Famicom Grand Prix (series): Difference between revisions

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The two games would provide the backbone for later vehicular racing games produced in-house at [[Nintendo]]. Two notable examples were on the Disk System's successor, the [[Super Nintendo Entertainment System]] (or Super Famicom) through use of its "Mode 7" graphics layer. The first, ''{{wp|F-Zero (video game)|F-Zero}}'', was inspired by complaints from [[Nintendo of America]] that the cars in ''3D Hot Rally'' looked too "cute," so the game was given a space-themed aesthetic to appear to mature audiences.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref> The gameplay is a mixture of the two games, having the circuits and limited resources (in this case, antigravity power) of the former game and the camera angle and physics of the latter. Another successor on the same system, this one within the ''Super Mario'' franchise, is ''[[Super Mario Kart]]''. This one has a similar mix of traits, but instead plays up the levity by removing the limited resources and changing the vehicles to [[Pipe Frame|go-kart]]s, with a cast entirely of ''Super Mario'' characters racing each other with the help of comedic items. Both of these games would go on to spawn their own respective series. While the ''Famicom Grand Prix'' series itself has ended in favor of the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Monster (vehicle)|Monster]] vehicle from the second game makes sporadic appearances in the franchise, such as a miniaturized version called the [[Tiny Titan]] appearing in ''[[Mario Kart Wii]]''.
The two games would provide the backbone for later vehicular racing games produced in-house at [[Nintendo]]. Two notable examples were on the Disk System's successor, the [[Super Nintendo Entertainment System]] (or Super Famicom) through use of its "Mode 7" graphics layer. The first, ''{{wp|F-Zero (video game)|F-Zero}}'', was inspired by complaints from [[Nintendo of America]] that the cars in ''3D Hot Rally'' looked too "cute," so the game was given a space-themed aesthetic to appeal to mature audiences.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref> The gameplay is a mixture of the two games, having the circuits and limited resources (in this case, antigravity power) of the former game and the camera angle and physics of the latter. Another successor on the same system, this one within the ''Super Mario'' franchise, is ''[[Super Mario Kart]]''. This one has a similar mix of traits, but instead plays up the levity by removing the limited resources and changing the vehicles to [[Pipe Frame|go-kart]]s, with a cast entirely of ''Super Mario'' characters racing each other with the help of comedic items. Both of these games would go on to spawn their own respective series. While the ''Famicom Grand Prix'' series itself has ended in favor of the ''[[Mario Kart (series)|Mario Kart]]'' series, the [[Monster (vehicle)|Monster]] vehicle from the second game makes sporadic appearances in the franchise, such as a miniaturized version called the [[Tiny Titan]] appearing in ''[[Mario Kart Wii]]''.


==References==
==References==

Revision as of 07:11, July 5, 2023

Famicom Grand Prix
Logo for the Famicom Grand Prix series
First installment Famicom Grand Prix: F1 Race (1987)
Latest installment Famicom Grand Prix II: 3D Hot Rally (1988)
Franchise Super Mario

The Famicom Grand Prix series is a short, Japan-only racing game series of the Super Mario franchise released solely on the Family Computer Disk System. It spans two games, both of which are quite different from each other in gameplay and content despite the shared genre and branding.

List of games

Title
Cover, original release, and system Synopsis
Famicom Grand Prix: F1 Race
Famicom Grand Prix: F1 Race cover
Template:ReleaseFDS
Famicom Grand Prix: F1 Race is a top-down competitive racing game which features Mario using any of 24 purchaseable formula 1 cars to race around ten circuits against opponents from around the world. The goal is to earn dollars to buy better cars and win the four race levels to unlock even further advanced cars for payment. Each of the cars has a limited amount of tire quality, gas capacity, and body durability, which can be restocked with a pit stop. The game also features a time trial mode with six circuits of its own.
Famicom Grand Prix II: 3D Hot Rally
HotRally.png
Template:ReleaseFDS
Famicom Grand Prix II: 3D Hot Rally is a forward-camera time-based racing game featuring Mario as a driver and Luigi as a navigator racing through three lengthy branching courses going through various environments each, going through hills, jumps, and different times of day. Here, the aim is to get to the checkpoints on time while avoiding objects on and alongside the road, with the opponents merely serving as obstacles. The number of playable vehicles has been reduced to three, but they are much more physically and functionally different from each other than the previous games' are, including a buggy, van, and monster truck with their own strengths and weaknesses. One again, damage must be repaired, though due to a lack of pits Mario and Luigi must stop alongside the road to repair it themselves.

Legacy

Screenshot of a car using the turbo from Famicom Grand Prix: F1 RaceHot DotScreenshot of F-Zero for the Super Nintendo Entertainment System. For the Super Mario Wiki, this image has been uploaded for use on the Famicom Grand Prix series page.SMK Mario Circuit 1 Starting Line.png
The top two images are screenshots from this series' games. The bottom two are from their derivatives, F-Zero and Super Mario Kart for the SNES.

The two games would provide the backbone for later vehicular racing games produced in-house at Nintendo. Two notable examples were on the Disk System's successor, the Super Nintendo Entertainment System (or Super Famicom) through use of its "Mode 7" graphics layer. The first, F-Zero, was inspired by complaints from Nintendo of America that the cars in 3D Hot Rally looked too "cute," so the game was given a space-themed aesthetic to appeal to mature audiences.[1] The gameplay is a mixture of the two games, having the circuits and limited resources (in this case, antigravity power) of the former game and the camera angle and physics of the latter. Another successor on the same system, this one within the Super Mario franchise, is Super Mario Kart. This one has a similar mix of traits, but instead plays up the levity by removing the limited resources and changing the vehicles to go-karts, with a cast entirely of Super Mario characters racing each other with the help of comedic items. Both of these games would go on to spawn their own respective series. While the Famicom Grand Prix series itself has ended in favor of the Mario Kart series, the Monster vehicle from the second game makes sporadic appearances in the franchise, such as a miniaturized version called the Tiny Titan appearing in Mario Kart Wii.

References

  1. ^ Nintendo (September 19, 2017). F-ZERO Developer Interview. Retrieved September 20, 2017 (Archived September 12, 2017, 01:18:23 UTC via Wayback Machine.)