Final Smash: Difference between revisions
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{{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}} | {{quote2|The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not...)|[[Masahiro Sakurai]]|[http://www.smashbros.com/wii/en_us/howto/basic/basic02.html Smash Bros. DOJO!!]}} | ||
The '''Final Smash''' is a [[List of moves|special move]] that is possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging | The '''Final Smash''' is a [[List of moves|special move]] that is possible through the aid of a [[Smash Ball]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times. | ||
The games also have a function known as a '''Pity Final Smash'''<ref>(December 5, 2007). [https://www.smashbros.com/wii/en_us/howto/technique/technique09.html The Battle for the Smash Ball]. ''Smash Bros. DOJO!!''. Retrieved November 8, 2018.</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met. | The games also have a function known as a '''Pity Final Smash'''<ref>(December 5, 2007). [https://www.smashbros.com/wii/en_us/howto/technique/technique09.html The Battle for the Smash Ball]. ''Smash Bros. DOJO!!''. Retrieved November 8, 2018.</ref> (called '''Easy Final Smash''' in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', but CPU players will not receive one even if the conditions are met. |
Revision as of 06:48, May 25, 2023
- This article is about a type of special move in the Super Smash Bros. series. For the mission in Mario & Luigi: Paper Jam, see Final Smash (mission).
The Final Smash is a special move that is possible through the aid of a Smash Ball in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS / Wii U, and Super Smash Bros. Ultimate. After breaking open one of these items, its power flows into the fighter, charging them up. The fighter will begin to emit a yellow aura, and their eyes will turn yellow as well. The character will activate their Final Smash the next time the player uses their standard special move. However, if the fighter does not initiate the Final Smash soon enough, they can drop the Smash Ball if they get attacked enough times.
The games also have a function known as a Pity Final Smash[1] (called Easy Final Smash in Super Smash Bros. for Nintendo 3DS / Wii U). If a fighter is KO'd while being five points or stocks behind the leading player, the fighter respawns with an Easy Final Smash. An Easy Final Smash serves the same functions as a normal Final Smash, but it has the advantage of not having a Smash Ball form, and therefore cannot be taken away by other fighters. Easy Final Smashes also return in Super Smash Bros. for Nintendo 3DS / Wii U, but CPU players will not receive one even if the conditions are met.
The Final Smashes in Super Smash Bros. Ultimate are much quicker and require little to no control, so players can return to fighting quickly. As a result, many fighters that had controllable/transformative Final Smashes received new, instant, and non-transformative Final Smashes (e.g. Super Dragon being replaced by Stampede!, and Konga Beat being replaced by Jungle Rush), although some retain their transformation effect (e.g. Giga Bowser Punch) or can still be affected by user input (e.g. Octopus and Super Sonic can be controlled vertically); while Final Smashes such as Shadow Mario Paint and Grand Star have been made less powerful. This game also introduces the FS Meter, where players can charge up a Final Smash with a meter under the damage meter. The Final Smashes released from these are much weaker, easier to dodge, and can be shielded against. When the player activates a Final Smash, a cut-in of the summoner's face briefly appears on-screen.
History
Most Final Smashes are based on the character's individual background in their series, like Zelda's and Sheik's Light Arrow. However, some have been invented specially for Super Smash Bros. Brawl, like Mario's Mario Finale. Although they were planned to be included in the original Super Smash Bros.[2] (an unused voice sample of Ness's announcing "PK Starstorm" can be found in the files), Final Smashes made their first appearance in Super Smash Bros. Brawl. Masahiro Sakurai compared the Final Smash as a more powerful, "majestic" Hammer item (found in all Super Smash Bros. games)[3], as all players rush to collect it, and the ones who didn't flee after it has been collected.
