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“It's-a me, Mario!”
Mario, Mario series

Mario (Japanese: マリオ, Mario) is the eponymous main character and protagonist of the long-running and highly successful Mario series. He was created by Japanese video game designer Shigeru Miyamoto and also serves as the main mascot of Nintendo. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981. Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to change size and gain powers with a plethora of items, such as the Super Mushroom and Fire Flower. Games have always portrayed Mario as a silent character without a distinct personality. According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. In most games, he is the hero that goes on an adventure to save Princess Peach from the evil Bowser, but he has shown doing other things besides adventuring, such as racing and sporting.

Creation

Following the failure of Radar Scope in North America, Nintendo's then-president, Hiroshi Yamauchi, requested Miyamoto's aid in converting unsold Radar Scope units into something that would sell well. Miyamoto conceived the concept of a love triangle and decided to make a game based on the Popeye character. He, however, was denied the rights for the Popeye franchise, so he decided to come up with a new idea using his own characters.

For use in his arcade game Donkey Kong, he created the character of Jumpman, who previously went under other names, such as Mr. Video. This character was given red overalls and a blue shirt in order to make the arms more visible as well as a cap and moustache, as hair and a mouth were impossible to animate on the arcade system. [1] It is said that during the development for Donkey Kong Jr., the Jumpman character was renamed to Mario when an employee at Nintendo of America's office pointed out the similar physical appearances between Jumpman and Nintendo's Italian landlord, Mario Segale.[2][3][4][5]

History

Donkey Kong series

Donkey Kong

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Mario (Jumpman) in Donkey Kong.

In Donkey Kong, Mario is a carpenter whose mission is to rescue his girlfriend Pauline from the clutches of the giant ape Donkey Kong, who took her to a construction site. With the one button of the game, the player can make Mario jump over obstacles. Mario also uses hammers as items. Jumping can only be used to jump over obstacles, not to destroy them, as is a prominent feature in later games.

Donkey Kong Jr.

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Mario with Donkey Kong as his prisoner in Donkey Kong Jr.

In Donkey Kong Jr., Mario appears as the antagonist, having captured Donkey Kong and holding the ape in a cage. Mario opposes the protagonist Donkey Kong Jr., who rescues his father in the end. Another game depicting Mario as the tamer of Donkey Kong is the Game & Watch title Donkey Kong Circus, in which Mario only appears in the background.

Donkey Kong (Game Boy)

The game Donkey Kong on the Game Boy is not only a remake of the original Donkey Kong game, but also expands the game greatly with an additional nine worlds. These offer gameplay very different from both the original Donkey Kong game and the Super Mario series, mostly in the way that Mario is controlled. The story is similar to the original game: Mario's girlfriend Pauline is kidnapped by Donkey Kong, and Mario chases after Donkey Kong in order to save her. In the end, Mario defeats Donkey Kong and rescues Pauline.

Mario can perform a Handstand move which protects him from any objects falling on him from above. From the handstand position, Mario can also perform the High Jump. The game also features the Back Flip and ropes on which Mario can spin to catapult himself high in the air. Another essential part of his moveset, taken from Super Mario Bros. 2, is Mario's ability to pick up enemies and objects and lift them over his head to throw them. This is also one of the few Mario games in which Mario takes damage and can die from falling down too far. When he dies, the game displays Mario crumbled and sometimes charred, with a halo over his head.

In most stages, Mario has to find the key and take it to the locked door in order to proceed to the next level. As long as Mario holds the key, he has an additional hit point, although he loses the key when being hit. He uses Hammers as seen in the original Donkey Kong and constructs temporary Ladders and Roads in order to pass through the levels. Other levels are boss fights against Donkey Kong Jr. and Donkey Kong.

Donkey Kong Country 2: Diddy's Kong Quest

Mario's appearance in Donkey Kong Country 2: Diddy's Kong Quest is a cameo. He appears at the end of the game as one of Cranky's Video Game Heroes, along with Diddy Kong, Link, and Yoshi. With 39 DK Coins in the original and 67 in the Game Boy Advance version, he is the top video game hero.

Mario Bros.

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Mario in Mario Bros..

After a failed attempt at a game featuring the Donkey Kong character without Mario in Donkey Kong 3, Mario was given his own starring series, beginning with the release of the arcade game Mario Bros. in 1983. Only Mario's physical appearance was taken from earlier titles; the character was now a plumber working in the sewers of New York and fighting an endless number of creatures, such as Shellcreepers and Sidesteppers in the sewers. Unlike later games, the player has to make Mario jump against the ceiling of a platform from below in order to stun all enemies currently walking directly above it. When the player approaches the stunned enemies, Mario will kick the enemies out of the screen, rendering them defeated. In the two-player mode of the game, the second player plays as a palette swap of Mario. This character is introduced as Mario's brother Luigi, who wears green whereas Mario wears red. Luigi would get a personality and set of abilities more distinctive from Mario in later games.

Game & Watch series

Template:Sectionstub Mario has appeared in several Game & Watch games, including Mario's Bombs Away, Mario's Cement Factory, Mario the Juggler, and Super Mario Bros. He also appeared in four installments of remakes marketed as the Game & Watch Gallery series, and he later appeared in Game & Watch Collection.

Mario Golf series

Since 1984's Golf, Mario has appeared as a playable character in all games of the Mario Golf series. In Mario Golf for the Nintendo 64, Mario appears with Luigi in the 18th Mario Power Star hole. His drive is 270 yards and his shot is Draw.

Wrecking Crew series

Wrecking Crew

In 1985's Wrecking Crew, Mario and Luigi appear as workers on a demolition site, using hammers similar to those previously seen in Donkey Kong. Unlike its Japan Only "sequel", Wrecking Crew '98, the game has no specific plot. Template:Sectionstub

Wrecking Crew '98

 
Mario smashing blocks in Wrecking Crew '98.

In Wrecking Crew '98 (the long-overdo sequel to Wrecking Crew, which had been overshadowed by the Super Mario series that was launched a few months after its release), Mario comes back to the Mushroom Kingdom from one his quests and discovers that it was overrun with many of Bowser's new fortresses. Foreman Spike also makes a reappearance, this time helping Bowser. The result of all this construction is a withering Mushroom Kingdom, so Mario uses his hammer to destroy all the fortresses and save the land from Bowser once again.

Super Mario series

Super Mario Bros.

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Artwork of Mario from Super Mario Bros..
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Mario's in-game sprite.

Since Super Mario Bros., Mario is portrayed as living in the fictional realm called the Mushroom Kingdom. In the game, Mario's objective is to rescue Princess Toadstool (later known as Peach) from Bowser, the King of the Koopas. The game is the first in the series in which regular enemies such as Goombas can be killed and Koopas can be stunned by stomping on them from above. The player can also gain power-ups and coins from having Mario jump against Question Blocks and Brick Blocks. Mario begins the game as Small Mario, who will die from any enemy attack in one hit. By using Super Mushrooms, the player can make Mario grow into Super Mario, who has an additional hit point (turning back to Small Mario after being hit). Super Mario has access to the Fire Flower, which lets him throw Fireballs that can completely knock out enemies such as Koopas or False Bowsers. Mario can also become invincible for a short amount of time with the Star item. Luigi once again only appears as a palette swap of Mario and only in the (competitive) multi-player mode.

Mario's role and powers remain mostly the same in all entries to the series except for Super Mario Bros. 2. While new power-ups and moves are introduced, there is no deviation from the basic formula, Mario's character is unchanged, and his personality remains unwritten.

Super Mario Bros.: The Lost Levels

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Mario bowing in Super Mario Bros.: The Lost Levels.

Mario makes another appearance as the main protagonist of the very similar game and sequel, Super Mario Bros.: The Lost Levels (sold in Japan as Super Mario Bros. 2 but as an entirely different game from the Super Mario Bros. 2 game shown below). Directly after the defeat of the evil Koopa King and the rescue of the Princess, Bowser had kidnapped her again and invaded the Mushroom Kingdom. Mario and Luigi has to rescue Princess Toadstool from Bowser the second time by travelling in new various different lands of the Mushroom Kingdom defeating more of the Koopa Troop and the False Bowsers.

Mario's traction and jumping height remain the same, while those of Luigi are changed to differentiate him more from Mario. Luigi jumps higher than Mario but has less traction, so he takes some time to halt after running. Luigi is also now a completely separate character from Mario, so the story of the game has two alternate versions.

Super Mario Bros. 2

Super Mario Bros. 2 is a deviation from the standard formula of the series. The game was entirely based on the Japanese game Yume Kōjō: Doki Doki Panic. In the story of Super Mario Bros. 2, Mario is mentioned to having an odd dream one night of being called upon from the fairy like beings from the land of Subcon. They told him of the tale of the evil King Wart taking over the land of Subcon and that they needed Mario's help to defeat Wart. However, after awakening from his dream, Mario simply dismissed the dream and went back to sleep. The next day, Mario along with his good friends Luigi, Princess Toadstool, and Toad decide to go on a picnic. However, while searching for a proper place, Mario and his friends notice a strange cave and decide to explore within it. However, after entering the cave, the four friends are transported to the land of Subcon. With the memory he had from his dream, Mario decides to save Subcon from Wart and his army of the 8-bits, and calls on his three other friends to aid him on his journey. Throughout their adventure, Mario and his friends take down many members of Wart's army (including their leaders who serve as mini-bosses such as Birdo and Mouser. Eventually, Mario and his three friends reach Wart himself and confront the antagonistic frog to a battle. After defeating Wart, Mario and his friends rescue the Subcon fairies, and ultimately rescue the land of Subcon. However, while the four heroes celebrate their victory, Mario is seen to be awaking during the end of the game; thus, implying the message that the whole adventure was simply a part of Mario's dream (however, this does not explain the story of the spiritual sequel BS Super Mario USA as well as the return of various exclusive characters such as Birdo and Shy Guy in the later Mario games).

In contrast to the other characters, Mario is a balanced character with no special abilities. The gameplay is vastly different: enemies can no longer be defeated by crushing them, and Mario gains the power to pick up enemies, lift them over his head, and throw them, a feature later reused in the Game Boy version of Donkey Kong and the Mario vs. Donkey Kong series of games. The story of the game, in which the character(s) of the player's choice free(s) the dream land Subcon from the tyrant Wart, is rendered as merely having been a dream of Mario.

Super Mario Bros. 3

 
Artwork of Frog Mario from Super Mario Bros. 3.

Super Mario Bros. 3 is set in the entire Mushroom World. Mario is joined by Luigi in the cooperative multi-player mode, and together they travel through eight kingdoms, in which the kings have been transformed into monsters by Bowser's children, the Koopalings. During Mario's quest, he is repeatedly sent letters by Princess Toadstool, who encloses power-ups for him. Eventually, Toadstool is kidnapped, and the Mario brothers save her from Bowser in the end. Super Mario Bros. 3 introduces a plethora of new power-ups aside from the Fire Flower, including Raccoon Leaves, Tanooki Suits, Frog Suits and Goomba's Shoes.

Super Mario World

 
Cape Mario and Yoshi.

Super Mario World introduces Yoshi as a sidekick character to Mario. Mario can ride Yoshis and so gain varying new powers. Mario meets Yoshi on a holiday in Dinosaur Land, where Bowser kidnaps Toadstool again, and it is up to Mario, and, in the cooperative two-player mode, Luigi, to rescue her again. Super Mario World was the first Mario game to have a second jump button for a different jump - the Spin Jump- with which Super Mario can destroy Rotating Blocks from above or jump off Yoshi's back. Mario can use Cape Feathers to turn into Cape Mario, allowing him to take off from the ground and stay in the air for quite a while. Mario can also use Grab Blocks and throw them at enemies or obstacles.

Mario and Luigi defeat the Koopalings in their castles, rescue the captured Yoshi Eggs, and defeat Bowser in the Valley of Bowser, rescuing Toadstool and taking her home to Yoshi's Island.

Super Mario 64 / Super Mario 64 DS

 
Mario in Super Mario 64.

Super Mario 64 first allowed players to control Mario in a three-dimensional environment, which drastically altered his powers. Mario could now crouch and combine ducking with jumping. Pressing ducking and jumping while standing still would result in a backwards somersault, and doing it while running would result in a Long Jump. It was possible to jump higher when doing consecutive jumps (the Triple Jump), and a side somersault could be performed by quickly changing Mario's direction. The game also gave Mario the ability to punch, kick, use the Ground Pound, and climb on trees. The player could give Mario special abilities by using Exclamation Mark Blocks, like the Wing Cap or the Metal Cap. Super Mario 64 was also the first game which added an Air meter to limit the time Mario can spend underwater. Mario's air can be refilled with coins or water bubbles. Mario can also lose his hat in the game, and until he gets it back, he will take more damage from all enemy attacks.

In the game, Mario is invited to have a cake with Princess Peach at her castle but finds the castle taken over and Peach kidnapped by Bowser when he arrives there. When facing off against Bowser, Mario grabs his tail and spins him around to throw him off of the fighting platform. After being rescued, Peach kisses Mario and bakes him the cake.

In the game's remake, Super Mario 64 DS, Mario is once again invited to Peach's castle for cake, along with Wario and Luigi. However, some time after entering, the castle was overtaken by Bowser. The trio was thrown behind locked doors, Mario being sealed away by Goomboss, who kept the key to his door. Yoshi, who was not captured because he was sleeping on the castle's roof, was able to find a portrait of Mario in Peach's room and found Goomboss, defeated him, and unlocked Mario's door with the key he received.

From then on, Mario is a playable character, alongside Yoshi, Luigi and Wario, and his special ability is the floating power gained by the Power Flower. Mario can still use the Feather, this game's equivalent to the Wing Cap, which gives him more abilities than the other characters. Other characters can transform into Mario, gaining his appearance but not his voice, by putting on Mario's Hat. Mario himself can transform into Luigi and Wario this way but not into Yoshi. The game's story is otherwise identical to that of the original game.

Super Mario Sunshine

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Mario with F.L.U.D.D. on his back in Super Mario Sunshine.

Super Mario Sunshine featured a more advanced introduction and storyline background than usual in games of the Super Mario series. Mario, Peach and Toadsworth travel to the tropical island of Isle Delfino to have a vacation. However, upon arriving on the Delfino Airstrip, the gang notices some type of goop is covering half the area. Mario, upon the request from Toadsworth to find assistance, comes across F.L.U.D.D., and, with his help, destroys the Polluted Piranha Plant and Goop Generator, liberating the airstrip. However, soon after, the police arrive and take Mario to a courthouse on the main island.

Mario is then placed on trial against the citizens of Isle Delfino, represented by a Pianta Attorney. During the trial, the attorney explains that Isle Delfino was covered in goop by an unknown entity, though descriptions from various unknown eyewitnesses have proven that Mario was the one who had vandalized Isle Delfino. Peach and Toadstool tried objecting against the attorney, but the judge overruled the objection, sentencing Mario to the punishment of cleaning the island of the goop as community service, while also returning the island's power by collecting Shine Sprites, the island's source of sunlight.

Shadow Mario soon captures Peach, taking her to Pinna Island. From there, Mario uses a cannon in Delfino Plaza to come after her, and, after chasing Shadow Mario through the island's theme park, arrives at a lake, where Shadow Mario unveils Mecha Bowser, a huge Bowser-like robot. However, he defeats the robot by using Water Rockets. It was here that Shadow Mario revealed himself to be Bowser Jr., Bowser's eighth and newest child. Bowser Jr. then revealed that he had taken Peach because Bowser had told him that Peach was his mother, and that she "...got kidnapped by a bad man named Mario..." All three also learned that Bowser Jr. had planted the graffiti so Mario would be sent to prison, but it failed. Jr. then reentered the robot's head, which detached from the robot, and a balloon appeared above it, and they flew to Corona Mountain.

