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|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])
|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])
|cups=[[Mushroom Cup]]
|cups=[[Mushroom Cup]]
|ghost=2:22.480 by Nin★Misa<br><small>([[Toad]] on the [[Jet Bubble]])</small>
|expert_ghost=2:05.593 by Nin★GQO<br><small>([[Toad]] in the [[Blue Falcon]])</small>
|online_play= No longer available ([[Wii]])
|online_play= No longer available ([[Wii]])
|sample=[[File:ToadsFactoryMKW.oga]]
|sample=Exterior<br>[[File:ToadsFactoryMKW.oga]]<br>Interior<br>[[File:ToadsFactoryInsideMKW.oga]]
|map=[[File:Toad Factory MKWii layout.png|140px]]
|map=[[File:Toad Factory MKWii layout.png|140px]]
|ghost={{ghost|Wii|Nin★Misa|2:22.480|[[File:ToadMKW.png|32px|link=Toad]][[File:Jet Bubble (Toad) Model.png|32px|link=Jet Bubble]]}}{{ghost|Wii <small>Expert</small>|Nin★GQO|2:05.593|[[File:ToadMKW.png|32px|link=Toad]][[File:Blue Falcon (Toad) Model.png|32px|link=Blue Falcon]]}}
}}
}}
'''Toad's Factory''' is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart Wii]]''. As the name suggests, it is set both inside and outside a factory owned by [[Toad]] that seems to be producing [[Item Box]]es, as seen in several parts of the course.
'''Toad's Factory''' is the fourth and final course of the [[Mushroom Cup]] in ''[[Mario Kart Wii]]''. [[Item Box]]es are seen produced in several parts of the course. Toad's Factory is one of four courses from ''Mario Kart Wii'' that has yet to reappear as a [[classic course]] in a future game, the others being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]], [[Mario Circuit (Mario Kart Wii)|Mario Circuit]], and [[Bowser's Castle (Mario Kart Wii)|Bowser's Castle]], making it the only one to not be the game's rendition of a recurring course.


==Course layout==
==Course layout==
[[File:MKW Toads Factory Machines.png|thumb|left|Toad racing near the hydraulic machines]]
[[File:MKW Toads Factory Machines.png|thumb|left|Toad racing near the hydraulic machines]]
This track is located in the interior and exterior of a large factory. The course features [[Conveyor Belt|conveyor belts]], which can either help or hinder the player depending on what direction they are driving, as well as some hydraulic crushing machines over conveyor belts, which may crush the player akin to [[Thwomp]]s. The course begins just outside the factory which leads to a tight turn with [[Item Box]]es across. After the turn, there are three conveyor belts, with one going forward and two going backward. Above the conveyor belts are hydraulic presses, which create and destroy Item Boxes for the player to grab but may crush the player. Wooden crates also appear in this area, and they are replaced by unbreakable metal boxes during Time Trials.
The course begins just outside the factory. Racers immediately enter the factory and take a 90° turn to the right, with the first set of [[Item Box]]es in the middle. Racers then enter a room where there is a [[conveyor belt]] in the middle of the road and two conveyor belts on the sides of the road. The conveyor belt in the middle is going forwards and is green, while the conveyor belts on the sides are going backwards and are red. Above each conveyor belt is a pair of hydraulic presses which can crush the player akin to a [[Thwomp]]. On the conveyor belts on the sides, the hydraulic presses crush boxes and turn them into additional Item Boxes that racers can grab. The boxes are absent during Time Trials.


After this area, the player goes outside, where they can jump off a [[Kanaami Road]] [[Dash Panel]] ramp onto platforms that move left and right. Here, there are more conveyor belts, but they move left and right rather than forward and backward. Wooden crates appear on the conveyor belts and slow down the player if hit. When any player is playing as a [[Mii]], Toad's face in the room with crates is replaced with a random Mii's face.
After this room, racers exit the factory into an area suspended over water, and they take another 90° turn to the right, bringing them to a [[Dash Panel|dash panel]] ramp. Upon landing, racers must cross a platform that is being moved left and right by a crane, sometimes forcing racers to adjust their angle as they go off the prior ramp. There then is a brief section with four conveyor belts that lie perpendicular to the road and alternate in direction. Item Boxes and breakable wooden crates alternate spawning onto each conveyor belt, requiring players to wave past the latter. The breakable wooden crates are replaced with unbreakable metal boxes during Time Trials. After this section is a second moving platform before racers reenter the factory. Right above the entrance is a picture of Toad holding an Item Box. When any player is playing as a [[Mii]], Toad's face in the picture is replaced with a random Mii's face.


