Goal: Difference between revisions

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m (→‎Main Mario series: now the goals have an actual order to their appearance on this list (chronological))
(→‎Mario RPG series: Reorganized the RPGs' goals by chronological appearance and game series.)
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===''Mario'' RPG series===
===''Mario'' RPG series===
====''Super Mario RPG: Legend of the Seven Stars''====
*[[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''.
====''Paper Mario'' series====
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
*[[Star Block]]: A block that serves as a way to end a level in ''[[Super Paper Mario]]''.
*[[Pure Heart]]: A gemstone in the shape of a heart that serves as the way to complete a chapter in ''Super Paper Mario''.
*[[Sticker Comet]] Shards: Pieces of the Sticker Comet in ''[[Paper Mario: Sticker Star]]'' that have fallen throughout the land. Some levels contain multiple pieces.
*[[Royal Sticker]]: The main objective of ''Paper Mario: Sticker Star''. Collecting one will complete the respective world.
*[[Mini Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to the next area.
*[[Big Paint Star]]: A star that appears in ''Paper Mario: Color Splash''. Collecting one restores color to bigger areas.
====''Mario & Luigi'' series====
*[[Beanstar]] Shards: Fragments of the greater Beanstar split apart during the course of ''[[Mario & Luigi: Superstar Saga]]''.
*[[Beanstar]] Shards: Fragments of the greater Beanstar split apart during the course of ''[[Mario & Luigi: Superstar Saga]]''.
*[[Big Paint Star]]: A star that appears in ''[[Paper Mario: Color Splash]]''. Collecting one restores color to bigger areas.
*[[Cobalt Star]] Shards: Fragments of the greater Cobalt Star in ''[[Mario & Luigi: Partners in Time]]''. Needed to fix [[Professor E. Gadd]]'s time machine.
*[[Cobalt Star]] Shards: Fragments of the greater Cobalt Star in ''[[Mario & Luigi: Partners in Time]]''. Needed to fix [[Professor E. Gadd]]'s time machine.
*[[Crystal Stars]]: Shining stars in ''[[Paper Mario: The Thousand-Year Door]]'' that open up the titular [[The Thousand-Year Door|Thousand-Year Door]] and collecting one will complete the corresponding chapter.
*[[Mini Paint Star]]: A star that appears in ''Paper Mario: Color Splash''. Collecting one restores color to the next area.
*[[Pure Heart]]: A gemstone in the shape of a heart that serve as the way to complete a chapter in ''[[Super Paper Mario]]''.
*[[Royal Sticker]]: The main objective of ''[[Paper Mario: Sticker Star]]''. Collecting one will complete the respective world.
*[[Star Block]]: A block that serves as a way to end a level in ''Super Paper Mario''.
*[[Star Cure]]s: Special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' that cures the [[Blorbs]].
*[[Star Cure]]s: Special items in ''[[Mario & Luigi: Bowser's Inside Story]]'' that cures the [[Blorbs]].
*[[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Piece]]: Seven pieces of a star that serve as the primary objective in ''[[Super Mario RPG: Legend of the Seven Stars]]''.
*[[Star Spirits]]: Sentient Stars that are the main objective in ''[[Paper Mario]]''. Saving one will end the chapter.
*[[Sticker Comet]] Shards: Pieces of the Sticker Comet in ''Paper Mario: Sticker Star'' that have fallen throughout the land. Some levels contain multiple pieces.


===''Mario Party'' series===
===''Mario Party'' series===

Revision as of 08:53, August 23, 2017

Template:Distinguish2 Goals are the end target of a level in the Mario franchise and associated series. The first and most common example was the Goal Pole, a flagpole seen first in Super Mario Bros., but many other varieties exist in later games, including the Power Stars of Super Mario 64 and the Super Mario Galaxy games.

Variations

Main Mario series

Mario Kart series

  • Finish Line: The line to signal the end of the race since Super Mario Kart. It can also be used at the start of the race or to signal the next lap/section.

Mario RPG series

Super Mario RPG: Legend of the Seven Stars

Paper Mario series

Mario & Luigi series

Mario Party series

  • Mini Star: Small stars that first appeared as the main objective in Mario Party 9. The player who collects the most by the end of the game wins.
  • Star: The main objective of most boards in the Mario Party series. The player with the most Stars at the end of the game wins.

Yoshi series

Donkey Kong series

Wario series

  • Goal door: A door seen at the end of most Wario Land levels. Passing through them will complete the level and bring the player back to the world map.
  • Jump Transporter: In Virtual Boy Wario Land, a defeated Boss Guard will transform into a Jump Transporter, allowing Wario to enter the boss stage.
  • Legendary Treasure: In Wario Land 4, each of the four main bosses of the game guard wears one of four pieces of Legendary Treasure. After Wario defeats each of these bosses, the respective treasure it wears will be collected and stored within the Golden Pyramid on the main map, clearing that passage. The Legendary Treasure is later seen in the final boss battle, where it is worn by the Golden Diva.
  • Elevator: In Virtual Boy Wario Land, an Elevator is seen at the end of all non-boss stages. A Key must first be obtained somewhere in the stage, in order to unlock the Elevator door. Upon ascending within the Elevator, the game will save. The player will be brought to a screen where Wario's points and any treasure collected from the stage are counted and added towards a grand total. After viewing this screen, the player can keep ascending and enter the next stage of the game.
  • Merfle: Bird-like creatures that are trapped in cages in Wario Land: Shake It!. Rescuing the one at the end of the level and then rushing back to the start of the level in the time allotted will result in the level being completed.
  • Treasure Chest: In Wario Land 4, four Treasure Chests are seen in the background of each boss battle, and will disappear when the time runs low. All remaining chests after each of the four boss battles will be again found in the final battle against the Golden Diva. The Treasure Chests which remain after this battle will be collected by Wario, and the number of chests out of a total of twelve will determine how beautiful Princess Shokora appears in the game's closing cutscene.
  • Vortex: In Wario Land 4, the vortex will allow Wario to exit the current level, provided that the Switch has been pressed first. However, Wario will not be able to progress to the next level unless he has found the Keyzer prior to exiting.
  • Wishstone Shards: Pieces of the greater Wishstone that serve as the way to complete the worlds in Wario: Master of Disguise.

Other

Gallery

For this subject's image gallery, see Gallery:Goal.