DS Desert Hills: Difference between revisions
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|cups=[[Flower Cup]] (''DS'')<br>[[Leaf Cup]] (''Wii'') | |cups=[[Flower Cup]] (''DS'')<br>[[Leaf Cup]] (''Wii'') | ||
|based_on= [[Desert Land]] | |based_on= [[Desert Land]] | ||
|online_play=No longer available ([[Nintendo DS|DS]], [[Wii]]) | |||
|sample=[[File:MKDS-Music-DesertHills.oga]] | |||
|online_play=No longer available ([[Nintendo DS|DS]], [[Wii]]) | |||
|sample= | |||
|map=''Mario Kart DS''<br>[[File:MKDS Desert Hills Map.png|140px]][[File:MKDS Desert Hills layout.png]] | |map=''Mario Kart DS''<br>[[File:MKDS Desert Hills Map.png|140px]][[File:MKDS Desert Hills layout.png]] | ||
''Mario Kart Wii''<br>[[File:MKWDSDesertHillsMiniMap.png|140px]] | ''Mario Kart Wii''<br>[[File:MKWDSDesertHillsMiniMap.png|140px]] | ||
|ghost={{ghost|DS|Ninten★かつ|1:31.262|[[File:ROB_MKDS_record_icon.png|32px|link=R.O.B.]][[File:MKDS_ROB-LGS_Model.png|32px|link=ROB-LGS]]}}{{ghost|Wii|Nin★CHIA|2:10.233|[[File:MK Wii Dry Bones icon.png|32px|link=Dry Bones]][[File:Standard Bike S (Dry Bones) Model.png|32px|link=Standard Bike S]]}}{{ghost|Wii <small>Expert</small>|Nin★solami|1:52.686|[[File:MK Wii Dry Bones icon.png|32px|link=Dry Bones]][[File:Tiny Titan (Dry Bones) Model.png|32px|link=Tiny Titan]]}} | |||
}} | }} | ||
'''Desert Hills''' is the first race course of the [[Flower Cup]] in ''[[Mario Kart DS]]''. Elements of the track are based on [[Desert Land]] from ''[[Super Mario Bros. 3]]''. [[Pokey]]s roam around the desert and the [[Angry Sun]] will drop [[Fire Snake]]s on the track. Both of these elements act as obstacles on the course. The course also has sharper turns and more intense slopes than previous tracks in the game, bringing up the difficulty for the Flower Cup. | '''Desert Hills''' is the first race course of the [[Flower Cup]] in ''[[Mario Kart DS]]''. Elements of the track are based on [[Desert Land]] from ''[[Super Mario Bros. 3]]''. [[Pokey]]s roam around the desert and the [[Angry Sun]] will drop [[Fire Snake]]s on the track. Both of these elements act as obstacles on the course. The course also has sharper turns and more intense slopes than previous tracks in the game, bringing up the difficulty for the Flower Cup. | ||
Desert Hills reappears in ''[[Mario Kart Wii]]'' as the first race track of the [[Leaf Cup]]. | Desert Hills reappears as a [[classic course]] in ''[[Mario Kart Wii]]'' as the first race track of the [[Leaf Cup]]. | ||
==''Mario Kart DS''== | ==''Mario Kart DS''== | ||
===Course layout=== | ===Course layout=== | ||
The track starts near an oasis with a small lake where one can sink in the water. The first Pokey can be seen in front of the starting line here as well. To the right of the first turn, the track partially surrounds a pyramid made out of [[Brick Block]]s. One of the other Pokeys is on this turn. There is then a field of dunes, with many more Pokeys roaming within it. The course has a few sharp turns at the end of each lap before approaching the finish line. The dark sand portion of the track is an out-of-bounds area, so if the player touches it, [[Lakitu]] will bring them back to the track. | The track starts near an oasis with a small lake where one can sink in the water. The first Pokey can be seen in front of the starting line here as well. To the right of the first turn, the track partially surrounds a pyramid made out of [[Brick Block]]s. One of the other Pokeys is on this turn. There is then a field of dunes, with many more Pokeys roaming within it. The course has a few sharp turns at the end of each lap before approaching the finish line. The dark sand portion of the track is an out-of-bounds area, so if the player touches it, [[Lakitu]] will bring them back to the track. There are two shortcuts in this course. The first shortcut is taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one [[Dash Mushroom|mushroom]], if the player jumps at the right time. The second is a dash-through behind the pyramid, right before the Pokeys start appearing. Two mushrooms will be required for this. | ||