[[File:MKW Toads Factory Conveyors.png|thumb|right|Toad approaching the hall with conveyor belts]]
[[File:MKW Toads Factory Conveyors.png|thumb|Toad approaching the hall with conveyor belts]]
After the platforms is another room that leads to another section of the factory. Here, there is a place where the player can fall off if they happen to turn too tightly. After this section, there is a room with two conveyor belts moving in opposite directions (forward and backward) and a small path with Item Boxes. The direction of these conveyor belts changes after each lap. After the room, there is a room full of red smoke blasters. The player then turns right and onto a ramp with Dash Panels that lead outside the factory and outside into the dirt.  
When racers reenter the factory, there is a U-turn to the right with another item set in the middle, followed by a short drop. If racers take the U-turn too tightly, they are able to fall off the track. After this is a U-turn to the left where the main path has been replaced with two curved conveyor belts that go in opposite directions, though there is a narrow stretch of road on the outside of the turn that is slanted upwards. As with the first room, the conveyor belt that is going forward will be green while the one going backwards will be red. At certain times the conveyor belts will swap colors and directions, as indicated by them briefly shutting off. On the narrow stretch of road on the outside of the turn, there are two pairs of Item Boxes. After this U-turn, racers take a turn to the right through a room with blaring red sirens. Here they encounter the final item set and a dash panel ramp as they exit the factory again. When this happens, the course's music is restarted from the beginning.  


On the ground, there are many bumps. There is also a turn right into an area with tractors, mud, Dash Panels, and a lake on the side. At the tractor area, the road is covered in [[mud]]. In order to go through it without losing any speed, the player must drive over the Dash Panels, left or right. If the left Dash Panel is exposed, the Dash Panel directly right of this panel will get covered by the tractors and vice versa. The same goes for the second set of Dash Panels, except that the pattern is inverted. After the tractor, there is a bump that has a Dash Panel on it that will enable the player to execute a [[Jump Boost|Trick]] before the player crosses the finish line.
As racers exit the factory, there is a brief straightaway with several consecutive mounds that span the width of the road and that racers can perform [[Jump Boost|tricks]] on. To the left and right of this straight are large patches of mud. Racers then encounter one last 90° turn to the right, with a pool of water on the inside of the turn that racers can fall into. After this turn is one final straightaway, where there is a very large patch of mud. To go through without losing speed, racers must make use of two pairs of dash panels followed by a dash panel ramp in the middle of the track. However, there are very large tractors that block the dash panels; if the left dash panel is exposed, the dash panel directly right of it will get covered by a tractor and vice versa. The second pair of dash panels will always be inverted compared to the first, requiring players to drive back and forth through the section. After going off the dash panel ramp, racers soon reach the finish line.


{{br|left}}
==Shortcuts==
The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a [[Dash Mushroom|Mushroom]], though having one makes the shortcut much easier.


===Shortcuts===
An extremely difficult glitch shortcut can also be performed at the section with the moving platforms. By slowing down after the first dash panel ramp and facing slightly right, it is possible to use a Mushroom to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.<ref>[https://youtu.be/m6f9J2yHuCs The world record, as of January 10, 2023, using the glitch]</ref>
*By using a [[Dash Mushroom|Mushroom]] or flip trick boost it is possible to trick off the first small mound after the factory and leap over the lake.
 
*An extremely difficult glitch shortcut can be performed on the moving platforms section. By slowing down after the first trick ramp and facing slightly right, it is possible to use a [[Dash Mushroom|Mushroom]] to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.<ref>https://www.youtube.com/watch?v=vDhlLGFo0sc The world record, as of 30/01/21, using the glitch</ref>


==Tournaments==
==Tournaments==
[[File:2009-TournamentJanuary1.jpg|thumb|200px|The Toad's Factory tournament]]
[[File:2009-TournamentJanuary1.jpg|thumb|200px|The Toad's Factory tournament]]
A tournament took place on this course, where players competed in a time trial race. However, this time trial involved racing through Toad's Factory backward. As a result, ramps had been added to make it possible to complete the tournament. It was the first tournament of January 2009, and it was repeated as the first tournament of January 2011, the second tournament of April 2012, and the July 2013 first tournament.
[[List of Mario Kart Wii tournaments#January 2009 Tournament 1|January 2009's first tournament]] required players to complete a Time Trial in reverse on Toad's Factory. There are several ramps added to make this possible. Players start the Time Trial with no items, but the section with the hydraulic presses still has Item Boxes which will always contain Mushrooms. This tournament was later repeated as the first tournament of January 2011, the second tournament of April 2012, and the first tournament of July 2013.
{{br}}
{{br}}


