MarioWiki:Proposals

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Tuesday, November 12th, 19:47 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • Voting periods last for two weeks.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) two weeks after voting starts (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is two weeks later on Monday, August 15, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% approval to win. If the margin is only one or two votes, then the first place option must have at least 60% approval to win. If the required approval threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can be extended a maximum of three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first six days of their creation. However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 14 days after the proposal was created, at 23:59 GMT, in the format: "November 12, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  4. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

  • Determine what to do with Jamboree Buddy (discuss) Deadline: November 12, 2024, 23:59 GMT
  • Split Cursed Mushroom from Poison Mushroom (discuss) Deadline: November 12, 2024, 23:59 GMT
  • Merge Orbs that share names with pre-existing Mario Party series items with those items (discuss) Deadline: November 14, 2024, 23:59 GMT
  • Create a number of articles for special buildings in Super Mario Run (discuss) Deadline: November 15, 2024, 23:59 GMT
  • Consider Deep Cheeps' appearance in the Super Mario Maker series a design cameo rather than a full appearance (without Blurps being affected) (discuss) Deadline: November 15, 2024, 23:59 GMT
  • Merge Mushroom, Dash Mushroom, and most of Super Mushroom (discuss) Deadline: November 18, 2024, 23:59 GMT
  • Expand and rename List of characters by game (discuss) Deadline: November 20, 2024, 23:59 GMT
  • Decide whether to create articles for Ashita ni Nattara and Banana Tengoku and/or include them on List of Donkey Kong Country (television series) songs (discuss) Deadline: November 23, 2024, 23:59 GMT

Unimplemented proposals

Proposals

Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the Super Mario Maker titles, Super Mario Run, and Super Mario Bros. Wonder.
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Add film and television ratings to Template:Ratings, TheUndescribableGhost (ended October 1, 2024)
Use the classic and classic-link templates when discussing classic courses in Mario Kart Tour, YoYo (ended October 2, 2024)
Split articles for the alternate-named reskins from All Night Nippon: Super Mario Bros., Doc von Schmeltwick (ended October 3, 2024)
Clarify coverage of the Super Smash Bros. series, Doc von Schmeltwick (ended October 17, 2024)
Remove all subpage and redirect links from all navigational templates, JanMisali (ended October 31, 2024)
Prioritize MESEN/NEStopia palette for NES sprites and screenshots, Doc von Schmeltwick (ended November 3, 2024)
Stop considering reused voice clips as references (usually), Waluigi Time (ended November 8, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)
Merge Spiked Thwomp with Thwomp, Blinker (ended November 2, 2024)

Writing guidelines

Encourage concise, consistent and minimalistic layouts and design for tables

Tables in game articles are a total playground. Overall, they often are as inconsistent and showy as they can be, and are often laid out in such a way that it makes them worse to read. Some are more extreme than others, like driver and track tables in Mario Kart articles, such as this and this. Those ostentatious charts look like they belong in a promotional website rather than in an encyclopedia, and do not prioritize ease of reading and data relevancy. Some are not all that exaggerated, but still look over the top, overstyled and are more spacious than they need to be. Maybe people think it is more fun to design them like that, but they look unprofessional.

That being said, these are the points I judged good ones to encourage when it comes to creating tables:

1. Uniformly use plain wikitable style for regular tables. Pages often use several styles for tables for no reason (the article for Paper Mario: Sticker Star uses four styles throughout, here, here, here and here). The wikitable style is pretty standard, so it makes sense to use it consistently.

2. Prefer to lay out table data in simple rows or columns. If the table data fits well in a "one entry per row or column" format, do it, rather than attempting to use more elaborate, arbitrary layouts. Some examples of such arbitrary layouts are this table, which is laid out like it is a grid of infoboxes, and this set of tables. If you judge it wouldn't work to make a table fit that minimal layout, try making it the closest possible to it.

3. Avoid using images of text in lieu of actual text. This is often done for the name of the subject, and it is purely for decoration purposes. Cases include Mario's name and stat names here and board names here (notice that the images in those examples are not there for mere visual reference, as they replace links; the editor likely wanted to add some flavor to the table). It makes the text less straightforward to read, in some cases duplicates it, because normal text is used alongside the image. Another common occurence is using images of stars or other icons to represent scales (such as "X out of 5 stars" scales), when you could use standard star characters (★ and ☆) instead. That does not mean to never use images instead of text, only consider whether it is worth it or not. For example, this is a good use of images replacing text because writing the names for each driver and part as text would make it harder for the reader to quickly find the desired info.

4. Avoid using more images than necessary to illustrate the subject. This is also often used for decoration and visual effect. As an example, playable character tables in sports games articles (such as this and this), where the playable characters' table entries often include both an illustration of the character and that character's in-game icon (which is just the character's head graphic), which is redundant (if I already have an illustration as visual reference for the character, an icon showing the same thing is unnecessary, and vice versa). This is a specific example but that happens with other kinds of tables, like the Mario Kart 64 track table featuring both an image of the track and the track's thumbnail. Consider whether adding extra images actually make sense or if it's just filler.

5. Avoid decoration in general, such as coloring text and cell backgrounds. Take the colored table here for example. As I said before, it is more about the visuals than the info, and it looks like some sort of promotional material. Instead, save coloring text and table cells for cases where it aids in reading data in some way.

Notice I've been proposing for these guidelines to be encouraged rather than enforced because some of them depend largely on the judgement of the editor.

Proposer: Bro Hammer (talk)
Deadline: November 6, 2024, 23:59 GMT

Support

  1. Bro Hammer (talk) Per my proposal.
  2. Waluigi Time (talk) The only thing this proposal is missing is encouraging tables to be horizontally aligned in accordance with web design standards, but otherwise, pretty spot on. I think a little visual flair with coloration is okay, but since this is more of a guideline to be encouraged, I'm fine voting for this as-is.
  3. Nintendo101 (talk) I will say, I have used colors for some of the tables I have crafted for the mainline series articles I have worked on, but it is always with illustrative intent. When all the tables in an article look indistinguishable from one another, it can sometimes be easy to lose one's place or not easily understand how some bits of information relate to others. But otherwise, I thinks these are great guidelines and they have my support.
  4. Camwoodstock (talk) Per all, especially Nintendo101; color has a time and a place, but stuff like the SM3DW character chart just kinda feels like a meld. That's not to say we should be replacing everything with the dull greys, of course, but we should probably dial it back at least a little bit. No real objections to the other parts, we should probably standardize as best we can.
  5. Ninelevendo (talk) I just don’t like what’s been done to the Mario Golf: Toadstool Tour character table so whatever it takes to fix that.
  6. Koopa con Carne (talk) per all
  7. Lakituthequick (talk) Per proposal and per WT – I have indeed commented a few times on tables and how they should be used for tabular data (more notably for Mario Kart Wii), and this proposal will start enforcing tables to do that.
  8. Cadrega86 (talk) Wholeheartedly agree with all your points. These tables are over-designed and often include superfluous information (e.g. the track table in the Mario Kart 64 page, why don't we also add staff ghost times and future appearances while we're at it?)
  9. Shy Guy on Wheels (talk) Per all.
  10. SolemnStormcloud (talk) Per all.
  11. EvieMaybe (talk) per Camwoodstock and Waluigi Time
  12. TheFlameChomp (talk) Per all.
  13. MCD (talk) Per all.
  14. Sparks (talk) Per all.
  15. Fun With Despair (talk) Per all. Information should remain accessible and easy to reference, and tables utilizing images instead of easily transcribed or copied text are the opposite of that.
  16. PnnyCrygr (talk) Per all; MarioWiki is not a fansite, it's a wiki! A wiki's tables should therefore be formal and not unconventionally designed.
  17. ThePowerPlayer (talk) Per all. Table design on this wiki has bothered me for a while, and these guidelines are a great solution.
  18. Mario (talk) Current tables are too cluttered with information and are quite hostile to editing. This is a case of less is more imo.

