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== | ==NSMBU== | ||
=== | ===Playable characters from NSMBU=== | ||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
|- | |||
|style="background:white"|[[File:NSMBU Mario Jumping Artwork.png|100x100px]]<br>[[Mario]] | |||
|align=left|Mario returns from his appearance in ''[[New Super Mario Bros.]]'' as the game's main protagonist, with his goal being to save [[Princess Peach]] from [[Bowser]]'s clutches. He is the default playable character, and is the only playable character in story mode. | |||
|- | |||
|style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|100x100px]]<br>[[Luigi]] | |||
|align=left|Luigi, Mario's brother, also returns from his appearance in ''New Super Mario Bros.'' as a playable character in this game, however, he can played only in multiplayer and [[Super Guide]]. | |||
|- | |||
|style="background:white"|[[File:NSMBUYellowToad.png|80x80px]][[File:NSMBUBlueToad.png|80x80px]]<br>[[Yellow Toad and Blue Toad]] | |||
|align=left|[[Toad (species)|Toad]]s make their second playable role in the [[Super Mario (series)|''Super Mario'' series]] (the first being [[Toad]] in ''[[Super Mario Bros. 2]]'') as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer. | |||
|- | |||
|style="background:white"|[[File:NSMBU Three Miis Artwork.png|100x100px]]<br>[[Mii]]s | |||
|align=left|TBW | |||
|} | |||
===Yoshis from NSMBU=== | |||
''New Super Mario Bros. U'' features the return of [[Baby Yoshi]]s, having been absent from the ''Super Mario'' series since their debut in ''Super Mario World''. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in ''Super Mario World'', however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of [[Fortress]]es, [[Airship]]s, and [[Castle]]s. | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |||
|style="background:white"|[[File:NSMBU Mario and Yoshi Jumping Artwork.png|100x100px]]<br>[[Yoshi]] | |||
|align=left|[[Yoshi (species)|Green Yoshi]]s make a return, acting like in ''New Super Mario Bros Wii''. Green is the only color available for Yoshis that the players ride on, unlike ''New Super Mario Bros. Wii''. [[Yoshi]] now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in ''New Super Mario Bros. Wii'', Yoshi cannot leave the courses that he appears in. | |||
|[[Yoshi Hill]], (and other levels that do not seem to be explicitly outlined anywhere) | |||
|- | |||
|style="background:white"|[[File:WiiU NewMarioU 3 char03 E3.png|100x100px]]<br>[[Balloon Baby Yoshi]]s | |||
|align=left|Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the [[Blimp Yoshi]] power-up, found in ''[[Super Mario Galaxy 2]]''. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. | |||
|[[Acorn Plains]], [[Sparkling Waters]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Glowing Baby Yoshi With Mario Artwork 2.png|100x100px]]<br>[[Glowing Baby Yoshi]]s | |||
|align=left|Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the [[Light Block]]s, found in ''New Super Mario Bros. Wii'', and also [[Bulb Yoshi]] from ''[[Super Mario Galaxy 2]]''. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as [[Perilous Pokey Cave]]. Instead of following the characters throughout the courses, they give an [[extra life]] when reach the end of the levels that they appear in. | |||
|[[Fire Snake Cavern]], [[Which-Way Labyrinth]] | |||
|- | |||
|style="background:white"|[[File:Toad and Blue Baby Yoshi.png|100x100px]]<br>[[Bubble Baby Yoshi]]s | |||
|align=left|Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 [[Coin]]s, a power-up, or a [[1-Up Mushroom]]. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. | |||
|[[Frosted Glacier]], [[Rock-Candy Mines]] | |||
|} | |||
===Non-playable characters in NSMBU=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:red" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |||
|style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]] | |||
|align=left|TBW | |||
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|- | |||
|style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]] | |||
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same. | |||
|[[Toad House]]s, [[Acorn Plains Way]], [[Lemmy's Swingback Castle]], [[Blooming Lakitus]], [[Morton's Compactor Castle]], [[Urchin Shoals]], [[Larry's Torpedo Castle]], [[Prickly Goombas!]], [[Wendy's Shifting Castle]], [[Jungle of the Giants]], [[Iggy's Volcanic Castle]], [[Walking Piranha Plants!]], [[Roy's Conveyor Castle]], [[Seesaw Shrooms (level)|Seesaw Shrooms]], [[Ludwig's Clockwork Castle]], [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|- | |||
|style="background:white"|[[File:NabbitNSMBU.png|100x100px]]<br>[[Nabbit]] | |||
|align=left|A character that steals items from the map and must be defeated to retrieve the items. | |||
|[[Acorn Plains Way]], [[Blooming Lakitus]], [[Urchin Shoals]], [[Prickly Goombas!]], [[Jungle of the Giants]], [[Walking Piranha Plants!]], [[Seesaw Shrooms (level)|Seesaw Shrooms]] | |||
|} | |||
===Enemies in NSMBU=== | |||