The Pipes, Angry Sun, and block designs are taken from aspects of Desert Land in ''Super Mario Bros. 3''. | The Pipes, Angry Sun, and block designs are taken from aspects of Desert Land in ''Super Mario Bros. 3''. | ||
If the player hits the left dark terrain before they touch the water, they will fall through it with no splash animation. | |||
= | The following sponsors appear in Desert Hills, all of which are trackside banners: | ||
{{columns|count=2| | |||
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Luigi Grand Prix|Luigi Grand Prix]] | |||
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Luigi Tires|Luigi Tires]] | |||
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Mario Kart (Nintendo-style banner)|Mario Kart]] | |||
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Super Mario|Super Mario]] | |||
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Super Mushroom|Super Mushroom]] | |||
*[[List of sponsors debuting in Mario Kart: Double Dash!!#Waluigi Grand Prix|Waluigi Grand Prix]]}} | |||
===Missions=== | ===Missions=== | ||
There are two missions that take place | There are two [[Mario Kart DS#Missions|missions]] that take place on Desert Hills, both of which the player controls [[Wario]]: | ||
*'''Mission 2-6''': The player must use [[Bob-omb]]s to take out all 5 Pokeys within 55 seconds. | |||
*'''Mission 4-4''': The player must pass through 7 gates within 45 seconds. Along the way, each Item Box contains [[Triple Mushrooms]]. | |||
==''Mario Kart Wii''== | ==''Mario Kart Wii''== | ||
[[File:2009-TournamentDecember1.jpg|thumb|The | [[File:2009-TournamentDecember1.jpg|thumb|The {{classic|DS|Desert Hills}} tournament]] | ||
Desert Hills | Desert Hills makes its classic course debut in ''[[Mario Kart Wii]]'' as the first course of the [[Leaf Cup]]. The course received improved graphics, and starting banner was recolored to blue and now displays the classic ''Mario Kart'' logo. Few other changes have been made in the this version of this track aside from the visual improvements; [[Kart]]s now spin out instead of flipping when making contact with Pokeys and the course map has been rotated 180° in contrast to its predecessor. | ||
If players use mushrooms, they can go over many of this course's walls, skipping sections entirely. | If players use mushrooms, they can go over many of this course's walls, skipping sections entirely. | ||
[[List of Mario Kart Wii tournaments#December 2009 Tournament 1|December 2009's first tournament]] required players to take out 10 [[Pokey]]s on Desert Hills. The whole track has more Pokeys than before, and players can make use of Item Boxes that either contain a [[Super Star|Star]] or contain [[Triple Green Shells]]. | |||
==Profiles== | ==Profiles== | ||
===''Mario Kart DS''=== | ===''Mario Kart DS''=== | ||
{{multilang profile | |||
|type=manual | |||
|EngA=This racetrack built in the middle of the desert tends to be quite bumpy.<ref>{{cite|date=2005|title=Mario Kart DS|publisher=[[Nintendo]]|page=35}}</ref>}} | |||
{{multilang profile | |||
|type=website | |||
|EngA=This racetrack built in the middle of the desert tends to be quite bumpy. Watch out for fireballs and stray Pokeys! | |||
|EngE=Bring plenty of sunscreen and seat cushions for this race because the baking desert heat and bumpy terrain can give unprepared drivers serious sunburn and saddle sores. Watch out for the Pokeys too - walking cacti that can stop a speeding kart in its tracks and cost you precious seconds.}} | |||
===''Mario Kart Wii''=== | ===''Mario Kart Wii''=== | ||
{{multilang profile | |||
|type=website | |||
|EngE=If you can't stand the heat, then stay away from the desert hills! Fireballs falling from the sun make it even tougher to negotiate the high turns snaking through the dunes.}} | |||
