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===Bosses=== | ===Bosses=== | ||
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]] | |||
There are thirteen bosses in ''Super Mario Odyssey'', most of which award [[Mario]] with a [[Multi Moon]] upon defeat. The most recurring ones are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively stealing articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. A subsequent battle with the same Broodal is always harder than the last. | |||
Larger bosses, here called "{{Conjectural|kingdom bosses}}", emphasize a utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. Mario must use them to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Kingdom bosses are aesthetically tied to the regional topography and narratively important to the active conflict. | |||
Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can rematch these bosses are presented after completing "[[Bowser's Moon Wedding]]", and these ones can be replayed by the player indefinitely. The Broodals and RoboBrood are fought one after another on the [[Dark Side]] of the [[moon]]. Most of the kingdom bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''[[Super Mario Galaxy 2]]'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a match with Bowser and a chance to replay the end of the main campaign. The iterations of all of these battles are more challenging than the ones from the main campaign. | |||
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side of the moon. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title="Dark Side". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=315}}</ref> Torkdrift looks like a [[UFO]] and resembles the small UFO found in the [[Moon Kingdom]]. Though described as a Dauphin of Bubblaine, the local [[Bubblainian]]s do not recognize Mollusque-Lanceur. His similarity to the [[Astro-Lanceur]]s of Culmina Crater suggests he too may come form the moon.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref> | |||
Bosses are listed in the order that they are first encountered. Bosses are organized into two categories: "The Broodals", mid-bosses that make recurring appearances throughout the game, and the larger "kingdom bosses". Bosses are listed in the order that they are first encountered within these respective categories. | Bosses are listed in the order that they are first encountered. Bosses are organized into two categories: "The Broodals", mid-bosses that make recurring appearances throughout the game, and the larger "kingdom bosses". Bosses are listed in the order that they are first encountered within these respective categories. | ||
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|align=center|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]] | |align=center|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]] | ||
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing [[Cappy]] at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a | |Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing [[Cappy]] at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself, and is considered the most erratic member of the Broodals. | ||
|align=center|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | |align=center|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]] | ||
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|align=center|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]] | |align=center|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]] | ||
|The true boss of the Broodals, and the architect of | |The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario. | ||
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]] | |align=center|[[Cascade Kingdom]], [[Moon Kingdom]] | ||
|- | |- | ||
|align=center|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]] | |align=center|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]] | ||
|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a | |The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. | ||
|align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
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|align=center|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]] | |align=center|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]] | ||
|A mechanical [[Spindrift]] from outer space. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Torkdrift collects [[Soirée Bouquet]]s for | |A mechanical [[Spindrift]] from outer space. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> and it collects [[Soirée Bouquet]]s for his wedding. | ||
|align=center|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | |align=center|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] | ||
|- | |- |
Revision as of 20:36, May 13, 2024
Locations
Setting
- World adventure on Mario's home world, broadly framed similarly to Super Mario Bros. 3
- Kingdoms are sprawling, vast spaces filled with nooks and crannies
- Largest spaces of any Mario game at the time of its release
- The are environmentally diverse, often reflecting their placement on the globe
- Nearly the entirety of the landscape is tangible and interactable
- Break from recent 3D entries; the physical appearance of an object sometimes betray their function
- Each kingdom has unique topography, flora, fauna
- Most of them are home to an NPC that support their own cultures and societies, and this is also reflected in the landscape
- Ruins, buildings are embedded in the landscape
- Three of the kingdoms are on the moon, where gravity is weaker; moon is a prominent, recurring fixture in the sky on the earth kingdoms, and it is the site of the narrative climax
- Many details are exclusively conveyed in the flavor text of the brochure
- compared to works of Jules Vern, and named after Homer's text; components of the game are similar to Journey to the West
- return of sandbox-style 3D action Super Mario - aligned with Mario 64 and Sunshine (why though? What made them want to do this again?)
- Game embraces surrealism and artistic realism - devs wanted to surprise the player (like Mario 64 character design principals)
Kingdoms
- Missions are referred to as objectives in this game; they are story-driven scenarios
- Not all objectives reward the player with a moon; vice versa, the act of locating a moon does not complete the objective
- Indeed, most tokens are not tied to objectives at all
- completing objectives permanently changes the kingdom; completing all of the objectives of a visited kingdom rids the NPCs of their problem, and physical elements of the landscape improve; some areas and moons only become available after Mario has completed the objectives
- Largely unilateral traversal between kingdoms, like World Galaxy Map in SMG2
- kingdoms can be divided into:
- large kingdoms that have 100 regional coins
- small kingdoms that have 50 regional coins
- boss kingdoms that have no regional coins, only have 10.5 moons that only appear after the the Moon Rock is struck
Kingdoms | ||
---|---|---|
Main game | ||
01. Cap Kingdom (Bonneton) ×31 ×50 ×3 ×1 |
Objectives and Power Moons | |
