Super Smash Bros. Brawl: Difference between revisions
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[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature. | [[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature. | ||
Throughout the game, players can find [[Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary. | Throughout the game, players can find [[Sticker|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary. | ||
[[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]] | [[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]] |
Revision as of 13:02, April 14, 2008
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed soon.
Super Smash Bros. Brawl is a fighting game for the Wii. It is the third game in the Super Smash Bros. series, preceded by Super Smash Bros. and Super Smash Bros. Melee. The game was designed by Masahiro Sakurai, who also created the last two Super Smash Bros. games, and developed by a team especially created for it.
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan[1] and March 9, 2008 for North America[2].
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts[3], though players are able to close it and play the game as usual. Nintendo has now started a replacement program[4]. The game requires 128 blocks of memory at the very least[5].
Story
The "Subspace Emissary" is the adventure and story mode of Super Smash Bros. Brawl. The main antagonists are the Subspace Army, which is led by the Ancient Minister.
At the beginning of the story, Zelda and Peach watch trophies of Mario and Kirby fall into the Midair Stadium and transform into their living counterparts. They proceed to do battle, while Pit watches from Skyworld, cheering them both on. After his defeat, Mario or Kirby is transformed into a Trophy, which the other revives into his living counterpart. However, Meta Knight's ship, the Battleship Halberd, flies over the main stadium. It releases purple spores into the arena, called Shadow Bugs, which then takes the form of a group of strange robotic-looking creatures, called the Primid. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primid. The Ancient Minister then arrives on his floating platform, and drops down a Subspace Bomb, which is soon activated by two R.O.B.s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.
Mario hurries to deactivate it, but is bombed out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realize that Peach and Zelda have been entrapped by cages held by Petey Piranha. Petey Piranha proceeds to attack Kirby, attacking Kirby by swinging the cages at him. He attacks and dodges them, weakening the cages with his attacks. Kirby eventually defeats Petey Piranha, causing him to explode and burn to the ground. Kirby manages to rescue one of the princesses, while the other is flung away on the other side of the arena. Suddenly, coming out of nowhere, Wario drops in, weilding an unusual machine. He notices Kirby and the rescued princess, but then turns around to the unrescued princess.
He points his machine at her, and fires it. A black arrow is fired from the device's nozzle and strikes the unrescued princess, who is then transformed into a trophy, which Wario promptly carries away. Kirby and the rescued princess begins to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, sucking the stadium into Subspace. Kirby and the rescued princess escapes the stadium on a Warp Star.
Meanwhile, in Skyworld, Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by the goddess, Palutena, who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, creating more Primids. He defeats various Subspace enemies, until he eventually reaches a platform. Looking across the sea of clouds, he sees the trophy of Mario. Hopping over to a platform concealed by the clouds, he turns Mario into a living being again. Once Mario recalls the events that have previously happened to him, the two understand that they are working towards the same goal, and head off.
Elsewhere, in an island jungle, a Hammer Bro. and a Goomba pile Donkey Kong's Banana Hoard onto a hovercraft, which they proceed to drive away. Upon battling several of the Koopa Troop's minions (even smashing a Koopa Troopa into the ground, similar to Donkey Kong Jungle Beat), Donkey Kong readies to follow the Hammer Bro. and the Goomba, and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fires three Bullet Bills towards him. Out from the foliage behind, Diddy Kong appears, with his Peanut Popguns, and intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are encountered by Bowser, who wields the same device held by Wario. Bowser proceeds to turn Donkey Kong into a trophy, doing so just as Donkey Kong punches Diddy into the sky, saving him from the dark cannon.
Meanwhile, Kirby and the rescued princess, still on the warp star, are chased by the Halberd. They are knocked of their warp star, forcing the to land on the ship. They spot an Arwing coming from the distants. It swiftly dodges the beams that are fired at it from the Halberd, until a claw-like device is projected from the ship, slamming into the Arwing. The Arwing falls in downward angle, knocking Kirby and the rescued princess off the surface of the Halberd. Kirby and the rescued princess climb down from the skies to the ground below. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on Donkey Kong Island.
Meanwhile, Diddy Kong swings through the jungle. When he reaches a pond, he notices the damaged Arwing near the lake. As he heads towards it, Rayquaza emerges from the lake, and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. Fox McCloud ejectes from the destroyed Arwing, and uses his Fox Illusion to swift pass the dragon's hand, causing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his Reflector, which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignores Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angery, and drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser. After defeating him, his trophy disolves into shadow bugs. It turns out that that Bowser was a fake, set up as a trap by the real Bowser. Bowser attemped to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs.
Meanwhile, Lucas is walking through The Ruined Zoo. Close to tears, he is attacked by Primids and a living statue of Porky Minch. Lucas is chased throughout the zoo by the statue. After being chased, he trips over a piece of fallen debris. Suddenly, Ness appears and attacks the statue with his PK Thunder, then destroys it with his PK Flash. Unfortunately though, Porky himself appears in his spider mech and attacks the boys, but they worked together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for Lucas. Ness pushes Lucas out of the way, just as the shot was about to hit him. Ness his transformed turn into a trophy. Wario jumps down from the hill and confiscates Ness's trophy. Lucas runs away terrified as Wario cackles in the rain. Fortunately, he runs into the Pokémon Trainer. Both are attacked by more Primids. Pokémon Trainer's throws out his only Pokémon, Squirtle, to join Lucas and they destroy the team of Primids. The Trainer begains to leaves afterwords. Lucas then reflects on his recent misfortune and runs after him.
The ruins of a recent battle are shown. Two R.O.B.s open a subspace bomb in the area and it goes off, destroying the area. Marth looks at the explosion from far away, and looks down from the castle top he is on, and sees a team of Primids, whom he defeats. After he gets close to the Subspace Explosion, he looks up into the sky and sees Meta Knight coming out of the sky. They start battling thinking they are enemies, but they are interrupted by more Primids. After Marth and Meta Knight both start attacking the Primids they realize they're on the same team. They decide to team up. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb. They try to destroy it. The Ancient Minister dodges Marth's Dolphin Slash, and shoots Meta Knight's wings, setting them on fire. Out of nowhere, Ike comes and destroys the bomb with Ragnell, his sword, using Aether. The Ancient Minister retreats and the trio of swordsman move on to catch him. Unfortunately, they are too late when they reached the end of a cliff, and can move no further.
In another area, a team of Waddle Dees come from behind Luigi, who is scared to death. By Luigi's surprise, King Dedede suddenly appears and with his hammer, attacks him. He launches him into the sky, turning him into a trophy. Dedede retreats as Wario comes by with a trophy carrier containing Ness and either Peach or Zelda. Wario notices the Luigi trophy and springs on it, but it was a trap as the Waddle Dees attack him. Dedede takes all three trophies as Wario looks up, dazed and confused, and angrily yells at the disappearing car.
In a deep forest, Link is traveling, intent on getting something with Navi by his side. He walks up to a stone with the Master Sword sticking out, and with the Triforce symbol on his hand, pulls it out. As he leaves, he passes by a sleeping Yoshi on a stump. Link stops in his tracks, and sees the Halberd flying overhead. He gets his sword ready while a confused Yoshi joins him. After passing through the forest, they look up at the leaving Halberd.
On a floating island base, Zero Suit Samus is breaking in. She loads her gun and runs through the base. She ends up in a testing room, with Pikachu being tested. Pikachu is getting shocked painfully, but Samus destroys the testing tube Pikachu is in. Unfortunately, this sets off an alarm, and a team of R.O.B.s attack them. They pass through them, and end up in a surveillance room. Samus then sees what she was looking for, her Power Suit.
Meanwhile, Kirby and the rescued princess are in a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. Bowser then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a giant clone of Bowser. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into a trophy, but the gun is cut in half by Link/Pit and Mario/Yoshi. They defeat her, and her clone turns back into a trophy, desolves into shadowbugs, then disappears. Mario/Link was watching the entire thing and attempts to punch/slash Link/Mario. Link/Mario manages to dodge it, and the two teams battle each other. The losing teammates are turned into trophies, which are grabbed by an arm from King Dedede's car as he's speeding away. Fortunately, Kirby breaks the arm and turns Link/Mario and Yoshi/Pit back to normal. King Dedede retreats while Mario, Link, Kirby, Yoshi, and Pit pursue him.
