Goal Ring: Difference between revisions

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The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual, p. 9</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', and ''[[Yoshi's Woolly World]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.
The '''goal roulette''',<ref>''Yoshi's Island: Super Mario Advance 3'' instruction booklet, page 28.</ref><ref>''Yoshi's Island DS'' instruction booklet, page 22.</ref> also called the '''Goal Ring'''<ref>''Yoshi's New Island'' digital manual, p. 9</ref> or '''GOAL! Ring''',<ref>''Super Mario World 2: Yoshi's Island'' instruction booklet, page 11.</ref> is a ring found in ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'', ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', and ''[[Yoshi's Woolly World]]''. It is found at the end of every level (except for [[Castle]]s and [[Fortress]]es), acting as the goal point. The goal roulette is a circle consisting of all the [[Smiley Flower|flower]]s the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.


When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instantly goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') when it goes to the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom; landing on one of these flower buds has the same result as landing on a blue dot.
When a [[Yoshi (species)|Yoshi]] jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a [[Bonus Challenge]] (or gets five [[Medal (Yoshi's New Island)|Medals]], as in ''[[Yoshi's New Island]]'', or goes to a [[Bonus Game (Yoshi's Woolly World)|bonus game]] in ''Yoshi's Woolly World'') after they leave the scoreboard. In ''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]'' and ''[[Yoshi's Island DS]]'', after the instant Bonus Challenge, the player will go to the next level. The spots on the goal ring always "bloom" in the same order when flowers are collected. The spot on the top of the goal ring will bloom for the first flower collected, and additional flowers will result in the addition of flower(s) every two spots away from the previous one in a counter-clockwise direction. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot; thus decreasing the chances of them being able to play a Bonus Challenge.


In ''Yoshi's Woolly World'', the goal roulette underwent some changes. First, when Yoshi jumps through the goal roulette, it instantly stops instead of spinning slower and slower. Second, blue dots and flower buds are replaced by [[bead]]s. When Yoshi lands on a bead, the player earns some extra beads.
In ''Yoshi's Woolly World'', the goal roulette underwent some changes. First, when Yoshi jumps through the goal roulette, it instantly stops instead of spinning slower and slower. Second, blue dots and flower buds are replaced by [[bead]]s. When Yoshi lands on a bead, the player earns some extra beads.
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==Trivia==
==Trivia==
*The goal roulette also appears in the [http://sonic.wikia.com/wiki/Yoshi%27s_Island_Zone Yoshi's Island Zone] in ''[http://sonic.wikia.com/wiki/Sonic_Lost_World Sonic Lost World]'', where it acts the same way it did in the main ''Yoshi'' series, minus the Bonus Challenges.
*The goal roulette also appears in the [http://sonic.wikia.com/wiki/Yoshi%27s_Island_Zone Yoshi's Island Zone] in ''[http://sonic.wikia.com/wiki/Sonic_Lost_World Sonic Lost World]'', where it acts the same way it did in the main ''Yoshi'' series, minus the Bonus Challenges.
*Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this doesn't change graphics or gameplay. Also if the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.{{refneeded}}
*Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this doesn't change graphics or gameplay.
*If the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.{{refneeded}}
*Since the goal ring always loads when the player is the same distance away from it and always starts spinning from the same spot upon being loaded, a player can sometimes manipulate whether they get a Bonus Challenge or not by touching the Goal roulette a certain amount of time after loading it. Running into the Goal roulette at full speed will result in getting a Bonus Challenge.


==References==
==References==

Revision as of 19:08, February 19, 2017

Red Yoshi near a goal roulette
A Red Yoshi near a goal roulette.

The goal roulette,[1][2] also called the Goal Ring[3] or GOAL! Ring,[4] is a ring found in Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3, Yoshi's Island DS, Yoshi's New Island, and Yoshi's Woolly World. It is found at the end of every level (except for Castles and Fortresses), acting as the goal point. The goal roulette is a circle consisting of all the flowers the player collected in that level and blue dots. When entered, the word "GOAL!" appears in the top-right corner of the screen.

When a Yoshi jumps through the goal roulette and passes one of the babies to the next Yoshi, it will start spinning slower and slower. After a few seconds, the goal roulette will stop spinning and land on either a blue dot or on a flower. If it lands on a blue dot, nothing happens and the player continues to the scoreboard and then the next level. However, if the roulette stops on a flower, the player instead goes to a Bonus Challenge (or gets five Medals, as in Yoshi's New Island, or goes to a bonus game in Yoshi's Woolly World) after they leave the scoreboard. In Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3 and Yoshi's Island DS, after the instant Bonus Challenge, the player will go to the next level. The spots on the goal ring always "bloom" in the same order when flowers are collected. The spot on the top of the goal ring will bloom for the first flower collected, and additional flowers will result in the addition of flower(s) every two spots away from the previous one in a counter-clockwise direction. If the player missed a flower in the stage, the matching spot in the goal roulette will not bloom. Landing on one of these flower buds will have the same result as landing on a blue dot; thus decreasing the chances of them being able to play a Bonus Challenge.

In Yoshi's Woolly World, the goal roulette underwent some changes. First, when Yoshi jumps through the goal roulette, it instantly stops instead of spinning slower and slower. Second, blue dots and flower buds are replaced by beads. When Yoshi lands on a bead, the player earns some extra beads.

Gallery

Names in other languages

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Trivia

  • The goal roulette also appears in the Yoshi's Island Zone in Sonic Lost World, where it acts the same way it did in the main Yoshi series, minus the Bonus Challenges.
  • Hacking the game reveals that the Yoshi that picks up Baby Mario out of the air still can have status effects (such as the Fuzzy effect). However, this doesn't change graphics or gameplay.
  • If the player loads in an enemy right at the other Yoshi's entrance after entering, the game will soft freeze.Template:Refneeded
  • Since the goal ring always loads when the player is the same distance away from it and always starts spinning from the same spot upon being loaded, a player can sometimes manipulate whether they get a Bonus Challenge or not by touching the Goal roulette a certain amount of time after loading it. Running into the Goal roulette at full speed will result in getting a Bonus Challenge.

References

  1. ^ Yoshi's Island: Super Mario Advance 3 instruction booklet, page 28.
  2. ^ Yoshi's Island DS instruction booklet, page 22.
  3. ^ Yoshi's New Island digital manual, p. 9
  4. ^ Super Mario World 2: Yoshi's Island instruction booklet, page 11.

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