Cappy of the Cap Kingdom | To the Top of Top-Hat Tower | |
The Kingdom Next Door | Frog-Jumping Above the Fog | |
Frog-Jumping from the Top Deck | Cap Kingdom Timer Challenge 1 | |
Good Evening, Captain Toad! | Shopping in Bonneton | |
Skimming the Poison Tide | Click here for the remaining moons... | |
TBW Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit) | ||
02. Cascade Kingdom (Fossil Falls) ×42 ×50 ×6 ×1 |
Objectives and Power Moons | |
Our First Power Moon | Multi Moon Atop the Falls | |
Chomp Through the Rocks | Behind the Waterfall | |
On Top of the Rubble | Treasure of the Waterfall Basin | |
Above a High Cliff | Across the Floating Isles | |
Cascade Kingdom Timer Challenge 1 | Click here for the remaining moons... | |
TBW Unlock criterion: complete "The Kingdom Next Door" | ||
03. Sand Kingdom (Tostarena) ×93 ×100 ×10 ×2 |
Objectives and Power Moons | |
Atop the Highest Tower | Moon Shards in the Sand | |
Showdown on the Inverted Pyramid | The Hole in the Desert | |
Overlooking the Desert Town | Alcove in the Ruins | |
On the Leaning Pillar | Hidden Room in the Flowing Sands | |
Secret of the Mural | Click here for the remaining moons... | |
TBW Unlock criterion: collect 5 Power Moons in the Cascade Kingdom | ||
04. Lake Kingdom (Lake Lamode) ×44 ×50 ×7 ×1 |
Objectives and Power Moons | |
Broodals Over the Lake | Dorrie-Back Rider | |
Cheep Cheep Crossing | End of the Hidden Passage | |
What's in the Box? | On the Lakeshore | |
From the Broken Pillar | Treasure in the Spiky Waterway | |
Lake Gardening: Spiky Passage Seed | Click here for the remaining moons... | |
TBW Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom | ||
05. Wooded Kingdom (Steam Gardens) ×80 ×100 ×10 ×2 |
Objectives and Power Moons | |
Road to Sky Garden | Flower Thieves of Sky Garden | |
Path to the Secret Flower Field | Defend the Secret Flower Field! | |
Behind the Rock Wall | Back Way Up the Mountain | |
Rolling Rock in the Woods | Caught Hopping in the Forest! | |
Thanks for the Charge! | Click here for the remaining moons... | |
TBW Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom | ||
06. Cloud Kingdom (Nimbus Arena) ×9 ×1 ×1 |
Objectives and Power Moons | |
Hat-to-Hat Combat | Picture Match: Basically a Goomba | |
Peach in the Cloud Kingdom | Digging in the...Cloud? | |
High, High Above the Clouds | Crossing the Cloud Sea | |
Taking Notes: Up and Down | Picture Match: A Stellar Goomba! | |
King of the Cube! | The Sixth Face | |
TBW Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom | ||
07. Lost Kingdom (Forgotten Isle) ×35 ×50 ×4 |
Power Moons | |
Atop a Propeller Pillar | Below the Cliff's Edge | |
Inside the Stone Cage | On a Tree in the Swamp | |
Over the Fuzzies, Above the Swamp | Avoiding Fuzzies Inside the Wall | |
Inside the Rising Stone Pillar | Enjoying the View of Forgotten Isle | |
On the Mountain Road | Click here for the remaining moons... | |
TBW Unlock criterion: complete "Hat-to-Hat Combat" | ||
08. Metro Kingdom (New Donk City) ×85 ×100 ×10 ×1 |
Objectives and Power Moons | |
The Scourge on the Skyscraper | Drummer on Board! | |
Guitarist on Board! | Bassist on Board! | |
Trumpeter on Board! | Powering Up the Station | |
A Traditional Festival! | Inside an Iron Girder | |
Swaying in the Breeze | Click here for the remaining moons... | |
TBW Unlock criterion: collect 10 Power Stars in the Lost Kingdom | ||
09. Snow Kingdom (Shiveria) ×57 ×50 ×4 ×1 |
Objectives and Power Moons | |
The Icicle Barrier | The Ice Wall Barrier | |
The Gusty Barrier | The Snowy Mountain Barrier | |
The Bound Bowl Grand Prix | Entrance to Shiveria | |
Behind Snowy Mountain | Shining in the Snow in Town | |
Atop a Blustery Arch | Click here for the remaining moons... | |
TBW Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom | ||
10. Seaside Kingdom (Bubblaine) ×73 ×100 ×10 ×1 |
Objectives and Power Moons | |
The Stone Pillar Seal | The Lighthouse Seal | |
The Hot Spring Seal | The Seal Above the Canyon | |
The Glass Is Half Full! | On the Cliff Overlooking the Beach | |
Ride the Jetstream | Ocean-Bottom Maze: Treasure | |
Ocean-Bottom Maze: Hidden Room | Click here for the remaining moons... | |
TBW Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom | ||
11. Luncheon Kingdom (Mount Volbono) ×72 ×100 ×10 ×2 |
Objectives and Power Moons | |
The Broodals Are After Some Cookin' | Under the Cheese Rocks | |
Big Pot on the Volcano: Dive In! | Climb Up the Cascading Magma | |
Cookatiel Showdown! | Piled on the Salt | |
Lurking in the Pillar's Shadow | Atop the Jutting Crag | |
Is This an Ingredient Too?! | Click here for the remaining moons... | |
TBW Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom | ||
12. Ruined Kingdom (Crumbleden) ×12 ×1 ×1 |
Objectives and Power Moons | |
Battle with the Lord of Lightning! | In the Ancient Treasure Chest | |
Roulette Tower: Climbed | Roulette Tower: Stopped | |
Peach in the Ruined Kingdom | Caught on a Big Horn | |
Upon the Broken Arch | Rolling Rock on the Battlefield | |
Charging Through an Army | The Mummy Army's Curse | |
TBW Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom | ||
13. Bowser's Kingdom (Bowser's Castle) ×64 ×100 ×12 ×3 |
Objectives and Power Moons | |
Infiltrate Bowser's Castle! | Smart Bombing | |
Big Broodal Battle | Showdown at Bowser's Castle | |
Behind the Big Wall | Treasure Inside the Turret | |
From the Side Above the Castle Gate | Sunken Treasure in the Moat | |
Past the Moving Wall | Click here for the remaining moons... | |
TBW Unlock criterion: complete "Battle with the Lord of Lightning!" | ||
14. Moon Kingdom (Honeylune Ridge) ×38 ×50 ×5 ×2 |
Objectives and Power Moons | |
Bowser's Moon Wedding | Shining Above the Moon | |
Along the Cliff Face | The Tip of a White Spire | |
Rolling Rock on the Moon | Caught Hopping on the Moon! | |
Cliffside Treasure Chest | Moon Kingdom Timer Challenge 1 | |
Taking Notes: On the Moon's Surface | Click here for the remaining moons... | |
TBW Unlock criterion: collect 8 Power Stars in Bowser's Kingdom | ||
The Odyssey Continues... | ||
15. Mushroom Kingdom (Peach's Castle) ×104 ×100 ×5 ×6 |
Power Moons | |
Perched on the Castle Roof | Pops Out of the Tail | |
Caught Hopping at Peach's Castle! | Gardening for Toad: Garden Seed | |
Gardening for Toad: Field Seed | Gardening for Toad: Pasture Seed | |
Gardening for Toad: Lake Seed | Grow a Flower Garden | |
Mushroom Kingdom Timer Challenge | Click here for the remaining moons... | |
TBW Unlock criterion: complete "Bowser's Moon Wedding" | ||
16. Dark Side (Rabbit Ridge) ×26 ×1 ×5 |
Objectives and Power Moons | |
Arrival at Rabbit Ridge! | Captain Toad on the Dark Side! | |
Breakdown Road: Hurry! | Breakdown Road: Final Challenge! | |
Invisible Road: Rush! | Invisible Road: Secret! | |
Vanishing Road Rush | Vanishing Road Challenge | |
Yoshi Under Siege | Click here for the remaining moons... | |
TBW Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars | ||
17. Darker Side (Culmina Crater) ×3 ×1 |
Objective | |
Long Journey's End | ||
TBW Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars |
2D Areas
(mention gravity fields.)
