Mii Gunner
The Mii Gunner is one of the three variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It is a Mii Fighter who specializes in longer ranged attacks that center around the arm cannon on its right arm.
Like Palutena and the other variations of the Mii Fighters in Super Smash Bros. for Nintendo 3DS / Wii U, the Mii Gunner's custom moves are all separate moves rather than altered versions of the same move and all custom moves are available from the start. The Mii Gunner can also be fitted with unique outfits and hats. Mii Gunners cannot be used when playing With Anyone online, but can be used in battles against friends.
The Mii Gunner's standard special moves are Charge Blast, in which the Mii charges and fires a projectile; Laser Blaze, which allows the player to fire consecutive non-knockback shots; and Grenade Launch, in which the Mii fires a grenade. The Gunner's side special moves include Flame Pillar, which launches a burst of fire onto the stage; Stealth Burst, in which the Mii fires an invisible explosive projectile; and Gunner Missile, which involves the Mii firing missiles. Their down special moves are Echo Reflector, which reflects projectiles; Bomb Drop, which drops an explosive; and Absorbing Vortex, an energy shield that absorbs projectiles and recovers damage. The Mii Gunner's up special moves are Lunar Launch, Cannon Uppercut, and Arm Rocket, all of which involve the Mii using their cannon in various ways to launch themselves into the air. Finally, the Mii Gunner's Final Smash is Full Blast, in which the Mii, accompanied by two drones, fires a large laser across the stage.
In Super Smash Bros. Ultimate, like the other Mii Fighter types, Mii Gunners have been somewhat redesigned, and their proportions can no longer be adjusted. As a result, Mii Gunners now have fixed statistics, including walking and dashing speeds, falling speed, traction, and weight; they are now heavier than Ryu, Ken, Mega Man, Hero, Cloud and Mii Swordfighter, lighter than Snake, R.O.B., and Banjo & Kazooie, and having the same weight as Link, Yoshi, Captain Falcon and Min Min.
Special moves
Standard special moves
Charge Blast
Template:Main-external Charge Blast is the Mii Gunner's default standard special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, functionally identical to Samus's Charge Shot. The Mii Gunner charges up a blast when the special move button is pressed, and will fire it by pressing the button again or stop charging by tilting the control stick to roll or pressing the grab or shield buttons. If the move is first used in midair, the Mii Gunner automatically fires a projectile without charging.
Laser Blaze
Template:Main-external Laser Blaze is the Mii Gunner's second standard special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Similar to Fox's Blaster, the Mii fires shots from the arm cannon repeatedly by rapidly pressing the button. While the shots deal damage, they do not deal knockback but still push opponents back.
Grenade Launch
Template:Main-external Template:Distinguish2 Grenade Launch is the Mii Gunner's third neutral special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The Mii Gunner fires a grenade at an arc that explodes soon after landing. Holding the special attack button to charge the move causes the grenade to be launched farther. The player can also turn around with the control stick while charging the move.
Side special moves
Flame Pillar
Template:Main-external Flame Pillar is the Mii Gunner's default side special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The move is similar to Ness and Lucas's PK Fire and Robin's Arcfire, in that the Mii Gunner fires an energy shot toward the ground ahead that bursts into a pillar of fire when it lands, and instantly knocks opponents away. When used in midair, the Mii Gunner fires the shot at a more downward angle than normal. The fire also slides down walls if the initial shot hits a wall. If the shot does not land, it disappears.
Stealth Burst
Template:Main-external Stealth Burst is the Mii Gunner's second side special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Similar to Zelda's Din's Fire, the Mii Gunner launches an invisible projectile that explodes a short distance away; the distance the projectile travels and the power of the explosion can be increased by holding down the special move button, and explodes when the button is released. The player cannot control the direction the projectile travels, and it automatically explodes upon hitting a surface. If used in midair, the Mii Gunner is rendered helpless when the projectile explodes.
Gunner Missile
Template:Main-external Gunner Missile is the Mii Gunner's third side special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The move is functionally identical to Samus's Missile move; the attack normally fires a small homing missile, while using the move similar to a smash attack fires a larger, more powerful missile that flies directly forward.