Oppose

  1. Tails777 (talk) I can agree that there should be a bit more consistency and organization on when and where to use certain elements for a table, but I also believe in making tables both informative and entertaining to look at. I see nothing wrong with using board logos to represent names for some of the earlier Mario Party boards that had them or using colored backgrounds on tables (something I've already supported). And while I can agree that some of the Mario Kart related tables are a bit all over the place, I believe we could take certain similar cases (tracks, boards, statistics, etc) and maybe make guidelines for each based on the topic. I get that this isn't outright enforcing the outage of these elements, but I don't really think we should actively enforce minimalist designs for tables, rather deciding what to do on a more case-by-case basis.
  2. Doc von Schmeltwick (talk) - As the person who made many of the more "showy" ones, I'm kinda societally obligated to oppose this as a matter of course. I can't let my MS in CS with a few classes on advanced web design/web app programming and an undergraduate Minor in Art go to waste and I find it more engaging and explanatory as to the different aspects of whatever entity is being described to have both an in-game graphic and either an artwork or a screenshot. Stat bars and star-bubble fill-in charts with color-coding are also a lot more immediately understandable than numbers alone. To quote Bowser, "Haven't you heard? A picture's worth a thousand words." (People also generally seem to approve of my tables for the Golf games...) Anyways, I'm not gonna make this a big to-do, since I still can be beautiful on my own page, but I still think it looks and functions better than a schedule-looking list with inconsistent image resizings and row heights.
  3. OmegaRuby (talk) Per all. Some consistency between tables in articles would be nice, but I feel the rules this proposal would put in place are a bit too much. I mean, we did recently pass a proposal allowing colorful tables again.
  4. DesaMatt (talk) Per all. While consistency is good, there's a point where it becomes unnecessary and repetitive, and in my view this is that point. Also, I disagree with the idea that MarioWiki isn't a fan site. It will always be a fan site as long as it's not officially affiliated with Nintendo and is operated by fans.
  5. Scrooge200 (talk) I actually really like the trend of giving games uniquely stylized tables, it helps give them a bit more personality. All the information is there and you can still read it effectively. I think I worked on some of the modern Paper Mario tables, and nobody seemed to have a problem with them until now.
  6. Hewer (talk) Per all.

Comments

@Tails777 Using images as a substitute for text is very poor for accessibility and searchability with ctrl+f, though. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 22:08, October 23, 2024 (EDT)

True and perhaps I can agree to not substituting text with images. But I still stand by what will be my main point: tables can be presentable and professional without being a bore to look at. I still see nothing wrong with colored tables at the very least. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Sprite of Daisy's stock icon from Super Smash Bros. Ultimate

With regards to colours and visuals as is most often used as a counterpoint: I believe those are strictly speaking less important than being informative and clear, but I do love myself tables that look good as well. I can see a future proposal to establish some generic reusable table styles and colours for specific purposes. To take one back a while, Walkazo did just that for navigation templates, which, with updates, resulted in this chart to be created, still in use today. The 'Shroom for instance also features its own table styles which are pleasant to look at, and which use colours that match the page's theme. Lakituthequick.png Lakituthequick 08:41, 24 October 2024 (UTC)

I'm staunchly against using the fugly ass gray and grayer tables across all articles and I'm definitely perring LTQ's suggestion for themes. I like the red header in the Super Mario World article and the green header in the Yoshi's Island article, it's deliberately done to match the nav templates the articles use and I'd be in full support of making tables be consistent with that. BabyLuigiFire.pngRay Trace(T|C) 15:51, October 24, 2024 (EDT)

There are a ton of tables on here that use STRONG, EXTREME colours in attempt to look flashy but just end up being really hard to read, and I think above all else those need to go. Colour should be used very sparingly. I came across this recently looking at the MK8 Color Scheme tables for Standard Kart and Standard Bike. When you see things like Pink, White, Medium yellow, Yellow, Chartreuse, Light-gold, light-gold and especially Inklings, it's murder on the eyes... Shadow2 (talk) 04:45, October 24, 2024 (EDT)

Hmm, would it be acceptable if we kinda did what Inkipedia does with ink colors, and have a colored square show before the color terms? ArendLogoTransparent.pngrend (talk) (edits) 12:31, October 24, 2024 (EDT)
e.g.   Pink,   White,   Medium yellow,   Yellow,   Chartreuse,   Light-gold. ArendLogoTransparent.pngrend (talk) (edits) 14:55, October 24, 2024 (EDT)

@OmegaRuby the guidelines stipulate to "save coloring text and table cells for cases where it aids in reading data in some way." The colors used on those tables provide quick distinction between New Super Mario Bros. U and New Super Luigi U, so I don't think they would be impacted by this proposal. - Nintendo101 (talk) 11:32, October 24, 2024 (EDT)

I hold my opposition on the idea of any tables not being colorful at all, regardless if it assists reading data or distinguishes things - like I said, while I believe there should be consistency in tables in wiki articles I do not believe more bland, grayscale tables should be pushed when adding a dash of color or an image representing a subject doesn't exactly harm readability if implemented correctly. I do know that the proposal pushes for encouragement towards this sort of standard, but I feel as if even the simple suggestion will sway many editors into setting this as a standard. I am also personally a fan of the pretty tables Doc has made, but looking at them from a readability standpoint I do know for sure they're a little too flashy and would hurt specifically the mobile wiki experience.--Small Luigi doing the V-sign in the Super Mario All-Stars remaster of Super Mario Bros. OmegaRuby [ Talk / Contribs ] 08:28, October 25, 2024 (EDT)

@Doc von Schmeltwick I question why exactly you keep bringing up the fact that you have a degree in web design and art in each of these table proposals as though it serves an argumentative point. I do not feel as though it tends to add much to the conversation, nor do I feel that anyone cares. Obviously it is good to have a level of professional training in a subject, however it comes across less as a point in your favor, and more as something you choose to flex whenever anyone disagrees with you on the matter of these tables, which hurts your arguments if anything. Personally as someone who uses a wiki, I would prefer information be conveyed in a simple manner across all the devices I use, and I would prefer that information be accessible and easy to reference in text form - which images hinder. I don't really care if someone with a degree says otherwise, because I know what I prefer - and many members seem to prefer the same thing with regards to simplified tables. Just bringing up your degree as an argument and excuse to ignore feedback does not make people impressed, just annoyed and like they're being talked down to when art is a completely subjective field to begin with. --Fun With Despair (talk) 15:05, October 24, 2024 (EDT)