The enemies listed in this table match those in the companion [[Prima Games]] guidebook,<ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|date=2012|page=28–35|isbn=978-0-307-89690-2}}</ref> the ''[[Super Mario Bros. Encyclopedia]]'',<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="New Super Mario Bros. U" in『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=204–19|isbn=4-091065-69-4}}</ref> and Mario Portal Game Archive.<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|title=New Super Mario Bros. U|url=nintendo.com/jp/character/mario/en/history/new_smb_u/index.html|publisher=Mario Portal Game Archive|date=2022|accessdate=28 Aug. 2024}}</ref> The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook<ref>Stratton, p. 90.</ref> and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one. | |||
{|class="wikitable sortable" style="width:100%;text-align:center" | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
! | !rowspan=2 width=10%|Name | ||
!class="unsortable" rowspan=2|Description | !class="unsortable" rowspan=2|Description | ||
!class="unsortable" colspan=2| | !class="unsortable" colspan=2 |Levels | ||
!rowspan=2| | !rowspan=2|Pts. | ||
!rowspan=2| | !rowspan=2|Exc. | ||
|-style="color:white;background: | !rowspan=2|New | ||
|-style="color:white;background:red" | |||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Goomba Alternate Artwork.png|100x100px]]<br>[[Goomba]] | ||
|[[ | |align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons. | ||
|align=left|[[ | |[[Acorn Plains Way]] | ||
|[[ | |[[Follow That Shell!]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:ParagoombaNSMBU.png|100x100px]]<br>[[Paragoomba]] | |||
|align=left|Winged Goombas that hop as they walk. | |||
|colspan=2|[[Seesaw Shrooms (level)|Seesaw Shrooms]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Hefty Goomba.jpg|100x100px]]<br>[[Hefty Goomba]] | |||
|align=left|A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. | |||
|colspan=2|[[Jungle of the Giants]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Big Goomba.jpg|100x100px]]<br>[[Big Goomba]] | |||
|align=left|Large variants of Goombas. They split into two Hefty Goombas once stomped on. | |||
|colspan=2|[[Jungle of the Giants]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]] | |||
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | |||
|[[Slide Lift Tower]] | |||
|[[Magma-River Cruise]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]] | |||
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba. | |||
|colspan=2|[[Prickly Goombas!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]] | |||
|align=left|A [[Goomba]] that resembles a {{wp|persimmon}} and turns at ledges. | |||
|colspan=2|[[Mushroom Heights]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:NSMBU Waddlewing Walking Artwork.png|100x100px]]<br>[[Waddlewing]] | |||
|align=left|Orange flying-squirrel enemies that glide through stages. | |||
|[[Acorn Plains Way]] | |||
|[[Land of Flying Blocks]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:KoopaTroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Green) | |||
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | |||
|[[Acorn Plains Way]] | |||
|[[Follow That Shell!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>Koopa Troopa (Red) | |||
|align=left|Red Koopa Troopas turn around. | |||
|[[Tilted Tunnel]] | |||
|[[Follow That Shell!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Green) | |||
|align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | |||
|[[Stone-Eye Zone]] | |||
|[[Run for It]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>Koopa Paratroopa (Red) | |||
|align=left|TBW | |||
|[[Stone-Eye Zone]] | |||
|[[Hammerswing Caverns]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Big Koopa Troopa (Green).png|100x100px]]<br>[[Big Koopa Troopa]] (Green) | |||
|align=left|Large variants of Koopa Troopas. | |||
|colspan=2|[[Jungle of the Giants]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>Big Koopa Troopa (Red) | |||
|align=left|TBW | |||
|colspan=2|[[Jungle of the Giants]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]] | |||
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |||
|[[Crushing-Cogs Tower]] | |||
|[[Ludwig's Clockwork Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]] | |||
|align=left|Large variants of Dry Bones that appear in castle levels. | |||
|[[Stoneslide Tower]] | |||
|[[Ludwig's Clockwork Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]] | |||
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | |||
|[[Tilted Tunnel]] | |||
|[[Fire Bar Cliffs]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Buzzy Beetle Render.png|100x100px]]<br>[[Big Buzzy Beetle]] | |||
|align=left|Bigger variants of Buzzy Beetles. | |||
|colspan=2|[[Rising Tides of Lava]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]] | |||
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | |||
|[[Stoneslide Tower]] | |||
|[[Rising Tides of Lava]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]] | |||
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | |||
|colspan=2|[[Flight of the Para-Beetles]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]] | |||
|align=left|A Para-Beetle that descends when used as a platform. | |||
|colspan=2|[[Flight of the Para-Beetles]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]] | |||
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | |||
|[[Grinding-Stone Tower]] | |||
