Opening Night: Difference between revisions
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|track=SMB 3 Athletic<br>SMB 3 White Clear<br>SMB 3 Miss<br>Super Mario<br>Donkey Kong<br>SMB 3 Course Clear<br>Mario Brothers<br>Dr. Mario<br>Clu Clu Land<br>Kid Icarus<br>SMB Course Clear<br>Excite Bike<br>The Legend of Zelda | |track=SMB 3 Athletic<br>SMB 3 White Clear<br>SMB 3 Miss<br>Super Mario<br>Donkey Kong<br>SMB 3 Course Clear<br>Mario Brothers<br>Dr. Mario<br>Clu Clu Land<br>Kid Icarus<br>SMB Course Clear<br>Excite Bike<br>The Legend of Zelda | ||
}} | }} | ||
'''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It features sprites from classic [[Nintendo Entertainment System|NES]] games, as well as music. | '''Opening Night''' is a [[microgame]] found in ''[[WarioWare: Smooth Moves]]'' in [[9-Volt]] & [[18-Volt]]'s stage. It features sprites from classic [[Family Computer]] and [[Nintendo Entertainment System|NES]] games, as well as music. | ||
==Gameplay== | ==Gameplay== | ||
The object is to wave the [[ | The object is to wave the [[nwiki:Wii Remote|Wii Remote]] in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's [[Mii]] (the conductor) will bow to the audience. | ||
*'''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including: | *'''Level 1:''' The player must conduct [[Mario]], [[Luigi]] and [[Link]] to play very short music lasting four seconds, including: | ||
**''[[Super Mario Bros. 3]]'' | **''[[Super Mario Bros. 3]]'' "[[Athletic Theme (Super Mario Bros. 3)|Athletic Theme]]" | ||
**''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopalings|Koopaling]] victory theme | **''Super Mario Bros. 3'' [[Boom Boom]]/[[Koopalings|Koopaling]] victory theme | ||
**''Super Mario Bros. 3'' lose theme | **''Super Mario Bros. 3'' lose theme | ||
**''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|overworld/lose theme]] | **''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|overworld/lose theme]] | ||
**''[[Donkey Kong (game)|Donkey Kong]]'' level start theme | **''[[Donkey Kong (game)|Donkey Kong]]'' level start theme | ||
*'''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[Pit | *'''Level 2:''' The player must conduct Mario, Luigi, Link, [[Toad]] and [[icaruspedia:Pit|Pit]] to play long music lasting either four or eight seconds, including: | ||
**''Super Mario Bros. 3'' level goal theme | **''Super Mario Bros. 3'' level goal theme | ||
**''[[Mario Bros. (game)|Mario Bros.]]'' main theme | **''[[Mario Bros. (game)|Mario Bros.]]'' [[Title BGM|main theme]] | ||
**''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme | **''[[Dr. Mario (game)|Dr. Mario]]'' level settings theme | ||
**'' | **''[[nwiki:Clu Clu Land|Clu Clu Land]]'' game over/level clear theme | ||
*'''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including: | *'''Level 3:''' The player must conduct Mario, Luigi, Link, Pit, [[metroidwiki:Samus Aran|Samus]], [[Princess Peach]], and [[Donkey Kong]] to play longer music lasting eight seconds, including: | ||
**'' | **''[[icaruspedia:Kid Icarus|Kid Icarus]]'' underworld theme | ||
**''Super Mario Bros.'' level goal theme | **''Super Mario Bros.'' [[Course Clear|level goal theme]] | ||
**'' | **''[[nwiki:Excitebike|Excitebike]]'' main theme | ||
**'' | **''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' [[zeldawiki:The Legend of Zelda (Theme)|overworld theme]] | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=ファミコンえんそうかい | |Jap=ファミコンえんそうかい | ||
|JapR=Famikon Ensōkai | |JapR=Famikon Ensōkai | ||
|JapM= | |JapM=Famicom Concert | ||
}} | }} | ||
Latest revision as of 00:51, October 26, 2024
- Not to be confused with Opening Night!
Opening Night | |
---|---|
Appears in | WarioWare: Smooth Moves |
Type | 9-Volt & 18-Volt |
Command(s) | Conduct! |
Info | "Is this your first time conducting? Oh, it's simple! You just move the Form Baton, and we'll follow your lead. Just promise to take us through the end. (The orchestra)" |
Form(s) | "The Remote Control" |
Music track | SMB 3 Athletic SMB 3 White Clear SMB 3 Miss Super Mario Donkey Kong SMB 3 Course Clear Mario Brothers Dr. Mario Clu Clu Land Kid Icarus SMB Course Clear Excite Bike The Legend of Zelda |
Opening Night is a microgame found in WarioWare: Smooth Moves in 9-Volt & 18-Volt's stage. It features sprites from classic Family Computer and NES games, as well as music.
Gameplay[edit]
The object is to wave the Wii Remote in the 4/4 conducting pattern to conduct the orchestra through a music track (see below). Once done, the player's Mii (the conductor) will bow to the audience.
- Level 1: The player must conduct Mario, Luigi and Link to play very short music lasting four seconds, including:
- Super Mario Bros. 3 "Athletic Theme"
- Super Mario Bros. 3 Boom Boom/Koopaling victory theme
- Super Mario Bros. 3 lose theme
- Super Mario Bros. overworld/lose theme
- Donkey Kong level start theme
- Level 2: The player must conduct Mario, Luigi, Link, Toad and Pit to play long music lasting either four or eight seconds, including:
- Super Mario Bros. 3 level goal theme
- Mario Bros. main theme
- Dr. Mario level settings theme
- Clu Clu Land game over/level clear theme
- Level 3: The player must conduct Mario, Luigi, Link, Pit, Samus, Princess Peach, and Donkey Kong to play longer music lasting eight seconds, including:
- Kid Icarus underworld theme
- Super Mario Bros. level goal theme
- Excitebike main theme
- The Legend of Zelda overworld theme
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ファミコンえんそうかい[?] Famikon Ensōkai |
Famicom Concert |