Mario later arrived at the top of the mountain, where Peach, Bowser, and Bowser Jr. are sitting in a hot tub. The interruption enrages Bowser, and he begins to fight Mario. However, despite having help from Bowser Jr., who was firing Bullet Bills from his raft, Mario still manages to ground-pound all five sections of the hot tub, causing it to flip, sending Mario, Peach, Bowser, and Bowser Jr. falling to the ground. Mario and Peach land on an islet west of Delfino Plaza, where Mario also finds F.L.U.D.D lying on the ground, highly damaged from the fall and stress of the battle. F.L.U.D.D then asks if he had truly assisted Mario before shutting off. The two then watch as the final Shine Sprite falls to the Shine Gate, restoring light to the island.

Mario and Peach are then seen at Sirena Beach, Mario still sulking over the loss of F.L.U.D.D. Both then turn around to see the Toads that came with them to the island, one holding F.L.U.D.D., who is now fixed, and says, "The vacation starts now!"

The game removed most jumping, punching, and kicking abilities of the previous game and replaced them with F.L.U.D.D.'s powers, which Mario could use to spray water at enemies and clear areas of graffiti. Expansion Nozzles for F.L.U.D.D. can make Mario hover in the air for a short while, make him run at a turbo speed, or rocket high up in the air. Water for F.L.U.D.D. can be refilled at any body of water in the game or with Water Bottles. Mario can also ride Yoshis. In the Secret Levels of the game, Shadow Mario takes F.L.U.D.D. away from Mario, leaving him only with his basic jumping abilities and the Ground Pound to beat the stage. When Mario loses his cap in Super Mario Sunshine, he takes damage from the sun permanently and dies eventually.

From the point where Peach is kidnapped by Bowser Jr. and taken to Pinna Island, the game's story follows the standard Mario formula, and Mario's role of a "princess rescuer" from previous games is kept. The game is the first to try to display an emotion for Mario such as in a scene where he thinks F.L.U.D.D. is defunct. Mario is seen with a worried look on his face there and when Mario sees an advert for Isle Delfino he has hearts in his eyes.

New Super Mario Bros.

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Mario and Luigi as they appear in New Super Mario Bros.

New Super Mario Bros., released in 2006, is a game very similar to earlier Super Mario Bros. games by design. Mario's role is almost identical here. The beginning of the game shows Mario and Peach taking a walk outside of Peach's castle, when lightning hits the castle. Mario quickly runs off to check it, while Peach stays behind, and is thus kidnapped by Bowser Jr. The lightning bolt at the castle was just a distraction for Mario. Throughout the game, Mario chases Bowser Jr. in order to save Princess Peach.

Mario's powers still include throwing Fireballs when having a Fire Flower, and this time also size-changing effects induced by the Mega Mushroom and the Mini Mushroom. The former lets Mario grow to a giant size, being able to crush all enemies and obstacles like pipes, while the latter lets Mario shrink to a tiny size, which gives him access to new areas.

Mario first faces Bowser at the first of the eight castles, where Mario pressed a switch, causing Bowser to fall into the lava. However, he survived, as a skeletal version of himself, known as Dry Bowser. He is fought again in the eighth castle, where Bowser is faced as Dry Bowser, but is once again defeated.

Mario eventually arrives at Bowser's Castle, where Peach was taken after Mario defeated Dry Bowser. Here, Bowser Jr. throws Bowser's bones inside a bubbling pot, reviving him as a somewhat larger version of Bowser. However, despite his larger size and extra strength, Bowser is still beaten when Mario presses the switch, causing Bowser and his son to fall into a pit and freeing Peach.

Super Mario Galaxy

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Mario spinning in Super Mario Galaxy.

Super Mario Galaxy brought back most of the jumping mechanics present in Super Mario 64 missing in Super Mario Sunshine. The game also added new powers, including the Star Spin and the Wii pointer, which can be controlled independently from Mario. The Wii pointer allows players to shoot enemies or grab Star Bits without controlling Mario, although Mario is repeatedly reminded of these functions by in-game characters, so it is debatable whether using Pull Stars or collecting Star Bits from afar can be considered a power of Mario or not.

In the game's story, Mario is invited to the Star Festival by Peach, but her entire castle is abducted by Bowser during the festival, and Mario is thrown into outer space, as part of his plot to create an empire at the center of the universe, with Peach at his side. When recovering in the Gateway Galaxy, Mario is asked by Rosalina to rescue the Power Stars in order to save Peach. Mario is given the Baby Luma, who allows him to star-spin and travels with him to all locations. Throughout the game, Mario also receives letters from Peach, who sends him 1-Up Mushrooms.

After several encounters with Bowser, Mario defeats him in Bowser's Galaxy Reactor. However, the only thing holding the sun they fought in together was the final Grand Star; when it was liberated, nothing was there to keep the sun intact, and it goes supernova, exploding and creating a black hole. However, before Mario is sucked in, he is seen in a state of shock when the Baby Luma sacrifices itself to prevent Bowser's black hole from consuming everything around it, including Mario and Princess Peach's castle. After a big explosion, in which the Black Hole is turned into a Wormhole, Mario reappears in an unknown location in front of a giant floating Rosalina who speaks to him. After Rosalina finishes talking to Mario, he wakes up in the castle grounds in the Mushroom Kingdom, and Rosalina hints that Mario was revived from the dead by the star dust.

New Super Mario Bros. Wii

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Mario solo artwork.
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Mario riding Yoshi.

Mario's role and abilities stay identical in the sequel New Super Mario Bros. Wii, although there are a few added power-ups, such as the Propeller Mushroom and the Penguin Suit, and the story is changed slightly. In the cutscene at the beginning of the game, Mario, Luigi, and many Toads, including Blue Toad and Yellow Toad, are celebrating Princess Peach's birthday when a cake suddenly walks into the castle. When Peach moves closer to the cake, Bowser Jr. and the Koopalings jump out of the cake and throw it onto Peach. Mario, Luigi, and the Toads then give chase, and Mario once again fights his way through eight worlds in his attempt to rescue Peach.

Super Mario Galaxy 2

 
Mario riding Yoshi in Super Mario Galaxy 2.

The game Super Mario Galaxy 2 is a sequel to Super Mario Galaxy, though it can also be interpreted as merely an alternate telling of the story of the previous game. Before arriving at the castle, Mario finds Luma lying on the ground. Luma then flies into his cap again, giving him his old spinning ability. However, when Mario arrives at Princess Peach's castle, a Giant Bowser just kidnaps Peach. Mario gives chase, using a Launch Star.

After finding a star in the first Galaxy, Mario finds a small planetoid that a group of Lumas, led by Lubba, were using to travel around. Lubba then explained that earlier, Bowser found them, took their star power, and left the ship in disrepair. The crew of Lumas then use their power to transform the ship, giving it the appearance of Mario's head, and it is christened the Starship Mario. Being named the captain, he flies off to collect Power Stars in order to reach Bowser and Princess Peach.

Aside from additional power-ups and the addition of Yoshi, the gameplay is identical to the first Super Mario Galaxy game. Mario defeats Bowser and saves Peach in the end. Rosalina and her Comet Observatory appear before Mario and Peach. Rosalina thanks Mario for watching over the Luma that he had found, and the Luma returns to the Comet Observatory along with Mario's hat. Mario and his companions return to the Mushroom Kingdom.

Super Mario 3D Land

 
Mario as he appears in Super Mario 3D Land.

Mario appears in Super Mario 3D Land for the Nintendo 3DS. He use several classic power-ups, the most notable of which is the Tanooki Suit from Super Mario Bros. 3. He once again saves Princess Peach from Bowser's evil clutches. During the adventure, Mario battles Bowser as well as two of his henchmen – Boom Boom and Pom Pom.

After a devastating storm, all of the Tanooki Leaves were blown off the Tail Tree outside Peach's Castle. The next day, Mario and 3 Toads check on the scene when they notice a floating letter. They open it to find out that Bowser kidnapped Peach while she checked the damage to the tree. Mario and the Toads then run to rescue her. While running through the worlds, he receives letters from Peach to learn about her predicament.

At Bowser's castle, Mario fights the Koopa king, activating the switch on the other side of the bridge and sending Bowser into the lava. However, the area beside the castle only contains a cage lying on its side. He enters a door and finds Peach, but, upon running over to her, he finds out that it is only a wooden cutout. Bowser then emerges, carrying the real princess, and flees to his second castle.

After heading through another level, Mario reaches Bowser's second castle and the princess, this time tied to the flagpole. Bowser then appears, and the two begin their battle. This time, Mario has to head through a type of obstacle course to get to the bridge, and eventually the switch at the end. He pushes this, sending Bowser into the lava below. However, he then emerges from the lava, and Mario has to reach another switch in order to actually defeat him. Pushing the switch once again sends Bowser falling into the lava below once more. Mario then reappears back at the flagpole, and frees the princess. Mario, along with three Toads, then use Super Leaves to get themselves and the princess back home.

Sometime after that, Mario receives a letter from Luigi, depicting him in captivity. Mario runs through Special 1 and frees Luigi from Dry Bowser. Then, Peach is captured by Bowser again. Mario goes back to his castle and defeats him again. Once the player gets 5 Stars in their profile, the level Special 8-Crown is unlocked. There he faces Boom Boom and Pom Pom for the last time. When they are defeated, a giant "THANK YOU" is made out while Toads surround the final Goal Pole of the game.

Game Boy Camera

Mario makes a cameo as a stamp for photos in the Game Boy Camera peripheral. It is seen also on the title screen dancing. His nose with his moustache also do make a cameo as a separate stamp.

Super Mario Land series

In Super Mario Land, Mario travels to Sarasaland in order to rescue the land's princess Daisy from the alien Tatanga. Mario's powers in the game are limited to Superball Mario, in which he can shoot balls that ricochet off walls, as well as the Marine Pop, a submarine, and the Sky Pop, a helicopter, each in a special scrolling stage. When he rescues Princess Daisy, Mario is kissed by her, and the two fly off in a spaceship.

Super Mario Land 2: 6 Golden Coins introduced a new antagonist to Mario named Wario. Wario took over Mario's Castle while Mario rescued Princess Daisy in Sarasaland (the events of Super Mario Land). The player's objective here is to regain control of Mario's castle, now known as Wario's Castle.

Although Wario Land: Super Mario Land 3's title had Mario's name in it, Wario was the protagonist of this game. Mario is mentioned as one of Wario's motivations to go on a treasure hunt in the game's manual. Mario himself makes a small appearance at the end of the game, in which he steals a Princess Peach statue from Wario.

Edutainment games

Mario is Missing!

The 1992 game Mario is Missing! was the first game in the Mario Discovery Series[6] of Educational Games and brought the Mario characters back to the Real World. When hearing of Bowser's plan to flood the Earth by melting Antarctica's ice with hair dryers, Mario, Luigi and Yoshi head to Bowser's castle in the Antarctic. Mario is captured, although the exact circumstances of his capture vary greatly between the systems the game appeared on.

In the DOS version, Mario enters the castle alone, as Luigi is too scared to follow. Mario meets Bowser, who is in a butler disguise, and accepts candy from him, despite Luigi's warning not to take candy from strangers. Bowser uses this as a distraction to trap Mario in a net. In the NES version, Mario is captured outside in the snow by a Koopa with a bag. In the SNES version, Mario traps into a pitfall outside the castle.

The game centers around Luigi, who rescues Mario from Bowser in the end.

Mario's Time Machine

In Mario's Time Machine, Bowser uses a time machine to steal various artifacts from different time periods of human history in order to display them at his museum. Mario goes on a mission to return all objects of Bowser's museum to their original time periods in order to prevent history from being altered. Additionally, Mario had to rescue Yoshi from Bowser in the NES version of the game. Mario's Time Machine is one of the few games in which Mario talks.

In the NES version, the player has to play an altered version of Mario Bros. to defeat Koopa Troopas, who drop the stolen objects when defeated. Mario then has to travel back in time to return the objects to their proper place in a side-scrolling mission.

In the SNES version, Mario has to pick a stolen object from the museum and then go to a "Time Surfing" level to collect enough Mushrooms to make a time jump, then return the objects to their proper place.

Mario Kart series

In the series of Mario Kart games, starting with Super Mario Kart, Mario has always been a playable character. In games where characters are divided into weight groups, Mario is always a middleweight character. Numerous tracks throughout the series have been called Mario Circuit, or something with the name "Mario" in it.

Super Mario Kart

Mario was first used in the Mario Kart series in the first installment: Super Mario Kart. Mario and his brother, Luigi, were average in all categories. When used by a computer, he will sometimes use star power, which will give him invincibility.

Mario Kart 64

Mario is used again for Mario Kart 64, where he is featured as a middleweight average-stats character, with Luigi.

Mario Kart: Super Circuit

In Mario Kart: Super Circuit, Mario and Luigi are once again used as middleweight characters with average speed and weight.

Mario Kart: Double Dash!!

 
Mario paired up with Luigi

In Mario Kart: Double Dash!!, he is grouped with Luigi by default, and their special item is the Fireball. His kart is the Red Fire, which is an all-around average kart.

Mario Kart DS

Mario once again returns as a character in Mario Kart DS. His karts are the B Dasher, the Standard MR, and the Shooting Star. After beating the game, Mario will get to play in any of the karts.

Mario Kart Wii

Mario later returned as a character for Mario Kart Wii. Unlike the previous installment, in Mario Kart Wii, Mario could ride on any of the medium Karts and Bikes.

Mario Kart 7

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Mario's appearance in Mario Kart 7

Mario returns as a playable character in Mario Kart 7. Like in the previous titles, he is a medium class racer, and most of his stat boosts are around average levels.

Mario Kart Arcade GP

In Mario Kart Arcade GP, he is an all-around type and shares his special character items with Luigi. His special items were a star, which would make Mario invincible; a fireball, which could be shot forward or backward to damage a kart; the hammer, which would hit a rival, giving them damage; and the Chain Chomp, which provides damage to any kart it hits.

Mario Kart Arcade GP 2

Mario then appeared in Mario Kart Arcade GP 2, the sequel to the original. Mario, like Luigi, Pac-Man, and Waluigi, is an all-around racer.

Yoshi's Safari

 
Mario in Yoshi's Safari.

InYoshi's Safari, Mario and Yoshi are sent by Princess Peach to rescue Jewelry Land from Bowser's occupation. In this game, Mario uses a gun called the Super Scope (controlled by the player with said accessory for the Super Nintendo) to shoot enemies while riding on Yoshi's back. Mario fought the Koopalings and Bowser to free King Fret and Prince Pine of Jewelry Land.

Mario & Wario

In Mario & Wario, Mario is a passive character. Wario drops buckets or barrels or similar objects on his head, making him unable to see. The fairy Wanda has to guide Mario safely to Luigi through hazards and traps in each level. When arriving at the end of the level, Luigi will free Mario from the sight-blocking object. Mario is only one of the characters that have to be guided through levels by Wanda like this in the game. The other characters are Princess Peach and Yoshi. Mario walks at a medium spead, while Peach is slow and Yoshi is fast.

Hotel Mario

File:HotelMarioMario.jpg
Mario seen in a cutscene from Hotel Mario.

In Hotel Mario, Mario and Luigi travel to the Mushroom Kingdom after an invitation for a picnic by Princess Peach. Upon arriving, the two find out that Peach has been kidnapped by Bowser, who has made her a "permanent guest" in one of his seven Koopa Hotels. Mario and Luigi travel from one Koopaling's hotel to the next, with Peach being brought to a new hotel every time the brothers have searched through the last one. After destroying most of the Koopaling hotels, Mario fights Bowser in his own hotel and defeats him. He then receives a kiss from Princess Peach, then congratulates the player as 'The best ever'.

