User:Nintendo101
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Casual Nintendo historian. Otherwise an artist and a zoologist. Bio degree. I've had an account here since 2012.
Sandbox for current project
New enemies
Name | Description | Locations | Possible spoils |
---|---|---|---|
Ball Beamer (bolt) |
Stationary enemies that discharge wide-ranging shockwaves. The shockwaves damage Mario[note 1] on contact. The shockwaves are released in consistent three-part intervals that can be timed. The bolts can be unscrewed by spinning on top of them, which haults the discharge. It opens up the inside of the planet it sits on. | Buoy Base Galaxy | None |
Ball Beamer (nut) |
Ball Beamers with nuts. Some sit opposite bolted Ball Beamers on spherical planets. These variants cannot be tampered with. | Buoy Base Galaxy Deep Dark Galaxy |
Indestructible |
Banekiti |
Rare spring creatures. If Boo Mario collides with a Banekiti, he is bounced away. They do not cause damage. | Boo's Boneyard Galaxy | Indestructible |
Bat |
Winged creatures that roost from the roofs of caves. They drop and swoop down to strike Mario. They fly-in-place and cackle if they make a successful collision. Bats can be defeated with a spin or stomp. | Beach Bowl Galaxy Ghostly Galaxy Toy Time Galaxy |
×1 ×3 |
Bomb Boo |
Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when faced by Mario. They charge directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it in circles, like a lasso. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it will closely pull in closer to him and explode in his face. Bomb Boos are conjured by Bouldergeist and can be used to destroy the boss's stone armor. | Ghostly Galaxy | None |
Clampy |
A giant clam that periodically opens and shuts its valves. Either Star Chips or coins can be found within them. Snapping shut with Mario inside damages him. | Beach Bowl Galaxy | Indestructible |
Cluckboom |
Red chickens that lay explosive eggs. They fly in a continuous set path, fluttering back-and-forth. They fall to the ground if shot at with Star Bits, which leaves them dazed and open to attack. | Dusty Dune Galaxy | ×1 ×3 |
Crabber (red) |
Aggressive, sidestepping crabs. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Red Crabbers directly move in to attack Mario, but are easier to defeat because they move slowly. | Dusty Dune Galaxy Sea Slide Galaxy Deep Dark Galaxy Bigmouth Galaxy |
×3 |
Crabber (turquoise) |
Evasive, cowardly Crabbers that frantically scuttle away from Mario. They will bury themselves underground in an attempt to escape and resurface shortly after. | Dusty Dune Galaxy Sea Slide Galaxy Deep Dark Galaxy Bigmouth Galaxy |
×1 |
Electrogoomba |
Goomba-like octopus creatures. They sidestep back-and-forth along a set back and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Electrogoombas can be defeated by spinning them once or jumping on their heads. | Good Egg Galaxy Battlerock Galaxy Bowser Jr.'s Airship Armada Toy Time Galaxy |
×1 ×3 |
Eye Beamer |
Mechanical eyes that are suspended in the air. They emit electrical beams from their pupils that damage Mario on impact. Some Eye Beamers move while others are stationary. The back of the Eye Beam is undamaging and flat: they can be used as platforms to traverse obstacles. | Dusty Dune Galaxy Dreadnought Galaxy |
Indestructible |
Fire Pressure |
Mounted flamethrowers that periodically shoot streams of flame. The flames are expelled in set intervals that can be timed. | Bowser's Star Reactor Toy Time Galaxy Deep Dark Galaxy Bubble Blast Galaxy |
Indestructible |
Flipbug |
Large beetles. If in close proximity, they will cowardly try to fly away from Mario before tiring out and falling to the ground, flailing helplessly. If spotted in his bee form, they will aggressively home-in and chase him down. | Honeyhive Galaxy Gusty Garden Galaxy Gold Leaf Galaxy |
×1 ×3 |
Floating Mine (underwater) |
Underwater mines with eyes that bob up-and-down on chains. They keep their eyes shut unless Mario is in close proximity. They regenerate after detonating. | Deep Dark Galaxy | None |
Golden Chomp |
