User:Nintendo101/garden

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Locations

Setting

  • World adventure on Mario's home world, broadly framed similarly to Super Mario Bros. 3
  • Kingdoms are sprawling, vast spaces filled with nooks and crannies
  • Largest spaces of any Mario game at the time of its release
  • The are environmentally diverse, often reflecting their placement on the globe
  • Nearly the entirety of the landscape is tangible and interactable
  • Break from recent 3D entries; the physical appearance of an object sometimes betray their function
  • Each kingdom has unique topography, flora, fauna
  • Most of them are home to an NPC that support their own cultures and societies, and this is also reflected in the landscape
  • Ruins, buildings are embedded in the landscape
  • Three of the kingdoms are on the moon, where gravity is weaker; moon is a prominent, recurring fixture in the sky on the earth kingdoms, and it is the site of the narrative climax
  • Many details are exclusively conveyed in the flavor text of the brochure
  • compared to works of Jules Vern, and named after Homer's text; components of the game are similar to Journey to the West


  • return of sandbox-style 3D action Super Mario - aligned with Mario 64 and Sunshine (why though? What made them want to do this again?)
  • Game embraces surrealism and artistic realism - devs wanted to surprise the player (like Mario 64 character design principals)

Kingdoms

  • Missions are referred to as objectives in this game; they are story-driven scenarios
  • Not all objectives reward the player with a moon; vice versa, the act of locating a moon does not complete the objective
  • Indeed, most tokens are not tied to objectives at all
  • completing objectives permanently changes the kingdom; completing all of the objectives of a visited kingdom rids the NPCs of their problem, and physical elements of the landscape improve; some areas and moons only become available after Mario has completed the objectives
  • Largely unilateral traversal between kingdoms, like World Galaxy Map in SMG2
  • kingdoms can be divided into:
    • large kingdoms that have 100 regional coins
    • small kingdoms that have 50 regional coins
    • boss kingdoms that have no regional coins, only have 10.5 moons that only appear after the the Moon Rock is struck
Kingdoms
8-Bit Odyssey in Super Mario Odyssey Main game
01. Cap Kingdom (Bonneton)
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Objectives and Power Moons
Cap Kingdom artwork from Super Mario Odyssey. Template:Chart icon Cappy of the Cap Kingdom Template:Chart icon To the Top of Top-Hat Tower
Template:Chart icon The Kingdom Next Door Template:Chart icon Frog-Jumping Above the Fog
Template:Chart icon Frog-Jumping from the Top Deck Template:Chart icon Cap Kingdom Timer Challenge 1
Template:Chart icon Good Evening, Captain Toad! Template:Chart icon Shopping in Bonneton
Template:Chart icon Skimming the Poison Tide Template:Chart icon Click here for the remaining moons...
TBW
Unlock criteria: begin a new save file (first visit); collect 5 Power Moons in the Cascade Kingdom (revisit)
02. Cascade Kingdom (Fossil Falls)
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Objectives and Power Moons
Cascade Kingdom artwork from Super Mario Odyssey. Template:Chart icon Our First Power Moon Template:Chart icon Multi Moon Atop the Falls
Template:Chart icon Chomp Through the Rocks Template:Chart icon Behind the Waterfall
Template:Chart icon On Top of the Rubble Template:Chart icon Treasure of the Waterfall Basin
Template:Chart icon Above a High Cliff Template:Chart icon Across the Floating Isles
Template:Chart icon Cascade Kingdom Timer Challenge 1 Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: complete "The Kingdom Next Door"
03. Sand Kingdom (Tostarena)
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Objectives and Power Moons
Sand Kingdom artwork from Super Mario Odyssey. Template:Chart icon Atop the Highest Tower Template:Chart icon Moon Shards in the Sand
Template:Chart icon Showdown on the Inverted Pyramid Template:Chart icon The Hole in the Desert
Template:Chart icon Overlooking the Desert Town Template:Chart icon Alcove in the Ruins
Template:Chart icon On the Leaning Pillar Template:Chart icon Hidden Room in the Flowing Sands
Template:Chart icon Secret of the Mural Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 5 Power Moons in the Cascade Kingdom
04. Lake Kingdom (Lake Lamode)
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Objectives and Power Moons
Lake Kingdom artwork from Super Mario Odyssey Template:Chart icon Broodals Over the Lake Template:Chart icon Dorrie-Back Rider
Template:Chart icon Cheep Cheep Crossing Template:Chart icon End of the Hidden Passage
Template:Chart icon What's in the Box? Template:Chart icon On the Lakeshore
Template:Chart icon From the Broken Pillar Template:Chart icon Treasure in the Spiky Waterway
Template:Chart icon Lake Gardening: Spiky Passage Seed Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or Wooded Kingdom
05. Wooded Kingdom (Steam Gardens)
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Objectives and Power Moons
Wooded Kingdom artwork from Super Mario Odyssey. Template:Chart icon Road to Sky Garden Template:Chart icon Flower Thieves of Sky Garden
Template:Chart icon Path to the Secret Flower Field Template:Chart icon Defend the Secret Flower Field!
Template:Chart icon Behind the Rock Wall Template:Chart icon Back Way Up the Mountain
Template:Chart icon Rolling Rock in the Woods Template:Chart icon Caught Hopping in the Forest!
Template:Chart icon Thanks for the Charge! Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 16 Power Moons in the Sand Kingdom or 8 in the Lake Kingdom
06. Cloud Kingdom (Nimbus Arena)
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Objectives and Power Moons
The Cloud Kingdom Template:Chart icon Hat-to-Hat Combat Template:Chart icon Picture Match: Basically a Goomba
Template:Chart icon Peach in the Cloud Kingdom Template:Chart icon Digging in the...Cloud?
Template:Chart icon High, High Above the Clouds Template:Chart icon Crossing the Cloud Sea
Template:Chart icon Taking Notes: Up and Down Template:Chart icon Picture Match: A Stellar Goomba!
Template:Chart icon King of the Cube! Template:Chart icon The Sixth Face
TBW
Unlock criterion: collect 8 Power Moons in the Lake Kingdom or 16 in the Wooded Kingdom
07. Lost Kingdom (Forgotten Isle)
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Power Moons
Lost Kingdom Template:Chart icon Atop a Propeller Pillar Template:Chart icon Below the Cliff's Edge
Template:Chart icon Inside the Stone Cage Template:Chart icon On a Tree in the Swamp
Template:Chart icon Over the Fuzzies, Above the Swamp Template:Chart icon Avoiding Fuzzies Inside the Wall
Template:Chart icon Inside the Rising Stone Pillar Template:Chart icon Enjoying the View of Forgotten Isle
Template:Chart icon On the Mountain Road Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: complete "Hat-to-Hat Combat"
08. Metro Kingdom (New Donk City)
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Objectives and Power Moons
Metro Kingdom artwork from Super Mario Odyssey. Template:Chart icon The Scourge on the Skyscraper Template:Chart icon Drummer on Board!
Template:Chart icon Guitarist on Board! Template:Chart icon Bassist on Board!
Template:Chart icon Trumpeter on Board! Template:Chart icon Powering Up the Station
Template:Chart icon A Traditional Festival! Template:Chart icon Inside an Iron Girder
Template:Chart icon Swaying in the Breeze Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 10 Power Stars in the Lost Kingdom
09. Snow Kingdom (Shiveria)
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Objectives and Power Moons
Artwork of the Snow Kingdom from Super Mario Odyssey Template:Chart icon The Icicle Barrier Template:Chart icon The Ice Wall Barrier
Template:Chart icon The Gusty Barrier Template:Chart icon The Snowy Mountain Barrier
Template:Chart icon The Bound Bowl Grand Prix Template:Chart icon Entrance to Shiveria
Template:Chart icon Behind Snowy Mountain Template:Chart icon Shining in the Snow in Town
Template:Chart icon Atop a Blustery Arch Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Seaside Kingdom
10. Seaside Kingdom (Bubblaine)
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Objectives and Power Moons
The Seaside Kingdom in Super Mario Odyssey. Template:Chart icon The Stone Pillar Seal Template:Chart icon The Lighthouse Seal
Template:Chart icon The Hot Spring Seal Template:Chart icon The Seal Above the Canyon
Template:Chart icon The Glass Is Half Full! Template:Chart icon On the Cliff Overlooking the Beach
Template:Chart icon Ride the Jetstream Template:Chart icon Ocean-Bottom Maze: Treasure
Template:Chart icon Ocean-Bottom Maze: Hidden Room Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 20 Power Stars in the Metro Kingdom or 10 in the Snow Kingdom
11. Luncheon Kingdom (Mount Volbono)
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Objectives and Power Moons
Luncheon Kingdom artwork from Super Mario Odyssey. Template:Chart icon The Broodals Are After Some Cookin' Template:Chart icon Under the Cheese Rocks
Template:Chart icon Big Pot on the Volcano: Dive In! Template:Chart icon Climb Up the Cascading Magma
Template:Chart icon Cookatiel Showdown! Template:Chart icon Piled on the Salt
Template:Chart icon Lurking in the Pillar's Shadow Template:Chart icon Atop the Jutting Crag
Template:Chart icon Is This an Ingredient Too?! Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 10 Power Stars in the Snow Kingdom or the Seaside Kingdom
12. Ruined Kingdom (Crumbleden)
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Objectives and Power Moons
Ruined Kingdom Template:Chart icon Battle with the Lord of Lightning! Template:Chart icon In the Ancient Treasure Chest
Template:Chart icon Roulette Tower: Climbed Template:Chart icon Roulette Tower: Stopped
Template:Chart icon Peach in the Ruined Kingdom Template:Chart icon Caught on a Big Horn
Template:Chart icon Upon the Broken Arch Template:Chart icon Rolling Rock on the Battlefield
Template:Chart icon Charging Through an Army Template:Chart icon The Mummy Army's Curse
TBW
Unlock criterion: collect 18 Power Stars in the Luncheon Kingdom
13. Bowser's Kingdom (Bowser's Castle)
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Objectives and Power Moons
Bowser's Kingdom Template:Chart icon Infiltrate Bowser's Castle! Template:Chart icon Smart Bombing
Template:Chart icon Big Broodal Battle Template:Chart icon Showdown at Bowser's Castle
Template:Chart icon Behind the Big Wall Template:Chart icon Treasure Inside the Turret
Template:Chart icon From the Side Above the Castle Gate Template:Chart icon Sunken Treasure in the Moat
Template:Chart icon Past the Moving Wall Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: complete "Battle with the Lord of Lightning!"
14. Moon Kingdom (Honeylune Ridge)
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Objectives and Power Moons
Moon Kingdom Template:Chart icon Bowser's Moon Wedding Template:Chart icon Shining Above the Moon
Template:Chart icon Along the Cliff Face Template:Chart icon The Tip of a White Spire
Template:Chart icon Rolling Rock on the Moon Template:Chart icon Caught Hopping on the Moon!
Template:Chart icon Cliffside Treasure Chest Template:Chart icon Moon Kingdom Timer Challenge 1
Template:Chart icon Taking Notes: On the Moon's Surface Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: collect 8 Power Stars in Bowser's Kingdom
Sprite of the Odyssey with a yellow sail from Super Mario Odyssey. The Odyssey Continues...
15. Mushroom Kingdom (Peach's Castle)
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Power Moons
Peach's Castle side view.png Template:Chart icon Perched on the Castle Roof Template:Chart icon Pops Out of the Tail
Template:Chart icon Caught Hopping at Peach's Castle! Template:Chart icon Gardening for Toad: Garden Seed
Template:Chart icon Gardening for Toad: Field Seed Template:Chart icon Gardening for Toad: Pasture Seed
Template:Chart icon Gardening for Toad: Lake Seed Template:Chart icon Grow a Flower Garden
Template:Chart icon Mushroom Kingdom Timer Challenge Template:Chart icon Click here for the remaining moons...
TBW
Unlock criterion: complete "Bowser's Moon Wedding"
16. Dark Side (Rabbit Ridge)
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Objectives and Power Moons
The Dark Side in Super Mario Odyssey. Template:Chart icon Arrival at Rabbit Ridge! Template:Chart icon Captain Toad on the Dark Side!
Template:Chart icon Breakdown Road: Hurry! Template:Chart icon Breakdown Road: Final Challenge!
Template:Chart icon Invisible Road: Rush! Template:Chart icon Invisible Road: Secret!
Template:Chart icon Vanishing Road Rush Template:Chart icon Vanishing Road Challenge
Template:Chart icon Yoshi Under Siege Template:Chart icon Click here for the remaining moons...
TBW
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 250 Power Stars
17. Darker Side (Culmina Crater)
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Objective
Darker Side in Super Mario Odyssey. Template:Chart icon Long Journey's End
TBW
Unlock criteria: complete "Bowser's Moon Wedding" and accumulate 500 Power Stars

2D Areas

(mention gravity fields.)

