Mario Party Fushigi no Korokoro Catcher 2
The title of this article is official, but it comes from a Japanese source.
If an acceptable English name is found, then the article should be moved to the new title.
It has been requested that this article be rewritten and expanded to include more information. Reason: improve the writing quality and clarify the mechanics present (tagged on 19:22, March 10, 2020 (EDT))
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| Mario Party Fushigi no Korokoro Catcher 2 | |
|---|---|
| Developer | Capcom |
| Publisher | Capcom |
| Release date | |
| Language | Japanese |
| Genre | Arcade |
| Mode | Multiplayer |
Mario Party Fushigi no Korokoro Catcher 2 is the Japan-only arcade game sequel to Mario Party Fushigi no Korokoro Catcher, also developed by Capcom. It is based on Mario Party 8 and was released in April 2013. Information is scarce on this sequel, as unlike its predecessor, there is no official website or trailer. It is the fifth Mario Party arcade game developed by Capcom and the eighteenth installment overall.
Just like Mario Party Fushigi no Korokoro Catcher, Mario Party Fushigi no Korokoro Catcher 2 runs on the Wii-based Capcom RVA-001. One RVA-001 is designated as the master terminal with multiple satellite RVA-001 units for each player.
Gameplay[edit]
The coin pusher has 8 stations, each with two spots for players to insert coins. The goal is for the players to drop balls to the trigger the Jackpot chance as they try to win one of 4 possible jackpots; up to 3 additional balls can be dropped in comparison to the original, leading to a higher possible payout. Mario is the only playable character available, though other characters will appear as opponents in some minigames.
The available boards are much different compared to its predecessor. Just like in the original game, the players attempt to drop coins into the checker to fill a stock of Dice Blocks, which can hold up to 9 at once; players can overfill the stock, which will multiply their token payouts up to 3 times the normal amount (e.g. a 50 token payout from a red dice block gives a 150 token payout instead). Players use the Dice Blocks to advance Mario's position on the board and reach the goal, and spaces may contain normal blocks or special Mario Kart-style item blocks that can be hit to win one of the following:
- An immediate token payout ranging from 10-50 token payouts at once, which can be multiplied by the amount of Dice Blocks in stock.
- A Minigame will begin.
- A Star will appear in a meter shown on-screen; when this fills up all the way, the Treacherous Tightrope minigame will begin.
- The player receives a Candy, which is immediately used.
- The player enters a Crane Challenge that can be played up to 3 times.
- The player receives darts, which can be used in the Goal Bonus minigame.
- The player goes to the Cloon Challenge.
- The player goes to the Jackpot Challenge.
There are two special spaces that Mario can land on to trigger events:
- A VS Space will activate the Cardiators minigame, where Mario plays against the opposing character shown on the VS space.
- ? and Lucky spaces allow Mario to win medals, and can possibly activate other events.
Candy Bonus[edit]
Mario can pick up one of four candies from a Yoshi ball bonus or a ? block:
- Springo Candy: Mario immediately jumps several spaces ahead, getting him closer to the goal.
- Bitsize Candy: During the next roll, every ? block Mario hits gives the player tokens.
- Thwomp Candy: During the next roll, every character Mario passes gives the player tokens.[citation needed]
- Bowlo Candy: Immediately pay out medals, based on the roll of a dice.[2]
Minigame Challenge[edit]
The minigame challenges in Mario Party Fushigi no Korokoro Catcher 2 all require players to drop coins into the checker to play.
Cardiators[edit]
If Mario lands on a VS Space, the player must play a game of Cardiators. The goal is to land coins on positive numbers to attack the opponent, and the difficulty increases with each positive number hit; if a negative number is hit, Mario will be attacked instead. The game continues until one of the participant's health meter is depleted; winning the minigame will earn the surviving player an 100-token bonus and a chance to play a Crane Challenge, while losing will still earn the other player a consolation prize of 10 tokens per point of health taken from their opponent.