A rolling Chomp made of gold. It can only be destroyed by Mario if he collides with it while in his rainbow form. | Gusty Garden Galaxy | ×1 |
Goombeetle |
Dwarf Goombas that wear metal helmets. The helmets protect them from being stomped. Spinning them causes them to fall upside down. They can be defeated in this state. | Bowser Jr.'s Robot Reactor Battlerock Galaxy Buoy Base Galaxy Bowser's Dark Matter Plant Dreadnought Galaxy |
×1 |
Gringill |
Giant eels that prey on Penguins. They are found nestled in caves and swimming in open waters with snapping jaws. The nestled individuals will snap at Mario if he approaches the mouth of their caves. Releasing a shell at them is they only way to defeat them. | Beach Bowl Galaxy Sea Slide Galaxy Drip Drop Galaxy Deep Dark Galaxy Bigmouth Galaxy |
×7 |
Gringill (big) |
Enormous Gringills found in underwater caves. They will bite Mario if he approaches the mouth of their caves. | Beach Bowl Galaxy Sea Slide Galaxy Deep Dark Galaxy |
×1 |
Ice Bat |
White, alpine bats cloacked in an icy vapor. Making direct contact encases Mario in ice. They can only be damaged by fire. | Freezeflame Galaxy | ×3 |
Ice Bubble |
Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground. This leaves them vulnerable to being kicked. Neutralized Ice Bubbles will propel themselves towards the nearest pool of freezing water to regenerate their cold aura. | Freezeflame Galaxy Toy Time Galaxy |
×1 |
Jammyfish |
Jellyfish-like creatures that idly swim in schools along a set path. They damage Mario on contact, but do not actively pursue him. | Deep Dark Galaxy Bigmouth Galaxy |
×1 |
Jellyfish |
Great underwater medusae that electrocute Mario on contact. They idly pulsate in-place and emit a low, otherworldly sound. Jellyfish can be defeated by throwing two shells at them. The first strike turns them green, but their behavior is unchanged. | Deep Dark Galaxy Bigmouth Galaxy |
×1 |
Jump Beamer |
Spring-like Topmen that discharge circular shockwaves. They can be used as springs after jumping on their head, allowing Mario to reach great heights. | Flipswitch Galaxy Battlerock Galaxy Dreadnought Galaxy |
None |
Jump Guarder |
A large Topman that releases four Topminis out of its sides. After jumping on its head, it can be used as a spring to reach higher areas. | Buoy Base Galaxy | None |
Lava Bubble (blue) |
Floating drops of lava that propel themselves towards Mario. Lava Bubbles appear during the boss battle with King Kaliente. They can only be defeated by shooting them with a Star Bit and will otherwise burnout on their own. | Good Egg Galaxy Bowser Jr.'s Lava Reactor Melty Molten Galaxy |
None |
Li'l Cinder |
Floating fire enemies that burn Mario on contact. Spinning near them will extinguish their flame and leave them vulnerable to being kicked. Extinguished Li'l Cinders will hop towards the nearest pool of lava to reignite. | Freezeflame Galaxy Melty Molten Galaxy |
×1 |
Mandibug |
Large stink bug-like enemies that prey on Honeybees. They quickly charge towards Mario in a straight line after making visual contact, snapping at him with their mandibles. They can be defeated by Ground Pounding them on their backs, as indicated by the symbol on their abdomen. Mandibugs cower in fear if Mario stands on their back but eventually shake him off. | Honeyhive Galaxy Bowser Jr.'s Airship Armada Honeyclimb Galaxy Gold Leaf Galaxy |
×3 |
Mecha-Bowser |
Mechanical Koopas that breath fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack. | Toy Time Galaxy Dreadnought Galaxy |
×1 |
Meteor |
Fiery space rocks. Bowser shoots them out of his mouth to destroy the big staircase in Bowser's Star Reactor. They otherwise typically appear in raining from the sky in volcanic galaxies. | Bowser's Star Reactor Honeyclimb Galaxy Bowser Jr.'s Lava Reactor Melty Molten Galaxy Gateway Galaxy |
None |
Mini Wanwan |
Small Chomps that roll out of doghouses. Mini Wanwans cannot be damaged directly: they are only destroyed once all nearby Flipswitch Panels are activated. | Dreadnought Galaxy | ×3 |
Monty |