|[[Pendulum Castle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]] | |||
|align=left|Enemies that throw hammers and jump. | |||
|colspan=2|[[Rise of the Piranha Plants]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]] | |||
|align=left|Hammer Bros that throw fireballs. | |||
|[[Fire Snake Cavern]] | |||
|[[Ludwig's Clockwork Castle]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]] | |||
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | |||
|colspan=2|[[Bouncy Cloud Boomerangs]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]] | |||
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies. | |||
|colspan=2|[[Icicle Caverns]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Sledge Bro Screenshot.png|100x100px]]<br>[[Sledge Bro]] | |||
|align=left|Hammer Bro variants that stun Mario after they jump. | |||
|colspan=2|[[Ludwig's Clockwork Castle]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]] | |||
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions. | |||
|colspan=2|[[Screwtop Tower]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]] | |||
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |||
|[[Blooming Lakitus]] | |||
|[[Lakitu! Lakitu! Lakitu!]] | |||
|1000 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]] | |||
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | |||
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] | |||
|[[Lakitu! Lakitu! Lakitu!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]] | |||
|align=left|TBW | |||
|[[Seesaw Shrooms (level)|Seesaw Shrooms]] | |||
|[[Lakitu! Lakitu! Lakitu!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]] | |||
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | |||
|colspan=2|[[Spike's Spouting Sands]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]] | |||
|align=left|A Spike that throws stone rocks downwards. | |||
|colspan=2|[[Dry Desert Mushrooms]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]] | |||
|align=left|Plants that move in and out of Warp Pipes and some grounded. | |||
|[[Acorn Plains Way]] | |||
|[[Spinning Platforms of Doom]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]] | |||
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]]. | |||
|colspan=2|[[Blooming Lakitus]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]] | |||
|align=left|Large variants of Piranha Plants. | |||
|[[Mushroom Heights]] | |||
|[[A Quick Dip in the Sky]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]] | |||
|align=left|Piranha Plants that aim at Mario and shoot fireballs. | |||
|[[Yoshi Hill]] | |||
|[[Prickly Goombas!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:Ice PiranhaNSMBU.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]] | |||
|align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | |||
|colspan=2|[[Fuzzy Clifftop]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]] | |||
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]]. | |||
|[[Fliprus Lake]] | |||
|[[Seesaw Bridge]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Stalking Piranha Plant.png|100x100px]]<br>[[Stalking Piranha Plant]] | |||
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis. | |||
|[[Bramball Woods]] | |||
|[[Walking Piranha Plants!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]] | |||
|align=left|An invincible black plant. | |||
|[[Spinning-Star Sky]] | |||
|[[Thrilling Spine Coaster]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]] | |||
|align=left|A mole that pops out of mountains and the ground and gives chase. | |||
|[[Yoshi Hill]] | |||
|[[Magma-River Cruise]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Rocky Wrench.png|100x100px]]<br>[[Rocky Wrench]] | |||
|align=left|Monty Moles that pop out of its hole in an airship throw wrenches. | |||
|colspan=2|[[Boarding the Airship]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | |||
|align=left|Fireballs that jump out of lava. | |||
|[[Lemmy's Swingback Castle]] | |||
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]] | |||
|align=left|Living cacti that appear in desert levels and move slowly. | |||
|colspan=2|[[Perilous Pokey Cave]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]] | |||
|align=left|Large variants of Pokeys. | |||
|colspan=2|[[Morton's Compactor Castle]] | |||
|None | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Swoop.png|100x100px]]<br>[[Swoop]] | |||
|align=left|Bats that hang onto the ceiling, then swoop towards Mario. | |||
|[[Perilous Pokey Cave]] | |||
|[[Shifting-Floor Cave]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]] | |||
|align=left|Flames that jump in a high arc. | |||
|colspan=2|[[Fire Snake Cavern]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]] | |||
|align=left|Round, Thwomp-like enemies that roll on the ground. | |||
|[[Stoneslide Tower]] | |||
|[[Grinding-Stone Tower]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]] | |||
|align=left|A bigger Grrrol with the same behavior. | |||
|colspan=2|[[Grinding-Stone Tower]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]] | |||
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | |||
|colspan=2|[[Waterspout Beach]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]] | |||
|align=left|Fish that are found swimming aimlessly in underwater levels. | |||