The Odyssey
- Main article: Odyssey
The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.
Crazy Cap
- Main article: Crazy Cap
Moon Rocks
Characters
Playable characters
Name | Description |
---|---|
Mario |
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy. |
Cappy |
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2. |
Non-playable characters
Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a national treasure and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the Moon Kingdom. After Princess Peach is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be captured, but a few species include both hatted and hatless individuals. Unlike enemies, Mario can jump on characters without harming them, and the ones wearing hats twirl when struck by Cappy.
Super Mario Odyssey is the first Super Mario game to include more than ten different non-playable characters since Super Mario Galaxy 2 (2010), and most of them are wholly new. In addition to the characters listed below, an 8-bit character of Rosalina is in Honeylune Ridge and Rabbit Ridge. There are outfits sold at the Crazy Cap based on Waluigi, Diddy Kong, and Wario. Several shops and streets in New Donk City are named after characters from the Donkey Kong Country series. Mr. Game & Watch appears on the minigame icons.
Name | Description | Locations |
---|---|---|
Princess Peach |
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser who aims to force her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. The two are very close. Once rescued, Mario attempts to propose to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a Power Moon once spoken to. | All kingdoms except the Dark Side and Darker Side |
Tiara |
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued. | All kingdoms except the Dark Side and Darker Side |
Bonneters |
The dapper people of Bonneton. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of controlling other beings and at least one takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped airships. They are similar to tsukumogami. | Cap Kingdom, Moon Kingdom, Darker SideA |
Frogs |
Frogs are fast swimmers and capable of reaching great heights by jumping. They wear hats as part of their defense strategy, which must be knocked-off to be captured. The sole frog found on Honeylune Ridge was brought to the moon by the first moonwalkers. | Cap Kingdom, Moon Kingdom, Darker Side |
Hint Toad |
The bespectacled member of the Toad Brigade. If given 50 coins, Hint Toad marks the location of an uncollected Power Moon on the Travel Map. He is always located near the Odyssey's landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo. | All kingdoms except the Darker Side |
Uncle amiibo |
Uncle amiibo is a robot that responds to scanned amiibo. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him clothing based on the figure. Unlike most characters, Uncle amiibo can be stood on like a platform and does not cower when an enemy is nearby. He calls Mario "sport." | All kingdoms except the Darker Side |
Talkatoo |
A talking parrot. It provides the names for uncompleted missions, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted. | All kingdoms except the Darker Side |
Tostarenans |
The music-loving people of Tostarena. Bowser indirectly burdens them with a cold snap when he steals their Binding Band. Tostarenans look like calaveras and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. Slots are ran by Tosterenans across several kingdoms. They are related to the Chincho enemies that roam the desert at night. The Desert Wanderer is a Tostarenan. | Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA |
Sheep |
Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all. | Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom |
Moe-Eyes |
Fleet-footed beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state. | Sand Kingdom, Moon Kingdom |
Sphynx |
The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of Culmina Crater, in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company. | Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side |
Jaxi |
A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across poison and send enemies flying. It is implied that the statues around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will. | Sand Kingdom |
Glydon |
Glydon is a world traveler similar to a draco lizard, seeking great heights to glide from. When captured, Glydon can be used like a paraglider to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into quicksand. | Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side |
Koopas (Trace-Walking) |
Koopas are turtle-like creatures. Some host a game called Trace-Walking. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the Koopa family, they are harmless and seem to be unaffiliated with Bowser. | Sand Kingdom, Snow Kingdom, Moon Kingdom |
Koopas (Freerunning) |
A quartet of Koopas called the Roving Racers that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. | All kingdoms except the Dark Side and Darker Side |
Lakitus |
Cloud-riding Koopas that like fishing. Capturing one allows Mario to fish for Cheep Cheeps and other creatures in bodies of water. | Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom |
Goombettes |
Pink Goombas in mushroom hats. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. | Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom |
Lochladies |
Merfolk that live in Lake Lamode. They are world-renowned fashion designers. Their treasured Lochlady Dress is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the Style Sisters give Mario Power Moons when he wears specific outfits for them. | Lake Kingdom, Moon Kingdom, Darker SideA |
Dorries |
Gentle giants that resemble plesiosaurs. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in Bubblaine that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. | Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side |
Steam Gardeners |
Robots that tend to the flowers of the Steam Gardens. Their Soirée Bouquets are harvested by Torkdrift for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense giant seeds when struck. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. Small birds often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor. | Wooded Kingdom, Moon Kingdom, Darker SideA |
Rabbits |
Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of Rabbit Ridge do not. | All kingdoms except the Lake Kingdom and Darker Side |
New Donkers |
The denizens of New Donk City. A Mechawiggler is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the Jump-Rope Challenge, and the hatless blonde ones can be captured to play with an RC Car. The Crazy Cap franchise was established by New Donkers. | Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA |
Mayor Pauline |
The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a rooftop concert in commemoration of his heroism. Pauline is passionate about music and is the singer behind "Jump Up, Super Star!" She is a popular figure in New Donk City, with her profile etched into the city's regional coin and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.[1] During "A Request from the Mayor", Pauline speaks of her traumatic encounter with Donkey Kong, and how the experience made her who she is today. | Metro Kingdom, Moon Kingdom, Darker Side |
Band |
Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered. | Metro Kingdom, Darker Side |
Shiverians |
The seal-like people of Shiveria. Bowser has stolen their famous Frost-Frosted Cake for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena. | Snow Kingdom, Moon Kingdom, Darker SideA |
Shiverian Racers |
These Shiverians compete in the Bound Bowl Grand Prix, a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed. | Sand Kingdom,E Snow Kingdom |
Shiverian Elder |
The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake. | Snow Kingdom |
Bubblainians |
Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss Mollusque-Lanceur is drinking all of their Sparkle Water, much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes. | Seaside Kingdom, Moon Kingdom, Darker SideA |
Coach |