Bandana-wearing moles that reside in hatches and throw wrenches at Mario. They close and hide in the hatch if he approaches them. Montys can be stunned by Ground Pounding the earth near them or shooting them with a Star Bit. This leaves them vulnerable to attack. | Battlerock Galaxy Gusty Garden Galaxy Dreadnought Galaxy |
×1 ×3 |
Octoguy |
Small Electrogoombas that shuffle backwards from Mario when approached. They periodically stop to shoot a rock at him from their siphon. Octoguys are defeated with a spin or jump. They often appear in large groups. | Honeyhive Galaxy Buoy Base Galaxy Bowser Jr.'s Airship Armada Gold Leaf Galaxy Deep Dark Galaxy |
×1 ×3 |
Octopus |
Large, stationary Electrogoombas that hide in barrels. They shoot coconuts[note 2] and flaming rocks at Mario from their siphon. The coconuts can be deflected back at them if spun against. Octopuses are always found in pairs. | Good Egg Galaxy Space Junk Galaxy Bowser Jr.'s Lava Reactor Dreadnought Galaxy |
None |
Petapeta |
Sandal-wearing sack creatures that turn invisible when moving. Petapetas are harmless, but can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps. | Good Egg Galaxy Gusty Garden Galaxy Sea Slide Galaxy Deep Dark Galaxy Gateway Galaxy |
×20 |
Pokey (red) |
A segmented cactus enemy. It shimmies back from Mario while attempting to slam its head into him. The Pokey can be defeated by destroying its body segments and then its head, or by stomping on its head from above. If reduced to just a head, it will attempt to flee. | Dusty Dune Galaxy | ×7 |
Prickly plant |
Idle plants with sharp, needle-like flowers. They damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a coconut or rubbery bulb plant. | Good Egg Galaxy Gusty Garden Galaxy Dusty Dune Galaxy Toy Time Galaxy Gateway Galaxy Bowser's Galaxy Reactor |
×3 ×1 |
Prickly plant (airborne) |
Giant prickly plants suspended in space. They have rotating, propeller-like leaves underneath their flowers. | Gusty Garden Galaxy | ×7 |
Prickly plant (giant) |
Massive prickly plants. Their behavior is shared with the normal-sized prickly plants. | Good Egg Galaxy Dusty Dune Galaxy |
×7 ×1 |
Pumpkinhead Goomba |
Slow-moving Goombas with jack o'lanterns covering their heads. They periodically leave blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound, or spinning them to destroy their pumpkin, turning them into a regular Goomba. | Ghostly Galaxy | ×1 ×1 |
Ring Beamer |
Domed machines covered in spikes that emit circular shockwaves. The shockwaves cause electrical damage. They cannot be damaged or halted by any means. Unlike Ball Beamers, attempting to jump on Ring Beamers damages him. | Toy Time Galaxy Dreadnought Galaxy |
Indestructible |
Sentry Beam |
Stationary robots suspended above ground via a propeller. They shoot electric lasers from their maw. Sentry Beams are completely invincible, although standing on top of them will temporarily prevent it from firing. They follow Mario's position when he is close. | Battlerock Galaxy Bowser Jr.'s Airship Armada Toy Time Galaxy |
Indestructible |
Skeletal Fish Guard |
Undead sharks. They appear during the boss fight with Kingfin, who summons them from a hydrothermal vent as he accumulates damage. They home-in and charge at Mario when he comes in close proximity to them. They otherwise swim alongside Kingfin like remoras. They can be defeated by leading them to the water's surface or by striking them with a shell. The entire guard disappears once Kingfin is defeated. | Bonefin Galaxy | ×7 |
Slurple |
Leech-like enemies which latch onto Mario and gradually depletes his life meter. Slurples are easily disposed of with a spin. | Good Egg Galaxy Honeyhive Galaxy Gusty Garden Galaxy Gold Leaf Galaxy Sea Slide Galaxy |
×1 |
Spiky Topman |
Top enemies that spin into Mario. Spiky Topmen do not directly harm him, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and will damage him on contact. Spiky Topmen can only be defeated if into an electric rail or off the side of a platform. | Battlerock Galaxy Dreadnought Galaxy |
×1 |
File:Prickly Piranha Plant Galaxy.png Spiny Piranha Plant |