I say that because it illustrates why I'm this weird combination of artsy and HTML-based in what I do, not to act high-and-mighty. As well as my massive inferiority complex coupled by my inability to get a job due to the current job market, I need to have something going for me or I'm worthless - and I need to do something with that training or it was all a waste of time, and I don't want to have wasted 7 years of my life. I don't think it's important or authoritative by any means - that's the reason it's shrunk. Also I like pictures. Doc von Schmeltwick (talk) 15:08, October 24, 2024 (EDT)
Doc, I say this with earnest respect for the struggle to find a job and an understanding that there are difficult times in our lives during which we may lean more heavily on external sources of validation, such as our accomplishments and creations, as founts of our self-worth. I also say this recognizing that, to some degree, there may be a bit of tongue-in-cheek exaggeration in your previous response. While I think it is commendable you have the self-awareness to recognize that some of your pointing to your degree again and again in these discussions arises from your struggles to land a job in an oversaturated market and the effect that has on your own perception of the effort you put into acquiring your degree, it would be prudent to further reflect on why it serves neither yourself nor the wiki to let those struggles color your decisions and discussions regarding wiki policy, and thus why it might rub others the wrong way to have the point repeated.
There is nothing wrong with taking pride in the work you have done for the wiki. As I understand, you have done a great deal. It doesn't serve you, however, to rely upon that work - especially any single element of it - to seek validation of your major decisions in life through that work. The nature of a wiki is collaboration and change. If not in the near future, if not through the decisions in this proposal, at some point the tables you have contributed to will change, whether it be because the collective aesthetic sensibilities of the userbase have changed, or because of a technical update necessitating it, or because someone sees an opportunity to add further information, or for any number of reasons. Staking the value of your degree to tables bound to change is building an edifice of sand by the ocean and expecting it to stand for years. Don't tie the value of your degree to transient projects; find the intrinsic value of your degree, such as the knowledge you gained in pursuing it, and use that to bolster your perception of it and yourself.
Further, while perhaps useful as additional context to other wiki editors explaining why your degree is so often referenced, this response also indicates this is not something which is actionable to other wiki editors. A self-described "inferiority complex" is a personal matter which only you can address, and the general wiki editor is not equipped to help you in this respect. If this is the driving factor behind your position, you may need to reevaluate whether it is truly germane to the best interests of the wiki.
So as not to stray too far off-topic, ultimately, I want to acknowledge that this is not necessarily your only reason for opposing this proposal and plainer tables, and it does not in any way invalidate or impact your other points. It is only a word of advice. You have shown the self-awareness to acknowledge what drives you to mention your degree; extend that thinking and see why, then, that is not relevant and should not be relevant to decisions and discussions on wiki policy. Hooded Pitohui (talk) 16:33, October 24, 2024 (EDT)
Thanks. Again, I used small text to display it as not-too-relevant in the grand scheme of things but part of my basis. Doc von Schmeltwick (talk) 16:36, October 24, 2024 (EDT)

As I said on the MarioWiki Discord, "i do believe practicality of a table should prevail over the aesthetics of a table. that way, the table can be easier to comprehend. the tables as of right now look more like they belong to a fansite [...] stop all these gaudy, garish tables". Don't click Penny PnnyCrygr User contributions 21:50, October 24, 2024 (EDT)

To be fair, this is a fansite. Hewer (talk · contributions · edit count) 04:20, October 25, 2024 (EDT)
Example
Entry Name Value A Value B
First entry First name 1A 1B
Second entry Second name 2A 2B
Third entry Third name 3A 3B
Fourth entry Fourth name 4A 4B
Entry Description Another value
A This is the description A for the first entry. 1A
B This is the description B for the first entry. 1B
C This is the description C for the first entry. 1C
Entry Description Another value
A This is the description A for the second entry. 2A
B This is the description B for the second entry. 2B
C This is the description C for the second entry. 2C
Entry Description Another value
A This is the description A for the third entry. 3A
B This is the description B for the third entry. 3B
C This is the description C for the third entry. 3C
Entry Description Another value
A This is the description A for the fourth entry. 4A
B This is the description B for the fourth entry. 4B
C This is the description C for the fourth entry. 4C

In my opinion, Wikipedia has an elegant way of dealing with color in tables: they rarely use it for the visuals, but when they do, it just makes sense to have it. Take for example how they present seasons of TV shows in the example. Also, maybe people think that articles would become "too boring" or "too gray" if tables were completely standardized with no decoration at all and whatnot, but that happens because articles overuse tables in my opinion. But that's a different topic. Bro Hammer (TalkCont) 11:53, October 26, 2024 (EDT)

These examples are indeed in line with the idea of generic themes I mentioned above. Of course, these examples are still on the tamer side and other styles can be added on top, but it does already look less dull while still maintaining clarity. Lakituthequick.png Lakituthequick 15:08, 28 October 2024 (UTC)

@Waluigi Time Thank you for the suggestion. I wanted to read about horizontally aligned tables being a standard, but I couldn't find anything about it. Do you have a link you can share? Bro Hammer (TalkCont) 11:53, October 26, 2024 (EDT)

Unfortunately I don't have a link on hand and wasn't able to find it myself - my knowledge on this admittedly comes from talking to people who are much more well-versed than me - but I've asked Lakituthequick to look into it. For what it's worth, the documentation I've looked at doesn't explicitly say anything about it, but all examples provided are horizontal. In the meantime, a few points in favor of horizontal alignment (in other words, one subject per row instead of per column):
  • It preserves the natural left-to-right reading flow used by the rest of our content. I think screen readers also do this, so a vertical alignment ends up being especially confusing for anyone using one, which isn't good for accessibility.
  • Only horizontal tables can be sorted, since that function works off of the headings.
  • The code is much easier to understand and edit since all the information on one subject is kept together neatly. (e.g. Horizontally, you get Mario grouped with all of his stats in a game. Vertically, you're just left with a bunch of character names, and their stats are scattered in multiple chunks further down the page.) Incidentally, this criticism is what created that "grid of infoboxes" layout you mentioned to preserve the column alignment.
So if I was mistaken on this being an explicit standard, it still seems like best practice, at least. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 14:22, October 26, 2024 (EDT)
Can confirm this; additionally, web standards are just written in such a way that tables have headers and footers at the top and bottom, respectively (it is worth noting that wikicode doesn't support separating header, body, and footer elements in a table – heck, the parser actively rejects those elements when used directly). In print, this is not so much of an issue. Technically it is probably possible to rotate a table by 90° while maintaining the said pros, but this likely involves throwing a bunch of CSS (hacks) at it that require work to look good in each instance and may not be worth it in most cases. Lakituthequick.png Lakituthequick 15:08, 28 October 2024 (UTC)

New features

None at the moment.