The Odyssey

Main article: Odyssey

The game's main form of transportation that transports the player to the different kingdoms. During the game, a certain number of Power Moons is required to power up the Odyssey, unlocking the next kingdom with the exception of the Cap Kingdom, the Cascade Kingdom, and the Mushroom Kingdom. The Odyssey can be entered by entering a door, by entering an exhaust pipe like a Warp Pipe on the back of the Odyssey, and by ground-pounding a panel on the top of the Odyssey. Inside the Odyssey is a closet where the player can change their clothes, a chair that the player can sit on, and a bed that the player can nap on. The Odyssey can also be decorated on the inside and outside with decorations and souvenirs that can be bought at Crazy Cap locations. The Odyssey also contains a Checkpoint Flag.

Crazy Cap

Main article: Crazy Cap

Moon Rocks

Characters

Playable characters

Name Description
Artwork of Mario, from Super Mario Odyssey.
Mario
The hero of the Mushroom Kingdom and the game's protagonist. Super Mario Odyssey has Mario going on a world voyage to stop the forced marital union between Princess Peach and Bowser. Considered a return to form, Mario's advanced movement options from Super Mario 64 and Super Mario Sunshine return alongside completely new abilities. Many of these involve his new traveling companion, Cappy.
Super Mario Odyssey artwork
Cappy
A white Bonneter that resembles a top hat. He joins Mario on his journey to help rescue his sister Tiara, who was also kidnapped by Bowser. Cappy takes on the form of Mario's cap during the game and can be tossed at characters and objects, allowing Mario to temporarily "capture" their form. In multiplayer, the second player controls Cappy while the first controls Mario directly, somewhat similar to how multiplayer worked with the Co-Star Luma in Super Mario Galaxy 2.

Non-playable characters

Screenshot of Mario with various non-playable characters in the Moon Kingdom from Super Mario Odyssey. From left to right, they are: a Volbonan, a Bonneter, a Bubblainian, a Tostarenan, a Shiverian, the dog, a New Donker, a Steam Gardener, a Lochlady, and Captain Toad.
Various characters together in the Moon Kingdom. A member from each major community is present.

Most of the kingdoms are inhabited by people that are suited to their land's topography. Outside of dialogue, the culture, history, and nature of these people can be reviewed on their respective kingdom's brochure. In the kingdoms ransacked by Bowser, the stolen wedding article is usually a national treasure and the theft makes the people distressed. Many are forced to attend Bowser's wedding in the Moon Kingdom. After Princess Peach is rescued and the wedding articles are returned to their respective lands, many of these people can be found outside of their own kingdom, exploring the world. Generally, if a character is wearing a hat, it cannot be captured, but a few species include both hatted and hatless individuals. Unlike enemies, Mario can jump on characters without harming them, and the ones wearing hats twirl when struck by Cappy.

Super Mario Odyssey is the first Super Mario game to include more than ten different non-playable characters since Super Mario Galaxy 2 (2010), and most of them are wholly new. In addition to the characters listed below, an 8-bit character of Rosalina is in Honeylune Ridge and Rabbit Ridge. There are outfits sold at the Crazy Cap based on Waluigi, Diddy Kong, and Wario. Several shops and streets in New Donk City are named after characters from the Donkey Kong Country series. Mr. Game & Watch appears on the minigame icons.

Name Description Locations
Artwork of Princess Peach in her wedding apparel, from Super Mario Odyssey
Princess Peach
The ruler of the Mushroom Kingdom. She is kidnapped by Bowser who aims to force her into marriage. The game's story revolves around Mario's quest to stop the marriage and save her. The two are very close. Once rescued, Mario attempts to propose to her himself before being interrupted by Bowser, leading to both being rejected. After returning home, she gifts hats to all of her subjects and pursues her own worldwide voyage with Tiara. She can be found in revisited kingdom, and gives Mario a Power Moon once spoken to. All kingdoms except the Dark Side and Darker Side
Tiara from Super Mario Odyssey.
Tiara
Cappy's younger sister. She is kidnapped by Bowser and forced to serve as Peach's bridal veil. She develops a bond with Peach while captured, and they decide to travel the world together once rescued. All kingdoms except the Dark Side and Darker Side
Male Bonneter from Super Mario Odyssey.Female Bonneter from Super Mario Odyssey.
Bonneters
The dapper people of Bonneton. Much of their home is ransacked by Bowser while he was looking for an appropriate bridal veil. Bonneters are capable of controlling other beings and at least one takes interest in the physiology of other creatures. They can transform into hats and will use this ability to hide on other people's heads. Bonneters are otherwise known for building and living in hat-shaped airships. They are similar to tsukumogami. Cap Kingdom, Moon Kingdom, Darker SideA
A Frog from Super Mario Odyssey.
Frogs Template:Chart icon
Frogs are fast swimmers and capable of reaching great heights by jumping. They wear hats as part of their defense strategy, which must be knocked-off to be captured. The sole frog found on Honeylune Ridge was brought to the moon by the first moonwalkers. Cap Kingdom, Moon Kingdom, Darker Side
Artwork of Hint Toad from Super Mario Odyssey.
Hint Toad
The bespectacled member of the Toad Brigade. If given 50 coins, Hint Toad marks the location of an uncollected Power Moon on the Travel Map. He is always located near the Odyssey's landing site within a kingdom, in close proximity to Uncle amiibo and Talkatoo. All kingdoms except the Darker Side
Uncle amiibo from Super Mario Odyssey.
Uncle amiibo
Uncle amiibo is a robot that responds to scanned amiibo. For most figures, he will send them out into a visited kingdom to track down the location of an uncollected Power Moon. Some instead cause Uncle amiibo to gift him clothing based on the figure. Unlike most characters, Uncle amiibo can be stood on like a platform and does not cower when an enemy is nearby. He calls Mario "sport." All kingdoms except the Darker Side
Talkatoo from Super Mario Odyssey.
Talkatoo
A talking parrot. It provides the names for uncompleted missions, but only up to three at a time. Talkatoo squawks in fear when an enemy is nearby and will not provide hints when prompted. All kingdoms except the Darker Side
Blue Tostarenan from Super Mario Odyssey.Green Tostarenan from Super Mario Odyssey.
Tostarenans
The music-loving people of Tostarena. Bowser indirectly burdens them with a cold snap when he steals their Binding Band. Tostarenans look like calaveras and wear sombreros to keep the sun out of their eyes, which they also sell to tourists. Some dance to the rhythm of nearby music, shaking their maracas. Slots are ran by Tosterenans across several kingdoms. They are related to the Chincho enemies that roam the desert at night. The Desert Wanderer is a Tostarenan. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA
Artwork of a Sheep from Super Mario Odyssey.
Sheep
Sheep try to flee when approached. Striking one causes it to bounce into the air and direct it towards a desired direction. Mario occasionally encounters herders that have lost their sheep. They award him a Power Moon for retrieving them all. Sand Kingdom, Wooded Kingdom,D Mushroom Kingdom
A Moe-Eye from Super Mario Odyssey.
Moe-Eyes Template:Chart icon
Fleet-footed beings that resemble moai statues. They have inhabited Tostarena since ancient times. Moe-Eyes do not speak and are timid by nature. They run away if approached. Pressing Y Button draws the sunglasses over the eyes of a captured Moe-Eye, allowing Mario to see invisible footpaths and platforms. However, it moves very slowly in this state. Sand Kingdom, Moon Kingdom
The Sphynx from Super Mario Odyssey.
Sphynx
The Sphynx is an obstructive figure who gives a quiz when prompted. If all of its questions are answered correctly, it grants Mario access to a hidden room. Typically reserved and posh, the Sphynx becomes progressively snarky as Mario answers questions correctly and will mock him when incorrect. Completing every quiz unlocks the final one of Culmina Crater, in which it is revealed the Sphynx asks questions because it enjoys Mario and Cappy's company. Cascade Kingdom,D Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Moon Kingdom, Darker Side
Artwork of Jaxi from Super Mario Odyssey.
Jaxi
A cat-like beast that can be ridden across Tostarena. It allows Mario to ride it after paying a one-time fee of 30 coins. The Jaxi is very fast and nearly indestructible, but it is difficult to turn or stop. It can run across poison and send enemies flying. It is implied that the statues around Tostarena Ruins are Jaxis themselves in an immobile state, and that Jaxis can shift between these states at will. Sand Kingdom
Glydon in Super Mario Odyssey.
Glydon Template:Chart icon
Glydon is a world traveler similar to a draco lizard, seeking great heights to glide from. When captured, Glydon can be used like a paraglider to glide across great distances. Shaking the controller keeps him airborne longer. He does not sink into quicksand. Sand Kingdom, Wooded Kingdom, Lost Kingdom, Seaside Kingdom, Darker Side
Koopa in the Sand Kingdom of Super Mario OdysseyScreenshot of a Koopa (Trace-Walking) from Super Mario Odyssey.
Koopas (Trace-Walking)
Koopas are turtle-like creatures. Some host a game called Trace-Walking. They reward Mario with a Power Moon if he successfully follows the disappearing route they lay out on the surrounding ground. Each Trace-Walking host is a different color and wears a hat tied to the visited kingdom. Though members of the Koopa family, they are harmless and seem to be unaffiliated with Bowser. Sand Kingdom, Snow Kingdom, Moon Kingdom
The green Roving Racer from Super Mario Odyssey.
Koopas (Freerunning)
A quartet of Koopas called the Roving Racers that challenge Mario to a race. If victorious, he is awarded a Power Moon. Each Koopa is a different color and progress through the kingdom differently from one another. After Mario wins a kingdom's Regular Cup and breaks the kingdom's Moon Rock, the purple Koopa is replaced with a much more challenging gold one for the Master Cup. All kingdoms except the Dark Side and Darker Side
Artwork of a Lakitu from Super Mario Odyssey.
Lakitus Template:Chart icon
Cloud-riding Koopas that like fishing. Capturing one allows Mario to fish for Cheep Cheeps and other creatures in bodies of water. Sand Kingdom, Lake Kingdom, Snow Kingdom, Bowser's Kingdom
Goombette from Super Mario Odyssey.
Goombettes
Pink Goombas in mushroom hats. They flee if Mario comes near, but are affectionate if approached as a captured Goomba. Doing so awards the player a Power Moon. Sand Kingdom, Lake Kingdom, Wooded Kingdom, Seaside Kingdom, Luncheon Kingdom, Mushroom Kingdom
Blue Lochlady from Super Mario Odyssey.
Lochladies
Merfolk that live in Lake Lamode. They are world-renowned fashion designers. Their treasured Lochlady Dress is stolen by Bowser. Lochladies are of a gentle nature. Many can be can found swimming underwater. A trio of beret-wearing Lochladies called the Style Sisters give Mario Power Moons when he wears specific outfits for them. Lake Kingdom, Moon Kingdom, Darker SideA
Dorrie's model from Super Mario Odyssey.
Dorries
Gentle giants that resemble plesiosaurs. In most contexts, Dorries swim with their backs above the water and can be stood on like platforms. Most Dorries are blue, but there are yellow and purple individuals in Bubblaine that bear the kingdom's Crazy Cap shops. Dorries speak in a distinct language that sounds similar to whale songs. Lake Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side
Steam Gardener from Super Mario Odyssey.
Steam Gardeners
Robots that tend to the flowers of the Steam Gardens. Their Soirée Bouquets are harvested by Torkdrift for Bowser's wedding. Most Steam Gardeners are yellow and spray water, but a few are silver and dispense giant seeds when struck. Despite being robots, Steam Gardeners are emotive, can function underwater, and are sensitive to the cold. Small birds often roost on their heads. They rely on moon-fueld charging stations for energy and their exhaust comes out as harmless water vapor. Wooded Kingdom, Moon Kingdom, Darker SideA
Artwork of a Rabbit from Super Mario Odyssey.
Rabbits
Rabbits run away from Mario, but they can be slowed down and approached if hit by Cappy. They give Mario a Power Moon if he catches up to them. Only the gray-colored, earthbound rabbits run from Mario. The many white-colored ones of Rabbit Ridge do not. All kingdoms except the Lake Kingdom and Darker Side
Male New Donker from Super Mario Odyssey.Female New Donker from Super Mario Odyssey.
New Donkers Template:Chart icon
The denizens of New Donk City. A Mechawiggler is draining their city of its power when first encountered, causing a citywide blackout. New Donkers are business-oriented and drably clothed, contributing to the perception that they are too serious. However, New Donkers are kind when spoken to and known to throw festivals. A pair host the Jump-Rope Challenge, and the hatless blonde ones can be captured to play with an RC Car. The Crazy Cap franchise was established by New Donkers. Cascade Kingdom,C Sand Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Darker SideA
Artwork of Pauline from Super Mario Odyssey
Mayor Pauline
The mayor of New Donk City and an old friend of Mario's. After defeating the Mechawiggler, she puts on a rooftop concert in commemoration of his heroism. Pauline is passionate about music and is the singer behind "Jump Up, Super Star!" She is a popular figure in New Donk City, with her profile etched into the city's regional coin and likeness displayed around the city. A park is named after her. Women wear a hat designed after her own.[1] During "A Request from the Mayor", Pauline speaks of her traumatic encounter with Donkey Kong, and how the experience made her who she is today. Metro Kingdom, Moon Kingdom, Darker Side
Artwork of Pauline and her band from Super Mario Odyssey.
Band
Mayor Pauline and the four backup musicians recruited by Mario for the New Donk City Festival. These musicians are a bassist, a guitarist, a drummer, and a trumpeter. Each band member awards Mario a Power Star when initially encountered. Metro Kingdom, Darker Side
Artwork of a Shiverian from Super Mario Odyssey.
Shiverians
The seal-like people of Shiveria. Bowser has stolen their famous Frost-Frosted Cake for his wedding. They have warm dispositions and enjoy baking. Some affectionately refer to Mario as "mustache man." Despite being of a cold-adapted arctic species, Shiverians visit other kingdoms without issue once Peach has been rescued, including Tostarena. Snow Kingdom, Moon Kingdom, Darker SideA
Artwork of a Shiverian Racer from Super Mario Odyssey.
Shiverian Racers Template:Chart icon
These Shiverians compete in the Bound Bowl Grand Prix, a race where they bound along a circuit. Most Shiverian Racers are capped, but one self-doubting individual is not and can be captured. This allows Mario to compete in the grand prix. There are six competing Shiverian Racers, each one a different color and speed. Sand Kingdom,E Snow Kingdom
Artwork of the Shiverian Elder from Super Mario Odyssey.
Shiverian Elder
The patriarch of Shiveria, and the ultimate judge of the Bound Bowl Grand Prix. He is the one who awards the winner. In Shiverian culture, the Shiverian Elder is the only one permitted to make the Frost-Frosted Cake. Snow Kingdom
Male Bubblainian from Super Mario Odyssey.Female Bubblainian from Super Mario Odyssey.
Bubblainians
Snail-like people that run a seaside resort in Bubblaine. When first encountered, the boss Mollusque-Lanceur is drinking all of their Sparkle Water, much to their dismay. Bubblainians are carefree and enjoy relaxation. They retract into their shells when jumped on or approached by an enemy. They can be encountered "breathing" freshwater, and can extend their eyestalks like scopes. Seaside Kingdom, Moon Kingdom, Darker SideA
Artwork of Coach from Super Mario Odyssey.
Coach
The Beach Volleyball coach of Bubblaine. He encourages Mario to play when he approaches the court, and awards him Power Stars for keeping pace with him. Unlike other Bubblainians, the coach does not retract into his shell when Mario jumps on him, instead serving him like a volleyball. He calls Mario "volley bro." Seaside Kingdom
Artwork of the dog from Super Mario Odyssey.
Dog
The dog only appears in a visited kingdom when its boss has been defeated. It leads Mario to glowing spots and sniffs out Power Moons for him. It otherwise follows Mario and barks for him if he crosses a barrier that it cannot, such as a body of water. It cannot be harmed by enemies. The dog can play fetch with Mario, catching and returning Cappy after a Cap Throw, and occasionally appears inside the Odyssey. It resembles a Shiba Inu. Sand Kingdom, Metro Kingdom, Seaside Kingdom, Moon Kingdom, Mushroom Kingdom, Odyssey
Blue (left) and orange (right) Volbonans from Super Mario Odyssey.
Volbonans Template:Chart icon
Fork people that live at the base of Mount Volbono. They are world-renowned for their cooking, which is made out of the giant vegetables, salts, and meats that surround the volcano. Their most important dish, the Stupendous Stew, is appropriated by Bowser and monopolized by Cookatiel. It is the main fixture of their annual Cooking Carnival, during which people from around the world are invited to try their stew. Most Volbonans sleep embedded into walls, suspended above ground. They can be captured in this state, and used to fling Mario across great distances like poles. Some actively encourage Mario to do this. Volbonans apparently have ears.[2] Luncheon Kingdom, Moon Kingdom, Darker SideA
SMO Poochy.png
Poochy
A spotted creature from Yoshi's Island. Poochy largely only appears in Hint Art, pictured near glowing spots. He makes a physical appearance swimming in the poisonous pond of Bowser's Castle. Fishing him up as a captured Lakitu awards Mario a Power Moon. Bowser's Kingdom
Artwork of Captain Toad from Super Mario Odyssey.
Captain Toad
The captain of the Toad Brigade. Captain Toad is traveling the world concurrently with Mario and he can be found in most kingdoms. He is usually hidden and gifts Mario a Power Moon when found. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
Artwork of a Toad from Super Mario Odyssey.Artwork of Banktoad from Super Mario Odyssey.
Toads
Denizens of the Mushroom Kingdom that come in a variety of colors. Most Toads only appear in other kingdoms after Princess Peach has been rescued. The exception is the Toad Brigade, who makes recurring appearances beforehand. They run a Crazy Cap inside their Starshroom. Hint Toad, Captain Toad, and Toadette are members of this team. Jammin' Toad gives Mario a Power Moon if he plays a specific piece from the Music List. Lost Kingdom, Metro Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side, Darker SideA
Artwork of Archivist Toadette from Super Mario Odyssey.
Archivist Toadette
The newest member of the Toad Brigade. She keeps records of Mario's feats inside Peach's Castle, and enthusiastically gifts him Power Moons for reaching specific milestones. Most of the listed Power Moons in the Mushroom Kingdom are only obtainable from Toadette. Mushroom Kingdom
A screenshot of Yoshi from Super Mario Odyssey, taken via the "Snapshot Mode".
Yoshi Template:Chart icon
Yoshi is a dinosaur-like creature with a long tongue. He is found inside of an egg on the roof of Peach's Castle. Capturing him grants Mario access to unique moves such as the Flutter Jump and the ability to swallow enemies. Unlike most captures, Mario can still perform many of his usual jumping actions as Yoshi. He has a house on the outskirts of Peach's Castle. Mushroom Kingdom, Dark Side, Darker Side
Artwork of Luigi for Balloon World, from Super Mario Odyssey
Luigi
Mario's younger twin brother and the host of Balloon World. Luigi initially appears in the Mushroom Kingdom after Princess Peach has been rescued, where he explains the premise of Balloon World when prompted. The more points Mario accumulates in Balloon World, the more balloons show up fastened to Luigi. He responses to his brother in different ways depending on the outfit he is wearing. If Mario is wearing a wedding outfit, Luigi mistakenly believes that he had recently gotten married and expresses dismay that he was not told. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Mushroom KingdomF