In a control room, Ganondorf orders Bowser to track down Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see Charizard flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers who he is, and they attack. After Wario is turned into a trophy, Lucas remembers Ness again and wonders where his trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.
Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, with his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach as a shield and is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his Koopa Clown Car, and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and Master Hand appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.
Meanwhile, the Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of Ivysaur, which the Pokémon Trainer retrieves into a Poke ball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokémon Trainer captures Charizard with his Poke ball. The two eventually end up in a tower.
Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called Galleom. They fight and, after the robot is defeated, it jumps off a cliff and fall through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and, when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy.
While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area.
Fox fight through the jungle island with Diddy Kong. Eventually, they see Bowser. Bowser shoots Diddy and attempts to shoot Fox. However, soon, Falco arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but then the Shadow Bugs transform Diddy Kong's trophy into a giant evil Diddy. Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco however, turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him while Fox follows them. The three continue through the jungle. They see a ship with Donkey Kong's trophy chained up. Falco then calls the Great Fox and the three hop in.
Meanwhile, Pikachu and Zero Suit Samus go through a warehouse like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B's come from everywhere. Samus put on her Power Suit and shoots them all. They continue along, however soon, Ridley flies by, grabbing Samus and begin scraping her against a wall. Pikachu eletrocutes Ridley, forcing him to let go of Samus who falls on the ground weakened, however she manages to get up. They fight Ridley, defeating him. They end up outside seeing two R.O.B.s carrying a Subspace Bomb.
A group of Pikmin start to attack a giant R.O.B. elsewhere. The R.O.B. simply rises its arms and spins around knocking them all off and killing most of them. Captain Olimar is shocked and scared, however his Red Pikmin informs him of a new visitor. The Blue Falcon speeds through the forest. Captain Falcon jumps out of the car, and Falcon Punches the robot. It flies away, but he also accidentally kills many of the Pikmin during the process. The two decide to team up and they run along some old ruins fighting the Subspace Army. They notice an Arwing and the ship carrying with Donkey Kong. Falco drops Diddy out of his Arwing, and with his Peanut Popguns, shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.
Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta-Knight, Lucas, the Pokémon Trainer, and Ike are watching. Meta-Knight flies up the mountain and sees the Ice Climbers on their way to the ships already. Meta-Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see Lucario. He jumps down and challenges Meta-Knight to a fight. After the fight the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta-Knight look at each other but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox into the peak of the mountain and cause an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and the Pokémon Trainer and summon more Primid. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.
Meanwhile aboard the Halberd, Solid Snake comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by and Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses danger and the three venture further through the Halberd. They eventually reach a room with Peach's trophy and Zelda's trophy in cages. Shadow Bugs surround the trophies and generate an Evil Peach and an Evil Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into Sheik, and Peach giggles as the two leave the room and venture to the deck of the Halberd.
In the sky, Fox's Arwing is hit and its wing is damaged and he still attempts to take down the Halberd. He attempts on shooting the Halberd but almost hits Peach. Sheik jumps onto the Arwing and forces Fox out of the Arwing. Shiek and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of Mr. Game & Watches. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Zelda. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named Duon. Lucario and Snake assist Fox, Peach, and Zelda and Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, It reveals Mr. Game & Watch's trophy. Fox points his Blaster at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join the team. In the control room, Meta Knight takes the steering wheel and flies out of the dark clouds.
The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.OB.s to activate all the Subspace Bombs. However, the Ancient Minister refuses to let them do that. So Ganondorf takes control the R.O.B.s and orders them to do what they are suppose to do. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and logs out after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.
Then his clothes burn off and he turns out to also be an R.O.B., too. Donkey Kong, Diddy, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they can't detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's to sadden after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his Falcon Flyer to carry them out of the base. However, Meta Ridley chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, the Pokémon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.
Suddenly a gigantic battleship comes out of Subspace and shoot towards the horizon, bring another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and see the Halberd approaching. The two aim the cannon at the Halberd and after many shots they finally destroy the Halberd. Although it seems like this is over, The Falcon Flyer, the Arwing, the Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his Dragoon, flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into Subspace with the entire gang following them into Subspace.
Ganondorf and Bowser are walking through a Subspace region when Ganondorf fires the gun turns Bowser into a trophy. He walks to the edge of a cliff and Master Hand. Ganondorf bows down but looks up again. Master Hand has puppet strings leading back to Tabuu. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. Ganondorf is turned into a trophy, but Master Hand uses his freedom to attack Tabuu. He is repelled back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form and rest at the end of a pathway.
Elsewhere, in King Dedede's Castle in Subspace, the Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight. Bowser is turned back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose. Bowser concedes defeat and joins the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.
Kirby is revived by the Dedede badge that he has swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his Wario Bike and goes up to Tabuu. King Dedede, Luigi and Ness follow. Soon, the whole party arrives at The Great Maze where they must go through all the parts of the Super Smash Bros. World and defeat all the bosses and "dark" enemies. After defeating all bosses and "dark" characters they all finally reaches Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but Sonic comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.
Tabuu then attacks the whole party but soon Tabuu is defeated. Tabuu yells in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the Final Destination. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. THE END then appears on the screen.
Classic Bosses
Boss | Description | |
---|---|---|
Master Hand | The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of them. | |
Crazy Hand | While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above, and the player must have arrived at the final stage in 9 minutes or less. |
Subspace Bosses
Image | Boss | Description |
---|---|---|
Petey Piranha | Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage. | |
Rayquaza | After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health. | |
The Pig King Statue | The Pig King Statue is a gigantic statue from the MOTHER series. It has been described as virtually impossible to hit. Lucas must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, Ness appears, and saves Lucas, only to end up encountering Porky Minch in the Spider Mech. | |
Porky Minch | Ness and Lucas fight Porky in his Spider Mech from Mother 3 after Ness defeats a large mechanical statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his flaming minions. The machine flips upside-down and squirms after Porky Minch's life bar has been completely depleted. | |
Galleom | A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by Marth, Ike, and Meta Knight. After he is defeated, he falls down into the ruins, crashing through the floor to confront Lucas and the Pokémon Trainer. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses PK Thunder to free themselves and fall. | |
Ridley | Samus's nemesis from the Metroid series appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform. | |
Duon | The second of the two Subspace Army mechs. After the Mr. Game & Watches are tossed out of the control room of the Battleship Halberd, they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as Fox, Peach, Zelda, Lucario, Solid Snake, and Falco. When it is defeated, it reforms back into a single Mr. Game & Watch, which joins the effort to defeat the Subspace Army. | |
Meta Ridley | Ridley makes a return appearance in his cybernetically enhanced form from Metroid Prime, this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth. | |
Tabuu | Tabuu is the true villain of The Subspace Emissary. He was controlling Master Hand and turns all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone. |
Enemies
- Goomba
- Koopa Troopa
- Koopa Paratroopa
- Hammer Bro.
- Primid
- Boom Primid
- Big Primid
- Sword Primid
- Scope Primid
- Metal Primid
- Fire Primid
- Glire
- Glice
- Glunder
- Poppant
- Bytan
- Roader
- Bombed
- Greap
- Bucculus
- Towtow
- Floow
- Auroros
- Buckot
- Jyk
- Gamyga
- Feyesh
- Trowlon
- Roturret
- Spaak
- Puppit
- Shaydas
- Mites
- Shellpod
- Shellpod (No Armor)
- Nagagog
- Cymul
- Ticken
- Armight
- Borboras
- Autolance
- Armank
- R.O.B. Sentry
- R.O.B. Launcher
- R.O.B. Blaster
- Mizzo
Gameplay
A new battle mechanic is the Final Smash, that is triggered by collecting a Smash Ball. Also, players are able to walk and jump while using projectile-shooting items, like the Super Scope.
Also, certain characters can crawl. These characters are: Bowser, Diddy Kong, Ivysaur, Lucario, Luigi, Pikachu, Sheik, Solid Snake, Squirtle, Wario, Yoshi and Zero Suit Samus.
Additionally, a new technique called the Footstool Jump is in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The Tether Recovery is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a Plasma Whip or a Hookshot. Gliding is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.
Another feature not present in the past two games is Slipping. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a Banana Peel.
The game also features three different Taunts for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.
The game can be controlled with one of the four controlling methods:
There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).
The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The Player is able to insert names, up to five letters, as in Super Smash Bros. Melee. While previosly names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time.