Removals

None at the moment.

Changes

Remove all subpage and redirect links from all navigational templates

Navigational templates are one of this wiki's best features. They're a really convenient way to get around the wiki. However, one common pitfall of the templates is bloat, in particular in the form of links to subjects that do not have dedicated articles. I have previously made a proposal about this subject specifically in the context of the Super Smash Bros. series, but the problem extends to navigational templates across the entire wiki.

In principle, navigational templates should be directories of articles on the wiki. What advantage does it give the reader for Template:WWMI to have a whole section dedicated to eighteen separate links to subsections of Form Stones on top of a link to the main article itself? Why does Template:Humans link to all seven individual members of List of show hosts in All Night Nippon: Super Mario Bros. individually? Does the already crowded Template:Super Mario games really need to use precious space on a link to a two-sentence section about a theoretical game that Elon Musk claims to have failed to have pitched to Nintendo?

I propose that, across the board, all subpage and redirect links on all navigational templates should be either removed or replaced. (Red links are relatively fine, as long as the things they don't link to theoretically should be articles that just haven't been made yet. Edge cases like "Unnamed Worlds A-C Human" should be decided case-by-case in the relevant talk pages.)

Proposer: JanMisali (talk)
Deadline: October 31, 2024, 23:59 GMT

Remove the extra links from navigational templates

  1. JanMisali (talk) As proposer.
  2. Hewer (talk) To be honest, the main reason I'm supporting this is because I hate how cluttered Template:Super Mario games is with useless links, and this would help solve that problem. We don't need to list every single game to ever have been pitched there.
  3. Camwoodstock (talk) This makes sense to us. It's much easier to just list a page link once and only once.
  4. OmegaRuby (talk) Per all.
  5. EvieMaybe (talk) per all
  6. ThePowerPlayer (talk) When I think about it, it's an extreme stretch to e.g. list Mario Chase on the list of Super Mario games just because it was a reworked demo, or to give real estate to Mario's Castle, a concept so nebulous that it is covered by a list article in a grand total of two sentences. I feel more ambivalent about entries that are clearly their own games, such as Dokidoki Mario Chance! or Reflex Rally, but those could be split on a case-by-case basis if necessary.
  7. SeanWheeler (talk) If we're not allowed to link redirects, how could our templates have redirect links?
  8. Jdtendo (talk) No need to clutter navboxes with useless links.

Do nothing

Comments

Wait, that ANN thing is a page? I was unaware. Doc von Schmeltwick (talk) 18:51, October 17, 2024 (EDT)

A page that's linked to on nearly 900 (!!) other pages! But since those links are hidden in a big bloated alphabetical list of characters (only most of which have actual articles), it's not nearly as visible of an article as it otherwise would be. jan Misali (talk · contributions) 19:09, October 17, 2024 (EDT)
When I made that proposal not too long ago on that game, my idea was a page for each since they're all based on real people and look different despite having the same role (like the people in Mario is Missing and the NES Mario's Time Machine). Doc von Schmeltwick (talk) 19:13, October 17, 2024 (EDT)
That sounds perfectly reasonable. If/when those dedicated articles are created, then including links to them in Template:Humans would make sense. As it stands now, of course, linking to one list article several times is just messy and unhelpful. jan Misali (talk · contributions) 19:20, October 17, 2024 (EDT)

Speaking of that "Unnamed Worlds A-C Human", has anyone attempted a thorough search through the history of All Night Nippon to identify the guy? As I said on the relevant talk, I assume it's also a radio host, since all the other Toad replacements are hosts as well, but I can't say with certainty (might as well be a higher-up at Fuji TV) ArendLogoTransparent.pngrend (talk) (edits) 18:13, October 25, 2024 (EDT)

Prioritize MESEN/NEStopia palette for NES sprites and screenshots

I want to preface this by saying this proposed change will NOT be a one-person job to go back and change all instances of uploaded images. This will be more a general guideline going forward, and a thing anyone who wants to help can do without feeling like it might be unnecessary or unwanted. If this succeeds, the only immediate change needed to be considered "put into effect" is an edit to the image policy, though there will probably be a lot of quality tags for blatantly off colors.

For context of this, the NES and the Japanese FamiCom/Disk System do not have a "native" hard-coded palette. As such, different machines display different colors. However, a majority of contemporary televisions in the NTSC region (which includes both Japan and America, so where the FamiCom and the NES were initially respectively developed - sorry PAL pals) would display them with a particular muted palette. Many early computer-based emulators instead displayed an extremely bright palette with colors that tended to clash with each other, which is still present on many old images on the site. Even a few today are like that, such as FCEUX, which while great for ripping tiles, has a very odd color display.

MESEN and NEStopia are NES emulators that display that more "accurate" (for lack of better term) color. It is widely recommended by sources such as The Spriters Resource and The Cutting Room Floor as a good way to ensure color consistency. Even Nintendo themselves seems to prefer its colors, as official emulators like the Nintendo Switch Online use that type of palette. I think we should start prioritizing it going forward as a general rule so there's more consistency to the uploads color and quality.

For an example of what I am talking about, see the upload history for File:SMB Goomba Sprite.gifMedia:SMB Goomba Sprite.gif. A lot of the fixes have already been historically done; I myself worked a lot on the Famicom Grand Prix and Golf series images. Most of what's left are random images in larger platforming games as well as assorted more obscure games (looking at you, Wario's Woods), as well as newer uploads from people using older sources without realizing or caring about this issue (which is the main thing this proposal hopes to address).

(As a side note, I spent yesterday evening collecting the NEStopia colors for Super Mario Bros. 2 by playing through the whole game and applying them to the pre-existing level maps (which were ripped originally in one of those odd bright emulators), so assistance with applying them to the innumerable screenshots, sprites, and animations for the game would be greatly appreciated.)

Proposer: Doc von Schmeltwick (talk)
Deadline: November 3, 2024, 23:59 GMT

Supportopia

  1. Doc von Schmeltwick (talk) - De vunderbar vald of color. CoRRECT color.
  2. Nintendo101 (talk) I think utilizing a unified palette is a smart idea. It would look nice, unified, and would mitigate potential confusion as to how colors differ between subjects.
  3. Camwoodstock (talk) The weirdly vibrant colors are a rare FCEUX L, as far as we're concerned, and it'd be nice to have some guidelines in place to encourage consistency.
  4. SolemnStormcloud (talk) Though my Mega Man-brained self prefers the FCEUX palette in the context of that series due to MisterMike's sprite rips as well as it being the basis of Mega Man 9 and 10's palette, this isn't a Mega Man wiki, so per all.
  5. ThePowerPlayer (talk) It's better to use the most accurate colors to the original output, to match the accuracy of the resolution of game screenshots.
  6. LinkTheLefty (talk) TCRF standards FTW.
  7. Killer Moth (talk) Per all.
  8. EvieMaybe (talk) it's worth noting that CRTs and LCDs display color differently, so a direct rip of what the nes displays to an LCD might not be properly accurate. however, if both TSR and TCRF recommend it, then i have to defer to their opinion
  9. wildgoosespeeder (talk) I have had Mesen as a mention for years. It has the highest accuracy I have ever seen in an NES emulator. However I have always treated it as a fallback option to FCEUX. Reason being TASVideos.org availability. There is a section on TCRF about applying the correct color pallete when using FCEUX.
  10. Mario (talk) I suppose there's no way to have all monitors display the exact colors uniformly, might worth documenting the colors.

