MarioWiki:Proposals

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Current time:
Tuesday, September 17th, 11:13 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% support to win. If the margin is only one or two votes, then the first place option must have at least 60% support to win. If the required support threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "September 17, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

  • Split Bowser's Flame from Fire Breath (discuss) Deadline: September 18, 2024, 23:59 GMT
  • Split Banana Peel from Banana (discuss) Deadline: September 18, 2024, 23:59 GMT
  • Consider the "Blurp" and "Deep Cheep" in the Super Mario Maker games an alternate design of Cheep Cheep with the former twos' designs as a cameo rather than a full appearance of the former two, in line with the game's own classification (discuss) Deadline: September 18, 2024, 23:59 GMT
  • Split truck into cargo truck and pickup truck (discuss) Deadline: September 21, 2024, 23:59 GMT
  • Split the navigation template for Donkey Kong between arcade and Game Boy versions (discuss) Deadline: September 21, 2024, 23:59 GMT
  • Merge Crocodile Isle (Donkey Kong 64) to Crocodile Isle (discuss) Deadline: September 21, 2024, 23:59 GMT
  • Prune "sports" games from Black Shy Guy in line with White Shy Guy and Red Boo (discuss) Deadline: September 21, 2024, 23:59 GMT
  • Determine what to do with the feather item from Super Mario 64 DS (currently on Wing Cap) (discuss) Deadline: September 21, 2024, 23:59 GMT
  • Add English to {{foreign names}} and retitle to {{international names}} (discuss) Deadline: September 26, 2024, 23:59 GMT
  • Allow usage of {{Release}} as a generic "flag list" template (discuss) Deadline: September 27, 2024, 23:59 GMT
  • Merge Preying Mantas with Jellyfish (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Create article(s) for the SM64DS character rooms (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Create an article for the Peach doll from Super Mario RPG: Legend of the Seven Stars (discuss) Deadline: September 30, 2024, 23:59 GMT

Unimplemented proposals

Proposals

Split Mario Kart Tour character variants into list articles, Tails777 (ended May 4, 2022)
Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Do not use t-posing models as infobox images, Nightwicked Bowser (ended September 1, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)

Writing guidelines

None at the moment.

New features

None at the moment.

Removals

Delete the page "List of Super Smash Bros. series bosses"

Before I get started, this is not what I would consider a "piecemeal" proposal, since it concerns bosses, which do not hold the same level of prominence to the Super Smash Bros. series like items, characters, and stages. I'd argue that music is more integral to Super Smash Bros. (or games in general, for that matter), because they can be heard throughout a game, and a proposal of trimming those to Super Mario passed recently by a margin of exactly twice the number of votes.

Part of the reasoning behind this proposal is the fact that most of the bosses are not from the Super Mario franchise, except for Giant Donkey Kong, Giga Bowser, Metal Mario, and Petey Piranha, none of whom will be affected by the scope of this proposal.

If this proposal passes, the List of Super Smash Bros. series bosses page will be deleted, and the existing redirects will point either to the game pages if the boss makes only one Smash Bros. appearance (for example, Tabuu to Super Smash Bros. Brawl#Bosses) or become disambiguation pages if the boss has two or more appearances in the series (e.g. Master Hand, who appears in every Super Smash Bros. game). The list page is collecting dust on the wiki, it's hardly accessible to readers, and I believe this is more feasible option if we want to highlight their relation to Super Mario.

The game pages already mention the bosses. In Super Smash Bros. Brawl, for example, the bosses are already summarized in their own section, and same goes for Ultimate. If there's any interaction with Super Mario content, that can be highlighted in the respective games' Bosses section. The in-depth content's already on SmashWiki, so duplicating the content of the non-Super Mario material contradicts our MarioWiki:Once and only once policy when taking the wider network of NIWA into account (a point originally raised by @ThePowerPlayer on a different proposal).