|[[Waterspout Beach]] | |||
|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]] | |||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|colspan=2|[[Tropical Refresher]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]] | |||
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | |||
|colspan=2|[[Dragoneel's Undersea Grotto]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]] | |||
|align=left|Fast-swimming fish that chase Mario. | |||
|[[Tropical Refresher]] | |||
|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]] | |||
|align=left|Large fish that attempt to eat Mario. | |||
|colspan=2|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]] | |||
|align=left|Fish that jump out of the water and follow Mario. | |||
|colspan=2|[[Porcupuffer Falls]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]] | |||
|align=left|Skeletal fish that charge towards Mario. | |||
|[[Haunted Shipwreck]] | |||
|[[Deepsea Ruins]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Clampy.png|100x100px]]<br>[[Clampy]] | |||
|align=left|Clams that open and close their mouths. | |||
|colspan=2|[[Waterspout Beach]] | |||
|data-sort-value=2000|{{chart icon|cross}} | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]] | |||
|align=left|Stationary enemies that appear in underwater levels. | |||
|[[Tropical Refresher]] | |||
|[[Swim for Your Life!]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]] | |||
|align=left|A gigantic Urchin that can be defeated only with a Star. | |||
|[[Tropical Refresher]] | |||
|[[Urchin Shoals]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red) | |||
|align=left|A long eel that attacks [[Mario]] by chasing him. | |||
|colspan=2|[[Dragoneel's Undersea Grotto]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |||
|style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue) | |||
|align=left|Shorter, purple ones also exist that move slower, but make sharper turns. | |||
|colspan=2|[[Dragoneel's Undersea Grotto]] | |||
|200 | |||
|— | |||
|{{chart icon|new}} | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]] | ||
|align=left|Underwater enemies that move in an erratic pattern and follow Mario. | |||
|align=left| | |[[Blooper's Secret Lair]] | ||
|[[ | |[[Tropical Refresher]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BloopernannyNSMBU.png|100x100px]]<br>[[Blooper Nanny]] | ||
|align=left|Bloopers that have [[Blooper Baby|Blooper Babies]] swimming in a trail behind them. | |||
|align=left| | |colspan=2|[[Blooper's Secret Lair]] | ||
|200 | |||
|[[ | |{{chart icon|NSMBU-exc}} | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | ||
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |||
|align=left| | |[[Scaling the Mountainside]] | ||
|[[Switchback Hill]] | |||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]] | ||
| | |align=left|Bullet Bills that target Mario. | ||
|align=left| | |colspan=2|[[Roy's Conveyor Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]] | ||
|align=left|Large Bullet Bills that fly straight forward. | |||
|align=left| | |colspan="2"|[[Scaling the Mountainside]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]] | ||
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen. | |||
|align=left| | |colspan=2|[[Flight of the Para-Beetles]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]] | ||
|align=left|A slow-moving torpedo that flies in one direction. | |||
|align=left| | |[[Larry's Torpedo Castle]] | ||
|[[ | |[[The Mighty Cannonship]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]] | ||
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | |||
|align=left| | |colspan=2|[[The Mighty Cannonship]] | ||
|[[ | |200 | ||
| | |— | ||
| | |{{chart icon|new}} | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]] | ||
|align=left|An enemy that slides on ice and slows down when hit. | |||
|align=left| | |colspan=2|[[Cooligan Fields]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]] | ||
|align=left|A walrus-like creature that throws snowballs that can be jumped on. | |||
|align=left| | |colspan=2|[[Fliprus Lake]] | ||
|[[ | |200 | ||
| | |— | ||
| | |{{chart icon|new}} | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]] | ||
|align=left|Large rocks that fall when Mario gets close. | |||
|align=left| | |colspan=2|[[Wendy's Shifting Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]] | ||
|align=left|Large Thwomps that can break through stone tiles. | |||
|align=left| | |colspan=2|[[Wendy's Shifting Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Thwimp Model.png|100x100px]]<br>[[Thwimp]] | ||
|align=left|A tiny Thwomp that hops around. | |||
|align=left| | |colspan=2|[[Wendy's Shifting Castle]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|— | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]] | ||
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | |||
|align=left| | |colspan=2|[[The Mighty Cannonship]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Mecha Cheep.png|100x100px]]<br>[[Mecha Cheep]] | ||
|align=left|Robotic Cheep Cheeps that are immune to fireballs. | |||
|align=left| | |colspan=2|[[The Mighty Cannonship]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
| | |{{chart icon|new}} | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]] | ||