In the game, Mario has to close all doors in a hotel in order to proceed. Mario can stomp on enemies to defeat them, similar to the Super Mario series. He can also hide in open doors and take elevators to change his level.

Mario Tennis series

Mario is a playable character in all games of the Mario Tennis series, starting with Mario's Tennis. In Mario Tennis for the Nintendo 64 and Mario Power Tennis in both the Nintendo GameCube and Game Boy Advance versions, Mario is an all-around character. In Mario Tennis for the Game Boy Color, Mario can be unlocked by completing the Singles Mario Tour.

Yoshi series

Main article: Baby Mario

Super Mario World 2: Yoshi's Island

File:Baby marioballon.png
Baby Mario floats, attached to balloons.

Super Mario World 2: Yoshi's Island tells the story of Mario shortly after his birth. At the beginning of the game, the Stork was delivering newborn Baby Mario and Baby Luigi to their parents, but Kamek, having predicted the brothers would cause problems for Bowser in the future, attempted to capture the stork and babies, but only captured Luigi and the stork. Mario, despite being safe from Kamek, started to fall from the sky, eventually landing on a nearby island, on the back of Yoshi. Yoshi then brought Baby Mario back to his village, where they decide to help Baby Mario in saving his brother.

During the game, Mario rides on Yoshi's back. When Yoshi is hit, Mario falls off and is trapped into a bubble. If the Yoshi does not catch the bubble in a short period of time, Mario is kidnapped by Toadies. In that case, the level has to be restarted. Mario can also run around the level when Yoshi collected a Super Star, which turned Mario into Super Baby Mario for a short time.

At the end of the game, after Luigi's rescue, Mario and Luigi are brought to their mother and father.

Yoshi Touch & Go

Yoshi Touch & Go, unlike other Yoshi games, has no story. Where, when, and how the events took place is unconfirmed.

Each level in this game begins with Baby Mario falling from the sky with balloons. The player must guide him with clouds while destroying obstacles with bubbles. Soon, Baby Mario lands on a Yoshi's back, and Yoshi finishes the rest of the level.

Yoshi's Island DS

 
Superstar Mario from Yoshi's Island DS.

When Mario was a little older, Kamek and his Toadies made a second attempt to ensure a safe future for the Koopa Troop in Yoshi's Island DS. They kidnapped countless babies, searching for all of the Star Children. Mario and Luigi were taken from their home in the night as their parents cried out for them, unable to stop the kidnapping. However, the Stork noticed Kamek and his Toadies taking away several babies. He attacked the Toady holding Mario. The Toady panicked and dropped Mario, who fell again towards Yoshi's Island. Yoshi and his friends again found the baby and sought to defeat the Koopa Troop one more time. In the process, they learned to utilize the abilities Mario granted to the Yoshi he rode on. They found Baby Peach, Baby Donkey Kong, Baby Wario, and Baby Bowser along the way, all of whom worked with the Yoshis to defeat the Koopa Troop. As they progressed, Bowser traveled from the future to assist his Koopa Troop of the past. The Yoshis were able to defeat him with the help of the babies. Mario was returned to his parents alongside his brother and the family was reunited.

Mario Clash

 
Mario in Mario Clash.

Mario shot at Koopas and various other enemies in Mario Clash, a game for the Virtual Boy. Mario has to knock enemies away with Koopa Shells. Mario has to mainly hit them in the side. The game's gameplay was similar to the style of Mario Bros., but Luigi did not make an appearance.

Super Mario RPG: Legend of the Seven Stars

 
Mario's first 3D model.

Mario battled strange machine-like creatures from another dimension during the events of Super Mario RPG: Legend of the Seven Stars. Many things have changed, Mario even gets his own house. Mario first went to confront Bowser who had again captured Princess Peach (which by now is a recurring event). Mario walked to Bowser's Keep (Bowser's Castle) which is strangely located near Mario's Pad in this game. Mario battles Bowser atop a Kinklink and rescues Peach. Then a huge sword called Exor struck the castle from atop and knocked them all to various spots in the Mushroom Kingdom. Fortunately, Mario fell through the Pipe on top of his house and landed right on his bed.

Mario discovered that the Star Pieces that grants dreams had been stolen by a group called the Smithy Gang run by Smithy. These criminals had not only stolen the Star Shards, they had caused much trouble to the Mushroom Kingdom. On this quest Mario was joined by Mallow, Geno, Peach, and even Bowser. They traveled through much of the Mushroom Kingdom in search of the Star Shards protected by the Smithy Gang's strongest members. After all Star Shards were collected, Mario had to go to Smithy's dimension and fight him once and for all. Mario of course had to reach it through Bowser's Keep which was inaccessible when Exor destroyed the bridge. With the help of Mallow's parents, King and Queen Nimbus, Mario had passage through a special cloud bus. When they finally got there, Mario defeated Exor and went to Smithy's dimension via Exor's mouth.

Mario's journey wasn't over as Smithy had even more minions at his disposal. After many grueling battles Mario faced Smithy, who was inevitably defeated and once again the Mushroom Kingdom was saved by Mario.

Mario Party series

File:Mario MP9.png
Mario as he appears in Mario Party 9.

Mario is always represented by his trademark red color. The mini-games test Mario's luck, skill, and endurance and reward him with coins. In the first three Mario Party games, Mario aimed to become the superstar. Though Mario doesn't have many distinguishable abilities from the other Mario Party characters, the most notable difference is Mario's ability to use the Fireball Orb in Mario Party 7. Whenever Mario used an Orb on a space, the space would have Mario's "M" insignia. As revealed in the official artwork of Mario Party 4, Mario's item of choice is the Mega Mushroom. Mario's Duel Mode partner is the defensive Koopa Troopa in Mario Party 3, and the booklet says that his favorite item is the Golden Mushroom. He also challenged the player for the Courage Star Stamp if he was not selected. Throughout the series, Mario's famed jumping ability is also evened out with the other characters, leveling the playing field. This also shows Mario's chemistry between other player when they team up.

Super Smash Bros. series

File:Ssb-marios.jpg
Mario as he appears in the three Super Smash Bros. games.

Template:SSB Infobox

Main articles: SmashWiki:Mario (SSB), SmashWiki:Mario (SSBM), SmashWiki:Mario (SSBB)

Mario has been playable in every Super Smash Bros. game to date. Mario has retained his balanced abilities even when fighting characters from other series. He brought with him many items, stages, and characters to compete in the tournament. Mario's alter-egos Dr. Mario and Metal Mario followed as well. Mario is usually portrayed as a "main" character alongside Link, Kirby, and Pikachu. He does not need to be unlocked in any Super Smash Bros. and is always playable at the start. Mario's skill is reflected by the player, as mentioned by the Adventure mode Mario trophy.

Solid Snake Codec Conversation

  • Colonel: Snake, you know who that is?
  • Snake: You're kidding, right? It's Mario.
  • Colonel: Mario made his first appearance in 1981, and since then, he's become a worldwide phenomenon. There's probably not a single person who doesn't know Mario. He's that famous.
  • Snake: Good thing I survived long enough to meet him on the field of battle, huh.
  • Colonel: This is a once-in-a-lifetime chance, Snake. Now get out there and show him what you're made of. No regrets.
  • Snake: Got it.

Role in the Subspace Emissary

Mario's snapshot in The Subspace Emissary.
Pit and Mario catch their breath after defeating Link and Yoshi.

In the beginning, a trophy of Mario and Kirby are thrown into an arena. The two come to life and fight. The player chooses the one to play with. If Mario is chosen, the opponent will be Kirby. After the battle between the two, Mario resurrects Kirby. This scenario happens the other way around if the player chooses Kirby instead. The Subspace Army then ambushes the two. Peach and Zelda come to help and they are all confronted by the Ancient Minister. After seeing the two R.O.B.s setting up a Subspace Bomb, Mario runs to try and stop it, only to be blasted away by Petey Piranha. Afterwards, he meets Pit after the latter has descended from Skyworld. They team up and reach land and give chase to the Ancient Minister, but they lose him.

Eventually, Mario sees Peach's trophy form apparently dissolving. Thinking Link and Yoshi have done this, Mario and Pit attack them, only to be defeated and stolen by King Dedede. Kirby, however, saves them both, and Pit shoots an arrow at the Cargo that Dedede was driving, blowing its engine out. Keep note that this only happens if Peach was rescued from Petey Piranha.

If Zelda is rescued, Mario and Pit end up facing a False Zelda, with Pit destroying her Dark Cannon that she was about to fire at Link and Yoshi. Link sees the Zelda trophy dissolve, and he and Yoshi attack Mario and Pit. Mario and Pit defeat them, but Mario sees the Peach trophy in the Cargo before Dedede takes Yoshi and Link. When Kirby saves them, Link is the one that blows out the engine.

Regardless, Mario and his team chase Dedede through a cave and into his castle, only to find his throne room a mess and himself and the trophies he had nowhere to be found. They go through a secret passage and see Bowser trying to get away. Mario attacks, only to find that he has the princess not rescued from Petey Piranha. Pit fires an arrow, but Bowser dodges, and the badge that the princess was wearing falls. Bowser gets away, and Kirby eats the badge.

Mario and his team encounter the Ancient Minister again later and chase him through the Wilds, but the R.O.B.s stop them and detonate the Subspace Bomb that the Ancient Minister was carrying. Mario and his team escape and end up fighting the Subspace Army at the Canyon where they meet the Ice Climbers, Marth, Lucas, the Pokémon Trainer, and Ike.

Eventually, the rest of the heroes join them and they head off into Subspace itself, taking down a Subspace Gunship along the way. In Subspace, they discover that Tabuu was behind the Subspace Army after all. Tabuu fires his Off Waves at them, turning them all into trophies. Mario was then rescued by King Dedede and his team consisting of Luigi and Ness; it turns out that Dedede knew of Tabuu and designed the badges to revive fighters from their trophy forms after a certain amount of time. Luigi and Ness were wearing the badges, and the one Kirby had eaten revived him as well. Everyone else was recovered by either Dedede's team or Kirby, with Bowser, Ganondorf, and Wario, who all had been working with the Subspace Army, joining them after learning about what Tabuu had done. Everyone went to confront Tabuu in the center of the Great Maze. Tabuu attempts to use his Off Waves again, but Sonic the Hedgehog suddenly appears and attacks Tabuu's wings, weakening the Off Waves considerably. Although the Off Waves were still powerful enough to score an instant knock out on someone, Mario and the others were able to defeat Tabuu, restoring most of the world back to normal.

Special Moves

Fireball
Mario's Fireball, from Melee and Brawl respectively.
Main article: SmashWiki:Fireball

Mario shoots red fireballs out of his palm. It is his normal B move, and it is used by the Mario and Luigi in all three games. Mario's Fireballs are affected by gravity (meaning they bounce against the ground), while Luigi's shoot straight no matter what, unless it ricochets off something in front of Luigi. Kirby can also use the Fireball move once he has sucked up Mario.

The move originates from the Super Mario Bros. games, whereas if Mario or Luigi grab a Fire Flower, they gain the ability to throw fireballs from their hands.

Cape
Mario's Cape, from Melee and Brawl respectively.
Main article: SmashWiki:Cape

Mario uses Cape as an attack in each installment of the series (except for Super Smash Bros.). It is his Side + B move. While this attack is not particularly powerful, it is useful in that it can reverse the direction of certain projectile attacks. It can also make the foe spin around, and face the other direction. Also note that when Mario uses his cape it is not actually tied around his neck but held in his hand and swung.

The move originated from Super Mario World, when Mario grabs a Cape Feather, he will get a cape and can attack enemies just by swinging it.

Super Jump Punch
Mario's Super Jump Punch, from Melee and Brawl respectively.
Main article: SmashWiki:Super Jump Punch

The Super Jump Punch is a jumping move Mario, Luigi, and Dr. Mario can perform in the Super Smash Bros. series. It is executed by pressing B while holding the control stick upwards at the same time. When Mario performs the attack, coins fly out of the enemy, and the foe receives about 10% damage. Mario's Super Jump Punch has not changed at all throughout his appearances.

This move originated from Super Mario Bros., where if Mario jumps under certain blocks, coins will appear from the blocks. Plus, Mario, when using the move, would always be in the pose when he jumps in Super Mario Bros.

Mario Tornado
Mario's Mario Tornado, from Melee and Brawl respectively.
Main article: SmashWiki:Mario Tornado

Mario Tornado is a special move that Mario can use as an aerial attack. After pressing B and tilting the control stick in the down position, Mario would spin around, suck the foe in, spin them silly, and then spit them out, damaging opponents, in a similar fashion to Luigi's Luigi Cyclone. The move is powerful, but is best used when surrounded by opponents. Mario Tornado, unlike Luigi Cyclone, cannot move very far. By repeatedly tapping the B Button, Mario will also move vertically while using the attack.

The Mario Tornado is replaced as his down special move by F.L.U.D.D. in Super Smash Bros. Brawl. Mario Tornado is still one of his normal attacks, executed by pressing Down A in mid-air. In both games, Mario can use the attack in mid-air. As Mario Tornado is in his down aerial attack, he can no longer perform the rising tornado technique, making his recovery worse.

It is possible that this move originated from Super Mario World, where it's called the Spin Jump and/or Super Mario land 2 when Mario is in midair, the player presses down and Mario will spin. A mushroom is needed to do this.

F.L.U.D.D.
Main article: SmashWiki:F.L.U.D.D.
 
Mario's F.L.U.D.D..

F.L.U.D.D. is a special move that Mario can use in Super Smash Bros. Brawl. When Mario uses the move, he will put F.L.U.D.D. on his back and douse his enemies with water.

The attack will have no effect on the opponents' damage percentages whatsoever, however, it can still have a lot of benefit to Mario, as the water can blast foes great distances, possibly resulting in a KO. F.L.U.D.D. can also be charged before use, resulting in a more powerful stream of water. It is best used at enemies near the edges of the battle.

This move originated in Super Mario Sunshine, where the F.L.U.D.D. is a key element in the game. Using F.L.U.D.D., Mario can spray water at enemies, or clean up a part of a level. However, unlike in Sunshine, F.L.U.D.D. has various nozzles that can be used for various purposes, whereas in Brawl, F.L.U.D.D. can only use the spray nozzle.

Mario Finale
Main article: SmashWiki:Mario Finale
File:Mario finalsmash3.jpg
Mario's Mario Finale.

The Mario Finale is Mario's Final Smash in Super Smash Bros. Brawl and is also the first Final Smash ever shown. As with any Final Smash, Mario must first collect a Smash Ball. Mario unleashes a giant wave of flames, which expands vertically before him. This bursts across the stage in front of him devastating any opponents in front of him by causing damage and pushing them off the screen along with the wave. It's not best to use it on the sides of a stage. Otherwise, the attack would not deal so much damage, even though it prevents opponents from getting behind Mario. This move was the first Final Smash shown in the 2006 E3 trailer. The move is an original one, not based on any specific power in the Mario series other than the traditional Fire Mario.

Paper Mario series

Paper Mario

 
Mario in his more "paper-like" form.

Mario once again is invited to Princess Peach's Castle during the events of Paper Mario. However, this time Mario is invited to a party in the castle. Mario had rushed to the castle, made his way through the bustling party guests, and was chatting with Princess Peach in the throne room. However, Bowser usurps the castle, bringing it high in the air. He and Kammy Koopa break in to the castle through the window and using the power of the Star Rod, defeats Mario. He then tosses Mario out of the shattered window. Mario lands in a small forest located on the outskirts of Goomba Village. Goombas, being a proficient enemy in many of his quests, surprises Mario with their hospitality. Mario gives his many thanks and heads back to Toad Town via Goomba Road, together with the Goomba's families eldest child, the young adventurer Goombario.

