Nintendo Entertainment System – Nintendo Switch Online]. ''Nintendo''. Retrieved May 8, 2018.</ref> | ||
{{br|left}} | {{br|left}} | ||
==Sequels== | ==Sequels== |
Revision as of 08:36, December 26, 2020
It has been suggested that this page be split into the following: Mario Bros. (game), Classic Mario Bros., Mario Bros. (Game Boy Advance). (discuss) |
- This article is about the arcade title first released in 1983. For further uses, see Mario Bros.
- "MB" redirects here. For the Mario Baseball series, see Mario Baseball (series).
- Not to be confused with Super Mario Bros.
Template:Infobox Mario Bros. is an arcade game developed by Nintendo and released on July 14, 1983. It was also released on the NES under the Arcade Classics Series series of games (a version itself later ported to other systems), Atari 2600, Atari 5200, and Atari 7800 as well as a large multitude of home computer systems. The game is often stated to be the first appearance of Luigi in a game; moreover, Nintendo officially acknowledged this as well during the Year of Luigi that commemorated his debut. However, this is incorrect as Luigi actually had previously appeared in the Game & Watch game of the same name, though the arcade game was in development first. Beyond featuring the Mario brothers, the Game & Watch game bears no similarity to the arcade game. This was the first game to introduce coins, pipes, and POW Blocks.
Mario Bros. is also included as a separate minigame, functioning like the original game with updated graphics, in the two-player mode of Super Mario Bros. 3, for Mario & Luigi: Superstar Saga, and all four games in the Super Mario Advance series.
Story
The premise of this game revolves around twin plumbers, Mario and Luigi, who are in the sewer system of New York[1][2] (their house according to Atari[3]). The sewers are overrun by waves of enemies, which must be defeated for coins.
Gameplay
The game features a simple stage in which the player plays in an endless game. Much of the gameplay appears to have been inspired by an arcade game named Joust. Enemies come from the pipes on the top and head downwards, where they may enter the pipes again to return to the top. The game features over 99 phases (although phase 2 was removed from non-Japanese versions of the game) with the highest score possible being 999,990, and after phase 99 has been completed, it merely loops phase 99 from then on. The goal in each phase is to defeat all enemies, which is done by jumping up and hitting the floor below enemies. This flips them, giving the player the chance to kick them away, which is rewarded with 800 points. The POW Block can also be used to flip enemies; however, it can be used only three times. After an enemy is knocked away, a coin (a "wafer" in the Atari 2600 version of the game) appears from one of the pipes, and gives 800 points when collected. When all enemies are defeated, the player continues to the next phase. In later levels, different types of enemies and harming fireballs appear. From time to time, a bonus level appears where all the coins have to be collected in order to get an extra 3,000-5,000 points. The POW Block regenerates after the second bonus level and every subsequent bonus level. Unlike the arcade original, the NES version has no kill screen. Upon reaching Phase 100, the screen reads "Phase 0" and the stage is normal. Completing it, it reads "Phase 1" and the game loops infinitely from there.
Controls
NES controls
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game
GBA controls
- : Move to the left/right
- + : Quit
- : Jump / Punch from underneath
- : Pause the game
- : Pick game mode
Wii controls
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game
3DS controls
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game
Wii U controls
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game
Nintendo Switch controls
- : Move to the left/right
- : Jump / Punch from underneath
- : Pause the game
Characters
Playable
Image | Name | Information |
---|---|---|
Mario | The older Mario brother, who serves as player one. | |
Luigi | The younger Mario brother, who serves as player two. | |
GBA-exclusive players | Clones of Mario that only appear in the GBA version. The yellow one is player three, and the blue one is player four. They both have light tan overalls in the original, though the Wii U ports replace them with purple overalls and black overalls, resembling Wario and Waluigi respectively. Prior to the initial release, the player three was purple with yellow overalls and the player four was orange with red overalls, with the latter resembling Fire Mario and Fire Luigi's appearance from the original NES version of Super Mario Bros. 3.[4] |
Enemies
Target enemies must be defeated to clear the phase while other enemies should be defeated by the player's discretion. Each phase consists of one or two types of targets with a maximum of six targets. Shellcreepers and Sidesteppers appear together only in Phase 5 (6 in Japanese). The last target enemy will always move at its fastest pace unless said enemy is a Fighter Fly.