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | |||
|align=left| | |colspan=2|[[Bramball Woods]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Amp NSMBU model.png|100x100px]]<br>[[Amp]] | ||
|align=left|Electric balls that shock Mario upon contact. | |||
|align=left| | |[[Snake Block Tower]] | ||
|[[ | |[[Ludwig's Clockwork Castle]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
| | |— | ||
|- | |||
|style="background:white"|[[File:NSMBU Big Amp Close-up Screenshot.png|100x100px]]<br>[[Big Amp]] | |||
|align=left|Larger variants of Amps. | |||
|colspan=2|[[Snake Block Tower]] | |||
|200 | |||
|{{chart icon|NSMBU-exc}} | |||
|— | |||
|- | |||
|style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]] | |||
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels. | |||
|[[Haunted Shipwreck]] | |||
|[[Spinning Spirit House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]] | |||
|align=left|Bigger variants of Boos that have the same behavior. | |||
|[[Swaying Ghost House]] | |||
|[[Spinning Spirit House]] | |||
|200 | |||
|— | |||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]] | ||
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | |||
|align=left| | |[[Which-Way Labyrinth]] | ||
|[[ | |[[Spinning Spirit House]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Scaredy Rat.png|100x100px]]<br>[[Scaredy Rat]] | ||
|align=left|An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. | |||
|align=left| | |colspan=2|[[Which-Way Labyrinth]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|— | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BulberNSMBU.png|100x100px]]<br>[[Bulber]] | ||
|align=left|An enemy that illuminates a dark area and swims in a set pattern. | |||
|align=left| | |colspan=2|[[Deepsea Ruins]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|— | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Screenshot Jellybeam.png|100x100px]]<br>[[Jellybeam]] | ||
|align=left|An enemy that illuminates a dark cave. | |||
|align=left| | |colspan=2|[[Deepsea Ruins]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSMBU-exc}} | ||
|— | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]] | ||
|align=left|Caterpillars that move faster after being jumped on. | |||
|align=left| | |[[Seesaw Bridge]] | ||
|[[ | |[[Wiggler Stampede]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]] | ||
|align=left|Large variants of Wigglers. | |||
|align=left| | |colspan=2|[[Wiggler Stampede]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]] | ||
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement. | |||
|align=left| | |colspan=2|[[Iggy's Volcanic Castle]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]] | ||
|[[ | |align=left|Lava monsters that lunges at the player and dips back into the lava. | ||
|align=left| | |colspan=2|[[Magma-River Cruise]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
|[[ | |— | ||
| | |— | ||
| | |- | ||
|style="background:white"|[[File:NSMBU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]] | |||
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | |||
|colspan=2|[[Rising Tides of Lava]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]] | |||
|align=left|Enemies that follow tracks and hurt Mario upon contact. | |||
|[[Fuzzy Clifftop]] | |||
|[[A Quick Dip in the Sky]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]] | |||
|align=left|Large variants of Fuzzies. | |||
|colspan=2|[[Spine-Tingling Spine Coaster]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:NSMBU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]] | |||
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |||
|colspan=2|[[Waddlewing's Nest]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]] | |||
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | |||
|[[Light Blocks, Dark Tower]] | |||
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]] | |||
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons. | |||
|colspan=2|[[Red-Hot Elevator Ride]] | |||
|200 | |||
|— | |||
|— | |||
|- | |||
|style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]] | |||
|align=left|An enemy that creates fog in order to obscure the player's view. | |||
|colspan=2|[[Snaking above Mist Valley]] | |||
|200 | |||
|— | |||
|— | |||
|} | |} | ||
===Obstacles=== | ===Obstacles from NSMBU=== | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
! | !rowspan=2 width=10%|Name | ||
!rowspan=2|Description | !rowspan=2|Description | ||
!colspan=2| | !colspan=2|Galaxies | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Poison fog|Ash]] | ||
|[[ | |align=left|TBW | ||
|align=left| | |TBD | ||
|[[ | |TBD | ||
|[[ | |- | ||