Lastly, I notice both Dracula and Ganon have sections for their appearances in Captain N, something that is obviously not part of the Super Smash Bros. series. Therefore, this adds to another reason why it would be better to delete the list page, since the page title implies having content involving only the Super Smash Bros. series. The respective boss's Captain N sections can be integrated with the Captain N: The Game Master page. Ganon's Nintendo Land section can be deleted entirely, having no relation to Super Mario. Ganon has a Zelda TV series section, which at least has previews in SMB Super Show! going for it. Basically, for the reasons mentioned in this paragraph, both Ganon's and Dracula's redirects will also become disambiguation pages in addition to the recurring Super Smash Bros. bosses with two or more appearances (ex. Master Hand).

Proposer: Super Mario RPG (talk)
Deadline: September 17, 2024, 23:59 GMT

Support

  1. Super Mario RPG (talk) Per above.

Oppose

Comments

Changes

Prioritize Paper Mario: The Thousand-Year Door (Nintendo Switch) names for all recurring Paper Mario items that appear in that game

As opposed to their more "recent" names from Super Paper Mario. For all intents and purposes, I believe The Thousand-Year Door's remake should be treated as the more "recent" game as while it is simply a remake of an older game, The Thousand-Year Door's remake also just came out this year on Nintendo's most recently released system to date, while Super Paper Mario released over 17 years ago and is currently only officially playable on now-discontinued systems.

To reiterate from a more practical standpoint, prioritizing the most recent original game with those items that came out 17 years ago as opposed to the very recent remake only causes unneeded confusion among users who are more likely to be looking them up in relation to the latter. I can attest to this myself: during my own playthrough of The Thousand-Year Door's remake, I consulted this wiki's pages for items multiple times and was confused as to why we were still using the now not-so-recent Super Paper Mario names for them as opposed to the ones I was seeing in-game in this very recent remake.

Moreover, there are some names for items in The Thousand-Year Door's remake that have been altered from both their appearances in original game and Super Paper Mario when applicable: namely all uses of "Shroom" have been changed to "Mushroom", and we do reflect those changes now in our article titles and leads, treating The Thousand-Year Door's remake as the most recent game in those instances. Now, I can understand the likely argument for using both those and the Super Paper Mario names where applicable: most of the item names in The Thousand-Year Door's remake apart from the "Shroom" stuff are unchanged from their appearances in the less recent original game, but we can reflect names unique to the more recent remake, I suppose. But that still seems somewhat arbitrary and needlessly inconsistent to me, especially in cases where the names used in the original The Thousand-Year Door, Super Paper Mario and the former game's remake all differ (see Mushroom Fry and Mushroom Roast).

Proposer: PaperSplash (talk)
Deadline: September 9, 2024, 23:59 GMT

Support

  1. PaperSplash (talk) Per proposal.
  2. Technetium (talk) Per proposal.
  3. OmegaRuby (talk) We did this for Super Mario RPG, right? This change should be unprecedented. Per proposal.
  4. Hewer (talk) Sure, thought we were already doing this.
  5. ThePowerPlayer (talk) Per proposal.
  6. RHG1951 (talk) Per all.
  7. Sparks (talk) Per all.
  8. Killer Moth (talk) Per all.
  9. Super Mario RPG (talk) Most recent game, so that makes sense.

Oppose

Comments

Decide how to handle conjectural sections about Super Mario Galaxy planets/areas

Yesterday, I've been trying to tag sections about unofficially named areas in Super Mario Galaxy and Super Mario Galaxy 2 with {{conjecture|section=yes}} and sections about areas whose names come from development data such as internal filenames in those games with {{dev data|section=yes}}, until someone undid my edits regarding the article Gateway Galaxy, so I had to undo my edits regarding the articles Good Egg Galaxy and Honeyhive Galaxy. Now to me, it makes no sense for the beginning text for the Layout and Planets/Areas sections to read as follows:

'''NOTE''': Unless otherwise noted, all names are unofficial.

NOTE: Unless otherwise noted, all names are unofficial.