List of Final Smashes
Character | Final Smash | Appears in | Brief description | Picture |
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Mario | Mario Finale | Mario fires a giant wave of flames that travels across the screen. Any opponents caught in it will be damaged and carried away. | ||
Luigi | Negative Zone | Luigi starts dancing and causes a large green circle to appear. Any opponents in the circle's radius will have a variety of things happen to them, such as tripping rapidly, falling asleep, or constantly taunting uncontrollably. | ||
Poltergust 5000 | Luigi pulls out his ghost vacuum and begins sucking nearby opponents into it which deals repeated damage. After a short period of time, the trapped opponents will be shot out of the vacuum. In Super Smash Bros. for Nintendo 3DS / Wii U, the vacuum Luigi uses is the Poltergust 5000 from Luigi's Mansion: Dark Moon, while the vacuum in Super Smash Bros. Ultimate is the Poltergust G-00 from Luigi's Mansion 3. | |||
Poltergust G-00 | ||||
Peach | Peach Blossom | Peach/Daisy starts dancing while giant portraits of them appear on the screen, which causes opponents to fall asleep. Peaches/Daisies will also appear on the stage, which allow them to heal any damage done to them. | ||
Daisy | Daisy Blossom | |||
Bowser | Giga Bowser | Bowser transforms into Giga Bowser. He can move around freely and his attacks remain the same, but they are stronger and he cannot flinch, though he will still take damage. Some of his attacks also have added effects, such as ice and darkness. Taking damage will reduce the amount of time spent in this transformation. | ||
Giga Bowser Punch | Bowser transforms into a giant Giga Bowser and moves to the background. He will then proceed to aim at players and punch them for heavy damage. At high enough percentages, the opponents can be screen-KO'd. | |||
Dr. Mario | Doctor Finale | Dr. Mario fires two giant vitamin capsules that travel across the screen, getting bigger and traveling wider as they go. Any opponents caught in it will be damaged and carried off. | ||
Rosalina & Luma | Power Star | Rosalina summons a Power Star (in Super Smash Bros. for Nintendo 3DS / Wii U) or a Grand Star (in Super Smash Bros. Ultimate), which shoots a plethora of smaller stars around the stage, damaging opponents. The star grows in size as it shoots the smaller stars and explodes at the end of the Final Smash. The Grand Star also pulls in opponents while active. | ||
Grand Star | ||||
Bowser Jr. | Shadow Mario Paint | Bowser Jr. (or the Koopalings) turns into Shadow Mario and paints a giant "X" across the screen. Any player that comes in contact with it will take damage until it explodes, which will launch opponents. | ||
Piranha Plant | Petey Piranha | The Piranha Plant summons Petey Piranha (who wields his cages from Super Smash Bros. Brawl's Subspace Emissary mode), and he jumps around, damaging players and trapping them inside his cages. He then breathes fire on the cages and slams them down. | ||
Yoshi | Super Dragon | Yoshi transforms into Winged Yoshi and is able to fly freely around the stage. In this form, Yoshi can fire large fireballs. | ||
Stampede! | Yoshi sends players he catches into a rocky canyon like setting, where a bunch of multi-colored Yoshis stampede through (referencing the opening to Super Smash Bros. Melee) and run over the player(s) in the process. | |||
Donkey Kong | Konga Beat | Donkey Kong pulls out a pair of bongos and start playing them with Donkey Kong Country music replacing the current background music. The music waves surrounding the bongos will damage opponents and the length of the waves increases if the player presses an attack button with proper timing to the beat. | ||
Jungle Rush | Donkey Kong will do a punch to trap players. Any opponents caught will be treated to a series of rapid punches from Donkey Kong before he finishes with an uppercut, referencing Donkey Kong Jungle Beat. | |||
Diddy Kong | Rocketbarrel Barrage | Diddy Kong equips his Jetbarrel and Peanut Popguns and starts flying around the stage firing explosive peanuts at opponents. The player can control Diddy Kong's flight and peanut firing. | ||
Hyper Rocketbarrel | Diddy Kong equips his Jetbarrel and zips across the screen in many different directions. At the end, he homes in on one random player and the Rocketbarrels will explode on them. | |||
King K. Rool | Blast-O-Matic | King K. Rool traps players on Donkey Kong Island and fires a laser from his Blast-O-Matic to blow up the whole island, damaging players, referencing Donkey Kong 64 where failure to shutdown the machine in Hideout Helm will result in the island’s destruction. | ||
Link | Triforce Slash | Link fires himself forwards and uses the Triforce to trap an opponent in range. He then slashes at the opponent repeatedly, with the final one launching them away. | ||
Ancient Bow & Arrow | Link has a new Final Smash in Super Smash Bros. Ultimate, due to now being based on his The Legend of Zelda: Breath of the Wild incarnation. Link takes out the Ancient Bow from said game and shoots an arrow straight forward. Upon contact with an opponent, a huge blast will occur near them. | |||
Princess Zelda | Light Arrow | Zelda takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Sheik's version, Zelda's Light Arrow has better knockback. | ||
Triforce of Wisdom | Zelda summons the Triforce of Wisdom that traps opponents, damages them, and launches them. If their damage is over 100%, then they will be instantly KO'd. | |||
Sheik | Light Arrow | As with Zelda, Sheik takes out a bow and fires a beam of light straight across the stage. Any opponents in the line of fire will be launched and the beam can penetrate shields. Opponents closer to her will receive more damage and be launched further. Compared to Zelda, Sheik's Light Arrow does more damage. | ||
Sheikah Dance | Similar to Triforce Slash, Sheik will take out her blades and dash forward while a Sheikah symbol appears while the screen becomes completely black. Any opponents caught will get slashed repeatedly by Sheik, before she does a final strike. | |||
Ganondorf | Beast Ganon | Ganondorf transforms into Ganon, his final form, paralyzing opponents in front of him by stomping down on the ground (as Beast Ganon) or slashing his swords forwards (Ganon, the Demon King). He then charges across the stage, sending the opponents flying, followed by returning to his original position and form.