Enemies and obstacles

New enemies

Name Description Locations Spoils
An Astro-Lanceur in Super Mario Odyssey
Astro-Lanceur
Octopus enemies found on the moon. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. Ground-pounding the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with Mollusque-Lanceur. Moon Kingdom Template:Chart icon×8
A Big Poison Piranha Plant in Super Mario Odyssey
Big Poison Piranha Plant
Big Piranha Plants the spit poison. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. Cappy clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped. Wooded Kingdom, Metro Kingdom, Dark Side Template:Chart icon×6
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Artwork of the Bitefrost enemy from Super Mario Odyssey.
Bitefrost
Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow. Snow Kingdom, Luncheon Kingdom Template:Chart icon
The Broode's Chain Chomp capture icon.
Broode's Chain Chomp Template:Chart icon
Madame Broode's pet, a golden Big Chain Chomp named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a yo-yo to strike Mario. Capturing Broode's Chain Chomp and pulling it back sends launches it into the boss. This is the only way to damage her. Cascade Kingdom, Moon Kingdom None
A Burrbo in Super Mario Odyssey
Burrbo
Colorful chestnut creatures. They pop out of the ground when Mario draws near and lunge towards him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom, Dark Side, Darker Side Template:Chart icon×1
Artwork of the Burrbo enemy from Super Mario Odyssey. This is the variant found in Crumbleden, emerging from the scales of the Ruined Dragon.
Burrbo (Crumbleden)
These Burrbos are embedded into the Ruined Dragon's body. They emerge from the top of the dragon's head to defend him from Mario. Ruined Kingdom, Mushroom Kingdom Template:Chart icon×1
A Chincho in Super Mario Odyssey
Chincho
Undead Tostarenans encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing certain treasure chest puzzles causes Chincos to appear. Tossing Cappy briefly stuns a Chincho, but stomping on it defeats it. The Jaxi can defeat hoards of them instantly. Sand Kingdom, Wooded Kingdom, Seaside Kingdom, Ruined Kingdom, Mushroom Kingdom Template:Chart icon×1
A Gushen in Super Mario Odyssey
Gushen Template:Chart icon
A floating octopus enemy that inhabits a water ball, which it uses as a resource for its surging attack. When captured, Gushens can be used to spray water streams horizontally or vertically, offering powerful boosts of speed. Gushens are also capable of sending multiple water bursts in all directions, damaging surrounding enemies. Their water balls decrease as more water is used, but they can be recharged by coming into contact with a body of water. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom Template:Chart icon×1
Artwork of the Komboo enemies from Super Mario Odyssey. According to The Art of Super Mario Odyssey, the short one is 4-meters tall. The long one is 8-meters.
Komboo
Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed. Lake Kingdom, Seaside Kingdom Template:Chart icon×1
A Magmato in Super Mario Odyssey
Magmato
Rolling tomato enemies that home-in on Mario. Striking one causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. Luncheon Kingdom, Darker Side Template:Chart icon×1
A Moonsnake in Super Mario Odyssey
Moonsnake
A form of life originating from the Moon, resembling a bar of Spike Balls rotating around an axis. While in general fixed to one spot, some Moonsnakes can move on predetermined paths. Moonsnakes are indestructible. Seaside Kingdom, Moon Kingdom, Dark Side, Darker Side Template:Chart icon
A Poison Piranha Plant in Super Mario Odyssey
Poison Piranha Plant Template:Chart icon
A Piranha Plant that is able to shoot poison balls, which leave small injurious puddles on the ground. These can be cleaned up with Cappy. Throwing Cappy at one Poison Piranha Plant stuffs the mouth of the enemy and blocks it from spitting poison balls for a short time, enabling Mario to simply kick it and destroy it. Throwing a rock at the Poison Piranha Plant has a similar effect, but it also enables Mario to capture the enemy. While captured, it can be used to spit bubbles of poison in any desired direction. Wooded Kingdom, Metro Kingdom, Dark Side Template:Chart icon×1
A Pokio in Super Mario Odyssey
Pokio Template:Chart icon
A stubby enemy that pokes its sharp bill to attack Mario. While captured, Pokios can be used in the same fashion to attack enemies. They can also cling to certain walls with their bills and fling themselves in a direction, which is useful for escalating said walls. Seaside Kingdom, Bowser's Kingdom, Darker Side Template:Chart icon×1
Artwork of a Sherm from Super Mario Odyssey.
Sherm Template:Chart icon
A robotic vehicle that attacks by shooting small projectiles out of its turret. Sherms can be captured and maneuvered to destroy masses of blocks and enemies. They can be defeated with a Ground Pound. Wooded Kingdom, Metro Kingdom, Moon Kingdom, Dark Side Template:Chart icon×1
Artwork of a Snow Cheep Cheep from Super Mario Odyssey.
Snow Cheep Cheep Template:Chart icon
A Cheep Cheep that swims around ? Blocks and Brick Blocks. Aside from being flexible swimmers, Snow Cheep Cheeps allow Mario to survive under the freezing waters of the Snow Kingdom when captured. They can be defeated with a Ground Pound. Snow Kingdom Template:Chart icon×1
A Stairface Ogre in Super Mario Odyssey
Stairface Ogre
A brutish, sturdy enemy carrying a mallet. Stairface Ogres' stiff movements allow them to only sidestep or walk directly forward. They try to catch and crush Mario with their mallets, which are shaped like staircases and can be climbed to reach their top sides. Here, they can receive a Ground Pound to fall asunder. Another way to defeat a Stairface Ogre is by sticking a Pokio's bill into the glowing hole on its forehead. Metro Kingdom, Bowser's Kingdom Template:Chart icon×6
Artwork of a T-Rex from Super Mario Odyssey.
T-Rex Template:Chart icon
A dinosaur found in either very dark or sunny areas. Though a few individuals are harmless as they are always sleeping (and can be captured immediately), others roam around a set path, chasing Mario down when they spot him. In order to stun a T-Rex, it has to be lured into a large wall or tree as it charges at Mario, leaving it dizzy and ready to capture. While captured, the T-Rex can be used to effortlessly rampage through fossil blocks and large numbers of enemies. The enemy can only be temporarily used, as Cappy claims it is too large to handle. The only way to defeat a T-Rex is by having it drop into an abyss. Cascade Kingdom, Wooded Kingdom, Metro Kingdom None
A Trapeetle in Super Mario Odyssey
Trapeetle
A mechanical insect that spawns continuously from a spot in the ground. Trapeetles threatfully approach Mario, trying to grab Cappy, which they then use to charge into Mario. Trapeetles explode upon contact with something and can thus be used to bombard cracked rocks that conceal items or block away passages. Lost Kingdom None
A Tropical Wiggler in Super Mario Odyssey
Tropical Wiggler Template:Chart icon
Concertinaing Wigglers endemic to the Forgotten Isle. A passive, although dangerous, enemy that moves by extending its body from one spot to another. The segments of its body are each topped by one spike, making the enemy impossible to jump on. Capturing a Tropical Wiggler enables Mario to make use of its stretching abilities, helpful for crossing over to other platforms. Although invincible for the most part, Tropical Wigglers can be defeated by having them fall into a pit of poison or by throwing a hammer at them as a Hammer Bro, as it can be seen in the Moon Kingdom. Lost Kingdom, Moon Kingdom None
An Uproot in Super Mario OdysseyArtwork of a potted Uproot from Super Mario Odyssey.
Uproot Template:Chart icon
A malevolent plant with extendable feet. Uproots spawn from dirt manholes and roam around the surrounding area. When they spot Mario, they rush over to him and attack by springing themselves with their feet and assaulting him from above. When captured, Uproots can be used in a similar way to reach high areas and push up impeding platforms, as well as destroy rows of Brick Blocks. Wooded Kingdom, Seaside Kingdom, Darker Side Template:Chart icon×1
An Urban Stingby in Super Mario Odyssey
Urban Stingby
Mosquito-like Stingbies. An insect enemy that spawns from a larva. Urban Stingbies slowly patrol around a spot, quickly noticing Mario if he is in proximity. When attacking, Urban Stingbies take enough momentum to head violently into Mario, but they explode as they crash into something. The attack can affect other enemies. Urban Stingbies can be defeated one time by any sign of attack, including a jump or a Cap Throw. Metro Kingdom, Darker Side Template:Chart icon×1
An Urban Stingby Larva in Super Mario Odyssey
Urban Stingby Larva
Larval Urban Stingbies., which morphs into its mature variant shortly after appearing onscreen. Urban Stingby Larvae are completely inoffensive and can be defeated with a kick. Metro Kingdom Template:Chart icon×1
A Yoofoe in Super Mario Odyssey
Yoofoe
A large levitating robot that is equipped with a set of two or four spike bars, which it spins continuously around. The enemy drops an endless supply of Goombas and Spike Balls. The Goombas can be captured and be formed into a tower, enabling Mario to reach the top of the Yoofoe and pound it to deal damage. Two hits are necessary to bring a Yoofoe down, giving out a valuable item, such as a Power Moon or Life-Up Heart. Wooded Kingdom, Bowser's Kingdom, Darker Side Template:Chart icon×1