Mario hears a Star Spirit called Eldstar asking for his help. The Star Spirit requests that he speak to him on Shooting Star Summit, in which he has more strength to speak better. Once there, Mario meets many other Star Spirits asking for his help. He learns that Bowser had imprisoned them in special cards and has given them to his strongest minions. Mario then sets out on a quest in search of the Star Spirits. Mario makes many new friends and partners on his long grueling journey and eventually collects all seven Star Spirits. Mario returns to Shooting Star Summit where he gains access to Star Way. Mario acquiers a new ability called Star Beam and is transported to Bowser's Castle from the Star Shrine. While Mario and his team are at Bowser's Castle, they save the many prisoners and fight Bowser at the top of the castle.

Using his dirty tactics, Bowser breaks all routes of escape and uses his Star Rod to fight. Mario and the team cannot defeat Bowser while he is using the Star Rod, so they instead use Star Beam to weaken his power. The reluctant Bowser is unaffected by it and shakes the beam's power off. Watching the team's defeat, Peach asks the people of the Mushroom Kingdom to help Mario and his friends fight through their wishes. Twink helps her convey this message of hope through her wish and suddenly Mario wakes up from his fainted status. He recovers all of his health, and learns a new upgraded version of the Star Beam called Peach Beam. Mario and company, fresh and ready to go, face Bowser to round two. Mario shoots the Peach Beam at Bowser, leaving him defenseless and ready for a fair fight. Mario and his friends defeat the evil Bowser and once again save the Mushroom Kingdom. The castle returns to ground from where it came from and another party is held there later. The power of wishes is restored and once again the Mushroom Kingdom is saved by Mario and company. After a parade led by Luigi, Mario takes Peach to his place where they watch the fire works.

Paper Mario: The Thousand-Year Door

File:Staring Mario.jpg
Mario with a newer look compared to that of Paper Mario.

Peach asked Mario to come to a land called Rogueport during the events of Paper Mario: The Thousand-Year Door. She found a treasure map leading to powerful artifacts called Crystal Stars. By the time he got there, Peach had been kidnapped by a group known as the Secret Society of X-Nauts. They needed to use her as a vessel for the Shadow Queen so that the leader of the X-Nauts, Sir Grodus, can use her power to aid him in world domination. Mario met an intelligent Goomba called Professor Frankly. He told Mario the history of Rogueport and revealed the secret of The Thousand-Year Door.

The Shadow Queen once took control of Rogueport, enslaving and killing many of its citizens. To achieve this, she created the Crystal Stars and used them to give her great power. The Four Legendary Heroes used the power of the Crystal Stars against her and she was imprisoned in the Thousand Year Door for a millennium. Mario set out to collect all seven Crystal Stars. Gaining many new partners and finding all Crystal Stars, Mario went through the Thousand Year Door. There he found Sir Grodus standing before the Shadow Queen's room. Mario defeated Sir Grodus, but was then ambushed by Bowser and Kammy Koopa. This gave Grodus time to escape with Peach to the Shadow Queen's room. When Mario got there, Grodus had awakened the Shadow Queen herself, taking control of Peach's body. Mario had to fight her possessed form and using the help of the Rogueport citizens' wishes, Mario prevailed.

In the Glitz Pit, Mario and his partner's team was named "The Great Gonzales" (in Japanese: 『じごくかちまた しょけいにん』グレート・ゴンザレス) by Grubba.

Super Paper Mario

File:MarioAndTippy.jpg
Mario, with his companion Pixl, Tippi.

Mario and Luigi were once again called into action in Super Paper Mario. Mario and Luigi sit in their house one day when they hear the news that Princess Peach has been kidnapped. The Mario Bros. rush to Bowser's Castle, thinking he has the princess, but he didn't. Later, a strange new enemy named Count Bleck shows up and kidnaps Luigi and Bowser. It also turns out Count Bleck has Princess Peach too.

Mario is transported to Flipside, a strange town between dimensions. Mario later finds Bowser and Princess Peach who decide to join with Mario in his quest to stop Count Bleck. Mario must go through eight chapters to get eight Pure Hearts, which can counter the Chaos Heart. Mario also encounters new enemies such as O'Chunks, Dimentio, Brobot, Mimi, Nastasia and even his brother Luigi; now called Mr. L because Nastasia, an assistant of Count Bleck, brainwashed him (however he joined Mario once he was freed by Dimentio and sent to The Underwhere).

After collecting the eight Pure Hearts, Mario, Princess Peach, Bowser, Luigi and some Pixls face Count Bleck. After defeating Bleck, Dimentio, a former minion of Bleck, turns on him and teleports him to Dimension D to deal with him later. Then Dimentio, the Chaos Heart and Luigi merge together to form Super Dimentio as the final boss. After defeating Super Dimentio, Count Bleck and Tippi get married to stop the Void.

Mario is mentioned to be the first of the Heroes of Light!

Luigi's Mansion

File:LM MarioTrapped.jpg
Mario trapped in the portrait.

Mario played his second role as a captive during the events of Luigi's Mansion. Mario went to check out a mansion that Luigi mysteriously won. There, a huge Boo called King Boo overpowered Mario with his many Boos and imprisoned him within a portrait. King Boo was apparently mad at Mario for harassing his kind during his past adventures. Luigi came later to find out why his brother didn't come back. Luigi overcomes his cowardice and finally captured all Boos using his Poltergust 3000. He then faced King Boo, who had possessed a Bowser suit. After he defeated King Boo, Luigi took Mario's portrait and reverted the plumber back to his original form, using Professor Elvin Gadd's Ghost Portrificationizer in reverse. He is left dizzy in the remains of the picture Frame while Luigi laughs at him.

WarioWare series

Mario didn't make a big appearance in the WarioWare series, but he made small cameos in some microgames in WarioWare: Touched!. He appeared as a blackboard drawing in Jimmy T.'s microgame Chalk Full, and appeared in Wario-Man's microgame You Scratch Mine, alongside Wario and even Toad. Many 9-Volt microgames feature Mario.

Mario & Luigi series

Mario & Luigi: Superstar Saga

File:SAGAMARIO.JPG
Mario in a standing pose.

After Mario's vacation, Mario ventured with his brother Luigi through strange lands during the events of Mario & Luigi: Superstar Saga. An ambassador from the Beanbean Kingdom came to visit Princess Peach. However, the ambassador was actually a fake and was one of the most wanted criminals in the Beanbean Kingdom. Cackletta was this wicked impersonator who stole Princess Peach's voice during the visit. Toad came running to Mario's Pad warning him about Princess Peach's voice dilemma. As soon as Mario came out of his bathroom, he sped to the castle, dragging Luigi behind him. There they met Bowser, adding more to their troubles. Mario fought Bowser, but Peach spoke and interrupted their fight. As she spoke, explosives dropped from her mouth and shook up the castle. Bowser, outraged that another villain has stolen his spotlight, suggested that they go to the Beanbean Kingdom with his Koopa Cruiser.

Cackletta's apprentice, Fawful caused the Koopa Cruiser to crash causing Mario and Luigi to land on the Beanbean Borderlands. Mario and Luigi went to the Beanbean Castle after rescuing Prince Peasley from his horrible transformation. After saving Queen Bean, they went to the Beanbean International Airport expecting Princess Peach. Clearing the Airport of a few Piranhas, Peach's Plane landed on the runway. Mario, surprised to see Princess Peach talking in her normal voice, asked how she got her voice back. After the Princess's visit, Princess Peach requested to go to Little Fungitown. During their short stay, she got kidnapped. At Beanbean Castle, they heard from Bowletta (Cackletta's possessive body of Bowser), that the Beanstar has been scattered after the second battle with Popple and Rookie (Bowser as Popple's second-hand man). So Mario headed out to find the four scattered Beanstar Pieces. Going through a long journey around the Beanbean Kingdom, they managed to get all Beanstar Pieces. After that, they returned to the castle, and Bowletta again sent a message to deliver the restored Beanstar to Joke's End, with Peach in return. Peasley gave the bros. 99.999.999 Mushroom Coins, which are actually worth 99 Beanbean Coins. Then Mario went to Joke's End to save Peach. They saved her by using a clever trick to let appear a "second" Peach, who actually was Luigi. Bowletta discovered this in her somehow-repaired Koopa Cruiser, but Luigi managed to escape.

However, Bowletta also took over Bowser's Castle and attacked the Beanbean Castle Town. Mario and Luigi asked Blanbladon to take them to the flying fortress in the sky. After defeating many Koopalings and strong enemies, they reached the throne room. When they defeated Bowletta she sucked them into her body where they had to fight Cackletta's Spirit. Mario and Luigi finally finished Cackletta and her spirit. They escaped from the castle (which was set to blow up) in time, saving the Beanbean Kingdom.

Mario & Luigi: Partners in Time

File:Fcaex.png
Mario with Baby Mario on his back.

Mario and his brother Luigi took a trip back in time during the events of Mario & Luigi: Partners in Time. Mario and Luigi were at Princess Peach's Castle, watching Princess Peach take a trip to the past using Professor E. Gadd's Time Machine powered by the Cobalt Star. Toadsworth got overworried about the princess' return, and fainted. Mario therefore went over to Toadsworth's Room to get the Refreshroom and revived Toadsworth from his fainted state. However a few minutes later the Time Machine returned, but not with Princess Peach. A large green fungus called the Junior Shrooboid attacks Mario and Luigi. They managed to beat the monster. Afterwards, a Time Hole appeared in the center court of the castle.

Mario and Luigi looked at it in awe, when Toadsworth came and accidentally knocked Luigi into the Time Hole. Mario went in to save him and they went back in time. They landed on the starting road to Hollijolli Village, fighting more and more strange creatures. They saw the village damaged and ruined by many Shroobs and Shroob UFOs. Mario and Luigi helped the Hollijolli Mayor out of a chimney he got stuck in while he was trying to escape. They then got assaulted by a wave of Shroobs and Shroob UFOs. They then left the two brothers lying on the ground. Meanwhile, Baby Mario and Baby Luigi came to their rescue and finished the remaining Shroob foes.

Baby Bowser helped them escape for because of Baby Peach's incessant crying. They boarded his Koopa Cruiser and crash landed into Bowser's Castle as a result of the Shroob UFOs aerial attacks. Mario and Luigi looked for their younger selves and headed for Baby Bowser's room. There, a Time Hole was located and the four Mario Bros. headed back to the Princess Peach's Castle of the future. Professor E. Gadd spoke to them and advises that they go find pieces of the Cobalt Star Shards.

Mario and the others noticed the new Time Holes that sprung up around the castle. They met Toadiko and Toadbert who told them about the Shroobs and the Princess Shroob. They finally collected all five Cobalt Star Shards, and broke the barrier of the Shroob Castle (previously Princess Peach's Castle) and went for the Shroob Princess. The Mario Bros. defeated the Shroob Princess and even the Elder Princess Shroob and prevailed. Professor E. Gadd discovered that the chemical makeup of the babies' tears can revert all of the Shroob's Shroobification. Thus, all the victims of the Shroobs were saved by the four Mario Bros.

Mario & Luigi: Bowser's Inside Story

 
Mario & Luigi with Starlow.

Mario and Luigi appear again in Mario & Luigi: Bowser's Inside Story. A new disease, the Blorbs, which make Toads grow to a giant size, has affected the Mushroom Kindgom citizens from Fawful, who is selling Blorb Mushrooms. Mario and Luigi attend a meeting that is disrupted when Bowser barges in. Bowser then fights Mario. After defeated, Bowser receives a Vacuum Mushroom from Fawful. The mushroom makes Bowser inhale everything, including Mario, Luigi, Starlow, and the Princess.

Mario and Luigi are found inside Bowser, who is knocked out in Cavi Cape. The Bros. and Starlow help Bowser get his castle back from Fawful. Along the way, Bowser meets Broque and Broggy and gets the ability of the Vacuum block. Mario, Luigi, and Starlow aids Bowser in his trips, while they travel to various parts of his body. When Bowser finally reaches his castle and reclaims it, Bowser is grown fat from winning the fight against Midbus, a giant pig.

While Bowser is fat, Mario and Luigi find Peach in the Flab Zone, who is kidnapped in front of them by Alpha Kretin. After a long chase, Mario and Luigi trap and defeat Alpha and Beta Kretin, freeing the Princess. Peach, after the boss battle, tells them that Fawful probably wants the Dark Star, so he can control the Mushroom Kingdom. She also explains that Peach herself is necessary for this process. As they find an exit, Peach is taken out of Bowser's Body by Fawful and is once again kidnapped. Meanwhile, Midbus gives Bowser a treadmill to lose his extra pounds on.

Mario and Luigi travel until they find Bowser knocked out in a island of trash. After fighting Junker, they go back into Bowser, and wake him up from his back pain. After going through the castle all to finding the Dark Star awakening and Fawful becoming Dark Fawful, who is sent flying by Bowser. Dark Star enters Bowser, who copies his DNA, but is incomplete thanks to the Mario Bros., and combines with Dark Fawful to create Dark Bowser.

After Mario and Luigi defeat Dark Star Core and Bowser defeats Dark Bowser, Fawful explodes, destroying himself, and expelling everyone else from Bowser's body, freeing them. After realizing that the Mario's were inside Bowser, Bowser and Mario & Luigi fight, which ends the story. At the end, it is revealed that Mario and Luigi win yet again and Bowser is back at his ruined castle, recovering from the injuries he sustained in their fight.

Mario vs. Donkey Kong series

The Mario vs. Donkey Kong revisits the old Donkey Kong series, pitting Mario against a misbehaving Donkey Kong. The original Mario vs. Donkey Kong game, released in 2004, gave Mario the same moveset as 1994's Donkey Kong for the Game Boy and introduced the wind-up toys known as Mini Marios. The Mini Marios replaced Mario as the playable character in the three subsequent games, Mario vs. Donkey Kong 2: March of the Minis, Mario vs. Donkey Kong: Minis March Again! and Mario vs. Donkey Kong: Mini-Land Mayhem!, although Mario is still present in the storylines, as is Pauline.

Mario vs. Donkey Kong

 
Mario freeing a Mini Mario from its orb in Mario vs. Donkey Kong.

Mario vs. Donkey Kong gives Mario the same moveset as in Donkey Kong for the Game Boy. Donkey Kong has stolen a lot of Mini Mario toys from the Mario Toy Company, and Mario chases after him to bring the toys back. Donkey Kong also kidnaps three Toads that Mario rescues. Mario vs. Donkey Kong is another game in which Mario speaks in full sentences.

All basic stages of the game are split into two rooms. In the first room, Mario has to find the key and take it to the looked door, just as in Donkey Kong. In the second room, Mario has to get to the Mini Mario, which is locked into a bubble, and free it. The seventh level of each world is a Mini Mario level, in which Mario has to guide six Mini Marios into the Toy Box. The Mini Marios follow Mario whereever he goes. For each Mini Mario brought into the Toy Box this way, Mario gets an additional hit point for the boss battle versus Donkey Kong, which always marks the eighth level of a world.

In the game's plus levels, which only consist of one room each, the Mini Marios hold a key, and follow Mario as soon as he approaches them. Mario has to safely guide it to the door in order to unlock it. There is no "Mini Mario level" in the plus worlds, and Mario enters the Donkey Kong boss fights with 6 hit points by default.

Mario vs. Donkey Kong 2: March of the Minis

Mario vs. Donkey Kong 2: March of the Minis starts with Mario and Pauline cutting the premier ribbon of the Super Mini Mario World Theme Park. After Pauline takes a Mini Mario toy from Mario, Donkey Kong kidnaps her. Mario chases after Donkey Kong to rescue Pauline, but his path is blocked. Instead of Mario, the playable characters in this game and all following installments of the Mario vs. Donkey Kong series are the Mini Marios. They clear the way for Mario to get to Pauline. Mario and Pauline feel sorry for Donkey Kong, and the three celebrate the opening of the theme park.

Mario vs. Donkey Kong: Minis March Again!