Target enemies
Image | Name | Debut | Information and abilities |
---|---|---|---|
Shellcreeper (Spiny in most versions from Super Mario Bros. 3 onwards) | Phase 1 | The first enemies in the game, a possible inspiration for Koopa Troopas. They are replaced by Spinies in remade versions. | |
Sidestepper | Phase 4 (Phase 5 in Japanese) | Crab creatures that are harder to defeat and have appeared in various games. The first time the player hits them, they will gain an angry expression and walk faster. The player thus needs to hit them twice before kicking them off. | |
Fighter Fly | Phase 6 (Phase 7 in Japanese) | Flies that jump up and down. The player is unable to hit them while they are airborne, and must wait for them to land. |
Other enemies
Image | Name | Debut | Information and abilities |
---|---|---|---|
Slipice | Phase 9 (Phase 10 in Japanese) | Ice creatures that possess the ability to "self destruct" and cover the platform they are on with ice. Ice-covered platforms give the Mario Bros. less traction. Renamed to Freezie in later games. | |
Icicle | Phase 16 (Phase 17 in Japanese) | Icicles that at first appear as droplets of Water, before forming into a sharp icicle. The Icicle will eventually fall over, damaging any bros. underneath. | |
Fireball (Boo in Super Mario All-Stars) | Phase 1 | Gigantic balls of fire that come in two varieties. Red ones bounce diagonally around the stage while Green ones travel horizontally. They can be defeated by bashing them from underneath, just as they hit the ground. The player can also use a POW Block to defeat them as well. In the Super Mario All-Stars version of the battle mode, the green fireballs are replaced with Boos, though both types appear red in the 2 player mode. | |
Koopa Troopa (Super Mario All-Stars only) | Phase 16 (Phase 17 in Japanese) | Koopa Troopas that randomly appear during the battle mode. Unlike other enemies, they can be stomped, and in the process, the player can kick their shell at other contenders. | |
Bowser (GBA only) | Phase 1 | Bowser may randomly appear in the GBA version of Mario Bros. during the battle game, possessing the ability to breathe fire on enemies. |
Items
Image | Name | Effect |
---|---|---|
Coin (Wafer in Atari 2600 version) | Coins that appear each time an enemy is defeated, with the exception of the last one defeated. They also make an appearance every five stages in a "Test Your Skill" event. If the player collects all of these coins, they will receive a point bonus. In the Atari 2600 version, the coins spawned from defeated enemies are replaced by Wafers. | |
POW Block | POW Blocks always appear in the center of the level, knocking over all enemies on-screen when a brother hits it. They can only be used three times; after the third time, the block disappears and does not reappear until later stages. |
Reception
The game has received mostly positive reviews. IGN rated the game 91st in their Top 100 NES Games list [5].
Re-releases, ports, and remakes
Re-release
An emulation of the original arcade version was released for the Nintendo Switch on September 27, 2017 as part of Hamster Corporation's Arcade Archives series, under the name Arcade Archives: Mario Bros. The Joy-Con can be used to play in two-player mode.[6]
Ports
In addition to the arcade version, Mario Bros. was ported into several other gaming systems and computers:
- NES
- There are two difficulty settings, game A (beginner) and game B (expert).
- Cutscenes have been removed.
- The bonus rounds appear on different stages.
- Mario and Luigi's clothes are colored differently.
- Enemies have much simpler animations.
- Fireballs are made smaller.
- Falling icicles do not appear.
- This port was made available with the e-Reader for the GBA (see below)
- Amstrad CPC
- Apple II
- Port was canceled and never officially released. Despite this, its code was leaked and was widely distributed in the 1980s via piracy.
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 8-bit computers
- The game was planned to be released in 1984 as a straight port of the Atari 5200 version, but was canceled for unknown reasons.
- A completely different port was released in 1988, which was very arcade-accurate.
- Commodore 64
- A fully-coded port by Atari was planned for an '84 release, but as with the 8-bit and Apple II ports, it was canceled.