Giant Piranha Plants that forcefully slam their heads into the ground. They can be defeated by jumping on their heads, or stunned by spinning into them. | Good Egg Galaxy Beach Bowl Galaxy Gusty Garden Galaxy |
×7 ×1 |
Spoing |
Spiders that hop up-and-down in-place. To defeat Spoings, they can be stunned with a Star Bit and kicked, or simply jumped on. They will pause an gleefully laugh if they successfully strike Mario. | Space Junk Galaxy Ghostly Galaxy |
×1 ×3 |
Sprangler |
Spoings that hang from silk. They sway back-and-forth in an attempt to strike Mario. Spranglers become briefly incapacitated if spun into and can be kicked to defeat them. They otherwise can be jumped on. | Ghostly Galaxy Bowser Jr.'s Airship Armada Sea Slide Galaxy |
×1 ×3 |
Spring Topman |
Green Topmen. Colliding with Mario causes him to spin out-of-control. Jumping on one's head leaves it stunned and exposes the spring underneath its head. It can be jumped on while in this state to reach great heights. Some Spring Topmen can produce single Topminis. | Buoy Base Galaxy Dreadnought Galaxy |
None |
Topmini |
Tiny Topmen that can be defeated by spinning into them. Topminis are incapable of damaging Mario and can only push them around. There are dark voids continuously produce Topminis. They otherwise are produced by Spring Topmen and Jump Guarders. | Buoy Base Galaxy Dreadnought Galaxy |
×1 |
Tweester |
Miniature dust tornadoes that travel along a set path. They catch Mario in their gusts when they make contact, but this does not harm him. Mario is propelled high into the air like a taketombo rotor toy if he tries to spin. Some Tweesters carry jagged, rocky debris that does harm Mario if he makes contact. | Dusty Dune Galaxy | Indestructible |
Undergrunt |
Moles that prey on Star Bunnies. They lkeave trails of disturbed dirt as they burrow through the ground. They can be defeated by Ground Pounding the floor, forcing them to come to the surface where they can be spun. They wear spiked helmets that will damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, enabling the player to track his movement. | Gusty Garden Galaxy Gold Leaf Galaxy |
×3 |
Urchin (land) |
Red Urchins only found on dry land. It will protract its spines and roll towards Mario if he approaches one. They are immune to spinning or being stomped. They can only be damaged by fire and lava. There is a box-like stone scultupre in Freezeflame Galaxy that continuously expels land Urchins. | Freezeflame Galaxy Deep Dark Galaxy |
×5 |
Water Shooter |
Mounted nozzles that shoot large drops of water over great distances. Mario will be be trapped and carried within a drop if within its line of trajectory. He can become freed if he spins. | Honeyhive Galaxy Buoy Base Galaxy Deep Dark Galaxy Sand Spiral Galaxy |
Indestructible |
Returning enemies
Name | Description | Locations | Possible spoils |
---|---|---|---|
Amp |
Suspended, magnetic orbs with smiling faces. They discharge electricity and shock Mario on contact. They move in a fixed direction, typically in a circular pattern. | Buoy Base Galaxy Dreadnought Galaxy Bubble Blast Galaxy |
Indestructible |
Banzai Bill |
Giant, slow-moving missiles with sharkmouths. Their line of trajectory is fixed in one direction, and they slowly rotate as they move. | Bowser's Galaxy Reactor | None |
Big Amp |
Larg Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces. | Space Junk Galaxy Battlerock Galaxy Buoy Base Galaxy Gusty Garden Galaxy Toy Time Galaxy |
Indestructible |
Big Goomba |
A gigantic Goomba. It can only be defeated with a spin and a kick. | Gateway Galaxy | ×1 |
Blooper |
White squids. They swim erratically when approached by Mario in an attempt to strike him. They can be defeated with a spin or a shell. Bloopers release a cloud of ink when defeated by the player. | Buoy Base Galaxy Deep Dark Galaxy |
×3 |
Bob-omb |
Walking bombs that look like wind-up toys. There are two varieties: Bob-ombs that actively pursue Mario until they explode and legless bombs than can be picked up and thrown. The legless variety can be used to destroy cages, enemies, and trash in the Bob-omb Blasting minigame. Jumping on a walking Bob-omb causes its legs to recede into its body and become this second variant. | Battlerock Galaxy Dreadnought Galaxy Rolling Gizmo Galaxy |