Treacherous Tightrope[edit]
Once the bar on the player's screen fills up completely, the Treacherous Tightrope minigame begins, where Mario must cross the tightrope along with Peach and Yoshi to make it to the end. Players drop coins into the checker to help Mario reach the end of the tightrope. Landing on one of the following spots causes the following to happen:
- A coin landing on a numbered spot will move the characters that many spaces forward
- The characters will move anywhere from 1-3 spaces, with a chance for one of the characters to fall off.
- If a coin lands on an X, one of the characters will immediately fall.
The game continues until Mario and/or the others reach the end or until all characters fall off. The order in which characters plummet off will always be Peach first, then Yoshi, and finally Mario, effectively setting a three strikes condition; if Mario falls off, the player loses the minigame. Players that reach the end earn an 100-token bonus and one chance to play the Crane Challenge for each character remaining.
Goal Bonus Minigame[edit]
When Mario reaches the goal or boss character at the end of a board, a Dart Minigame will begin. All the darts that the player collected throughout the game will be turned into medals. Players press a button to throw their darts at the board, where they will receive between 3-50 medals per dart, and the game ends once all of the darts are used; then they'll receive another dart to use in the next bonus game.
Crane Challenge[edit]
This challenge will be triggered as long as the player has a Crane collected in their items. The player can use a claw machine to pick up and win balls here. You move the crane with the joystick and press the button to drop the claw in an effort to pick up one or more balls, in which they will be dropped and enter a funnel, then land into the field using a rail. Unique to this version of Mario Party Fushigi no Korokoro Catcher is a goal system, in which challenging players can earn extra grabs in the Challenge when they succeed. First the player has to pick up one or more balls with the crane. If they complete it then they have another try and they will have to grab two or more balls, if that's successful a third try begins and they finally have to get three or more balls in a single grab. As soon as all three goals are completed the players will get a Golden Crane for their fourth and final crane attempt. The Golden Crane has the same functions as the regular crane but players can trigger special events. For each ball collected, up to a maximum of four, a character hits a roulette block which can give darts or medal payouts. Also during a Golden Crane, the ball entry rail will move so all balls won will dropped off the field and be awarded, instead of dropped into the field. Succeeding in all three challenges, and succeeding in the Golden Crane (get at least one reward) can make a player amass at least seven or more balls in a single Crane Challenge.
Ball Bonus[edit]
Depending on the ball that drops an event will happen based on which ball got dropped:
- Yellow ball: The player stops a roulette where they get to the Cloon Challenge immediately or get either one or two yellow balls towards a counter. Three yellow balls will trigger a Cloon Challenge for the yellow jackpot.
- Blue ball: Same effect as the yellow ball but the Cloon Challenge won is for the Blue Jackpot instead.
- Red ball: Same effect as the yellow ball but the Cloon Challenge won is for the Red Jackpot instead.
- Yoshi Ball: This triggers an event where the player can receive a random medal payout immediately or receive a Candy or Crane Challenge.
- Golden Ball: This triggers a Golden Cloon Challenge immediately, where players can win a chance to go to the Golden Jackpot chance, where they can win the value of all of the other 3 jackpots combined. Players are encouraged to go for these balls a lot as the Golden Jackpot is always the biggest jackpot a player can win.
- Mushroom Ball: For the next 10 dice block stock fills, the player can hit six points in the checker instead of three to fill Mario's dice block stock.
- Mario ball: Players spin and stop a wheel which gives a medal payout immediately or triggers a random minigame where players can win an 100 medal payout, and a Crane Challenge or darts.
Cloon Challenge[edit]
Players spin a roulette that yields several different events based on the jackpot they are playing for.
Red/Yellow/Blue Cloon Challenge[edit]
Players play for the colored jackpot shown on screen. A ball will drop into the roulette where one of several things will happen.
- Numbers 1-4: This either results in the payout of 30 medals or the player winning a Jackpot star for that colored jackpot in their station. When a player gets 3 of a similar Jackpot star, the player will immediately begin a Jackpot Challenge for that jackpot.