Up special moves
Lunar Launch
Template:Main-external Lunar Launch is the Mii Gunner's default up special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The Mii Gunner fires a blast toward the ground, propelling them into the air and damaging any opponents nearby. When used in the air, the explosion also travels toward the ground and is still able to deal damage.
Cannon Uppercut
Template:Main-external Cannon Uppercut is the Mii Gunner's second up special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. When used, the Mii Gunner fires a blast directly down to launch themselves into the air with an uppercut attack, which can deal two hits. The blast attack can also meteor smash.
Arm Rocket
Template:Main-external Arm Rocket is the Mii Gunner's third up special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The Mii Gunner uses their cannon to briefly propel themselves into the air. The player can use the control stick to change the angle of the launch.
Down special moves
Echo Reflector
Template:Main-external Echo Reflector is the Mii Gunner's default down special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. When used, the Mii Gunner uses their cannon to create an energy barrier that reflects all projectile attacks, similar in function to Fox's Reflector. The move also deals slight damage and knockback to nearby foes when used. When used in midair, the reflector briefly decreases the Mii Gunner's falling speed.
Bomb Drop
Template:Main-external Bomb Drop is the Mii Gunner's second down special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. The Mii Gunner drops a small bomb onto the stage, which explodes after a second. The bomb detonates automatically if it touches an opponent.
Absorbing Vortex
Template:Main-external Absorbing Vortex is the Mii Gunner's third down special move in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. Similar to Ness and Lucas's PSI Magnet, the Mii Gunner surrounds themselves with an energy barrier that absorbs any projectile attacks and heals them for a certain amount of damage depending on the attack.
Final Smash
Full Blast
Template:Main-external Full Blast is the Mii Gunner's Final Smash in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. When activated, the Mii Gunner summons two turrets around them. All three fire a large laser blast that can be angled using the analog stick, repeatedly damaging opponents caught in the blast. At the end of the move, the lasers discharges, launching the trapped opponents. The laser has a long range and can also go through walls and obstacles.
Profiles and statistics
Super Smash Bros. for Nintendo 3DS / Wii U
Trophy information
Blue indicates the Trophy or description is exclusive to the Wii U version.
Palutena's Guidance
- Pit: That gear looks like it belongs to Mega Man.
- Palutena: Or maybe Samus.
- Viridi: Wrong and wrong. That's a Mii Gunner. All of them carry arm cannons and backpacks.
- Palutena: That backpack looks heavy, but that's because it's filled with different types of ammunition.
- Viridi: How do Mii Gunners choose which type of ammo to shoot?
- Palutena: There's a motion-controlled trigger in the arm cannon.
- Pit: So the stance they take when firing tells me where they're aiming.
- Viridi: Motion control... That's downright REVOLUTIONARY! We should patent that.
- Palutena: Hmph. Sounds like the goddess of nature has turned into the goddess of commerce.
amiibo
All three classes (Brawler, Swordfighter, Gunner) have similar site descriptions.
- Mii Fighters are playable characters in Super Smash Bros. for Wii U and Nintendo 3DS. They are based on a player's Mii character—so anyone can join in—and you can outfit them with fun costumes. There are three different types (Brawler, Gunner, and Swordfighter), and each one brings a different fighting style to the battle!
Gallery
Stock icon (Fighting Mii Team)
Name in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Mii 射撃タイプ[?] Mii Shageki-taipu |
Mii Shooting Type | |
Chinese (simplified) | Mii 射击类型[?] Mii Shèjí lèixíng |
Mii Shooting Type | |
Chinese (traditional) | Mii 射擊類型[?] Mii Shèjí lèixíng |
Mii Shooting Type | |
Dutch | Mii-Cyborg[?] | Mii Cyborg | |
German | Mii-Schützin[?] | Mii Shooter | |
Italian | Fuciliere Mii[?] | Mii Rifleman | |
Korean | Mii 사격 타입[?] Mii Sagyeog taib |
Mii Shooting Type | |
Portuguese | Mii Artilheira[?] | Mii Chaser | |
Russian | Mii-Стрелок[?] Mii-Strelok |
Mii Shooter | |
Spanish | Tirador Mii[?] | Mii Shooter |