None |
Bomp |
Large, moving stones that shift in-and-out of crevices found on walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on. | Freezeflame Galaxy | Indestructible |
Boo |
Round ghosts with long tongues. They pursue Mario when his back is turned towards them. If Mario looks directly at a Boo, they sheepishly shield their their eyes and stop moving. Spinning them causes them to shift their position and forces them to phase through nearby walls, but they cannot be damaged this way. Boos are only weak to beacons of light – including the headlamp of the Toad Brigade Captain. A rival character called the Spooky Speedster is of this species, and Mario can transform into one via the Boo Mushroom. Normal Boos become infatuated with Mario if encountered in his Boo form. Some can be found underwater. | Ghostly Galaxy Deep Dark Galaxy Bigmouth Galaxy Sand Spiral Galaxy |
×1 ×1 |
Boulder |
Giant, rolling rocks. They are composed of cragged stones with a red gem in their center. Boulders roll around in circles or off the sides of platforms, damaging Mario on contact. Striking them in their red gem with a spin destroys them. There are cliffside caves that continuously release Boulders indefinitely in several galaxies. | Good Egg Galaxy Honeyhive Galaxy Gusty Garden Galaxy Freezeflame Galaxy Dusty Dune Galaxy Gold Leaf Galaxy Melty Molten Galaxy |
×7 |
Bullet Bill |
Angry-looking missiles that are fired from Bill Blasters. They normally fly in a straight line, but they will change course and directly target Mario if he is within their proximity. Mario can lure Bullet Biulls towards cages and fences in order to destroy them. Their eyes will flash with red light and their bodies will twirl when the lock onto Mario. | Good Egg Galaxy Bowser Jr.'s Robot Reactor Battlerock Galaxy Buoy Base Galaxy Bowser Jr.'s Airship Armada Bowser Jr.'s Lava Reactor Dreadnought Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor Bubble Blast Galaxy |
None |
Cannonball |
Round ammunition shot from enemy cannons. They maintain a straight, horizontal trajectory and move relatively slowly. They burst when they make contact with Mario. A Cannonball can be taken out by shooting it with a Star Bit. | Battlerock Galaxy Bowser Jr.'s Airship Armada Gusty Garden Galaxy Sling Pod Galaxy Dreadnought Galaxy |
None |
Cataquack |
Vaguely duck-like creatures that will toss Mario high into the air. This does not harm him. They will immediately charge towards Mario after making visual contact. They otherwise will idly pace in circles or sleep on the ground. Spinning them or performing a Ground Pound temporarily dazes them. They cannot swim and will drown if led into water. | Beach Bowl Galaxy Gold Leaf Galaxy |
None |
Cheep Cheep |
Pudgy red fish. They hopelessly bounce around in a set trajectory. They can be defeated with a spin or a jump. | Deep Dark Galaxy | ×1 ×3 |
File:ChompSMG.png Chomp |
Toothy, metal monsters that roll in a set trajectory. The only way to defeat them is by running into them with a Rainbow Star. They bark like a dog when in close proximity. A cannon in Good Egg Galaxy expels smaller variants of Chomps. | Good Egg Galaxy Battlerock Galaxy Ghostly Galaxy |
×7 |
Dry Bones |
Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. There are three ways to truly defeat Dry Bones: by luring a Bullet Bill into them; by running into them as Rainbow Mario; or by luring them into quicksand. | Dusty Dune Galaxy Bowser's Dark Matter Plant Bowser's Galaxy Reactor |
×3 |
Floating Mine |
Spiked bombs that are suspended in mid-air. They are usually fixed in one spot, but some move in vertical and horizontal trajectories in a few galaxies. Making contact with a mine causes it to explode in Mario's face, causing damage. They can be destroyed by shooting them with a Star Bit. | Battlerock Galaxy Bubble Breeze Galaxy Ghostly Galaxy Bowser Jr.'s Airship Armada Sling Pod Galaxy Dreadnought Galaxy Sand Spiral Galaxy Bubble Blast Galaxy |
None |
Goomba |
