Flip: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
{{Articleabout|the move used in ''Super Paper Mario''|the [[Bonus Challenge]] in the ''Yoshi's Island'' games with the name usually shortened as "Flip"|[[Flip Cards]]}}
{{Articleabout|the move used in ''Super Paper Mario''|the [[Bonus Challenge]] in the ''Yoshi's Island'' games with the name usually shortened as "Flip"|[[Flip Cards]]}}
[[File:SPM Dimensionflip.png|right|thumb|250px|[[Mario]] '''flipped''' into 3D on [[Lineland Road]].]]
[[File:SPM Dimensionflip.png|right|thumb|250px|[[Mario]] '''flipped''' into 3D on [[Lineland Road]].]]
'''Flip''' is a technique used by [[Mario]] in the game ''[[Super Paper Mario]]''. At the push of the 'A' button, Mario goes from 2D to 3D. However, there is a time limit as to how long he can stay in 3D, since his [[Flip Meter]] will gradually decline, eventually dealing Mario damage once it hits bottom, at which point it resets. Getting damaged by an enemy or using a healing item will also reset the Meter, and once Mario collects his own [[Catch Card]], the Meter will never run down.
'''Flip''' is a technique used by [[Mario]] in the game ''[[Super Paper Mario]]''. At the push of the 'A' button, Mario goes from 2D to 3D. However, there is a time limit as to how long he can stay in 3D, since his [[Flip Meter]] will gradually decline, eventually dealing Mario one damage once it hits bottom, at which point it resets. Getting damaged by an enemy or using a healing item will also reset the Meter, and once Mario collects his own [[Catch Card]], the Meter will never run down.


The ability was given to Mario by [[Bestovius]] in return for all the money in Mario's possession, or for free, depending on whether or not the player refuses Bestovius's offer. However, Mario is not the only character in the game with the ability to flip dimensions. Throughout the game, there are many enemies with a dotted line around them that can also flip, and will follow Mario into 3D to continue attacking him, and some enemies, like the [[Cursya]], are three-dimensional to begin with. Some [[List of bosses|bosses]], such as [[Mimi]] and [[Dimentio]], can also flip.
The ability was given to Mario by [[Bestovius]] in return for all the money in Mario's possession, or for free, depending on whether or not the player refuses Bestovius's offer. However, Mario is not the only character in the game with the ability to flip dimensions. Throughout the game, there are many enemies with a dotted line around them that can also flip, and will follow Mario into 3D to continue attacking him, and some enemies, like the [[Cursya]], are three-dimensional to begin with. Some [[List of bosses|bosses]], such as [[Mimi]] and [[Dimentio]], can also flip.

Revision as of 16:16, August 30, 2014

Template:Articleabout

Mario flipped into 3D on Lineland Road.

Flip is a technique used by Mario in the game Super Paper Mario. At the push of the 'A' button, Mario goes from 2D to 3D. However, there is a time limit as to how long he can stay in 3D, since his Flip Meter will gradually decline, eventually dealing Mario one damage once it hits bottom, at which point it resets. Getting damaged by an enemy or using a healing item will also reset the Meter, and once Mario collects his own Catch Card, the Meter will never run down.

The ability was given to Mario by Bestovius in return for all the money in Mario's possession, or for free, depending on whether or not the player refuses Bestovius's offer. However, Mario is not the only character in the game with the ability to flip dimensions. Throughout the game, there are many enemies with a dotted line around them that can also flip, and will follow Mario into 3D to continue attacking him, and some enemies, like the Cursya, are three-dimensional to begin with. Some bosses, such as Mimi and Dimentio, can also flip.

While most of the time going 3D will solve problems, there are also some times where it actually complicates movement. For example, in 2D there may be a straight line of ? Blocks. In 3D, the blocks could end up being totally separated on opposite sides of the levels. Template:BoxTop