Mario vs. Donkey Kong: Minis March Again! begins once again with Mario and Pauline opening the Super Mini Mario World Theme Park, with numerous Toads and Donkey Kong waiting to get in. However, as Donkey Kong reaches the ticket counter, he sees that tickets are sold out, and, out of rage, kidnaps Pauline. Mario tries to save her, only to end up ripping off part of her dress, and DK escapes. Two Mini Marios then approach him, and Mario decides to use them to help save Pauline.

Eventually, Mario reaches the top of the building, where he finds Pauline in a room with one window. As they are about to hug, Donkey Kong flips the light switch off, grabs Pauline, and leaps out the window, Mario and the minis following him.

After much more toil, Mario once again enters the room, where he finds DK, Pauline, two Toads, one blue and one green, and two Mini Marios. Confused, Pauline reveals that the entire adventure was to test the Mini Mario product, and the group decides to celebrate.

Mario vs. Donkey Kong: Mini-Land Mayhem!

In Mario vs. Donkey Kong: Mini-Land Mayhem!, Mario and Pauline are once again opening a theme park, but this time, he is giving away Mini Pauline toys to the first 100 guests. Donkey Kong, wanting a Mini Pauline, charges through the line to get to the front, but finds out that he is visitor 101. When he learns from Mario that the toys are out of stock, he goes into yet another fit of rage, capturing Pauline. Mario once must again rely on his minis to help get Pauline back.

After much journeying, Mario defeats DK, and tries to hug Pauline, but Donkey Kong captures her again, leaving Mario to chase after him again.

Mario once again defeats Donkey Kong, after many more challenges. As Donkey is about to capture Pauline again, Mario offers him a Mini Pauline. Donkey Kong accepts this gift, and, happy again, the entire group decides to ride the ferris wheel.

Yakuman DS

Mario appears in Japanese-exclusive game of mah-jong in Yakuman DS as a playable character or rival. He is a default character as usual in the Mario spinoffs.

Dance Dance Revolution: Mario Mix

File:DDRmario.jpg
Mario dancing to the beat.

Mario danced to save the Mushroom Kingdom during the events of Dance Dance Revolution: Mario Mix. Waluigi went to Truffle Tower to gain Music Keys and grant him the power to "hypnotize the rhythm less masses". However, after he opened the door, all but one key flew to various locations in the Mushroom Kingdom. One of the music Keys went down the sea, another one to Mushroom Park and another one to Freeze Mountain. Toad, who saw this occur, rushed to tell Mario. If all keys were not returned, they could fall into the wrong hands.

Ever the hero, Mario set out to find all four Music Keys, along with Toad. Using his S.S. Brass to navigate, Mario challenged the key owners to dance-offs. Mario then faced Waluigi (and other creatures) to a dance-off and got all four Music Keys back.

After getting the keys, Bowser stole them. Bowser went to his castle and Mario followed him with the S.S. Brass. Mario did the "Final Dance Off" with him and got the Music Keys back. They then were all returned to the Truffle Tower.

Mario Baseball series

 
Mario, in Mario Super Sluggers.

Mario is also playable in Mario Superstar Baseball and Mario Super Sluggers. Again, Mario is a balanced character, although he is a bit of a slow runner in the first game. Mario's special ball is the classic Fireball, which dazzles other players with smoky speed. Mario's abilities are very similar to Luigi's. Mario's default team is the Mario Sunshines in Mario Superstar Baseball which mostly consists of the non-playable characters from Super Mario Sunshine.

In Mario Super Sluggers, Mario's team is called the Mario Fireballs, which consists of the Mario Bros., the Baby Mario Bros., Piantas, Nokis, a Monty Mole and a Blooper. Mario also had his batting and running skills improved, while his pitching and fielding remain the same.

Super Princess Peach

 
Mario held captive by Army Hammer Bro.

Mario is once again a Damsel-in-Distress during the events of Super Princess Peach. Bowser sends an army of Hammer Bros. and Goombas to invade Princess Peach's castle. Mario, Luigi, and the Toads, busy defending the castle, are subdued by the power of the Vibe Scepter and captured by a group of Hammer Brothers. Princess Peach is not in the castle at the time and so escaped the attack. Mario and the others are sent to Vibe Island, the source of the enemies' power. There they have no power to escape so Princess Peach, along with a magical umbrella named Perry given to her by Toadsworth, go there to rescue them. After defeating many of Bowser's minions and rescuing Luigi and a number of Toads, Princess Peach defeats Bowser using emotional powers called Vibes and rescues Mario. Princess Peach kisses him, and he gives her a bunch of flowers.

Mario Hoops 3-on-3

In Mario Hoops 3-on-3, Mario is a default character. His Special Shot was the Fire Shot, which involves Mario dribbling the ball around him in the shape of an M, and then either alley-oop or dunk a flaming red basketball into the hoop. To execute this move, the player must tap the touchscreen in the shape of the letter M. Mario is classified as a balanced character.

Mario Football series

In the Mario Football (or Mario Strikers in America and Japan) series, Mario takes on yet another sport, football (also known as soccer). His stats are all-around in both games, Mario Smash Football and Mario Strikers Charged Football. His Super Strike in Mario Smash Football is the Fire Strike. His Super Ability in Mario Strikers Charged Football is Super Mario!. Unlike previous sports games, where Mario stayed in his usual traditional outfit, in the Mario Strikers series, he is seen wearing different gear, including different clothes and wearing cleats. In either game, Mario's team number is 1, and captain type is Balanced.

Mario & Sonic series

Mario also appears in Mario & Sonic at the Olympic Games, Mario & Sonic at the Olympic Winter Games, and Mario & Sonic at the London 2012 Olympic Games, where he is classified as an "All Around" character. He participates in a variety of Olympic events, such as swimming, track & field, and archery. In the Adventure Tour of the DS version of Mario & Sonic at the Olympic Winter Games, he joins forces with Sonic to save the Snow Spirits from Bowser and Dr. Eggman.

Mario Sports Mix

 
Mario, in Mario Sports Mix.

Mario appears in Mario Sports Mix. He is an All-Rounder type character, and all of his stats are average. His stadium in the game is Mario Stadium. Most of his attacks involve spinning. In Basketball, he spins into his opponent if he is blocking his opponent for too long. In Hockey, his hits involve a two hit combo followed by a spin. In dodgeball, he rolls forward to avoid any incoming hit. In Volleyball, he spins when he spikes. In all sports, his special move is a fire blast that is so powerful that opponents have to resist the force while sliding backwards if they do not want Mario to score.

Other Appearances

Mario has been featured as a titular character in educational games like Mario Teaches Typing, the Mario's Early Years games, as well as Mario Paint. Mario is also seen on the cover art of Alleyway, where he is seen controlling the paddle. The Mario's Picross series depicts Mario as an archeologist. He is also featured in the built-in Augmented Reality Games as a Character Card, a traceable image, and a stamp.

Appearances in other media

The Super Mario Bros. Super Show!

 
Mario seen with Toad, Luigi, and Princess Toadstool in the animated The Super Mario Bros. Super Show!.

Abandoning carpentry and leaving Donkey Kong to his own devices, Mario entered the plumbing business with Luigi and formed Mario Brothers Plumbing as revealed in The Super Mario Bros. Super Show! The pair worked on plumbing from the business's headquarters, performed house calls, and also released a line of products. As the years passed, they remained financially unsuccessful but gained a reputation for their plumbing skills and were recognized by the Grand Order of Plumbers as Plumbers of the Year in "Plumbers of the Year", despite an embarrassing appearance on David Horowitz's worldwide television show that ruined the reputation of their product line in "The Marios Fight Back"

Mario and Luigi had a variety of mainly benign adventures. For example, in "Texas Tea" the brothers became rich from an oil well in their tomato garden. However, they were endangered on several occasions, such as in "Slime Busters" when the brothers were attacked by Slime Ghosts. Despite their adventures, Mario confided to Luigi in "Baby Mario Love" that he was dissatisfied with his current life, complaining it lacked glitz and glamor.

 
Mario seen with Luigi in the live-action segment of the show.

Two conflicting stories of how the Mario bros. returned to Mushroom World exist. The first originates from The Super Mario Bros. Super Show! introduction and later expanded on in "Toddler Terrors of Time Travel." Mario and Luigi were performing a house call for a slightly daft lady who hired them to fix her bathtub drain. Unknown to them, the drain was a Warp Zone connected to the Mushroom World. After Luigi cleared it, Mario and Luigi were sucked towards the drain. Mario grabbed onto the shower curtain bar, but Luigi was already in the drain's suction. Grabbing onto Mario, Luigi ended up pulling both of them down. Later, Mario and Luigi were forced to relive this event due to Kooky von Koopa's Time Travel Tube. The events were slightly altered. Instead of struggling against the drain, Mario and Luigi openly jump through the pipe. The two were warped from the past Earth to the present Mushroom World, ending the process of overwriting past events.

The second was invented for "The Legend." While Mario ate lunch one day in Mario Brothers Plumbing, the brothers heard a cry for help through a very small pipe. Springing into action, they grabbed their plungers and followed the voice, which they later learned belonged to Princess Toadstool.

The Adventures of Super Mario Bros. 3

Template:Appeared The Adventures of Super Mario Bros. 3 follows after the events of The Super Mario Bros. Super Show! This series of episodes are based on Super Mario Bros. 3. Unlike in the previous series, this one has Mushroom Kingdom in a more peaceful state. Mario has more enemies to fight, most notably, the Koopalings. The only episode Mario does not appear in is Life's Ruff.

Super Mario World (television series)

Template:Appeared The Super Mario World television series is a continuation of the previous series, The Adventures of Super Mario Bros. 3. This time, the episodes focuses loosely on the video game Super Mario World with added characters, the most prominent, Yoshi, the Cave People, and Oogtar. Mario appears in every episode of the Super Mario World television series as one of the main protagonists.

Super Mario Bros. (film)

In the movie Super Mario Bros., Mario Mario (played by Bob Hoskins) is a Brooklyn plumber, working for their family business, Mario Bros. Plumbing Services. He helped raise his younger brother, Luigi Mario, since his years as an infant, when their parents died. The movie involves brothers Mario Mario and Luigi Mario going on a quest to save Princess Daisy and the world from the evil King Koopa.

One day, Mario receives a call from River Front Café, requesting their services. As they prepare leave, the bros start to argue over their lack of money, and Mario states that Luigi has been spending money on a tabloid magazine called the New York Post, with Luigi replying by saying that there is an article on missing Brooklyn girls, though Mario doesn't care. They head to the restaurant, taking what Luigi called a shortcut through an alleyway to get there, only to see that rival business Scapelli Construction had arrived first.

As they are driving back, their van breaks down. Mario then tells Luigi to check their messages for possible jobs while he fixes the van. Mario then enters a store to get water, to cool the radiator. As he is leaving, he sees Luigi hand the phone to a girl named Daisy, and Mario talks to Luigi about Daisy, eventually getting him to talk to her, and watching as he offers her a ride in their van, and she agrees.

Later that night, Mario and his girlfriend, Daniella, along with Luigi and Daisy, have a double-date at an Italian restaurant. The girls begin to discuss their dig, which began when a dig team sent by Scapelli found iridium, which meant a meteorite possibly struck there at some point, and recent studies have said that this was possibly the cause of the extinction of the dinosaurs. They then begin to talk about the rock Daisy wears, as part of her necklace, and she says that this was the last thing that connected her to a childhood she never had. Luigi then tells her that he never knew his parents, as they died when he was young, and told them that Mario raised him as a parent and brother. As Daisy and Luigi look into each others eyes, Mario decides that he and Daniella will take the van home, while Luigi and Daisy can walk home.

Mario and Daniella then leave in the van, unaware that they are being followed by Iggy and Spike, two of Koopa's minions, thinking that Daniella was Daisy in disguise. As Mario drops her off at here apartment, he does not hear the screams of his girlfriend as she is captured.

Some time after arriving at home, Luigi and Daisy arrive, getting Mario to stop the flooding at the excavation site. They end up fixing the pipelines, but are knocked out by Iggy and Spike.

The Mario bros later wake up, noticing Daisy was gone. Using the pipe echos created by the screams Daisy made, they track Daisy, eventually arriving at a solid rock through which her voice is coming. Her face then comes through the rock, and Luigi tries jumping for her, but Mario held him back. Daisy then came back through, and Luigi tried to pull her through, only succeeding in taking her necklace. Luigi then decides to try and go through, successfully leaping through the solid rock, and Mario falls through.

The two then continue to chase after Daisy after circling a meteorite, eventually arriving in the ruined city of Dinohatten. Eventually, they spot Daisy, who is taken into a cab. Two cops then pull the Marios away, for creating an incident, and forces them to explore.

An old lady eventually confronts the brothers, asking them if they were new. During the conversation, however, the lady pulls out a taser after hearing Luigi saying they were unarmed, and attempted to mug them, but instead, she steals Daisy's necklace. Just as she took it, though, the brothers can only watch as Big Bertha, a large black woman, arrives, steals the necklace, shoves the old woman aside, and leaps away, using her Thwomp Stompers.

The brothers are then encountered by Toad, a street musician, who begins to play an anti-Koopa song, and two police cars arrive, taking Toad and the Marios. They eventually arrive at a police station, where they are quarantined and placed in cells. While Toad is playing a song about how the Mario bros are from another dimension, Luigi asks what he meant, and Toad explained to them that the meteor striking divided their universe into two separate dimensions.

The police chief then has the Marios brought out to meet their lawyer, who is really King Koopa trying to get the necklace. His attempt fails, and he orders the Mario brothers to be de-evolved.

Mario and Luigi are then brought into a strange chamber, with Toad strapped into a chair. Koopa then orders the machine be activated, causing Toad to devolve into a Goomba, a loyal and stupid creature. Mario stops Luigi from attacking Koopa, and he asks what Koopa evolved from. Koopa replied by saying that his ancestor was the Tyrannosaurus. Despite threatening to devolve them if the brothers didn't tell him where the meteorite shard was, they still refused, shoving Koopa into the De-evolution machine and taking out his goons.

The brothers then escape, Goombas on their tails, and hide behind a support beam. Mario then pulls Luigi away, before he can take a Bob-omb, and they head into a police garage. They attempt to steal a police car, with Luigi operating the computer as a result of video game playing, and they drive off, two other police cars pursuing them. After a short chase, they escape into a tunnel, which they are informed is incomplete, and the car powers down, as a result of leaving the city's power grid, and they fall down, through the end of the tunnel, but are saved by fungi, allowing them to leave the car unharmed. Soon after entering the desert, they become lost, and begin to argue over who is to blame.

They then notice Iggy and Spike driving toward them, in a six-wheeled vehicle. The Marios then watch as the other duo drives off a cliff, and they instantly capture them, wanting information. They then tell them the purpose of Daisy's necklace, and what Koopa plans to do with it. Luigi then offers them trade: the necklace for Daisy. The minions of Koopa agree, despite not having the necklace, but, using descriptions Luigi gave them, told them Big Bertha could be found at the Boom Boom Bar.

At the bar, Mario and Luigi, who have disguised themselves in dancing clothes, find Bertha, and Mario attempts to get the necklace back by distracting her with dancing. However, just as he gains the necklace, Koopa's lover, Lena, and a Goomba squad arrive. They lose the necklace trying to escape, though Big Bertha helps them by giving them Thwomp Stompers. The bros then head for Koopa's tower.

After entering the building, they notice the horrible pipeline system the tower has, and Mario instructs Luigi to shut off the heat pipes. However, just as they do this, an alarm sounds, and the bros leave the maintenance room. Just as they head for the elevator, Mario notices a pair of mechanic outfits. Putting them on, the Marios finally enter an elevator, but, as it continues upward, Goombas keep coming in, all oblivious to Mario and Luigi. Finally, Luigi gets an idea: he and Mario rock the Goombas, successfully distracting them and allowing them to escape.