Shiitake-like creatures that chase down Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. | Good Egg Galaxy Space Junk Galaxy Rolling Green Galaxy Battlerock Galaxy Hurry-Scurry Galaxy Beach Bowl Galaxy Buoy Base Galaxy Bowser Jr.'s Airship Armada Gusty Garden Galaxy Freezeflame Galaxy Bowser's Dark Matter Plant Bowser Jr.'s Lava Reactor Gateway Galaxy Deep Dark Galaxy Dreadnought Galaxy Rolling Gizmo Galaxy |
×1 ×3 ×1 |
Koopa Troopa (green) |
Green-shelled turtles. They walk back-and-forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell. | Space Junk Galaxy Bowser Jr.'s Airship Armada Dusty Dune Galaxy Sea Slide Galaxy Dreadnought Galaxy Bigmouth Galaxy |
×1 |
Koopa Troopa (red) |
A red-shelled Koopa Troopa that walks around in a circle. Jumping on it causes it to retract and gives Mario access to a Red Shell. | Sea Slide Galaxy | ×1 |
Magikoopa |
Robed koopas that can teleport. They conjure fireballs and toss them at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does it does stall to block the bit. | Space Junk Galaxy Bowser Jr.'s Airship Armada Toy Time Galaxy Deep Dark Galaxy Matter Splatter Galaxy Sand Spiral Galaxy |
×1 |
Micro Goomba |
Diminutive and weak Goombas. Like normal-sized Goombas, they will charge towards Mario if he is near. They can can be defeated with a single spin. | Rolling Green Galaxy Battlerock Galaxy Freezeflame Galaxy Dusty Dune Galaxy Bowser Jr.'s Lava Reactor Gateway Galaxy Dreadnought Galaxy Rolling Gizmo Galaxy |
×1 |
Piranha Plant |
Carnivorous plants that lunge out at Mario with snapping jaws if approached. They scoffingly laugh if they make a successful bite. Piranha Plants can be defeated with a spin or a stomp, and can be stunned by shooting a Star Bit at one. Sproutle Vines will grow where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached. | Good Egg Galaxy Honeyhive Galaxy Beach Bowl Galaxy Gusty Garden Galaxy Dusty Dune Galaxy Gold Leaf Galaxy |
×1 ×3 ×1 |
Pokey |
Giant, immobile Pokeys. They will slam its head downward to strike Mario. Their bodies fall apart when struck by a coconut, causing their head to fall and be partially submerged in the surrounding sand. Stomping on their overturned head defeats them. | Good Egg Galaxy Dusty Dune Galaxy |
×1 |
Pokey Head |
Disembodied Pokeys. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping after them. A Pokey Head will gleefully bounce in-place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp. | Gusty Garden Galaxy Dusty Dune Galaxy |
×1 ×3 |
Spiny Cheep Cheep |
Rare pufferfish enemies. They protract their spines and charge towards Mario on sight. They can only be found hidden within sunken treasure chests. | Drip Drop Galaxy | ×7 |
Thwomp |
Giant, grimacing stones. They hang suspended in mid-air but periodically slam down towards the ground with violent force. Crushing Mario completely depletes his life meter. The tops and sides of their bodies can be used as platforms and walls, respectively. A slightly smaller variant appears in Dreadnought Galaxy. | Bowser's Star Reactor Beach Bowl Galaxy Buoy Base Galaxy Dusty Dune Galaxy Dreadnought Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor |
Indestructible |
Torpedo Ted |
Underwater missiles with smiley sharkmouths. Their eyes will flash red and they home-in on Mario when he is in close proximity. They can be lured towards glass cages to break them. | Buoy Base Galaxy Drip Drop Galaxy |
None |
Tox Box |
Giant, solemn-looking boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides will crush Mario. Tox Boxes are the same width of the paths they travel, thus making them very difficult to avoid. | Beach Bowl Galaxy Toy Time Galaxy |
Indestructible |
Urchin |
Benthic creatures with protractible spines. They aggressively roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs. | Beach Bowl Galaxy Buoy Base Galaxy Freezeflame Galaxy Sea Slide Galaxy Drip Drop Galaxy Deep Dark Galaxy |
×5 |
Wiggler |
Yellow caterpillars that amble along in set trajectories. If Mario performs a Ground Pound on nearby earth or directly spins a Wiggler, it will flip over. If the incapacitated Wigglers are not defeated after several seconds, they turn ferocious and upright themselves. Their speed is much greater in this state. They return to their original disposition after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them. | Honeyhive Galaxy Beach Bowl Galaxy Bowser Jr.'s Airship Armada Gusty Garden Galaxy Gold Leaf Galaxy |