Ganon's form in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U is based on his The Legend of Zelda: Twilight Princess incarnation, while in Super Smash Bros. Ultimate it is based on his The Legend of Zelda: Ocarina of Time incarnation, respectively matching Ganondorf's appearance. |
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Ganon, The Demon King | ||||
Young Link | Triforce Slash | Due to Link gaining a new Final Smash, the Trifoce Slash was instead made into Young Link's Final Smash, after not having one in Super Smash Bros. Melee. It functions the same as Link's, though Young Link also uses attacks other than sword slashes, such as kicks. | ||
Toon Link | Toon Link's Triforce Slash works the same as the other Links', though the appearance of his Triforce is much more cartoony to fit his Toon-based art style. In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U Toon Link's Triforce Slash had less activation range than Link's. | |||
Samus Aran | Zero Laser | Samus unleashes a powerful charging beam that damage and knock opponents off screen. The beam can slighty be angled. Dark Samus' version functions the same, but is recolored to reflect her Phazon enhanced abilities.
In Super Smash Bros. Brawl, Samus's Power Suit is destroyed after the attack, turning her into Zero Suit Samus. In every installment after, Samus no longer transforms into Zero Suit Samus after she uses this move, since they are now separate characters. |
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Dark Samus | Phazon Laser | |||
Zero Suit Samus | Power Suit Samus | In Super Smash Bros. Brawl, Zero Suit Samus will summon her Power Suit and transform into the fully armored Samus. Any opponents caught in the transformation will be repeatedly damaged and launched. | ||
Gunship | In Super Smash Bros. for Nintendo 3DS / Wii U, Zero Suit Samus has a new Final Smash, due to being a separate character from Samus. Her new Final Smash involves her jumping into her Gunship, aiming a reticle, and firing lasers at the opponents. | |||
Zero Laser | While it has the same name, Zero Suit Samus' version of Zero Laser functions differently than Samus'. Zero Suit Samus wears her Power Suit and jumps on to her Gunship, which lies in the background. She will then fire her Zero Laser at the stage, which the player can control to hit the opponents. | |||
Ridley | Plasma Scream | Ridley will quickly dash forwards. Players caught in the dash will get thrown onto Samus's Gunship, which begins to fly forwards. When it gets in Ridley's view, he will charge up and fire a laser that blows up the Gunship and do damage to the players inside. Afterwards, the Gunship can be seen crash-landing in the background. | ||
Kirby | Cook Kirby | Kirby transforms into Cook Kirby and pulls out a giant soup pot which draws in nearby opponents and items. Opponents are then repeatedly damaged and launched, along with the pot shooting out various healing items. | ||
Ultra Sword | In Super Smash Bros. for Nintendo 3DS / Wii U, Kirby's Final Smash has been changed to the Ultra Sword. Kirby pulls out a large sword and rapidly attacks his opponent(s) in range. | |||
Meta Knight | Galaxia Darkness | Meta Knight swipes his cape in front of himself. The screen then goes black, and anyone caught inside will be slashed powerfully. Bystanders who are close enough may also get caught in the darkness. | ||
Darkness Illusion | Meta Knight holds his sword up and causes an electric attack with it. If it hits anyone, he will do a bunch of slashes in the air on them from many different directions before launching them sideways. | |||
King Dedede | Waddle Dee Army | King Dedede begins to do a dance while chanting, which summons a bunch of Waddle Dees, Waddle Doos, and Gordos that charge across the screen, damaging any opponents they hit. | ||
Dedede Burst | King Dedede uses his inhaling ability to suck in nearby opponents, rapidly attacks them with his flaming hammer, and finally launches them by throwing a bomb at the trapped opponents. | |||
Dede-rush | King Dedede sends one other fighter to a cage where he unleashes a ton of missiles at that fighter. Then, in his Masked Dedede form (originating in Kirby Super Star Ultra), he uses his Jet Hammer to do a final slam on them. | |||
Fox McCloud | Landmaster | Fox will summon a Landmaster which lasts for 18 seconds (12 in Super Smash Bros. for Nintendo 3DS / Wii U). During that, he may use its array of weapons against opponents. It is more powerful than Falco's Landmaster, but it is the slowest Landmaster. It is generally "balanced" when compared to the other two Landmasters. | ||
Team Star Fox | Fox summons a gang of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Fox says, "Star Fox! Fire at will!", but if Fox catches Wolf in the attack, he will instead say, "This is the end for you Wolf!". | |||