The Marios eventually find Daisy in devo 4, where she introduces them to her father, who is nothing more than a mass of fungus. Mario then learns from Daisy that Daniella is being held prisoner as well, and Mario rushes off to save her. He eventually reaches the room, defeating the Goombas guarding it and saving the women inside. He then places a barricade in front of the door, preventing more Goombas from entering, and he begins to work on the ventilation shaft. As soon as he has it open, he and the girls escape by riding a mattress. As soon as he gets down, Koopa is distracted long enough for Daisy and Luigi, who have been captured by Goombas, to rejoin Mario.

Koopa then approaches them with a flamethrower, declaring that he had won, but announcements from his communicator distract him. This gives Luigi enough time to grab a Banzai Bill, which he gives to Mario. He then fires it using a Thwomp Stomper, where it flies toward Koopa and knocks him onto a vat in the streets. Mario follows him down to fight, one of his hits knocking the meteorite shard, which was on Daisy's necklace, to the ground. As Lena runs off to place the shard, which she caught, in the meteorite, Daisy and Luigi go to stop her as Mario fights Koopa.

As their fight on the catwalk continues, Mario pulls a Bob-omb out of his pocket. He winds it and sends it toward Koopa, thought it falls through a crack in the ground. As the fight continues, the dimensions begin to merge as Koopa tries to hit Mario with his fire gun, until it breaks. A Goomba then hands him a De-evolution gun, but Mario dodges the blast as he fires the gun, instead hitting Scapelli nearby, who turns into an ape. Koopa then fires at Mario again, though he uses a mushroom to block the blast. The fungus then grows in size, eventually deflecting the blast, causing Koopa to fall over. The dimensions then become two again.

Luigi eventually rejoins Mario, handing him one of two de-evolution guns he gained from Toad. The Mario bros then begin to devolve him. The Bob-omb then finally reappears below Koopa, having finished its long trek and it explodes, knocking Koopa into the vat below. Silence then fills the city until President Koopa emerges from the vat, now in the form of a Tyrannosaurus. The brothers then blast him again and again until Koopa finally devolves into primordial ooze. The citizens of Dinohatten then cheer at the fact that their evil leader has been defeated.

Over the course of the next three weeks, Daniella moves in with the bros, and is now making dinner. As they go to eat, Daisy bursts through the door, wearing military clothes and holding a flamethrower, and asks for the brother's help. They then put their tool belts on, ready to go.

Appearances Outside of Electronic Media

See also: Merchandise, Toys, Publications

 
Mario in McDonald's.
 
A Mario statue in Sweden.

Mario has been featured many times outside of the videogame, television, and film world. For instance, McDonalds released a chain of toys based on the popular Mario videogame Super Mario Bros. 3, as seen here. Mario T-shirts, toys and alike have also been produced. Another prominent non-elctronic source where Mario is found is comics and cartoons. Super Mario Kun, a currently running comic book series in Japan, has been running for more than 20 years. Mario also appeared as the best purchasable character in Nintendo Monopoly. Costing $400, he replaced the Boardwalk. On the ? Block and Coin Block (later Block) cards he replaced Mr. Monopoly. Mario has a neon sign that depicts him.

Personal Information

Physical Description

 
Mario seen in his traditional trademark outfit.

Mario's distinctive look is due to technology restrictions in the mid-'80s. With a limited number of pixels and colors, the programmers could not animate Mario's movement without making his arms "disappear" if his shirt was a solid color, so Mario got overalls. They did not have the space to give him a mouth. As a result, Mario has a mustache. They could not animate hair. Due to this, they used a cap to bypass these problems. Mario's creator Shigeru Miyamoto has also stated when interviewed that Mario wears a cap because he finds it difficult to draw hair, the same reason Mario and Luigi have mustaches.

When Mario was first conceived, he looked more or less as he does today: a stocky man with a trademark hat, brown hair, black mustache and overalls who is 155 cm (5 ft, 1 in) tall[7]. He normally wears blue overalls on top of a red shirt, but such was not always the case. Originally, he wore red overalls on top of a blue shirt - almost exactly the opposite of what he wears now. The Famicom version of Mario Bros. was the first game to depict Mario with blue overalls and a red undershirt (Although on the boxart he was depicted entirely in blue); however, it was Super Mario Bros. 2 that standardized today's blue overalls-on-red shirt outfit. (Due to color limitations, the original Super Mario Bros. has neither in-game; Mario wears a brown shirt with red overalls). Mario's outfit rarely changes, though he is known to change it on occasion if the situation calls for it. For example, in Super Mario Sunshine, Mario wore short sleeves instead of his usual long sleeved shirt, and could even forgo this entirely in favor of a more tropical shirt design worn over his normal shirt, which he always wore with sunglasses. When Mario appeared in Super Smash Bros. Melee and Brawl, his clothing was much more realistic than it was in Super Smash Bros.

Mario has brown hair (although the DiC cartoons sometimes depict it as black), with three swooped up bangs. There are two flips at the top and back of the head. Luigi, Wario, and Waluigi's hairstyle have very similar traits. Mario's mustache was shown to be black, but more recent artworks depict it to be very dark brown. Mario's mustache also has six bumps on the bottom. Like most other Nintendo characters, he has light blue eyes.

Clothing

  • Cap - The red cap Mario wears is his most distinctive characteristic and it is really important for him because if he loses it he takes more damage. He has had the cap since he was born. He gets another cap when he is Fire Mario and a different one when he's Ice Mario. In Super Mario Sunshine, if he lost the cap he would lose health no matter what due to the extreme heat.
  • Gloves - A pair of white gloves he is rarely seen without, most likely for plumbing.
  • Shoes - A simple pair of brown work shoes. In the Paper Mario series, these are known as the Boots.
  • Overalls - Mario is typically depicted wearing nondescript blue overalls with yellow buttons. Mario can use Badges to change his overalls in Mario & Luigi: Superstar Saga, Mario & Luigi: Partners in Time, Mario & Luigi: Bowser's Inside Story and Paper Mario: The Thousand-Year Door. The overalls turn red when he powers up into Fire Mario, and originally, the overalls were always red while the shirt was blue. In Super Smash Bros. Brawl, the overalls are made of denim and the buttons are golden.
  • Shirt - Mario usually wears a red long-sleeved shirt under his overalls, although he wore a short-sleeved version in Super Mario Sunshine and can wear different coloured clothing to look like Luigi, Wario or Waluigi in Paper Mario: The Thousand-Year Door.
  • Badges - In RPG games, Mario wears badges that give him new attacks or abilities.

Characteristics

Despite his lengthy history, Mario is, in many ways, an undeveloped character, with many details of his accepted biography having been created through complex lore spawned from the imaginations of comic book artists, cartoon writers, and fans. In most media and some games, Mario is depicted as an Italian plumber from Brooklyn [8] who stands for what is right and has a love for Italian food. He is also bilingual, as he can speak both Italian and English. Mario has proven himself to be an excellent fighter, all-around sports player, and party lover in Mario spin-off titles.

Officially, Nintendo producers have stated that Mario's biography is kept simple in order to make the character versatile and reusable in many different games and situations. Mario is indeed one of the most underdeveloped characters in the Mario series, with characters such as Bowser and Princess Peach having more complex, consistent, and unique back stories. In fact, his brother Luigi has even gained more of a personality in recent games, while Mario has stayed "flat."

Over the course of his many games, Mario has rescued a number of people from captivity (including Pauline, Princess Peach, Princess Daisy, and Prince Pine) and has become regarded as a great hero in the Mushroom Kingdom. Mario is actually a famous personality across the world, and is a recognized celebrity inside and outside the Mushroom Kingdom. On the popular level, Mario is seen as the sole savior of the Mushroom Kingdom, while the contributions of others, including his own brother Luigi, have been forgotten or ignored. While not necessarily Mario's fault, Mario has remained in the limelight despite Luigi's equal efforts to protect the Mushroom Kingdom. In addition, Mario has been shown on very rare occasions, such as certain cutscenes in Mario Power Tennis, to have an almost overbearing attitude towards his brother. However, it should be noted that this could also just be Mario's outgoing "big brother" personality interacting with Luigi's more introverted nature.

Additionally, Mario is much more impulsive and aggressive than his brother Luigi and is willing to enter dangerous situations all alone. Unlike Luigi, Mario will often attempt to quickly solve a problem with his actions instead of sitting back and analyzing the situation. Mallow even had to physically restrain Mario from brawling several times, such as before the battle with Bowyer, so that the heroes could figure out what exactly was happening to their world. While he will accept help and even partners during his adventures, at times he may also resent the implication that he needs the help in the first place. Despite this, he seems to enjoy their company.

Despite these potential flaws, Mario is a kind-hearted and brave hero who often places the problems and needs of others before his own. This is shown in Paper Mario: The Thousand-Year Door when Doopliss steals his identity, and he is still willing to help Vivian with her problem. He is willing to risk his life to save the lives of millions from Bowser's destructive forces and any other villains he comes across.

Like many other protagonists of Nintendo games, Mario rarely speaks, his dialogue primarily limited to numerous grunts and yells. When he does speak, he is shown to speak English with a heavy Italian accent, sporadically breaking into Italian. In Super Mario RPG: Legend of the Seven Stars, Mario is completely silent, communicating solely through pantomime. In the Paper Mario titles, he mainly communicates through simple nodding and hand gestures, and in the Mario & Luigi titles, he speaks in unintelligible gibberish that the other characters can understand perfectly. In Super Mario Sunshine, Mario is "heard" speaking in the opening scenes, but his dialogue is completely inaudible. In the Mario vs. Donkey Kong titles, Mario speaks fully, shouting sentences such as "Come back here, you big monkey!" He can be clearly heard shouting, "Welcome! Welcome, new galaxy!" in the ending of Super Mario Galaxy, as well as saying "Thank you so much for playing my game!" after the credits. Mario has also been shown full capable speech in Itadaki Street DS and Fortune Street. He has full speech capabilities in the sports games and also speaks regularly in the DiC cartoon trilogy, though he speaks perfect English with a Brooklyn accent in the latter. In a press conference, Mario is shown to be able to speak in full sentences.[9] Usually, despite these few exceptions, other characters speak for him, mainly Lakitu and Toad.

Mario seems to have a small fixation with food. This is most notably seen in the DiC cartoon trilogy, which may also be the origin of this trait, where Mario is almost constantly hungry and fascinated with Italian food (mostly pizza and pasta), typically wanting to stop Bowser's latest scheme simply so he could eat. In fact, in the The Super Mario Bros. Super Show! episode "Koopenstein", when Princess Peach asked him if he ever thought about anything besides food, Mario, with pure honesty, replied, "What else is there?" As in Super Mario 64 and its remake, the original reason Mario came to the castle is that Peach was baking him a cake. In the opening of Super Mario Sunshine, Mario was apparently daydreaming about seafood. Quite a few characters in other games also advised Mario to refrain from eating much.

Powers and Abilities

 
Isaac Newton compliments Mario's jumping skills.
  • Mario's main (trademark) ability is his Jump, which allows him to leap two stories high, while doing two flips and a twist. He is the second best jumper in the Mushroom Kingdom, only bested by Luigi. He is also capable of several variations, including the Back Flip and the Spin Jump, and a Wall Jump.
  • Mario is always associated with the element of fire.
  • Mario has very powerful feet, which have trampled innumerable enemies, toppled Fortresses and even crushed spaceships. When timed correctly, he is able to do this 100 times in a row.
  • In Super Mario RPG: Legend of the Seven Stars, Mario is able to "transform" into other characters, which comes in handy, as he is a silent protagonist. This is not one of his attacks, however; he simply uses it to tell stories or explain situations to other characters.
  • Mario can use simple physical attacks, including punching and kicking.
  • Mario can perform many standard moves in the Mario series, such as the Ground Pound.
  • Mario has been shown to possess superhuman strength. In Super Mario World, he is seen lifting a fortress out of the ground and then throwing it. In Super Mario 64, he can carry and throw the very large King Bob-omb, despite the king being far larger than him. An even more impressive feat is during the battles with Bowser; Mario can grab him by the tail, spin him around and throw him. Mario spins Bowser around faster and farther with more spins. His strength is also shown in Super Mario Galaxy, where he can easily stun a Mega Goomba with a Star Spin despite its great size and his ability to knock Bowser around during battles with him. He can also lift Bob-ombs that were his size. In Bowser's Inside Story, he is able to, with great effort, lift and throw a 3 ton, morbidly obese Luigi when using the Snack Basket move among other fantastic feats.
  • Mario has extremely high stamina and can maintain continuous physical activity for an indefinite peroid of time.
  • Mario has a significant level of durability. He can withstand great impacts, such as falling from a height of several stories or being struck by opponents with superhuman strength, such as Donkey Kong or Bowser. Also, he can endure many things such as harsh environments. In the third Mario and Luigi game, he could withstand the freezing cold within Bowser's stomach or a dark energy blast from the Dark Star when Luigi had a difficult time shaking it off. Mario is very versatile and adapts amazingly fast to his surroundings, being able to go from scorching deserts to freezing snow peaks to the depths of outer-space. He can endure otherwise lethal hits (i.e. Burning, Electrocution, Freezing) several times before dying.
  • Mario's first weapons were the Hammer in Donkey Kong and the Fireball in Super Mario Bros. Mario often uses the Hammer as a weapon in Mario RPGs. Mario can, in some games, control fire without a Fire Flower power-up.
  • Mario has eleven power-ups that allow him to fly; the Raccoon Suit, the Tanooki Suit, the Cape Feather, the Wing Cap, the P-Wing, the P-Balloon, the Power Flower, the Bee Mushroom, the Boo Mushroom, the Red Star, and the Propeller Mushroom. On The Super Mario Bros. Super Show!, Mario was able to fly even after powering up with a Fire Flower.
  • In Super Mario Bros. 3, Mario had the ability to transform into a Hammer Bro with the ability to throw hammers at his enemies or a Frog which let him swim faster and jump higher.
  • Mario has three other caps he can wear, the Metal Cap, Wing Cap and Vanish Cap, which turn him into Metal Mario, make him fly and make him invisible and intangible, respectively.
  • Mario even has his own fighting style. Although he never really uses it in his games, except the Smash Bros. series, he does use the martial arts in a Super Mario Bros. 3 comic. In the comic, while fighting Lemmy Koopa, Mario says, "Good thing I know karate!" In the following panel, Mario jumps many times in a rapid motion, dodging all of Lemmy's attacks with ease. Mario also has a black belt in Plumb Fu.
  • In Paper Mario, Mario can travel quickly on land with his Spin Dash, an ability he has from the beginning.
  • In Paper Mario: The Thousand-Year Door, Mario became more paper-like, and could become Flat Mario, Paper Tube Mario, Paper Airplane Mario, and Paper Boat Mario thanks to the "curses" that were granted to him by the Black Chest Demons.
  • In Super Paper Mario, Mario was given the ability to flip between dimensions.
  • In Super Smash Bros. Brawl, Mario has a special attack called the Mario Finale, in which he unleashes a twin stream of fire from his hands, although he requires a Smash Ball in order to execute it.
  • Mario is able to hold his breath for a long period of time, as seen in Super Mario Bros. and numerous later games. However, in 3D platformers such as Super Mario 64, Super Mario Sunshine and Super Mario Galaxy, he isn't able to hold his breath for as long.
  • Mario seems to not be bothered by certain temperature levels, even in volcanoes and tundras (although in Super Mario Sunshine Mario would take damage without his hat on due to the heat and in Super Mario 64, Mario would shiver when not moving in snow levels).
  • In the 2-D games, Mario is shown to run at a fast pace, even fast enough to run up walls. In the opening to Mario & Sonic at the Olympic Games, Mario is shown to run as fast as Sonic the Hedgehog.