Opposeux

Commesents

Here's the source on The Cutting Room Floor's preference for the MESEN/NEStopia palette, in case anyone needs it. Sorry if it's unnecessary, but I think the claim of the other websites' stances could've had links provided. SolemnStormcloud (talk) 15:47, October 20, 2024 (EDT)

Thank you, now I can actually use FCEUX without needing to back-and-forth between emulators. Maybe I can get back into U.S. Course's prize card again... Doc von Schmeltwick (talk) 16:01, October 20, 2024 (EDT)

@SolemnStormcloud - Not to gossip but FR MisterMike'd be the best NES sprite ripper ever if not for exclusively using FCEUX palette. His Zelda 1 rips were... eyebrow-raising, to say the least, which is part of what inspired me to prioritize the NEStopia palette. Doc von Schmeltwick (talk) 15:58, October 20, 2024 (EDT)

@EvieMaybe - Note the "closest to contemporary NTSC display" thing, so that'd be close-to-CRT. Doc von Schmeltwick (talk) 00:16, October 22, 2024 (EDT)

makes sense! i figured that by "contemporary" you meant an LCD or an OLED, thanks for clarifying EvieMaybe (talk) 11:12, October 22, 2024 (EDT)

Stop considering reused voice clips as references (usually)

More often than not, if you look at a game's list of references to other games, you'll find something about how so-and-so character reuses voice clips from so-and-so game. This has been bugging me for a while because these just aren't references. Nintendo has been reusing voice clips for multiple decades now, so this isn't anything new. When a new Mario Kart game comes out and some of the drivers reuse some wahoos or hurt sounds or whatever else from an old Mario Party game, it's not because the developers wanted to give a nod to that Mario Party game, it's because they had those clips on hand and could easily repurpose them instead of dragging the voice actor back into the recording booth. I propose removing reused voice clips from the references to other games/references in later games lists, with one exception that I'll get to shortly.

For a particularly egregious example, here's all the "references" of this type currently listed on Super Mario Party. Notice how vague these entries are and how many of them don't even specify which characters have clips reused.

The exception to this would be if a voice clip, within the context it appears in the game, is clearly a reference to another work. I'm not sure of any actual examples off the top of my head, but hypothetically, if Luigi reused some of the "MARIO!" voice clips from Luigi's Mansion in Luigi and the Haunted Mansion from Super Mario Galaxy, that would probably be considered a reference. In this case, the entry should explain exactly what clip(s) are being used and what it is about the situation that makes it a reference. That leads me into what should probably be a good rule of thumb for this exception: if you can't explain why it's a reference beyond just being in that game, then it's probably not a reference.

Proposer: Waluigi Time (talk)
Deadline: November 8, 2024, 23:59 GMT

Support

  1. Waluigi Time (talk) Waluigi Time's support vote is reused from this proposal.
  2. Nightwicked Bowser (talk) These voice clips are most likely used without their game of origin in mind.
  3. Super Mario RPG (talk) Per both.
  4. Sparks (talk) Per all.
  5. LadySophie17 (talk) Donkey Kong: Mario's mustache is reused from this game.
  6. TheFlameChomp (talk) Per all.
  7. Nintendo101 (talk) Repurposing an asset — voice clip or otherwise — is rarely a reference in isolation.
  8. Doc von Schmeltwick (talk) - I swear this has already been proposed and passed....
  9. Arend (talk) I think this is more worth to be its own trivia subsection ("Reused assets"?) than treating it as a specific "reference" and lumping it among the more legit ones.
  10. Shadow2 (talk) Per all.
  11. Camwoodstock (talk) Per all. Reuse of assets isn't really a "reference" in the usual sense, as there's plenty of non-callback reasons to do so. We don't think the re-used Charles Martinet lines in the TTYD remake were done out of wanting to do a cameo from Charles, they probably just didn't feel like bringing Kevin back into the recording booth when they already had a cohesive library of voicelines from the original game. ;P
  12. EvieMaybe (talk) per all
  13. DesaMatt (talk) per all.
  14. PnnyCrygr (talk) Per all as This "reusal of voices" statement is getting done to death over and over again. And a reuse of assets is not an allusion/reference to something.
  15. ThePowerPlayer (talk) ThePowerPlayer's "Per all" vote is reused.
  16. Cadrega86 (talk), the same also goes for generic artwork (so unless it's specifically stylized or features stuff specific to a single game/subseries). These are not references but just "lazy" asset re-usage.
  17. Technetium (talk) Per all.
  18. Jdtendo (talk) Per all.
  19. Ray Trace (talk) Grunts, screams, and whoohoos aren't uttered with a specific game in mind and our articles shouldn't reflect that.
  20. Scrooge200 (talk) This has been bugging me for a while. This is just asset reuse to save budget and because there's very few specific lines that need to be newly recorded.
  21. Mario (talk) Just because it was first heard in a game doesn't mean it was recorded for this game. It might be a stock sound that went unused and eventually found its way into a future game. Additionally there are clips that are better known in other games than the one it originated in. "That's-a so nice!" Is commonly heard when Mario clears a level in New Super Mario Bros., but this quote is first heard in Mario Kart Double Dash, barely audible in the Awards Ceremony. Unless the clip itself is made specifically for a game (Mario vs. Donkey Kong!!! Finding its way in a Mario Kart game as a store speaker or something) it's best not to list as a reference. That being said, there should be ways to list if voices have been reused.
  22. Tails777 (talk) This is on par with referencing Super Mario Galaxy every time Rosalina appears. Pretty sure we had a proposal at some point opting to exclude these types of recurring things from the references section and this is just following in suit. Per proposal.

Oppose

  1. Hewer (talk) I think a game reusing assets like voice clips from a previous one is still worth noting, and the reference sections are a handy place to do it. I don't see why we must restrict the section to only when "the developers wanted to give a nod".
  2. Pseudo (talk) Per Hewer. I do get that it's not an intentional reference per se, but this is still information worth documenting on the wiki (if a different place to note this information would be proposed, I'm all ears).