Falco Lombardi | Landmaster | Falco will summon a Landmaster which lasts for 18 seconds (12 in Super Smash Bros. for Nintendo 3DS / Wii U). During that, he may use its array of weapons against opponents. It has the least power out of all three Landmasters. However, it is easier to control in the air, and can easily carry opponents off the top of the screen. | ||
Team Star Fox | Falco summons a gang of Arwings that trap players in space. Team Star Fox will then start flying in space before the four Arwings fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. If Falco only catches one opponent, he will say, "Time for a little payback!" during the cinematic, but if he catches multiple opponents, he will say, "We've got multiple bogies inbound!". | |||
Wolf O'Donnell | Landmaster | Wolf will summon a Landmaster which lasts only for 12 seconds. During that, he may use its array of weapons against opponents. It has the most power, speed and maneuverability out of all three, but it has the shortest duration. | ||
Team Star Wolf | Wolf summons a gang of Wolfens that trap players in space. Team Star Wolf will then start flying in space before the four Wolfens fire a series of lasers that cause an explosion on the trapped opponent(s), launching them. During the cinematic, Wolf says, "Grahaha! The hunt is on, boys!", but if Wolf catches Fox or Falco in the attack, he will instead say, "I've got you now, Star Fox!". | |||
Pikachu | Volt Tackle | Pikachu charges up a lot of electricity and then flies around the stage damaging any opponents it touches. If the A button is pressed, more electricity will be emitted. The Final Smash is rather difficult to control compared to other transformations. | ||
Pikachu/Pichu turns into an electric ball and charges forward. If it catches opponents, they will zip across the stage attacking the players they caught. If they miss, they could have a chance of being KO'd. Pichu's version, while stronger than Pikachu's, does recoil damage to it during the Final Smash. | ||||
Pichu | ||||
Jigglypuff | Puff Up | Jigglypuff grows massively in size. Any opponents that touch Jigglypuff will bounce off. They will be knocked back further if hit when Jigglypuff reaches its peak height. | ||
Mewtwo | Psystrike | Mewtwo evolves into Mega Mewtwo Y and throws a giant psychic sphere in the direction Mewtwo is facing. Any opponents caught in this will be paralyzed for a brief moment before being launched. | ||
Pokémon Trainer | Triple Finish | Pokémon Trainer calls out all three of his Pokémon and they use their most powerful attacks: Squirtle uses Hydro Pump, Ivysaur uses Solar Beam, and Charizard uses Fire Blast. The range of the attacks are quite large and will damage and launch opponents in range. A text box similar to that from the Pokémon games appears in the bottom of the screen and exclaims that the attack is "super effective," just like in the games. | ||
Charizard | Mega Evolution | In Super Smash Bros. for Nintendo 3DS / Wii U, due to being separated from the Pokémon Trainer, Charizard instead transforms into Mega Charizard X from Pokémon X and Pokémon Y. In this form, Charizard can fly around the stage, shoot Fire Blasts, and spin into opponents. After a set time has passed, Charizard will return to normal, but the time will decrease if Charizard is damaged. | ||
Lucario | Aura Storm | Lucario will launch into the air and fire an extremely large beam of aura down, damaging opponents. It can be controlled with the Control Stick and can go through any part of the stage. In Super Smash Bros. Ultimate, Lucario Mega Evolves into Mega Lucario before initiating Aura Storm. | ||
Mega Evolution | Lucario transforms into Mega Lucario from Pokémon X and Pokémon Y. Unlike Mega Charizard, Mega Lucario does not gain any new attacks, but all of Lucario's attacks have their damage output increased as if Lucario was at 300% damage. After a set time has passed, Lucario will return to normal, but the time will decrease if Lucario is damaged. | |||
Greninja | Secret Ninja Attack | Greninja kicks up a mat in front of itself and any opponent it catches is flung into the air. Greninja then repeatedly slashes the trapped foe, using Double Team to strike multiple times. After enough hits, Greninja performs a final attack that ends the Final Smash. In Super Smash Bros. Ultimate, Greninja transforms into Ash-Greninja from the XY series of Pokémon anime before initiating the attack. | ||
Incineroar | Max Malicious Moonsault | Incineroar dashes forwards and attempts to grab an opponent in front of it. If it does, it will take them to a setting similar to Boxing Ring and perform a bunch of uppercuts on them before finishing with a headbutt back down, which causes an explosion. The whole attack references its Z-Move from Pokémon Sun and Pokémon Moon. | ||