Modes
Solo
Subspace Emissary
The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped back to the main hero. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. In single player, teams are still available. However, the second character is a CPU, and if the main character is defeated, the player takes control of the second player, until it, too, is defeated.
The player is able to use Sticker power-ups for the mode. The stickers are arranging on the character's Trophy Stand and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a Game Over, he or she will lose half of their stickers.
All unlockable characters can be unlocked by playing Subspace Emissary mode. The Adventure mode comes in the difficulty settings Easy, Normal, Hard, Very Hard, and Intense, which can be selected on the World Map.
Classic Mode
Classic Mode returns from Super Smash Bros. Melee, acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a metal version of another player. A small heart will appear next to a teammate's logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing it will give the player a trophy of the character clearing it. [6]
All-Star Mode
All-Star mode returns from Melee, while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer will use each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters will be rewarded. [7]
All-Star Matches
# | Series | Opposing characters | Stage |
---|---|---|---|
Game & Watch | Mr. Game & Watch | Flat Zone 2 | |
Mario Bros. | Mario, Luigi, Peach, Bowser | Mushroomy Kingdom, Delfino Plaza, Mario Circuit, Luigi's Mansion | |
Donkey Kong | Donkey Kong, Diddy Kong | 75m, Rumble Falls | |
Ice Climber | Ice Climbers | Summit | |
R.O.B. | R.O.B. | Mario Bros. | |
The Legend of Zelda | Link, Toon Link, Zelda/Sheik, Ganondorf | Bridge of Eldin, Pirate Ship | |
Metroid | Samus Aran/Zero Suit Samus | Frigate Orpheon/Norfair | |
Kid Icarus | Pit | Skyworld | |
Metal Gear | Solid Snake | Shadow Moses Island | |
EarthBound | Ness, Lucas | New Pork City | |
Fire Emblem | Marth, Ike | Castle Siege | |
Yoshi | Yoshi | Yoshi's Island | |
F-Zero | Captain Falcon | Port Town Aero Dive | |
Sonic the Hedgehog | Sonic the Hedgehog | Green Hill Zone | |
Kirby's Dream Land | Kirby, Meta Knight, King Dedede | Battleship Halberd | |
Star Fox | Fox, Falco, Wolf | Lylat Cruise | |
WarioWare, Inc. | Wario | WarioWare, Inc. | |
Pokémon | Pikachu, Pokémon Trainer, Lucario, Jigglypuff | Pokémon Stadium 2, Spear Pillar | |
Pikmin | Captain Olimar | Distant Planet |
Events
Events are an updated version of Super Smash Bros. Melee's Event Matches. They are pre-defined missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
Single Player Mode
# | Event | Player's character | Description | Stage |
---|---|---|---|---|
File:Event01.jpg | Two Trouble Kings | Mario | Now there are two greedy kings? Having a buddy doesn't change the nature. (Mario fights against Bowser and King Dedede on Delfino Plaza.) | Delfino Plaza |
File:Event02.jpg | Landmaster Ignition | Fox McCloud | Slippy! Send me a Landmaster! Show Star Fox's Final Smash! (Fox must KO his enemies with the Landmaster.) | Corneria |
File:Event03.jpg | Pink Ball Repulsion | Meta Knight | Kirby must not board the Halberd! Repel him so his plans don't succeed! (Meta Knight has to defeat Kirby before he reach the Battleship Halberd ((1:24)).) | Halberd |
File:Event04.jpg | Cleaning House in Skyworld | Pit | Destroy all the breakable terrain to remodel Skyworld. (Pit has to destroy all platforms in the Skyworld, Wario is his enemy.) | Skyworld |
File:Event05.jpg | Become the Champion! | Pokémon Trainer | KO Pokémon Trainer. | Pokémon Stadium 2 |
File:Event06.jpg | Super Bowser Bros. | Bowser | Make it to the end of Mushroomy Kingdom 1-1, without being KO'd. | Mushroomy Kingdom 1-1 |
File:Event07.jpg | Diddy Kong Panic | Donkey Kong | KO the 15 Diddy Kongs. | Mario Circuit |
File:Event08.jpg | Go! Triple Finish! | Pikachu | KO Squirtle, Ivysaur, and Charizard. | Pokémon Stadium 2 |
File:Event09.jpg | The Monster beneath the Earth | Ike | KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant DK. | Castle Siege |
File:Event10.jpg | All-Star Battle Regulars | Choose | KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu. | Final Destination |
File:Event11.jpg | Yoshi's Rainbow | Ice Climbers | KO the red, pink, yellow, green, sky blue, and blue Yoshi in that order. | Rainbow Cruise |
File:Event12.jpg | Sleeping in the Eggs | Yoshi | Capture Kirby and Pikachu in Yoshi's eggs. | Yoshi's Island |
File:Event13.jpg | Dragoon Strike | Kirby | KO three Warios with Dragoon. | Halberd |
File:Event14.jpg | Sproutage of the Flower Pikmin | Pikmin & Olimar | Protect all 6 Pikmin until their flowers bloom. | Distant Planet |
File:Event15.jpg | Hammer of the King | King Dedede | Alongside two Dededes, KO a Giant Metal Dedede. | Smashville |
File:Event16.jpg | Power suit ON! | Zero Suit Samus | Get the Smash Ball and use Zero Suit Samus' Final Smash. | Frigate Orpheon |
File:Event17.jpg | Super Waterfall Climb | Zelda | Make it to the top of the stage. | Rumble Falls |
File:Event18.jpg | Dark Link Duel | Link | KO Dark Link in a stamina match. | Bridge of Eldin |
File:Event19.jpg | Wario Bros. | Wario | KO Mario and Luigi. | Mario Bros. |
File:Event20.jpg | All Star Battle Brawl 1 | Choose | KO some of the Brawl newcomers: Wario, Meta Knight, Pit, Zero Suit Samus, Pikmin and Olimar, Lucas, Diddy, Pokémon Trainer. | Battlefield |
File:Event21.jpg | Visit to Onett | Lucas | KO Ness. | Onett |
File:Event22.jpg | Monkeys Unite | Diddy Kong | KO Sheik and Lucario alongside DK. | Rumble Falls |
File:Event23.jpg | Molten Norfair | Samus | Enter the capsule before Samus' enemies do when the lava approaches. | Norfair |
File:Event24.jpg | Come On! Blue Falcon! | Captain Falcon | KO Falcon's enemies with his FS. | Port Town Aero Dive |
File:Event25.jpg | The Aura is with Me | Lucario | KO Ness and Sheik; Lucario starts with 182% damage. | Spear Pillar |
File:Event26.jpg | The Slow and Easy Life | Ness | KO all the Tiny Olimars. | Smashville |
File:Event27.jpg | Three-Beast Carnage | R.O.B. | KO Giant Bowser, Giant DK, and Giant Charizard. | New Pork City |
File:Event28.jpg | Flower Blooms in the Echoes | Peach | Hit all the leaves on the tree on the right until they turn red. | Hanenbow |
File:Event29.jpg | All Star Semifinal Regulars | Choose | KO the original four unlockable characters: Luigi, Captain Falcon, Ness, and Jigglypuff. | Yoshi's Island |
File:Event30.jpg | Sonic Boom | Sonic | KO all 15 Sonics. | Green Hill Zone |
File:Event31.jpg | The Ultimate Bodyguard | Marth | Protect Zelda until she transforms. | Castle Siege |
File:Event32.jpg | Bird in Darkest Night | Falco | KO Mr. Game & Watch. | Brinstar |
File:Event33.jpg | Advent of the Evil King | Ganondorf | KO Link, Zelda, and Pit. | Temple |
File:Event34.jpg | All Star Battle Melee | Choose | KO the eight Melee veterans: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf. | Pokémon Stadium |
File:Event35.jpg | The Visitor to Flat Zone | Mr. Game & Watch | KO Peach, Jigglypuff, and Toon Link. | Flat Zone 2 |
File:Event36.jpg | High-Tech Special Forces | Solid Snake | KO Samus, C. Falcon, and Wolf. | Shadow Moses Island |
File:Event37.jpg | The Pirate Airship | Toon Link | KO the two Yoshis when the ship is in the sky. | Pirate Ship |
File:Event38.jpg | The Wolf Hunts the Fox | Wolf | KO Fox and Falco. | Lylat Cruise |
File:Event39.jpg | All Star Battle Brawl 2 | Choose | KO the rest of the Brawl newcomers: Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, Wolf. | Skyworld |
File:Event40.jpg | The Final Battle | Choose | KO Bowser, Dedede, and Ganondorf. | Final Destination |
File:Event41.jpg | The FINAL, Final Battle | Choose | KO Snake, Sonic, and Giant Mario. | Final Destination |
Co-Op Mode
# | Event | Player's character | Description | Stage |
---|---|---|---|---|
File:Event01.jpg | Two Trouble Kings | Mario and Kirby | Mario and Kirby fights against Bowser and King Dedede on Delfino Plaza. | Delfino Plaza |
