Red Coin

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Template:Item-infobox Red Coins are coins that sometimes appear along with Yellow Coins in the Mario series. The only difference between a yellow coin and a red coin is that red coins are worth 2 coins while yellow coins are worth one coin, and when a player gets 8 of them, they receive a 1-Up Mushroom, Power-up, etc.

History

Super Mario World 2: Yoshi's Island

Concept artwork of a red coin
A Red Coin from Yoshi's Island DS.

Red Coins were first seen in Super Mario World 2: Yoshi's Island, in which they were hidden behind regular Gold Coins. Red coins have a slightly red tint to them, so they just barely stick out as different amongst gold coins. When alone neither feature is dramatic enough to be unambiguous. The only way to tell for sure which Gold Coins hid Red Coins is to grab them, or use a Magnifying lens. Though visually the same size as gold coins, red coins are actually slightly larger, so that they are easier to grab. There are 20 Red Coins in each level, and grabbing one adds one point to Yoshi's score tally at the end of the level.

Super Mario Bros. Deluxe

Red Coins were once again seen in Super Mario Bros. Deluxe. In certain missions they (along with Yoshi Eggs) had to be collected to complete that mission.

Super Mario 64

Red Coins were later seen again in Super Mario 64 and Super Mario 64 DS, in which each one was worth two Yellow Coins. Collecting all 8 Red Coins in one level would make a Power Star appear over a Star Marker. In Super Mario 64 DS, Bob-omb Buddies have the ability to detect red coins when the player talks to them.

Red Coin Missions

World Level
Bob-omb Battlefield Find the 8 Red Coins
Whomp's Fortress Red Coins on the Floating Isle
Jolly Roger Bay Red Coins on the Ship Afloat
Cool, Cool Mountain Frosty Slide for 8 Red Coins
Big Boo's Haunt Seek the 8 Red Coins
Hazy Maze Cave Elevate for 8 Red Coins
Lethal Lava Land 8-Coin Puzzle with 15 Pieces
Shifting Sand Land Free Flying for 8 Red Coins
Dire, Dire Docks Pole-Jumping for Red Coins
Snowman's Land Shell Shreddin' for 8 Red Coins
Wet-Dry World Go to Town for Red Coins
Tall, Tall Mountain Scary 'Shrooms, Red Coins
Tiny-Huge Island Wiggler's Red Coins
Tick Tock Clock Stop Time for Red Coins
Rainbow Ride Coins Amassed in a Maze

Super Mario Sunshine

Red Coins make another appearance in Super Mario Sunshine. Similar to Super Mario 64, collecting all eight in a level would make a Shine Sprite appear. However, Red Coins did not affect the player's total amount of Gold Coins and were treated as a completely different currency altogether.

Red Coin Episodes

World Level Time Limit
Bianco Hills Red Coins of Windmill Village No limit
Bianco Hills The Red Coins of the Lake No limit
Ricco Harbor Red Coins on the Water 2:00
Gelato Beach The Sand Bird is Born No limit
Gelato Beach Red Coins in the Coral Reef No limit
Pinna Park Red Coins of the Pirate Ships No limit
Sirena Beach Red Coins in the Hotel 5:00
Noki Bay Red Coins in a Bottle No limit
Noki Bay The Red Coin Fish No limit
Pianta Village Fluff Festival Coin Hunt No limit

Red Coin Secret Levels

In addition, red switches are located at the starting platform of Secret Levels, and when the player Ground Pounds the red switches, eight Red Coins will appear and the timer will be activated. Mario must then collect all 8 Red Coins before time runs out or he will lose a life and must restart the level.

World Level Time Limit
Bianco Hills The Hillside Cave Secret 1:00
Bianco Hills The Secret of the Dirty Lake 1:30
Ricco Harbor The Secret of Ricco Tower 1:30
Gelato Beach Dune Bud Sand Castle Secret 1:00
Pinna Park The Beach Cannon's Secret 1:00
Pinna Park The Yoshi-Go-Round's Secret 2:00
Noki Bay The Shell's Secret 1:30
Sirena Beach The Hotel Lobby's Secret 1:30
Sirena Beach The Secret of Casino Delfino 1:00
Pianta Village Secret of the Village Underside 1:30

New Super Mario Bros.

Red Coin Spinning NSMB.gif

In New Super Mario Bros., there were Red Rings in several levels, and if Mario or Luigi jumped or swam through one, eight Red Coins would appear. If they collect them all in the time limit, they are rewarded with a power-up. If the player had already got a power-up worth more than a Mushroom (i.e. a Fire Flower), then instead, they would get a 1-Up Mushroom instead of a power-up.

New Super Mario Bros. Wii

Red shiny coin.png

Red Coins and Red Rings also make a return in New Super Mario Bros. Wii. They serve the exact same function as in the preceding game and they will still give the player a power up if all coins are collected. However, small Mario collecting the coins would make a Fire Flower (or other power-ups of a similar power) instead of a Mushroom. Like before, if the player had already got a Fire Flower or similar power-up, they would get a 1-Up Mushroom after collecting all the Red Coins

Mario Hoops 3-on-3

Red Coins appeared in Mario Hoops 3-on-3 under the name 10 Coins. They can be found in ? Panels, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted.

Yoshi's Island DS

In the sequel to Yoshi's Island, Yoshi's Island DS, Red Coins worked the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player will get a better score upon completing the level.

Mario Party Series

Mario Party DS

In Mario Party DS, Red Coins replace Coin Bags in bonus mini-games unlike the previous versions of the Mario Party games. They are, like Coin Bags, worth 5 Coins. They are obtained like Coin Bags too; rarer and sometimes harder to acquire.

Trivia


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