User:Nintendo101/flowerpot: Difference between revisions

 
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==SMB2==
==NSMBU==
===Enemies===
===Playable characters from NSMBU===
Enemies are generally listed in the order they appear in the instruction booklet. The rightmost column denotes whether the enemy can be picked up and tossed.
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
|-
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]]
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode.
|-
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]]
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]].
|-
|style="background:white"|[[File:NSMBUYellowToad.png|80x80px]][[File:NSMBUBlueToad.png|80x80px]]<br>[[Yellow Toad and Blue Toad]]
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
|-
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s
|align=left|TBW
|}
 
===Yoshis from NSMBU===
''New Super Mario Bros. U'' features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s.
 
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:NSMBU Mario and Yoshi Jumping Artwork.png|100x100px]]<br>[[Yoshi]]
|align=left|[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in.
|[[Yoshi Hill]], (and other levels that do not seem to be explicitly outlined anywhere)
|-
|style="background:white"|[[File:WiiU NewMarioU 3 char03 E3.png|100x100px]]<br>[[Balloon Baby Yoshi]]s
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though.
|[[Acorn Plains]], [[Sparkling Waters]]
|-
|style="background:white"|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100x100px]]<br>[[Glowing Baby Yoshi]]s
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in.
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]]
|-
|style="background:white"|[[File:Toad and Blue Baby Yoshi.png|100x100px]]<br>[[Bubble Baby Yoshi]]s
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area.
|[[Frosted Glacier]], [[Rock-Candy Mines]]
|}
 
===Non-playable characters in NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:red"
!width=12%|Name
!Description
!width=15%|Locations
|-
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|align=left|TBW
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|[[Toad House]]s, [[Acorn Plains Way]], [[Lemmy's Swingback Castle]], [[Blooming Lakitus]], [[Morton's Compactor Castle]], [[Urchin Shoals]], [[Larry's Torpedo Castle]], [[Prickly Goombas!]], [[Wendy's Shifting Castle]], [[Jungle of the Giants]], [[Iggy's Volcanic Castle]], [[Walking Piranha Plants!]], [[Roy's Conveyor Castle]], [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Ludwig's Clockwork Castle]], [[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]]
|align=left|A character that steals items from the map and must be defeated to retrieve the items.
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]]
|}
 
===Enemies in NSMBU===
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
 
{|class="wikitable sortable" style="width:100%;text-align:center"
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!class="unsortable" width=5% rowspan=2|Image
!rowspan=2 width=10%|Name
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!class="unsortable" colspan=2 |Levels
!rowspan=2|Theme
!rowspan=2|Pts.
!rowspan=2|Grab
!rowspan=2|Exc.
|-style="color:white;background:#FF2400"
!rowspan=2|New
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB2 Red Shyguy Sprite.png]]
|style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]]
|[[Shy Guy|Shyguy]] - Red
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|align=left|[[Wart]]'s masked foot soldiers that walk along the ground. Shyguys are the most common enemies and are weak to all attacks. The red-clad ones walk off of ledges.
|[[Acorn Plains Way]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[Follow That Shell!]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|200
|Ground
|—
|Yes
|—
|-
|style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]]
|align=left|Winged Goombas that hop as they walk.
|colspan=2|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]]
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Big Goomba]]
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|[[Slide Lift Tower]]
|[[Magma-River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|colspan=2|[[Prickly Goombas!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges.
|colspan=2|[[Mushroom Heights]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]]
|align=left|Orange flying-squirrel enemies that glide through stages.
|[[Acorn Plains Way]]
|[[Land of Flying Blocks]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green)
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges.
|[[Acorn Plains Way]]
|[[Follow That Shell!]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red)
|align=left|Red Koopa Troopas turn around.
|[[Tilted Tunnel]]
|[[Follow That Shell!]]
|200
|—
|—
|-
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green)
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|[[Stone-Eye Zone]]
|[[Run for It]]
|200
|—
|—
|-
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red)
|align=left|TBW
|[[Stone-Eye Zone]]
|[[Hammerswing Caverns]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Big Koopa Troopa (Green).png|100x100px]]<br>[[Big Koopa Troopa]] (Green)
|align=left|Large variants of Koopa Troopas.
|colspan=2|[[Jungle of the Giants]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>Big Koopa Troopa (Red)
|align=left|TBW
|colspan=2|[[Jungle of the Giants]]
|200
|—
|—
|-
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|[[Crushing-Cogs Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|[[Stoneslide Tower]]
|[[Ludwig's Clockwork Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|[[Tilted Tunnel]]
|[[Fire Bar Cliffs]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]]
|align=left|Bigger variants of Buzzy Beetles.
|colspan=2|[[Rising Tides of Lava]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|[[Stoneslide Tower]]
|[[Rising Tides of Lava]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|align=left|A Para-Beetle that descends when used as a platform.
|colspan=2|[[Flight of the Para-Beetles]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|[[Grinding-Stone Tower]]
|[[Pendulum Castle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Enemies that throw hammers and jump.
|colspan=2|[[Rise of the Piranha Plants]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|align=left|Hammer Bros that throw fireballs.
|[[Fire Snake Cavern]]
|[[Ludwig's Clockwork Castle]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|colspan=2|[[Bouncy Cloud Boomerangs]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|colspan=2|[[Icicle Caverns]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|colspan=2|[[Ludwig's Clockwork Castle]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|colspan=2|[[Screwtop Tower]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|[[Blooming Lakitus]]
|[[Lakitu! Lakitu! Lakitu!]]
|1000
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Lakitu! Lakitu! Lakitu!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|TBW
|[[Seesaw Shrooms (level)|Seesaw Shrooms]]
|[[Lakitu! Lakitu! Lakitu!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|colspan=2|[[Spike's Spouting Sands]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|align=left|A Spike that throws stone rocks downwards.
|colspan=2|[[Dry Desert Mushrooms]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|[[Acorn Plains Way]]
|[[Spinning Platforms of Doom]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|colspan=2|[[Blooming Lakitus]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|align=left|Large variants of Piranha Plants.
|[[Mushroom Heights]]
|[[A Quick Dip in the Sky]]
|200
|—
|—
|-
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|[[Yoshi Hill]]
|[[Prickly Goombas!]]
|200
|—
|—
|-
|style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.
|colspan=2|[[Fuzzy Clifftop]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|[[Fliprus Lake]]
|[[Seesaw Bridge]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|[[Bramball Woods]]
|[[Walking Piranha Plants!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|align=left|An invincible black plant.
|[[Spinning-Star Sky]]
|[[Thrilling Spine Coaster]]
|data-sort-value=2000|{{chart icon|cross}}
|—
|—
|-
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Yoshi Hill]]
|[[Magma-River Cruise]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]]
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches.
|colspan=2|[[Boarding the Airship]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Fireballs that jump out of lava.
|[[Lemmy's Swingback Castle]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|align=left|Living cacti that appear in desert levels and move slowly.
|colspan=2|[[Perilous Pokey Cave]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|align=left|Large variants of Pokeys.
|colspan=2|[[Morton's Compactor Castle]]
|None
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]]
|align=left|Bats that hang onto the ceiling, then swoop towards Mario.
|[[Perilous Pokey Cave]]
|[[Shifting-Floor Cave]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|align=left|Flames that jump in a high arc.
|colspan=2|[[Fire Snake Cavern]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|[[Stoneslide Tower]]
|[[Grinding-Stone Tower]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|align=left|A bigger Grrrol with the same behavior.
|colspan=2|[[Grinding-Stone Tower]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|colspan=2|[[Waterspout Beach]]
|200
|—
|—
|-
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|[[Waterspout Beach]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|colspan=2|[[Tropical Refresher]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|align=left|Fast-swimming fish that chase Mario.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|align=left|Large fish that attempt to eat Mario.
|colspan=2|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|align=left|Fish that jump out of the water and follow Mario.
|colspan=2|[[Porcupuffer Falls]]
|200
|—
|—
|-
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|align=left|Skeletal fish that charge towards Mario.
|[[Haunted Shipwreck]]
|[[Deepsea Ruins]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]]
|align=left|Clams that open and close their mouths.
|colspan=2|[[Waterspout Beach]]
|data-sort-value=2000|{{chart icon|cross}}
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|align=left|Stationary enemies that appear in underwater levels.
|[[Tropical Refresher]]
|[[Swim for Your Life!]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|[[Tropical Refresher]]
|[[Urchin Shoals]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|align=left|A long eel that attacks [[Mario]] by chasing him.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|—
|{{chart icon|new}}
|-
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|colspan=2|[[Dragoneel's Undersea Grotto]]
|200
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB2 Sprite Shy Guy (Pink).png]]
|style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|Shyguy - Pink
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|align=left|Pink Shyguys turnaround when they reach the edge of platforms.
|[[Blooper's Secret Lair]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[Tropical Refresher]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|200
|Ground
|—
|Yes
|
|-
|-
|style="background:white"|[[File:Tweeter.png]]
|style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]]
|[[Tweeter]]
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them.
|align=left|Masked birds that hop across the ground in short arches.
|colspan=2|[[Blooper's Secret Lair]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|{{chart icon|NSMBU-exc}}
|Ground
|
|Yes
|-
|-
|style="background:white"|[[File:Snifit SMB2.png]]
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|[[Snifit]] - Red
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=left|Shyguys that spit bullets. The bullets travel horizontally and damage Mario on contact. There is only one red Snifit, which walks off of ledges like red Shyguys. Red Snifits otherwise appear on one of the slots in Bonus Chance.
|[[Scaling the Mountainside]]
|colspan=2|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|[[Switchback Hill]]
|Ground
|200
|Yes
|—
|
|-
|-
|style="background:white"|[[File:SMB2 Sprite Snifit (Gray).png]]
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|Snifit - Gray
|align=left|Bullet Bills that target Mario.
|align=left|Gray Snifits jump in place and spit bullets. In some levels, they appear green.
|colspan=2|[[Roy's Conveyor Castle]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|
|Ground
|
|Yes
|-
|-
|style="background:white"|[[File:Snifit SMB2 Sprite.png]]
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]]
|Snifit - Pink
|align=left|Large Bullet Bills that fly straight forward.
|align=left|Pink-clad Snifits turnaround when the reach the edge of platforms. They are the most common Snifits.
|colspan="2"|[[Scaling the Mountainside]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|
|Ground
|
|Yes
|-
|-
|style="background:white"|[[File:Ninji SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|[[Ninji]] - 1
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=left|Cat-like ninjas. Ninjis are black but appear blue in underground caves. The first types of Ninjis leap vertically but otherwise remain still. Some Ninjis are stationary enemies that simply jump while others charge and jump into the player. They can be picked up and thrown.
|colspan=2|[[Flight of the Para-Beetles]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|
|Ground
|
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Ninji B.png]]
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|Ninji - 2
|align=left|A slow-moving torpedo that flies in one direction.
|align=left|The second types of Ninjis chase Mario and hop in low arches.
|[[Larry's Torpedo Castle]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|[[The Mighty Cannonship]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|200
|Ground
|—
|Yes
|
|-
|-
|style="background:white"|[[File:SMB2 Red Beezo Sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|[[Beezo]] - Red
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|align=left|Winged Shyguys that carry {{wp|bident}}s. Red Beezos swoop down to strike Mario.
|colspan=2|[[The Mighty Cannonship]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|200
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|
|Sky
|{{chart icon|new}}
|Yes
|-
|-
|style="background:white"|[[File:SMB2 Sprite Beezo (Gray).png]]
|style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|Beezo - Gray
|align=left|An enemy that slides on ice and slows down when hit.
|align=left|Gray Beezos fly forward in straight lines.
|colspan=2|[[Cooligan Fields]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|200
|[[World 6-2 (Super Mario Bros. 2)|World 6-2]]
|
|Sky
|
|Yes
|-
|-
|style="background:white"|[[File:Hoopster SMB2 Sprite.png]]
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|[[Hoopster]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|align=left|{{wp|Lady beetle}}-like enemies that live on [[vine]]s. Hoopsters slowly crawl up and down, occasionally speeding up while descending. They harm Mario when they make contact with him from above or the side, but they can be safely stood on.
|colspan=2|[[Fliprus Lake]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|200
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|
|Ground
|{{chart icon|new}}
|Yes
|-
|-
|style="background:white"|[[File:Madmask.png]]
|style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|[[Phanto]]
|align=left|Large rocks that fall when Mario gets close.
|align=left|Masks that guard keys. Phantos are normally inert, but one comes to life when Mario grabs a key. They doggedly fly after him as long as the key is in his hands. They are uninhibited by terrain and transitions to other areas, even appearing in Subspace. A Phanto is defeated only when touched by [[Invincible Mario]] with a [[Stop Watch]] in affect, but another one appears to take its place.
|colspan=2|[[Wendy's Shifting Castle]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|
|Underground
|
|No
|-
|-
|style="background:white"|[[File:Trouter SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|[[Trouter]]
|align=left|Large Thwomps that can break through stone tiles.
|align=left|Goldfish-like enemies that ascend waterfalls. Mario can use Trouters as platforms to jump across bodies of water, but they harm him when touched at the sides.
|colspan=2|[[Wendy's Shifting Castle]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|200
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|
|Ground
|
|No
|-
|-
|style="background:white"|[[File:Porcupo SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]]
|[[Porcupo]]
|align=left|A tiny Thwomp that hops around.
|align=left|Hedgehog enemies protected by spines. Direct contact damages Mario. Porcupos are defeated only when an item is tossed at them.
|colspan=2|[[Wendy's Shifting Castle]]
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|200
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|{{chart icon|NSMBU-exc}}
|Underground
|
|No
|-
|-
|style="background:white"|[[File:Original Bomb.png]]
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|[[Bob-omb|Bob-Omb]]
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|align=left|Walking bombs that travel back and forth. THey self-destruct when Mario is near. They can be used like normal bombs when tossed.
|colspan=2|[[The Mighty Cannonship]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|
|Ground
|
|Yes
|-
|-
|style="background:white"|[[File:Albatoss SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]]
|[[Albatoss]]
|align=left|Robotic Cheep Cheeps that are immune to fireballs.
|align=left|Raptors that carry Bob-Ombs and fly horizontally. They drop them when Mario is below. Albatosses can be stood on and used to reach distant areas.
|colspan=2|[[The Mighty Cannonship]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|200
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|{{chart icon|NSMBU-exc}}
|Sky
|{{chart icon|new}}
|No
|-
|-
|style="background:white"|[[File:Pidgit SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|[[Pidgit]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|align=left|Small crows that ride [[magic carpet]]s. Pidgits swoop down to strike Mario, but this also makes them more easier to defeat. Defeating a Pidgit leaves its magic carpet available for Mario to use himself.
|colspan=2|[[Bramball Woods]]
|[[World 1-2 (Super Mario Bros. 2)|World 1-2]]
|200
|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|
|Sky
|
|Yes
|-
|-
|style="background:white"|[[File:Cobrat SMB2 Sprite.png]]
|style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]]
|[[Cobrat]]
|align=left|Electric balls that shock Mario upon contact.
|align=left|Snakes that spit bullets. Cobrats slither across terrain or sit in tall [[jar]]s. When Mario draws near, they jump out and fire a single bullet. Cobrats were apparently {{wp|Snake charming|charmed}} into working for Wart.
|[[Snake Block Tower]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[Ludwig's Clockwork Castle]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|200
|Desert
|{{chart icon|NSMBU-exc}}
|Yes
|—
|-
|style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]]
|align=left|Larger variants of Amps.
|colspan=2|[[Snake Block Tower]]
|200
|{{chart icon|NSMBU-exc}}
|—
|-
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|[[Haunted Shipwreck]]
|[[Spinning Spirit House]]
|200
|—
|—
|-
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|align=left|Bigger variants of Boos that have the same behavior.
|[[Swaying Ghost House]]
|[[Spinning Spirit House]]
|200
|—
|
|-
|-
|style="background:white"|[[File:Panser SMB2 Sprite.png]]
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|[[Panser]] - Red
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|align=left|Flowers that release projectile fireballs. The red-petalled Pansers are stationary and shoot three at a time. They were created by Wart.
|[[Which-Way Labyrinth]]
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|[[Spinning Spirit House]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|200
|Ground
|—
|No
|
|-
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Gray).png]]
|style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]]
|Panser - Gray
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around.
|align=left|Gray Pansers actively walk and turn around when they reach the edges of platforms. They fire fireballs straight up.
|colspan=2|[[Which-Way Labyrinth]]
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|200
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|{{chart icon|NSMBU-exc}}
|Ground
|
|No
|-
|-
|style="background:white"|[[File:SMB2 Sprite Panser (Pink).png]]
|style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]]
|Panser - Pink
|align=left|An enemy that illuminates a dark area and swims in a set pattern.
|align=left|The pink Pansers actively pursue Mario.
|colspan=2|[[Deepsea Ruins]]
|[[World 3-1 (Super Mario Bros. 2)|World 3-1]]
|200
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|{{chart icon|NSMBU-exc}}
|Ground
|
|No
|-
|-
|style="background:white"|[[File:Ostro SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]]
|[[Ostro]]
|align=left|An enemy that illuminates a dark cave.
|align=left|Ostrich-like creatures ridden by red Shyguys. Ridden Ostros chase after Mario, but if the Shyguys are removed they run in straight line. Ostros do not bounce off other enemies when tossed.
|colspan=2|[[Deepsea Ruins]]
|[[World 3-2 (Super Mario Bros. 2)|World 3-2]]
|200
|[[World 5-2 (Super Mario Bros. 2)|World 5-2]]
|{{chart icon|NSMBU-exc}}
|Ground
|
|Yes
|-
|-
|style="background:white"|[[File:Pokey SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|[[Pokey]]
|align=left|Caterpillars that move faster after being jumped on.
|align=left|Segmented [[cactus]] enemies that slowly shuffle across terrain. Pokeys are of various heights. They can be defeated by having objects thrown at them or their body segments being removed one by one.
|[[Seesaw Bridge]]
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[Wiggler Stampede]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|200
|Desert
|—
|No
|
|-
|-
|style="background:white"|[[File:Autobomb SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|[[Autobomb]]
|align=left|Large variants of Wigglers.
|align=left|Wheeled turrets, usually controlled by red Shyguys. Autobombs fire bullets, but if the Shyguys are removed, they simply move. Mario can ride on them. They are only destroyed with items.
|colspan=2|[[Wiggler Stampede]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|data-sort-value=2000|{{chart icon|cross}}
|[[World 4-2 (Super Mario Bros. 2)|World 4-2]]
|
|Snow
|
|No
|-
|-
|style="background:white"|[[File:Flurry SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|[[Flurry]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=left|Snowman-like creatures that chase Mario across icy terrain. They move quickly but have poor traction.
|colspan=2|[[Iggy's Volcanic Castle]]
|[[World 4-1 (Super Mario Bros. 2)|World 4-1]]
|data-sort-value=2000|{{chart icon|cross}}
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|
|Snow
|
|Yes
|-
|-
|style="background:white"|[[File:Spark SMB2 Sprite.png]]
|style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|[[Spark]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|align=left|Masked electric orbs that cause damage on contact. Sparks hover in the air or travel across terrain, including the sides and ceilings.
|colspan=2|[[Magma-River Cruise]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|data-sort-value=2000|{{chart icon|cross}}
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|—
|Underground
|—
|No
|-
|style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|colspan=2|[[Rising Tides of Lava]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|[[Fuzzy Clifftop]]
|[[A Quick Dip in the Sky]]
|200
|—
|—
|-
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|align=left|Large variants of Fuzzies.
|colspan=2|[[Spine-Tingling Spine Coaster]]
|200
|—
|—
|-
|style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|colspan=2|[[Waddlewing's Nest]]
|200
|—
|—
|-
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|[[Light Blocks, Dark Tower]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|200
|—
|—
|-
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|colspan=2|[[Red-Hot Elevator Ride]]
|200
|—
|—
|-
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|colspan=2|[[Snaking above Mist Valley]]
|200
|—
|
|}
|}