As such, I offer the following options:

Option 1
Add the allnames to the {{conjecture}} template and tag layout and planets/areas sections with {{conjecture|allnames=yes|section=yes}} AND sections about areas whose names come from development data with {{dev data|section=yes}}.
Option 2
Add the allnames to the {{conjecture}} template and tag ONLY the layout and planets/areas sections with {{conjecture|allnames=yes|section=yes}}.
Option 3
ONLY tag sections regarding the unofficially named planet(s)/area with {{conjecture|section=yes}} and sections about areas whose names come from development data with {{dev data|section=yes}}.
Option 4
Do NOTHING.

Take a look at the following samples for the first three options:

====Layout====
{{conjecture|allnames=yes|section=yes}}
=====Starting Planet=====
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]]
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years.
{{multiple image
|align=right
|direction=horizontal
|width=200
|image1=SMG Gateway Garden.png
|caption1=The Starting Planet's garden area
|image2=SMG Gateway Castle.png
|caption2=The castle structure on the Starting Planet
}}
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s.

After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away.

=====[[Black hole|Black Hole]] Planet=====
{{dev data|section=yes}}
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]]
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it.
{{br}}

=====Metal Planets=====
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]]
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]]
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]].
{{br}}

=====Flipswitch Area=====
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] 
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]]
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well.
{{br}}
====Layout====
{{conjecture|allnames=yes|section=yes}}
=====Starting Planet=====
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]]
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years.
{{multiple image
|align=right
|direction=horizontal
|width=200
|image1=SMG Gateway Garden.png
|caption1=The Starting Planet's garden area
|image2=SMG Gateway Castle.png
|caption2=The castle structure on the Starting Planet
}}
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s.

After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away.

=====[[Black hole|Black Hole]] Planet=====
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]]
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it.
{{br}}

=====Metal Planets=====
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]]
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]]
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]].
{{br}}

=====Flipswitch Area=====
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] 
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]]
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well.
{{br}}
====Layout====
=====Starting Planet=====
{{conjecture|section=yes}}
[[File:Gatewayplanet.png|200px|thumb|left|The Starting Planet]]
This is the first planet that Mario explores in the game. It is where Mario first wakes up after being blasted off [[Peach's Castle]] by [[Kamek]] in the opening cutscene. Here, he meets two yellow [[Luma]]s as well as an apricot Luma who transform into [[Star Bunny|Star Bunnies]] and asks him to play hide and seek with them. When they are all found, a large light beam goes down from the sky, and the gateway appears, and it is where Mario meets [[Rosalina]] for the first time. The planet itself has three holes in its surface (two of which connect to each other directly through the center of the planet), many small patches of flowers, two connecting [[Warp Pipe]]s, several [[rubbery bulb]]s, two small pools of water, two small cottages, a ring of vertically-positioned rock columns, and a castle-like monument on the top. The planet is also surrounded by a light blue atmosphere. Later in the game, Mario must use the power of the [[Red Star]] to collect 100 Purple Coins on this planet, enabling him to use the Red Star onboard the [[Comet Observatory]] as well. Rosalina mentions that this planet is dear to her and she looks forward to visiting it with the Lumas every one hundred years.
{{multiple image
|align=right
|direction=horizontal
|width=200
|image1=SMG Gateway Garden.png
|caption1=The Starting Planet's garden area
|image2=SMG Gateway Castle.png
|caption2=The castle structure on the Starting Planet
}}
[[Deep Dark Galaxy#Gateway Galaxy Planet|A planet]] found in the [[Deep Dark Galaxy]] resembles the Starting Planet of the Gateway Galaxy. It can be seen from the [[Deep Dark Galaxy#Wooden Planet|Wooden Planet]], as well as the [[Deep Dark Galaxy#Starting Planet|Starting Planet]]. The planet is accessible via a [[cannon]] on the latter, and is much smaller than the original one. There are three [[Goomba]]s here, and a yellow screw that can be unscrewed by [[Spin|spinning]] it, which will cause the planet to quickly shrink and disappear, at the same time revealing a large ring of [[coin]]s.