Ness | PK Starstorm | Super Smash Bros. Brawl: Ness or Lucas summons several PSI Comets which fall straight down from the air damaging opponents. It covers the entire stage, but is less effective on larger stages. Ness's fans outward and do more damage, while Lucas's go inwards and he summmons more of them. Super Smash Bros. for Nintendo 3DS / Wii U: The PK Starstorm falls in a straight line and the player can angle the starstorm to aim for opponents. Super Smash Bros. Ultimate: PK Starstorm acts like a mix between the previous two iterations; a scatter of meteors that can be angled. However, Ness's are better at convering the whole stage while Lucas's are better at angling and controlling. Additionally, Paula and Poo from EarthBound assist Ness while Kumatora and Boney from Mother 3 assist Lucas. |
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Lucas | ||||
Captain Falcon | Blue Falcon | Captain Falcon calls his racecar, the Blue Falcon, which comes flying in from the screen. If it hits any opponents, the view will change to a race track looking similar to the Port Town Aero Dive stage with the opponents landing on it. Captain Falcon then runs over his opponents in the Blue Falcon at full force, launching them. | ||
Ice Climbers | Iceberg | The Ice Climbers summon a massive iceberg that freezes and damages nearby opponents. The iceberg can be attacked, which will limit the amount of time it is present. In Super Smash Bros. Ultimate, a condor will appear which the leading Climber can ride while the Final Smash is in effect and they also have the ability to move the iceberg around. | ||
Marth | Critical Hit | Marth/Lucina raises their sword and then charges forward at a high speed, launching and instantly KO-ing any opponent in their way. If there is no opponent, Marth/Lucina will continue a set distance or stop at a ledge. A Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | ||
Lucina | ||||
Roy | Unlike Lucina and Marth, Roy's Critical Hit needs to be activated when he is near opponents. He slowly swings his sword in an overhead arch, trapping opponents, then quickly brings his sword down, creating a large blast with a high KO potential. His Critical Hit is based on that from Fire Emblem: The Binding Blade. Like with Marth and Lucina, a Health Meter will appear during the attack, but it has no effect on the gameplay and is purely cosmetic. | |||
Ike | Great Aether | Ike englufs his sword in flames and brings any attacked opponents into the air, launching a barrage of strikes before bringing them to the ground, launching them. If the first swing misses, the Final Smash will fail. | ||
Pair Up | Robin | Robin sends out Chrom, the main protagonist of Fire Emblem Awakening, who rushes forward to strike an opponent. Any opponents in range will be brought into the air, where Robin and Chrom launch several attacks before launching the opponents into the ground.
Despite Chrom being a playable character in Super Smash Bros. Ultimate, he is still summoned for Pair Up in that game. |
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Corrin | Torrential Roar | Corrin stomps the ground in dragon form, creating two light columns that bring Corrin and the opponents to a rocky location. After completely transforming into their dragon form, Corrin then summons a large whirlpool that washes opponents offstage. | ||
Chrom | Awakening Aether | Chrom dashes forward and traps opponents with a slash. He will then step back before yelling, “Aether!” and strike forwards with a large slash at the players he caught. | ||
Byleth | Progenitor God Ruptured Heaven | Byleth performs a slash in front of them. Any opponents that are caught get caught in a scene where Byleth fuses with Sothis and uses the Sword of the Creator's whip to do large damage to opponents. | ||
Mr. Game & Watch | Octopus | Mr. Game & Watch transforms into an octopus and then attacks by either extending his tentacles or ramming opponents. He can also move around and jump in this form. | ||
Mr. Game & Watch transforms into an octopus and floats across the stage, using his head to damage players above and picking up players in his way with his arms, where he will proceed to carry them to the blast line and KO them. During this, the player can control the Octopus's up and down movement. | ||||
Pit | Palutena's Army | In Super Smash Bros. Brawl, Pit summons Palutena, who orders an army of Centurions to charge forward at opponents, dealing damage. | ||
Three Sacred Treasures | In Super Smash Bros. for Nintendo 3DS / Wii U, Pit's Final Smash has been changed to the Three Sacred Treasures, due to Palutena now being a playable character. The attack sends many arrows and beams that home in on opponents, followed by several large beams that cover the stage. | |||
Lightning Chariot | Pit will summon and ride the Lightning Chariot from Kid Icarus: Uprising. The player then aims a reticle at a location on the screen and the Lightning Chariot will strike through that area causing damage to opponents in range, similar to the Dragoon. | |||