The Beach Volleyball coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Stars for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro." | Seaside Kingdom |
Dog |
The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to glowing spots and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the Odyssey. It resembles a Shiba Inu. | Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey |
Volbonans |
Fork people that live at the base of Mount Volbono. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and meats that surround the volcano. Their most important dish, the Stupendous Stew, is appropriated by Bowser and monopolized by Cookatiel. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like poles. Some actively encourage Mario to do this. Volbonans apparently have ears.[2] | Luncheon Kingdom, Moon Kingdom, Darker SideA |
Poochy |
A spotted creature from Yoshi's Island. Poochy largely only appears in Hint Art, pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of Bowser's Castle. Fishing him up as a captured Lakitu awards Mario a Power Moon. | Bowser's Kingdom |
Captain Toad |
The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side |
Toads |
Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their Starshroom. Hint Toad, Captain Toad, and Toadette are members of this team. Jammin' Toad gives Mario a Power Moon if he plays a specific piece from the Music List. | Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideA |
Archivist Toadette |
The newest member of the Toad Brigade. She keeps records of Mario's feats inside Peach's Castle, and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette. | Mushroom Kingdom |
Yoshi |
Yoshi is a dinosaur-like creature with a long tongue. He is found inside of an egg on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the Flutter Jump and the ability to swallow enemies. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a house on the outskirts of Peach's Castle. | Mushroom Kingdom, Dark Side, Darker Side |
Luigi |
Mario's younger twin brother and the host of Balloon World. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom KingdomF |
Enemies and obstacles
New enemies
Name | Description | Locations | Spoils |
---|---|---|---|
Astro-Lanceur |
Octopus enemies found on the moon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with Mollusque-Lanceur. | Moon Kingdom | ×8 |
Big Poison Piranha Plant |
Big Piranha Plants the spit poison. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. Cappy clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. | Wooded Kingdom, Metro Kingdom, Dark Side | ×6 ×1 |
Bitefrost |
Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. | Snow Kingdom, Luncheon Kingdom | |
Broode's Chain Chomp |
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling it back sends launches it into the boss. This is the only way to damage her. | Cascade Kingdom, Moon Kingdom | None |
Burrbo |
Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. | Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side | ×1 |
Burrbo (Crumbleden) |
These Burrbos are embedded into the Ruined Dragon's body. They emerge from the top of the dragon's head to defend him from Mario. | Ruined Kingdom, Mushroom Kingdom | ×1 |
Chincho |
Undead Tostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing treasure chest puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The Jaxi can defeat hoards of them instantly. | Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom | ×1 |
Gushen |
Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing . This also propels it forward at a great speed. Pressing brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball. | Sand Kingdom, Seaside Kingdom, Mushroom Kingdom | ×1 |
Komboo |
Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. | Lake Kingdom, Seaside Kingdom | ×1 |
Magmato |
Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact. | Luncheon Kingdom, Darker Side | ×1 |
Moonsnake |
Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are basal extraterrestrial lifeforms. | Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side | |
Poison Piranha Plant |
Piranha Plants that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a rock into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position. | Wooded Kingdom, Metro Kingdom, Dark Side | ×1 |
Pokio |
Green pheasant enemies with protractible beaks. Mario is damaged if struck by one's beak. Pokios can be lured to Coin Blocks and jab at them, and can shatter rocks with one hit. Pokios wear spiked jingasa that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, blocks, firework bombs, and flames. Jabbing into a soft wall and flicking the launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio spin. Performing this in the air delays its fall. | Seaside Kingdom, Bowser's Kingdom, Darker Side | ×1 |
Sherm |
Tank enemies that fire damaging bullets. Most wear top hats similar to those of Uncle Sam. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting and fires with . The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates tank controls. Mario can only damage Mechawigglers as a captured Sherm. | Wooded Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side | ×1 |
Snow Cheep Cheep |
Purple Cheep Cheeps adapted to live in freezing water. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps. | Snow Kingdom | ×1 |
Stairface Ogre |
Large oni-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it. | Metro Kingdom, Bowser's Kingdom | ×6 |
T-Rex |
Powerful dinosaurs that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding makes the T-Rex dash, and makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation. | Cascade Kingdom, Wooded Kingdom, Metro Kingdom | None |
Trapeetle |
Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks. | Lost Kingdom | None |
Tropical Wiggler |
Concertinaing Wigglers in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding and moving as a captured Tropical Wiggler stretches its body like an accordian. If the first body segment is on solid ground, letting go of propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy Brick Blocks and reach areas otherwise too distant for Mario. | Lost Kingdom, Moon Kingdom | None |
Uproot |
Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from holes of soil with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending themselves into the air to drop onto him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when is held, and can walk around as if on stilts. Letting go of makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift movable covers. However, the extended stalks are part of the captured Uproot's hitbox, so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against Torkdrift. | Wooded Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side | ×1 |
Urban Stingby |
Mosquito-like Stingbies. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy. | Metro Kingdom, Darker Side | ×1 |
Urban Stingby Larva |
Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a kick. | Metro Kingdom | ×1 |
Yoofoe |
Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and spiked balls from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two strikes to defeat. | Wooded Kingdom, Bowser's Kingdom, Darker Side | ×1 ×1 |
Returning enemies
Name | Description | Locations | Spoils |
---|---|---|---|
Banzai Bill |
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with . Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture. | Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side | ×6 |
Big Chain Chomp |
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. | Cascade Kingdom | None |
Bullet Bill |
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. | Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side | ×1 |
Chain Chomp |
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback motor. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp. | Cascade Kingdom | None |
Chargin' Chuck |
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. | Ruined Kingdom, Moon Kingdom | ×3 |
Cheep Cheep |
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. | Sand Kingdom, Lake Kingdom, Seaside Kingdom | ×1 ×1 |
Coin Coffer |