Comments

I do know Luigi's "Gotcha!" was made for Luigi's Mansion as a thing he says when he catches ghosts, then became a standard voice clip for him in 64DS and NSMB, despite no longer making as much sense there. Doc von Schmeltwick (talk) 11:46, October 27, 2024 (EDT)


Encourage game-related "icon"-type images to have consistent file dimensions with each other when applicable to their origins

My last proposal related to this subject had too many holes in it due to being too wide to make an actual rule on the subject. Indeed, not all sprites really need the blank space, not all "icons" are sprites at all. To recap:

this looks good
this does not

Notice how half of the MPT ones (second row) are awkwardly, inconsistently stretched in various gross ways that makes some of the pixels be rectangles, and none are at a proper size relative to each other - this is an obsessive-compulsive spriter's worst nightmare. Meanwhile, the MKDD ones (first row) look crisp, clean, and are at a nice size relative to each other. Why is this? Because since they are icons, they are programmed to occupy the same type of space in select screens and player standings in-game. They're supposed to be at around the same size, which is accomplished through the small amount of empty space some have in the upper right corners - which the origin images have in the game's files. We should reflect this for the simple reason that we're only going to be putting these in galleries and table cells with each other anyway, so it makes the most sense to have them take up the same amount of space here as well. They should either be at their raw parameters, or if they are cropped, cropped to the exact same size as all the others for that type in that game so as to not screw up formatting and table cell sizes (and we shouldn't be increasing the size of sprites that are at this size by default anyway). This goes for selection icons, rank icons, map icons, that sort of thing. Cropping them down needlessly leads to the grossness that the second gallery there displays.

This is already something of an unofficial rule on here; a majority of the games with this sort of icon have them uploaded at a consistent size already for the same pragmatic reasons I just listed. I'm just trying to make this more clear-cut. It's like how "don't optimize images with color-changing metadata" is a rule - most people can't tell the difference, but it minorly affects the accuracy and presentation, so that's why that rule is in place. This is also for the "accuracy and presentation" reasoning. Also, I fail to see what the difference is between this and preferring screenshots be uploaded at native res rather than boosted resolution.

THIS DOES NOT COVER THE RARE INSTANCES GAME ICONS ACTUALLY DO HAVE DIFFERENT SIZES AS STORED IN-GAME. Instances of that are quite rare, especially for character icons that swap locations, but they can happen. Since they aren't the same size to begin with, there's nothing to match up with. It also does not apply to ones that are extrapolated from a singular group image containing all of them.

PLEASE NOTE THAT MOST IMAGES OF THIS TYPE ON THE WIKI ALREADY FOLLOW THIS RULE. Attempting to do the opposite, therefore, will take more effort for less reward.

ADDITIONALLY, I WANT TO CLARIFY THAT THIS IS NOT SPECIFICALLY STATING THEY NEED TO KEEP THEIR NATIVE DIMENSIONS. Rather, it is saying that if you do decide to crop them, you should crop them to consistent parameters, ie, the width of the widest one and the height of the tallest one. Having to resize images on an individual basis is tedious and can lead to extra HTML bloating the page that would be a non-issue if they were uploaded at the same size to begin with.

Proposer: Doc von Schmeltwick (talk)
Deadline: November 11, 2024, 23:59 GMT

Support - consistent icons (change the few remaining icon images and make it a general rule for the future)

  1. Doc von Schmeltwick (talk) - Icon haz dead, never-funny-in-the-first-place memes about fast food sandwiches?
  2. Super Mario RPG (talk) - Accurate to how the graphic or texture is stored in game.
  3. Hewer (talk) Per fast food sandwiches
  4. Ahemtoday (talk) Per proposal.
  5. blueberrymuffin (talk) Per proposal.

Oppose - who needs consistency? (do nothing)

  1. Waluigi Time (talk) Rawsize exists.
  2. Koopa con Carne (talk) There's no sense in deliberately translating the functional limitations of a game onto a wiki. The site's educational purpose dictates that official material shown on a wiki be inherently recontextualized, and showing that material at a different scale than originally intended is in line with that idea. Even taking into account the niche interests of a sprite enthusiast (which TBH is fair, the wiki is a gateway to Mario material for anybody), the sprites in and of themselves are accurate to how they were extracted when you view them on their dedicated file pages; it's only their appearance on mainspace pages that is subject to alterations, and what to what degree that is beneficial is better scrutinized on a case-by-case basis than through a global proposal. TLDR If the sprites are too uncomfortably big just resize them, or use rawsize like Waluigi Time says.
  3. Lakituthequick (talk) Per WT.
  4. UltraMario (talk) Per all. This can easily be taken care of by either a gallery or a table's settings, I am very sure of that. We don't need to be unnecessarily tampering with perfectly cropped files. I am not 100% sure of the technical site of the wiki but I am very sure that there are better ways to go about fixing sizing of things in tables not being adequate without just having to overhaul image uploads entirely, rather than just playing around with a table.
  5. Fun With Despair (talk) Seems like a huge amount of work for what is... honestly imperceptible to 99.9% of users such as in your example. Busywork for the sake of busywork.
  6. Shy Guy on Wheels (talk) Per all. I see no real benefit from this.
  7. Sdman213 (talk) Per all.
  8. Camwoodstock (talk) Per all, especially Waluigi Time. We already have tools capable of representing these icons more accurately to their in-game versions as necessary without requiring deadzones or other such things to be baked into the image itself. In fact, baking it into the image itself can cause issues when attempting to use the same image on different pages not fitted for them; such as how the image on the infobox for Blooper (Paper Mario: The Thousand-Year Door) is markedly smaller because it retains the blank space for the sake of the bestiary article. While we should strive for accuracy, we shouldn't let it get in the way of making the information actually accessible and readable; besides, if someone wanted the raw, original images, including any blank space around them, they would likely check The Spriter's Resource, not us.
  9. Ray Trace (talk) Per Koopa Con Carne. Zero readers care if an asset is cropped to content to dimensions in the power of 8 or if they have the ripped dimensions, especially if all said images are there to illustrate a gallery and especially if there is copious amounts of empty space just to pad the image to appropriate dimensions for a game engine. We aren't a game engine (modern game engines are perfectly capable of having textures in resolutions not in powers of 8 by the way), official websites such as the Mario Kart 8 Deluxe's official website crop to content because image editors know that it doesn't need to be in those dimensions (let's not get into how these assets are actually made, they're scaled down in the first place 100% for game engine reasons) icons should be cropped to editor's discretion without bludgeoning editors over the head about it, we should prioritize optimization and readability over faithfulness to asset dimensions. I can see cases where consistent sizes can work out, namely the character icons as listed in this proposal, but the general rule should be crop to content, but leave some in exceptions in regards to formatting tables, not the other way around.
  10. TheFlameChomp (talk) Per all.
  11. ThePowerPlayer (talk) Per all.
  12. Shoey (talk) Per all.
  13. Jdtendo (talk) Per all.
  14. Cadrega86 (talk) Per all, especially Koopa con Carne and Ray Trace.
  15. Axii (talk) Per all.

