N64 Kalimari Desert: Difference between revisions
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==''Mario Kart 7''== | ==''Mario Kart 7''== | ||
Kalimari Desert returns as the first course of the [[Leaf Cup]]. There is now 2 shortcut ramps near the end of the first corner and before the third corner of the track to accomodate the new glide feature. The player will be able to glide over the train. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the | Kalimari Desert returns as the first course of the [[Leaf Cup]]. There is now 2 shortcut ramps near the end of the first corner and before the third corner of the track to accomodate the new glide feature. The player will be able to glide over the train. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered, and doing so will penalize the player for a few seconds. | ||
==Instruction Manual Description== | ==Instruction Manual Description== |
Revision as of 17:31, August 30, 2012
Template:Racecourse Kalimari Desert is a race course in Mario Kart 64. It is the fourth and final race of the Mushroom Cup. The course's most notable feature is the train track that goes through a mesa. The train constantly moves around the track, often crossing through the racers' path. Depending on what mode is being played, the train may or may not have coaches attached to it. If the player is on the track or runs into it, the player will be thrown in the air. It is possible to drive on the train's track, however this will cost the racer time. It is possible, but very difficult, to cross the train track while the train is there by driving through the gap between the coaches.
The race starts out next to a large cliff formation, upon the first turn racers see how empty the desert really is. At the end of the turn the racers encounter the train for the first time. After passing the tracks the players race alongside the track of the train (though it is in a cave and not visible) eventually running into it a second time. After this encounter the racers race along the edge of the map and eventually advance back to the finish line.
Mario Kart 7
Kalimari Desert returns as the first course of the Leaf Cup. There is now 2 shortcut ramps near the end of the first corner and before the third corner of the track to accomodate the new glide feature. The player will be able to glide over the train. The players can also use mushrooms to gain easy access to these ramps. Several wooden ramps also litter the inside and outside of the track, and as always, can be tricked to gain a small boost. However, the train tunnel can no longer be entered, and doing so will penalize the player for a few seconds.
Instruction Manual Description
The trick is to time it so that the steam locomotive that crosses the course won't block you. If the train is crossing in front of you, you should temporarily stop. It's very dangerous to enter the train tunnel, even if it is a shortcut...
Gallery
- KalimariDesert.png
The icon from the menu.
Kalimari Desert, as it appears in Mario Kart 7.
Names in Other Languages
Trivia
- The name of the course is a pun of the real life desert, Kalahari in Southern Africa.
- The music used on this course was later used in Paper Mario for the train ride on the K64, which greatly resembled the train featured in this course.
- The train shows the number 64 on the front of the engine.
- In the Virtual Console release of the game, the train's wheels are colored black instead of red.
- In the Japanese version, this course is named "Kara Kara Desert" (Dry Dry Desert).
- In the Mario Sports Mix stage, Western Junction, a train very similar to the one in this course can be seen running in the background.
- If a player travels through the train tunnel, the player will typically bypass the finish line, not moving on to the next lap as the other racers. However, if the player has a Star and activates it just before entering the tunnel, the player will move on to the next lap, effectively shortcutting ahead of the others. This trick will only work on the first and second laps.
- This trick can not be performed in Mario Kart 7. In this version, the player can travel on the tracks, though Lakitu will display his "turn around" sign. However, when the player enters the tunnel, Lakitu will place the player back on the road as though he or she fell into a pit or wandered too far outside the course.[1]
- Although the instruction manual states that going through the train tunnel is a shortcut, it takes longer to go through the tunnel to the other end of the course than it does to go on the main road. However, it may be referring to the aforementioned Star trick.
- The course has been somewhat simplified in Mario Kart 7, as the threat of the player possibly being forced to actually stop his kart and wait for the train to pass has been reduced.
- The railroad crossing sounds in Mario Kart 64 were taken from real Japanese National Railway railroad crossings. They sound out of place in the North American version, as they use different electronic bells as well as mechanical bells. The Mario Kart 7 version has more appropriate American crossing sounds.
- In Mario Kart 64, the railroad crossing signs' lettering appears to be mirrored. The signs in the Mario Kart 7 iteration are unlettered.