- The game was re-ported by Ocean and released in 1987 exclusively in Europe.[citation needed] This version had very strange visuals and music.
- PC-8801
- ZX Spectrum
Enhanced ports
Kaettekita Mario Bros.
An enhanced port of Mario Bros., released in 1988 for the Family Computer Disk System. It is based on the previously released Famicom/NES version, but adds several elements to make the game more arcade-accurate. In addition, a new mode titled "Nagatanien World" has been added, and the player can now change direction in mid-air.
Classic Series
In 1993, Nintendo released a European-exclusive NES version of the game called the Classic Series version. It was based on the aforementioned Kaettekita Mario Bros., and retained all the arcade features from it, while removing everything else. This version was perhaps the closest port of the arcade game, and was one of only two ports to have the original arcade intermissions (the other being the Atari XE version). Of note is that while the enemies use their sprites and colors from Kaettekita Mario Bros., Mario & Luigi use theirs from the first NES port.
Minigame remakes
Super Mario Bros. 3
A form of Mario Bros. is included as a separate battle mode minigame, called Classic Mario Bros.[9] or simply Mario Bros.[10], in Super Mario Bros. 3 for the NES and as part of the game's remake included in Super Mario All-Stars, utilizing Super Mario Bros. 3's physics and a variation of its graphics. This was the first version where Spinies replaced Shellcreepers, making it more obvious not to jump on the enemy, which would become standard in later remakes to avoid confusion with the ubiquitous Koopa Troopas of later games.
It includes two bonus levels - a fountain that sprays out coins, and a series of kickable ? Blocks.
A battle can be entered in two-player mode in the main game, by the active player on the map opening the Ⓜ or Ⓛ that represents the inactive player. This allows the players to fight over the cards, obtained by finishing a normal level, that give one to five extra lives when three are collected.
In Super Mario All-Stars, a competitive Battle Game was added with expanded gameplay, selectable on the title screen.
Game Boy Advance remake
A remake of Mario Bros. is included in every Super Mario Advance game, as well as Mario & Luigi: Superstar Saga (though it does not reappear in the 3DS remake). All of these games can connect to each other to play Classic or Battle mode with up to four players. Classic is based on the co-op mode from the original. Battle is based on the Battle Game from Super Mario All-Stars. The remake also uses the GBA's Single-Pak multiplayer feature. It can connect and play with other GBA systems without the game, although Battle is the only multiplayer mode that can be played in this way.
The GBA remake of Mario Bros. enhances the graphics to take advantage of the GBA's 32-bit capabilities, including adding backgrounds to the stages. Music is added where it was originally absent, and voice clips are added in single-player mode. Jumping onto platforms has been made easier; mid-air turning is allowed, as opposed to the original where Mario or Luigi had to stay in one direction during jumping. The POW Block resets every few stages, and two such blocks appear now as opposed to just one. The Power Squat Jump from Super Mario Bros. 2 has been added, and the Bonus Stages are now noticeably easier than they were originally. There are also two POW Blocks per phase set, and they can be picked up much like in Super Mario Bros. 2.
Luigi Bros.
Template:Right A remake of the 1983 NES port known as Luigi Bros. is included in Super Mario 3D World as unlockable content, with the only difference being that Mario is replaced by Luigi in his current appearance (green hat and shirt with blue overalls); player 2's Luigi retains his original appearance (white hat and shirt with green overalls, similar to Fire Luigi's color scheme in later Mario games). Unlike Super Mario 3D World itself, which is usually played using a 16:9 "Widescreen" aspect ratio, Luigi Bros. uses a 4:3 aspect ratio due to the NES port using it. Luigi Bros. is unlocked by defeating Meowser in The Great Tower of Bowser Land in World Bowser. If the player has save data of New Super Luigi U, Luigi Bros. can be played straight away without having to be unlocked.
Ports of NES version
Several direct ports of the NES version, running under emulation, have been released on later consoles. First was Mario Bros.-e, a US exclusive released as part of Series Two for the e-Reader on November 11, 2002, which omitted the two-player support. Japan next got an exclusive release in the Famicom Mini series for Game Boy Advance, unconnected with the remade version described above, on May 21, 2004.