===Obstacles===
===Obstacles from NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!rowspan=2 width=10%|Name
!width=8% rowspan=2|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Appearances
!colspan=2|Galaxies
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB2 Sprite Quicksand.gif]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Poison fog|Ash]]
|[[Quicksand]]
|align=left|TBW
|align=left|Mario slowly sinks as he stands on top of quicksand. Jumping help keeps him above the surface.
|TBD
|[[World 2-1 (Super Mario Bros. 2)|World 2-1]]
|TBD
|[[World 6-1 (Super Mario Bros. 2)|World 6-1]]
|-
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Bill Blaster Turret]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Bowser's Flame]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU 3-C Coin 3.jpg|100x100px]]<br>[[Burner]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:Airship 1-Up Rally NSMBU.png|100x100px]]<br>[[Cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Current]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBUDX Fire Bar.png|100x100px]]<br>[[Fire Bar]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Huge Icicle.jpg|100x100px]]<br>[[Huge Icicle]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100x100px]]<br>[[Lava]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBUDX Lava Geyser.png|100x100px]]<br>[[Lava Geyser]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100x100px]]<br>[[Lava swell]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Mecha Hand.png|100x100px]]<br>[[Mecha Hand]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBUDX Meteor.png|100x100px]]<br>[[Bowser's Flame|Meteor]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:No image.png|100x100px]]<br>Moving rock
|align=left|TBW
|TBD
|TBD
|-
|-
|style="background:white"|[[File:SMB2 Jar sprite 3.png]]
|style="background:white"|[[File:NSMBU Boarding the Airship Screenshot.png|100x100px]]<br>[[Burner|Moving torch]]
|[[Jar|Small jar]]
|align=left|TBW
|align=left|The small-sized jars indefinitely expel Shyguys or Bob-Ombs. Unlike the large ones, they cannot be [[Warp|entered]].
|TBD
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|TBD
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
|style="background:white"|[[File:SMB2 Sprite Spike Trap.png]]
|style="background:white"|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|[[Spike Trap|Spikes]]
|align=left|TBW
|align=left|Spikes line the floor of fortresses. They damage Mario on contact, but Shyguys and other enemies can walk across them unharmed.
|TBD
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|TBD
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:NSMBU E3 Perilous Pokey Cave.png|100x100px]]<br>[[Quicksand]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Giant Skewer Tower Screenshot.png|100x100px]]<br>[[Skewer]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:FireFleeingMario.png|100x100px]]<br>[[Spike Trap|Spikes]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Castle Crawl Screenshot.jpg|100x100px]]<br>[[Spinner]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]]
|align=left|TBW
|TBD
|TBD
|-
|style="background:white"|[[File:NSMBU Torpedo Base Model.png|100x100px]]<br>[[Torpedo tube]]
|align=left|TBW
|TBD
|TBD
|}
|}


===Bosses===
===Bosses from NSMBU===
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=5% rowspan=2|Image
!rowspan=2 width=10%|Name
!width=8% rowspan=2|Name
!rowspan=2|Description
!rowspan=2|Description
!colspan=2|Appearances
!colspan=2|Levels
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=8%|First
!width=8%|First
!width=8%|Last
!width=8%|Last
|-
|-
!colspan=5 style="background:#FF7733;"|Mid-bosses
!colspan=4 style="background:#FF7733"|Tower bosses
|-
|-
|style="background:white"|[[File:SMB2BirdoSprite.png]]
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|[[Birdo]]
|align=left|The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|align=left|Birdo appears at the end of every first and second level in the worlds. Birdo comes in three varieties. The pink one shoots simply eggs, which can be picked up and thrown at it.
|[[Crushing-Cogs Tower]]
|[[World 1-1 (Super Mario Bros. 2)|World 1-1]]
|[[Grinding-Stone Tower]]
|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|-
|style="background:white"|[[File:Birdo Red SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|Birdo - Red
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|align=left|The red one shoots randomly eggs or fireballs (which harms players if they touch them).
|colspan=2|[[Screwtop Tower]]
|[[World 2-2 (Super Mario Bros. 2)|World 2-2]]
|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
|style="background:white"|[[File:Birdo Gray SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|Birdo - Gray
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|align=left|The remaining type appears green or gray depending on location (but are assigned to the same palette) and shoots only fireballs; these ones must be defeated with mushroom blocks.
|colspan=2|[[Slide Lift Tower]]
|[[World 5-1 (Super Mario Bros. 2)|World 5-1]]
|[[World 7-1 (Super Mario Bros. 2)|World 7-1]]
|-
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite 3.png]]
!colspan=4 style="background:#FF7733"|The Koopalings
|[[Mask Gate]]
|align=left|Although most Mask Gates are harmless and allow completion to the level, the Mask Gate within the dream factory is aggressive, attacking the players by flying into them. Players must attack it with Mushroom Blocks to stun it for a short period. Once it is stunned, it allows entry into Wart's room.
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|-
!colspan=5 style="background:#FF7733;"|Bosses
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|colspan=2|[[Lemmy's Swingback Castle]]
|-
|-
|style="background:white"|[[File:SMB2 Gray Mouser Sprite.png]]
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|[[Mouser]]
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|align=left|Mouser is the first true boss players encounter. He attacks by throwing bombs. The bombs sit for a while before they explode, enabling players to pick them up and throw them at Mouser. If the bomb explodes on Mouser, he takes damage. There are two variants of Mouser: one with pink ears and one with green ears. A [[:File:DDP Albino Mouser.png|white and red variant]] was replaced by Clawgrip when ''Yume Kōjō: Doki Doki Panic'' was remade into ''Super Mario Bros. 2''.
|colspan=2|[[Morton's Compactor Castle]]
|[[World 1-3 (Super Mario Bros. 2)|World 1-3]]
|[[World 3-3 (Super Mario Bros. 2)|World 3-3]]
|-
|-
|style="background:white"|[[File:Tryclyde SMB2 NES sprite.png]]
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|[[Tryclyde]]
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|align=left|Tryclyde shoots a series of fireballs that harms the player if the player touches them. Players must throw several Mushroom Blocks at Tryclyde to defeat him.
|colspan=2|[[Larry's Torpedo Castle]]
|[[World 2-3 (Super Mario Bros. 2)|World 2-3]]
|[[World 6-3 (Super Mario Bros. 2)|World 6-3]]
|-
|-
|style="background:white"|[[File:Fryguy SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|[[Fryguy]]
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|align=left|Fryguy shoots fireballs at players. Players must throw Mushroom Blocks at him to damage him. Once he takes enough damage, he bursts into [[Small Fry Guy]]s. These take one hit from a Mushroom Block to be defeated, and destroying these enemies clears the level.
|colspan=2|[[Wendy's Shifting Castle]]
|colspan=2|[[World 4-3 (Super Mario Bros. 2)|World 4-3]]
|-
|-
|style="background:white"|[[File:Clawgrip SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|[[Clawgrip]]
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|align=left|Clawgrip throws rocks at players. These rocks can be picked up and tossed at Clawgrip, inflicting damage on him. Once he is hit five times, he is defeated.
|colspan=2|[[Iggy's Volcanic Castle]]
|colspan=2|[[World 5-3 (Super Mario Bros. 2)|World 5-3]]
|-
|-
|style="background:white"|[[File:Wart SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|[[Wart]]
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bills]]. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|align=left|Wart is the final boss of the game. He moves back and forth and shoots harmful bubbles at the player. A [[Dream Machine|machine]] nearby spawns vegetables. To defeat Wart, players must throw these vegetables at Wart when Wart's mouth is open. Wart takes six hits to defeat.
|colspan=2|[[Roy's Conveyor Castle]]
|colspan=2|[[World 7-2 (Super Mario Bros. 2)|World 7-2]]
|-
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|colspan=2|[[Ludwig's Clockwork Castle]]
|-
!colspan=4 style="background:#FF7733"|Other
|-
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|[[The Mighty Cannonship]]
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|-
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|align=left|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]]
|}
|}


===Items===
===Items from NSMBU===
These are collectibles, pickups, and health-restoring objects.
These are collectibles, pickups, and health-restoring objects.
{|class="wikitable" style="width:100%;text-align:center"
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
|-style="color:white;background:red"
!width=5%|Image
!width=12%|Name
!width=8%|Name
!width=38%|Description
!width=37%|Description
!width=12%|Name
!width=5%|Image
!width=38%|Description
!width=8%|Name
!width=37%|Description
|-
|-
|style="background:white"|[[File:CoinSMB2.png]]
|style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s
|[[Coin]]s
|align=left|TBW
|align=left|Coins are found only in [[Subspace|Sub-space]]. When Mario plucks vegetables, they receive coins. Coins are used in the Bonus Chance at the end of a level for extra lives.
|style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s
|style="background:white"|[[File:SMB2 Sprout 1.png]]
|align=left|TBW
|[[Vegetable|Unripened vegetables]]
|align=left|Vegetables are plucked from grass and can be thrown at enemies to defeat them. Vegetables bounce after they hit an enemy, which can lead to consecutive hits on enemies. If one vegetable defeats enough enemies, extra lives may be rewarded. The small unripened vegetables have no additional effects when tossed.
|-
|-
|style="background:white"|[[File:SMB2 Veggie 1.png]]
|style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s
|[[Vegetable]]s
|align=left|TBW
|align=left|Consecutively pulling four large, fully ripened vegetables will ensure the next one is a stop watch.
|style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s
|style="background:white"|[[File:Red Shell SMB2 Sprite.png]]
|align=left|TBW
|[[Koopa Shell|Turtle shells]]
|align=left|Turtle shells are found in grass. Once they are thrown, they slide across the ground, defeating any enemy it touches. Once it hits a wall, it is destroyed. If Mario attempts to land on the shell, they can ride on it.
|-
|-
|style="background:white"|[[File:Bomb SMB2 Sprite.png]]
|style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s
|[[Bomb]]s
|align=left|TBW
|align=left|Bombs can be found above ground, from plucking grass, or from Mouser. They eventually explode, destroying brick walls as well as harming nearby enemies. They damage Mario if he is near.
|style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s
|style="background:white"|[[File:MushroomBlock1.png]]
|align=left|TBW
|[[Mushroom Block|Mushroom blocks]]
|align=left|Mushroom blocks are simple throwing items. They can be used as weapons or get stacked so Mario can reach higher places. Mushroom block designs vary from world to world.
|-
|-
|style="background:white"|[[File:SMB2 1-Up Mushroom Sprite.png]]
|style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s
|[[1-Up Mushroom|1 UP mushrooms]]
|align=left|TBW
|align=left|When Mario collects this item, they receive an extra life.
|style="background:white"|[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|100x100px]]<br>[[3-Up Moon]]s
|style="background:white"|[[File:Small Heart SMB2 Sprite.png]]
|align=left|TBW
|[[Small heart]]s
|align=left|For every eight enemies defeated, a small heart appears. Small hearts restore any HP Mario has lost. If he is is in his [[Small Mario|Small form]], the heart restores him to his [[Super Mario|Super form]].
|-
|-
|style="background:white"|[[File:POW Block SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s
|[[POW Block|POW blocks]]
|align=left|TBW
|align=left|Power blocks can be thrown to create a powerful quake. This quake defeats most enemies in the screen.
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Buzzy Shell]]s
|style="background:white"|[[File:Key SMB2 Sprite.png]]
|align=left|TBW
|[[Key]]s
|align=left|Keys open locked doors, granting access to another part of the level. They are guarded by Phantos.
|-
|-
|style="background:white"|[[File:Magic Potion SMB2 Sprite.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Trampoline|Springboards]]
|[[Magic Potion|Magic potions]]
|align=left|TBW
|align=left|Found after being plucked, a magic potion creates a door depending where Mario tosses them. This door leads to Sub-space.
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Barrel]]s
|style="background:white"|[[File:SMB2 Cherry Sprite.png]]
|align=left|TBW
|[[Cherry|Cherries]]
|align=left|Found scattered throughout levels, cherries can be collected. If Mario collects five, a Starman appears.
|-
|-
|style="background:white"|[[File:Stopwatch SMB2 Sprite.png]]
|style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s
|[[Stopwatch|Stop watches]]
|align=left|TBW
|align=left|Found by plucking four vegetables from the grass, then plucking what would otherwise be a fifth, the Stop Watch stops all enemy movements for a brief time.
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]]
|style="background:white"|[[File:Crystal Ball SMB2 Sprite.png]]
|align=left|TBW
|[[Crystal Ball|Crystal balls]]
|align=left|Found at the end of the level or by defeating Birdo, crystal balls enable the Mask Gate to open so Mario can complete the level.
|}
 
===Power-ups===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!width=5% rowspan=2|Power-up
!colspan=4|Form
!rowspan=2|Description
|-style="color:white;background:#FF2400"
!width=8%|Mario
!width=8%|Luigi
!width=8%|Toad
!width=8%|Princess
|-
|-
|style="background:white"|N/A
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s
|style="background:white"|[[File:SMB2 Small Mario Sprite.png]]<br>[[Small Mario|Regular Mario]]
|align=left|TBW
|style="background:white"|[[File:SMB2 Small Luigi.png]]<br>[[Small Mario|Regular Luigi]]
|style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s
|style="background:white"|[[File:SMB2 Small Toad Sprite.png]]<br>[[Small Mario|Regular Toad]]
|align=left|TBW
|style="background:white"|[[File:SMB2 Small Princess Toadstool sprite.png]]<br><small>[[Small Mario|Regular Princess]]</small>
|align=left|Buh buh buh bah buh BUH bah
|-
|-
|style="background:white"|[[File:Mushroom smb2.png]]<br>[[Mushroom]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s
|style="background:white"|[[File:Mario SMB2 sprite.png]]<br>[[Super Mario]]
|align=left|TBW
|style="background:white"|[[File:Luigi SMB2 sprite.png]]<br>[[Super Mario|Super Luigi]]
|style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s
|style="background:white"|[[File:SMB2 Toad Sprite.png]]<br>[[Super Mario|Super Toad]]
|align=left|TBW
|style="background:white"|[[File:Princess Toadstool SMB2.png]]<br><small>[[Super Mario|Super Princess]]</small>
|align=left|Found only in certain spots of Sub-space, Mushrooms give an extra vitality point once they are picked up. This vitality remains for the rest of the level. The Mushroom also restores any lost health.
|-
|style="background:white"|[[File:Starman SMB2 Sprite.png]]<br>[[Super Star|Starman]]
|style="background:white"|[[File:SMB2 Invincible Mario.gif]]<br>[[Invincible Mario]]
|style="background:white"|[[File:SMB2 Sprite Invincible Luigi.gif]]<br>[[Invincible Mario|Invincible Luigi]]
|style="background:white"|[[File:SMB2 Sprite Invincible Toad.gif]]<br>[[Invincible Mario|Invincible Toad]]
|style="background:white"|[[File:SMB2 Sprite Invincible Peach.gif]]<br><small>[[Invincible Mario|Invincible Princess]]</small>
|align=left|A Starman appears after players collect five cherries. Once players have collected a Starman, they become invincible for a short amount of time, enabling them to defeat most enemies that they touch.
|}
|}