==Profiles==
==Profiles==
===''Mario Kart Wii''===
===''Mario Kart Wii''===
{{rewrite-expand|section=yes|specify which guide the third bio is from}}
*'''Website bios:'''
*'''Website bios:'''
**[[File:Flag of USA.png|20px]] "''Drive over conveyer{{sic}} belts, through muck, and across moving platforms in one of the trickiest new courses.''"
**[[File:Flag of USA.png|20px]] "''Drive over conveyer{{sic}} belts, through muck, and across moving platforms in one of the trickiest new courses.''"
**[[File:Flag of Europe.png|20px]] "''Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup.''"
**[[File:Flag of Europe.png|20px]] "''Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup.''"
*'''Guide:''' "''The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud.''"
*'''Prima Guide:''' "''The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud.''"<ref> [[Prima Games]]: [https://archive.org/details/mario-kart-wii-prima-official-game-guide-2008-wii Mario Kart Wii] page 48</ref>


==Sponsors==
==Sponsors==
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</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>factory_course</tt>
|meaning1=Factory course
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=キノピオファクトリー
|Jap=キノピオファクトリー
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|Spa=Fábrica de Toad
|Spa=Fábrica de Toad
|SpaM=Toad's Factory
|SpaM=Toad's Factory
|FraE=Usine Toad
|FreE=Usine Toad
|FraEM=Toad Factory
|FreEM=Toad Factory
|FraA=Usine de Toad
|FreA=Usine de Toad
|FraAM=Toad's Factory
|FreAM=Toad's Factory
|Kor=키노피오 팩토리
|Kor=키노피오 팩토리
|KorR=Kinopio Paektori
|KorR=Kinopio Paektori
Line 77: Line 81:


==Trivia==
==Trivia==
*The first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the room filled with gas. This is the only course in the ''[[Mario Kart (series)|Mario Kart]]'' series where this happens, therefore making it practically impossible to hear the whole song (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory competition.
*The first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the room filled with gas. This is the only course in the ''[[Mario Kart (series)|Mario Kart]]'' series where this happens, therefore making it practically impossible to hear the whole song under normal circumstances (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory competition.
**Because of this, it is the only course in ''Mario Kart Wii'' besides {{classic-link|SNES|Ghost Valley 2}} where the song's intro is not skipped on the third lap.
**Because of this, it is one of three courses in ''Mario Kart Wii'', alongside {{classic-link|SNES|Ghost Valley 2}} and {{classic-link|N64|DK's Jungle Parkway}}, where the song's intro is not skipped on the third lap.


==References==
==References==
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{{MKW}}
{{MKW}}
[[Category:Factories]]
[[Category:Factories]]
[[Category:Grasslands]]
[[Category:Mario Kart Wii race courses]]
[[Category:Mario Kart Wii race courses]]
[[de:Toads Fabrik]]
[[de:Toads Fabrik]]
[[it:Fabbrica di Toad]]
[[it:Fabbrica di Toad]]

Latest revision as of 13:26, October 25, 2024

Toad's Factory
View of Toad's Factory in Mario Kart Wii
Information
Appears in Mario Kart Wii (2008)
Cup(s) Mushroom Cup
Online play No longer available (Wii)
Music sample
Exterior

Interior
Course map
Mario Kart Wii
Staff ghost(s)
Wii Nin★Misa
2:22.480 ToadJet Bubble
Wii Expert Nin★GQO
2:05.593 ToadBlue Falcon

Toad's Factory is the fourth and final course of the Mushroom Cup in Mario Kart Wii. Item Boxes are seen produced in several parts of the course. Toad's Factory is one of four courses from Mario Kart Wii that has yet to reappear as a classic course in a future game, the others being Luigi Circuit, Mario Circuit, and Bowser's Castle, making it the only one to not be the game's rendition of a recurring course.

Course layout[edit]

Toad's Factory
Toad racing near the hydraulic machines

The course begins just outside the factory. Racers immediately enter the factory and take a 90° turn to the right, with the first set of Item Boxes in the middle. Racers then enter a room where there is a conveyor belt in the middle of the road and two conveyor belts on the sides of the road. The conveyor belt in the middle is going forwards and is green, while the conveyor belts on the sides are going backwards and are red. Above each conveyor belt is a pair of hydraulic presses which can crush the player akin to a Thwomp. On the conveyor belts on the sides, the hydraulic presses crush boxes and turn them into additional Item Boxes that racers can grab. The boxes are absent during Time Trials.

After this room, racers exit the factory into an area suspended over water, and they take another 90° turn to the right, bringing them to a dash panel ramp. Upon landing, racers must cross a platform that is being moved left and right by a crane, sometimes forcing racers to adjust their angle as they go off the prior ramp. There then is a brief section with four conveyor belts that lie perpendicular to the road and alternate in direction. Item Boxes and breakable wooden crates alternate spawning onto each conveyor belt, requiring players to wave past the latter. The breakable wooden crates are replaced with unbreakable metal boxes during Time Trials. After this section is a second moving platform before racers reenter the factory. Right above the entrance is a picture of Toad holding an Item Box. When any player is playing as a Mii, Toad's face in the picture is replaced with a random Mii's face.