Returning enemies

Name Description Locations Spoils
A Banzai Bill in Super Mario Odyssey
Banzai Bill Template:Chart icon
Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on Mario. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with Y Button. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario off. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side Template:Chart icon×6
A Big Chain Chomp in Super Mario Odyssey
Big Chain Chomp Template:Chart icon
The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp. Cascade Kingdom None
A Bullet Bill in Super Mario Odyssey
Bullet Bill Template:Chart icon
Missiles fired from Bill Blaster. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and blocks to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the Inverted Pyramid, these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. Knucklotec's Fists function just like Bullet Bills when captured. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side Template:Chart icon×1
A Chain Chomp in Super Mario Odyssey
Chain Chomp Template:Chart icon
Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a pullback toy. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy stone walls, strike bull's-eyes, and and unseal hidden areas. This action also forces Mario out of the Chain Chomp. Cascade Kingdom None
A Chargin' Chuck in Super Mario Odyssey
Chargin' Chuck Template:Chart icon
Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage. Ruined Kingdom, Moon Kingdom Template:Chart icon×3
Artwork of a Cheep Cheep from Super Mario Odyssey.
Cheep Cheep Template:Chart icon
Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. Lakitus fish for Cheep Cheeps, the largest of which hold Power Moons. There is a Lochlady who finds Cheep Cheeps adorable. Sand Kingdom, Lake Kingdom, Seaside Kingdom Template:Chart icon×1
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A Coin Coffer in Super Mario Odyssey
Coin Coffer Template:Chart icon
Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectile, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°. Sand Kingdom, Wooded Kingdom Template:Chart icon×8
8-Bit Donkey Kong in Super Mario Odyssey
Donkey Kong
A great ape that tosses projectile barrels down girders. He first appears in the final 2D section of the New Donk City Festival, an area similar to 25m. Donkey Kong is defeated when all four of the ? Blocks he is on are struck. Donkey Kong kidnapped Mayor Pauline many years ago, something she reflects on during "A Request from the Mayor". Metro Kingdom, Darker Side None
A Fire Bro in Super Mario Odyssey
Fire Bro Template:Chart icon
Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a fireball that can light lanterns and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps. Wooded Kingdom, Luncheon Kingdom Template:Chart icon×1
A Fire Piranha Plant in Super Mario Odyssey
Fire Piranha Plant Template:Chart icon
Carnivorous plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a rock is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns. Lost Kingdom, Metro Kingdom, Luncheon Kingdom Template:Chart icon×1
Artwork of a Fuzzy from Super Mario Odyssey.
Fuzzy
Prickly creatures that move back and forth along dotted tracks. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact. Wooded Kingdom, Cloud Kingdom, Lost Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon
A Goomba in Super Mario Odyssey
Goomba Template:Chart icon
Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when stomped. A captured Goomba can stack on top of another one to make a Goomba Tower. Control is shifted to whichever Goomba is on the bottom. A Goomba Tower can be used to reach high platforms and press Goomba buttons. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from Goombettes. Most Goombas are members of Bowser's army, but the ones in Goomba Woods are apparently unaffiliated. Yoofoe expels Goombas. Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon×1
A Hammer Bro in Super Mario Odyssey
Hammer Bro Template:Chart icon
Helmeted Koopas that toss hammers. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break cheese rocks. Hammer Bros in the Luncheon Kingdom toss frying pans instead of hammers and wear chef hats. Cloud Kingdom, Metro Kingdom, Luncheon Kingdom, Moon Kingdom, Dark Side Template:Chart icon×1
A Klepto in Super Mario Odyssey
Klepto
A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a Rising Stone Pillar. Mario must ground-pound it to knock Klepto out and save Cappy. Lost Kingdom Template:Chart icon×1
8-Bit Koopa Troopa in Super Mario Odyssey
Koopa (Green)
Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its shell, which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters. Cascade Kingdom, Metro Kingdom, Seaside Kingdom, Ruined Kingdom Template:Chart icon×1
8-Bit Red Koopa Troopa in Super Mario Odyssey
Koopa (Red)
Red-shelled Koopas turn around when the reach the edge of a platform. Cloud Kingdom, Bowser's Kingdom Template:Chart icon×1
A Lava Bubble in Super Mario Odyssey
Lava Bubble Template:Chart icon
Incandescent drops of lava. Contact burns Mario. They leap vertically from lava and through Wire Net Platforms. A captured Lava Bubble can traverse through lava and use lava cannons. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with Cookatiel. Cloud Kingdom, Lost Kingdom, Luncheon Kingdom, Mushroom Kingdom, Darker Side None
A Maw-Ray in Super Mario Odyssey
Maw-Ray
Giant moray eel enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near. Seaside Kingdom, Mushroom Kingdom Template:Chart icon
A Mini Goomba in Super Mario Odyssey
Mini Goomba
Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in glowing spots and inside crates. They are defeated when stomped by Mario or struck by Cappy. Cap Kingdom, Cascade Kingdom, Sand Kingdom, Lake Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Seaside Kingdom, Bowser's Kingdom, Mushroom Kingdom Template:Chart icon×1
A Parabones in Super Mario Odyssey
Parabones Template:Chart icon
Winged Dry Bones. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless pit or lava. A captured Parabones can fly. Rapidly pressing A Button makes it flap its wings. Bowser's Kingdom, Moon Kingdom None
A Paragoomba in Super Mario Odyssey
Paragoomba Template:Chart icon
Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones. Cap Kingdom, Wooded Kingdom Template:Chart icon×1
A Pulse Beam in Super Mario Odyssey
Pulse Beam
Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular feedback loop. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario. Sand Kingdom, Seaside Kingdom, Mushroom Kingdom, Darker Side Template:Chart icon
Artwork of a Spiny from Super Mario Odyssey.
Spiny
Squat, spiked Koopas. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a seed. Cap Kingdom, Cloud Kingdom, Snow Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom Template:Chart icon×1
A Ty-foo in Super Mario Odyssey
Ty-foo Template:Chart icon
Giant Foo-like enemies that blow strong winds at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with Y Button and safely float above hazards. Shaking the controller strengthens the power of the wind. Cascade Kingdom, Snow Kingdom Template:Chart icon