It was also re-released on Virtual Console for Wii for 500 Wii Points in November/December 2006, and for 3DS on May 8, 2013 (Japan), January 9, 2014 (Europe and Australia), and January 30, 2014 (North America, US$4.99). It has also been released on the Wii U for the same price.
The NES and Famicom version is also one of the 30 titles included in the NES Classic Edition and Nintendo Classic Mini: Family Computer, respectively.
Mario Bros. was made available as one of the 20 NES titles at the Nintendo Switch Online subscription service's launch in September 2018, and features online play.[11]
Sequels
The game had three obscure sequels: two direct 1984 follow-ups for Japanese home computers called Punch Ball Mario Bros. and Mario Bros. Special, and a 1995 entry for the Virtual Boy called Mario Clash.
References in later games
- Super Mario Bros. 3: The "Battle Mode" is very similar to Mario Bros.'s gameplay.
- Mario's Time Machine: The NES version of this game features a stage similar to the Mario Bros. arena.
- Super Smash Bros.: Mario's green recolor resembles the colors Luigi wears in the Japanese artwork of the game.
- Mario & Luigi: Superstar Saga: A Mario Bros.-themed level appears in this game. A version of the game itself (as in the Advance ports) is also included. Fighter Flies appear as well as Sidesteppers only in the original version of the game.
- Mario Power Tennis: A court is named after the game, and features many elements from it, such as Shellcreepers, POW Blocks and even similar music.
- Dance Dance Revolution: Mario Mix: The "Underground Mozart" music is based on the first "Stage Start" theme with many of the sound effects from this game remixed in the song, which the song itself turns out to be Mozart's Eine kleine Nachtmusik.
- WarioWare: Twisted!: A microgame based on this game appears in 9-Volt's stage.
- Super Smash Bros. Brawl: There is a stage based on the first stages of the game, as well as an arranged version of the title's music.
- New Super Mario Bros.: In the Mario vs. Luigi game, there is a jingle that goes off when the player exits the Warp Pipe, which is the same jingle that plays when the player respawns in Mario Bros.
- Mario Kart Wii: The POW Block is new to the Mario Kart series in this game.
- WarioWare: D.I.Y. Showcase: A microgame based on this game appears in 18-Volt's stage.
- New Super Mario Bros. Wii: The beginning of World Coin-1 resemble the Mario Bros. arena.
- New Super Mario Bros. 2: The Mario Bros. arena was remade in the second level of the Gold Classics Pack.
- New Super Mario Bros. U: World Coin-2 overall resembles the Mario Bros. arena. The Miis' cap and shirt colors match the player order of the colored Marios in the Game Boy Advance version of the game. Later in the Wii U re-releases of the Mario Bros. remake, the yellow Mario for player three wears purple overalls, the blue Mario for player four wears black overalls like the yellow and blue Miis' colored overalls, and the green Mario resembling Luigi wears dark blue overalls instead of the original purple.
- Super Mario 3D World: Luigi Bros., a port starring Luigi instead of Mario, appears in this game. It is unlocked after the player completes The Great Tower of Bowser Land level. Alternatively, if the player has save data for New Super Luigi U on their Wii U, Luigi Bros. is available from the start of the game.
- Super Smash Bros. for Nintendo 3DS / Wii U: Mario's blue recolor resembles the colors Mario wears in the Japanese artwork of the game. In the "One Dog, One Bird, One Zapper" trailer announcing Duck Hunt, Mario's footsteps when walking in the classic portion were taken from the footfall sound effect from Mario Bros.
- Super Mario Maker: Four of the forms Costume Mario takes on are based on this game. The costumes for Mario, Shellcreeper and Sidestepper are earned as random rewards in 100 Mario Challenge's Expert mode, while the Fighter Fly costume is unlocked upon clearing a harder version of the Gnat Attack minigame.
- WarioWare Gold: This game contains a microgame that is based on Mario Bros., which is similar to Wario Bros.
- Super Smash Bros. Ultimate: The Mario Bros. stage from Super Smash Bros. Brawl reappears in this game.
