Opening Night: Difference between revisions

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|track=SMB 3 Athletic<br>SMB 3 White Clear<br>SMB 3 Miss<br>Super Mario<br>Donkey Kong<br>SMB 3 Course Clear<br>Mario Brothers<br>Dr. Mario<br>Clu Clu Land<br>Kid Icarus<br>SMB Course Clear<br>Excite Bike<br>The Legend of Zelda
|track=SMB 3 Athletic<br>SMB 3 White Clear<br>SMB 3 Miss<br>Super Mario<br>Donkey Kong<br>SMB 3 Course Clear<br>Mario Brothers<br>Dr. Mario<br>Clu Clu Land<br>Kid Icarus<br>SMB Course Clear<br>Excite Bike<br>The Legend of Zelda
}}
}}
'''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It features sprites from classic [[Nintendo Entertainment System|NES]] games, as well as music.
'''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It features sprites from classic [[Family Computer]] and [[Nintendo Entertainment System|NES]] games, as well as music.
==Gameplay==
==Gameplay==
The object is to wave the [[Wii#Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience.
The object is to wave the [[nwiki:Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience.
*'''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including:
*'''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including:
**''[[Super Mario Bros. 3]]'' athletic theme
**''[[Super Mario Bros. 3]]'' "[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]"
**''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopalings|Koopaling]] victory theme
**''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopalings|Koopaling]] victory theme
**''Super Mario Bros. 3'' lose theme
**''Super Mario Bros. 3'' lose theme
**''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|overworld/lose theme]]
**''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|overworld/lose theme]]
**''[[Donkey Kong (game)|Donkey Kong]]'' level start theme
**''[[Donkey Kong (game)|Donkey Kong]]'' level start theme
*'''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[Pit (character)|Pit]] to play long music lasting either four or eight seconds, including:
*'''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[icaruspedia:Pit|Pit]] to play long music lasting either four or eight seconds, including:
**''Super Mario Bros. 3'' level goal theme
**''Super Mario Bros. 3'' level goal theme
**''[[Mario Bros. (game)|Mario Bros.]]'' main theme
**''[[Mario Bros. (game)|Mario Bros.]]'' [[Title BGM|main theme]]
**''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme
**''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme
**''{{wp|Clu Clu Land}}'' main theme
**''[[nwiki:Clu Clu Land|Clu Clu Land]]'' game over/level clear theme
*'''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including:
*'''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[metroidwiki:Samus Aran|Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including:
**''{{wp|Kid Icarus}}'' underworld theme
**''[[icaruspedia:Kid Icarus|Kid Icarus]]'' underworld theme
**''Super Mario Bros.'' level goal theme
**''Super Mario Bros.'' [[Course Clear|level goal theme]]
**''{{wp|Excitebike}}'' main theme
**''[[nwiki:Excitebike|Excitebike]]'' main theme
**''{{wp|The Legend of Zelda (video game)|The Legend of Zelda}}'' overworld theme
**''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' [[zeldawiki:The Legend of Zelda (Theme)|overworld theme]]


==Names in other languages==
==Names in other languages==
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|Jap=ファミコンえんそうかい
|Jap=ファミコンえんそうかい
|JapR=Famikon Ensōkai
|JapR=Famikon Ensōkai
|JapM=NES (lit. Famicom) Concert
|JapM=Famicom Concert
}}
}}



Latest revision as of 00:51, October 26, 2024

Not to be confused with Opening Night!
Opening Night
Opening Night in WarioWare: Smooth Moves.
Appears in WarioWare: Smooth Moves
Type 9-Volt & 18-Volt
Command(s) Conduct!
Info "Is this your first time conducting? Oh, it's simple! You just move the Form Baton, and we'll follow your lead. Just promise to take us through the end. (The orchestra)"
Form(s) "The Remote Control"
Music track SMB 3 Athletic
SMB 3 White Clear
SMB 3 Miss
Super Mario
Donkey Kong
SMB 3 Course Clear
Mario Brothers
Dr. Mario
Clu Clu Land
Kid Icarus
SMB Course Clear
Excite Bike
The Legend of Zelda

Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt & 18-Volt's stage. It features sprites from classic Family Computer and NES games, as well as music.

Gameplay[edit]

The object is to wave the Wii Remote in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ファミコンえんそうかい[?]
Famikon Ensōkai
Famicom Concert