After the credits have rolled, when the player has collected 120 [[Power Star]]s and defeated [[Bowser]] for a second time, the ending sequence that plays occurs here. In the sequence, Rosalina thanks the player and says that she will watch over them from beyond the stars. She then walks into the door of the small blue-roofed cottage on the planet and comes out of the door of the Gate, thereby revealing that the two are connected. It is also revealed that the Comet Observatory is most likely hidden somewhere on the planet (although it cannot be seen when the player actively explores it), as it emerges from behind the planet after Rosalina transforms it into a comet once again and pilots it away.

=====[[Black hole|Black Hole]] Planet=====
{{dev data|section=yes}}
[[File:Black Hole Planet.png|200px|thumb|left|[[Mario]] collecting [[Star Chip]]s on the {{conjectural|Black Hole Planet|planet}}.]]
The Black Hole Planet<ref>Name confirmed by files found on noclip. [https://noclip.website/#smg/HeavensDoorGalaxy].</ref> is a planet made of nothing more than dirt, grass and stone. There is a [[black hole]] at its center, and it is also under constant bombardment by a [[meteor]] shower. There are five yellow [[Star Chip]]s on this planet that Mario must collect in order to proceed, as well as a rock with a [[1-Up Mushroom]] on top of it.
{{br}}

=====Metal Planets=====
{{conjecture|section=yes}}
[[File:SMG Grand Goomba.png|thumb|left|200px|Mario on the planet]]
[[File:Metal Planets.png|200px|thumb|The two {{conjectural|Metal Planets|planet}} in the Gateway Galaxy.]]
These are two metal planets which look very similar to one another. Both planets are brown in color, and have what appears to be metallic green power cables embedded in their surfaces which snake around the planets. In addition, both planets have [[Shock Wave Generator]]s that, when spun, will send vibrations across them, stunning all enemies within range. There are many [[Goomba]]s on both of these planets, as well as several [[Crystal (Super Mario Galaxy)|crystal]]s. Also, on the second of the two is a [[Big Goomba|Grand Goomba]], the only one in the entire game. The Flipswitch Area is located inside the second Metal Planet, and is accessed via a [[Warp Pipe]].
{{br}}

=====Flipswitch Area=====
{{conjecture|section=yes}}
[[File:Flipswitch Area.png|200px|thumb|left|The {{conjectural|Flipswitch Area|area}}, located inside the second of the two Metal Planets.]] 
[[File:SMG Gateway Metal Planet Interior.png|200px|thumb|The draining device]]
When the player enters the Warp Pipe on the bottom of the second Metal Planet, he will be taken to an inverted, spherical metal chamber with many [[Goomba]]s and [[Flipswitch Panel]]s inside. The goal is to shut down the machine and save the first of seven [[Grand Star]]s in the game by activating every Flipswitch Panel found on the inside of the planet to change all of them from yellow to blue, while simultaneously avoiding the many Goombas and electric platforms. There are several coins floating in the air as well.
{{br}}

Likewise, the source of the {{conjecture}} template reads as follows:

<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77">
The title of this {{#if:{{{section|}}}|section|article}} is '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|; an official name for the {{#if:{{{section|}}}|section|article}}'s subject has not been found, so it has been given a fitting title by the editors}}. If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title.
</div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}|sections|titles}}]]}}</includeonly>

However, once this proposal passes with either Option 1 or Option 2, the source will read as follows:

<div class="notice-template maintenance show" style="background:#fff7f7;border:1px solid #b77">
{{#if:{{{allnames|}}}|The titles of all sections within|The title of}} this {{#if:{{{section|}}}|section|article}} {{#if:{{{allnames|}}}|are|is}} '''''[[MarioWiki:Conjectural names|conjectural]]'''''{{#if:{{{allnames|}}}|, unless otherwise noted}}{{#if:{{{derived|}}}|, but the current name has been '''derived''' from some available official information|; {{#if:{{{allnames|}}}|official names for specific sections' subjects have|an official name for the {{#if:{{{section|}}}|section|article}}'s subject has}} not been found, so it has been given a fitting title by the editors}}. {{#if:{{{allnames|}}}|If an official name is found for one of its sections, then it should be changed to its appropriate title|If an official name is found, then the {{#if:{{{section|}}}|section|article}} should be {{#if:{{{section|}}}|changed|moved}} to its appropriate title}}.
</div><includeonly>{{#switch:{{NAMESPACE}}||Gallery=[[Category:Articles with {{#if:{{{derived|}}}|derived|conjectural}} {{#if:{{{section|}}}{{{allnames|}}}|sections|titles}}]]}}</includeonly>

As such, putting {{conjecture|allnames=yes|section=yes}} will result in this:

The titles of all sections within this section are conjectural, unless otherwise noted; official names for specific sections' subjects have not been found, so it has been given a fitting title by the editors. If an official name is found for one of its sections, then it should be changed to its appropriate title.

That way, we'll be able to remove "'''NOTE''': Unless otherwise noted, all names are unofficial." from the Planets/Areas section on every Super Mario Galaxy galaxy page in favor of the {{dev data}} and/or {{conjecture}} template(s).

Proposer: GuntherBayBeee (talk)
Deadline: September 10, 2024, 23:59 GMT

Option 1

  1. GuntherBayBeee (talk) My primary choice.

Option 2

Option 3

  1. GuntherBayBeee (talk) My secondary choice.
  2. Ahemtoday (talk) I don't see any particular reason we would need an entire feature of these templates just for Galaxy's planet lists. The fact of the matter is: these planets are using conjectural or dev data–derived names. That's what the templates are for. I find the argument that they're only for situations editors will be able to fix wildly unconvincing considering I'd wager over two-thirds of Category:Articles with conjectural titles are things we're never going to see again. The "Deep Cuts" Toad is never gonna show up again. We're never gonna get official names for Patty's mother and father. You look under a random letter, it's probably something we're never going to see the name of. The template is just blatantly not used for that.
  3. Jdtendo (talk) Per Ahemtoday. The {{conjecture}} template must be used when we don't have an official name, without needing to assume that an official name exists but is not known to the public. By the way, how can we know whether such a concealed name exists or not? And how can we be sure that an official public name will never given in the future? Who's to say there will never be an official source that gives names to SMG planets?
  4. FanOfYoshi (talk) Per Ahemtoday and Jtendo.
  5. ThePowerPlayer (talk) Per all.

Option 4

Comments

@Ahemtoday I think the difference here and the other conjectural articles is that the planetary bodies in galaxies do not just "lack" publicly accessible names - they are straight up not supposed to have names. The Shogakukan guidebook for Mario Galaxy does not give planets name. The game does not give planets name. The instruction booklet does not give planets name. The only "source" that applies discrete names for planets are from the developers and we have no reason to think these were intended to be the planets. The These galaxy articles are generally a bit outdated, and I think the mistake in the first place was suggesting that some of the planets have real names "except where otherwise noted." They largely do not. I think it would would healthier to recognize that they are just different sections of a greater whole, much like areas in courses for the earlier 3D games, and apply titles accordingly. - Nintendo101 (talk) 17:44, September 3, 2024 (EDT)

Hm. I still think them not being supposed to have names is true of much of that category — the ones on particular Toads in modern (well, maybe I have to specify Sticker Star through Origami King these days) Paper Mario come to mind. You raise a point about the article structure not matching the reality of the situation, but as long as the articles are going to have separate subheaders for each planet — and I'm not certain it would be sensible to do otherwise — I think we need to treat their appellations the standard way. Ahemtoday (talk) 22:35, September 3, 2024 (EDT)

Miscellaneous

None at the moment.