Staff
- Main article: List of Mario Bros. staff
The Arcade and NES versions were directed by Hiroshi Yamauchi, both versions were designed by Shigeru Miyamoto. The music of both versions was composed by Yukio Kaneoka. However, the Commodore 64 version music was composed by Fred Gray.
Gallery
- For this subject's image gallery, see Gallery:Mario Bros. (game).
Media
Arcade
Famicom/NES
Names in other languages
Mario Bros.
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオブラザーズ[?] Mario Burazāzu |
Mario Brothers | |
Chinese (simplified) | 马力欧兄弟[?] Mǎlì'ōu Xiōngdì |
Mario Brothers | |
Chinese (traditional) | 瑪利歐兄弟[?] Mǎlì'ōu Xiōngdì |
Mario Brothers | |
German | Mario Bros[?] | - | |
Spanish | Mario Bros.[?] | - |
Classic Mario Bros.
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | なつかしのマリオブロスゲーム[12][13] Natsukashi no Mario Burosu Gēmu |
Nostalgic Mario Bros. Game |
Trivia
- The music that plays when the player begins Phase 1 is part of Mozart's Eine kleine Nachtmusik, which is also featured in Dance Dance Revolution: Mario Mix and Super Smash Bros. Brawl.
- Mario's outfit on the Japanese cover would later be used as an alternate costume for Mario in Super Smash Bros. for Nintendo 3DS / Wii U and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U. The outfit also made a cameo during Mario's transformation into Super Mario in the DIC cartoons. Additionally, Luigi's outfit on the Japanese cover would later be used as an alternate costume for Mario in the Super Smash Bros. series and an alternate costume for Wario in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U.
- Mario and Luigi have three different death sprites: A generic one for most enemies, a frozen one for colliding with Slipice and Icicles, and a burnt one for fireballs.
References
- ^ Porges, Seth (October 19, 2009). Exclusive Interview With Nintendo Gaming Mastermind Shigeru Miyamoto. Popular Mechanics. Retrieved November 25, 2009.
- ^ Snider, Mike (November 08, 2010). Q&A: 'Mario' creator Shigeru Miyamoto. USA Today. Retrieved March 25, 2016.
- ^ "Mario the carpenter and his brother Luigi are hopping mad! The water pipes in their house are blocked with crawling creatures. If the two brothers can’t get rid of them they’ll never take a bath again!" - Mario Bros. Atari game manual, first page.
- ^ https://www.superluigibros.com/super-mario-advance-review-gbx-issue-1#
- ^ [1]
- ^ GameXplain. (September 13, 2017). Arcade Archives for Nintendo Switch Announced (Mario Bros. more). YouTube. Retrieved September 13, 2017.
- ^ https://www.gamepres.org/pc88/library/1984/1984_2.htm (Warning: NSFW images of other games)
- ^ PC-8801 Footage (Warning: Loud Noises)
- ^ Super Mario All-Stars English instruction booklet, page 36. "If Mario and Luigi are in the same place on the 2 player mode map, or if either of the players choose battle mode, you can play the CLASSIC MARIO BROS. game."
- ^ Super Mario Bros. 3 English instruction booklet, page 28. "HOW TO PLAY THE ‘MARIO BROS.’ GAME"
- ^ Nintendo Entertainment System – Nintendo Switch Online. Nintendo. Retrieved May 8, 2018.
- ^ Super Mario Bros. 3 Japanese instruction booklet, page 27. 「「なつかしのマリオブロスゲーム」とは……」
- ^ Super Mario Collection Japanese instruction booklet. 「マリオ3での2人用バトル、なつかしのマリオブロスゲーム」
Mario Bros. | |
---|---|
Characters | Mario • Luigi |
Items and objects | ? Blockb • ? Kinokoc • Cardb • Coin • Eggd • Fish Skeletond • Floor • Garbage cand • Heartd • Koopa Shelld • Ladderb • POW Block • Starmand • Super Mushroomc • Wafera |
Enemies | Booc • Bowserd • Fighter Fly • Fireball • Icicle • Koopac • Shellcreeper • Sidestepper • Slipice • Spinybcd |
Other | Gallery • Staff |