===Objects===
===Power-ups from NSMBU===
Objects are interactable elements of the environment that cannot be picked up or collected.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|class="wikitable" style="width:100%;text-align:center"
|-style="background:red;color:white;"
|-style="color:white;background:#FF2400"
!width=12% rowspan=3|Power-up
!width=5%|Image
!width=24% colspan=3|Form
!width=8%|Name
!rowspan=3|Description
!Description
|-
!colspan=3 style="background:#FF7733;"|Pluckable objects
|-
|-
|style="background:white"|[[File:SMB2 Red Grass Tuft.png]]
!width=12% style="background:red" rowspan=2|{{chart icon|NSMBU-Mario}}
|[[Grass]]
!width=6% style="background:red"|{{chart icon|NSMBU-Luigi}}
|align=left|Mario can pull tufts of grass to reveal objects, mainly vegetables.
!width=6% style="background:red"|{{chart icon|NSMBU-ToadY}}
|-
|-
|style="background:white"|[[File:SMB2 Sprite Soft Sand.png]]
!style="background:red"|{{chart icon|NSMBU-ToadB}}
|[[Soft sand]]
!style="background:red"|{{chart icon|NSMBU-Mii}}
|align=left|Soft sand fills the caverns in some desert levels. Pulling at it clears the sand, and gives Mario a way down.
|-
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|align=center style="background:white" rowspan=2|N/A
|align=center style="background:white" rowspan=2|[[File:NSMBUSmallMario.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Chain.png]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small>
|[[Chain (object)|Chain]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Mii]]</small>
|align=left|Chains appear inside fortresses and are always fastened to above terrain. Mario can climb up and down on them. They are of various lengths.
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Ladder.png]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]]
|[[Ladder]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]]
|align=left|Ladders function like chains, but are always resting on an accessible floor.
|align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small>
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:Super Mario Bros 2 Beanstalk.png]]
|align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small>
|[[Vine]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Super Mario (form)|Super Mii]]</small>
|align=left|Vines only appear in the overworld, sometimes floating in the sky and disconnected from any terrain. Hoopsters live on some of the vines.
|-
|-
!colspan=3 style="background:#FF7733;"|Platforms
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]]
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:SMB2 Sprite Bone.png]]
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Blue Toad]]</small>
|Bone
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small>
|align=left|Ribcages occur in the desert. In some areas they appear as grounded platforms, while in others they are pulled down by quicksand.
|-
|-
|style="background:white"|[[File:Brick wall SMB2 NES.png]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]]
|[[Brick wall]]
|align=center style="background:white" rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]]
|align=left|Brick walls are breakable with bombs and [[Bob-omb|Bob-Ombs]]. They often block exits in underground areas.
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:SMB2 Sprite Conveyor Belt.png]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small>
|[[Conveyor belt]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Mii]]</small>
|align=left|Thin platforms overhanging spikes in [[World 7-2 (Super Mario Bros. 2)|World 7-2]] with moving surfaces. They can carry Mario and enemies on them. Some conveyor belts move left, while others move right.
|-
|-
|style="background:white"|[[File:Magic Carpet SMB2 Sprite.png]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]]
|[[Magic carpet|Flying carpet]]
|align=center style="background:white" rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]]
|align=left|After a Pidgit is defeated, Mario can ride and control its flying carpet for a short time to reach distant areas.
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Ice Mario|Ice Luigi]]</small>
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:SMB2 Ice Block.png]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Ice Mario|Ice Blue Toad]]</small>
|[[Ice Block|Ice]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Ice Mario|Ice Mii]]</small>
|align=left|These cubes form long stretches of slippery terrain in ice levels. Mario's traction is worse on ice, making it difficult to avoid slipping off of the edge of platforms.
|-
|-
|style="background:white"|[[File:Vase SMB2 Sprite.png]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]]
|[[Jar]]
|align=center style="background:white" rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]]
|align=left|Columnar platforms. Crouching on some of the large jars brings Mario [[Warp|inside]] and transports him to an underground [[sub-area]]. Items can occasionally be found inside jars, and [[Cobrat]]s spring from some of them in the desert levels.
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:SMB2 Sprite Log.png]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Blue Toad]]</small>
|[[Rolling log|Log]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Mii]]</small>
|align=left|Logs are slowly carried down waterfalls, giving enabling Mario to travel between disconnected terrain. In some levels, long immobile logs form bridges between the land above waterfalls.
|-
|-
|style="background:white"|[[File:Whale SMB2 Sprite.png|80x80px]]
|align=center style="background:white" rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]]
|[[Whale]]
|align=center style="background:white" rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]]
|align=left|Whales swim in cold-water seas. Their bodies and tails can be stood on. Their waterspouts can also carry Mario upward, but the waterspouts can harm him if touched from the side.
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Doorway objects
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Mii]]</small>
|-
|-
|style="background:white"|[[File:SMB2 Sprite Door.png]]
|align=center style="background:white" rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]]
|[[Warp Door|Door]]
|align=center style="background:white" rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]]
|align=left|A door appears on the ground where Mario tosses a magic potion. Entering it brings him to [[Subspace|Sub-space]] for a limited period of time.
|align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:SMB2 Key Door.png]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small>
|[[Key Door|Locked door]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Penguin Mario|Penguin Mii]]</small>
|align=left|These doors are usually required for level progression and only open when Mario tries to enter with a key in hand. Doing so also makes any Phantos end their pursuit.
|-
|-
|style="background:white"|[[File:SMB2 Mask Gate sprite.png]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]]
|[[Mask Gate]]
|align=center style="background:white" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=left|A Mask Gate opens once the level's crystal ball has been picked up. They occur in every level. In most of them, entering one ends the level. In boss levels, entering a Mask Gate brings Mario to the boss room.
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
!colspan=3 style="background:#FF7733;"|Other objects
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Mii]]</small>
|-
|-
|style="background:white"|[[File:Dream Machine SMB2 sprite.png|80x80px]]
|align=center style="background:white" rowspan=2|[[File:New Super Mario Bros. U Deluxe P-Acorn.png|110x110px]]<br>[[P-Acorn]]
|[[Dream Machine]]
|align=center style="background:white" rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]]
|align=left|A machine belonging to the Subcons, which produces the dreams that form the land of Subcon itself. In stealing it, Wart is able to force it into producing minions for his cause. During the battle with Wart, it creates Vegetables, Wart's weakness, for the player to use against him.
|align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small>
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Yellow Toad]]</small>
|rowspan=2|TBW
|-
|-
|style="background:white"|[[File:Rocket SMB2 Sprite.png]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Blue Toad]]</small>
|[[Mini Rocket|Rocket]]
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small>
|align=left|Rockets are pulled from grass. When one is found, it automatically transports Mario to the next part of the level.
|}
|}


