Zap Nozzle: Difference between revisions

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{{item-infobox
{{species-infobox
  |title=Electric Pressure
|title=Electric Pressure
  |image=[[File:Electric Pressure artwork.png|200px]]<br>Artwork of an Electric Pressure from ''[[Super Mario Galaxy 2]]''
|image=[[File:Electric Pressure artwork.png|200px]]<br>Artwork of an Electric Pressure from ''[[Super Mario Galaxy 2]]''
  |description=A yellow-colored [[F.L.U.D.D]]-like nozzle.
|description=A yellow-colored [[F.L.U.D.D]]-like nozzle.
  |first_appearance=''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]])
|first_appearance=''[[Super Mario Galaxy 2]]'' ([[List of games by date#2010|2010]])
  |effect=Shoot homing orbs of electricity.
}}'''Electric Pressures'''<ref>''Super Mario Galaxy 2'' internal filename (<tt>ElectricPressure</tt>)</ref> are devices that appear in ''[[Super Mario Galaxy 2]]''. They are the yellow versions of the [[Water Shooter]] and [[Fire Pressure]], with, like the others, a nozzle similar to [[F.L.U.D.D.]]'s. They appear in [[Space Storm Galaxy]], in the mission [[Follow Me, Bob-omb]], in the [[Space Storm Galaxy#Electric Field Area|Electric Field Area]] where the player uses the [[Pull Star]]s. They shoot homing orbs of electricity at [[Mario]] or [[Luigi]], and if they are hit, they will fall and lose a wedge of health, and possibly fall into the [[black hole]] (the player can still quickly grab a Pull Star to stop Mario or Luigi from falling). The electric orbs are the same ones that the [[Undergrunt Gunner]] in [[Toy Time Galaxy]] and the [[Boomsday Machine]] in [[Bowser Jr.'s Boom Bunker]] shoot out. Prior to shooting, Electric Pressure tend to charge up and glow, thus making it easy to predict their firing pattern.
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'''Electric Pressures'''<ref>''Super Mario Galaxy 2'' internal filename (<tt>ElectricPressure</tt>)</ref> are devices that appear in ''[[Super Mario Galaxy 2]]''. They are the yellow versions of the [[Water Shooter]] and [[Fire Pressure]], with, like the others, a nozzle similar to [[F.L.U.D.D.]]'s. They appear in [[Space Storm Galaxy]], in the mission [[Follow Me, Bob-omb]], in the [[Space Storm Galaxy#Electric Field Area|Electric Field Area]] where the player uses the [[Pull Star]]s. They shoot homing orbs of electricity at [[Mario]] or [[Luigi]], and if they are hit, they will fall and lose a wedge of health, and possibly fall into the [[black hole]] (the player can still quickly grab a Pull Star to stop Mario or Luigi from falling). The electric orbs are the same ones that the [[Undergrunt Gunner]] in [[Toy Time Galaxy]] and the [[Boomsday Machine]] in [[Bowser Jr.'s Boom Bunker]] shoot out. Prior to shooting, Electric Pressure tend to charge up and glow, thus making it easy to predict their firing pattern.
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Revision as of 08:34, July 20, 2019

Mario near some Electric Pressures in Super Mario Galaxy 2
Zap Nozzle
An Electric Pressure from Super Mario Galaxy 2

Template:Species-infoboxElectric Pressures[1] are devices that appear in Super Mario Galaxy 2. They are the yellow versions of the Water Shooter and Fire Pressure, with, like the others, a nozzle similar to F.L.U.D.D.'s. They appear in Space Storm Galaxy, in the mission Follow Me, Bob-omb, in the Electric Field Area where the player uses the Pull Stars. They shoot homing orbs of electricity at Mario or Luigi, and if they are hit, they will fall and lose a wedge of health, and possibly fall into the black hole (the player can still quickly grab a Pull Star to stop Mario or Luigi from falling). The electric orbs are the same ones that the Undergrunt Gunner in Toy Time Galaxy and the Boomsday Machine in Bowser Jr.'s Boom Bunker shoot out. Prior to shooting, Electric Pressure tend to charge up and glow, thus making it easy to predict their firing pattern.

See Also

Names in other languages

Language Name Meaning
Japanese エレキプレッシャー[2]
Ereki Puresshā
From "Elec" (short for "Electric") and "Pressure"

References

  1. ^ Super Mario Galaxy 2 internal filename (ElectricPressure)
  2. ^ Shogakukan. 2015. Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook, Super Mario Galaxy 2 section, page 159.