Obstacles

Name Description Locations
Model of a Banzai Bill Cannon from Super Mario Odyssey.
Banzai Bill Cannon
Giant cannons that shoot Banzai Bills. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when Mario collects a nearby key. Wooded Kingdom, Snow Kingdom, Moon Kingdom, Dark Side
8-Bit Barrel in Super Mario Odyssey
Barrel
Rolling projectiles tossed down girders by Donkey Kong. Contact damages Mario. Metro Kingdom, Darker Side
Model of a Bill Blaster from Super Mario Odyssey.
Bill Blaster
Cannons that shoot Bullet Bills. Sand Kingdom, Wooded Kingdom, Cloud Kingdom, Metro Kingdom, Moon Kingdom, Mushroom Kingdom, Dark Side
Squared screenshot of a Boulder from Super Mario Odyssey.
Boulder / Shell / Pepper
Rolling rocks that damage Mario on contact. They break when they collide with a wall. Bowser and Chargin' Chucks can break them while captured. Some boulders release a heart when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers. Cloud Kingdom, Seaside Kingdom, Luncheon Kingdom, Bowser's Kingdom, Moon Kingdom, Darker Side
Squared screenshot of freezing water from Super Mario Odyssey.
Freezing water
Water so frigid that it gradually depletes Mario's life meter if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured Snow Cheep Cheep can swim in the water without being damaged. Snow Kingdom
Squared screenshot of ice from Super Mario Odyssey.
Ice
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice. Sand Kingdom, Snow Kingdom
Squared screenshot of lava from Super Mario Odyssey.
Lava
Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured Lava Bubble can swim through lava. Lost Kingdom, Seaside Kingdom, Luncheon Kingdom, Moon Kingdom, Darker Side
Squared screenshot of a Lava Geyser from Super Mario Odyssey.
Lava Geyser
Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through Wire Net Platforms. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to Sand Geysers. Luncheon Kingdom, Moon Kingdom, Darker Side
8-Bit oil drum in Super Mario Odyssey
Oil drum
Touching an oil drum damages Mario. They only appear in 2D areas. Metro Kingdom, Darker Side
Squared screenshot of a poison from Super Mario Odyssey.
Poison
Touching poison immediately causes Mario to lose a life. The Jaxi can harmlessly run across it. In a subarea, poison moves in waves. Cap Kingdom, Sand Kingdom, Wooded Kingdom, Lost Kingdom, Metro Kingdom, Snow Kingdom, Bowser's Kingdom
Squared screenshot of a Quicksand from Super Mario Odyssey.
Quicksand
Mario rapidly sinks while on quicksand. Jumping keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in Tostarena Ruins only accessible by sinking through the sand. Glydon is incapable of sinking through quicksand. Sand Kingdom
Squared screenshot of a Cannon from Super Mario Odyssey.
Rotating defense mechanism
A cannon above the Secret Flower Field Entrance that fires rolling cannonballs. A captured Sherm destroys a the rotating defense mechanism when it strikes each of its four panels with a bullet. Wooded Kingdom
Rendered 3D model of Spike Trap.
Spike Trap
Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured Jizo can travel across beds of spikes without being damaged. Lake Kingdom, Metro Kingdom, Bowser's Kingdom
Squared screenshot of a Turret from Super Mario Odyssey.
Turret
Embronzed cannons around Bowser's Castle. They perpetually launch firework bombs that roll along the ground. These bombs can be knocked into breakable objects by a captured Pokio. Firework bombs otherwise damage Mario on contact. Seaside Kingdom, Bowser's Kingdom
Wind in Super Mario Odyssey
Wind
Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. Posts seal wind underground in the Snow Kingdom. It is otherwise expelled by Ty-foos and blocky towers in set increments. Cascade Kingdom, Snow Kingdom, Darker Side

Bosses

Bosses are listed in the order that they are first encountered. Bosses are organized into two categories: "The Broodals", mid-bosses that make recurring appearances throughout the game, and the larger "kingdom bosses". Bosses are listed in the order that they are first encountered within these respective categories.

Name Description Locations
The Broodals
Topper
Topper
As the leader of the Broodals, Topper prances around the boss field, occasionally spinning his hats in a circle. To defeat him, Mario must knock all of his hats off using Cappy, then jump on him. After being hit, Topper enters one of his hats and sends the others whirling around the field. Mario then has to repeat this process. In later fights, Topper has many more hats to knock off and takes three hits to defeat. Cap Kingdom, Bowser's Kingdom, Dark Side
Hariet artwork from Super Mario Odyssey
Hariet
Being the only girl among the Broodals, Hariet hops in place, throwing bombs that explode into a puddle of lava. To defeat her, Mario must throw Cappy at the large bomb she throws, sending it to her, knocking off her hat, then jumping on her. After being hit, Harriet enters her hat and flies around the field, dropping bombs. Mario then has to repeat this process twice. In later fights, she throws two bombs at a time. Sand Kingdom, Bowser's Kingdom, Dark Side
Artwork of Spewart from Super Mario Odyssey
Spewart
Being short and stout, Spewart sprays poison in a large ring around him. To defeat him, Mario must clear a path through the poison, knock his hat off, and jump on him. After being hit, Spewart enters his hat and whirls around the field, leaving poison in his path. Mario has to repeat this process twice. In later fights, Spewart sprays more poison. Wooded Kingdom, Luncheon Kingdom, Dark Side
Artwork of Rango from Super Mario Odyssey
Rango
As the tallest Broodal, Rango throws his sawblade-like hat in a half circle. To defeat him, Mario must throw Cappy at his hat to flip it over, revealing a Hat Trampoline, and jump on it to boost his jump to his head. After being hit, Rango enters his hat and bounces around. Mario has to repeat this process twice. In later fights, Rango has two hats to throw. Lake Kingdom, Snow Kingdom, Dark Side
Kingdom bosses
Madame Broode and her pet Chain Chomp in Super Mario Odyssey
Madame Broode
As the boss of the Broodals, Madame Broode sends her Chain Chompikins at Mario. To defeat her, Mario must knock Chain Chompikins' hat off and capture it, avoiding Madame Broode's swipes and sending it rocketing towards her. After being hit, she sends Chain Chompikins rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chain Chompikins has more hats. Cascade Kingdom, Moon Kingdom
Artwork of the boss Knucklotec from Super Mario Odyssey.
Knucklotec
Knucklotec, the guardian of the Binding Band, slams his fists down to Mario. To defeat him, Mario must lure one of Knucklotec's fists into an icy patch and capture it, avoiding ice crystals and slamming the fist into his own face. After being hit, Knucklotec sends his fists rocketing towards Mario. Mario has to repeat this process twice. In later fights, Chinchos are on the field. Sand Kingdom, Mushroom Kingdom
Torkdrift in Super Mario Odyssey
Torkdrift
Being a flower-stealing UFO, Torkdrift fires lasers. To defeat it, Mario must capture an Uproot and break the three flowers incased by blocks by stretching, then doing the same on the now-revealed glass dome. After being hit, Torkdrift fires circular lasers that Mario must stretch over. Mario has to repeat this process twice. In later fights, there are Pulse Beams that Torkdrift targets. Wooded Kingdom, Mushroom Kingdom
Artwork of Bowser from Super Mario Odyssey
Bowser Template:Chart icon
Being the King of the Koopas himself, Bowser throws his hats at Mario. To defeat him, Mario must throw Cappy at the hat with punching gloves twice; make his way to Bowser, dodging his Spike Balls and fire ring; and punch him. Mario has to repeat this process twice. In the later fights taking place in the Moon Kingdom, Bowser breathes fire in a large circle after being hit. After those fights, Mario needs to capture Bowser in order to complete the section. Cloud Kingdom, Moon Kingdom, Darker Side
Mechawiggler in Super Mario Odyssey
Mechawiggler
Being a caterpillar-like robot, Mechawiggler fires energy balls from its pods. To defeat it, Mario must capture a Sherm and fire at all of the pods, rendering Mechawiggler weak to rapid fire. After being hit, it opens portals and charges between them. Mario has to repeat this process once. In later fights, Mechawiggler is twice the size. Metro Kingdom, Mushroom Kingdom
Mollusque-Lanceur in Super Mario Odyssey
Mollusque-Lanceur
As the Dauphin of Bubblaine, Brigadier Mollusque-Launceur III, or Mollusque-Launcer, fires spiked bombs and torpedoes. To defeat him, Mario must capture a Gushen and spray water onto his head. After being hit, Mollusque-Launcer spins around extremely fast, rendering himself temporarily invincible. Mario has to repeat this process twice. In later fights, the arena has no bottom, meaning Mario has to constantly fly with the Gushen. Seaside Kingdom, Mushroom Kingdom
Cookatiel in Super Mario Odyssey
Cookatiel
Being a bird hungry for stew, Cookatiel coughs up vegetables. To defeat it, Mario must capture a Lava Bubble and swim up Cookatiel's vomit to reach its head. Mario has to repeat this process twice. In later fights, there are Moonsnakes in the stewpot. Luncheon Kingdom, Mushroom Kingdom
The Ruined Dragon in Super Mario Odyssey
Ruined Dragon
As the Lord of Lightning, the Ruined Dragon fires electric saws that roll around the field. To defeat him, Mario must dodge rings of lightning, remove all of the stakes from his head, and ground-pound where his helmet usually is, all in the short time that the dragon's head is down. Mario has to repeat this process twice. In later fights, the Ruined Dragon makes patterns of lightning rings that are more difficult to dodge. Ruined Kingdom, Mushroom Kingdom
Robobrood in Super Mario Odyssey
RoboBrood
A giant mech owned by the Broodals. The RoboBrood fires bombs and rings as well as stamping its giant feet. To defeat it, Mario must capture a Pokio and poke the bombs back at it, making it fall over. Mario must then climb the robot, then poke at the nearest Broodal-containing dome. After being hit, the RoboBrood dashes with glowing feet across the field. Mario has to repeat this process three times. In later fights, Mario must capture a Hammer Bro instead of a Pokio. Bowser's Kingdom, Dark Side

Items and objects

Items

These are collectibles and wearable objects.

Name Description Name Description
Artwork of a Power Moon from Super Mario Odyssey.
Power Moons
Objects that power the Odyssey. Power Moons are scattered throughout the world, sometimes buried, concealed in objects, or lurking underground. Some are tied to story-specific objectives that are completed upon being collected. Accumulating Power Moons expand the Odyssey's sail and enables it to reach new kingdoms. Glowing Moon Rocks break apart into these moons once struck. Power Moons are a source of energy throughout the world, and are of implied cultural significance across multiple cultures. It is implied that the Power Stars of prior games are the same object, just differently shaped. Model of a Multi Moon from the Sand Kingdom in Super Mario Odyssey.
Multi Moons
Multi Moons represent three Power Moons and are collected from story-related objects. Most of them are held by bosses. In addition to rescuing Princess Peach, Mario needs to collect all Multi Moons in order for Moon Rocks to start glowing.
Artwork of a Moon Shard from Super Mario Odyssey.
Moon Shards
Moon Shards represent one-fifth of a Power Moon. Collecting all five in an area causes them to merge into a collectible Power Moon. Artwork of a Coin from Super Mario Odyssey.
Coins
Coins can be used to buy items, Power Moons, and outfits at the Crazy Cap. They are accepted across all kingdoms. Mario loses ten coins when he loses a life, and experiences a Game Over if he has no coins on hand. In Balloon World, collecting coins extends the timer, and Mario is rewarded a large sum whenever he increases his rank. Coins sometimes occur in stacks or are invisible.
Artwork of a regional coin from the Metro Kingdom in Super Mario Odyssey.
Regional coins
Purple coins that are only useable in the kingdom they occur in. They are used to purchase souvenirs and outfits in the local Crazy Cap. Unlike normal coins, there is a set amount of regional coins in a kingdom that can only be collected once. Regional coins have different designs depending on the kingdom they are used in. Artwork of a small note from Super Mario Odyssey.
Notes
Touching a large note causes a string of small notes to appear in the immediate area for a limited period of time. Collecting all of them rewards Mario with a Power Moon.
Artwork of a Heart from Super Mario Odyssey.
Hearts
Collecting a heart restores one wedge in Mario's Health Meter. If the Health Meter is full, he receives five coins instead. Artwork of the Life-Up Heart from Super Mario Odyssey.
Life-Up Hearts
Large hearts that increase Mario's Health Meter from three to six. In Assist Mode, a Life-Up Heart increases Mario's health to nine. If Mario is already under the effect of a Life-Up Heart and is at full health, touching one awards him ten coins.
A Bubble in Super Mario Odyssey
Bubbles
Air bubbles appear underwater, released by bubblers or Checkpoint Flags. Some items are encapsulated by bubbles. In Assist Mode, Mario is protected inside a bubble and returned to safety when he falls near a hazard. Artwork of a key from Super Mario Odyssey.
Keys
Collecting a key opens a nearby Keyhole Pedestal, releasing a Power Moon.
Rendered model of a Seed from Super Mario Odyssey.
Seeds
Acorn-like seeds with yellow caps. Tossing a seed into a flowerpot causes a sunflower-like plant to grow and release a Power Moon. The seeds are usually scattered across a visited kingdom, distant from their corresponding flowerpots. Squared screenshot of a giant seed from Super Mario Odyssey.
Giant seeds
Large, brown-capped seeds dispensed by silver Steam Gardeners. A giant seed grows into a Beanstalk when tossed into an enclosed patch of dirt.
Model of a Turnip from Super Mario Odyssey.
Turnips
Vegetables that can be plucked from the ground. When tossed into Stupendous Stew, Mario is rewarded with coins. The Golden Turnips release Power Moons when thrown in. Artwork of a rock from Super Mario Odyssey.
Rock
Most rocks break when kicked or thrown, releasing coins. Glowing rocks contain Power Moons and require multiple strikes to break. Kicking a rock into the mouth of a Fire Piranha Plant or Poison Piranha Plant render them capturable.
A Rocket Flower from Super Mario Odyssey.
Rocket Flowers
Tossing Cappy at a Rocket Flower fastens it to Mario's back, propelling him with a burst of speed. He is fast enough to ascend slopes. Collecting multiple Rocket Flowers makes him run even faster. They HatUmbrellaPurse
Pauline's lost items
Mayor Pauline's original hat, parasol, and handbag. They are hidden in New Donk City. Each one can be brought to Pauline as a potential birthday present, but the only one she accepts is the handbag.
Model of Yoshi's Egg from Super Mario Odyssey.
Yoshi's Egg
The egg that holds Yoshi. Striking it releases him. If Yoshi is in a dangerous situation or left uncaptured for a brief period of time, he reseals himself inside the egg. Yoshi's Egg can then be found in the original spot it was located. Artwork of a fruit from Super Mario Odyssey.
Fruits
Yoshi's favorite food. He can eat them while captured, which fills up a corresponding fruit meter. Filling the meter completely rewards Mario with a Power Moon. Fruits can only be consumed once.
Mario in the Cascade Kingdom going off to hide a balloon.
Balloons
The targets of Balloon World. In the Hide It mode, Mario must place his own balloon somewhere within the visited kingdom. During Find It, he must locate the balloon hidden by another player within a limited period of time. Find Band Members in the Seaside Kingdom! in Super Mario Odyssey
Instruments
In the Playing in VR mode, collecting all notes causes a musical instrument to appear in the visited area. It must be carried and returned to the local non-playable character to complete the objective. The recoverable instruments include a grand piano, trombones, microphones, saxophones, and a keyboard.