Palutena | Black Hole Laser | Palutena traps opponents in a Black Hole and then fires a Mega Laser through it, both are powers from Kid Icarus: Uprising, greatly damaging and launching the trapped opponents. | ||
Dark Pit | Dark Pit Staff | Dark Pit fires a bolt from his Dark Pit Staff in a straight line, launching those in the line of fire. Contrary to how Staffs work in Kid Icarus: Uprising, those closer to Dark Pit will receive greater damage and launch further, making it a clone of Zelda and Sheik's Light Arrow. | ||
Wario | Wario-Man | Wario transforms into Wario-Man gaining invincibility and causing his normal attacks to do more damage. He moves incredibly fast in this form, and his aerial attacks even give him the ability to fly (he will rise in the air whenever he performs an aerial attack, with the exception of his down aerial attack which causes him to plummet downward). After enough time has passed, he will return to normal. | ||
Wario dashes forwards and opponents caught are taken to a comic book like setting. There, Wario, now transformed into Wario-Man, does a bunch of attacks on the opponents in all different directions before finishing off with a waft, launching them. | ||||
Captain Olimar | End of Day | Olimar (or Alph) gets into the Hocotate Ship and flies off camera, whilst Red Bulborbs appear on the bottom of the screen, attacking opponents. His ship then crashes back down and launches any opponents in the blast radius. | ||
R.O.B. | Diffusion Beam | R.O.B. will have swirling lasers coming out of his eyes. He can move freely during his Final Smash and any opponent caught in the lasers will be trapped and have massive damage dealt to them. After about ten seconds, R.O.B.'s Final Smash will end. | ||
Super Diffusion Beam | R.O.B transforms into a blaster-like device, before shooting a giant laser beam in one direction. At the end of the attack, R.O.B. will cause a large energy blast to knockback opponents. | |||
Guided Robo Beam | R.O.B takes the same stance that he used for Super Diffusion Beam, but this time he fires a set of small lasers that home in on opponents. He then starts firing a large green laser which eventually becomes massive. Before the laser grows, the player can control its angle, and at growing point its locked at that angle. | |||
Villager | Dream Home | Tom Nook, Timmy, and Tommy build a house/town hall around a captured opponent for the Villager/Isabelle respectively, which instantly explodes, causing damage to any opponents in range, with the most damage occurring to the captured opponent.
In the British English version of Super Smash Bros. for Nintendo 3DS / Wii U, Villager's Final Smash was called "Housewarming Party". |
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Isabelle | Dream Town Hall | |||
Wii Fit Trainer | Wii Fit | The Wii Fit Trainer performs a Warrior poses before sending out a bunch of Wit Fit pose silhouettes to attack players and push them off the screen. In Super Smash Bros. Ultimate, while the poses do not go as far, the Wii Fit Trainer will send a large silhouette out as the final attack. | ||
Little Mac | Giga Mac | Little Mac transforms into Giga Mac, making him far more powerful, much like Bowser's Giga Bowser Final Smash. | ||
Giga Mac Rush | Little Mac transforms into Giga Mac and dashes forward to trap opponents. He will then do a series of rapid punches on the trapped opponents before finishing with an uppercut and turning back to normal. | |||
Shulk | Chain Attack | Shulk summons Dunban and Riki from Xenoblade Chronicles (and Mecha-Fiora in Super Smash Bros. Ultimate) and they perform a Chain Attack on the trapped opponent(s), just like how they do in the aforementioned game. | ||
Pyra | Burning Sword | Pyra summons Rex, the protagonist of Xenoblade Chronicles 2, who traps opponents with a sword slash. He and Pyra will then wield her Aegis Blade together and summon a large pillar of flames to damage and launch opponents. While the initial cinematic can only catch three players, more can be caught by the flaming pillar. Between her and Mythra's Final Smash, Pyra's is better for KO-ing opponents. | ||
Mythra | Sacred Arrow | Mythra summons Rex, the protagonist of Xenoblade Chronicles 2, who traps opponents with a sword slash. He and Mythra will then wield her Aegis Blade together and summon a storm of light beams from the sky to damage and launch opponents. While the initial cinematic can only catch three players, more can be caught by the light storm. Between her and Pyra's Final Smash, Mythra's is better for dealing damage to opponents. | ||
Duck Hunt | NES Zapper Posse | The Duck Hunt dog summons a group of 8-bit ducks, which fly into the background, trapping opponents who touch them in the middle of a gun duel consisting of the Wild Gunmen versus the thugs from Hogan's Alley. During this scene, the Wild Gunmen repeatedly shoot and defeat the thugs, sending cans, ducks, and any trapped opponents flying. | ||