- Bet pocket: Players get a chance to play a bet game with Wario. A roulette will spin that usually just gives the player a random amount of medals (either 20, 40, 60, 80, or 100) and end the challenge but if the roulette stops on "BET" the minigame will begin. Players can then insert coins to increase their bet for as many coins that can go into the checker. When the ball lands in the roulette, players can multiply their winnings by either 2, 3, 5, or 10 times or just receive the exact same amount they inserted. The maximum available winnings is 990 medals (99 BET times 10)
- Jackpot Pocket: The player immediately goes to the Jackpot Challenge for that colored jackpot.
Golden Cloon Challenge[edit]
This will trigger for every golden ball dropped. The roulette is different than the one seen in the colored Cloon Challenges. If the player lands in a numbered hole, they get nothing. The bet pocket still works and does the same as it does in the colored Cloon Challenges. If the ball lands in a Jackpot pocket, the player wins a chance to try for the Golden Jackpot.
Jackpot Challenge[edit]
This will trigger if players get a star ball from a block, a 777 fever, or from the Cloon Challenge. Unlike the first game, players will get to battle against Bowser for a chance to win the jackpot. The players fight against Bowser in a volcano area for the Red Jackpot, A fountain area for the Blue Jackpot, or a desert for the Yellow Jackpot. For the Golden Jackpot players fight Bowser directly at Bowser's Warped Orbit instead. The pink ball will drop into the mechanism located at the center of the machine which can yield one of several results:
- Bowser pocket: Bowser spins a mini roulette that usually awards 50 medals, but the roulette can yield up to 200 medals at once or a Crane Challenge occasionally.
- 200 pocket: The player receives a 200 medal payout immediately; unlike the predecessor, they do not receive a Double Up Chance.
- 777 Fever pocket: Triggers a long fever mode where players can win more chances to win a jackpot and many medals.
- EX pocket: This progressive medal award goes up every time the ball hits the sides on the area before the ball falls into a pocket. When the ball goes into this pocket, the player wins that progressive medal jackpot. Occasionally this is more valuable then the jackpot the player is playing for.
- Jackpot pocket: The player wins the jackpot they are playing for. There are 4 different jackpots, one for each solid colored ball and the Golden Jackpot which is worth the value of all 3 of the colored balls. Players then move on to the Double Up Chance.
777 Fever[edit]
Triggered from the Jackpot chance. Players can drop coins into 3 spots on the checker to open up 3 lines on these slots. Wins can only happen if certain things happen on screen. If mario does his sad animation the player gets nothing. If he does his happy animation the player will receive from 5-25 medals up to three times the amount. However other things can happen as well:
- Crane Challenge: If the crane drops Mario, it is a loss, but if it takes him off the screen the player will win from one to three Crane Challenge plays.
- Cloon Challenge: If the player lines this up, they can win one to three Cloon Challenge for the jackpot shown on screen.
- Direct JP Chance: If Wario appears, it is a loss. If Peach appears the player will win one to three direct Jackpot challenges for the star ball Peach is holding.
- Bowser: The game continues until Bowser appears which gives the players 10 medals up to three times and then starts a game with Bowser. Players must use the crane to get at least one ball, preferably more. If the player gets no balls they automatically lose and the fever ends, otherwise the balls they get will stop a roulette. If the roulette stops on Bowser they lose and the fever ends. If the roulette stops on GO, players can continue playing the fever until they lose this game. 777 Fever will end when the player loses the game against Bowser. Players then head back to the main board again.
Double Up Chance[edit]
If the ball lands in anything that isn't the jackpot, the chance to win a jackpot is lost and you will get a reward based on the pocket it entered (either Bowser's roulette, 200 medals, Fever Mode entry, or EX Bonus win). If the ball lands in the Jackpot pocket, Bowser is defeated by a Super Star and the player wins the jackpot they are playing for. If the player wins the Golden Jackpot, Bowser's Warped Orbit is completely destroyed, and Mario finds the Golden Jackpot treasure in the sky. However, the game does not end here. The player is given a chance to double their jackpot, which they can skip completely and just take their jackpot winnings or try the Double Up Chance, which is a 50/50 shot of either doubling their winnings or losing it all.