File:Co02.jpg | Master the Pokémon Tag Battle! | Pokémon Trainer and Pikachu | KO Pokémon Trainer's Pokémon and Pikachu. | Pokémon Stadium 2 |
File:Co03.jpg | Fastest, Shortest Sudden Death | Yoshi and King Dedede | Survive 10 seconds with 300% damage. | WarioWare, Inc. |
File:Co04.jpg | The DK Tag Calamity | Donkey Kong and Diddy Kong | The player starts out with the Lightning effect; KO all enemies. | Mario Circuit |
5 | The Yoshi Team of 50 | Meta Knight and Pit | KO all 50 Yoshis in under one lap. | Rainbow Cruise |
6 | Unwanted Suitors | Zelda and Zero Suit Samus | KO the invisible enemies. | Port Town Aero Dive |
7 | Battle of the Dark Sides | Link and Samus | KO Dark Link and Dark Samus; the players have 200 HP stamina. | Bridge of Eldin |
8 | All MINE! | Wario and Bowser | Collect 2,000 Gold together. | Skyworld |
9 | Those that Wait in Onett | Lucas and Ness | KO Luigi and Yoshi. | Onett |
10 | The R.O.B.s of Tomorrow | Lucario and Ice Climbers | Take turns KOing the ROBs. | Summit |
11 | The Great Remodeling Battle | Luigi and Peach | Get 300 Gold without damaging the mansion. | Luigi's Mansion |
12 | Come Back, Falcon Flyer! | Captain Falcon and Pikmin & Olimar | KO two Samus in 30 seconds. | Big Blue |
13 | Blades of the Quick and Mighty | Marth and Ike | Take turns KOing enemies = Link, Meta Knight, Ganondorf. | Big Blue |
14 | The Dark Guardians | Ganondorf and Wolf | Take turns KOing enemies = Giant Charizard, DK. | New Pork City |
15 | Four Swords Brawl | Toon Link and Toon Link | Collect 500 Gold before their foes do. | Pirate Ship |
16 | Jigglypuff's Great Comeback | Jigglypuff and Mr. Game & Watch | KO Jigglypuff as it gets bigger and bigger. | Castle Siege |
17 | Sonic and Mario | Sonic and Mario | Take turns KOing enemies = Two Marios. | Green Hill Zone |
18 | The New Weapon of Shadow Moses | Solid Snake and R.O.B. | KO two ROBs. | Shadow Moses Island |
19 | Shadow of Andross | Fox and Falco | Avoid Andross's attacks and KO Wolf. | Lylat Cruise |
20 | The Final Battle for Two | Any and Any | Take turns KOing enemies = Wario, King Dedede, Wolf, Meta Knight, Ganondorf, Bowser. | Final Destination |
21 | The True All-Star Battle | Any and Any | Take turns battling the entire roster. | Battlefield |
Stadium
The Stadium offers several mini-games, as previously in Super Smash Bros. Melee and one new mode.
Home-Run Contest
The Home-Run Contest returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing Sandbag off the platform. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
Target Smash!!
Also available in the Stadium mode is Target Smash!!, a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play Target Smash!! with two players simultaneously.
Multi-Man Brawl
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous Fighting Alloy Team. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
New additions to the mode include its inclusion in two-player mode, whereas in Melee the mode was strictly single player. The Fighting Wire Frames have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. They each have their own unique fighting styles.
Boss Battle Mode
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order(except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.
Training
The Training mode returns from Super Smash Bros. Melee. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
Group
Brawl
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a Warp Pipe. These entrances were present in the original Super Smash Bros., but not in Super Smash Bros. Melee., for unknown reasons.
As in the last two games, Super Smash Bros. Brawl also has Handicaps to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
Special Brawl
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in Super Smash Bros. Melee.
Rotation
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of Super Smash Bros. Melee. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in Super Smash Bros. Melee.
Tourney
The Tourney Mode from Super Smash Bros. Melee (then "Tournament Mode") is in Brawl, acting the exact same way as it did in Super Smash Bros. Melee. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the Super Smash Bros. Melee version.
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection is a new feature in Super Smash Bros. Brawl. However, similar to what happened with Mario Strikers Charged, the game tends to slow down and fail more often, the further away the players are from each other. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or Miis. In this mode, players are able to send messages to each other in-game, using the Taunt command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The Home-run Contest and Multi-Man Brawl are also playable in this mode.
When brawling in the With Anyone setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the With Anyone mode. There are several modes in the With Anyone setting. In the Basic Brawl, players play against each other without teams. However, the rules are set to 2-Minute Brawl, and the item switches can not be altered either, unlike With Friends. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the Basic Brawl setting if one is not wanting to get the unlockable characters spoiled. A different mode in the With Anyone setting is the Team Brawl. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the Sandbag from Super Smash Bros. Melee. Players can choose to be spectators of the battle, and even bet coins on who will win.
Stage Builder
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and Super Smash Bros. Brawl, so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
Coin Launcher
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from Super Smash Bros. Melee. In this game, the player can use the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.
Various Features
Another inclusion is a feature called My Music. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the Delfino Plaza stage, players can choose between the Delfino Plaza theme from Super Mario Sunshine, the Ending/Title Screen of Super Mario World, the main theme to New Super Mario Bros., and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a CD, which randomly appears across the entire game, in any of the numerous modes of play.
Trophies return in Super Smash Bros. Brawl. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in Melee. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.
Throughout the game, players can find Stickers, which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary.
All three kinds of collectibles in Super Smash Bros. Brawl, trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer. Objectives related to the Boss Battles mode cannot be opened.
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to Super Smash Bros. Melee, there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.
In the Masterpieces mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
- Super Mario Bros.
- Ice Climber
- The Legend of Zelda (NES)
- Kid Icarus
- Kirby's Adventure
- Fire Emblem[8] (Japanese version only)
- Super Metroid
- Earthbound[8] (Japanese version only)
- Star Fox 64
Some must be unlocked. These games include:
- Donkey Kong (Play for 10 hours or more total.)
- Super Mario World (Play on Yoshi's Island (Melee) 3 times.)
- Super Mario Bros. 2 (Play as Peach and win 5 matches in VS Mode.)
- The Legend of Zelda: Ocarina of Time (Play as Toon Link 10 times in VS Mode.)
- F-Zero (Get Captain Falcon to join the party in The Subspace Emissary.)
All titles have a restricted time they can be played in. However, some, like Super Metroid, come with save data.
Playable Characters
With 35 playable characters, Super Smash Bros. Brawl has 10 more characters than the previous installment. 21 characters are available from the start, while the other 14 need to be unlocked. Their Special Moves and Final Smash are listed on the right-side column.