Inkling | Killer Wail | The Inkling will take out the Killer Wail, which will fire a huge beam of ink at the players, damaging them, pushing them, and covering them in the damage-multiplying ink. Unlike other directional Final Smashes, the player can still control Inkling while simultaneously controlling the angle of the beam. | ||
Min Min | ARMS Rush | Min Min does a long punch forward. If an opponent is caught by her, they will be bombarded by a series of punches from six other characters from ARMS: Spring Man, Ribbon Girl, Ninjara, Twintelle, Mechanica, and Master Mummy. Min Min herself then uses the Dragon ARM on her left hand (which is in its dragon form) to fire a giant laser at the opponent. | ||
Solid Snake | Grenade Launcher | Snake jumps into the air and into a helicopter where he will receive a grenade launcher. The player can aim the reticle and press an attack button to fire grenades at opponents. After twelve shots or enough time has passed, Snake will return to the stage. | ||
Covering Fire | Snake throws a flare grenade to signal an airstrike. The player then aims a reticle at the screen and any opponents near the reticle will have a home-in icon on them. When Snake fires, five heat-seeking missiles will aim for those opponents. | |||
Sonic the Hedgehog | Super Sonic | Sonic summons the Chaos Emeralds and transforms into Super Sonic. In this form, he can fly around the stage at high speeds, severely damaging any opponent he touches. He moves extremely fast and cannot be KO'd during the Final Smash (even if he flies off the screen). | ||
Sonic uses the Chaos Emeralds to transform into Super Sonic and zips across the screen at extreme speed, damaging opponents. The player can control Sonic’s vertical movement. | ||||
Mega Man | Mega Legends | Mega Man fires a Black Hole Bomb, a weapon from Mega Man 9, that can suck in opponents. He then appears alongside Mega Man X, MegaMan.EXE, Mega Man Volnutt, and Star Force Mega Man (along with Proto Man and Bass in Super Smash Bros. Ultimate), all of which fire lasers at the opponents and launch them. | ||
Pac-Man | Super Pac-Man | Pac-Man transforms into a large version of his 2D sprite from the original arcade Pac-Man. He can then damage opponents in a similar manner to the ghosts in the aforementioned game after collecting a Power Pellet. Additionally, Pac-Man can move freely around the stage, using similar controls to the arcade game. | ||
Pac-Man transforms into Super Pac-Man and zips across the screen eating opponents, getting faster as it goes. During this state, the player can control Pac Man’s angle to attack opponents. | ||||
Ryu | Shin Shoryuken | Ryu traps the opponent in a powerful three-hit combo, sending the opponent skyward. This is performed if the Final Smash was activated next to an opponent. | ||
Shinku Hadoken | Ryu launches a larger Hadouken, which pulls opponents towards it and hits multiple times. This is performed if there are no opponents in Ryu's immediate striking range. | |||
Ken Masters | Shinryuken | Ken performs an uppercut that summons a large pillar of fire to do damage to opponents. This is performed if there are no opponents in Ken's immediate striking range. | ||
Shippu Jinraikyaku | Ken kicks his opponent on the ground several times, before beginning to carry them upward with a rapid helicopter kick. The move ends with one final intense kick to the opponent. This is performed if the Final Smash was activated next to an opponent. | |||
Cloud Strife | Omnislash | Cloud rushes forward and slashes any caught opponents upward into the air. Cloud then jumps to the opponents and launches a barrage of sword strikes followed by dragging the opponents down to the ground, creating a large explosion. | ||
Omnislash Ver. 5 | Starting from version 10.1.0 of Super Smash Bros. Ultimate, if Cloud uses his Final Smash while in any of his Advent Children-inspired costumes, he will instead perform Omnislash Ver. 5, a move that Cloud used on Sephiroth in Final Fantasy VII: Advent Children, where the Fusion Swords will split apart and they and Cloud will all barrage the opponents together. This variation is merely an aesthetic change to Omnislash and does not have any changes in damage, knockback, or other properties. | |||
Sephiroth | Supernova | Sephiroth swings his sword forward, and up to three opponents are caught in a cinematic where they face Safer∙Sephiroth, Sephiroth's final form from Final Fantasy VII. Safer∙Sephiroth will then perform Supernova, a move which causes a meteor to blow up a planet. After the cinematic, the three opponents are struck with one of many random effects, including being put to sleep, having a flower effect, having their controls reversed, be in a broken shield state, be slowed down, or be launched farther than usual with a darkness effect. | ||