==SMB3==
===Objects from NSMBU===
{|class="wikitable sortable" style="width:100%;text-align:center"
Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
|-style="color:white;background:#FF2400"
{|class="wikitable" style="width:100%;text-align:center"
!class="unsortable" rowspan=2|Image
|-style="color:white;background:red"
!width=8% rowspan=2|Name
!width=12%|Name
!class="unsortable" rowspan=2|Description
!Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMB3 Sprite Goomba.png]]
!colspan=3 style="background:#FF7733"|Blocks and containers
|[[Goomba]]
|align=left|Goombas wander in whatever direction they happen to be going, mindlessly falling off platforms as they go.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Paragoomba.png]]
|style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]]
|[[Paragoomba|Para-Goomba]]
|align=left|TBW
|align=left|TBW
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Paragoomba (Red).png]]
|style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]]
|Red Para-Goomba
|align=left|TBW
|align=left|Para-Goombas are winged Goombas. They become regular Goombas after just one stomp. Brown Para-Goombas fly around, dropping Mugger Micro-Goombas onto Mario. Red Para-Goombas hop while chasing Mario.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 7-9 (Super Mario Bros. 3)|World 7-9]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Micro-Goomba.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Block]] ([[Track|railed]])
|[[Mini Goomba|Micro-Goomba]]
|align=left|TBW
|align=left|Micro-Goombas are small Goombas. They are dropped by brown Para-Goombas. They drag Mario down if touched. Mashing {{button|nes|a}} will get rid of them.
|[[World 1-2 (Super Mario Bros. 3)|World 1-2]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Pile Driver Micro-Goomba.png]]
|style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]]
|[[Pile Driver Micro-Goomba]]
|align=left|TBW
|align=left|Pile Driver Micro-Goombas are Micro-Goombas inside dull [[Brick Block|brick]]s. They like to hide near other brick, jumping when Mario gets close.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 5-7 (Super Mario Bros. 3)|World 5-7]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Big Goomba.png]]
|style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]]
|[[Big Goomba|Grand Goomba]]
|align=left|TBW
|align=left|Grand Goombas are twice-as-large Goombas found in Giant Land. Other than their large size, they are identical to regular Goombas, and can be removed with one stomp.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Shoe Goomba.png]]
|style="background:white"|[[File:Boarding the AirshipBowserjrbattle.png|100x100px]]<br>[[Cracked block]]
|[[Shoe Goomba|Kuribo's Goomba]]
|align=left|TBW
|align=left|Kuribo's Goomba is a Goomba wearing a special shoe; they try to stomp Mario with it. If Mario can bump the Goomba from under a block, then he can use the displaced shoe. Any other attack, however, will destroy the shoe as well.
|colspan=2|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Troopa (Green).png]]
|style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]]
|[[Koopa Troopa|Green Koopa Troopa]]
|align=left|TBW
|align=left|Koopa Troopas are found throughout the Mushroom World. One stomp will send it hiding in its shell. The shell can be used to defeat enemies, break empty bricks and hit blocks with items. Other attacks, however, will defeat it completely. Green shelled Koopa Troopas walk in one direction and fall over any edge they encounter. Red shelled Koopa Troopas will turn about if they come to a gap.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Troopa (Red).png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Donut Block]]
|Red Koopa Troopa
|align=left|TBW
|align=left|TBW
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Koopa Paratroopa (Green).png]]
|style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]]
|[[Koopa Paratroopa|Green Koopa Paratroopa]]
|align=left|TBW
|align=left|Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Sky
|—
|-
|-
|style="background:white"|[[File:SMB3 Red Koopa Paratroopa.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Giant Snake Block]]
|Red Koopa Paratroopa
|align=left|TBW
|align=left|Koopa Paratroopas are winged Koopa Troopas. A stomp removes their wings and turns them into normal Koopa Troopas. However, if Mario hits the block under a Paratroopa, it will tuck into its shell. Other attacks will defeat it completely. Like their wingless cousins, there are two versions of Koopa Paratroopa: green and red shelled Koopas. The green kind tend fly back and forth or hop forwards, while the red ones fly up and down.
|[[World 1-4 (Super Mario Bros. 3)|World 1-4]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Sky
|
|-
|-
|style="background:white"|[[File:SMB3 Sprite Big Koopa Troopa (Green).png]]
|style="background:white"|[[File:MariovsKamekNSMBU.png|100x100px]]<br>[[Magical platform]] (A)
|[[Big Koopa Troopa|Green Gargantua Koopa Troopa]]
|align=left|TBW
|align=left|Just like the Giant Land variety of Goomba, Koopa Troopas also come in tremendous sizes and come in Green Gargantua Koopa Troopa and Red Giant Koopa Troopa varieties. They have the same vulnerabilities of normal Koopa Troopas, but their larger size makes them a more dangerous opponent to deal with. They each act the same as their smaller counterparts.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Red Giant Koopa Troopa.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>Magical platform (B)
|Red Giant Koopa Troopa
|align=left|TBW
|align=left|TBW
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Colossal Koopa Paratroopa.png]]
|style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]]
|[[Big Koopa Paratroopa|Colossal Koopa Paratroopa]]
|align=left|TBW
|align=left|Colossal Koopa Paratroopas are winged Green Gargantua Koopa Troopas. They only follow the hopping behavior. One stomp will make them lose their wings, reverting them to Green Gargantua Koopa Troopas.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Piranha Plant.png]]
|style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block]]
|[[Piranha Plant]]
|align=left|TBW
|align=left|Piranha Plants are carnivorous plants that live in pipes or quicksand. However, Piranha Plants will not emerge from their pipe if Mario is touching or standing directly on top of it, unless the pipe is sideways or upside down. Red Piranha Plants have two segments of leaves, while green ones have only one, though the sideways ones are red with one segment.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMB3 Venus Fire Trap Red.png]]
|style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|TBW
|align=left|Venus Fire Traps are Piranha Plants that spit one or two fireballs at Mario. Like normal Piranha Plants, they reside in pipes or quicksand, and they will not appear if Mario is near or on their pipe unless the pipe is upside down, and appear in two colored varieties depending on their height.
|[[World 1-1 (Super Mario Bros. 3)|World 1-1]]
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Red Big Piranha Plant.png]]
|style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]]
|[[Big Piranha Plant|Piranhacus Giganticus]]
|align=left|TBW
|align=left|Giant Piranha Plants only reside in Giant Land. They will rise in and out of pipes, regardless of whether Mario is standing next to them or not. Like regular Piranha Plants, they appear in two colors, although this makes no difference in their behavior.
|[[World 4-1 (Super Mario Bros. 3)|World 4-1]]
|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Green Big Piranha Plant.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Snake Block]]
|Green Piranhacus Giganticus
|align=left|TBW
|align=left|TBW
|colspan=2|[[World 4-6 (Super Mario Bros. 3)|World 4-6]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Ptooie.png]]
|style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Stone Block]]
|[[Ptooie]]
|align=left|TBW
|align=left|Ptooies are Piranha Plants that blow [[Spike Ball|spiked ball]]s and usually have legs. Occasionally, Ptooies will blow the spiked ball high into the air, allowing Mario to jump past them.
|[[World 6-1 (Super Mario Bros. 3)|World 6-1]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Hammer Bro SMB3 NES sprite.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Stretch Block]]
|[[Hammer Bro]]ther
|align=left|TBW
|align=left|Hammer Brothers are the Koopa Troops's elite forces that attack Mario by throwing hammers in an upward arc. While not very common in traditional stages, they wander around the maps of Worlds 1, 3, 5, and 6. They tend to appear in pairs, which can make it difficult to find an opening to attack.
|World 1-[[File:HammerBro-Map-SMAS SMB3.png|link=Hammer Bro]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|—
|-
|-
|style="background:white"|[[File:BoomerangBroSMB3.png]]
|style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]]
|[[Boomerang Bro]]ther
|align=left|TBW
|align=left|Boomerang Brothers are like Hammer Brothers, except that their weapon of choice is the Boomerang. When they attack, the boomerangs they throw will double back for a second attack from the opposite direction. They appear as map enemies in World 2.
|[[World 1-3 (Super Mario Bros. 3)|World 1-3]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Fire Bro.png]]
!colspan=3 style="background:#FF7733"|Trigger objects
|[[Fire Bro]]ther
|align=left|Fire Brothers are the least common type of the Hammer Brother family. Only a few Fire Brothers appear in the entire game; two are found in a secret part of World 2, and another one appears in the first Hand Trap level of World 8. They have red skin and they spit fireballs at Mario.
|World 2-[[File:FireBro-Map-SMB3.png|link=Fire Bro]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3-SledgeBro sprite.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[! Switch]]
|[[Sledge Bro]]ther
|align=left|TBW
|align=left|Sledge Brothers are larger Hammer Brothers. These tubby turtles have green skin and they throw hammers, albeit slower than Hammer Brothers. Sledge Brothers make big jumps, and if Mario is standing when a Sledge Brother lands, he will be stunned. They appear mostly in Giant Land, where they are mostly map enemies.
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Lava Bubble.gif]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[? Switch]]
|[[Lava Bubble|Podoboo]]
|align=left|TBW
|align=left|Podoboos are large fireballs that leap from lava.
|{{World-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Dry Bones.png]]
|style="background:white"|[[File:NSMBU Goal Ring Render.png|100x100px]]<br>[[Goal ring]]
|[[Dry Bones]]
|align=left|TBW
|align=left|Dry Bones is the animated skeleton of a Koopa Troopa, usually found in fortresses. If they are stomped, they collapse into a pile of bones. Moments later, however, the bones will rise back up off the ground and come back to life.
|{{World-link|1|fort|World 1-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Buzzy Beetle SMB3.png]]
|style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]]
|[[Buzzy Beetle]]
|align=left|TBW
|align=left|Buzzy Beetles are turtles with fire-resistant shells. Otherwise, they act like green Koopa Troopas when on the ground. Buzzy Beetles can also walk on the ceilings of caves, and will fall from them while spinning in their shells when Mario approaches.
|[[World 1-5 (Super Mario Bros. 3)|World 1-5]]
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|Underground
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Buster Beetle.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[P Switch]]
|[[Buster Beetle]]
|align=left|TBW
|align=left|Buster Beetles are Buzzy Beetles that can pick up [[White Block]]s and throw them at Mario. However, they can be beaten by any attack, even by fireballs.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 6-10]]
|Underground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Para-Beetle.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Red Ring]]
|[[Para-Beetle]]
|align=left|TBW
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|colspan=2|[[World 5-6 (Super Mario Bros. 3)|World 5-6]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 CannonBall.png]]
!colspan=3 style="background:#FF7733"|Pipes
|[[Cannonball]]
|align=left|Cannonballs are heavy metal spheres that are launched from cannons.
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|{{world-link|8|tank3|World 8-Super Tank}}
|Airship
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BulletBill-SMB3.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Giant pipe]]
|[[Bullet Bill]]
|align=left|TBW
|align=left|Bullet Bills are large black bullets launched by Turtle Cannons.
|{{world-link|1|airship3|World 1-Airship (Super Mario Bros. 3)}}
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Sky
|—
|-
|-
|style="background:white"|[[File:SMB3 Missile Bill.png]]
|style="background:white"|[[File:NsmbuCurrent.png|100x100px]]<br>[[Jet Pipe]]
|[[Bull's-Eye Bill|Missile Bill]]
|align=left|TBW
|align=left|Missile Bills are flashing red Bullet Bills that turn around once if it misses Mario.
|colspan=2|[[World 4-5 (Super Mario Bros. 3)|World 4-5]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Fire snake.png]]
|style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|[[Fire Snake|Firesnake]]
|align=left|TBW
|align=left|The Firesnake is a flame with four fireballs behind it. Firesnakes chase Mario in an effort to hurt him. They hop towards Mario.
|[[World 2-1 (Super Mario Bros. 3)|World 2-1]]
|[[World 2-3 (Super Mario Bros. 3)|World 2-3]]
|Desert
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3Boo.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Pipe Cannon]]
| data-sort-value=Boo|[[Boo|"Boo" Diddly]]
|align=left|TBW
|align=left|"Boo" Diddlies are small white ghosts. They are shy, stopping when Mario looks at them. Once Mario looks away, they will resume their chase.
|{{world-link|2|fort|World 2-Fortress}}
|[[World 8-1 (Super Mario Bros. 3)|World 8-1]]
|Fortress
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Stretch.png]]
|style="background:white"|[[File:MiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]]
|[[Stretch]]
|align=left|TBW
|align=left|Stretches are Boos attached to platforms. They are found exclusively in fortresses and are more of an obstacle than a true enemy. As Mario attempts to pass, a Boo will rise from the top and/or bottom of the platform and move along the surface. Stretches are usually found in groups.
|{{world-link|3|fort|World 3-Fortress 2}}
|{{world-link|6|fort|World 6-Fortress 3}}
|Fortress
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Thwomp sprite.png]]
!colspan=3 style="background:#FF7733"|Climbable objects
|[[Thwomp]]
|align=left|Thwomps are living rectangular rocks. They try to squash Mario under their weight whenever he gets near or under them.
|{{world-link|2|fort|World 2-Fortress}}
|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Angry Sun.png]]
|style="background:white"|[[File:NSMBU Walking Piranha Plants Screenshot.jpg|100x100px]]<br>[[Chain (object)|Hanging chain]]
|[[Angry Sun]]
|align=left|TBW
|align=left|The Angry Sun is a small Sun with an angry face. It only appears in two levels. To attack Mario, the Angry Sun swoops down in an attempt to hit him before returning to the sky.
|{{world-link|2|desert|World 2-Desert}}
|[[World 8-2 (Super Mario Bros. 3)|World 8-2]]
|Desert
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Chain Chomp.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Ledge]]
|[[Chain Chomp]]
|align=left|TBW
|align=left|Chain Chomps are dog-like ball and chain creatures. They generally lunge towards Mario. They are usually attached to a block, but if 160 seconds go by, they will break free.
|[[World 2-5 (Super Mario Bros. 3)|World 2-5]]
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|Desert
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Fire Chomp.png]]
|style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Fence|Moving fence]]
|[[Flame Chomp|Fire Chomp]]
|align=left|TBW
|align=left|Fire Chomps are floating creatures resembling Chain Chomps with four fireballs for a chain. They fly freely and spit fireballs at Mario. When they run out of fireballs, they chase Mario before they explode.
|[[World 5-5 (Super Mario Bros. 3)|World 5-5]]
|[[World 6-7 (Super Mario Bros. 3)|World 6-7]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Rocky Wrench.png]]
|style="background:white"|[[File:NsmbuPole.png|100x100px]]<br>[[Pole]]
|[[Rocky Wrench]]
|align=left|TBW
|align=left|Rocky Wrenches are mole-like turtles. Upon sighting Mario, a Rocky Wrench will pop out of its hole in an airship or vehicle, and chuck wrenches at him before descending back into its hole.
|{{world-link|2|airship3|World 2-Airship (Super Mario Bros. 3)}}
|{{world-link|8|tank3|World 8-Super Tank}}
|Airship
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Blooper.png]]
|style="background:white"|[[File:NSMBU Asset Sprite Rocky Wall.png|100x100px]]<br>[[Rocky wall]]
|[[Blooper|Bloober]]
|align=left|TBW
|align=left|Bloobers are common underwater foes. They swim diagonally and follow Mario.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Blooper Nanny.png]]
|style="background:white"|[[File:NsmbuLadder.png|100x100px]]<br>[[Ladder|Rope ladder]]
|[[Blooper Nanny|Bloober with kids]]
|align=left|TBW
|align=left|These Bloobers have four children following them. The Scattering Bloober type has an additional move: when she begins to glow, her kids will form a circle around her and radiate outward. More babies appear to replace the ones she lost a few seconds later.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 BlooperBaby.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Vine]]
|[[Blooper Baby|Bloober baby]]
|align=left|TBW
|align=left|Four mini-Bloobers that follow their parents, and are sent in the player's direction by Scattering Bloobers.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:#EAEAEA"|[[File:SMB3 Sprite Lava Lotus.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Vine|Vine Block]]
|[[Lava Lotus]]
|align=left|TBW
|align=left|Lava Lotuses are large artificial flowers that live underwater. They are capable of generating up to five fireballs (which can go through platforms) and releasing them.
|[[World 3-1 (Super Mario Bros. 3)|World 3-1]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:CheepCheepSMB3.png]]
!colspan=3 style="background:#FF7733"|Platforms
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|Cheep-Cheeps are fish foes that patrol shallow water. They come in red and green. The red variety jumps from the water in various ways and can swim quite fast while doing so, while the green kind slowly swims back and forth.
|[[World 3-2 (Super Mario Bros. 3)|World 3-2]]
|{{world-link|8|hand|World 8-Hand Traps}}
|Underwater
|—
|-
|-
|style="background:white"|[[File:SMB3 Cheep Cheep green.png]]
|style="background:white"|[[File:NsmbuArrowLift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]]
|Green Cheep-Cheep
|align=left|TBW
|align=left|TBW
|[[World 2-2 (Super Mario Bros. 3)|World 2-2]]
|[[World 6-9 (Super Mario Bros. 3)|World 6-9]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Big Bertha.png]]
|style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]]
|[[Big Cheep Cheep|Boss Bass]]
|align=left|TBW
|align=left|Boss Basses are giant Cheep-Cheeps that swim on the surface of the water. When Mario gets too close, they lunge out of the water to eat him. Boss Bass can defeat Mario in one gulp, even if he transforms into Statue Mario. In the levels that they appear in, the tide rises and falls, making Mario an easy target.
|[[World 3-3 (Super Mario Bros. 3)|World 3-3]]
|[[World 3-8 (Super Mario Bros. 3)|World 3-8]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Big Bertha.png]]
|style="background:white"|[[File:NsmbuBoltLift.png|100x100px]]<br>[[Bolt Lift]]
|[[Big Cheep Cheep|Big Bertha]]
|align=left|TBW
|align=left|Big Berthas are giant Cheep-Cheeps who carry babies in their mouths. Occasionally, they stop to open their mouths and let their babies briefly swim out before resuming their movement.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Baby Cheep.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Bouncy Cloud]]
|[[Baby Cheep]]
|align=left|TBW
|align=left|Baby Cheeps are usually found with Big Bertha.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Spiny Cheep Cheep.png]]
|style="background:white"|[[File:NSMBU The Final Battle Screenshot.png|100x100px]]<br>[[Bridge (New Super Mario Bros. U)|Bridge]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|TBW
|align=left|Spiny Cheep-Cheeps swim even faster than red Cheep-Cheeps and can appear from both sides of the screen. They only appear in [[World 7-4 (Super Mario Bros. 3)|World 7-4]].
|colspan=2|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3LakituSprite.png]]
|style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]]
|[[Lakitu]]
|align=left|TBW
|align=left|Lakitus are cloud-riding Koopas. They hover back and forth in the air above Mario, tossing a never-ending supply Spiny's Eggs to the ground.
|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|[[World 7-3 (Super Mario Bros. 3)|World 7-3]]
|Sky
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Spiny Egg (Green).png]]
|style="background:white"|[[File:NSMBU Cog.jpg|100x100px]]<br>[[Cog (obstacle)|Cog]]
|[[Spiny Egg|Green Spiny Egg]]
|align=left|TBW
|align=left|Eggs tossed by Lakitu that bounce off of walls and hatch into Spinies upon hitting the ground. The Green variety rolls along the ground after Mario.
|colspan=2|[[World 3-4 (Super Mario Bros. 3)|World 3-4]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Spiny Egg.png]]
|style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]]
|Spiny Egg
|align=left|TBW
|align=left|TBW
|[[World 4-4 (Super Mario Bros. 3)|World 4-4]]
|[[World 4-4 (Super Mario Bros. 3)|World 7-3]]
|Sky
|—
|-
|-
|style="background:white"|[[File:SMB3 Sprite Spiny.png]]
|style="background:white"|[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100x100px]]<br>[[Cross Lift]]
|[[Spiny]]
|align=left|TBW
|align=left|Spinies are small turtles with spikes all over their shells; they cannot be stomped. However, if Mario bumps a block under a Spiny, or attacks it with a raccoon tail, it will tuck into its shell, letting Mario pick them up. They can also drop from the ceiling. Spinies also appear in the Battle Mode but with a different sprite and behavior.
|[[World 4-3 (Super Mario Bros. 3)|World 4-3]]
|[[World 7-5 (Super Mario Bros. 3)|World 7-5]]
|Ground
|—
|-
|-
|style="background:#EAEAEA"|[[File:Jelectro.gif]]
|style="background:white"|[[File:NSMBU 2-5 Coin 2.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]]
|[[Jelectro]]
|align=left|TBW
|align=left|Jelectros are glowing electric jellyfish that remain stationary in the water. They are invincible, their touch is lethal, and they tend to hang out in groups.
|[[World 3-5 (Super Mario Bros. 3)|World 3-5]]
|[[World 7-4 (Super Mario Bros. 3)|World 7-4]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Spike.png]]
|style="background:white"|[[File:Fliprus Crossing NSMBU.png|100x100px]]<br>[[Crate|Floating crate]]
|[[Spike]]
|align=left|TBW
|align=left|Spikes are small green turtles which pull spiked balls out of their mouths before throwing them at Mario.
|[[World 3-7 (Super Mario Bros. 3)|World 3-7]]
|[[World 6-8 (Super Mario Bros. 3)|World 6-8]]
|Underground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Bob-omb.png]]
|style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor (Mario Bros.)|Floor]]
|[[Bob-omb]]
|align=left|TBW
|align=left|Bob-ombs are living bombs. They typically appear walking on the ground. If Mario stomps on one, it will become stationary and capable of being picked up and used as a weapon. However, it will explode in a few seconds, even if Mario is still holding it. Keyless Bob-ombs are launched from certain cannons, and explode on their own after a few seconds.
|[[World 3-9 (Super Mario Bros. 3)|World 3-9]]
|{{world-link|8|tank3|World 8-Super Tank}}
|Ground
|
|-
|-
|style="background:white"|[[File:SMB3 Sprite Hot Foot.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice Chunk]]
|[[Hot Foot]]
|align=left|TBW
|align=left|Hot Foots are animated candle flames. Their behavior is similar to Boos. If Mario faces one, it will stand still. Once Mario looks away, it will resume walking towards him.
|{{world-link|4|fort|World 4-Fortress 1}}
|{{world|8|bowser3}}
|Fortress
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Nipper Plant.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice platform]]
|[[Nipper Plant|Walking Piranha]]
|align=left|TBW
|align=left|Nipper Plant are little, white Piranha Plants. They sit still or patrol an area and leap up at Mario when he tries to pass them.
|[[World 5-1 (Super Mario Bros. 3)|World 5-1]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Fire Nipper Plant.png]]
|style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]]
|[[Fire Nipper Plant|Fiery Walking Piranha]]
|align=left|TBW
|align=left|This special Walking Piranha can spit multiple fireballs. Only one is found in the game, in [[World 7-8 (Super Mario Bros. 3)|World 7-8]].
|colspan=2|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 Sprite Muncher.png]]
|style="background:white"|[[File:NsmbuLeafPlatform.png|100x100px]]<br>[[Leaf Platform]]
|[[Muncher]]
|align=left|TBW
|align=left|Munchers are invincible, black Walking Piranha-like flowers. They tend to grow in large clusters. The only way to defeat a Muncher is turn it into a coin with a [[P Switch|Switch Block]] and collect it. Invincible Mario can walk on Munchers. Some of them are frozen in Ice Blocks.
|[[World 5-3 (Super Mario Bros. 3)|World 5-3]]
|[[World 7-8 (Super Mario Bros. 3)|World 7-8]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMB3 GrayBowserStatue.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Lift]]
|[[Bowser Statue]]
|align=left|TBW
|align=left|Bowser Statues are sculptures of King Bowser himself found in his castle. They are more than just egotistical decoration; many of them are capable of firing lasers downward in a 45 degree angle.
|colspan=2|{{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}}
|Fortress
|{{chart icon|new}}
|-
|-
|style="background:#EAEAEA"|[[File:SMB3 Sidestepper.png]] [[File:SMB3 Sidestepper blue angry.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Light-Up-Lift|Light Block]]
|[[Sidestepper|Crab]]
|align=left|TBW
|align=left|Crabs require two hits in order to flip them upside-down. The first hit only makes them angry and speeds them up. Crabs only appear in Battle Mode.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|-
|-
|style="background:#EAEAEA"|[[File:SMB3FighterFly.png]] [[File:SMB3FighterFly blue.png]]
|style="background:white"|[[File:MoleToGoalReturns.png|100x100px]]<br>[[Limited Lift]]
|[[Fighter Fly]]
|align=left|TBW
|align=left|Fighter Flies constantly hop their way across the screen, only briefly vulnerable. Fighter Flies only appear in Battle Mode.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|-
|-
|style="background:#EAEAEA"|[[File:SMB3 FireballEnemy.png]]
|style="background:white"|[[File:ExpressElevator.png|100x100px]]<br>[[Limited Lift (Remote-Control)]]
|[[Fireball (obstacle)|Fireball]]
|align=left|TBW
|align=left|Fireballs only appear in Battle Mode. There are three types: the first travels horizontally in a wavy pattern, the second bounces around diagonally, and the last is shot out of a pipe in a bonus stage. The former two emerges from the sides when enough time has passed. All share the same red sprite.
|colspan=2 data-sort-value=X|Battle Mode
|Underground
|—
|}
 
==SMW==
Defeatable enemies yield different [[point]]s depending on the means of attack. Striking an enemy with the [[Cape Mario|cape]] or knocking into one while it is standing on a [[block]] yields 100 points. [[Stomp]]ing or striking one with a [[Koopa Shell|shell]] yields 200.
 