Default Characters
Name | Description | Special Moves | ||
---|---|---|---|---|
Mario File:Mario Bros. Emblem.gif | Mario is the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities. | Standard | Fireball | |
Side | Cape | |||
Up | Super Jump Punch | |||
Down | F.L.U.D.D. | |||
Final Smash | Mario Finale | |||
Link File:Legend of Zelda Emblem.gif | Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength, and a large arsenal of projectiles. | Standard | Hero's Bow | |
Side | Gale Boomerang | |||
Up | Spin Attack | |||
Down | Bomb | |||
Final Smash | Triforce Slash | |||
Kirby File:Kirby Emblem.gif | Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. | Standard | Inhale | |
Side | Hammer | |||
Up | Final Cutter | |||
Down | Stone | |||
Final Smash | Cook Kirby | |||
Pikachu File:Pokémon Emblem.gif | Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks. | Standard | Thunder Jolt | |
Side | Skull Bash | |||
Up | Quick Attack | |||
Down | Thunder | |||
Final Smash | Volt Tackle | |||
Fox File:Star Fox Emblem.gif | Fox is quite fast, but his attacks are not as strong. He can use his Blaster to do damage to enemies without making them flinch. | Standard | Blaster | |
Side | Fox Illusion | |||
Up | Fire Fox | |||
Down | Reflector | |||
Final Smash | Landmaster | |||
Samus File:Metroid Emblem.gif | Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus. | Standard | Charge Shot | |
Side | Missile | |||
Up | Screw Attack | |||
Down | Bomb | |||
Final Smash | Zero Laser | |||
Zero Suit Samus File:Metroid Emblem.gif | Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | Standard | Paralyzer | |
Side | Plasma Whip | |||
Up | Plasma Wire | |||
Down | Flip Jump | |||
Final Smash | Power Suit Samus | |||
Zelda File:Legend of Zelda Emblem.gif | Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. | Standard | Nayru's Love | |
Side | Din's Fire | |||
Up | Farore's Wind | |||
Down | Transform | |||
Final Smash | Light Arrow | |||
Sheik File:Legend of Zelda Emblem.gif | Sheik returns as Zelda's transformation after she uses Transform. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart. | Standard | Needle Storm | |
Side | Chain | |||
Up | Vanish | |||
Down | Transform | |||
Final Smash | Light Arrow | |||
Bowser File:Mario Bros. Emblem.gif | Bowser is both the heaviest and the slowest character; this is probably due to his immense attack strength and big size. | Standard | Fire Breath | |
Side | Flying Slam | |||
Up | Whirling Fortress | |||
Down | Bowser Bomb | |||
Final Smash | Giga Bowser Transformation | |||
Donkey Kong File:Donkey Kong Emblem.gif | Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. | Standard | Giant Punch | |
Side | Headbutt | |||
Up | Spinning Kong | |||
Down | Hand Slap | |||
Final Smash | Konga Beat | |||
Yoshi File:Yoshi Emblem.gif | Yoshi is an agility based character with strong smash attacks, and a decently heavy weight. | Standard | Egg Lay | |
Side | Egg Roll | |||
Up | Egg Throw | |||
Down | Yoshi Bomb | |||
Final Smash | Super Dragon | |||
Peach File:Mario Bros. Emblem.gif | Peach returns with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from Melee. | Standard | Toad | |
Side | Peach Bomber | |||
Up | Peach Parasol | |||
Down | Vegetable | |||
Final Smash | Peach Blossom | |||
Ice Climbers File:Ice Climber Emblem.gif | The Ice Climbers, Popo and Nana, return from Super Smash Bros. Melee, with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. | Standard | Ice Shot | |
Side | Squall Hammer | |||
Up | Belay | |||
Down | Blizzard | |||
Final Smash | Iceberg | |||
Pit File:Kid Icarus Emblem.gif | Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. | Standard | Palutena Arrow | |
Side | Angel Ring | |||
Up | Wings of Icarus | |||
Down | Mirror Shield | |||
Final Smash | Palutena's Army | |||
Wario File:Wario Emblem.gif | Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor. He also has his overalls as an alternate attire. | Standard | Chomp | |
Side | Wario Bike | |||
Up | Corkscrew | |||
Down | Wario Waft | |||
Final Smash | Wario-Man | |||
Ike File:Fire Emblem Emblem.gif | Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand. | Standard | Eruption | |
Side | Quick Draw | |||
Up | Aether | |||
Down | Counter | |||
Final Smash | Great Aether | |||
Pokémon Trainer File:Pokémon Emblem.gif | The Pokémon Trainer uses Squirtle, Ivysaur and Charizard to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | Down | Pokémon Change | |
Final Smash | Triple Finish | |||
Squirtle | ||||
Standard | Water Gun | |||
Side | Withdraw | |||
Up | Waterfall | |||
Ivysaur | ||||
Standard | Bullet Seed | |||
Side | Razor Leaf | |||
Up | Vine Whip | |||
Charizard | ||||
Standard | Flamethrower | |||
Side | Rock Smash | |||
Up | Fly | |||
Diddy Kong File:Donkey Kong Emblem.gif | Diddy Kong is fast, light, and abundant in unique attacks. | Standard | Peanut Popgun | |
Side | Monkey Flip | |||
Up | Rocketbarrel Boost | |||
Down | Banana Peel | |||
Final Smash | Rocketbarrel Barrage | |||
Meta Knight File:Kirby Emblem.gif | Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. | Standard | Mach Tornado | |
Side | Drill Rush | |||
Up | Shuttle Loop | |||
Down | Dimensional Cape | |||
Final Smash | Galaxia Darkness | |||
Lucas File:Earthbound Emblem.gif | A PK user, Lucas has a Special Moveset similar to that of Ness, and a unique Normal Moveset. | Standard | PK Freeze | |
Side | PK Fire | |||
Up | PK Thunder | |||
Down | PSI Magnet | |||
Final Smash | PK Starstorm | |||
King Dedede File:Kirby Emblem.gif | Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on Waddle Dees to damage his opponents. | Standard | Inhale | |
Side | Waddle Dee Toss | |||
Up | Super Dedede Jump | |||
Down | Jet Hammer | |||
Final Smash | Waddle Dee Army | |||
Olimar File:Pikmin Emblem.gif | Captain Olimar of the Pikmin series enters with the handicap of being nearly helpless without the Pikmin. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective. | Standard | Pikmin Pluck | |
Side | Pikmin Throw | |||
Up | Pikmin Chain | |||
Down | Pikmin Order | |||
Final Smash | End of Day |
Unlockable Characters
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
Name | Description | Special Moves | ||
---|---|---|---|---|
Ness File:Earthbound Emblem.gif | Ness appears in Super Smash Bros. Brawl as an unlockable character. His moveset is similar to Lucas, but differs slightly. He is unlocked by:
|
Standard | PK Flash | |
Side | PK Fire | |||
Up | PK Thunder | |||
Down | PSI Magnet | |||
Final Smash | PK Starstorm | |||
Marth File:Fire Emblem Emblem.gif | Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by:
|
Standard | Shield Breaker | |
Side | Dancing Blade | |||
Up | Dolphin Slash | |||
Down | Counter | |||
Final Smash | Critical Hit | |||
Luigi File:Mario Bros. Emblem.gif | Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by:
|
Standard | Fireball | |
Side | Super Jump Punch | |||
Up | Green Missile | |||
Down | Luigi Cyclone | |||
Final Smash | Negative Zone | |||
Falco File:Star Fox Emblem.gif | Falco Lombardi returns in Super Smash Bros. Brawl with a similar move set of Fox, but several differences. He has the best initial jump of any character, and is very good at aerial combat. Falco is unlocked by:
|
Standard | Blaster | |
Side | Falco Phantasm | |||
Up | Fire Bird | |||
Down | Reflector | |||
Final Smash | Landmaster | |||
Captain Falcon File:F-Zero Emblem.gif | Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. One can unlock him by:
|
Standard | Falcon Punch | |
Side | Raptor Boost | |||
Up | Falcon Dive | |||
Down | Falcon Kick | |||
Final Smash | Blue Falcon | |||
Lucario File:Pokémon Emblem.gif | Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. He can be unlocked by:
|
Standard | Aura Sphere | |
Side | Force Palm | |||
Up | ExtremeSpeed | |||
Down | Double Team | |||
Final Smash | Aura Storm | |||
Snake File:Metal Gear Emblem.gif | Snake uses a variety of explosives and weapons in battle, as well as a rifle. He can be unlocked by,
|
Standard | Hand Grenade | |
Side | Remote Controlled Missile | |||
Up | Cypher | |||
Down | C4 | |||
Final Smash | Grenade Launcher | |||
R.O.B. File:ROB Emblem.gif | R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by:
|
Standard | Robo Beam | |
Side | Arm Rotor | |||
Up | Robo Burner | |||
Down | Gyro | |||
Final Smash | Diffusion Beam | |||
Ganondorf File:Legend of Zelda Emblem.gif | Ganondorf returns with a style which is described as "weighted". He is unlocked by:
|
Standard | Warlock Punch | |
Side | Flame Choke | |||
Up | Dark Dive | |||
Down | Wizard's Foot | |||
Final Smash | Beast Ganon | |||
Mr. Game & Watch File:BrawlGandW.gif | Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old Game & Watch titles. Mr. Game & Watch is unlocked by:
|
Standard | Chef | |
Side | Judge | |||
Up | Fire | |||
Down | Oil Panic | |||
Final Smash | Octopus | |||
Sonic File:Sonic Emblem.gif | Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of three methods.