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. | Sand Kingdom, Wooded Kingdom | ×8 |
Donkey Kong |
A great ape that tosses projectile barrels down girders. He first appears in the final 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Mayor Pauline many years ago, something she reflects on during "A Request from the Mayor". | Metro Kingdom, Darker Side | None |
Fire Bro |
Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. | Wooded Kingdom, Luncheon Kingdom | ×1 |
Fire Piranha Plant |
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. | Lost Kingdom, Metro Kingdom, Luncheon Kingdom | ×1 |
Fuzzy |
Prickly creatures that move back and forth along dotted tracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact. | Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side | |
Goomba |
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. | Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side | ×1 |
Hammer Bro |
Helmeted Koopas that toss hammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. | Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side | ×1 |
Klepto |
A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. | Lost Kingdom | ×1 |
Koopa (Green) |
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. | Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom | ×1 |
Koopa (Red) |
Red-shelled Koopas turn around when they reach the edge of a platform. | Cloud Kingdom, Bowser's Kingdom | ×1 |
Lava Bubble |
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. | Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side | None |
Maw-Ray |
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. | Seaside Kingdom, Mushroom Kingdom | |
Mini Goomba |
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. | Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom | ×1 |
Parabones |
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing makes it flap its wings. | Bowser's Kingdom, Moon Kingdom | None |
Paragoomba |
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. | Cap Kingdom, Wooded Kingdom | ×1 |
Pulse Beam |
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. | Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side | |
Spiny |
Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. | Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom | ×1 |
Ty-foo |
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with and safely float above hazards. Shaking the controller strengthens the power of the wind. | Cascade Kingdom, Snow Kingdom |
Obstacles
Name | Description | Locations |
---|---|---|
Banzai Bill Cannon |
Giant cannons that shoot Banzai Bills. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when Mario collects a nearby key. | Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side |
Barrel |
Rolling projectiles tossed down girders by Donkey Kong. Contact damages Mario. | Metro Kingdom, Darker Side |
Bill Blaster |
Cannons that shoot Bullet Bills. | Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side |
Boulder / Shell / Pepper |
Rolling rocks that damage Mario on contact. They break when they collide with a wall. Bowser and Chargin' Chucks can break them while captured. Some boulders release a heart when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. | Cloud Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side |
Freezing water |
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured Snow Cheep Cheep can swim in freezing water without being damaged. | Snow Kingdom |
Ice |
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice. | Sand Kingdom, Snow Kingdom |
Lava |
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured Lava Bubble can swim through lava. | Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side |
Lava Geyser |
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through Wire Net Platforms. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to Sand Geysers. | Luncheon Kingdom, Moon Kingdom, Darker Side |
Oil drum |
Touching an oil drum damages Mario. They only appear in 2D areas. | Metro Kingdom, Darker Side |
Poison |
Touching poison immediately causes Mario to lose a life. The Jaxi can harmlessly run across it. In a subarea, poison moves in waves. | Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom |
Quicksand |
Mario rapidly sinks while on quicksand. Jumping keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in Tostarena Ruins only accessible by sinking through the sand. Glydon is incapable of sinking through quicksand. | Sand Kingdom |
Rotating defense mechanism |
A cannon above the Secret Flower Field Entrance that fires rolling cannonballs. A captured Sherm destroys a the rotating defense mechanism when it strikes each of its four panels with a bullet. | Wooded Kingdom |
Spike Trap |
Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured Jizo can travel across beds of spikes without being damaged. | Lake Kingdom, Metro Kingdom, Bowser's Kingdom |
Turret |
Embronzed cannons around Bowser's Castle. They perpetually launch firework bombs that roll along the ground. These bombs can be knocked into breakable objects by a captured Pokio. Firework bombs otherwise damage Mario on contact. | Seaside Kingdom, Bowser's Kingdom |
Wind |
Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. Posts seal wind underground in the Snow Kingdom. It is otherwise expelled by Ty-foos and blocky towers in set increments. | Cascade Kingdom, Snow Kingdom, Darker Side |
Bosses
There are thirteen bosses in Super Mario Odyssey, most of which award Mario with a Multi Moon upon defeat. The most recurring ones are the Broodals. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively stealing articles of interest on his behalf. They travel across the world on an airship. A battle against a Broodal emphasizes utilization of throwing moves with Cappy. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being stomped. A subsequent battle with the same Broodal is always harder than the last.
Larger bosses, here called "kingdom bosses", emphasize a utilization of a captured form introduced within the same kingdom. For example, the Sand Kingdom is the first area to include Bullet Bills. During the fight with Knucklotec, his fists are capturable and control just like them. Mario must use them to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Kingdom bosses are aesthetically tied to the regional topography and narratively important to the active conflict.
Unlike prior Super Mario games that have levels or missions that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can rematch these bosses are presented after completing "Bowser's Moon Wedding", and these ones can be replayed by the player indefinitely. The Broodals and RoboBrood are fought one after another on the Dark Side of the moon. Most of the kingdom bosses can be found sealed inside paintings in the Mushroom Kingdom. They are hung inside towers near Peach's Castle. Both of these scenarios are comparable to Boss Blitz Galaxy from Super Mario Galaxy 2 and Boss Blitz from Super Mario 3D World. Madame Broode can be battled again in the Underground Moon Caverns. Upon revisit, a painting appears in the Wedding Hall that brings Mario to a match with Bowser and a chance to replay the end of the main campaign. The iterations of all of these battles are more challenging than the ones from the main campaign.
Most of the bosses have an explicit or implied relationship with the moon. While normal rabbits live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side of the moon. They are conceptually derived from the moon rabbits of Japanese folklore.[3] Torkdrift looks like a UFO and resembles the small UFO found in the Moon Kingdom. Though described as a Dauphin of Bubblaine, the local Bubblainians do not recognize Mollusque-Lanceur. His similarity to the Astro-Lanceurs of Culmina Crater suggests he too may come form the moon.[4]
Bosses are listed in the order that they are first encountered. Bosses are organized into two categories: "The Broodals", mid-bosses that make recurring appearances throughout the game, and the larger "kingdom bosses". Bosses are listed in the order that they are first encountered within these respective categories.