Enemies are generally listed in the order they appear in the [[Shogakukan]] guidebook, which clusters them together based on level theme they predominantly appear in.<ref>{{cite|author=Kagawa, Ryo, 100 Percent, Shigeo Tanabe, Naomaru Asao, and Ryuji Osawa, editors|date=1991|title=『スーパーマリオワールド 任天堂公式ガイドブック』|format=Vol. 1|language=ja|location=Tokyo|publisher=[[Shogakukan]]|isbn=4-09-104117-5|page=27–31}}</ref> Enemies are otherwise clustered near their most immediate relatives.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMW Goomba Sprite.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Moving platform]]
|[[Galoomba|Goomba]]
|align=left|TBW
|align=left|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Para-Goomba.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Paddle Platform]]
|[[Parachute Galoomba|Para-Goomba]]
|align=left|TBW
|align=left|A parachuting Goomba.
|[[Donut Plains 4]]
|[[Chocolate Island 5]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWFlyingGoomba.png]]
|style="background:white"|[[File:NSMBU 2-1 Coin 1.jpg|100x100px]]<br>[[Tree|Palm tree]]
|[[Paragaloomba|Flying Goomba]]
|align=left|TBW
|align=left|A hopping winged Goomba.
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Spiny.png]]
|style="background:white"|[[File:NsmbuPendulumPlatform.png|100x100px]]<br>[[Pendulum Platform]]
|[[Spiny]]
|align=left|TBW
|align=left|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
|[[Vanilla Secret 2]]
|[[Gnarly]]
|Ground
|—
|-
|-
|style="background:white"|[[File:Spiny egg.png]]
|style="background:white"|[[File:NSMBU Boarding the Airship Screenshot.png|100x100px]]<br>[[Remote-Control Platform]]
|[[Spiny Egg]]
|align=left|TBW
|align=left|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
|[[Vanilla Secret 2]]
|[[Gnarly]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMWBobomb.png]]
|style="background:white"|[[File:NsmbuRollingLog.png|100x100px]]<br>[[Rolling log]]
|[[Bob-omb]]
|align=left|TBW
|align=left|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles.
|[[Vanilla Secret 2]]
|[[Chocolate Island 5]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMW Para-bomb.png]]
|style="background:white"|[[File:NsmbuSandGeyser.png|100x100px]]<br>[[Sand Geyser]]
|[[Parabomb|Para-bomb]]
|align=left|TBW
|align=left|A parachuting Bob-omb.
|[[Vanilla Secret 2]]
|[[Chocolate Island 5]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:FuzziesSMW.png]]
|style="background:white"|[[File:NsmbuScaleLift.png|100x100px]]<br>[[Scale Lift]]
|[[Fuzzy]]
|align=left|TBW
|align=left|A black furball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Donut Plains 3]]
|[[Way Cool]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Wiggler.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Screwtop Lift]]
|[[Wiggler]]
|align=left|TBW
|align=left|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
|[[Forest of Illusion 1]]
|[[Outrageous]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
|style="background:white"|[[File:NSMBU Stoneslide Tower Screenshot.jpg|100x100px]]<br>[[Screwtop Platform]]
|[[Jumping Piranha Plant]]
|align=left|TBW
|align=left|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. In [[Fall]], all Piranha Plant variants wear [[Jack-o'-lantern]]s on their heads. These ones are called Jumping Pumpkin Plants.
|[[Yoshi's Island 1]]
|[[Groovy]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Screwtop Shroom]]
|[[Jumping Fire Piranha Plant]]
|align=left|TBW
|align=left|This rare Jumping Piranha Plant spits fireballs.
|[[Cookie Mountain]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
|style="background:white"|[[File:NSMBU Seesaw Bridge Screenshot.jpg|100x100px]]<br>[[Seesaw Log Bridge]]
|[[Piranha Plant]]
|align=left|TBW
|align=left|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
|colspan="2"align=center|[[Vanilla Dome 3]]
|Ground
|—
|-
|-
|style="background:white"|[[File:Volcano Lotus SMW sprite.png]]
|style="background:white"|[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100x100px]]<br>[[Seesaw Shroom]]
|[[Volcano Lotus]]
|align=left|TBW
|align=left|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
|[[Donut Plains 1]]
|[[Groovy]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWCharginChuck.png]]
|style="background:white"|[[File:NSMBU Slide Lift Tower Screenshot.jpg|100x100px]]<br>[[Slide Lift]]
|[[Chargin' Chuck]]
|align=left|TBW
|align=left|
A turtle dressed in football gear who charges at Mario or Luigi. Most Chargin' Chucks are Lookout Chucks that charge directly at Mario or Luigi once they appear onscreen, and can jump up vertical walls. Others have unique means of attack, but revert to Lookout Chucks when stomped. The uniquely-behaving Chucks are: Clappin' Chucks that jump straight up and clap when approached; Splittin' Chucks that split into three; Passin' Chucks that have endless supplies of gridiron footballs to kick; Confused Chucks that throw baseballs; Diggin' Chucks that dig up rocks with a shovel to throw at Mario or Luigi; ones that jump high into the air; and ones that whistle to summon other enemies like Rip Van Fish and Super Koopas.
|[[Yoshi's Island 1]]
|[[Front Door|Bowser's Castle]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Sumo brother.png]]
|style="background:white"|[[File:NSMBU Thrilling Spine Coaster Screenshot.jpg|100x100px]]<br>[[Spine Coaster]]
|[[Sumo Bro|Sumo Brother]]
|align=left|TBW
|align=left|A big Koopa that stomps the ground and sets fire to everything below him.
|[[Cookie Mountain]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Pokey.png]]
|style="background:white"|[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100x100px]]<br>[[Star Lift]]
|[[Pokey]]
|align=left|TBW
|align=left|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Yoshi's Island 4]]
|[[Groovy]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMW Monty mole.png]]
|style="background:white"|[[File:NsmbuStretchShroom.png|100x100px]]<br>[[Stretch Shroom]]
|[[Monty Mole]]
|align=left|TBW
|align=left|A mole that pops out of mountains and the ground and gives chase.
|[[Yoshi's Island 2]]
|[[Cookie Mountain]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Mega Mole SMW sprite.png]]
|style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]]
|[[Mega Mole]]
|align=left|TBW
|align=left|A giant Monty Mole that lives underground. It can be ridden on.
|[[Chocolate Island 4]]
|[[Valley of Bowser 2]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Rex.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>"[[Swaying Lift]]"
|[[Rex]]
|align=left|TBW
|align=left|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
|[[Yoshi's Island 1]]
|[[Awesome]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:DinoRhino SMW.png]]
|style="background:white"|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]]
|[[Dino Rhino|Dino-Rhino]]
|align=left|TBW
|align=left|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
|[[Chocolate Island 1]]
|[[Chocolate Island 2]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
|style="background:white"|[[File:NsmbuTurningFloor.png|100x100px]]<br>[[Turning Floor]]
|[[Dino-Torch]]
|align=left|TBW
|align=left|A tiny Dino-Rhino that breathes fire.
|[[Chocolate Island 1]]
|[[Chocolate Island 2]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
|style="background:white"|[[File:NSMBU 1-4 Coin 3.jpg|100x100px]]<br>[[Unstable mushroom]]
|[[Koopa Troopa|Koopa]] (Red)
|align=left|TBW
|align=left|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around. In [[Fall]], all Koopas wear Mario-themed masks and are referred to as Mask Koopas.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
|style="background:white"|[[File:NsmbuWaterBall.png|100x100px]]<br>[[Water Ball]]
|Koopa (Green)
|align=left|TBW
|align=left|A turtle that walks off edges.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Ground
|—
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]]
|Koopa (Blue)
|align=left|TBW
|align=left|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
|[[Donut Plains 3]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
|style="background:white"|[[File:Wobble Rock NSMBU.png|100x100px]]<br>[[Wobble Rock]]
|Koopa (Yellow)
|align=left|TBW
|align=left|This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Red.png]]
!colspan=3 style="background:#FF7733"|Other objects
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (Red)
|align=left|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Green.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Cannon|Boss cannon]]
|Unshelled Koopa (Green)
|align=left|TBW
|align=left|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
|[[Yoshi's Island 2]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Blue.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Checkpoint Flag]]
|Unshelled Koopa (Blue)
|align=left|TBW
|align=left|This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
|[[Yoshi's Island 1]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[False wall]]
|Unshelled Koopa (Yellow)
|align=left|TBW
|align=left|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
|[[Donut Plains 4]]
|[[Funky (level)|Funky]]
|Ground
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Red.png]]
|style="background:white"|[[File:NsmbuFlower.png|100x100px]]<br>[[Flower (environmental object)|Flower]]
|[[Super Koopa (enemy)|Super Koopa]] (Red)
|align=left|TBW
|align=left|A flying shell-less Koopa Troopa. It swoops down when Mario or Luigi approaches, then rises back up.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Green.png]]
|style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]]
|Super Koopa (Green)
|align=left|TBW
|align=left|It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
|[[Butter Bridge 2]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW SuperKoopa Blue.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Goal Pole (secret)]]
|Super Koopa (Blue)
|align=left|TBW
|align=left|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
|[[Donut Plains 1]]
|[[Butter Bridge 2]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
|style="background:white"|[[File:No image.png|100x100px]]<br>Mist
|[[Koopa Paratroopa]] (Green)
|align=left|TBW
|align=left|A green Koopa Troopa with wings. It jumps around aimlessly.
|[[Yoshi's Island 3]]
|[[Funky (level)|Funky]]
|Sky
|—
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
|style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]]
|Koopa Paratroopa (Red)
|align=left|TBW
|align=left|A red Koopa Troopa with wings. It flies around in a set area.
|}
|[[Donut Secret 2]]
 
|[[Awesome]]
==NSLU==
|Sky
 
|
===Playable characters from NSLU===
 
===Yoshis from NSLU===
 
===Non-playable characters from NSLU===
{|class="wikitable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!width=12%|Name
!Description
!width=15%|Locations
|-
|-
|style="background:white"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]]
|Koopa Paratroopa (Yellow)
|align=left|TBW
|align=left|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[Awesome]]
|[[Funky (level)|Funky]]
|Sky
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMWClimbingKoopaGreen.png]]
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]]
|[[Climbing Koopa]] (Green)
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same.
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[Toad House]]s, TBD
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|}
|[[Front Door|Bowser's Castle]]
 
|Fortress
===Enemies in NSLU===
|{{chart icon|new}}
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2 |Levels
!rowspan=2|Pts.
!rowspan=2|Exc.
!rowspan=2|New
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:SMWClimbingKoopaRed.png]]
|style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]]
|Climbing Koopa (Red)
|align=left|Orange flying-squirrel enemies that glide through stages.
|align=left|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
|[[Waddlewing Warning!]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Flying Squirrel Ovation]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMW Muncher.png]]
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]]
|[[Muncher]]
|align=left|Plants that move in and out of Warp Pipes and some grounded.
|align=left|An invincible black plant.
|[[Waddlewing Warning!]]
|[[Donut Secret 2]]
|[[Above the Bouncy Clouds]]
|[[Mondo]]
|200
|Ground
|—
|—
|—
|-
|-
|style="background:white"|[[File:Fire Snake (SMW).png]]
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]]
|[[Fire Snake (Super Mario World)|Fire Snake]]
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]].
|align=left|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Spinning Sandstones]]
|colspan="2"align=center|[[Outrageous]]
|[[Beanstalk Jungle]]
|Ground
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:Fishin' Lakitu.png]]
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]]
|[[Fishin' Lakitu]]
|align=left|Large variants of Piranha Plants.
|align=left|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|[[Piranha Heights]]
|colspan="2"align=center|[[Forest of Illusion 4]]
|[[Flame Chomp Ferris Wheel]]
|Sky
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:LakituSMW.png]]
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]]
|[[Lakitu]]
|align=left|Piranha Plants that aim at Mario and shoot fireballs.
|align=left|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|[[Slippery Rope Ladders]]
|[[Vanilla Secret 2]]
|[[Spine Coaster Stowaways]]
|[[Gnarly]]
|200
|Sky
|
|—
|—
|-
|-
|style="background:white"|[[File:SMWAmazingFlyinHammerBro.png]]
|style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]]
|[[Amazing Flyin' Hammer Brother]]
|align=left|Large variants of Piranha Plants.
|align=left|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|[[Piranhas in the Dark]]
|[[Donut Plains 4]]
|[[Rising Piranhas]]
|[[Outrageous]]
|200
|Sky
|{{chart icon|NSLU-exc}}
|{{chart icon|new}}
|—
|-
|-
|style="background:white"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]]
|[[Bullet Bill]]
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants.  
|align=left|A slow-moving bullet. It is impervious to fireballs. In Fall, they are replaced with [[Pidgit|Pidgit Bills]].
|colspan=2|[[Broozers and Barrels]]
|[[Vanilla Dome 4]]
|200
|[[Outrageous]]
|
|Sky
|—
|—
|-
|-
|style="background:white"|[[File:Banzai Bill SMW.png]]
|style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]]
|[[Banzai Bill]]
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis.
|align=left|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|[[Spinning Sandstones]]
|[[Yoshi's Island 1]]
|[[Rising Piranhas]]
|[[Awesome]]
|200
|Sky
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMW Spike Top.png]]
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]]
|[[Spike Top]]
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]].
|align=left|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|[[Spinning Sandstones]]
|[[Donut Plains 2]]
|[[Fliprus Floes]]
|[[Valley of Bowser 4]]
|200
|Underground
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMWBuzzyBeetle.png]]
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]]
|[[Buzzy Beetle]]
|align=left|An invincible black plant.
|align=left|A small turtle that behaves just like a green Koopa Troopa, except fireballs have no effect on it and it never leaves its shell.
|[[Lemmy's Lights-Out Castle]]
|[[Donut Plains 2]]
|[[Wiggler Rodeo]]
|[[Chocolate Secret]]
|data-sort-value=2000|{{chart icon|cross}}
|Underground
|—
|—
|—
|-
|-
|style="background:white"|[[File:Swooper SMW sprite.png]]
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|[[Swoop|Swooper]]
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around.
|align=left|A green bat that lives in a cave and swoops downwards.
|[[Crooked Cavern]]
|[[Donut Plains 2]]
|[[Magma Moat]]
|[[Valley of Bowser 2]]
|200
|Underground
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:BlarggSMW.png]]
|style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green)
|[[Blargg]]
|align=left|Green Koopa Troopas walk off ledges.
|align=left|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|[[Piranha Gardens]]
|[[Vanilla Dome 1]]
|[[Magmaw River Cruise]]
|[[Chocolate Secret]]
|200
|Underground
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMWCheepCheep.png]]
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|[[Cheep Cheep]]
|align=left|TBW
|align=left|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|colspan=2|[[Dancing Blocks, Poison Swamp]]
|[[Yoshi's Island 4]]
|200
|[[Mondo]]
|
|Underwater
|—
|—
|-
|-
|style="background:white"|[[File:SMW Blurp.png]]
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green)
|[[Blurp]]
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air.
|align=left|A fish wearing goggles. It swims in only one direction.
|colspan=2|[[Stonecrush Tower]]
|[[Donut Secret 1]]
|200
|[[Star World 2]]
|
|Underwater
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Porcu-Puffer.png]]
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]]
|[[Porcupuffer|Porcu-Puffer]]
|align=left|Large variants of Koopa Troopas.
|align=left|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Giant Swing-Along]]
|[[Vanilla Secret 3]]
|200
|[[Chocolate Island 1]]
|
|Underwater
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Urchin SMW.png]]
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]]
|[[Urchin]]
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves.
|align=left|A spiked creature that follows a set path underwater.
|[[Flame-Gear Tower]]
|colspan="2"align=center|[[Forest of Illusion 2]]
|[[Stonecrush Tower]]
|Underwater
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SMW RipVanFish.png]]
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]]
|[[Rip Van Fish]]
|align=left|Large variants of Dry Bones that appear in castle levels.
|align=left|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|[[Donut Secret 1]]
|200
|[[Star World 2]]
|
|Underwater
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SMW Torpedo Ted.png]]
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]]
|[[Torpedo Ted]]
|align=left|Enemies that throw hammers and jump.
|align=left|A slow-moving torpedo.
|[[Piranha Gardens]]
|colspan="2"align=center|[[Soda Lake]]
|[[All Aboard!]]
|Underwater
|1000
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SMWBooBuddy.png]]
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]]
|[[Boo|Boo Buddy]]
|align=left|Hammer Bros that throw fireballs.
|align=left|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump. Some Boo Buddies appear as an invincible [[Boo Buddy Snake|snake-like chain]] that bounce around the room. Others appear in [[Boo Crew|large groups]] with members phasing transitioning from translucent and harmless, to opaque and damaging. Boo Buddies with a [[Disappearing Boo Buddy|similar behavior]] appear in the Sunken Ghost Ship. [[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|[[Piranhas in the Dark]]
|[[Donut Ghost House]]
|[[Magmaw River Cruise]]
|[[Valley Ghost House]]
|1000
|Ghost House
|
|—
|—
|-
|-
|style="background:white"|[[File:Bbblock.gif]]
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]]
|[[Block Boo|Boo Buddy Block]]
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown.
|align=left|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|[[All Aboard!]]
|colspan="2"align=center|[[Choco-Ghost House]]
|[[Above the Bouncy Clouds]]
|Ghost House
|1000
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:BigBoo SMW.png]]
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]]
|[[Big Boo]]
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies.
|align=left|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[All Aboard!]]
|[[Donut Secret House]]
|[[Frozen Fuzzies]]
|[[Forest Ghost House]]
|1000
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Fishing Boo SMW sprite.png]]
|style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]]
|[[Fishing Boo|Fishin' Boo]]
|align=left|Hammer Bro variants that stun Mario after they jump.
|align=left|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|colspan=2|[[All Aboard!]]
|colspan="2"align=center|[[Choco-Ghost House]]
|1000
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Eerie.png]]
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]]
|[[Eerie]]
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions.
|align=left|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|[[Sumo Bro Bridge]]
|[[Vanilla Ghost House]]
|[[Sumo Bro's Spinning Tower]]
|[[Valley Ghost House]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]]
|[[Lava Bubble]]
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears.
|align=left|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|[[Spinning Sandstones]]
|[[1 Iggy's Castle|#1 Iggy's Castle]]
|[[Cloudy Capers]]
|[[Front Door|Bowser's Castle]]
|1000
|Fortress
|—
|—
|—
|-
|-
|style="background:white"|[[File:SMW Ninji sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]]
|[[Ninji]]
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on.
|align=left|A cat-like ninja enemy that jumps up and down.
|colspan=2|[[Cloudy Capers]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|200
|Fortress
|—
|—
|—
|-
|-
|style="background:white"|[[File:SMWDB.png]]
|style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|[[Dry Bones]]
|align=left|TBW
|align=left|A Koopa Troopa skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|colspan=2|[[Cloudy Capers]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:Bony Beetle SMW.png]]
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]]
|[[Bony Beetle]]
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes.
|align=left|An undead Buzzy Beetle that periodically ducks and bears spikes.
|[[Icicle Tower]]
|[[Vanilla Fortress]]
|[[Impossible Pendulums]]
|[[Valley Fortress]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Fish Bone SMW sprite.png]]
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]]
|[[Fish Bone|Fishbone]]
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings.
|align=left|A darting fish skeleton. It is impervious to fireballs.
|colspan=2|[[Ice-Slide Expressway]]
|[[Vanilla Fortress]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Li'lSparky SMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]]
|[[Lil Sparky]]
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on.
|align=left|A little spark that circles a platform.
|colspan=2|[[Switch-Lift Express]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Hothead SMW.png]]
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]]
|[[Hothead]]
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes.
|align=left|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Para-Beetle Parade]]
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|[[Front Door|Bowser's Castle]]
|—
|Fortress
|—
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:ThwompAngry.png]]
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]]
|[[Thwomp]]
|align=left|A Para-Beetle that descends when used as a platform.
|align=left|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Para-Beetle Parade]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|data-sort-value=2000|{{chart icon|cross}}
|[[Front Door|Bowser's Castle]]
|
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:Thwimp.png]]
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]]
|[[Thwimp]]
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand
|align=left|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|[[Spike's Tumbling Desert]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Spike's Seesaws]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Grinder SMW sprite.png]]
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]]
|[[Grinder]]
|align=left|A Spike that throws stone rocks downwards.
|align=left|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan=2|[[Stone Spike Conveyors]]
|[[Forest Fortress]]
|200
|[[6 Wendy's Castle|#6 Wendy's Castle]]
|
|Fortress
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Ball N Chain.png]]
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]]
|[[Spinner|Ball 'N' Chain]]
|align=left|Fish that are found swimming aimlessly in underwater levels.
|align=left|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|[[Cheep Chomp Chase]]
|[[2 Morton's Castle|#2 Morton's Castle]]
|[[Star Coin Deep Dive]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SMW Magikoopa.png]]
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]]
|[[Magikoopa]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|[[Cheep Chomp Chase]]
|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|[[Star Coin Deep Dive]]
|[[7 Larry's Castle|#7 Larry's Castle]]
|200
|Fortress
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Grey Bowser Statue.png]]
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]]
|[[Bowser Statue]] (Gray)
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it.
|align=left|A small statue of Bowser. The gray Bowser Statues spit fire.
|colspan=2|[[Cheep Chomp Chase]]
|[[5 Roy's Castle|#5 Roy's Castle]]
|200
|[[Front Door|Bowser's Castle]]
|
|Fortress
|—
|—
|-
|-
|style="background:white"|[[File:Gold Bowser Statue.png]]
|style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]]
|Bowser Statue (Gold)
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|A small statue of Bowser. The gold ones hop around.
|[[Cheep Chomp Chase]]
|[[5 Roy's Castle|#5 Roy's Castle]]
|[[Urchin Reef Romp]]
|[[Front Door|Bowser's Castle]]
|200
|Fortress
|{{chart icon|NSLU-exc}}
|{{chart icon|new}}
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Mechakoopa.png]]
|style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]]
|[[Mechakoopa]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|colspan=2|[[Cheep Chomp Chase]]
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|200
|Fortress
|{{chart icon|NSLU-exc}}
|{{chart icon|new}}
|
|}
 