Mario's Various Power-Ups

Interactions with Other Characters (Alphabetically)

Bowser

Main article: Bowser

Bowser is Mario's arch nemesis and main enemy. Bowser and Mario have had a long history of antagonism and rivalry for Princess Peach. However, Mario almost always defeats Bowser one way or another. Bowser always tries to find a way to take Peach from Mario and have her all for himself. Bowser is jealous of Peach's friendship with Mario, as he admits in Super Paper Mario. Occasionally, Bowser is on the same side as Mario when they shared a common enemy, as shown in Super Mario RPG: Legend of the Seven Stars, Mario & Luigi: Superstar Saga, Super Paper Mario and Mario & Luigi: Bowser's Inside Story. Oddly enough, Bowser has saved Mario from a few obstacles, as shown in the last cinema in Mario Super Sluggers; Bowser stops a Bullet Bill from taking out Mario. Of course, Bowser's only reason for saving Mario is because he needs a rival and wants to destroy Mario by himself.

Donkey Kong

Main article: Donkey Kong

Donkey Kong is the son of Mario's old enemy from the Donkey Kong Jr. era, in which DK's father was just a kid. Despite Mario's old conflicts with DK's grandfather, now known as Cranky Kong, Mario has developed a friendly and somewhat competitive rivalry with Donkey Kong as witnessed in the Mario vs. Donkey Kong series. Donkey Kong regularly takes part in numerous sports with Mario and his friends, often bringing along his eager nephew, Diddy Kong.

Luigi

Main article: Luigi
File:SiblingRivarlyTakeThatLuluMarioPowerTennis.JPG
Mario stepping on Luigi's foot in Mario Power Tennis.

Luigi is Mario's younger twin brother. Luigi usually joins and accompanies Mario on his adventures, serving as the secondary protagonist (although Mario has been known to go on adventures by himself). Through the years, Mario and Luigi have maintained a brotherly love for each other as shown in games like Luigi's Mansion and the Mario & Luigi series. In addition, the two of them are normally paired together in sports titles and spin-offs and although Luigi has shown to be slightly jealous of Mario at times (as he admits in Paper Mario), he loves his brother very much and looks up to him as a positive role model. For his part, Mario seems to allow his sibling rivalry to get the best of him when competing directly with Luigi. When Luigi receives a trophy in Mario Power Tennis, Mario is shown slapping Luigi's back and stepping on Luigi's foot intentionally. In the Mario Sports Mix press conference, Mario has stated that "Luigi loves being [his] sidekick", despite Luigi's complaining that he is "tired of being Player 2" and that it is his "time to shine".

Pauline

Main article: Pauline

Pauline was Mario's first girlfriend and damsel-in-distress. Since Donkey Kong, Mario has rescued her on different occasions from the clutches of Donkey Kong and his father.

Princess Daisy

Main article: Princess Daisy

Princess Daisy and Mario have been officially stated to be good friends. She was rescued by Mario from the clutches of Tatanga in Super Mario Land; at the time it was implied the two had a romantic interest equal to that of Mario and Peach's. In later games, Mario and Daisy are given the team name "Nice Couple" when paired together. In the Mario Baseball series, the two do not share player chemistry; this is similar to Luigi and Peach.

Princess Peach

Main article: Princess Peach
 
Peach rewarding Mario with a kiss (Super Mario 64).

Princess Peach is shown to be Mario's close companion since childhood. Mario saves Peach quite often and she usually will bake him a cake or kiss him upon her rescue. Since Peach's debut appearance, the two have been largely speculated to be in a romantic relationship. This is confirmed in the official European Mario website, in which Peach is listed as Mario's girlfriend.

In Luigi's Mansion, she sends Toad to help Luigi search for his brother, and in Mario Party 5, Peach and Mario are called "Cutest Couple". They also share chemistry together in Mario Superstar Baseball and Mario Super Sluggers, as they are "buddy players". Mario Power Tennis even goes as far as showing Mario himself telling Peach of his love for her in Peach's victory scene. Peach responded with a smile and blew a kiss. Also, in Mario's victory scene in Mario Power Tennis, Peach gives him a small kiss on his cheek. They both show deep devotion to each other as depicted in many of the games, especially in the Paper Mario series. In the comic "Warios Weihnachtsmärchen", published in the German Club Nintendo magazine, it is even revealed that they spent their graduation ball in school together, and that Peach decided in favor of Mario and against Wario. Mario and Peach are the Secret Staff Ghosts for Rainbow Road in Mario Kart: Double Dash!!. The official guide describe them at this: Aw, isn’t that cute? Mario and Peach are together again, zipping down the Rainbow Road and leaving the player coughing up their dust.

In the first Paper Mario, one of the Toads tells Mario to take Peach on a date to Shooting Star Summit. For the official guide of Yoshi's Island DS, in the description for the level Baby Mario and Baby Peach: Dynamic Duo, Nintendo mentioned that before the "romantic entanglements" in their adult lives, they teamed up as babies to stop evil. Also the official guide for Mario Party 8 stated that Peach is apple of Mario's eye. Rosalina in Super Mario Galaxy even referred to Peach as Mario's 'Special One'.

Rosalina

Main article: Rosalina

Rosalina befriended Mario in Super Mario Galaxy. She trusted him enough to help her restore the Comet Observatory; and in return she helped him to defeat Bowser.

Toad

Main article: Toad
 
Mario comforting Toad in Game & Watch Gallery Advance.

Toad is shown to be Mario's good friend. Toad usually helps Mario with supporting roles and often gives him advice in his adventures. In the Mario cartoons, Toad was shown to be a close friend of both Mario and Luigi's, as he would commonly be seen assisting them in stopping King Koopa's evil plots. Toad even helped in domestic situations, alongside Princess Peach. Toad directly ventured with Mario in the events of Super Mario Bros. 2. Throughout the issues of the Nintendo Comics System, the comics often portrayed Toad to being Mario's loyal and trusted sidekick. In Super Mario 64 and its DS remake, Toad completely trusted Mario throughout his adventure. In the Super Mario Galaxy games, Toad often relied on Mario to back him and his brigade up in various situations during the adventure. In the Mario Party installments, both Toad and Mario often share positive team names. It is safe to say that both Mario and Toad share a good relationship with each other.

Wario

Main article: Wario

Wario is Mario's rival. Their relationship started out very violent with such acts as Wario stealing Mario's Castle in the Super Mario Land games, but their rivalry has settled down in later games. The two even teamed together in Super Mario 64 DS (though they did attack each other possibly for fun in the intro). Nintendo Power has stated that Wario is Mario's cousin, but this is unconfirmed. In the Super Mario Kun comics, the rivalry between the two characters is frequently a theme.

Yoshi

Main article: Yoshi

Yoshi is Mario's best friend. They have gone on many adventures together, not to mention he saved and helped Mario when he was a baby. Mario occasionally rides Yoshi, although Yoshi has been known to be as good as Mario on his own two feet. Mario and Yoshi are often seen together trying to foil Bowser's plans. Yoshi is often shown to be eager to help Mario on his journeys. The two also share positive team names in the spin-off and sports titles.

Aliases

Throughout his illustrious history, Mario has been referred to as various names besides "Mario". Here is a listing of his aliases from Mario games and The Super Mario Bros. Super Show!!.

Names in Video Games

Name Game(s) that Mario is referred to as such Who/What refers to Mario as such
Bro Paper Mario series, Super Mario Galaxy 2 Luigi
Butterball Super Paper Mario Mr. L
Captain Super Mario Galaxy 2 Lubba
Captain 'Stache Paper Mario: The Thousand-Year Door Pa-Patch and Flavio
Clumsy Crush-a-lot Paper Mario: The Thousand-Year Door Zess T.
Darling Paper Mario: The Thousand-Year Door Flurrie
Dear Paper Mario: The Thousand-Year Door Toodles
Dr. Mario Paper Mario Whale
Gonzales Paper Mario: The Thousand Year Door Residents of the Glitz Pit
Hero of Legend Paper Mario: The Thousand Year Door Black Chest Demon
Heroic Mustache Man Paper Mario: The Thousand Year Door Ms. Mowz
Jumpman Donkey Kong, Paper Mario: The Thousand Year Door Donkey Kong, Audience member in the Glitz Pit
Luigi Paper Mario: The Thousand-Year Door Pennington (mistakenly)
Little Mario Donkey Kong Jr. Game's flyer
Maria Super Paper Mario O'Chunks
Mariotta Super Mario RPG: Legend of the Seven Stars Garro
Marty-o Paper Mario: The Thousand-Year Door Puni Elder
Mr. Big Shot Paper Mario Red Goomba
Mr. Jumpsallthetime Super Paper Mario Mr. L
Mr. Mustache Paper Mario: The Thousand-Year Door Beldam
Mr. Squishy Paper Mario: The Thousand-Year Door Zess T.
Master Mario Super Mario Sunshine Toadsworth
Mister Man Paper Mario: The Thousand-Year Door Goombella
Murphy Paper Mario: The Thousand-Year Door Kroop
New Bee Super Mario Galaxy Queen Bee
Old Man; Old 'stache guy Super Mario Galaxy Penguin
Red-Cap Luigi's Mansion One of the possessed portraits in the Parlor
Red man of mustache Mario & Luigi: Partners in Time The Star Gate
Shortie Super Mario RPG: Legend of the Seven Stars Bowser
Shy Guy Paper Mario a Toad in Toad Town during Chapter 4
Sir Stomp-on-Stuff Paper Mario: The Thousand-Year Door Zess T.
Slick Paper Mario: The Thousand-Year Door Doopliss
Stache Mario & Luigi: Superstar Saga, Super Paper Mario Various characters
'Stache Man Super Mario Galaxy 2 Bob-omb Buddies
Stompy Paper Mario: The Thousand-Year Door Zess T.
Super Coward Bros. Mario & Luigi: Superstar Saga Bowser
Super Stupid Bros. Super Paper Mario Bowser
Thanta Clauthe Mario & Luigi: Superstar Saga Hermie III
The Great Gonzales Paper Mario: The Thousand-Year Door Grubba, Yoshi, and other various characters.
The Human Blur Super Mario 64 Koopa the Quick
The Proverbial Mustache Paper Mario: The Thousand-Year Door Don Pianta
Whiskers Mario & Luigi: Partners in Time Kylie Koopa
Wretched Fool Paper Mario: The Thousand-Year Door Shadow Queen (Referring to both Mario and his partners)
Yeti-lip Super Paper Mario Fracktail

Names in Other Media

Name Episode Name(s) Who/What refers to Mario as such
Butch Mario "Butch Mario & the Luigi Kid" Episode title
Basin Brain "Jungle Fever", "20,000 Koopas Under the Sea" Bowser
Captain Kidder "Pirates of Koopa" Himself
Crocodile Mario "Crocodile Mario" Episode title
Dumber Plumber "The Trojan Koopa" Bowser
Drain Brain "Mario and the Red Baron Koopa", "Princess Toadstool for President" Bowser
Drains-for-Brains "Brooklyn Bound" Bowser
Faucet Face "King Mario of Cramalot", "Star Koopa", "Oh, Brother!" Bowser, Luigi, Ludwig
Faucet Flop "Crocodile Mario" Bowser
Faucet Freak "Jungle Fever" Bowser
Lasagna Lovin' Loser "King Mario of Cramalot" Bowser
Little Lasagna Lover "Mario Meets Koop-zilla" Bowser
Lunkhead "Super Koopa" Bowser
Macaroni Mouth "Star Koopa" Bowser
Mario-san "Karate Koopa" Misaki
Muttonhead "Pirates of Koopa" Bowser
Nozzle Nose "The Mark of Zero" Bowser
Pain-in-the-Drain Plumber "The Ten Koopmandments", "7 Continents for 7 Koopas" Bowser
Parmesan Plumber "Mario Meets Koop-zilla" Bowser
Pepperoni Plumber "King Mario of Cramalot" Bowser
Pesky Plumber Various episodes Bowser
Pinhead Plumber "The Bird! The Bird!" Bowser
Pipesqueak "Oh, Brother!" Bowser
Plumb Bum "Mario of the Deep" Bowser
Plumb Dumb "King Scoopa Koopa" Bowser
Plumb Scum "The Unzappables", "The Ten Koopmandments" Bowser
Provolone Bonehead "The Provolone Ranger" Bowser
Puny Plumber "Karate Koopa" Bowser
Robo-Router "Robo Koopa" Bowser
Royal Mario "King Mario of Cramalot" Mervin
Scum Scrubber "The Bird! The Bird!" Bowser
Sherlock Mario "The Adventures of Sherlock Mario" Episode title
Stupid Mario Bros. "Crimes R Us" Kootie Pie Koopa (Referring to both Mario and Luigi)
The Provolone Ranger "The Provolone Ranger" Episode title
Two-bit Tortellini Taster "Mario Meets Koop-zilla" Bowser

Official Profiles and Statistics

The Adventures of Super Mario Bros. 3 Writers Bible

  • Bio: "Don't let Mario's looks fool you. He may be the shortest, chubbiest, most comedic-looking superhero ever to have his own show, but he always finds an ingenious way to overcome the most overwhelming obstacles in his path, and somehow, save the day. Even if it takes turning into a flying raccoon with superpowers, the irrepressible Mario will cleverly and bravely do his best to outwit the villainous Koopa Clan. He continues the quest when wiser heads would quit. With the spirit of a true plumber, he will show up at any hour of the day or night, to solve a crisis that ordinary men refuse to even touch. No matter how many times he's tricked, trapped, or defeated, Mario bounces back. His greatest strength is his unconquerable spirit and his willingness to fling himself selflessly into any situation if justice is at stake."

Super Mario RPG: Legend of the Seven Stars

  • Level 1
  • HP: 20
  • FP: 10
  • Speed: 20
  • Attack: 20
  • Defense: 0
  • Magic Attack: 10
  • Magic Defense: 2
  • Special Attacks:
    • Jump:
      • FP Used: 3
      • Magic Power: 25
      • Description: Mario stomps on one enemy. Right before he stomps, push the "Y" button.

Super Smash Bros.

  • Instruction Booklet Bio: "The internationally-famous, mustachioed superstar. Mario's jumping ability is the key to his success."
  • Game Bio: Although best known as the mustachioed plumber who battles the Turtle Tribe with his distinct jumping action, this internationally-famous hero has also acted as a referee, a driver, and even a doctor! He's been linked to Princess Peach of Mushroom Kingdom for years, but to this day their true relationship remains a mystery.

Mario Tennis

  • Type: All-Around
  • Bio: "With a bushel basket of power, decent speed and the ability to play effectively anywhere on the court, Mario is indeed a weapon."
  • Instruction Booklet Bio: His fancy footwork lets him cover the court easily.

Paper Mario Tattle Information

"It's Mario, silly! He's here to save Princess Peach, who was kidnapped by Bowser. Remember? He fights until the bitter end, no matter what enemies attack!" -Lee or a Duplighost, when copying Goombario's Tattle ability.

Mario Kart Super Circuit Information

  • Speed: *****
  • Weight: *****
  • Bio: Mario is a well-balanced driver with equal Speed and Weight attributes. He's a great choice for beginning drivers looking to get a feel for the road.

Super Smash Bros. Melee

Instruction Booklet

"A well-rounded hero who boasts a balance between offence and defence."

Trophies

# Name Image First Game / Move Description
1 Mario
(Classic)
File:Trophy1.PNG Donkey Kong
Arcade 1981
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls.
2 Mario [Smash]
(Adventure)
File:Trophy2.PNG B: Fireball
Smash B: Cape
Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons.
3 Mario [Smash]
(All-Star)
File:Trophy3.PNG Up & B: Super Jump Punch
Down & B: Mario Tornado
Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way.
201 Raccoon Mario File:Trophy201.PNG Super Mario Bros. 3
2/90
In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous.
202 Metal Mario File:Trophy202.PNG Super Mario 64
9/96
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss.
203 Paper Mario File:Trophy203.PNG Paper Mario
2/01
The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario aficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry.
292 Mario and Yoshi File:Trophy292.PNG Super Mario World
8/91
Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety.