Name | Description | Locations |
---|---|---|
The Broodals | ||
Topper |
The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and goal-oriented figure. In the English localization, he speaks in a Brooklyn accent. | Cap Kingdom, Bowser's Kingdom, Dark Side |
Hariet |
Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of lava after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself, and is considered the most erratic member of the Broodals. | Sand Kingdom, Bowser's Kingdom, Dark Side |
Spewart |
The heavyset Spewart spews poison across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake. | Wooded Kingdom, Luncheon Kingdom, Dark Side |
Rango |
Rango is the tallest of the Broodals. He tosses his serrated straw hat like a boomerang. Striking the hat flips it over, revealing it contains a Hat Trampoline that can be used to spin high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks in a southern drawl in the English localization. | Lake Kingdom, Snow Kingdom, Dark Side |
Kingdom bosses | ||
Madame Broode |
The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet Chain Chomp, Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. Capturing Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a yo-yo to strike Mario. | Cascade Kingdom, Moon Kingdom |
Knucklotec |
The stone guardian of the Binding Band. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big icicles to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, Chinchos are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins. | Sand Kingdom, Mushroom Kingdom |
Torkdrift |
A mechanical Spindrift from outer space. Mario can only damage the boss as a captured Uproot, striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,[5] and it collects Soirée Bouquets for his wedding. | Wooded Kingdom, Mushroom Kingdom |
Bowser |
The fire-breathing king of Koopas. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a Rock 'Em Sock 'Em Robot. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario most capture him to escape the collapsing underground with Princess Peach. Capturing Bowser allows Mario to swipe his claws with and breathe fire by shaking the controller. Bowser is Mario's perennial nemesis, and he considers himself to be a legitimate rival for Peach's affection. | Cloud Kingdom, Moon Kingdom, Darker Side |
Mechawiggler |
Giant, robotic Wigglers that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured Sherm, with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear. | Metro Kingdom, Mushroom Kingdom |
Mollusque-Lanceur |
The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding Sparkle Water. | Seaside Kingdom, Mushroom Kingdom |
Cookatiel |
A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage him as a captured Lava Bubble, traveling up the stream of lava to get to his strikable head. He is first fought above the giant pot of Stupendous Stew at the top of Mount Volbono, where he has appropriated the local food. | Luncheon Kingdom, Mushroom Kingdom |
Ruined Dragon |
The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the kabuto staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the Odyssey in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted. | Ruined Kingdom, Mushroom Kingdom |
RoboBrood |
A giant firework-launcher controlled by the Broodals. It launches bombs and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, Hammer Bros appear in place of Pokios. | Bowser's Kingdom, Dark Side |
Items and objects
Items
These are collectibles and wearable objects.
Name | Description | Name | Description |
---|---|---|---|
Power Moons |
Objects that power the Odyssey. Power Moons are scattered throughout the world, sometimes buried, concealed in objects, or lurking underground. Some are tied to story-specific objectives that are completed upon being collected. Accumulating Power Moons expand the Odyssey's sail and enables it to reach new kingdoms. Glowing Moon Rocks break apart into these moons once struck. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the Power Stars of prior games are the same object, just differently shaped. | Multi Moons |
Multi Moons represent three Power Moons and are collected from story-related objects. Most of them are held by bosses. In addition to rescuing Princess Peach, Mario needs to collect all Multi Moons in order for Moon Rocks to start glowing. |
Moon Shards |
Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon. | Coins |
Coins can be used to buy items, Power Moons, and outfits at the Crazy Cap. They are accepted across all kingdoms. Mario loses ten coins when he loses a life, and experiences a Game Over if he has no coins on hand. In Balloon World, collecting coins extends the timer, and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in stacks or are invisible. |
Regional coins |
Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in. | Notes |
Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon. |
Hearts |
Collecting a heart restores one wedge in Mario's Health Meter. If the Health Meter is full, he receives five coins instead. | Life-Up Hearts |
Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins. |
Bubbles |
Air bubbles appear underwater, released by bubblers or Checkpoint Flags. Some items are encapsulated by bubbles. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard. | Keys |
Collecting a key opens a nearby Keyhole Pedestal, releasing a Power Moon. |
Seeds |
Acorn-like seeds with yellow caps. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots. | Giant seeds |
Large, brown-capped seeds dispensed by silver Steam Gardeners. A giant seed grows into a Beanstalk when tossed into an enclosed patch of dirt. |
Turnips |
Vegetables that can be plucked from the ground. When tossed into Stupendous Stew, Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. | Rock |
Most rocks break when kicked or thrown, releasing coins. Glowing rocks contain Power Moons and require multiple strikes to break. Kicking a rock into the mouth of a Fire Piranha Plant or Poison Piranha Plant render them capturable. |
Rocket Flowers |
Tossing Cappy at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes. Collecting multiple Rocket Flowers makes him run even faster. They | Pauline's lost items |
Mayor Pauline's original hat, parasol, and handbag. They are hidden in New Donk City. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag. |
Yoshi's Egg |
The egg that holds Yoshi. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was located. | Fruits |
Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once. |
Balloons |
The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time. | Instruments |
In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local non-playable character to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard. |
Power-ups
Items(???) that transform Mario's appearance and give him unique abilities.