|
Standard | Homing Attack | |
Side | Spin Dash | |||
Up | Spring Jump | |||
Down | Spin Charge | |||
Final Smash | Super Sonic | |||
Jigglypuff File:Pokémon Emblem.gif |
Jigglypuff returns as her normal light-weighted self. To unlock her:
|
Standard | Rollout | |
Side | Sing | |||
Up | Pound | |||
Down | Rest | |||
Final Smash | Puff Up | |||
Toon Link File:Legend of Zelda Emblem.gif | Toon Link is almost exactly like Link but more quick and cel-shaded.Toon Link can be unlocked by:
|
Standard | Hero's Bow | |
Side | Boomerang | |||
Up | Spin Attack | |||
Down | Bomb | |||
Final Smash | Triforce Slash | |||
Wolf File:Star Fox Emblem.gif | Wolf O' Donnell is a balanced character with excellent speed and power like Fox, but more powerful. To Unlock him:
|
Standard | Blaster | |
Side | Wolf Flash | |||
Up | Fire Wolf | |||
Down | Reflector | |||
Final Smash | Landmaster |
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
Stages
There are 41 total stages in Super Smash Bros. Brawl. Some stages are returning from Super Smash Bros. Melee.
Default Stages
Stage | Description | Songs | |
---|---|---|---|
Super Smash Bros. Brawl: Battlefield File:Super Smash Bros. Emblem.gif | Returning from Super Smash Bros. Melee, the stage is now set in a green landscape and features different daytimes. |
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Super Smash Bros. Brawl: Final Destination File:Super Smash Bros. Emblem.gif | A completely flat stage, which does not take any influence on the battle. |
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Super Mario Sunshine: Delfino Plaza File:Mario Bros. Emblem.gif | A moving stage, comparable to Mute City from Super Smash Bros. Melee. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. |
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Super Mario Bros.: Mushroomy Kingdom File:Mario Bros. Emblem.gif | Based on the original Super Mario Bros., the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1. | Ground:
Underground:
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Mario Kart: Mario Circuit File:Mario Bros. Emblem.gif | The stage takes place on a figure-8 circuit's intersection, with Shy Guys driving in from behind (hits the lower level) or the sides (hits the upper level). |
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Donkey Kong Jungle Beat: Rumble Falls File:Donkey Kong Emblem.gif | A Donkey Kong stage similar to Icicle Mountain. It has numerous obstacles, switches and ladders on the way up. |
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The Legend of Zelda: Twilight Princess: Bridge of Eldin File:Legend of Zelda Emblem.gif | A flat stage. King Bulblin and Lord Bullbo occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. |
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Metroid: Norfair File:Metroid Emblem.gif | A stage that takes place inside Planet Zebes, similar to Brinstar Depths from Super Smash Bros. Melee. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. |
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Metroid Prime: Frigate Orpheon File:Metroid Emblem.gif | From the game, Metroid Prime, Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. |
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Yoshi's Island: Yoshi's Island File:Yoshi Emblem.gif | Yoshi's Island is based on its appearance in Super Mario World 2: Yoshi's Island. It changes seasons as the Brawl progresses. |
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Kirby: Halberd File:Kirby Emblem.gif |
Meta Knight's ship. Takes place on a Battlefield-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. |
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Star Fox: Lylat Cruise File:Star Fox Emblem.gif | A stage that moves through the Lylat System. Very similar to Corneria and Venom. |
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Pokémon: Pokémon Stadium 2 File:Pokémon Emblem.gif |
An exact copy of the Pokémon Stadium from Super Smash Bros. Melee (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. |
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F-Zero: Port Town Aero Dive File:F-Zero Emblem.gif | Similar to Mute City from Super Smash Bros. Melee, the stage takes place on a group of platforms that hover along a race track, stopping on occasion. |
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Fire Emblem: Castle Siege File:Fire Emblem Emblem.gif | Taking place on a castle, this stage encorporates elements of various Fire Emblem games. |
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WarioWare: WarioWare, INC.File:Wario Emblem.gif | The players are sent through random Microgames. Players start on a simplistic stage, with a few platforms. |
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Pikmin: Distant Planet File:Pikmin Emblem.gif | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. |
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Animal Crossing Wild World: Smashville File:Animal Crossing Emblem.gif | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. |
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EarthBound: New Pork City File:Earthbound Emblem.gif | A stage comparable to Temple from Super Smash Bros. Melee; it is a very large and spacy stage. The Ultimate Chimera may appear, and will damage any player it hits, and will instantly KO any player it chomps on. |
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Ice Climber: Summit File:Ice Climber Emblem.gif | A stage that takes place on a moving glacier. The ice stage moves around constantly. |
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Kid Icarus: Skyworld File:Kid Icarus Emblem.gif | Pit's homeland. It consists of several breakable platforms. |
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PictoChat: PictoChat File:Nintendo DS Emblem.gif | Comparable to Flat Zone from Super Smash Bros. Melee; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. |
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Metal Gear Solid: Shadow Moses Island File:Metal Gear Emblem.gif | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a Metal Gear will attack the players. |
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The Legend of Zelda: Temple File:Legend of Zelda Emblem.gif | Coming back from Super Smash Bros. Melee, the Temple is exactly the same as it was in the previous game, with a remix of the old background music. |
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Super Mario World: Yoshi's Island File:Yoshi Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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EarthBound: Onett File:Earthbound Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Star Fox: Corneria File:Star Fox Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Super Mario 64: Rainbow Cruise File:Mario Bros. Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Metroid: Brinstar File:Metroid Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. |
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Unlockable Stages
In addition to the above stages, there are several stages that must be unlocked to play on.
Stage | Description | Songs | |
---|---|---|---|
Luigi's Mansion: Luigi's Mansion File:Mario Bros. Emblem.gif | A stage based on the game Luigi's Mansion. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. |
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The Legend of Zelda: The Wind Waker: Pirate Ship File:Legend of Zelda Emblem.gif | A ship on the ocean of The Legend of Zelda: The Wind Waker, Toon Link's Stage. The stage is unlocked once Toon Link has been unlocked. |
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Pokémon: Spear Pillar File:Pokémon Emblem.gif | The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. Palkia appears and does Spacial Rend, doing damage. Dialga appears as well, most likely to use Roar of Time, along with Cresselia. It is unlocked by beating event #25. |
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Donkey Kong: 75m File:Donkey Kong Emblem.gif |
A stage based on the third stage of Donkey Kong. This stage is unlocked by playing 20 VS. Matches as Donkey Kong. |
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Mario Bros.: Mario Bros. File:Mario Bros. Emblem.gif | A stage resembling the Mario Bros.: Mario Bros. game. This stage is unlocked by beating Event Match #19. |
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Game & Watch: Flat Zone 2 File:BrawlGandW.gif | An enhanced version of Flat Zone, with references to Game & Watch games, which are Fire, Chef, Oil Panic and Lion. It is unlocked by unlocking Mr. Game and Watch. |
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Electroplankton: Hanenbow File:Electroplankton Emblem.gif | A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes". |
None | |
Sonic the Hedgehog: Green Hill Zone File:Sonic Emblem.gif | Inspired by Sonic the Hedgehog's first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. |
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Donkey Kong Country: Jungle Japes File:Donkey Kong Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. The stage is unlocked by playing in Melee stages 10 times. |
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Kirby: Green Greens File:Kirby Emblem.gif | An exact replica from Super Smash Bros. Melee. It is unlocked by playing 20 matches as Kirby. |
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F-Zero: Big Blue File:F-Zero Emblem.gif | An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches as Captain Falcon. |
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Pokémon: Pokémon Stadium File:Pokémon Emblem.gif |
An exact replica of the stage from Super Smash Bros. Melee. It is unlocked by playing 10 matches on Pokémon Stadium 2. |
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Items
Item | Description | |
---|---|---|
Assist Trophy File:Super Smash Bros. Emblem.gif | Comparable to the Poké Ball, makes a character appear with a random effect. See the Assist Trophy page for a list of Assist characters. | |
Banana Peel File:Super Smash Bros. Emblem.gif | Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them. | |
