Wario Stadium: Difference between revisions

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(→‎Course layout: Clears confusion on Lakitu carrying the player, since this track is currently not reused in a future Mario Kart title.)
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==Course layout==
==Course layout==
The track contains several sharp turns and a series of hills and bumps. Wario Stadium is the only track in the series to include a jump which, if failed to clear, will set the player back a good quarter of the track; the jump on [[SNES Mario Circuit 2|Mario Circuit 2]] sets the player back only a fifth of the track. In later ''Mario Kart'' titles, failing to make these kinds of jumps will have [[Lakitu]] bring the player back to the start of the jump.
The track contains several sharp turns and a series of hills and bumps. Wario Stadium has a gap that requires enough speed to jump over it. Failing to clear the gap causes the player to fall below to an earlier part of the track, which includes being slowed down because of the effects of [[Lightning]] since the character is not fast enough to clear the gap in this state.
 
===Shortcuts===
===Shortcuts===
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.
A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.

Revision as of 23:28, November 2, 2023

This article is about the race course from Mario Kart 64. For the race course from Mario Kart DS and classic course in Mario Kart 8, see DS Wario Stadium.
Wario Stadium
Wario Stadium from Mario Kart 64.
Information
Appears in Mario Kart 64 (1996)
Cup(s) Star Cup
Distance 1591 m
Music sample
Course map
An aerial view of Wario Stadium.
Mini map of Wario Stadium from Mario Kart 64

Wario Stadium is the first race course of the Star Cup in Mario Kart 64. It is the second longest race in the game (only behind Rainbow Road). According to the manual, Wario himself designed and built this track, making it his home track in the game. Wario Stadium shares its music with Luigi Raceway, Mario Raceway and Royal Raceway. It is the first Wario-themed course in the Mario Kart series.

Course layout

The track contains several sharp turns and a series of hills and bumps. Wario Stadium has a gap that requires enough speed to jump over it. Failing to clear the gap causes the player to fall below to an earlier part of the track, which includes being slowed down because of the effects of Lightning since the character is not fast enough to clear the gap in this state.

Shortcuts

A glitch enables the player to hop over a wall just after the starting line and end up close to the finish line. A different glitch then can be used to jump over the barrier to just before the finish line, enabling players to cross the finish line while still qualifying as a full lap.

Profiles

Mario Kart 64

  • Instruction manual bio: That rascal Wario was in charge of the design and construction of this course. A fan of motocross races, he brought in major amounts of sand to fill this huge stadium in an attempt to build a course more suitable to bikes than Karts. Each lap's distance is extremely long, making it difficult to stay concentrated on the race.
  • Website bio: One of the longest tracks in the game, Wario Stadium will test your endurance and concentration.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ワリオスタジアム[?]
Wario Sutajiamu
Wario Stadium
Chinese 瓦力欧竞技场[?]
Wǎlìōu Jìngjìchǎng
Wario Arena

Trivia

References

  1. ^ Owsen, Dan et al. 1997. Mario Kart 64 Nintendo Player's Guide, page 95.