[[File:MKW DS Desert Hills Trading Card.jpg|thumb|Trading card]] | |||
*'''Trading Card bio:''' "''Desert Hills is not a very difficult course to get around, but it provides a perfect canvas for you to paint a racing masterpiece upon. Spend time on this track dialing your cornering techniques. Be sure to use Mushrooms (if you've got them) to blast over the tall dunes before the start/finish line.''" | *'''Trading Card bio:''' "''Desert Hills is not a very difficult course to get around, but it provides a perfect canvas for you to paint a racing masterpiece upon. Spend time on this track dialing your cornering techniques. Be sure to use Mushrooms (if you've got them) to blast over the tall dunes before the start/finish line.''" | ||
==Gallery== | ==Gallery== | ||
===''Mario Kart DS''=== | ===''Mario Kart DS''=== | ||
<gallery widths=150px> | <gallery widths=150px> | ||
MKDS Desert Hills Course Icon.png| | MKDS Desert Hills Course Icon.png|Course select icon | ||
MKDS Desert Hills Pyramid.png|The pyramid shortcut | MKDS Desert Hills Pyramid.png|The pyramid shortcut | ||
MKDSDesertHills.png|[[Luigi]] racing on Desert Hills | MKDSDesertHills.png|[[Luigi]] racing on Desert Hills | ||
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===''Mario Kart Wii''=== | ===''Mario Kart Wii''=== | ||
<gallery widths= | <gallery widths=150 heights=100> | ||
MKW DS Desert Hills Banner.png|The course banner | MKW DS Desert Hills Banner.png|The course banner | ||
MKW Desert Hills Preview.gif|A preview of the course | MKW Desert Hills Preview.gif|A preview of the course | ||
Desert Hills.png| | Desert Hills.png|Intro for the course | ||
DSDesertHills1-MKWii.png|The first turn on the track | DSDesertHills1-MKWii.png|The first turn on the track | ||
DSDesertHills2-MKWii.png|A trick can be performed on one of the jumps. | DSDesertHills2-MKWii.png|A trick can be performed on one of the jumps. | ||
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</gallery> | </gallery> | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Mario Kart DS]]'' | |||
|name1=<tt>desert_course</tt> | |||
|meaning1=Desert course | |||
|game2=''[[Mario Kart Wii]]'' | |||
|name2=<tt>old_desert_ds</tt> | |||
|meaning2=Old Desert DS | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=サンサンさばく | |Jap=サンサンさばく | ||
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|JapM=Sun Sun Desert | |JapM=Sun Sun Desert | ||
|Spa=Desierto Sol-Sol | |Spa=Desierto Sol-Sol | ||
|SpaM=Sun Sun Desert | |SpaM=Sun-Sun Desert | ||
| | |Fre=Désert du Soleil | ||
| | |FreM=Sun's Desert | ||
|Ger=Glühheiße Wüste | |Ger=Glühheiße Wüste | ||
|GerM=Glowing Hot Desert | |GerM=Glowing Hot Desert | ||
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|KorM=Sun Sun Desert | |KorM=Sun Sun Desert | ||
}} | }} | ||
==References== | |||
<references/> | |||
{{MK race courses}} | {{MK race courses}} |
Latest revision as of 00:40, November 16, 2024
- This article is about the course from Mario Kart DS and retro course in Mario Kart Wii. For the world from Super Mario Bros. 3 also known as "Desert Hills", see Desert Land.
Desert Hills | |||||||||||||||
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Information | |||||||||||||||
Appears in | Mario Kart DS (2005) Mario Kart Wii (2008) | ||||||||||||||
Cup(s) | Flower Cup (DS) Leaf Cup (Wii) | ||||||||||||||
Based on | Desert Land | ||||||||||||||
Online play | No longer available (DS, Wii) | ||||||||||||||
| |||||||||||||||
| |||||||||||||||
|
Desert Hills is the first race course of the Flower Cup in Mario Kart DS. Elements of the track are based on Desert Land from Super Mario Bros. 3. Pokeys roam around the desert and the Angry Sun will drop Fire Snakes on the track. Both of these elements act as obstacles on the course. The course also has sharper turns and more intense slopes than previous tracks in the game, bringing up the difficulty for the Flower Cup.