==SML2==
Enemies are generally listed in the order they appear in the [[Shogakukan]] guidebook for the game, which generally correlates to the order they are encountered.<ref>{{cite|author=BE-PAL 編集部, editors|date=1992|title=『スーパーマリオランド2: 6つの金貨 任天堂公式ガイドブック』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|isbn=4-09-102413-0|page=10–16}}</ref>
 
 
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!class="unsortable" rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable" rowspan=2|Description
!class="unsortable" colspan=2|Appearances
!rowspan=2|Theme
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:Goomba-SML2.gif]]
|style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]]
|[[Goomba]]
|align=left|Large variants of Cheep Cheeps that are found in underwater levels.
|align=left|Walks forward aimlessly, can be defeated with one stomp.
|colspan=2|[[Cheep Chomp Chase]]
|[[Mushroom Zone]]
|200
|[[Cheep Cheep Course]]
|{{chart icon|NSLU-exc}}
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:SML2Paragoomba.png]]
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]]
|[[Paragoomba|Para-Goomba]]
|align=left|Fast-swimming fish that chase Mario.
|align=left|Hops around in a small area, having their wings removed with one stomp.
|[[Haunted Cargo Hold]]
|[[Mushroom Zone]]
|[[Star Coin Deep Dive]]
|[[Whale Course]]
|200
|Ground
|—
|—
|—
|-
|-
|style="background:white"|[[File:SML2AquaGoomba.png]]
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]]
|[[Aqua Goomba]]
|align=left|Large fish that attempt to eat Mario.
|align=left|Moves like a Goomba and propels Mario high into the air when stomped.
|[[Cheep Chomp Chase]]
|colspan=2|[[Whale Course]]
|[[Star Coin Deep Dive]]
|Underwater
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2 Koopa Troopa.png]]
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]]
|[[Koopa Troopa]]
|align=left|Fish that jump out of the water and follow Mario.
|align=left|Can be knocked into its shell, which can be kicked to hurt other enemies.
|colspan=2|[[Porcupuffer Cavern]]
|[[Mushroom Zone]]
|200
|[[Secret Course 6]]
|
|Ground
|—
|—
|-
|-
|style="background:white"|[[File:PiranhaPlant-SML2.png]]
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]]
|[[Piranha Plant]]
|align=left|Skeletal fish that charge towards Mario.
|align=left|Periodically emerges from pipes to bite Mario.
|[[Haunted Cargo Hold]]
|[[Mushroom Zone]]
|[[Deepsea Stone-Eyes]]
|[[Secret Course 6]]
|200
|Ground
|—
|—
|—
|-
|-
|style="background:white"|[[File:VenusFireTrap-SML2.png]]
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]]
|[[Fire Piranha Plant|Venus Fire Trap]]
|align=left|A mole that pops out of mountains and the ground and gives chase.
|align=left|Periodically emerges from pipes, and shoots a fireball.
|[[Rolling Yoshi Hills]]
|[[The Exit]]
|[[Stonecrush Tower]]
|[[Pumpkin Zone Level 3]]
|200
|Ground
|—
|—
|—
|-
|-
|style="background:white"|[[File:Ragumo.png]]
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]]
|[[Ragumo]]
|align=left|Living cacti that appear in desert levels and move slowly.
|align=left|Burrows underground to pop up and damage Mario.
|colspan=2|[[Underground Grrrols]]
|colspan=2|[[Invincibility!]]
|200
|Forest
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Bopping Toady.png]]
|style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]]
|[[Bopping Toady]]
|align=left|Large variants of Pokeys.
|align=left|Hops a small distance before lashing out its tongue for a short-ranged attack.
|colspan=2|[[Morton's Lava-Block Castle]]
|colspan=2|[[Invincibility!]]
|None
|Forest
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SML2 Spikey.png]]
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]]
|[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
|align=left|Round, Thwomp-like enemies that roll on the ground.
|align=left|A hedgehog that curls up into a ball and dashes at Mario.
|[[Underground Grrrols]]
|colspan=2|[[Invincibility!]]
|[[Smashing-Stone Tower]]
|Forest
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:Kyotonbo.png]]
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]]
|[[Kyotonbo]]
|align=left|A bigger Grrrol with the same behavior.
|align=left|Flies in quick, darting motions to home in on Mario.
|[[Underground Grrrols]]
|colspan=2|[[Invincibility!]]
|[[Smashing-Stone Tower]]
|Forest
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2 Mogyo.png]]
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]]
|[[Moofish]]
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform.
|align=left|Swims in sap, and charges at Mario horizontally if he gets close.
|[[Huckit Beach Resort]]
|colspan=2|[[In the Trees]]
|[[Porcupuffer Cavern]]
|Forest
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:NokoBombette-SML2.png]]
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]]
|[[Noko Bombette]]
|align=left|Stationary enemies that appear in underwater levels.
|align=left|Patrols an area, and explodes after being stomped.
|colspan=2|[[Urchin Reef Romp]]
|colspan=2|[[In the Trees]]
|200
|Forest
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Ant SML2.png]]
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]]
|[[Ant]]
|align=left|A gigantic Urchin that can be defeated only with a Star.
|align=left|Marches back and forth in a small area, damaging Mario if touched.
|colspan=2|[[Urchin Reef Romp]]
|[[The Exit]]
|200
|[[In the Syrup Sea]]
|
|Underground
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SpikedAnt_SML2.png]]
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]]
|[[Chikunto]]
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels.
|align=left|Has retractable spikes that can damage Mario if he tries to jump on it.
|[[Peek-a-Boo Ghost House]]
|colspan=2|[[The Ant Monsters]]
|[[Vanishing Ghost House]]
|Underground
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:BazookaAnt-SML2.png]]
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]]
|[[Dokanto]]
|align=left|Bigger variants of Boos that have the same behavior.
|align=left|An ant with cannons on their heads that periodically fire pellets.
|colspan=2|[[Peek-a-Boo Ghost House]]
|colspan=2|[[The Ant Monsters]]
|200
|Underground
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:MinerAnt-SML2.png]]
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]]
|[[Goronto]]
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges.
|align=left|Digs up rocks and rolls them towards Mario.
|[[Wiggler Rodeo]]
|colspan=2|[[The Ant Monsters]]
|[[Hot Cogs]]
|Underground
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:Battlebeetle.png]]
|style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]]
|[[Battle Beetle]]
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons.
|align=left|Jumps into the air, and flies downwards at an angle.
|[[Stonecrush Tower]]
|[[The Exit]]
|[[Magmaw River Cruise]]
|[[In the Syrup Sea]]
|200
|Forest
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Fly-SML2.png]]
|style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]]
|[[Bee Fly]]
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds.
|align=left|Flies away when Mario gets close.
|[[Stonecrush Tower]]
|[[The Exit]]
|[[Magmaw River Cruise]]
|[[Fiery Mario–Special Agent]]
|200
|Forest
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Tamara.png]]
|style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]]
|[[Tamara]]
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba.
|align=left|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|colspan=2|[[Fire and Ice]]
|colspan=2|[[Honeybees (level)|Honeybees]]
|200
|Beehive
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Unera.png]]
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red)
|[[Unera]]
|align=left|A long eel that attacks [[Mario]] by chasing him.
|align=left|Crawls slowly while patrolling an area.
|colspan=2|[[Dragoneel Depths]]
|colspan=2|[[Honeybees (level)|Honeybees]]
|200
|Beehive
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Beelarvaspiked.png]]
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue)
|[[Grubby]]
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns.
|align=left|A spiky Unera that cannot be jumped on.
|colspan=2|[[Dragoneel Depths]]
|colspan=2|[[Honeybees (level)|Honeybees]]
|200
|Beehive
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SML2 Bee.png]]
|style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|[[Beebee]]
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets.
|align=left|Emerges from honeycombs, trying to home in on Mario to sting him.
|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Honeybees (level)|Honeybees]]
|[[Rainbow Skywalk]]
|Beehive
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2SkeletonBee.png]]
|style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]]
|[[Skeleton Bee]]
|align=left|Bullet Bills that target Mario.
|align=left|A variant of Beebee that can come back to life when stomped.
|colspan=2|[[Roy's Ironclad Castle]]
|colspan=2|[[Honeybees (level)|Honeybees]]
|200
|Beehive
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Buichi.png]]
|style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]]
|[[Bigbee]]
|align=left|Large Bullet Bills that fly straight forward.
|align=left|Drops down to crush Mario, then flies back to its position.
|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Honeybees (level)|Honeybees]]
|[[Para-Beetle Parade]]
|Beehive
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2 Dondon.png]]
|style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]]
|[[Dondon]]
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen.
|align=left|Flies forwards in a straight line.
|[[Larry's Trigger-Happy Castle]]
|[[Hippo (level)|Hippo]]
|[[Para-Beetle Parade]]
|[[Final Boss: The Big Bird]]
|200
|Sky
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SML2 Toriuo.png]]
|style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]]
|[[Birdfish]]
|align=left|A slow-moving torpedo that flies in one direction.
|align=left|Hops out of the water, and glides on the air for a brief period of time.
|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Hippo (level)|Hippo]]
|[[All Aboard!]]
|Underwater
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2 Blurp.png]]
|style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]]
|[[Blurp]]
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills.
|align=left|Swims aimlessly in one direction, while occasionally pausing.
|[[Larry's Trigger-Happy Castle]]
|[[Hippo (level)|Hippo]]
|[[All Aboard!]]
|[[Cheep Cheep Course]]
|200
|Underwater
|—
|—
|—
|-
|-
|style="background:white"|[[File:CannonPig-SML2.png]]
|style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]]
|[[Bomubomu]]
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball.
|align=left|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|[[Which-Way Labyrinth]]
|[[Moon stage]]
|[[Spinning Spirit House]]
|[[Final Bosses: Three Mean Pigs!]]
|200
|Ground
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Miniship.png]]
|style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]]
|[[Poro]]
|align=left|An enemy that slides on ice and slows down when hit.
|align=left|Orbits blocks or areas of empty space.
|colspan=2|[[Cooligan Shrooms]]
|[[Moon stage]]
|200
|[[Secret Course 2]]
|
|Space
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Alien SML2.png]]
|style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]]
|[[No. 48]]
|align=left|A walrus-like creature that throws snowballs that can be jumped on.
|align=left|Jumps around, and fires arcing, exploding stars.
|[[Fliprus Floes]]
|colspan=2|[[Moon stage]]
|[[Hammerswing Hangout]]
|Space
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2Stars.png]]
|style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]]
|[[Star (enemy)|Star]]
|align=left|Large rocks that fall when Mario gets close.
|align=left|Floats in space, and cannot be defeated by any means.
|colspan=2|[[Wendy's Thwomp Castle]]
|[[Star stage]]
|200
|[[Secret Course 2]]
|
|Space
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Unibo.png]]
|style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]]
|[[Unibo]]
|align=left|Large Thwomps that can break through stone tiles.
|align=left|Indestructible enemies found in air and water.
|colspan=2|[[Wendy's Thwomp Castle]]
|[[Hippo (level)|Hippo]]
|200
|[[Turtle Zone (level)|Turtle Zone]]
|
|Underwater
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Tosenbo.png]]
|style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]]
|[[Tosenbo]]
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon.
|align=left|Inflates briefly to block Mario's path.
|colspan=2|[[All Aboard!]]
|colspan=2|[[Star stage]]
|200
|Space
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SML2CheepCheep.png]]
|style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]]
|[[Cheep Cheep|Cheep-Cheep]]
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below.
|align=left|Swims back and forth in the water.
|colspan=2|[[Heart of Bramball Woods]]
|[[In the Syrup Sea]]
|200
|[[Cheep Cheep Course]]
|
|Underwater
|—
|—
|-
|-
|style="background:white"|[[File:SpinyCheepCheep-puff.png]]
|style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|align=left|Large variants of Wigglers.
|align=left|Occasionally puffs up to float upwards underwater.
|colspan=2|[[Wiggler Floodlands]]
|colspan=2|[[Cheep Cheep Course]]
|data-sort-value=2000|{{chart icon|cross}}
|Underwater
|—
|—
|—
|-
|-
|style="background:white"|[[File:SML2-Fishbone.png]]
|style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]]
|[[Honebon]]
|align=left|Caterpillars that move faster after being jumped on.
|align=left|Swims underwater in an upside-down V-shape.
|colspan=2|[[Wiggler Rodeo]]
|[[Fiery Mario–Special Agent]]
|200
|[[Whale Course]]
|
|Underwater
|
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Keipu SML2.png]]
|style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]]
|[[Collector]]
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement.
|align=left|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|colspan=2|[[Final Boss: One Mighty Mouse!]]
|data-sort-value=2000|{{chart icon|cross}}
|Ground
|—
|{{chart icon|new}}
|—
|-
|-
|style="background:white"|[[File:Maskie.png]]
|style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]]
|[[Masked Ghoul]]
|align=left|Lava monsters that lunges at the player and dips back into the lava.
|align=left|Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped.
|[[Magmaw River Cruise]]
|[[Bat Course]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|[[Witch's Mansion Course]]
|data-sort-value=2000|{{chart icon|cross}}
|Ghost House
|—
|{{chart icon|new}}
|—
|-
|-
|style="background:white"|[[File:SML2Tosanboru.png]]
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]]
|[[Spiked ball (Super Mario Land 2: 6 Golden Coins)|Spiked ball]]
|align=left|Enemies that follow tracks and hurt Mario upon contact.
|align=left|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|[[Mount Fuzzy]]
|[[Bat Course]]
|[[Cloudy Capers]]
|[[Witch's Mansion Course]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Falling Spike SML2 sprite.png]]
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]]
|[[Falling spike]]
|align=left|Large variants of Fuzzies.
|align=left|Falls from the ceiling to hit Mario.
|[[Frozen Fuzzies]]
|colspan=2|[[Bat Course]]
|[[Spine Coaster Connections]]
|Ghost House
|200
|—
|—
|—
|-
|-
|style="background:white"|[[File:SML2 Boo.png]]
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]]
|[[Boo|Boo Buddy]]
|align=left|Flames that jump in a high arc.
|align=left|Chases Mario whenever he is not facing it, but hides when he is.
|colspan=2|[[Light-Up-Lift Tower]]
|[[Bat Course]]
|200
|[[Witch's Mansion Course]]
|
|Ghost House
|—
|—
|-
|-
|style="background:white"|[[File:SML2Kurokyura.png]]
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|[[Kurokyura]]
|align=left|Fireballs that jump out of lava.
|align=left|Stays in place, sending small bats called Minikyura after Mario.
|[[Roy's Ironclad Castle]]
|colspan=2|[[Bat Course]]
|[[Hot Cogs]]
|Ghost House
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2Minikyura.png]]
|style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]]
|[[Minikyura]]
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free.
|align=left|Small bats fired at Mario by Kurokyura.
|colspan=2|[[Wiggler Rodeo]]
|colspan=2|[[Bat Course]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:Bero.png]]
|style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]]
|[[Bero]]
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs.
|align=left|Stays still, damaging Mario with its tongue. Can be used as a platform.
|colspan=2|[[Flame Chomp Ferris Wheel]]
|colspan=2|[[Pumpkin Zone Level 2]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SML2 Karakara.png]]
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]]
|[[Karakara]]
|align=left|An enemy that creates fog in order to obscure the player's view.
|align=left|Hops into the air, before opening up and floating down, while moving side-to-side.
|colspan=2|[[Three-Headed Snake Block]]
|colspan=2|[[Pumpkin Zone Level 2]]
|200
|Ghost House
|
|{{chart icon|new}}
|
|-
|-
|style="background:white"|[[File:SML2Fboi.png]]
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]]
|[[Fireball Boy]]
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after.
|align=left|Hovers around in a figure-eight area.
|[[Bowser Jr. Showdown]]
|colspan=2|[[Pumpkin Zone Level 2]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|Ghost House
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2 Kyororo.png]]
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]]
|[[Kyororo]]
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons.
|align=left|Waits for Mario to appear before charging at him.
|[[Bowser Jr. Showdown]]
|colspan=2|[[Pumpkin Zone Level 2]]
|[[Current Event]]
|Ghost House
|200
|{{chart icon|new}}
|
|
|-
|-
|style="background:white"|[[File:SML2 Terekuribo.png]]
|style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]]
|[[Ghost Goomba]]
|align=left|Underwater enemies that move in an erratic pattern and follow Mario.
|align=left|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan=2|[[Star Coin Deep Dive]]
|colspan=2|[[Pumpkin Zone Level 3]]
|200
|Ghost House
|—
|{{chart icon|new}}
|—
|}
 