Comments

@Waluigi Time - Rawsize doesn't help for tabular data. Only for galleries. Only way to get it there would be to separately size each cell, and even that doesn't keep them in the correct position within the cell. Wouldn't it be more pragmatic to just have the images at the correct size rather than having to mess with the HTML each time? And we do indeed use these for tabular data, like ghost times, tennis rivals, that sort of thing. Doc von Schmeltwick (talk) 16:43, October 28, 2024 (EDT)

And would that not be easily solved by displaying the image at its native resolution (or at least consistent resolutions for all of them) and centering it? --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 16:51, October 28, 2024 (EDT)
No, it absolutely wouldn't. Because not all the icons are themselves centered, such as the MKDD ones above. They all come out of the lower-left corner. And that's not getting into how some games have a variant with an actual shaped background alongside clear-background ones, like Strikers Charged for example. It'd make the most sense to match those up relative to where the square bounds are for their respective size, IMO. Also, when they need shrunk for smaller tables, it's easier to do that when they have the same x-y parameters anyway so you don't have to check every. Last. One. And do the math each time. Doc von Schmeltwick (talk) 16:52, October 28, 2024 (EDT)
@Waluigi Time - Rawsize also doesn't work for sizing images down. Only sizing them as-is or sizing them up. So it's still not a perfect solution for all occasions anyway. Doc von Schmeltwick (talk) 02:48, October 29, 2024 (EDT)
All of these things can be fixed using text-align: center, vertical-align: middle, and the inherent ability of tables to size columns and rows based on their contents. Lakituthequick.png Lakituthequick 20:55, 28 October 2024 (UTC)
I already said that's not true, because not all of them are centered in their origin. If you want DK's image's left border touching the left border and his right border touching the right border, and the same to go for Luigi, that will absolutely not work unless they are uploaded at their intended size. Doc von Schmeltwick (talk) 16:58, October 28, 2024 (EDT)

@Koopa con Carne - I thought you didn't want math to be forced onto the site. In order to resize them consistently if they aren't uploaded at the intended consistent size, you have to go through every single one and check their sizes individually, then apply whatever size change also individually in order to be consistent. Keeping them as they are intentionally incorporated into the game is much cleaner on both counts. If mediawiki had a "50%" in addition to the pixel resizing, that wouldn't be an issue, but they don't. And applying a same-pixel-size on sprites with different base sizes is just dirty. Doc von Schmeltwick (talk) 17:04, October 28, 2024 (EDT)

You're misconstruing my point about math on the wiki. I never suggested curbing the use of math in the back end by editors (even then, I don't recall ever actually mathing my way through editing a page other than establishing sizes of things like images and charts). It was strictly in reference to the math that is displayed, for one reason or another, to readers, specifically how serviceable it is for articles to show readers more complex formulas versus simple tallies of elements in a level. I've long digressed though, lol.
The issues you bring up are solvable on a case-by-case basis. I like consistency and tidiness, too, however, those ought to have a healthy marriage with the wiki's primary interest to educate. Here, you'll notice I purposefully enlarged the icon for the Giant Banana item relative to the regular banana peel, because it used to look about the same size, which was odd. I understand where you're coming from and I support giving a sense of scale to sprites of a certain type in a row if it would otherwise look too messy or unnatural, but I don't believe that has to be enforced among all these sprites indiscriminately. -- KOOPA CON CARNE 18:23, October 28, 2024 (EDT), edited 19:03, October 28, 2024 (EDT)
Well this proposal isn't about "all sprites," it is specifically about icons within a particular family, ie, all MKDD character select icons are one family, all MKDD item icons are another family, all MKW select icons are yet another family, etc. etc. etc. Doc von Schmeltwick (talk) 18:30, October 28, 2024 (EDT)
I understand. That's what I meant when I said "sprites of a certain type in a row". That's a tad wordy, so I guess "sprite family" can indeed be used for the purposes of this proposal instead. -- KOOPA CON CARNE 18:59, October 28, 2024 (EDT)
OK so.... what is the negative you are seeing to this? It seems like you agree with what the proposal actually aims to do, so I'm not really understanding your opposition. It's like how "don't optimize images with color-changing metadata" is a rule - most people can't tell the difference, but it affects the accuracy and presentation, so that's why that rule is in place. This is also for the "accuracy and presentation" reasoning. Doc von Schmeltwick (talk) 19:07, October 28, 2024 (EDT)
What I agree with, is that assets extracted from the game shouldn't be tampered with before they are uploaded on the wiki. The native size and optimizations should still inherently be part of the asset. What I disagree with, is that such a principle should extend to their presentation on mainspace articles. An image gallery is not a sprite sheet, it's demonstrative. If you think a gallery of assets can benefit from a few fine adjustments to accommodate scale and aesthetic sensibility, by all means do it. I agree the Shy Guy icon you show in the proposal looks too large and should be scaled down a little, as I did with the giant banana I mentioned previously. Enforcing the standard you propose across a demonstrative gallery is shifting the priority on technical accuracy. -- KOOPA CON CARNE 12:19, October 29, 2024 (EDT)
The actual argument of this proposal is different from the last one. This isn't specifically aiming for native dimensions, though that would still be the "easy way" imo. This allows for cropping as long as the cropping is to a consistent size for said related assets. Doc von Schmeltwick (talk) 12:40, October 29, 2024 (EDT)

@UltraMario - You... do realize that cropping the files is where the "tampering" comes into play, right? If they're displayed as they are in the game, they are untampered with. Cropping them down is, by definition, tampering with them. I think you need to reword that. Doc von Schmeltwick (talk) 17:07, October 28, 2024 (EDT)

@Fun With Despair - Except most of them are already like this - this is just making an unofficial rule we've used for years an official one for practicality. In this case, doing the opposite would be busywork. And making them consistent is busywork I am willing to do. Doc von Schmeltwick (talk) 17:35, October 28, 2024 (EDT)

Besides, being a lot of work hasn't stopped proposals that take even more work to implement from passing. It's a flimsy reason to oppose a change. Hewer (talk · contributions · edit count) 18:02, October 28, 2024 (EDT)
Not opposing because it's a lot of work, opposing because it's a lot of work in service of something that is unnoticed and not cared about by the vast majority of users. The citation proposal is a bad example because that is actually something important to the accuracy of information on the wiki. This doesn't do much of anything at all besides force small edits to many old images.--Fun With Despair (talk) 18:33, October 28, 2024 (EDT)
That could be said about proposals in general. If it doesn't matter to you, wouldn't it make more sense to not vote at all? If I see a proposal on a subject I don't care about, I just don't vote. After all, if it matters to someone, it matters in general and shouldn't just be opposed because of what amounts to "I don't care about this." Doc von Schmeltwick (talk) 18:36, October 28, 2024 (EDT)
I'd argue a majority (or at least significant number) of readers likely don't care either way about citations for names in other languages. But that doesn't mean people who do care about the change don't exist, or that it's inherently a bad change. I think "eh who cares" is also a flimsy reason to oppose a change. Hewer (talk · contributions · edit count) 18:38, October 28, 2024 (EDT)

Wait, so if this is already often the way things are, will the oppose option change that? That would mean this proposal lacks a "do nothing" option. Hewer (talk · contributions · edit count) 18:07, October 28, 2024 (EDT)