Power-ups

Items(???) that transform Mario's appearance and give him unique abilities.

Power-up / Action Form Description
Artwork of Mario capturing a Goomba, from Super Mario Odyssey
Target
Splash artwork of Mario and Cappy with various captured forms from Super Mario Odyssey.
Captured form
Definitely touch upon.
Amiibo of Mario, concept art
Scan an amiibo of Mario
8-Bit Invincible Mario in Super Mario Odyssey
8-Bit Invincible Mario
Definitely counts.

Clothing

Main article: Crazy Cap § Clothing
Article Outfit In-game description Availability Price
The Mario Cap icon.
Mario Cap
Artwork of Mario from Super Mario Odyssey. It was potentially cropped from an in-game screenshot by the producers of the guide.
Mario Outfit
A red hat that has seen its fair share of adventures. Starting hat
The Mario Suit icon.
Mario Suit
This tried-and-true outfit has weathered many adventures. Starting suit
The Sombrero icon.
Sombrero
Artwork of Mario in the Sombrero and Poncho from Super Mario Odyssey. It was potentially cropped from an in-game screenshot by the producers of the guide.
Sombrero and Poncho
Traditional Tostarenan hat. Keeps the sun out of your eyes and just plain fun to wear. After reaching the Sand Kingdom. Template:Chart icon 5
The Poncho icon.
Poncho
Traditional folk dress of the Tostarena region. Keeps the sun off and the breezes on. After reaching the Sand Kingdom. Template:Chart icon 10
The Explorer Hat icon.
Explorer Hat
Artwork of Mario in the Explorer Outfit from Super Mario Odyssey. It was potentially cropped from an in-game screenshot by the producers of the guide.
Explorer Outfit
Just because the territory is uncharted doesn’t mean your head should be uncovered. After reaching the Wooded Kingdom. Template:Chart icon 5
The Explorer Outfit icon.
Explorer Outfit
Clothes that keep you comfortable even in the deepest heart of the wilderness. After reaching the Wooded Kingdom. Template:Chart icon 10
The Mario's Top Hat icon.
Mario's Top Hat
Artwork of Mario in his wedding apparel, from Super Mario Odyssey
Wedding Outfit
A white silk hat, perfect for the biggest day of one's life. Mario - Wedding (Super Mario series) amiibo or after reaching Moon Kingdom.
The Mario's Tuxedo icon.
Mario's Tuxedo
An exquisite coat with tails. WARNING: Do not engage in plumbing while wearing. Mario - Wedding (Super Mario series) amiibo or after reaching Moon Kingdom.