Toad's Factory
Toad approaching the hall with conveyor belts

When racers reenter the factory, there is a U-turn to the right with another item set in the middle, followed by a short drop. If racers take the U-turn too tightly, they are able to fall off the track. After this is a U-turn to the left where the main path has been replaced with two curved conveyor belts that go in opposite directions, though there is a narrow stretch of road on the outside of the turn that is slanted upwards. As with the first room, the conveyor belt that is going forward will be green while the one going backwards will be red. At certain times the conveyor belts will swap colors and directions, as indicated by them briefly shutting off. On the narrow stretch of road on the outside of the turn, there are two pairs of Item Boxes. After this U-turn, racers take a turn to the right through a room with blaring red sirens. Here they encounter the final item set and a dash panel ramp as they exit the factory again. When this happens, the course's music is restarted from the beginning.

As racers exit the factory, there is a brief straightaway with several consecutive mounds that span the width of the road and that racers can perform tricks on. To the left and right of this straight are large patches of mud. Racers then encounter one last 90° turn to the right, with a pool of water on the inside of the turn that racers can fall into. After this turn is one final straightaway, where there is a very large patch of mud. To go through without losing speed, racers must make use of two pairs of dash panels followed by a dash panel ramp in the middle of the track. However, there are very large tractors that block the dash panels; if the left dash panel is exposed, the dash panel directly right of it will get covered by a tractor and vice versa. The second pair of dash panels will always be inverted compared to the first, requiring players to drive back and forth through the section. After going off the dash panel ramp, racers soon reach the finish line.

Shortcuts[edit]

The main shortcut on this course can be found where racers exit the factory for the second time: If the player tricks off the dash panel ramp and then tricks off the far right side of the first mound, it is possible to jump over the pool of water and cut off the turn. If done correctly, it is possible to complete this shortcut without using a Mushroom, though having one makes the shortcut much easier.

An extremely difficult glitch shortcut can also be performed at the section with the moving platforms. By slowing down after the first dash panel ramp and facing slightly right, it is possible to use a Mushroom to clip the edge of one of the moving crates, gain significant air time, and land inside a later section of the factory.[1]

Tournaments[edit]

The Toad's Factory tournament

January 2009's first tournament required players to complete a Time Trial in reverse on Toad's Factory. There are several ramps added to make this possible. Players start the Time Trial with no items, but the section with the hydraulic presses still has Item Boxes which will always contain Mushrooms. This tournament was later repeated as the first tournament of January 2011, the second tournament of April 2012, and the first tournament of July 2013.

Profiles[edit]

Mario Kart Wii[edit]

  • Website bios:
    • Flag of the United States of America since July 4, 1960. For North American (and sometimes South American) release dates. "Drive over conveyer[sic] belts, through muck, and across moving platforms in one of the trickiest new courses."
    • Flag of the European Union (previously the European Economic Community). For European release dates. "Technology isn't always helpful! With moving walls, conveyer belts and heavy machinery obstructing your path, it's going to take some special driving to bring home the Mushroom Cup."
  • Prima Guide: "The final course offers a relatively square-shaped track, complete with a wide starting tarmac run that enters a conveyor-belt building where crushers and arrows are part of your racing run. An exterior series of leaps across more conveyor belts forces you to keep a straight line into a winding tunnel, and make a large leap onto a sandy track before a final race across the mud."[2]

Sponsors[edit]

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Mario Kart Wii factory_course Factory course

Names in other languages[edit]

Language Name Meaning Notes
Japanese キノピオファクトリー[?]
Kinopio Fakutorī
Toad Factory
French (NOA) Usine de Toad[?] Toad's Factory
French (NOE) Usine Toad[?] Toad Factory
German Toads Fabrik[?] Toad's Factory
Italian Fabbrica di Toad[?] Toad's Factory
Korean 키노피오 팩토리[?]
Kinopio Paektori
Toad Factory
Spanish Fábrica de Toad[?] Toad's Factory

Trivia[edit]

  • The first seven seconds of the course's music do not play at the start of the race. Instead, the music will restart from the beginning when the player takes the large jump after the room filled with gas. This is the only course in the Mario Kart series where this happens, therefore making it practically impossible to hear the whole song under normal circumstances (unless one simply sits in place long enough for the whole song to play through). However, the music restart did not occur during the Toad's Factory competition.

References[edit]