Barrel File:Super Smash Bros. Emblem.gif | These bear a resemblance to crates but can tip over and roll. Barrels are pretty sturdy and can be a bit tough to crack open neatly. If hit by a rolling one, the player will recieve damage. | |
Beam Sword File:Super Smash Bros. Emblem.gif | Grabing one of these and the user sideways attacks will all change to use the Beam Sword. The stronger the attack, the longer the beam of the sword will be. | |
Bob-omb File:Mario Bros. Emblem.gif | A simple and powerful bomb. The power of this thing earns top marks. If the player leave it alone it will get up and walk around on its own. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves. | |
Bumper File:Super Smash Bros. Emblem.gif | Lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d. | |
Bunny Hood File:Legend of Zelda Emblem.gif | The Bunny Hood provides a substantial boost to the user's running speed and jumping power. | |
Capsule File:Super Smash Bros. Emblem.gif | Break open these little capsules to find items. They’re also effective as a throwing item. Capsules will explode on occasion. | |
CD File:Super Smash Bros. Emblem.gif | CDs add a single song to the song collection. CDs will stop appearing once the player has unlocked every song in the game. | |
Cracker Launcher File:Super Smash Bros. Emblem.gif | Shoots out fireworks. Players can aim with it. | |
Crate and Sliding Box File:Super Smash Bros. Emblem.gif | Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away. | |
Deku Nut File:Legend of Zelda Emblem.gif | Peg the area near an enemy with one of these makes them dizzy. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance. | |
Dragoon File:Kirby Emblem.gif | When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair. | |
Blast Box File:Super Smash Bros. Emblem.gif | If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away. | |
Fan File:Super Smash Bros. Emblem.gif | This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl. | |
Fire Flower File:Mario Bros. Emblem.gif | The Fire Flower is a shooting item that spouts a torrent of fire over a short distance. | |
Food File:Super Smash Bros. Emblem.gif | Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a separately designated amount of health. | |
Franklin Badge File:Earthbound Emblem.gif | Deflects any energy-based projectile back at the opponent. | |
Freezie File:Mario Bros. Emblem.gif | This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them. | |
Golden Hammer File:Mario Bros. Emblem.gif | Acts like the Hammer, only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head. | |
Gooey Bomb File:Super Smash Bros. Emblem.gif | Can be attached to the ground or a character and explodes after a few seconds. | |
Green Shell File:Mario Bros. Emblem.gif | Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells. | |
Hammer File:Donkey Kong Emblem.gif | Seizing this item makes unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will pop right off. | |
Heart Container File:Legend of Zelda Emblem.gif | Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear. | |
Home-Run Bat File:Super Smash Bros. Emblem.gif | Performing a side smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too. | |
Hothead File:Mario Bros. Emblem.gif | Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger. | |
Key File:Super Smash Bros. Emblem.gif | This item will open locked doors the players encounter within The Subspace Emissary. If the player loses a key he or she is were holding on the way to the door, the player might return to where the player originally found it. It packs a real punch when thrown. | |
Lip's Stick File:Super Smash Bros. Emblem.gif | Hiting an enemy with this or throw it to make a flower bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beat the foe with Lip’s Stick, the bigger the flower on his or her head will grow. | |
Lightning File:Mario Bros. Emblem.gif | Touching one of these and all of the user opponents will shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user character will shrink. | |
Maxim Tomato File:Kirby Emblem.gif | These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points. | |
Metal Box File:Mario Bros. Emblem.gif | Turn the user in metal and gain no-flinch resistance to lighter attacks. The user falls fast when it's of the stage. | |
Motion Sensor Bomb File:Super Smash Bros. Emblem.gif | Seting one of these on the floor or wall and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so it's betteer setting they as a trap. | |
Mr. Saturn File:Earthbound Emblem.gif | A relatively weak item that can be thrown at opponents multiple times. | |
Orange Cube File:Super Smash Bros. Emblem.gif | This item gives valuable items and will not reappear once the player gets them. It also helps increasing the clear percentage. They only appear in The Subspace Emissary | |
Party Ball File:Super Smash Bros. Emblem.gif | When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs sometimes. | |
Pellet File:Pikmin Emblem.gif | Throwing item found on Distant Planet. | |
Pitfall File:Animal Crossing Emblem.gif | Can be set on the ground. Other characters fall straight through the ground when walking over it. | |
Poison Mushroom File:Mario Bros. Emblem.gif | Picking one up makes the consumer to shrink in size; the user's blows will do less damage, and the user flies further when hit. | |
Poké Ball File:Pokémon Emblem.gif | Throw a Poké Ball to summon a Pokémon that will assist the user in fighting a opponent. | |
Ray Gun File:Super Smash Bros. Emblem.gif | The Ray Gun is a beam gun that lets the user fires fast moving blasts. It comes loaded with 16 shots. When the user have exhausted him or her rounds, shooting items remain useful since the user can throw them at the opponent to score a smash attack. | |
Sandbag File:Super Smash Bros. Emblem.gif | Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry. | |
Screw Attack File:Metroid Emblem.gif | While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user stills be able to attack as normal during the Screw Attack, which means the user’ve got the potential to create chains of attacks in some unexpected combinations. | |
Smash Ball File:Super Smash Bros. Emblem.gif | Attacking one of these until it breaks gives the ability to use a Final Smash. | |
Smoke Ball File:Super Smash Bros. Emblem.gif | Emits a large cloud of colorful smoke. Doesn't do any damage. | |
Smart Bomb File:Star Fox Emblem.gif | A bomb that explodes when thrown, destroying anything in its reach. May occasionally fail. | |
Soccer Ball File:Mario Bros. Emblem.gif | No one can pick up this item but when someone hit the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in. | |
Spring File:Donkey Kong Emblem.gif | Hoping on a Spring makes the user performs an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways. | |
Stock Ball File:Super Smash Bros. Emblem.gif | In The Subspace Emissary, Stock Balls increase the number of lives the player have left. There’s no downside to picking these up. | |
Super Mushroom File:Mario Bros. Emblem.gif | Pick one of these up to grow huge. In this enhanced form, the user won’t fly as far when hit and are capable of dealing harder-hitting blows than usual. | |
Super Scope File:Super Smash Bros. Emblem.gif | This beam gun let’s the user choose between attacking with rapid-fire and charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts. | |
Superspicy Curry File:Kirby Emblem.gif | Eating one of these and the flames just won’t stop. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk. | |
Starman File:Mario Bros. Emblem.gif | Just touching one of these and the user gain temporary invincibility. The effect lasts 10 seconds. | |
Star Rod File:Kirby Emblem.gif | Performs a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways. | |
Team Healer File:Super Smash Bros. Emblem.gif | Only usable in Team battles, can recover a teammates health if tossed to them. | |
Timer File:Super Smash Bros. Emblem.gif | Picking up this item makes slow down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone. | |
Trophy Base File:Super Smash Bros. Emblem.gif | This item turns enemies into trophies in The Subspace Emissary. Holding off on throwing the base at an enemy until it’s been sufficiently weakened makes the enemy turn into a trophy. | |
Image Needed | Bike Pieces File:Wario Emblem.gif | If the Wario Bike is dismantled, piecescan be thrown at others. |
Unira File:Super Smash Bros. Emblem.gif | Throwing an Unira into the ground or attack it cause its spikes to extend and damage opponents who bump into it. Attack the Unira again to make its spikes retract. | |
Image Needed | Vegetables File:Ice Climber Emblem.gif | Heals the player. Appears only on the Summit stage. |
Warp Star File:Kirby Emblem.gif | The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick. |
Assist Trophy characters
- Andross - Star Fox series
- Barbara Bat - Daigasso! Band Brothers
- Devil/Demon - Devil World
- Dr. Wright - Sim City for SNES
- Excitebike - Excitebike series
- Gray Fox - Metal Gear Solid series
- Hammer Bro. - Mario series
- Helirin - Kururin series
- Infantry and Tanks - Nintendo Wars series
- Isaac - Golden Sun series
- Jeff - Mother series
- Drill Dozer and Jill - Drill Dozer
- Kat and Ana - WarioWare series
- Knuckle Joe - Kirby series
- Lakitu and Spinies - Mario series
- Little Mac - Punch Out series
- Lyn - Fire Emblem series
- Metroid - Metroid series
- Mr. Resetti - Animal Crossing series
- Nintendog - Nintendogs series
- Ray Mk. II - Custom Robo series
- Saki Amamiya - Sin and Punishment
- Samurai Goroh - F-Zero series
- Shadow the Hedgehog - Sonic the Hedgehog series
- Stafy - Densetsu no Stafy series
- Tingle - Legend of Zelda series
- Waluigi - Mario series
Poké Ball Pokémon
- Bellossom
- Bonsly
- Celebi
- Chikorita
- Deoxys
- Electrode
- Gardevoir
- Goldeen
- Groudon
- Gulpin
- Ho-Oh
- Kyogre
- Lugia
- Manaphy
- Meowth
- Metagross
- Mew
- Moltres
- Munchlax
- Onix
- Piplup
- Snorlax
- Staryu
- Suicune
- Togepi
- Torchic
- Wobbuffet
- Latios and Latias
- Weavile
Music
Music Staff
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of Super Smash Bros. Brawl.