Bayonetta | Infernal Climax | Bayonetta triggers a stage-wide Witch Time in which she can attack opponents to fill a gauge. When it is filled, she summons Gomorrah to chomp on the opponents repeatedly and launches them. If an opponent has their damage percentage over 100 when the Final Smash ends, they will instantly lose a stock. | ||
Simon Belmont | Grand Cross | Simon/Richter will trap players in a coffin. He will use his whip, Vampire Killer, to throw the coffin up before using Grand Cross from the Castlevania games, which summons large crosses upwards, to destroy the coffin and damage the players in it. | ||
Richter Belmont | ||||
Joker | All-Out Attack | Joker dashes forwards. If he catches any opponents, they will be taken to a cutscene where Joker and three other members of the Phantom Thieves (Ryuji Sakamoto, Ann Takamaki, and Morgana, or Yusuke Kitagawa, Makoto Niijima, and Haru Okumura) perform an All-Out Attack from Persona 5, while either Morgana or Futaba Sakura comment on the onslaught. If Joker misses the first dash, he can turn around and dash in the opposite direction. If All-Out Attack is used to take the last stock or finish a stamina match, the victory screen will play without transitioning back to gameplay. | ||
Hero | Gigaslash | The Hero charges up his sword and strikes it forwards. If any opponents are caught, the Hero teams up with seven other iterations of the Hero (specifically the ones from Dragon Quest, II, V, VI, VII, IX, and X), who join their weapons together to form an electrical charge, which the playable Hero uses to perform a single slash. | ||
Banjo & Kazooie | The Mighty Jinjonator | Banjo and Kazooie summon a giant Jinjo statue. If it hits an opponent, four Jinjos will fuse with the statue awakening the Mighty Jinjonator from Banjo-Kazooie. It will then strike the captured opponent from multiple directions before finishing off with a final strike. | ||
Terry Bogard | Triple Wolf | Terry starts by sending a Triple Geyser out. Terry will then perform a Power Dunk on a single opponent before finishing with a Buster Wolf. | ||
Steve | House of Boom | Steve (or Alex, Zombie, and Enderman) brings out a giant piston which releases itself forward. If an opponent is caught by it, they will be pushed into a dark Minecraft structure filled with Zombies, Creepers, and TNT. The latter two will cause the building to explode launching the opponent away while Steve eats a steak in victory. | ||
Kazuya Mishima | Final Blaster | Kazuya transforms into Devil Kazuya and sends a beam forward. If the initial beam hits an opponent, he will complete a full devil transformation before sending a multitude of lasers from his wings and chest. The lasers will fan out to catch outside opponents before lining up with the main laser to do a final strike. | ||
Sora | Sealing the Keyhole | Sora summons a giant keyhole-shaped portal, which can catch up to three opponents. If it does, they will get trapped inside a door with the Super Smash Bros. logo on it, where Sora will fire a beam from his Keyblade into the door's keyhole. He will then turn his Keyblade as if he was locking the door, causing it to explode, while Sora poses in front of it. Any opponents over 100% at the end of the move will be instantly KO'd. | ||
Mii Brawler | Omega Blitz | The Mii Brawler punches its opponent, sending them into the air. The Mii then proceeds by throwing multiple punches and kick combos on the opponents, followed by finishing with a strong impulsive punch launching the foe downwards, dealing a lot of knockback damage. | ||
Mii Swordfighter | Final Edge | The Mii Swordfighter lifts their sword and unleashes many low-knockback energy blasts in their facing direction. In Super Smash Bros. Ultimate, the waves come out much faster. | ||
Mii Gunner | Full Blast | The Mii Gunner shoots a strong laser with two smaller lasers surrounding it. The laser can be angled and the opponents in range will be launched at the end of the attack. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 最後の切りふだ[?] Saigo no kirifuda |
Final Trump Card | |
Chinese | 最後的絕招 (Traditional) 最后的绝招 (Simplified)[?] Zuìhòu de juézhāo |
Final Trump Card | |
Dutch | Ultieme Smash[?] | Ultimate Smash | |
German | Ultra-Smash[?] | Ultra Smash | |
Italian | Smash finale[?] | Final Smash | |
Portuguese | Smash Final[?] | Final Smash | |
Russian | Финальный смеш[?] Final'nyy smesh |
Final Smash | |
Spanish | Smash Final[?] | Final Smash |
References
- ^ (December 5, 2007). The Battle for the Smash Ball. Smash Bros. DOJO!!. Retrieved November 8, 2018.
- ^ "Actually, I thought of using the Smash Ball since the very first Nintendo 64 version of the game." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28
- ^ "People who have played the previous Smash Bros. title need only imagine the stronger, more majestic version of the Hammer to understand what I’m talking about." - Masahiro Sakurai, Wii.com - Iwata Asks: Super Smash Bros. Brawl, Vol. 5, accessed 2008-1-28