|style="background:white"|[[File:NSMBU Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Bill Blaster Turret]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Asset Model Bowser Stunner.png|100x100px]]<br>[[Bowser Stunner]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Bowser's Flame]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU 3-C Coin 3.jpg|100x100px]]<br>[[Burner]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:Airship 1-Up Rally NSMBU.png|100x100px]]<br>[[Cannon]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>[[Current]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBUDX Fire Bar.png|100x100px]]<br>[[Fire Bar]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:GhostQuestionBlock.png|100x100px]]<br>[[Ghost Block]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Giant Cannon.jpg|100x100px]]<br>[[Giant cannon]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Huge Fire Bar.png|100x100px]]<br>[[Huge Fire Bar]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Huge Icicle.jpg|100x100px]]<br>[[Huge Icicle]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NsmbuIcicle.png|100x100px]]<br>[[Icicle]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Rising Tides of Lava Screenshot.jpg|100x100px]]<br>[[Lava]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBUDX Lava Geyser.png|100x100px]]<br>[[Lava Geyser]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Iggy's Volcanic Castle Screenshot.jpg|100x100px]]<br>[[Lava swell]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Mecha Hand.png|100x100px]]<br>[[Mecha Hand]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBUDX Meteor.png|100x100px]]<br>[[Bowser's Flame|Meteor]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:No image.png|100x100px]]<br>Moving rock | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Boarding the Airship Screenshot.png|100x100px]]<br>[[Burner|Moving torch]] | ||
|align=left|TBW | |||
|align=left| | |TBD | ||
| | |TBD | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Wiggler Stampede Screenshot.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]] | ||
|[[Spike Trap|Spikes]] | |align=left|TBW | ||
|align=left| | |TBD | ||
|[[ | |TBD | ||
|[[ | |- | ||
|style="background:white"|[[File:NSMBU E3 Perilous Pokey Cave.png|100x100px]]<br>[[Quicksand]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Giant Skewer Tower Screenshot.png|100x100px]]<br>[[Skewer]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:FireFleeingMario.png|100x100px]]<br>[[Spike Trap|Spikes]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Castle Crawl Screenshot.jpg|100x100px]]<br>[[Spinner]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Red Torpedo Base Screenshot.png|100x100px]]<br>[[Torpedo Base (Targeting Ted)|Torpedo Base]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|- | |||
|style="background:white"|[[File:NSMBU Torpedo Base Model.png|100x100px]]<br>[[Torpedo tube]] | |||
|align=left|TBW | |||
|TBD | |||
|TBD | |||
|} | |} | ||
===Bosses=== | ===Bosses from NSMBU=== | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable"style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
! | !rowspan=2 width=10%|Name | ||
!rowspan=2|Description | !rowspan=2|Description | ||
!colspan=2| | !colspan=2|Levels | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
!width=8%|First | !width=8%|First | ||
!width=8%|Last | !width=8%|Last | ||
|- | |- | ||
!colspan= | !colspan=4 style="background:#FF7733"|Tower bosses | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]] | ||
|align=left|The tower boss from [[Crushing-Cogs Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''. | |||
|align=left| | |[[Crushing-Cogs Tower]] | ||
|[[Grinding-Stone Tower]] | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]] | ||
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]]. | |||
|align=left| | |colspan=2|[[Screwtop Tower]] | ||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]] | ||
| | |align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | ||
|align=left| | |colspan=2|[[Slide Lift Tower]] | ||
| | |||
|[[ | |||
|- | |- | ||
!colspan=4 style="background:#FF7733"|The Koopalings | |||
|- | |- | ||
|style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]] | |||
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario. | |||
|colspan=2|[[Lemmy's Swingback Castle]] | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]] | ||
|align=left|Morton Koopa Jr. is fought on [[Morton's Compactor Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | |||
|align=left| | |colspan=2|[[Morton's Compactor Castle]] | ||
| | |||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]] | ||
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | |||
|align=left| | |colspan=2|[[Larry's Torpedo Castle]] | ||
| | |||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]] | ||
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | |||
|align=left| | |colspan=2|[[Wendy's Shifting Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]] | ||
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | |||
|align=left| | |colspan=2|[[Iggy's Volcanic Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]] | ||
|[[ | |align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bills]]. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | ||
|align=left| | |colspan=2|[[Roy's Conveyor Castle]] | ||
|colspan=2|[[ | |- | ||
|style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]] | |||
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | |||
|colspan=2|[[Ludwig's Clockwork Castle]] | |||
|- | |||
!colspan=4 style="background:#FF7733"|Other | |||
|- | |||
|style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]] | |||
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated. | |||
|[[The Mighty Cannonship]] | |||