Name | Company* | Works** | "Song(s)" (Role) |
---|---|---|---|
Akihiro Honda | Konami Digital Entertainment Co., Ltd. | Metal Gear Solid 4: Guns Of the Patriots Metal Gear Solid: Portable Ops |
"Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor) |
Akito Nakatsuka | n/a | n/a | "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor) "Ice Climber" (Composition Supervisor) |
Arata Iiyoshi | n/a | Pokémon Mystery Dungeon beatmania II DX |
|
Asuka Ohta | Nintendo | New Super Mario Bros. Yoshi Touch & Go |
|
Cowan, James (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male) |
Hajime Hirasawa | n/a | n/a | "Star Fox: Space Armada" (Composition Supervisor) |
Hajime Wakai | Nintendo | Pikmin series Star Fox series |
"Pikmin: World Map" (Composition Supervisor) |
Hirokazu Ando | n/a | n/a | "Menu 1: Super Smash Bros. Melee" (Composition Supervisor) |
Hirokazu Tanaka (also billed as Hirokazu Tanaka. Ex) | n/a | Metroid Dr. Mario |
"Kid Icarus: The Underworld" (Composition Supervisor) “Donkey Kong” (Arrangement Supervisor) |
Jun Fukuda | grasshopper manufacture inc. | killer7 contact |
"Kirby: Meta Knight's Revenge" (Composition Supervisor) |
Jun Senoue | SEGA | Sonic Adventure series Sonic Heroes |
"Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor) |
Junichi Masuda | n/a | n/a | "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor) |
Kazumi Totaka | Nintendo | Animal Crossing series Yoshi series |
"Yoshi's Story: Ending" (Composition Supervisor) "X: Tunnel Scene" (Composition Supervisor) "Animal Crossing: The Roost" (Arrangement Supervisor) |
Keigo Ozaki | GAME ARTS Co., Ltd. | PROJECT SYLPHEED | "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor) |
Ken Nishikiori | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Tenor) “Fire Emblem: Fire Emblem Theme” (Tenor) |
Kenichi Okuma | n/a | Melty Lancer series Welcome to Pia Carrot!! 3 |
"Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor) |
Kenji Ito | n/a | ROMANCING SAGA series CULDCEPT SAGA |
"Star Fox: Space Armada" (Arrangement Supervisor) |
Kenji Yamamoto | Nintendo | Super Metroid Metroid Prime series |
|
Kentaro Ishizaka | HAL Laboratory, Inc. | n/a | |
Koji Hayama | n/a | Cho Aniki Ape Escape 2 |
|
Koji Kondo | Nintendo | Super Mario Bros. series The Legend of Zelda series |
"The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor) "Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor) |
Lauber, Terry (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female) |
Masaaki Iwasaki | n/a | MOTHER3 Chelnov (Genesis) |
|
Masafumi Takada | grasshopper manufacture inc. | killer7 GOD HAND |
"Yoshi's Story: Ending" (Arrangement Supervisor) |
Masahiro Sakurai | Sora Ltd. | Kirby series Super Smash Bros. series |
"Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor) “Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor) |
Masahiro Tajima | n/a | n/a | "WarioWare: Ashley's Theme" (Composition Supervisor) |
Masato Kouda | n/a | Monster Hunter Devil May Cry |
|
McIntosh, Emily (non-Japanese versions only) | n/a | n/a | "WarioWare: Ashley's Theme" (Vocals – "Ashley") |
Michiko Naruke | n/a | Wild Arms series | "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor) |
Minako Hamano | Nintendo | Metroid Fusion | "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor) |
Motoi Sakuraba | n/a | Golden Sun series Mario Golf series Mario Tennis series |
"Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor) |
Nobuko Toda | n/a | n/a | "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor) |
Nobuo Uematsu | n/a | Final Fantasy series | "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor) |
Noriyuki Iwadare | n/a | GRANDIA series | "Kirby: Meta Knight's Revenge" (Arrangement Supervisor) |
Oriko Takahashi | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Soprano) ““Fire Emblem: Fire Emblem Theme” (Soprano) |
Ryoji Yoshitomi | Nintendo | WarioWare, Inc.: Mega Microgame$! | |
SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only) | n/a | n/a | "Made in Wario: Ashley Theme" (Vocals) |
Seiji Momoi | n/a | METEOS The Glory of Hercules III – The Silence of Gods |
|
Shogo Sakai | HAL Laboratory, Inc. | Super Smash Bros. Melee MOTHER3 |
"Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) "Kid Icarus: The Underworld" (Arrangement Supervisor) "Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor) "Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) "Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor) |
Shota Kageyama | n/a | Luminous Arc | |
Taizo Takemoto | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Conductor) "Fire Emblem: Fire Emblem Theme" (Director) |
Takahiro Nishi | GAME ARTS Co.,Ltd. | GRANDIA series PROJECT SYLPHEED |
|
Tomoko Sasaki | TOKIOHEIDI | NiGHTS into Dreams… | "WarioWare: Ashley's Theme" (Arrangement Supervisor) |
Taru Yamashita | n/a | n/a | "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation) "Fire Emblem: Fire Emblem Theme" (Translation Supervisor) |
Toru Minegishi | Nintendo | The Legend of Zelda: Twilight Princess | "Animal Crossing: Go K.K. Rider!" (Composition Supervisor) |
Toshiyuki Sudo | Nintendo | Everybody Votes Channel | "Ice Climber" (Arrangement Supervisor) |
Tsukasa Masuko | n/a | Star Force Magical Starsign |
|
Yasufami Fukuda | n/a | Kamaitachi no Yoru 2 | |
Yasunori Mitsuda | PROCYON STUDIO CO., LTD. | CHRONO TRIGGER XENOGEARS |
"Pikmin: World Map" (Arrangement Supervisor) |
Yoko Shimomura | n/a | Kingdom Hearts series | |
Yuka Tsujiyoko | n/a | Fire Emblem series | "Fire Emblem: Fire Emblem Theme" (Composition Supervisor) |
Yukio Kaneoka | n/a | n/a | "Donkey Kong" (Composition Supervisor) |
Yusuke Takahama | TARGET ENTERTAINMENT INC. | Digital Pinball series | "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor) "X: Tunnel Scene" (Arrangement Supervisor) |
Yutaka Iraha | GAME ARTS Co.,Ltd. | SILPHEED series | |
Yuzo Koshiro | ANCIENT | ActRaiser Streets of Rage |
*The company information refers to the company the person was an employee of during the development of Super Smash Bros. Brawl.
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.
Tracks
- Main article: List of Songs in Super Smash Bros. Brawl
Critical Reception
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, Super Smash Bros. Brawl received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned[9]. Nintendo Power also gave Brawl a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in Melee.
Media
References
- ^ Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese), published 2008-1-15.
- ^ Smash Bros. DOJO!! - American English Edition, published 2008-1-15.
- ^ Document on the Japanese Smash Bros. DOJO!! explaining the Error (PDF), accessed 2008-1-4.
- ^ Cite error: Invalid
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- ^ "Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - Brawl Central News Archive, accessed 2008-2-4.
- ^ When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. it must be cleared twice. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with Pokémon trainer to obtain all the trophies clearing it rewards the player only with the trophies for The Trainer and the Pokémon in use when it was cleared.
- ^ Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.
- ^ a b "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition, accessed 2008-1-25.
- ^ Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network, published 2008-1-16.
External Links
- Smash Bros Dojo - The official Super Smash Bros. Brawl website
- SmashWiki - a wiki dedicated to Super Smash Bros.