×7 |
Traps and obstacles
Name | Description | Locations |
---|---|---|
Black hole |
Extremely dense voids with their own gravity. Mario will be pulled into black holes if he gets too close and will lose a life. They exist in the center of several planets and function similarly to bottomless pits. | All galaxies except: Loopdeeloop Galaxy Rolling Green Galaxy Battlerock Galaxy Bubble Breeze Galaxy Buoy Base Galaxy Dusty Dune Galaxy Bonefin Galaxy Matter Splatter Galaxy Melty Molten Galaxy Rolling Gizmo Galaxy Loopdeeswoop Galaxy Grand Finale Galaxy Drip Drop Galaxy Bigmouth Galaxy Snow Cap Galaxy |
Mud |
Dirt mixed with water. Mario's movement speed and jump height is greatly reduced when he is in mud. This puts him at potential risk if dangerous enemies are nearby. | Good Egg Galaxy |
Honey |
A sweet substance collected by Honeybees. Honey reduces Mario's movement the same way mud does. | Honeyhive Galaxy |
Lava |
Molten rock. Direct contact burns Mario and makes him bonce into the air with his hands on his rear. It is emitted by volcanos and makes up the surface of some celestial bodies, such as suns. | Bowser's Star Reactor Freezeflame Galaxy Bowser's Dark Matter Plant Bowser Jr.'s Lava Reactor Melty Molten Galaxy Bowser's Galaxy Reactor |
Freezing water |
Ice water. It is too frigid to swim in: staying in the water for too long depletes Mario's life meter. Freezing water is readily differentiated from normal bodies of water when: the screen is briefly disrupted by a static-like visual effect when Mario enters it. | Freezeflame Galaxy |
Poison swamp |
Bubbly, sludge-like poison mixed with water. Mario becomes trapped in the poison when he makes contact and will rapidly start to sink and lose a life. There is no way for the player to escape. | Bubble Breeze Galaxy Toy Time Galaxy |
Quicksand |
Shifting sands. It functions identically to poison in that it will rapidly cause Mario to sink and he cannot escape its pull. Quicksand is usually denoted by signage that have skull-and-crossbones on them. | Dusty Dune Galaxy Sand Spiral Galaxy Bowser's Galaxy Reactor |
Dark matter |
A dangerous substance that with a swirling pattern on it. Mario's body visually disintegrates when he makes contact with dark matter and he loses a life. | Bowser's Dark Matter Plant |
Tornadoes |
A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. As with Tweesters, Mario is propelled high into the air if he tries to spin. | Dusty Dune Galaxy |
Whirlpools |
A swirling vortex of water. Contact pushes Mario and temporarily stuns him, but it does not cause damage. | Sea Slide Galaxy Deep Dark Galaxy Bigmouth Galaxy |
Electric rails |
Electrical barriers which shock Mario on contact. They emit either green or red electricity and move horizontally in some galaxies. Spiky Topmen can be damaged by spinning them into an electric rail. | Good Egg Galaxy Flipswitch Galaxy Battlerock Galaxy Toy Time Galaxy Dreadnought Galaxy Sweet Sweet Galaxy Bubble Blast Galaxy |
Spike Traps |
Spiked platforms that slide along a set path, damaging Mario if they touch its sharp edges. | Good Egg Galaxy Flipswitch Galaxy Toy Time Galaxy |
Electric spheres |
Metal orbs that move in a circle, causing Mario electrical damage if touched. | Battlerock Galaxy Dreadnought Galaxy |
Fire Bars |
Rotating bars of fireballs that burn Mario on contact. | Battlerock Galaxy Bowser's Star Reactor Toy Time Galaxy Deep Dark Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor Sling Pod Galaxy Bowser's Galaxy Reactor |
Red dwarves |
Small suns. Some dwarves can be found suspensed in space, while others can be found on the surface of planetoids. Making direct contact burns Mario. | Bowser's Star Reactor Freezeflame Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor |
Brambles |
Thick vines covered in thorns. Making contact damages Mario. | Gusty Garden Galaxy |
Steam jets |