===Obstacles from NSLU===
 
===Bosses from NSLU===
{|class="wikitable"style="width:100%;text-align:center"
|-style="color:white;background:#78c829"
!rowspan=2 width=10%|Name
!rowspan=2|Description
!colspan=2|Levels
|-style="color:white;background:#78c829"
!width=8%|First
!width=8%|Last
|-
|-
|style="background:white"|[[File:Pick-SML2.png]]
!colspan=4 style="background:#D3EB9D"|Tower bosses
|[[Pikku]]
|align=left|Hops back and forth in a small area.
|colspan=2|[[Witch's Mansion Course]]
|Ghost House
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Rerere.png]]
|style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]]
|[[Rerere]]
|align=left|The tower boss from [[Flame-Gear Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''.
|align=left|Bounces back and forth as it sweeps the ground.
|[[Flame-Gear Tower]]
|colspan=2|[[Witch's Mansion Course]]
|[[Smashing-Stone Tower]]
|Ghost House
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Yashichi.png]]
|style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]]
|[[Yashichi]]
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]].
|align=left|Spinning blades that move along tracks.
|colspan=2|[[Sumo Bro's Spinning Tower]]
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Tatenoko SML2.png]]
|style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]]
|[[Tatenoko]]
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size.
|align=left|Sawblades that move horizontally on a set path.
|colspan=2|[[Stonecrush Tower]]
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Screwer-SML2.png]]
|[[Screw]]
|align=left|Emerges from the ground, and bounces towards Mario.
|colspan=2|[[Fiery Blocks]]
|Toybox
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bear SML2 sprite.png]]
|[[Bear (enemy)|Bear]]
|align=left|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|colspan=2|[[Mario the Circus Star!]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Kiddokatto.png]]
!colspan=4 style="background:#D3EB9D"|The Koopalings
|[[Kiddokatto]]
|align=left|Charges at Mario at high speeds, usually in groups.
|colspan=2|[[Beware: Jagged Spikes]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Jack-in-the-Box.png]]
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]]
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario.
|align=left|Emerges from [[? Block]]s, then hops around wildly.
|colspan=2|[[Lemmy's Lights-Out Castle]]
|colspan=2|[[Beware: Jagged Spikes]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:BulletBill-SML2.png]]
|style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]]
|[[Bullet Bill]]
|align=left|Morton Koopa Jr. is fought on [[Morton's Lava-Block Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs.
|align=left|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
|colspan=2|[[Morton's Lava-Block Castle]]
|[[Beware: Jagged Spikes]]
|[[Turtle Zone (level)|Turtle Zone]]
|Sky
|
|-
|-
|style="background:white"|[[File:SML2Satellite.png]]
|style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]]
|[[Satellite]]
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession.
|align=left|Spins around a point slowly to damage Mario if touched.
|colspan=2|[[Larry's Trigger-Happy Castle]]
|colspan=2|[[Final Bosses: Three Mean Pigs!]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Wakiri.png]]
|style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]]
|[[Wakiri]]
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead.
|align=left|Sawblades in the ground that move back and forth.
|colspan=2|[[Wendy's Thwomp Castle]]
|colspan=2|[[Final Bosses: Three Mean Pigs!]]
|Toybox
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2 Shark.png]]
|style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]]
|[[Shark]]
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell.
|align=left|Swims slowly in the water, but charges when Mario gets close.
|colspan=2|[[Iggy's Swinging-Chains Castle]]
|[[Cheep Cheep Course]]
|[[Turtle Zone (level)|Turtle Zone]]
|Underwater
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2-SpikedBallsprite.png]]
|style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]]
|[[Furizo]]
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell.
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|colspan=2|[[Roy's Ironclad Castle]]
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Furiko.png]]
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]]
|Furiko
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs.
|align=left|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|colspan=2|[[Ludwig's Block-Press Castle]]
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:SML2Genkottsu.png]]
!colspan=4 style="background:#D3EB9D"|Other
|[[Mechanical fist]]
|align=left|A replica of Wario's fist that crashes down at great speed.
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Karamenbo.png]]
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]]
|[[Karamenbo]]
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated.
|align=left|Four spinning pillars that come crashing down from the sky before rising back up.
|[[The Mighty Cannonship]]
|colspan=2|[[Mario's castle]]
|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|Castle
|{{chart icon|new}}
|-
|-
|style="background:white"|[[File:Don Gabamen SML2.png]]
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]]
|[[Floating Face]]
|align=left|Bowser is fought in [[The Final Battle (New Super Luigi U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car.
|align=left|Bounces around diagonally in small rooms.
|colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]]
|colspan=2|[[Mario's castle]]
|Castle
|{{chart icon|new}}
|}
|}
===Items from NSLU===
===Power-ups from NSLU===
===Objects from NSLU===


==References==
==References==
<references/>
<references/>

Latest revision as of 21:29, October 5, 2024

NSMBU

Playable characters from NSMBU

Name Description
 
Mario
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode.
 
Luigi
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide.
  
Yellow Toad and Blue Toad
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer.
 
Miis
TBW

Yoshis from NSMBU

New Super Mario Bros. U features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.

Name Description Locations
 
Yoshi
Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in. Yoshi Hill, (and other levels that do not seem to be explicitly outlined anywhere)
 
Balloon Baby Yoshis
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. Acorn Plains, Sparkling Waters
 
Glowing Baby Yoshis
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in. Fire Snake Cavern, Which-Way Labyrinth
 
Bubble Baby Yoshis
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. Frosted Glacier, Rock-Candy Mines

Non-playable characters in NSMBU

Name Description Locations
 
Princess Peach
TBW The Final Battle
 
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, Acorn Plains Way, Lemmy's Swingback Castle, Blooming Lakitus, Morton's Compactor Castle, Urchin Shoals, Larry's Torpedo Castle, Prickly Goombas!, Wendy's Shifting Castle, Jungle of the Giants, Iggy's Volcanic Castle, Walking Piranha Plants!, Roy's Conveyor Castle, Seesaw Shrooms, Ludwig's Clockwork Castle, The Final Battle
 
Nabbit
A character that steals items from the map and must be defeated to retrieve the items. Acorn Plains Way, Blooming Lakitus, Urchin Shoals, Prickly Goombas!, Jungle of the Giants, Walking Piranha Plants!, Seesaw Shrooms

Enemies in NSMBU

The enemies listed in this table match those in the companion Prima Games guidebook,[1] the Super Mario Bros. Encyclopedia,[2] and Mario Portal Game Archive.[3] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook[4] and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.

Name Description Levels Pts. Exc. New
First Last
 
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Acorn Plains Way Follow That Shell! 200
 
Paragoomba
Winged Goombas that hop as they walk. Seesaw Shrooms 200  
 
Hefty Goomba
A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. Jungle of the Giants 200  
 
Big Goomba
Large variants of Goombas. They split into two Hefty Goombas once stomped on. Jungle of the Giants 200  
 
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Slide Lift Tower Magma-River Cruise 200
 
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Prickly Goombas! 200
 
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Mushroom Heights 200  
 
Waddlewing
Orange flying-squirrel enemies that glide through stages. Acorn Plains Way Land of Flying Blocks 200  
 
Koopa Troopa (Green)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. Acorn Plains Way Follow That Shell! 200
 
Koopa Troopa (Red)
Red Koopa Troopas turn around. Tilted Tunnel Follow That Shell! 200
 
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stone-Eye Zone Run for It 200
 
Koopa Paratroopa (Red)
TBW Stone-Eye Zone Hammerswing Caverns 200
 
Big Koopa Troopa (Green)
Large variants of Koopa Troopas. Jungle of the Giants 200  
 
Big Koopa Troopa (Red)
TBW Jungle of the Giants 200
 
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Crushing-Cogs Tower Ludwig's Clockwork Castle 200
 
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Stoneslide Tower Ludwig's Clockwork Castle 200
 
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Tilted Tunnel Fire Bar Cliffs 200
 
Big Buzzy Beetle
Bigger variants of Buzzy Beetles. Rising Tides of Lava 200  
 
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Stoneslide Tower Rising Tides of Lava 200
 
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Flight of the Para-Beetles  
 
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Flight of the Para-Beetles  
 
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Grinding-Stone Tower Pendulum Castle 200
 
Hammer Bro
Enemies that throw hammers and jump. Rise of the Piranha Plants 1000
 
Fire Bro
Hammer Bros that throw fireballs. Fire Snake Cavern Ludwig's Clockwork Castle 1000
 
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. Bouncy Cloud Boomerangs 1000
 
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. Icicle Caverns 1000
 
Sledge Bro
Hammer Bro variants that stun Mario after they jump. Ludwig's Clockwork Castle 1000
 
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Screwtop Tower 200
 
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Blooming Lakitus Lakitu! Lakitu! Lakitu! 1000
 
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
 
Spiny Egg
TBW Seesaw Shrooms Lakitu! Lakitu! Lakitu! 200
 
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Spouting Sands 200
 
Stone Spike
A Spike that throws stone rocks downwards. Dry Desert Mushrooms 200
 
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Acorn Plains Way Spinning Platforms of Doom 200
 
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Blooming Lakitus 200  
 
Big Piranha Plant
Large variants of Piranha Plants. Mushroom Heights A Quick Dip in the Sky 200
 
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Yoshi Hill Prickly Goombas! 200
 
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Fuzzy Clifftop 200
 
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Fliprus Lake Seesaw Bridge 200
 
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Bramball Woods Walking Piranha Plants! 200
 
Muncher
An invincible black plant. Spinning-Star Sky Thrilling Spine Coaster  
 
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Yoshi Hill Magma-River Cruise 200
 
Rocky Wrench
Monty Moles that pop out of its hole in an airship throw wrenches. Boarding the Airship 200  
 
Lava Bubble
Fireballs that jump out of lava. Lemmy's Swingback Castle The Final Battle 200
 
Pokey
Living cacti that appear in desert levels and move slowly. Perilous Pokey Cave 200
 
Big Pokey
Large variants of Pokeys. Morton's Compactor Castle None
 
Swoop
Bats that hang onto the ceiling, then swoop towards Mario. Perilous Pokey Cave Shifting-Floor Cave 200  
 
Fire Snake
Flames that jump in a high arc. Fire Snake Cavern 200
 
Grrrol
Round, Thwomp-like enemies that roll on the ground. Stoneslide Tower Grinding-Stone Tower 200  
 
Mega Grrrol
A bigger Grrrol with the same behavior. Grinding-Stone Tower 200  
 
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Waterspout Beach 200
 
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Waterspout Beach Swim for Your Life! 200
 
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Tropical Refresher 200
 
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Dragoneel's Undersea Grotto 200
 
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Tropical Refresher Swim for Your Life! 200
 
Cheep Chomp
Large fish that attempt to eat Mario. Swim for Your Life! 200
 
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Falls 200
 
Fish Bone
Skeletal fish that charge towards Mario. Haunted Shipwreck Deepsea Ruins 200
 
Clampy
Clams that open and close their mouths. Waterspout Beach    
 
Urchin
Stationary enemies that appear in underwater levels. Tropical Refresher Swim for Your Life! 200
 
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Tropical Refresher Urchin Shoals 200
 
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel's Undersea Grotto 200  
 
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel's Undersea Grotto 200  
 
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Blooper's Secret Lair Tropical Refresher 200
 
Blooper Nanny
Bloopers that have Blooper Babies swimming in a trail behind them. Blooper's Secret Lair 200  
 
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Scaling the Mountainside Switchback Hill 200
 
Missile Bill
Bullet Bills that target Mario. Roy's Conveyor Castle 200
 
Banzai Bill
Large Bullet Bills that fly straight forward. Scaling the Mountainside 200
 
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Flight of the Para-Beetles 200
 
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Torpedo Castle The Mighty Cannonship 200
 
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. The Mighty Cannonship 200  
 
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Fields 200
 
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Lake 200  
 
Thwomp
Large rocks that fall when Mario gets close. Wendy's Shifting Castle 200
 
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Shifting Castle 200
 
Thwimp
A tiny Thwomp that hops around. Wendy's Shifting Castle 200  
 
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. The Mighty Cannonship 200
 
Mecha Cheep
Robotic Cheep Cheeps that are immune to fireballs. The Mighty Cannonship 200    
 
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Bramball Woods 200
 
Amp
Electric balls that shock Mario upon contact. Snake Block Tower Ludwig's Clockwork Castle 200  
 
Big Amp
Larger variants of Amps. Snake Block Tower 200  
 
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Haunted Shipwreck Spinning Spirit House 200
 
Big Boo
Bigger variants of Boos that have the same behavior. Swaying Ghost House Spinning Spirit House 200
 
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
 
Scaredy Rat
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. Which-Way Labyrinth 200  
 
Bulber
An enemy that illuminates a dark area and swims in a set pattern. Deepsea Ruins 200  
 
Jellybeam
An enemy that illuminates a dark cave. Deepsea Ruins 200  
 
Wiggler
Caterpillars that move faster after being jumped on. Seesaw Bridge Wiggler Stampede 200
 
Big Wiggler
Large variants of Wigglers. Wiggler Stampede  
 
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Volcanic Castle  
 
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magma-River Cruise  
 
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Rising Tides of Lava 200
 
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Fuzzy Clifftop A Quick Dip in the Sky 200
 
Big Fuzzy
Large variants of Fuzzies. Spine-Tingling Spine Coaster 200
 
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Waddlewing's Nest 200
 
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Light Blocks, Dark Tower The Final Battle 200
 
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Red-Hot Elevator Ride 200
 
Foo
An enemy that creates fog in order to obscure the player's view. Snaking above Mist Valley 200

Obstacles from NSMBU

Name Description Galaxies
First Last
 
Ash
TBW TBD TBD
 
Banzai Bill Cannon
TBW TBD TBD
 
Bill Blaster
TBW TBD TBD
 
Bill Blaster Turret
TBW TBD TBD
 
Bowser Stunner
TBW TBD TBD
 
Bowser's Flame
TBW TBD TBD
 
Burner
TBW TBD TBD
 
Cannon
TBW TBD TBD
 
Current
TBW TBD TBD
 
Fire Bar
TBW TBD TBD
 
Ghost Block
TBW TBD TBD
 
Giant cannon
TBW TBD TBD
 
Huge Fire Bar
TBW TBD TBD
 
Huge Icicle
TBW TBD TBD
 
Icicle
TBW TBD TBD
 
Lava
TBW TBD TBD
 
Lava Geyser
TBW TBD TBD
 
Lava swell
TBW TBD TBD
 
Mecha Hand
TBW TBD TBD
 
Meteor
TBW TBD TBD
 
Moving rock
TBW TBD TBD
 
Moving torch
TBW TBD TBD
 
Poison
TBW TBD TBD
 
Quicksand
TBW TBD TBD
 
Skewer
TBW TBD TBD
 
Spikes
TBW TBD TBD
 
Spinner
TBW TBD TBD
 
Torpedo Base
TBW TBD TBD
 
Torpedo tube
TBW TBD TBD

Bosses from NSMBU

Name Description Levels
First Last
Tower bosses
 
Boom Boom
The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Crushing-Cogs Tower Grinding-Stone Tower
 
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Screwtop Tower
 
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Slide Lift Tower
The Koopalings
 
Lemmy
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Swingback Castle
 
Morton
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Compactor Castle
 
Larry
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Torpedo Castle
 
Wendy
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Shifting Castle
 
Iggy
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Volcanic Castle
 
Roy
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Conveyor Castle
 
Ludwig
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Clockwork Castle
Other
 
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
 
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSMBU

These are collectibles, pickups, and health-restoring objects.