Desert Hills reappears as a classic course in Mario Kart Wii as the first race track of the Leaf Cup.
Mario Kart DS[edit]
Course layout[edit]
The track starts near an oasis with a small lake where one can sink in the water. The first Pokey can be seen in front of the starting line here as well. To the right of the first turn, the track partially surrounds a pyramid made out of Brick Blocks. One of the other Pokeys is on this turn. There is then a field of dunes, with many more Pokeys roaming within it. The course has a few sharp turns at the end of each lap before approaching the finish line. The dark sand portion of the track is an out-of-bounds area, so if the player touches it, Lakitu will bring them back to the track. There are two shortcuts in this course. The first shortcut is taken by going straight across the hairpin turn, instead of going around. In 150cc, this shortcut requires only one mushroom, if the player jumps at the right time. The second is a dash-through behind the pyramid, right before the Pokeys start appearing. Two mushrooms will be required for this.
The Pipes, Angry Sun, and block designs are taken from aspects of Desert Land in Super Mario Bros. 3.
If the player hits the left dark terrain before they touch the water, they will fall through it with no splash animation.
The following sponsors appear in Desert Hills, all of which are trackside banners:
Missions[edit]
There are two missions that take place on Desert Hills, both of which the player controls Wario:
- Mission 2-6: The player must use Bob-ombs to take out all 5 Pokeys within 55 seconds.
- Mission 4-4: The player must pass through 7 gates within 45 seconds. Along the way, each Item Box contains Triple Mushrooms.
Mario Kart Wii[edit]
Desert Hills makes its classic course debut in Mario Kart Wii as the first course of the Leaf Cup. The course received improved graphics, and starting banner was recolored to blue and now displays the classic Mario Kart logo. Few other changes have been made in the this version of this track aside from the visual improvements; Karts now spin out instead of flipping when making contact with Pokeys and the course map has been rotated 180° in contrast to its predecessor.
If players use mushrooms, they can go over many of this course's walls, skipping sections entirely.
December 2009's first tournament required players to take out 10 Pokeys on Desert Hills. The whole track has more Pokeys than before, and players can make use of Item Boxes that either contain a Star or contain Triple Green Shells.
Profiles[edit]
Mario Kart DS[edit]
- Instruction booklet description:
- English (American):
This racetrack built in the middle of the desert tends to be quite bumpy.[1]
- English (American):
- Website description:
- English (American):
This racetrack built in the middle of the desert tends to be quite bumpy. Watch out for fireballs and stray Pokeys! - English (British):
Bring plenty of sunscreen and seat cushions for this race because the baking desert heat and bumpy terrain can give unprepared drivers serious sunburn and saddle sores. Watch out for the Pokeys too - walking cacti that can stop a speeding kart in its tracks and cost you precious seconds.
- English (American):
Mario Kart Wii[edit]
- Website description:
- English (British):
If you can't stand the heat, then stay away from the desert hills! Fireballs falling from the sun make it even tougher to negotiate the high turns snaking through the dunes.
- English (British):
- Trading Card bio: "Desert Hills is not a very difficult course to get around, but it provides a perfect canvas for you to paint a racing masterpiece upon. Spend time on this track dialing your cornering techniques. Be sure to use Mushrooms (if you've got them) to blast over the tall dunes before the start/finish line."
Gallery[edit]
Mario Kart DS[edit]
Luigi racing on Desert Hills
Mario Kart Wii[edit]
After a set amount of time (usually after the start of the second lap), the Angry Sun releases Fire Snakes onto the track.
Additional names[edit]
Internal names[edit]
Game | File | Name | Meaning
|
---|---|---|---|
Mario Kart DS | desert_course | Desert course | |
Mario Kart Wii | old_desert_ds | Old Desert DS |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | サンサンさばく[?] Sansan Sabaku |
Sun Sun Desert | |
French | Désert du Soleil[?] | Sun's Desert | |
German | Glühheiße Wüste[?] | Glowing Hot Desert | |
Italian | Deserto Picchiasol[?] | Sun Beaten Desert | |
Korean | 썬썬 사막[?] Sseon-sseon Samak |
Sun Sun Desert | |
Spanish | Desierto Sol-Sol[?] | Sun-Sun Desert |