Mario Party 4

  • Mario's Room:
    • Mario's TV: A blue television.
      • How To Unlock: Defeat Toad in Story Mode with Mario
    • Mario's Table: A small, round gold table.
      • How To Unlock: Defeat Goomba in Story Mode with Mario
    • Mario's Sofa: A pink sofa.
      • How To Unlock: Defeat Shy Guy in Story Mode with Mario
    • Mario's Fridge: A yellow refrigerator with green handles.
      • How To Unlock: Defeat Boo in Story Mode with Mario
    • Mario Doll: A rather plump doll of Mario.
      • How To Unlock: Defeat Koopa in Story Mode with Mario
    • Bowser Vase: A vase resembling Bowser's head.
      • How To Unlock: Defeat Bowser in Story Mode with Mario

Mario Golf: Toadstool Tour

  • Distance: 212
  • Star Distance: 280
  • Trajectory: Straight
  • Height: 2/5
  • Impact: 2.5/5
  • Control: 1/5
  • Spin: 4/5
  • Bio Quote:
  • Bio:

Mario Party 5

  • Bio Quote: "Let's a' all have fun!"
  • Bio: "The Brooklyn kid who made good is back again for Mario Party 5. Mario's great attitude and luck will do him well in these events. Who knew pumping pipes in New York could lead to a gig like this?"

Mario Kart: Double Dash!!

File:ICONMARIO.png
Mario's emblem
  • Partner: Luigi
  • Class: Middleweight
  • Personal Kart: Red Fire
  • Special Item: Fireball
  • Acceleration: ***
  • Speed: ***
  • Weight: ***
  • Bio: "You Know Him, you love him - the one and only Mario! He's returned to the GRAND PRIX with fireballs in mind."
  • Bio 2: What's that red and blue streak that just went zooming by? It's Mario, of course. Don't get too close, or you'll end up eating more than just his dust.

Mario Power Tennis

  • Type: All-Around
  • Defensive Power Shot: Spin Jump Return
  • Offensive Power Shot: Iron Hammer
  • Stats:
    • Power: 2.5/5
    • Speed: 2.5/5
    • Reach: 2.5/5
    • Serve: 3/5
    • Lunge: 3/5
    • Control: 3/5
  • Bio: With a powerful shot and quick movement Mario's one player who excels in all aspects of tennis.
  • Bio 2: [Site]
  • Doubles Partner: Luigi

Mario Superstar Baseball

  • Teams: Mario Heroes, Mario Fireballs, Mario Sunshines, Mario All-Stars
  • Type: Balanced
  • Starting Team Players: Luigi, Monty Mole, Pianta, Noki
  • Status: Team Captain
  • Stats:
    • Batting: 3/5
    • Pitching: 3/5
    • Fielding: 3/5
    • Running: 2.5/5
  • Player Profile:
    • Strong Point: Might
    • Special Talents: Wall Jump, Sliding Catch
    • Trajectory:
      • Field: Center
      • Height: Normal
  • Special Ball: Fireball
  • Default Batting Position: Right
  • Default Throwing Arm: Right
  • Sweet Spot: The "M" on the bat
  • Compatible Relationships: Luigi, Peach, Yoshi
  • Bio: "Everyone's favorite hero. When Peach is in trouble, he always saves the day! A kart racer, tennis player, golf enthusiast, doctor...the list goes on and on, showing that he's a jack-of-all-trades. His trademark fireball will help him in his first foray into baseball."

Mario Party 7

Mario Kart DS

  • Class: Middleweight
  • Default Karts: B Dasher, Standard MR
  • Unlockable Kart: Shooting Star
  • Bio: "He lent his name to the sport, so it's no surprise that Mario has been at the forefront of the karting scene since it began in 1993. He is the perfect all-rounder; his karts representing the best balance of top speed, acceleration, weight and handling."

Mario Smash Football

Mario Kart Wii

File:Roster mario.PNG
Mario's complete vehicle roster.
  • Size: Medium
  • Actual Bonuses
    • Weight: +2
    • Acceleration: +1
    • Handling: +1
    • Drift: +1

Mario Hoops 3-on-3

  • Baller Name: The Jumpman
  • Type: All-Around
  • Special Shot: Fire Shot
  • Letter to Tap: M
  • Bio: "A versatile player. Mario's steady performance lets him handle anything."

Mario Party 8

Profile

  • Bio: Mario has been Nintendo’s leading man for well over two decades, headlining such seminal adventures as the world’s bestselling video game, Super Mario Bros. for the original Nintendo Entertainment System. Mario has been collecting coins for most of his life, so scouring the boards in the Star Carnival for cash shouldn’t be too difficult for this hero.
  • Website Bio: Mario may be the party master, but his guests are ready to dethrone this superstar.

Team Names

  • Luigi: Mario Bros.
  • Peach: Power Players
  • Yoshi: Fan Favorites
  • Wario: Big Starrios
  • Daisy: Flower Players
  • Waluigi: 'Stache Clashers
  • Toad: Fungi Fun Guys
  • Boo: Soul Bros.
  • Toadette: Marionettes
  • Birdo: Super Snozzios
  • Dry Bones: BBQ Ribs
  • Blooper: 'Stache Splashers
  • Hammer Bro: Heavy-Blow Bros.

Mario Strikers Charged Football

  • Character Type: Balanced
  • Super Ability: Super Mario!
  • Deke: Mario rolls forward a short distance.

Stats

  • Movement: 6
  • Shooting: 6
  • Passing: 6
  • Defense: 6

Mario & Sonic at the Olympic Games

Bio

This persistent little plumber developed his skills chasing down a big ape. Now he's taking his All-Around skills to the Olympic Games, where his running and jumping experience should come in more than handy in events like the high jump and hurdles.

Stats

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Mario Party DS

# Name Image Description How to Unlock
1 Mario   That round nose and bushy 'stache could only belong to everyone's favorite hero. He's ready to help Peach out of a pinch anytime! Complete Story Mode with Mario.
2 Mario Master   This is the badge given to a player who shows unstoppable courage. Complete Story Mode with Mario.
  • Team Names:
  • Luigi: Mario Bros.
  • Peach: Fan Favorites
  • Daisy: Flower Players
  • Wario: Foe Bros.
  • Waluigi: 'Stache Stars
  • Yoshi: Old Buddies
  • Toad: Fungus Friends
  • Bio: He's back, sporting his red-shirt, blue-overalls look. You simply can't have a Mario Party without Mario!

Mario Super Sluggers

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Chemistry

Character Good Chemistry Bad Chemistry
Mario Luigi, Peach, Yoshi, Pianta, Noki, Red Mii Bowser, Wario, Bowser Jr, King Boo, Waluigi

Online Collectible Card Bio

As Captain of the Mario Fireballs, Mario has a lot to live up to. But he's always ready to be a hero, so whether he's on the mound, at the plate or heading for home you know he'll do whatever it takes to save the day.

Super Paper Mario Catch Card

  • Card Type: Rare
  • Card Description: Our hero is so busy he barely has time to wax his 'stache! He's always leaping between worlds to save the day.

Super Smash Bros. Brawl

Trophies

# Name Image Appearance(s) Description
1 Mario   NES Donkey Kong
NES Super Mario Bros.
A familiar overall-clad figure who is Nintendo's flagship character. His courage and jumping ability have seen him through countless adventures. He's a multitalented plumber with the knowledge of a physician, a top-notch golfer, and a veteran tennis umpire. Is his jumping prowess a boon from his girder-climbing days?
2 Mario Finale   WII Super Smash Bros. Brawl Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.
146 Striker Mario   GCN Super Mario Strikers
WII Mario Strikers Charged
A team captain in Super Mario Strikers, which features combat- style soccer that allows fighting and items. Mario proves to be a great all-around player, well balanced on offense and defense, and he wields a critical shot--the Mega Strike--that can chalk up a maximum of six goals! Mario is easily identified by the "M" marks on his spikes.
148 Paper Mario   WII Super Paper Mario A legendary hero whose adventure unfolds when he sets out to rescue Princess Peach from the nefarious clutches of Count Bleck. He has the ability to flip the world from 2-D to 3-D and back again. If he grabs a Mega Star, he'll transform into a pixelated giant Mario. In this state, he's invulnerable and capable of stomping through enemies and obstacles with ease.

Stickers

Image Game Effect
  Mario & Luigi: Superstar Saga [Flame] - Resistance +19
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
File:Sms marioyoshi.jpeg Super Mario Sunshine [Specials: Indirect] - Attack +13
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
File:Mario Kart.JPG Mario Kart DS [Leg] - Attack +22
Usable by: Mario, Luigi, Yoshi, Peach, Bowser
File:MarioSS mario2.png Mario Superstar Baseball Carry Home-Run Bat
File:Paper Mario Sticker.jpg Super Paper Mario [Electric] - Attack +20
File:RaccoonMarioFly.jpg Super Mario Bros. 3 Flinch Resistance +112

Mario & Sonic at the Olympic Winter Games

Bio

Mario is the world's most famous plumber who has travelled from the Mushroom Kingdom to meet Sonic in Vancouver and compete in the Olympic Winter Games. Amongst a number of his abilities, Mario brings with him his unique Spin on the Wii and the Spinning Jump and Fire Dash on the DS, and is expected to show an outstanding performance in every event as an all-round player.

Wii Stats

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DS Stats

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New Super Mario Bros. Wii Trading Card

Description: Does this hero ever get a break? When Mario attends Peach's birthday party, he suddenly finds himself thrust into one of Bowser's dastardly plots and sets off on a great adventure to rescue the kidnapped Princess. Mario travels many worlds in a relentless effort to save the day once again. From Propeller Mushrooms to Penguin Suits-whatever it takes, our favorite hero will restore peace in the Mushroom Kingdom!
Card Number: 1 (Normal), FI (Silver), F34 (Gold)

Mario Sports Mix

Character Name Character Type Home Court Power Statistic Speed Statistic Technique Statistic
Mario
All-Rounder
Mario Stadium
3/5
3/5
3/5

Super Mario 3D Land

  • Bio: "Mama mía, it's everyone's favorite mustachioed hero! You'll find him running, jumping, sliding, and swinging a Tanooki tail all over the Mushroom Kingdom."

Mario & Sonic at the London 2012 Olympic Games

Bio

After Mario's many adventures, he is now taking his all-round skills to the London Olympic Games, where his running and jumping experience should come in handy in events like the 100m Sprint and Pole Vault.

Fortune Street

  • Bio: The world-renowned hero who dashes and jumps his way around the world. He's ready to go for financial glory on Fortune Street.

Mario Kart 7

  • Class: Medium
  • Stat Boosts
    • Speed: 3.5
    • Acceleration: 3
    • Weight: 3.25
    • Handling: 2.75
    • Off-Road: 3.75
  • Bios:
    •   Mario balances acceleration and top speed, making him an easy character to race with.
    •   The Mushroom Kingdom's famous mustachioed hero is an excellent all-around racer.

Mario Party 9

  • Partner: Luigi
  • Bio: There’s no show without Mario! Pick the partying plumber and you can tackle every challenge with a hero who’s been there, done it and bought the dungarees.

Portrayals

Mario has voiced by the following people:

Gallery

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Quotes

Games

Mario Comics

Main article: List of Quotes in Mario Comics § Mario

Mario Cartoons

The Super Mario Bros. Super Show!
Main article: List of Quotes in The Super Mario Bros. Super Show! § Mario
The Adventures of Super Mario Bros. 3
Main article: List of Quotes in The Adventures of Super Mario Bros. 3 § Mario
Super Mario World
Main article: List of Quotes in Super Mario World (television series) § Mario

Names in Other Languages

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Trivia

 
The wax-statue of Mario.
  • When Mario optionally returns to the Glitz Pit to fight Rawk Hawk a second time, someone in the crowd yells, "Jumpman! Wait. Who?" Mario's name in Donkey Kong was Jumpman.
  • Mario's full name is given as "Mario Mario" in the Super Mario Bros. movie. In a few isolated cases, this has leaked into the game continuity - for instance, the Prima Edition of the Mario & Luigi: Superstar Saga Guide book lists to the characters as Mario Mario and Luigi as Luigi Mario. However, Nintendo of America has stated that "there are no last names."[10]
  • A Mario statue made out of wax stands in the Hollywood Wax Museum. This is currently the only wax statue of a video game character.
  • According to the Guinness World Records’ 2008 edition, Mario has appeared in a total of 116 separate games, more than any other video game character.[11]
  • A Q Score survey made in the early nineties, showed Mario was more popular than Mickey Mouse.[12]
  • Before he was known as "Jumpman" in Donkey Kong, Mario was referred to as "Mr. Video". Before that, he was originally named "Ossan", (the Japanese term for middle-aged man).[13]
  • Despite a life-size poster measuring at 5'1", crossover artwork shows Sonic (who stands at 3'3") to be at least two or three inches taller.
  • Before the release of Super Mario Bros. 3, Mario was originally depicted in artwork with red overalls and a blue shirt. The same goes for Luigi except the overalls are green instead of red. However, in the game version of Super Mario Bros. 2, Mario has his traditional red shirt and blue overalls.

References

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  1. ^ http://games.ign.com/articles/833/833615p1.html
  2. ^ Scullion, Chris. (April 30, 2010). "10 Amazing Mario Facts". The Official Nintendo Magazine It is stated that Jumpman was renamed in honour of the warehouse landlord, Mario Segale, following an altercation between him and a Nintendo employee. (Retrieved December 23, 2011)
  3. ^ Pryne, Eric. (March 27, 2010). "Powerful Segale family has massive vision for Tukwila expanse". The Seattle Times. Excerpt: ""You might say I'm still waiting for my royalty checks," Segale told The Seattle Times in 1993. He didn't confirm widely circulated stories that "Super Mario" got his name after Segale stormed into Nintendo's office, angrily demanding overdue rent. But many business associates say those tales fit the Mario they know — a hard-driving businessman who can be warm and generous, but also can display a temper when he doesn't get what he wants.. (Retrieved December 19, 2011)
  4. ^ Edwards, Benj. (April 25, 2010). "The True Face of Mario". Technologizer. It is reported that it was Nintendo of America president Minoru Arakawa who noticed the similarities between their Donkey Kong character and Mario Segale. (Retrieved December 19, 2011)
  5. ^ Thiel, Art. (2003). Out of Left Field: How the Mariners Made Baseball Fly in Seattle. Sasquatch Books. pp. 44–45. Another recount of the Mario Segale encounter that led Minoru Arakawa and the other NOA employees to name their character "Mario". (Online book accessed December 19, 2011)
  6. ^ An alternate box art of Mario is Missing! sported the "Mario Discovery Series" symbol.
  7. ^ http://kotaku.com/186665/five-foot-tall-mario-statue-for-sale The Japanese poster says "Life-size Mario!!"
  8. ^ http://uk.youtube.com/watch?v=ZnSi7ihAhsQ Retrieved 28th July 2007
  9. ^ http://www.youtube.com/watch?v=eQVjYNE2Kew
  10. ^ http://www.youtube.com/watch?v=aMyYRy5SgIM#t=02m00s
  11. ^ http://videogames.yahoo.com/events/plugged-in/groundbreaking-hit-super-mario-bros-celebrates-25th-birthday/1410955
  12. ^ http://www.guardian.co.uk/technology/gamesblog/2010/sep/13/games-gameculture
  13. ^ http://us.wii.com/iwata_asks/mario25th/vol2_page4.jsp


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