Oppose is a "do nothing." I'm not going to include an option for what I would consider a negative change. Doc von Schmeltwick (talk) 18:28, October 28, 2024 (EDT)
Wasn't suggesting you should, just got confused since you were making comments about "doing the opposite". Hewer (talk · contributions · edit count) 18:31, October 28, 2024 (EDT)
That was mainly directed at the "too much work" argument. Doc von Schmeltwick (talk) 18:32, October 28, 2024 (EDT)

@Camwoodstock - Things like the TTYDr bestiary images are not covered by this proposal, only small icon sprites that are intended to be square anyway. Doc von Schmeltwick (talk) 19:46, October 28, 2024 (EDT)

For the record, we know that wasn't exactly what the proposal was targetting, we mostly mentioned it as it's a pretty striking example of how including these transparent margins in the images themselves can backfire (besides, it's one of the most recent examples of such a thing happening.) We hope that makes sense, anyway. ~Camwoodstock (talk) 19:48, October 28, 2024 (EDT)
I still don't see why it's preferable to be forced to use the HTML to make them somewhat close-ish to accurate when simply letting it have the one or two columns of blank pixels that it's supposed to have on one side of it would look better for practical reasons anyway. It's a lot simpler and doesn't hurt anything to do. Doc von Schmeltwick (talk) 19:52, October 28, 2024 (EDT)
Because sometimes, you don't want them to be entirely accurate; while an original-resolution image might be wanted for, say, a gallery or a table, in an article, template, or especially in an infobox, you probably don't want the original size and would want something a lot more readily scalable, without transparent margins baked into the image that you need to futz with. At best, it would be too small to add a proper caption to; at worst, you basically gut the clarity of the image itself. For example, while not an "icon" in the sense of the original proposal, the articles for various objects from Super Mario Land upscale the images outside of their original context. Infoboxes on articles such as the Lift Block would be rendered borderline incomprehensible if the images were not enlarged like this. And the grown image size is accomplished not via baking it into the files themselves, but via using fairly basic wikiscript or HTML; that way, on the main article, they can still appear in their original format. This general philosophy applies to icons as well, which is why we bring it up.
Again, if someone was looking for the raw, unedited sprites, they would likely head to The Spriter's Resource and not us; our goal here is to make these images accurate, of course, but we need to make them both usable in articles and also keep them standardized between one another; baking transparent margins into the images themselves, even if technically accurate to the source material, does run counter to that latter goal. ~Camwoodstock (talk) 21:09, October 28, 2024 (EDT)
There are plenty of instances where we'd have to edit ripped textures anyway because they're ripped rotated or flipped. Cropping to content is similar to those nondestructive edits and I still fail to see how it's such a big issue, we don't need to preserve transparent pixels just because image editors deliberately padded out assets just for the game engine to decipher properly. Otherwise we should upload sprites without any color data and their palette data as separate entities. BabyLuigiFire.pngRay Trace(T|C) 21:15, October 28, 2024 (EDT)
It's destructive to me. ._. Also, saying "zero" readers is obviously wrong if there's people supporting this. "Who cares" is never a good argument. Doc von Schmeltwick (talk) 22:10, October 28, 2024 (EDT)
@Camwoodstock - Boosting them by a consistent size factor (like 50%, 200%, 300%, etc) is perfectly fine - Lift Block, for example, is sized up by 1000%. And it's a lot easier to do that when they have consistent base dimensions so you don't have to look the specific dimensions to resize them by for each image separately. Having all the 32px images display at 64px is a lot simpler than having to look through each to see which needs to be at 64, which needs to be at 62, which needs to be at 58, and so on. That's pointless, tedious, and can be prevented completely by doing what this proposal aims for. And again, non-consistent size factors, like "just make them all display at 50px!" are really messy - see the Mario Power Tennis example above, and how Shy Guy's icon is ultra pixelated while Bowser's is fairly crisp. It's grossly inconsistent, and on a table, it can't just be rawsized with a percentage (and rawsize in galleries only works for making them bigger, not smaller). Doc von Schmeltwick (talk) 00:45, October 29, 2024 (EDT)
I was the one who uploaded these bestiary images, and I had a few reasons. The main one is that some images like Smorg are cut off by the borders and would look strange when cropped. Also, since each of the Tattle Log images display against a border and background that I was also able to rip, I was hoping we'd be able to fit the enemy images over the background and border so it'd be more accurate to how it appears in-game. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 20:30, October 29, 2024 (EDT)

By the way, a striking example of ripped assets that are extremely counterpoint to this proposal are the Mario Party: Island Tour space icons. Every single one of those icons are cropped from a single texture that compiles all of them, absolutely requiring you to crop images and then crop to content because none of the options suggested that would "encourage" them cover those instances. Hence why I think it's extremely pertinent to encourage crop to content except for formatting purposes in regards to tables. In addition, icons ripped may also come with engine gamma-fixes or even be outright flipped or rotated all which require correction in display for browsing purposes. BabyLuigiFire.pngRay Trace(T|C) 21:10, October 28, 2024 (EDT)

Hence "when applicable to their origins". As that one is done differently, it is not applicable. This textureMedia:MK8DX-BCP audience TVV.png was stored in a similar manner with all eight of its frames in a single image (evenly spaced), while there's also this group texture imageMedia:MKAGP audience.png that has someone sideways. Doc von Schmeltwick (talk) 22:06, October 28, 2024 (EDT)

Some important things to note:
1. The proposal only applies to icons that have a natural similarity, such as characters, items, board spaces, badges, etc. It does not apply to textures, screenshots, logos or scanners.
2. In fact, the wiki and the TSR do not have the same purpose. The wiki is not a graphics museum, nor does the TSR have informational content. But this has nothing to do with what the proposal suggests is the organizational factor.
3. "Who cares?" Yes, the readers and Super Mario enthusiasts who visit the site every day may not care. But the proposal is not for them. After all, are they the ones who vote here? The proposal is for the editors, for those who submit images and create galleries. Approving this would only be a way to better organize what is already common practice.
4. This prevents things like itMedia:M&S2014 Mii Costume 55.png.
blueberrymuffin (talk) 17:44, October 29, 2024 (-03 UTC)

I do not know if this has been mentioned or demonstrated yet, but this is what the Mario Kart: Toadstool Tour icons look in a gallery when rawsize is integrated:

and this is what they look like when it is added to the gallery as laid out in this proposal, with heights and widths set to 72.

I do not know if this is apparent in all displays, but Donkey Kong and Bowser are smaller than they should be in the second row. This is happening because the dimensions set for the gallery (72) are smaller than the dimensions of the sprites for DK and Bowser. When the heights and widths are changed to 79 (the pxl height of the biggest sprite), it looks like this:

I do not know if has been alluded to elsewhere in the discussion or changes anything, but I just wanted to point this out. In galleries, you can use rawsize to accurately display assets to scale as long as their are no dimensions set for the gallery, or the dimensions set are larger than the largest sprite. - Nintendo101 (talk) 20:04, October 29, 2024 (EDT)

Miscellaneous

None at the moment.