Name Description Name Description
 
Coins
TBW  
Hidden Coins
TBW
 
Red Coins
TBW  
Blue Coins
TBW
 
Green Coins
TBW  
Star Coins
TBW
 
1-Up Mushrooms
TBW  
3-Up Moons
TBW
 
Koopa Shells
TBW  
Buzzy Shells
TBW
 
Springboards
TBW  
Barrels
TBW
 
POW Blocks
TBW  
Ice blocks
TBW
 
Yoshi's Eggs
TBW  
Glowing Baby Yoshi's Eggs
TBW
 
Fruits
TBW  
Boost Stars
TBW

Power-ups from NSMBU

Power-up Form Description
     
   
N/A  
Small Mario
 
Small Luigi
 
Small Yellow Toad
TBW
 
Small Blue Toad
 
Small Mii
 
Super Mushroom
 
Super Mario
 
Super Luigi
 
Super Yellow Toad
TBW
 
Super Blue Toad
 
Super Mii
 
Super Acorn
 
Flying Squirrel Mario
 
Flying Squirrel Luigi
 
Flying Squirrel Yellow Toad
TBW
 
Flying Squirrel Blue Toad
 
Flying Squirrel Mii
 
Fire Flower
 
Fire Mario
 
Fire Luigi
 
Fire Yellow Toad
TBW
 
Fire Blue Toad
 
Fire Mii
 
Ice Flower
 
Ice Mario
 
Ice Luigi
 
Ice Yellow Toad
TBW
 
Ice Blue Toad
 
Ice Mii
 
Mini Mushroom
 
Mini Mario
 
Mini Luigi
 
Mini Yellow Toad
TBW
 
Mini Blue Toad
 
Mini Mii
 
Propeller Mushroom
 
Propeller Mario
 
Propeller Luigi
 
Propeller Yellow Toad
TBW
 
Propeller Blue Toad
 
Propeller Mii
 
Penguin Suit
 
Penguin Mario
 
Penguin Luigi
 
Penguin Yellow Toad
TBW
 
Penguin Blue Toad
 
Penguin Mii
 
Super Star
 
Invincible Mario
 
Invincible Luigi
 
Invincible Yellow Toad
TBW
 
Invincible Blue Toad
 
Invincible Mii
 
P-Acorn
 
Power Squirrel Mario
 
Power Squirrel Luigi
 
Power Squirrel Yellow Toad
TBW
 
Power Squirrel Blue Toad
 
Power Squirrel Mii

Objects from NSMBU

Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.

Name Description
Blocks and containers
 
? Block
TBW
 
3-Up Moon Block
TBW
 
Block (railed)
TBW
 
Boost Block
TBW
 
Brick Block
TBW
 
Cracked block
TBW
 
Crate
TBW
 
Donut Block
TBW
 
Flying ? Block
TBW
 
Giant Snake Block
TBW
 
Magical platform (A)
TBW
 
Magical platform (B)
TBW
 
Mega ? Block
TBW
 
Mega Block
TBW
 
Note Block
TBW
 
Roulette Block
TBW
 
Snake Block
TBW
 
Stone Block
TBW
 
Stretch Block
TBW
 
Super Guide Block
TBW
Trigger objects
 
! Switch
TBW
 
? Switch
TBW
 
Goal ring
TBW
 
Green Ring
TBW
 
P Switch
TBW
 
Red Ring
TBW
Pipes
 
Giant pipe
TBW
 
Jet Pipe
TBW
 
Pipe
TBW
 
Pipe Cannon
TBW
 
Small pipe
TBW
Climbable objects
 
Hanging chain
TBW
 
Ledge
TBW
 
Moving fence
TBW
 
Pole
TBW
 
Rocky wall
TBW
 
Rope ladder
TBW
 
Vine
TBW
 
Vine Block
TBW
Platforms
 
Arrow lift
TBW
 
Bean Platform
TBW
 
Bolt Lift
TBW
 
Bouncy Cloud
TBW
 
Bridge
TBW
 
Cloud Lift
TBW
 
Cog
TBW
 
Conveyor Belt
TBW
 
Cross Lift
TBW
 
Flatbed Ferry
TBW
 
Floating crate
TBW
 
Floor
TBW
 
Ice Chunk
TBW
 
Ice platform
TBW
 
Iron Block
TBW
 
Leaf Platform
TBW
 
Lift
TBW
 
Light Block
TBW
 
Limited Lift
TBW
 
Limited Lift (Remote-Control)
TBW
 
Moving platform
TBW
 
Paddle Platform
TBW
 
Palm tree
TBW
 
Pendulum Platform
TBW
 
Remote-Control Platform
TBW
 
Rolling log
TBW
 
Sand Geyser
TBW
 
Scale Lift
TBW
 
Screwtop Lift
TBW
 
Screwtop Platform
TBW
 
Screwtop Shroom
TBW
 
Seesaw Log Bridge
TBW
 
Seesaw Shroom
TBW
 
Slide Lift
TBW
 
Spine Coaster
TBW
 
Star Lift
TBW
 
Stretch Shroom
TBW
 
Stone-Eye
TBW
 
"Swaying Lift"
TBW
 
Swinging Hammer
TBW
 
Turning Floor
TBW
 
Unstable mushroom
TBW
 
Water Ball
TBW
 
Water Geyser
TBW
 
Wobble Rock
TBW
Other objects
 
Boss cannon
TBW
 
Checkpoint Flag
TBW
 
False wall
TBW
 
Flower
TBW
 
Goal Pole
TBW
 
Goal Pole (secret)
TBW
 
Mist
TBW
 
Trick door
TBW

NSLU

Playable characters from NSLU

Yoshis from NSLU

Non-playable characters from NSLU

Name Description Locations
 
Princess Peach
TBW The Final Battle
 
Toads
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. Toad Houses, TBD

Enemies in NSLU

Name Description Levels Pts. Exc. New
First Last
 
Waddlewing
Orange flying-squirrel enemies that glide through stages. Waddlewing Warning! Flying Squirrel Ovation 200
 
Piranha Plant
Plants that move in and out of Warp Pipes and some grounded. Waddlewing Warning! Above the Bouncy Clouds 200
 
Piranha Pod
A projectile thrown by a Lakitu that turns into a Piranha Plant. Spinning Sandstones Beanstalk Jungle 200
 
Big Piranha Plant
Large variants of Piranha Plants. Piranha Heights Flame Chomp Ferris Wheel 200
 
Fire Piranha Plant
Piranha Plants that aim at Mario and shoot fireballs. Slippery Rope Ladders Spine Coaster Stowaways 200
 
Big Fire Piranha
Large variants of Piranha Plants. Piranhas in the Dark Rising Piranhas 200  
 
Ice Piranha Plant
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. Broozers and Barrels 200
 
Stalking Piranha Plant
A Piranha Plant that walks around and stretches up and down on a regular basis. Spinning Sandstones Rising Piranhas 200
 
River Piranha Plant
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. Spinning Sandstones Fliprus Floes 200
 
Muncher
An invincible black plant. Lemmy's Lights-Out Castle Wiggler Rodeo  
 
Koopa Troopa (Red)
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. Crooked Cavern Magma Moat 200
 
Koopa Troopa (Green)
Green Koopa Troopas walk off ledges. Piranha Gardens Magmaw River Cruise 200
 
Koopa Paratroopa (Red)
TBW Dancing Blocks, Poison Swamp 200
 
Koopa Paratroopa (Green)
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. Stonecrush Tower 200
 
Big Koopa Troopa
Large variants of Koopa Troopas. Giant Swing-Along 200
 
Dry Bones
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. Flame-Gear Tower Stonecrush Tower 200
 
Big Dry Bones
Large variants of Dry Bones that appear in castle levels. Iggy's Swinging-Chains Castle 200
 
Hammer Bro
Enemies that throw hammers and jump. Piranha Gardens All Aboard! 1000
 
Fire Bro
Hammer Bros that throw fireballs. Piranhas in the Dark Magmaw River Cruise 1000
 
Boomerang Bro
Hammer Bros that use boomerangs, which return to them after being thrown. All Aboard! Above the Bouncy Clouds 1000
 
Ice Bro
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. All Aboard! Frozen Fuzzies 1000
 
Sledge Bro
Hammer Bro variants that stun Mario after they jump. All Aboard! 1000
 
Sumo Bro
Giant Koopas that stomp the ground and create electric waves in two directions. Sumo Bro Bridge Sumo Bro's Spinning Tower 200
 
Lakitu
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. Spinning Sandstones Cloudy Capers 1000
 
Spiny
Enemies that hatch from Spiny Eggs and cannot be jumped on. Cloudy Capers 200
 
Spiny Egg
TBW Cloudy Capers 200
 
Bony Beetle
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. Icicle Tower Impossible Pendulums 200
 
Buzzy Beetle
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. Ice-Slide Expressway 200
 
Spike Top
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. Switch-Lift Express 200
 
Para-Beetle
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. Para-Beetle Parade  
 
Heavy Para-Beetle
A Para-Beetle that descends when used as a platform. Para-Beetle Parade  
 
Spike
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand Spike's Tumbling Desert Spike's Seesaws 200
 
Stone Spike
A Spike that throws stone rocks downwards. Stone Spike Conveyors 200
 
Cheep Cheep
Fish that are found swimming aimlessly in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
 
Big Cheep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Star Coin Deep Dive 200
 
Eep Cheep
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. Cheep Chomp Chase 200
 
Big Eep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase Urchin Reef Romp 200    
 
Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200  
 
Big Deep Cheep
Large variants of Cheep Cheeps that are found in underwater levels. Cheep Chomp Chase 200  
 
Spiny Cheep Cheep
Fast-swimming fish that chase Mario. Haunted Cargo Hold Star Coin Deep Dive 200
 
Cheep Chomp
Large fish that attempt to eat Mario. Cheep Chomp Chase Star Coin Deep Dive 200
 
Porcupuffer
Fish that jump out of the water and follow Mario. Porcupuffer Cavern 200
 
Fish Bone
Skeletal fish that charge towards Mario. Haunted Cargo Hold Deepsea Stone-Eyes 200
 
Monty Mole
A mole that pops out of mountains and the ground and gives chase. Rolling Yoshi Hills Stonecrush Tower 200
 
Pokey
Living cacti that appear in desert levels and move slowly. Underground Grrrols 200
 
Big Pokey
Large variants of Pokeys. Morton's Lava-Block Castle None
 
Grrrol
Round, Thwomp-like enemies that roll on the ground. Underground Grrrols Smashing-Stone Tower 200
 
Mega Grrrol
A bigger Grrrol with the same behavior. Underground Grrrols Smashing-Stone Tower 200
 
Huckit Crab
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. Huckit Beach Resort Porcupuffer Cavern 200
 
Urchin
Stationary enemies that appear in underwater levels. Urchin Reef Romp 200
 
Big Urchin
A gigantic Urchin that can be defeated only with a Star. Urchin Reef Romp 200
 
Boo
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. Peek-a-Boo Ghost House Vanishing Ghost House 200
 
Big Boo
Bigger variants of Boos that have the same behavior. Peek-a-Boo Ghost House 200
 
Goombrat
A Goomba that resembles a persimmon and turns at ledges. Wiggler Rodeo Hot Cogs 200
 
Goomba
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. Stonecrush Tower Magmaw River Cruise 200
 
Mini Goomba
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. Stonecrush Tower Magmaw River Cruise 200
 
Prickly Goomba
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. Fire and Ice 200
 
Dragoneel (Red)
A long eel that attacks Mario by chasing him. Dragoneel Depths 200
 
Dragoneel (Blue)
Shorter, purple ones also exist that move slower, but make sharper turns. Dragoneel Depths 200
 
Bullet Bill
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. Larry's Trigger-Happy Castle Rainbow Skywalk 200
 
Missile Bill
Bullet Bills that target Mario. Roy's Ironclad Castle 200
 
Banzai Bill
Large Bullet Bills that fly straight forward. Larry's Trigger-Happy Castle Para-Beetle Parade 200
 
King Bill
A nearly invincible enemy that charges forward, taking up most of the screen. Larry's Trigger-Happy Castle Para-Beetle Parade 200
 
Torpedo Ted
A slow-moving torpedo that flies in one direction. Larry's Trigger-Happy Castle All Aboard! 200
 
Targeting Ted
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. Larry's Trigger-Happy Castle All Aboard! 200
 
Broozer
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. Which-Way Labyrinth Spinning Spirit House 200
 
Cooligan
An enemy that slides on ice and slows down when hit. Cooligan Shrooms 200
 
Fliprus
A walrus-like creature that throws snowballs that can be jumped on. Fliprus Floes Hammerswing Hangout 200
 
Thwomp
Large rocks that fall when Mario gets close. Wendy's Thwomp Castle 200
 
Big Thwomp
Large Thwomps that can break through stone tiles. Wendy's Thwomp Castle 200
 
Mechakoopa
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. All Aboard! 200
 
Bramball
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. Heart of Bramball Woods 200
 
Big Wiggler
Large variants of Wigglers. Wiggler Floodlands  
 
Wiggler
Caterpillars that move faster after being jumped on. Wiggler Rodeo 200
 
Magmaargh
Lava monsters that attacks by moving towards the players in a wave-like movement. Iggy's Swinging-Chains Castle  
 
Magmaw
Lava monsters that lunges at the player and dips back into the lava. Magmaw River Cruise The Final Battle  
 
Fuzzy
Enemies that follow tracks and hurt Mario upon contact. Mount Fuzzy Cloudy Capers 200
 
Big Fuzzy
Large variants of Fuzzies. Frozen Fuzzies Spine Coaster Connections 200
 
Fire Snake
Flames that jump in a high arc. Light-Up-Lift Tower 200
 
Lava Bubble
Fireballs that jump out of lava. Roy's Ironclad Castle Hot Cogs 200
 
Chain Chomp
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. Wiggler Rodeo 200
 
Flame Chomp
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. Flame Chomp Ferris Wheel 200
 
Foo
An enemy that creates fog in order to obscure the player's view. Three-Headed Snake Block 200
 
Bob-omb
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. Bowser Jr. Showdown The Final Battle 200
 
Parabomb
Parachuting Bob-ombs that are sometimes shot out of cannons. Bowser Jr. Showdown Current Event 200
 
Blooper
Underwater enemies that move in an erratic pattern and follow Mario. Star Coin Deep Dive 200

Obstacles from NSLU

Bosses from NSLU

Name Description Levels
First Last
Tower bosses
 
Boom Boom
The tower boss from Flame-Gear Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. Flame-Gear Tower Smashing-Stone Tower
 
Boss Sumo Bro
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. Sumo Bro's Spinning Tower
 
Magikoopa
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. Stonecrush Tower
The Koopalings
 
Lemmy
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. Lemmy's Lights-Out Castle
 
Morton
Morton Koopa Jr. is fought on Morton's Lava-Block Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. Morton's Lava-Block Castle
 
Larry
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. Larry's Trigger-Happy Castle
 
Wendy
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. Wendy's Thwomp Castle
 
Iggy
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Iggy's Swinging-Chains Castle
 
Roy
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Roy's Ironclad Castle
 
Ludwig
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. Ludwig's Block-Press Castle
Other
 
Bowser Jr.
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. The Mighty Cannonship The Final Battle
 
Bowser
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. The Final Battle

Items from NSLU

Power-ups from NSLU

Objects from NSLU

References

  1. ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 28–35.
  2. ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 204–19.
  3. ^ Nintendo Co., Ltd. (2022). New Super Mario Bros. U. Mario Portal Game Archive. Retrieved 28 Aug. 2024.
  4. ^ Stratton, p. 90.