Objects

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Trigger objects
Squared screenshot of a golden Bowser statue from Super Mario Odyssey. This one seems to be modeled after Raijin.Squared screenshot of a golden Bowser statue from Super Mario Odyssey. This one seems to be modeled after Fūjin.
Bowser statue (gold)
One of these two Bowser statues is destroyed when its corresponding Broodal is defeated. Destroying both opens the door to the final courtyard of Bowser's Castle. These statues are representations of Bowser's dominion over this land. The one on the left is modeled after Raijin. The one on the right is modeled after Fūjin.
Artwork of a coin ring from Super Mario Odyssey. It was potentially cropped from an in-game screenshot by the producers of the guide.
Coin ring
Passing through a coin ring rewards Mario with three coins. Their placement sometimes convey the ideal trajectory for Mario to take.
Rendered model of a Goomba button from Super Mario Odyssey.
Goomba button
Goomba buttons release Power Moons when triggered. One requires a certain number of Goombas in a captured tower to be pressed.
SMO Lost Brochure C.png
Ground-Pound Switch
Buttons that trigger nearby changes in the environment when ground-pounded. The starburst symbol on the button also appears on Astro-Lanceurs, Stairface Ogres, and the Odyssey.
Artwork of a Hat Launcher from Super Mario Odyssey.
Hat Launcher
Striking a Hat Launcher with Cappy fires him in the direction it is facing and brings him farther than a normal Cap Throw would. Hat Launchers are generally needed to solve puzzles and access distant switches.
SMO Bowser Brochure C.png
Hole
Indentations in soft walls. Some of them release a Power Moon or item when jabbed by a captured Pokio's beak. They apparently were used by archers at some point in the history of Bowser's Castle.
A locked panel in Super Mario Odyssey.
Keyhole Pedestal
The pedestal breaks open and releases a Power Moon when a nearby key is collected.
A Lever Switch in Super Mario Odyssey.
Lever Switch
Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. It is pulled when struck by Cappy.
A Moon Rock in Super Mario Odyssey
Moon Rock
A Moon Rock appears in most of the kingdoms. Once Princess Peach has been rescued and all Multi Moons have been collected, the Moon Rocks begin to glow and shift. Striking one sends it skyward, where it burst into a multitude of new Power Moons to collect.
A P-Switch in Super Mario Odyssey
P Switch
Stepping on a P Switch changes an element in the immediate environment.
Artwork of a Scarecrow from Super Mario Odyssey.
Scarecrow
Striking a scarecrow leaves Mario without Cappy for a brief period of time. In the overworld, striking a scarecrow triggers a brief Timer Challenge with temporary platforms. In some subareas, Mario must navigate an obstacle course-like area without Cappy's abilities.
Climbable objects
Squared screenshot of a bar from Super Mario Odyssey.
Bar
Horizontal bars embedded into the side of terrain. Mario can swing from them to reach distant areas.
Squared screenshot of a beanstalk from Super Mario Odyssey.
Beanstalk
A beanstalk grows when a giant seed is thrown into an enclosed patch of dirt. The plant can be clung to like a pole to hidden areas that would otherwise be inaccessible. Growing and climbing a beanstalk is the only way Mario can leave the Deep Woods.
Squared screenshot of a pole from Super Mario Odyssey.
Pole
Mario clings to a pole by jumping onto it. He can ascend, descend, and change which face of the pole he is on by moving Left Stick. Pressing A Button makes Mario jump from whichever face he is on. Poles vary widely in design, length, and shape. Cappy can twirl at the top of most poles, similar to other knob-like structures, and this sometimes produces a coin. Cables are sometimes strung between poles that Mario can ride along as a captured spark pylon. He can destroy poles as a captured T-Rex.
Squared screenshot of a plaster walls from Super Mario Odyssey.
Soft wall
The soft walls of Bowser's Castle can be pierced by a Pokio's beak and used to cross distant areas. They can be made of plaster, wood, or soft metal. Some moving sections look like rotating dials and swinging pendulums.
Strikable objects
8-Bit Cat Mario in Super Mario Odyssey8-Bit Cat Peach in Super Mario Odyssey8-Bit Rosalina in Super Mario Odyssey
8-Bit Luigi in Super Mario Odyssey8-Bit Captain Toad in Super Mario Odyssey
8-bit characters
Animated sprites that are hidden in 3D areas. Striking the ones found on walls causes them to release items. The most recurring sprites are Pixel Cat Marios and 8-bit Cat Peaches, which release 10 coins and a heart, respectively. 8-bit Rosalina only appears on the Dark Side and Darker Side, releasing 10 coins just like Cat Mario. Pixel Cat Marios are also hidden in bushes on the general overworld. Pixel Luigis appear too, hidden underground. Finding one awards Mario with 200 coins. They were replaced with Pixel Captain Toads for limited period of time.
Squared screenshot of a Boombox from Super Mario Odyssey.
Boombox
Boomboxes play music within their immediate vicinity. During the main game, striking one briefly interrupts the music with the sound of Bowser laughing. After Princess Peach is rescued, striking a boombox instead makes it play "Jump Up, Super Star!" with Japanese lyrics.
Squared screenshot of flowers from Super Mario Odyssey.
Flower (Spin Throw)
Low-growing flowers that grow in rings. Tossing Cappy causes them to bloom briefly before closing again. Having all of the flowers bloom simultaneously rewards Mario with an item. Because most of these flowers grow in rings, the most effective way to cause concurrent blooming is to have Mario stand in the center and perform a Spin Throw.
SMO Ruined Brochure C.png
Glowing spot
In most kingdoms, there are glowing protrusions on the ground that rumble under Mario's feet. Ground-pounding one flattens it with the surrounding terrain and forces an item or Mini Goombas to the surface. Some glowing spots are more subtle, being flat with the surrounding ground or underneath another object. Glowing spots are what are most often hinted at on Hint Art, and the dog will Mario to ones nearby. Small birds sometimes congregate around glowing spots.
Artwork of a Hat Trampoline from Super Mario Odyssey.
Hat Trampoline
Hat Trampolines send Mario twirling into the sky and gently descend. Most of them are closed when encountered, but striking the red flower with Cappy or an attack from Mario causes it to open for a moment.
Squared screenshot of cans, a cardboard box, and garbage from Super Mario Odyssey. These objects are all kicked on contact and can be widely dispersed when struck by a Cap Throw.Squared screenshot of a construction barrel from Super Mario Odyssey.
Kickable objects
Light objects in the environment that are sent flying when kicked or struck by Cappy, sometimes rewarding Mario with a coin. Most kingdoms have at least one iteration of this kind of object. Examples include: cardboard boxes, tires, construction barrels, garbage bags, a gridiron football, tin cans, beans, and small mushrooms. Some of these have unique properties to themselves. For example, carboard boxes are only launched when hit by Cappy. They can be stood on like platforms and flattened with a ground pound. Knocking garbage into a dumpster releases an item, and knocking a bean into Stupendous Stew awards Mario with a coin.
Squared screenshot of a lamppost from Super Mario Odyssey.
Knob-like structures
Protrusions in the environment. Striking one with Cappy gets him hooked to the top and swing around it as if it were a hatstand until the player lets go of Y Button. Doing this often rewards Mario with a coin. If the knob-like structure is glowing, it releases a Power Moon once spun on. Each kingdom has multiple knob-like structures that match the surrounding topography. Examples include: lampposts, walkway lights, airships, horns, fountains, Jaxi Statues, parking meters, fire hydrants, pumpkins, iron fences, spires, and the Tail Tree. Some structures have secondary behaviors. For example, an iron fence spews fire when Cappy spins on its top. Most climbable trees and poles have dual purposes as knob-like structures. The latter can be found on the Starshroom and the Odyssey.
8-Bit Green Shell in Super Mario Odyssey
Koopa Shell
Stomping on a Koopa makes it recede into its shell, which can then be sent sliding on contact. A Koopa Shell bounces back when it collides with a wall, which can hurt Mario.
Squared screenshot of a lantern from Super Mario Odyssey.
Lantern
Striking a lantern's flame extinguishes it and sometimes releases an item. Lighting the lanterns around Mount Volbono is needed to obtain some Power Moons and gain access to certain areas.
SMO Cap Brochure C.png
Post
Ground-pounding a post embeds it into the earth and sometimes releases a coin. Striking one with Cappy pulls it from the ground, and sometimes causes more coins to appear. Dislodging posts sometimes causes more substantial changes in the area.
Squared screenshot of breakable rock from Super Mario Odyssey. It functions like Cheese Rocks.SMO Luncheon Brochure C.png
Rock wall / Cheese rock
These walls are chipped away when struck by a projectile, such as a Hammer Bro's frying pan or a Sherm's bullets. The walls sometimes obscure pipes and Power Moons.
Mario near some garbage bags and a Trash Can in Metro Kingdom
Rockable objects
Objects that rock slightly when struck by Cappy or jumped on, but are not sent flying and fall back into place. Hitting one sometimes releases a coin. Most kingdoms have an iteration of this object that matches the topography. Examples include: potted succulents, construction barriers, bins, trashcans, tables, barrels, and easels.
A slots game in Super Mario Odyssey.
Slots
A game hosted by Tostarenans in several kingdoms. Individual slots cycle between three images of an item. Striking the image projected by a single slot causes it to stop. Getting all slots to stop on the same image rewards Mario with the item.
Squared screenshot of snow from Super Mario Odyssey.
Snow
The deep snow in Shiveria is cleared when Cappy is thrown through it. Some snow conceals doors and objects of interest.
Squared screenshot of a stone wall from Super Mario Odyssey.
Stone wall
The stone walls in Fossil Falls break apart when struck by a Chain Chomp or rammed by a T-Rex. Doing so grants access to other areas or exposes secrets. The stone spire is held upright by stone walls and collapses when struck by a captured Chain Chomp. Stone walls are embedded with fossils and some are shaped like dinosaur vertebrae.
Squared screenshot of a sword from Super Mario Odyssey.
Sword
The swords in Crumbelden are buried to the hilt. Like a post, Cappy pulls one from the ground when he is thrown at it, sometimes rewarding Mario with a coin. Some of these swords are used to hold a giant kabuto to the Ruined Dragon's head. Pulling all of the swords causes the kabuto to fall off, exposing the dragon's weak point.
Artwork of the wedding announcement poster from Super Mario Odyssey, featuring Princess Peach, Bowser, and Tiara.
Wedding announcement poster
Posters promoting Bowser's Moon Wedding, splayed on the walls of the surrounding area. Striking one makes it fall away and rewards Mario with a coin. The posters advertising the Cooking Carnival in Peronza Plaza behave the same way.
Squared screenshot of a yellow turnstile from Super Mario Odyssey.
Yellow turnstile
Yellow turnstiles occur in areas accessed by Moon Pipes. Striking one of its walls makes it rotate 90°.
Capturable objects
Artwork of Binoculars from Super Mario Odyssey.
Binoculars Template:Chart icon
Green, telescopic devices. Capturing one causes the head-like unit to launch into the sky like a rocket and give Mario a distant, adjustable view. Zooming in on certain targets makes a Power Moon appear.
Squared screenshot of a boulder from Super Mario Odyssey. This object can be captured.
Boulder Template:Chart icon
A giant rock in the Deep Woods. Capturing the boulder allows Mario to move it, granting access to a hidden alcove.
Squared screenshot of a Bowser statue from Super Mario Odyssey. This object can be captured.
Bowser statue Template:Chart icon
Only one of the stone Bowser statues in the Underground Moon Cavern is capturable. Shifting it exposes a hole containing a Power Moon.
Artwork of a cactus from Super Mario Odyssey.
Cactus Template:Chart icon
Desert plants that damage Mario on contact, leaving needles embedded in his nose. Most cactuses are squat and round. Striking one of them with Cappy knocks it away and releases a coin. Knocking one into another cactus can cause a chain reaction, where the last cactus drops eight coins. Tall cactuses also appear that are only knocked away when struck by the Jaxi. One near the Desert Oasis is covered with small birds and can be captured. Moving it exposes a glowing spot.
Artwork of a Jizo from Super Mario Odyssey.
Jizo Template:Chart icon
Most Jizo are found near the Souvenir Shop. Mario is invincible as a captured Jizo and resembles his Statue form from previous games. It is heavy enough to trigger P Switches, but can only move in short hops.
Model of a letter from Super Mario Odyssey. This object can be captured.
Letter Template:Chart icon
Five letter statues appear in Squawks Park after Princess Peach has been rescued. Capturing each one and arranging them to spell "M-A-R-I-O" rewards Mario with a Power Moon.
Squared screenshot of the big manhole from Super Mario Odyssey. This one leads to the Underground Power Plant and can be captured.
Manhole Template:Chart icon
Some manholes block access to underground areas in New Donk City. Capturing one enables Mario to move it out of the way. The big green manhole blocks access to the Underground Power Plant.
Meat in Super Mario Odyssey
Meat Template:Chart icon
A piece of meat sits at the top of the Meat Plateau, encrusted with salt. Capturing it enables Mario to shake the salt off and attract Cookatiel. This is the only capture that can only be captured once. It is not present in subsequent revisits to Mount Volbono.
Model of a Mini Rocket from Super Mario Odyssey. This object can be captured.
Mini Rocket Template:Chart icon
Holding B Button launches the Mini Rocket and brings Mario to a distant subarea.
The Picture Match Part (Goomba) capture icon.The Picture Match Part (Mario) capture icon.
Picture Match Part Template:Chart icon
The capturable puzzle pieces in Picture Match. The player can rotate and shift the piece before letting go to align with the silhouette. Two puzzles are in the game: one resembles a Goomba, the other Mario.
Squared screenshot of a pole from Super Mario Odyssey. This object can be captured.
Pole Template:Chart icon
Roadside bollards. Capturing one and flicking backward with Left Stick flings Mario in the opposite direction. If along the ground, he can maintain momentum and go into another move like the roll. Poles appear fastened to the side of walls in some areas. Captured Volbonans behave similarly.
Squared screenshot of a Puzzle Part (Lake Kingdom) from Super Mario Odyssey. This object can be captured.Squared screenshot of a Puzzle Part (Metro Kingdom) from Super Mario Odyssey. This object can be captured.
Puzzle Part Template:Chart icon
Puzzle Parts are restricted to 3×3 grids. Capturing one allows Mario to roll it by turning it on its faces. Landing it in the slot adjacent to the grid on the correct face solves the puzzle and rewards Mario with a Power Moon.
The RC Car capture icon.
RC Car Template:Chart icon
Toy taxis used in the RC Car Challenge. Capturing a blonde, hatless New Donker allows Mario to control an RC Car. The controls match those of a real RC car, with the Left Stick accelerating and the Right Stick steering. RC Cars are restricted to toy circuits. Lapping the circuit within a certain amount of time rewards Mario with a Power Moon. This time is recorded by the Rankings Board.
The Spark pylon capture icon.
Spark pylon Template:Chart icon
Mario becomes a ball of electric energy when he captures a spark pylon. The ball can travel along powerlines. Shaking the controller increases his speed and causes him to briefly go off course to collect nearby coins.
Model of a taxi from Super Mario Odyssey. This object can be bounced off of and captured.
Taxi Template:Chart icon
Taxis are driven along the roads in New Donk City and stop if Mario is in their way. Taxis launch Mario into the air like Springboards when he jumps on them. One parked taxi is capturable. Propelling it with the Left Stick brings Mario to a hidden, stormy area.
A Tree in Super Mario Odyssey
Tree Template:Chart icon
In most areas, trees are immobile and can be climbed like poles. The design and species of tree varies by kingdom. A cartoonish tree in the Deep Woods, incongruent with the realistic conifers of the same kingdom, can be captured and moved, exposing a glowing spot. The palm trees in Tostarena have broad fronds that can be stood on like platforms.
Squared screenshot of a zipper from Super Mario Odyssey. This object can be captured.
Zipper Template:Chart icon
Zippers seal hidden alcoves and doorways in the terrain. Capturing one allows Mario to unzip the area. In Lake Lamode, unzipping certain areas makes the wall fall away, but remain useable as a flat platform.
Transportation objects
Model of an 8-bit pipe from Super Mario Odyssey.
8-bit pipe