Heated water vapor forced out of the ground. Making contact burns Mario. | Freezeflame Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor |
Volcanic debris |
Trailing clumps of molten rock that are shot out of lava. They move very slowly and burn Mario on contact. | Freezeflame Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor |
Lava Geysers |
Projected columns of molten rock that rise from pools of lava. Direct contact burns Mario. Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. | Freezeflame Galaxy Melty Molten Galaxy |
Bill Blasters |
The cannons that shoot Bullet Bills. Stand alone blasters are covered in military camouflage. A blaster will not shoot more than one Bill at a time. Bill Blasters are mounted onto the surface of planets, integrated into the walls of terrain, and attached to the sides of Bowser's airships. Many Bill Blasters are built into the body of Megaleg. There are identical-looking blasters found underwater that shoot Torpedo Teds. | Good Egg Galaxy Bowser Jr.'s Robot Reactor Battlerock Galaxy Buoy Base Galaxy Bowser Jr.'s Airship Armada Bowser Jr.'s Lava Reactor Dreadnought Galaxy Melty Molten Galaxy Bowser's Galaxy Reactor Bubble Blast Galaxy |
Burners |
Rare Bill Blaster-like cannons. They charge up for a few seconds before creating a small explosion. | Good Egg Galaxy |
Cannons |
Mounted enemy artillery that shoot Cannonballs. They are built into the sides of terrain. They fire continuously in set intervals that can be timed. | Battlerock Galaxy Bowser Jr.'s Airship Armada Gusty Garden Galaxy Sling Pod Galaxy Dreadnought Galaxy |
Banzai Bill Cannons |
Giant cannons that shoot Banzai Bills. Identical-looking cannons occur in Good Egg Galaxy that release Chomps. | Bowser's Galaxy Reactor |
- ^ Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.
- ^ All coconuts are replaced by watermelons if the player accumulates 9999 Star Bits.
Bosses
Bosses | |||
---|---|---|---|
Dino Piranha | King Kaliente | Stink Bug Parent | Bugaboom |
A reptilian monster with a clubbed tail. It charges down Mario when he is in its line of sight. Spinning into its club slingshots it towards its head, damaging it. | A giant octopus that dwells in lava. He shoot coconuts and flaming rocks at Mario. Spinning into a coconut smacks it back towards him and damages him. | A Mandibug that carries its child on its back. Both can be defeated by performing a Ground Pound, though defeating the child first enrages the parent and makes it harder to strike. | An enormous, winged Mandibug. It releases explosive droppings from its abdomen as it flies and tries to bite Mario with its pinchers while grounded. Ground pounding its back damages it. |
Missions | Missions | Missions | Missions |
Dino Piranha Dino Piranha Speed Run |
King Kaliente's Battle Fleet King Kaliente's Spicy Return |
Trouble on the Tower | Big Bad Bugaboom |
Megaleg | Kamella | Tarantox | Topmaniac |
A mechanical monster the size of a skyscraper. | The boss of the Magikoopas. | TBD | The head of the Topman Tribe. |
Missions | Missions | Missions | Missions |
Megaleg's Moon | Kamella's Airship Attack The Underground Ghost Ship Ghost Ship Daredevil Run |
Tarantox's Tangled Web | Topmaniac and the Topman Tribe Topmaniac's Daredevil Run Revenge of the Topman Tribe Topman Tribe Speed Run |
Bouldergeist | Major Burrows | Baron Brrr | Undergrunt Gunner |
A ghastly stone monster. This is the beast that kidnapped Luigi. | A giant Undergrunt who preys on Star Bunnies. | TBD | TBD |
Missions | Missions | Missions | Missions |
Beware of Bouldergeist Bouldergeist's Daredevil Run |
The Dirty Tricks of Major Burrows Major Burrows's Daredevil Run |
The Frozen Peak of Baron Brrr | When It Rains, It Pours Bouncing Down Cake Lane Bubble Blastoff |
Kingfin | Bowser Jr. | Bowser | Fiery Dino Piranha |
A massive, undead shark. | Bowser's bratty son. | Mario's arch-nemesis: the fire-breathing king of koopas. | A Dino Piranha that spews fireballs. |
Missions | Missions | Missions | Missions |
Kingfin's Fearsome Waters | Sinking the Airships | The Fiery Stronghold Darkness on the Horizon The Fate of the Universe |
Fiery Dino Piranha |