If the ball lands in a Bowser pocket, players will lose their Jackpot. If that happens, the jackpot will not reset to its default value and keep increasing. Additionally, in the cutscene, Bowser turns the Super Star back into a statue for the colored jackpots, or makes the treasure vanish entirely for the Golden Jackpot. If the ball lands in any pocket that is not a Bowser Pocket, the player's Jackpot will double and change its name: Colored Jackpot will become Rainbow Jackpot, and Golden Jackpot becomes Perfect Jackpot.
Jackpot Win[edit]
If the player wins a jackpot, their station's pusher will be showered with a bunch of medals. First, the TV that displays the jackpot values will dramatically reveal a second plinko-like mechanism in which the jackpot medals are vended out of, after showing them that they are the Super Star. During this process, a video of the representation of the mechanism is shown lowering out of the TV and into the real world. After that they are congratulated and shown the Jackpot that they are won, and the amount. Then the real fun starts, as the medals start falling through the mechanism and into the field, while an animation plays. During the payout, the player's JP they won is shown on the top-left of the TV, the amount won is on the lower-right, and a counter that shows how many medals are left in the Jackpot to pay out is shown on the lower-left. The animation on the TV is different for which jackpot was won as well as if the jackpot was a Double Up Chance win:
- Red/Yellow/Blue Jackpot: The TV's shows a screen similar to that of a screen when a player wins a jackpot from the original version. Almost all of the characters from Mario Party 8 walk together to celebrate the Jackpot, but the music used is different in this version. Pictures that were taken during the main game are momentarily shown on the TV, and other characters from Mario Party 8 will appear in front of the pictures.
- Golden/Rainbow/Perfect Jackpot: Before the payout starts, Mario (with Luigi) uses the Star Rod to summon the Super Star, which flies through the Mario Party 8 parade, something that is not seen in Mario Party 8 itself. After that, it flies up to the plaza and writes out "Let's Star Carnival!" After that, the parade (and payout) starts. During the parade, it features several floaties that loop constantly until the payout completes. The floaties featured are shown in this order:
- Mario's floatie, which features Mario carrying the star rod and Luigi.
- Bowser's floatie, which features Dry Bones on the sides and a Bowser Statue who breathes fire to go to next floatie.
- The Royal Floatie, which features Yoshi, Toad, and Toadette on the left side, Peach and Daisy together in the actual floatie, and Paratroopa, Birdo, and Hammer Bro on the right.
- Donkey Kong's floatie, which features Donkey Kong and other characters from "DK's Treetop Temple". Behind his floatie is King Boo along with other Boos floating around to blink momentarily in a pattern as if they were lights.
- Captain Goomba's floatie, which features Captain Goomba and other Goombas from "Goomba's Booty Boardwalk", as well as Wario and Waluigi right in the back trying to take some treasure. The music is different depening on which Jackpot triggered the parade. In a Golden Jackpot the music is hummed, but in a Rainbow or Perfect Jackpot the music gets lyrics.
In the event of a Double Up Success in a Jackpot, Mario uses the star rod to seal Bowser away on the TV before the announcement of the player being the "Super Star". This results in a "Rainbow Jackpot" in Colored Jackpots or a "Perfect Jackpot" in the Golden Jackpot, and the "Star Carnival" sequence to play.
Immediately after a jackpot win, an ending animation is shown, the mechanism rises back into the TV screen, and players will get a Crane Challenge where they can get more balls, as their field often drops all their balls after a jackpot win.
Gallery[edit]
Names in other languages[edit]
| Language | Name | Meaning | Notes |
|---|---|---|---|
| Japanese | マリオパーティ ふしぎのコロコロキャッチャー2[3] Mario Party Fushigi no Korokoro Catcher 2 |
Mario Party Mysterious Rolling Catcher 2 |
References[edit]
- ^ 2013年3月期 決算説明会代表取締役社長COO辻本春弘説明要旨(2013年5月9日). Capcom.
- ^ kodomoyo's Japanese medal game channel (Jul 30, 2023). 【Mario Party Fushigi no Korokoro Catcher 2】A medal game in which the catcher catches the ball (6:00). YouTube. Retrieved November 27, 2025.
- ^ Flyer for the game