Power-up / Action | Form | Description |
---|---|---|
Target |
Captured form |
Definitely touch upon. |
Scan an amiibo of Mario |
8-Bit Invincible Mario |
Definitely counts. |
Clothing
- Main article: Crazy Cap § Clothing
Article | Outfit | In-game description | Availability | Price |
---|---|---|---|---|
Mario Cap |
Mario Outfit |
A red hat that has seen its fair share of adventures. | Starting hat | — |
Mario Suit |
This tried-and-true outfit has weathered many adventures. | Starting suit | — | |
Sombrero |
Sombrero and Poncho |
Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. | After reaching the Sand Kingdom. | 5 |
Poncho |
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. | After reaching the Sand Kingdom. | 10 | |
Explorer Hat |
Explorer Outfit |
Just because the territory is uncharted doesn’t mean your head should be uncovered. | After reaching the Wooded Kingdom. | 5 |
Explorer Outfit |
Clothes that keep you comfortable even in the deepest heart of the wilderness. | After reaching the Wooded Kingdom. | 10 | |
Mario's Top Hat |
Wedding Outfit |
A white silk hat, perfect for the biggest day of one's life. | Mario - Wedding (Super Mario series) amiibo or after reaching Moon Kingdom. | — |
Mario's Tuxedo |
An exquisite coat with tails. WARNING: Do not engage in plumbing while wearing. | Mario - Wedding (Super Mario series) amiibo or after reaching Moon Kingdom. | — |
Objects
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Trigger objects | ||
Bowser statue (gold) |
One of these two Bowser statues is destroyed when its corresponding Broodal is defeated. Destroying both opens the door to the final courtyard of Bowser's Castle. These statues are representations of Bowser's dominion over this land. The one on the left is modeled after Raijin. The one on the right is modeled after Fūjin. | |
Coin ring |
Passing through a coin ring rewards Mario with three coins. Their placement sometimes convey the ideal trajectory for Mario to take. | |
Goomba button |
Goomba buttons release Power Moons when triggered. One requires a certain number of Goombas in a captured tower to be pressed. | |
Ground-Pound Switch |
Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on Astro-Lanceurs, Stairface Ogres, and the Odyssey. | |
Hat Launcher |
Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches. | |
Hole |
Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a captured Pokio's beak. They apparently were used by archers at some point in the history of Bowser's Castle. | |
Keyhole Pedestal |
The pedestal breaks open and releases a Power Moon when a nearby key is collected. | |
Lever Switch |
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy. | |
Moon Rock |
A Moon Rock appears in most of the kingdoms. Once Princess Peach has been rescued and all Multi Moons have been collected, the Moon Rocks begin to glow and shift. Striking one sends it skyward, where it burst into a multitude of new Power Moons to collect. | |
P Switch |
Stepping on a P Switch changes an element in the immediate environment. | |
Scarecrow |
Striking a scarecrow leaves Mario without Cappy for a brief period of time. In the overworld, striking a scarecrow triggers a brief Timer Challenge with temporary platforms. In some subareas, Mario must navigate an obstacle course-like area without Cappy's abilities. | |
Climbable objects | ||
Bar |
Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas. | |
Beanstalk |
A beanstalk grows when a giant seed is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods. | |
Pole |
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving . Pressing makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex. | |
Soft wall |
The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, wood, or soft metal. Some moving sections look like rotating dials and swinging pendulums. | |
Strikable objects | ||
8-bit characters |
Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the Dark Side and Darker Side, releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time. | |
Boombox |
Boomboxes play music within their immediate vicinity. During the main game, striking one briefly interrupts the music with the sound of Bowser laughing. After Princess Peach is rescued, striking a boombox instead makes it play "Jump Up, Super Star!" with Japanese lyrics. | |
Flower (Spin Throw) |
Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a Spin Throw. | |
Glowing spot |
In most kingdoms, there are glowing protrusions on the ground that rumble under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or Mini Goombas to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the dog will Mario to ones nearby. Small birds sometimes congregate around glowing spots. | |
Hat Trampoline |
Hat Trampolines send Mario twirling into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment. | |
Kickable objects |
Light objects in the environment that are sent flying when kicked or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, tires, construction barrels, garbage bags, a gridiron football, tin cans, beans, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin. | |
Knob-like structures |
Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a hatstand until the player lets go of . Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: lampposts, walkway lights, airships, horns, fountains, Jaxi Statues, parking meters, fire hydrants, pumpkins, iron fences, spires, and the Tail Tree. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the Starshroom and the Odyssey. | |
Koopa Shell |
Stomping on a Koopa makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario. | |
Lantern |
Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around Mount Volbono is needed to obtain some Power Moons and gain access to certain areas. | |
Post |
Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area. | |
Rock wall / Cheese rock |
These walls are chipped away when struck by a projectile, such as a Hammer Bro's frying pan or a Sherm's bullets. The walls sometimes obscure pipes and Power Moons. | |
Rockable objects |
Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, bins, trashcans, tables, barrels, and easels. | |
Slots |
A game hosted by Tostarenans in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item. | |
Snow |
The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest. | |
Stone wall |
The stone walls in Fossil Falls break apart when struck by a Chain Chomp or rammed by a T-Rex. Doing so grants access to other areas or exposes secrets. The stone spire is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae. | |
Sword |
The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant kabuto to the Ruined Dragon's head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point. | |
Wedding announcement poster |
Posters promoting Bowser's Moon Wedding, splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in Peronza Plaza behave the same way. | |
Yellow turnstile |
Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°. | |
Capturable objects | ||
Binoculars |
Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear. | |
Boulder |
A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove. | |
Bowser statue |
Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon. | |
Cactus |
Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a chain reaction, where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the Desert Oasis is covered with small birds and can be captured. Moving it exposes a glowing spot. | |
Jizo |
Most Jizo are found near the Souvenir Shop. Mario is invincible as a captured Jizo and resembles his Statue form from previous games. It is heavy enough to trigger P Switches, but can only move in short hops. | |
Letter |
Five letter statues appear in Squawks Park after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon. | |
Manhole |
Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the Underground Power Plant. | |
Meat |
A piece of meat sits at the top of the Meat Plateau, encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono. | |
Mini Rocket |
Holding launches the Mini Rocket and brings Mario to a distant subarea. | |
Picture Match Part |
The capturable puzzle pieces in Picture Match. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario. | |
Pole |
Roadside bollards. Capturing one and flicking backward with flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the roll. Poles appear fastened to the side of walls in some areas. Captured Volbonans behave similarly. | |
Puzzle Part |
Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon. | |
RC Car |
Toy taxis used in the RC Car Challenge. Capturing a blonde, hatless New Donker allows Mario to control an RC Car. The controls match those of a real RC car, with the accelerating and the steering. RC Cars are restricted to toy circuits. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board. | |
Spark pylon |
Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller increases his speed and causes him to briefly go off course to collect nearby coins. | |
Taxi |
Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like Springboards when he jumps on them. One parked taxi is capturable. Propelling it with the brings Mario to a hidden, stormy area. | |
Tree |
In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the Deep Woods, incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms. | |
Zipper |
Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform. | |
Transportation objects | ||
8-bit pipe |
Blocky pipes. Entering one transforms Mario into an 8-bit sprite and brings him a flat, 2D area on the perpendicular wall. Exiting an 8-bit pipe returns him to normal. | |
Lava cannon |
Lava cannons sit in lava. One launches a captured Lava Bubble to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise. | |
Moon Pipe |
Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect. | |
Motor scooter |
An old-fashioned motor scooter that can be ridden by Mario. Pressing makes the scooter accelerate, and makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop parking lot awards Mario with a Power Moon. | |
Pipe |
Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or roll. | |
Red door |
These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck. | |
Slingshot |
Striking a slingshot with Cappy flings Mario over distant areas. | |
Warp hole |
A small painting. It warps Mario to the location in the frame, often a kingdom he has yet to visit. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around Peach's Castle. These paintings lead to rematches against the kingdom bosses. | |
Blocks and containers | ||
? Block |
Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. Some ? Blocks can be struck in rapid succession to release up to ten coins. Some are hidden and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles. | |
Block |
Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock firework bombs into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air. | |
Brick Block |
Some Brick Blocks are Coin Blocks that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with Torkdrift. | |
Crate |
Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another. | |
Dumpster |
Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid. | |
Moon Cage |
These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed. | |
Nut |
Walnut-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot. | |
Steel Block |
Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted. | |
Treasure chest |
Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated. | |
Platforms | ||
Falling Platform |
Platforms that break once stood on and slowly descend before disappearing. The vanishing platforms that appear in a Timer Challenge and the giant moon platforms in the Underground Moon Caverns function like Falling Platforms. | |
Floating corn |
Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction. | |
Flower Road |
Pressing a P Switch causes a Flower Road to form a nearby bridge across bottomless pits. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it. | |
Giant Swing |
Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on. | |
Girder |
Iron girders extend over bottomless pits and create narrow gaps between which Mario can Wall Jump. Some girders are hollow and can be entered, while others are Swinging Scaffoldings suspended by chains. In 2D areas, Donkey Kong tosses barrels down girders. | |
Hill |
Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up. | |
Hip Drop Move Lift |
A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward. | |
Lift |
Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to tracks. | |
Moon Pedestal |
Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment. | |
Movable cover |
Platforms that can be vertically raised by a captured Uproot. | |
Mushroom Platform |
Platforms rising above poison in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off. | |
Mysterious Cloud |
Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state. | |
Propeller Pillar |
Rotating ruin platforms on climbable poles in the Forgotten Isle. They rotate clockwise in set intervals. Similar platforms called Gears appear in the Luncheon Kingdom. | |
Push-Block |
Protrusions that shift in and out of walls. | |
Rising Stone Pillar |
Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded. | |
Rotating platform |
Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely. | |
Sand Geyser |
Sand Geysers rise and fall out of quicksand around Tostarena Ruins. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand. | |
Seesaw |
Lifts that tilt under Mario's weight. They only appear during a Timer Challenge. | |
Spinning saucepan |
Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed. | |
Swing |
Lifts that sway back and forth like pendulums. | |
Tapering platform |
Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava. | |
Trampoline |
Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, awnings, taxis, and big mushrooms. | |
Transparent Platform |
Invisible platforms and lifts that can only be seen as a captured Moe-Eye. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible. | |
Wire Net Platform |
Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them. | |
Wildlife | ||
Bird |
Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked. | |
Butterfly |
A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an imaginal Tropical Wiggler. Smaller butterflies with more realistic designs appear in other kingdoms. | |
Penguin |
Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon. | |
Small animal |
Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and crabs. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater. | |
Small bird |
Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as scarlet macaws, blue jays, and Eurasian tree sparrows. Doves, pigeons, penguins, and seagulls serve the same role as small birds within their respective kingdoms. | |
Small UFO |
The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to Torkdrift, but their relationship is not clear. | |
Wedding articles | ||
Binding Band |
An ancient ring beneath the Inverted Pyramid, worn by Knucklotec. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon. | |
Frost-Frosted Cake |
The traditional reward for the Bound Bowl Grand Prix, baked by the Shiverian Elder. It appears in the background of the Snowline Circuit once returned. | |
Lochlady Dress |
The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the Lochladies despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon. | |
Soirée Bouquet |
Flowers cultivated by Steam Gardeners on the Sky Garden Tower and in the Secret Flower Field. Most of the flowers are stolen by the Broodals and Torkdrift for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated. | |
Sparkle Water |
Water from the carbonated sea of Bubblaine. Mollusque-Lanceur inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again. | |
Stupendous Stew |
The national dish of the Volbonans, served in Peronza Plaza for the Cooking Carnival. The stew is as hot as lava, burning Mario. Knocking certain vegetables into Stupendous Stew releases coins or moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding. | |
Other objects | ||
Arrow Sign |
Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy. | |
Bubbler |
Creates air bubbles. | |
Checkpoint Flag |
Checkpoint Flags appear in most kingdoms and on the Odyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble. | |
Flower / Bush |
Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as coin stacks. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin. | |
Hint Art |
Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in. | |
Jaxi Stand |
Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive. | |
Rankings Board |
The Rankings Board tracks the player's World Ranking and Friend Ranking in most minigames, namely the Jump-Rope Challenge, Beach Volleyball, RC Car Challenge, Bound Bowl Grand Prix, and Koopa Freerunning. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green Roving Racer. | |
Souvenirs |
Souvenirs are sold in Crazy Cap stores and can only be purchased with regional coins. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress. | |
Stickers |
Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased. | |
Travel Tip |
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy. |
Notes and references
Notes
A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.
E - Only appears here after "Bowser's Moon Wedding" is completed.
F - Added in Ver. 1.2.0 on 21 February, 2018.
References
- ^ "Isn't my hat just fabulous?! I model my style after Mayor Pauline!" – New Donker in the Metro Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
- ^ "That brook is sweet on the ears." – Volbonan in the Mushroom Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
- ^ Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors (2019). "Dark Side". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 315.
- ^ ---- (2019). "Moon Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 283.
- ^ ---- (2019). "Wooded Kingdom". The Art of Super Mario Odyssey (First English Edition). Milwaukie: Dark Horse. Page 149.