Blocky pipes. Entering one transforms Mario into an 8-bit sprite and brings him a flat, 2D area on the perpendicular wall. Exiting an 8-bit pipe returns him to normal.
Model of a lava cannon from Super Mario Odyssey.
Lava cannon
Lava cannons sit in lava. One launches a captured Lava Bubble to distant pools, often circumventing solid terrain that Lava Bubbles cannot traverse otherwise.
A Moon Pipe in Super Mario Odyssey
Moon Pipe
Moon Pipes only appear once the Moon Rock of the visited kingdom is struck. They bring Mario to surreal, otherworldly subareas with their own Power Moons to collect.
Rendered 3D model of a motor scooter
Motor scooter
An old-fashioned motor scooter that can be ridden by Mario. Pressing Y Button makes the scooter accelerate, and B Button makes Mario jump with it. The motor scooter is faster than Mario can be used to avoid speedy hazards. Bringing it to a rooftop parking lot awards Mario with a Power Moon.
Model of an Pipe from Super Mario Odyssey.
Pipe
Entering a pipe brings Mario to a new area. Mario can circumvent the entrance animation with a ground pound or roll.
Squared screenshot of a red door from Super Mario Odyssey.
Red door
These doors fling open when struck by Cappy. They lead to subareas with Power Moons to collect. There are similar blue doors that only open when a nearby scarecrow is struck.
Artwork of a hat catapult from Super Mario Odyssey.
Slingshot
Striking a slingshot with Cappy flings Mario over distant areas.
Artwork of a Warp Hole from Super Mario Odyssey.
Warp hole
A small painting. It warps Mario to the location in the frame, often a kingdom he has yet to visit. There is one hidden in ten of the kingdoms. Large paintings are locked away into towers around Peach's Castle. These paintings lead to rematches against the kingdom bosses.
Blocks and containers
Artwork of a ? Block from Super Mario Odyssey.
? Block
Floating blocks that contain items. It expels its contents when struck by Mario or Cappy. They become Steel Blocks when their content is exhausted. Some ? Blocks can be struck in rapid succession to release up to ten coins. Some are hidden and become visible when struck or when viewed as a captured Moe-Eye. The ones in New Donk City look like traffic signals and are fastened to poles.
Squared screenshot of a block from Super Mario Odyssey. Knucklotec's likeness is carved into the block.Squared screenshot of a block from Super Mario Odyssey. Bowser's insignia appears on the side.
Block
Grounded blocks made of stone or metal that cannot be broken by Mario under normal circumstances. Glowing ones contain Power Moons. Only strong enemies like Bullet Bills, Banzai Bills, Sherms, and Stairface Ogres can break these blocks. Pokios can knock firework bombs into them to break them. Their design varies by kingdom. In two subareas, the blocks are suspended in the air.
A Brick Block in Super Mario Odyssey
Brick Block
Some Brick Blocks are Coin Blocks that release up to ten coins when struck in rapid succession like ? Blocks. Others are empty and fall apart when struck. Brick Blocks are incorporated into the boss fight with Torkdrift.
Squared screenshot of a crate from Super Mario Odyssey.
Crate
Crates sometimes contain items, Power Moons, Mini Goombas, or flocks of small birds. They take two strikes to fully break. Crates are sometimes stacked on top of another.
Squared screenshot of a dumpster from Super Mario Odyssey.
Dumpster
Knocking garbage into some open dumpsters makes it release a Life-Up Heart or Power Moon. This also closes the lid.
Model of a Moon Cage from Super Mario Odyssey.
Moon Cage
These cloche-like domes encapsulate Ground-Pound Switches, Moon Pedestals, and Power Moons. They open when a nearby task is completed.
Nut (Super Mario Odyssey)
Nut
Walnut-like fruits found throughout the Steam Gardens, rooted to the sides of walls and the ground. Cracking open a nut reveals it contained a Power Moon. Several nuts can only be reached as a captured Uproot.
A Steel Block in Super Mario Odyssey
Steel Block
Blocks that contain nothing and cannot be broken. Coin Blocks and ? Blocks become these when their contents are exhausted.
Artwork of a treasure chest from Super Mario Odyssey.
Treasure chest
Wooden chests contain items and fling open when struck. In some areas, treasure chests need to be open in a specific order to obtain a Power Moon. Failing to do so makes the treasure chests disappear an Chincos emerge from the ground. They reappear once all Chincos are defeated.
Platforms
Squared screenshot of Falling Platforms from Super Mario Odyssey.
Falling Platform
Platforms that break once stood on and slowly descend before disappearing. The vanishing platforms that appear in a Timer Challenge and the giant moon platforms in the Underground Moon Caverns function like Falling Platforms.
Squared screenshot of floating corn from Super Mario Odyssey.
Floating corn
Corncobs floating in lava. Standing on one end of floating corn causes it to roll in that direction.
Squared screenshot of a Flower Road from Super Mario Odyssey.
Flower Road
Pressing a P Switch causes a Flower Road to form a nearby bridge across bottomless pits. It gradually recedes at the rear and will disappear beneath Mario's feet if he does not keep pace with it.
SMO Moon Moon 37.png
Giant Swing
Pendulous blocks that swing across empty space. They are briefly parallel with the ground at the fullest arch of the swing, allowing them to briefly be stood on.
Squared screenshot of girders from Super Mario Odyssey.
Girder
Iron girders extend over bottomless pits and create narrow gaps between which Mario can Wall Jump. Some girders are hollow and can be entered, while others are Swinging Scaffoldings suspended by chains. In 2D areas, Donkey Kong tosses barrels down girders.
Hill SMO.png
Hill
Metal columns carried by a lava flow. They are pushed deeper into lava as they pass under grating, but rise back up.
Squared screenshot of a Hip Drop Move Lift from Super Mario Odyssey.
Hip Drop Move Lift
A circular lift in the Cloud Kingdom. Ground-pounding its center launches it skyward.
A Lift in Super Mario Odyssey.
Lift
Moving platforms. Their design and context for moving are generally informed by the environment. Some are fastened to tracks.
Artwork of a Moon Pedestal from Super Mario Odyssey.
Moon Pedestal
Moon Pedestals are flush with the ground. Power Moons appear above them, either by completing a nearby task or just inherently in the environment.
Squared screenshot of a movable cover from Super Mario Odyssey.
Movable cover
Platforms that can be vertically raised by a captured Uproot.
8-Bit Mushroom Platform in Super Mario Odyssey
Mushroom Platform
Platforms rising above poison in a 2D area. They appear in pairs. Standing on one Mushroom Platform causes it to sink under Mario's weight and the other to rise. They return to their original positions when he jumps off.
A Mysterious Cloud in Super Mario Odyssey
Mysterious Cloud
Striking a Mysterious Cloud with Cappy temporarily transforms it into a broad, cloud platform. It only lasts for a few seconds before returning to its original state.
Squared screenshot of a Propeller Pillar from Super Mario Odyssey.
Propeller Pillar
Rotating ruin platforms on climbable poles in the Forgotten Isle. They rotate clockwise in set intervals. Similar platforms called Gears appear in the Luncheon Kingdom.
Squared screenshot of Push-Blocks from Super Mario Odyssey.
Push-Block
Protrusions that shift in and out of walls.
Squared screenshot of Rising Stone Pillars from Super Mario Odyssey.
Rising Stone Pillar
Stair-like pillar platforms. One's position shifts when the elevated pillar is ground-pounded.
Squared screenshot of rotating platforms from Super Mario Odyssey.
Rotating platform
Oblong platforms in the Underground Power Plant. One lights up and rotates around its pivot point for a brief period of time when struck by Cappy. It slows down before stopping completely.
Sand Geysers in Super Mario Odyssey.
Sand Geyser
Sand Geysers rise and fall out of quicksand around Tostarena Ruins. A fully risen geyser can be used as a platform. An actively rising Sand Geyser carries Mario to its top, potentially keeping him from sinking into the quicksand.
Squared screenshot of a seesaw from Super Mario Odyssey.
Seesaw
Lifts that tilt under Mario's weight. They only appear during a Timer Challenge.
Squared screenshot of a spinning saucepan from Super Mario Odyssey.
Spinning saucepan
Rotating platforms attached to the side of Mount Volbono. One side of a spinning saucepan is lava, the other solid earth. They rotate in set intervals that can be timed.
Squared screenshot of a Swing from Super Mario Odyssey.
Swing
Lifts that sway back and forth like pendulums.
Squared screenshot of a tapering platform from Super Mario Odyssey.
Tapering platform
Platforms that submerge in lava in set intervals, then rise back up. Only the center of the platform is consistently above lava.
A T-Rex trampoline in Super Mario Odyssey
Trampoline
Trampolines bounce Mario high into the air. Ground-pounding the surface makes him jump higher. There are variants of trampoline in most kingdoms that match the surround environment. Examples include parasols, awnings, taxis, and big mushrooms.
Squared screenshot of Transparent Platforms from Super Mario Odyssey when the Moe-Eye's shades are raised.Squared screenshot of Transparent Platforms from Super Mario Odyssey when the Moe-Eye's shades are drawn.
Transparent Platform
Invisible platforms and lifts that can only be seen as a captured Moe-Eye. Some Transparent Platforms outpace Moe-Eye with drawn shades, necessitating traversal without the platforms being visible.
Squared screenshot of a Wire Net Platform from Super Mario Odyssey.
Wire Net Platform
Chain-link lifts that appear above lava. Some Wire Net Platforms are attached to tracks that bring them through lava directly. Fiery hazards and Lava Bubbles can phase through them.
Wildlife
Squared screenshot of a bird from Super Mario Odyssey.
Bird
Hawks found soaring above Tostarena. They carry Power Moons and release them when struck. These birds fly in consistent patterns that can be tracked.
Squared screenshot of a Butterfly from Super Mario Odyssey.
Butterfly
A giant butterfly in the Forgotten Isle that releases a Power Moon when struck. It is potentially an imaginal Tropical Wiggler. Smaller butterflies with more realistic designs appear in other kingdoms.
A penguin from Super Mario Odyssey.
Penguin
Small birds of Shiveria. They are skittish and take flight when approached. One carries a Power Moon.
Artwork of a chipmunk from Super Mario Odyssey.
Small animal
Ground animals that quickly runaway when approached. Doggedly pursuing one eventually makes it disappear, leaving behind a coin. There are four species of small animal: chipmunks, rats, geckos, and crabs. Which animals appear where depends on the environment of the visited kingdom. No small animals occur in the lunar kingdoms, and crabs are the only ones that occur underwater.
A small bird from Super Mario Odyssey, as it appears in the Cap Kingdom.
Small bird
Little birds that fly away when approached, but may land on Mario's nose when he sleeps. Small birds congregate around objects of interest, some of which are otherwise cryptically hidden. A few carry Power Moons and release them when struck. There is a unique species of small bird found in most of the kingdoms, some of which resemble real-world species such as scarlet macaws, blue jays, and Eurasian tree sparrows. Doves, pigeons, penguins, and seagulls serve the same role as small birds within their respective kingdoms.
Artwork of a small UFO from Super Mario Odyssey.
Small UFO
The small UFO appears in the Moon Kingdom once its Moon Rock has been struck. It behaves like the earthbound small birds. The small UFO is similar to Torkdrift, but their relationship is not clear.
Wedding articles
Model of the Binding Band from Super Mario Odyssey.
Binding Band
An ancient ring beneath the Inverted Pyramid, worn by Knucklotec. After being stolen by Bowser, the pyramid rises from the dunes and sends the Sand Kingdom into a cold snap. The returned article can be ground-pounded for a Power Moon.
Model of the Frost-Frosted Cake from Super Mario Odyssey.
Frost-Frosted Cake
The traditional reward for the Bound Bowl Grand Prix, baked by the Shiverian Elder. It appears in the background of the Snowline Circuit once returned.
Squared screenshot of the Lochlady Dress from Super Mario Odyssey.
Lochlady Dress
The national treasure of Lake Lamode, worn by Princess Peach for most of the game. Its theft leaves the Lochladies despaired. Once returned, the dress is put back on display. Its mannequin is a glowing knob-like structure that releases a Power Moon.
Squared screenshot of Soirée Bouquets from Super Mario Odyssey.
Soirée Bouquet
Flowers cultivated by Steam Gardeners on the Sky Garden Tower and in the Secret Flower Field. Most of the flowers are stolen by the Broodals and Torkdrift for Bowser's wedding, and they are incorporated into Peach's bouquet. They recolonize these areas once each of their's respective boss is defeated.
The Glass Tower Model souvenir icon.
Sparkle Water
Water from the carbonated sea of Bubblaine. Mollusque-Lanceur inhibits the fountains and keeps locals from using the water. Defeating the boss makes the fountains flow again and the Sparkle Water accessible to everyone again.
Squared screenshot of Stupendous Stew from Super Mario Odyssey.
Stupendous Stew
The national dish of the Volbonans, served in Peronza Plaza for the Cooking Carnival. The stew is as hot as lava, burning Mario. Knocking certain vegetables into Stupendous Stew releases coins or moons. It is briefly apprehended by Cookatiel and is served at Bowser's wedding.
Other objects
Squared screenshot of an Arrow Sign from Super Mario Odyssey.
Arrow Sign
Signs that direct players towards the intended path of a visited area. Mario usually has the option to deviate from the recommended direction. Arrow Signs spin when struck by Cappy.
Squared screenshot of a bubbler from Super Mario Odyssey.
Bubbler
Creates air bubbles.
Artwork of a Checkpoint Flag from Super Mario Odyssey.
Checkpoint Flag
Checkpoint Flags appear in most kingdoms and on the Odyssey. Dying brings the player to the last Checkpoint Flag they touched or hit with Cappy. The player can also warp to any Checkpoint Flag they previously touched or hit with Cappy by selecting it on the map. Touching an underwater Checkpoint Flag or hitting one with Cappy spawns a bubble.
Squared screenshot of flowers in the Mushroom Kingdom from Super Mario Odyssey.
Flower / Bush
Flora that rustles when Mario walks through it or strikes it with Cappy. Disturbed vegetation sometimes discharges items such as coin stacks. The species of flowers and bushes in a kingdom are unique from one another, reflecting each one's unique environment. The bushes in the Cap Kingdom can be flattened with a ground-pound, releasing a coin.
SMO Wooded Kingdom Hint Art.pngSMO Dark Side Hint Art 10.png
Hint Art
Artwork that cryptically hints at the locality of a Power Moon. The kingdom depicted in a piece of Hint Art never correlates with kingdom the piece occurs in.
Artwork of a Jaxi Stand from Super Mario Odyssey.
Jaxi Stand
Jaxi Stands summon the Jaxi when prompted. Cappy can swing on the top of one like a knob-like structures. Jaxi Stands express fear when an enemy is near, suggesting they may be alive.
Artwork of the Rankings Board from Super Mario Odyssey.
Rankings Board
The Rankings Board tracks the player's World Ranking and Friend Ranking in most minigames, namely the Jump-Rope Challenge, Beach Volleyball, RC Car Challenge, Bound Bowl Grand Prix, and Koopa Freerunning. Mario can view this ranks by prompting it. The Rankings Board tracks Mario's movements when near and can be jumped on like a non-playable character. It appears in every kingdom except for the Dark Side and Darker Side, normally near the green Roving Racer.
Artwork of a Paper Lantern from Super Mario Odyssey.
Souvenirs
Souvenirs are sold in Crazy Cap stores and can only be purchased with regional coins. Once purchased, the souvenir appears inside the Odyssey and it a visual indication of progress.
Fossil Falls sticker from Super Mario Odyssey.
Stickers
Stickers are also sold in Crazy Cap stores and purchased with regional coins. One is placed on the exterior of the Odyssey when purchased.
Squared screenshot of a Travel Tip from Super Mario Odyssey.
Travel Tip
Signs that contain information on actions. Some are fastened to walls, while others are staked into the ground. Like Arrow Signs, staked Travel Tips spin when struck by Cappy.

Notes and references

Notes

A - Does not appear until "Bowser's Moon Wedding" is completed and the Toad outside Peach's Castle is spoken to.
B - Starts to appear in most of the kingdoms after completing "Bowser's Moon Wedding".
C - Appears here after "A Tourist in the Metro Kingdom!" is completed.
D - Only appears here after the kingdom's Moon Rock is shattered.
E - Only appears here after "Bowser's Moon Wedding" is completed.
F - Added in Ver. 1.2.0 on 21 February, 2018.

References

  1. ^ "Isn't my hat just fabulous?! I model my style after Template:Chart icon Mayor Pauline!" – New Donker in the Metro Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.
  2. ^ "That brook is sweet on the ears." – Volbonan in the Mushroom Kingdom (2017). Super Mario Odyssey by Nintendo EPD (North American Localization). Nintendo of America.