|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|- | |||
|style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]] | |||
|align=left|Bowser is fought in [[The Final Battle (New Super Mario Bros. U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | |||
|colspan=2|[[The Final Battle (New Super Mario Bros. U)|The Final Battle]] | |||
|} | |} | ||
===Items=== | ===Items from NSMBU=== | ||
These are collectibles, pickups, and health-restoring objects. | These are collectibles, pickups, and health-restoring objects. | ||
{|class="wikitable" style="width:100%;text-align:center" | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background: | |-style="color:white;background:red" | ||
!width= | !width=12%|Name | ||
!width=38%|Description | |||
!width= | !width=12%|Name | ||
!width= | !width=38%|Description | ||
!width= | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Coin Artwork.png|100x100px]]<br>[[Coin]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:NSMBU Asset Sprite Hidden Coin.png|100x100px]]<br>[[Hidden Coin]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Red Coin Render.png|100x100px]]<br>[[Red Coin]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:NSMBU Asset Model Blue Coin.png|100x100px]]<br>[[Blue Coin]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Green CoinNSMBU.png|100x100px]]<br>[[Green Coin]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:NSMBU Starcoin Artwork.png|100x100px]]<br>[[Star Coin]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU 1-Up Mushroom.png|100x100px]]<br>[[1-Up Mushroom]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:New Super Mario Bros U Deluxe 3-UP Moon.png|100x100px]]<br>[[3-Up Moon]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Green Shell Artwork.png|100x100px]]<br>[[Koopa Shell]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Buzzy Shell]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Trampoline|Springboards]] | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Barrel]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBW POW Block Artwork.png|100x100px]]<br>[[POW Block]]s | ||
|align=left|TBW | |||
|align=left| | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice block (Ice Mario)|Ice blocks]] | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File:NSMBU Green Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg]]s | |||
|style="background:white"|[[File: | |align=left|TBW | ||
| | |style="background:white"|[[File:NSMBU Yellow Yoshi Egg Artwork.png|100x100px]]<br>[[Yoshi's Egg|Glowing Baby Yoshi's Egg]]s | ||
|style="background:white"|[[File: | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Fruit (Yoshi food)|Fruit]]s | ||
|align=left|TBW | |||
| | |style="background:white"|[[File:NSMBU Purple Star Artwork.png|100x100px]]<br>[[Boost Star]]s | ||
|align=left|TBW | |||
|align=left| | |||
|style="background:white"|[[File: | |||
|align=left| | |||
|} | |} | ||
=== | ===Power-ups from NSMBU=== | ||
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5" | |||
{| | |-style="background:red;color:white;" | ||
|-style="color:white; | !width=12% rowspan=3|Power-up | ||
!width= | !width=24% colspan=3|Form | ||
!width= | !rowspan=3|Description | ||
! | |||
|- | |- | ||
|style="background: | !width=12% style="background:red" rowspan=2|{{chart icon|NSMBU-Mario}} | ||
| | !width=6% style="background:red"|{{chart icon|NSMBU-Luigi}} | ||
| | !width=6% style="background:red"|{{chart icon|NSMBU-ToadY}} | ||
|- | |- | ||
!style="background:red"|{{chart icon|NSMBU-ToadB}} | |||
| | !style="background:red"|{{chart icon|NSMBU-Mii}} | ||
| | |||
|- | |- | ||
|align=center style="background:white" rowspan=2|N/A | |||
|align=center style="background:white" rowspan=2|[[File:NSMBUSmallMario.png|110x110px]]<br>[[Small Mario]] | |||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small> | |||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Small Mario|Small Mii]]</small> | |||
|align= | |||
|- | |- | ||
|style="background:white"|[[File:Super Mario | |align=center style="background:white" rowspan=2|[[File:NSMBU Mushroom Artwork.png|110x110px]]<br>[[Super Mushroom]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:NSMBU Mario Jumping Artwork.png|110x110px]]<br>[[Super Mario (form)|Super Mario]] | ||
|align= | |align=center style="background:white"|[[File:NSMBU Luigi Jumping Artwork.png|50x50px]]<br><small>[[Super Mario (form)|Super Luigi]]</small> | ||
|align=center style="background:white"|[[File:NSMBUYellowToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:NSMBUBlueToad.png|50x50px]]<br><small>[[Super Mario (form)|Super Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Super Mario (form)|Super Mii]]</small> | |||
|align= | |||
|- | |- | ||
|align=center style="background:white" rowspan=2|[[File:NSMBU Super Acorn Artwork.png|110x110px]]<br>[[Super Acorn]] | |||
|align=center style="background:white" rowspan=2|[[File:NSMBU Flying Squirrel Mario Artwork.png|110x110px]]<br>[[Flying Squirrel Mario]] | |||
|align=center style="background:white"|[[File:FlyingSquirrelLuigiNSMBU.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Luigi]]</small> | |||
|align=center style="background:white"|[[File:NSMBU Flying Squirrel Yellow Toad Artwork.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:NSMBU Flying Squirrel Blue Toad Sprite.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Blue Toad]]</small> | ||
| | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Flying Squirrel Mario|Flying Squirrel Mii]]</small> | ||
|align= | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:NSMBU Fire Flower Artwork.png|110x110px]]<br>[[Fire Flower]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:Fire Mario.png|110x110px]]<br>[[Fire Mario]] | ||
|align= | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Fire Mario|Fire Mii]]</small> | |||
|align= | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:NSMBU Ice Flower Artwork.png|110x110px]]<br>[[Ice Flower]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:NSMBW Ice Mario Artwork.png|110x110px]]<br>[[Ice Mario]] | ||
|align= | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Ice Mario|Ice Luigi]]</small> | ||
|align=center style="background:white"|[[File:IceYellowToadNSMBU.png|50x50px]]<br><small>[[Ice Mario|Ice Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Ice Mario|Ice Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Ice Mario|Ice Mii]]</small> | |||
|align= | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:NSMBU Mini Mushroom Artwork.png|110x110px]]<br>[[Mini Mushroom]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:NSMBUMiniMario.png|110x110px]]<br>[[Mini Mario]] | ||
|align= | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Mini Mario|Mini Mii]]</small> | |||
|align= | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:NSMBW Propeller Mushroom Artwork.png|110x110px]]<br>[[Propeller Mushroom]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:NSMBW Propeller Mario.png|110x110px]]<br>[[Propeller Mario]] | ||
|align= | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Blue Toad]]</small> | |||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Propeller Mario|Propeller Mii]]</small> | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:Penguinsuit.png|110x110px]]<br>[[Penguin Suit]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:MKT Artwork PenguinMario.png|110x110px]]<br>[[Penguin Mario]] | ||
|align= | |align=center style="background:white"|[[File:NSLU Penguin Luigi Render.png|50x50px]]<br><small>[[Penguin Mario|Penguin Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Penguin Mario|Penguin Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Penguin Mario|Penguin Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Penguin Mario|Penguin Mii]]</small> | |||
|align= | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:NSMBU Super Star Artwork.png|110x110px]]<br>[[Super Star]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]] | ||
|align= | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Blue Toad]]</small> | |||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Invincible Mario|Invincible Mii]]</small> | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white" rowspan=2|[[File:New Super Mario Bros. U Deluxe P-Acorn.png|110x110px]]<br>[[P-Acorn]] | ||
|[[ | |align=center style="background:white" rowspan=2|[[File:NSMBU Power Squirrel Mario Render.png|110x110px]]<br>[[Power Squirrel Mario]] | ||
|align= | |align=center style="background:white"|[[File:NSLU P-Acorn Luigi Render.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Luigi]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Yellow Toad]]</small> | |||
|rowspan=2|TBW | |||
|- | |- | ||
|style="background:white"|[[File: | |align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Blue Toad]]</small> | ||
|align=center style="background:white"|[[File:No image.png|50x50px]]<br><small>[[Power Squirrel Mario|Power Squirrel Mii]]</small> | |||
|align= | |||
|} | |} | ||
== | ===Objects from NSMBU=== | ||
{|class="wikitable | Objects are interactable elements of the environment that cannot be picked up or collected by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | ||
|-style="color:white;background: | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="color:white;background:red" | |||
!width= | !width=12%|Name | ||
! | !Description | ||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Blocks and containers | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Question Block NSMB.png|100x100px]]<br>[[? Block]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:3UP MoonBlockNSMBU.png|100x100px]]<br>[[3-Up Moon Block]] | ||
|align=left|TBW | |||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Block]] ([[Track|railed]]) | ||
|align=left|TBW | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Red Boost Block Artwork.png|100x100px]]<br>[[Boost Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBW Brick Block Artwork.png|100x100px]]<br>[[Brick Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Boarding the AirshipBowserjrbattle.png|100x100px]]<br>[[Cracked block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuCrate.png|100x100px]]<br>[[Crate]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Donut Block]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU-FlyingBlock.png|100x100px]]<br>[[Flying ? Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Giant Snake Block]] | ||
|align=left|TBW | |||
| | |||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MariovsKamekNSMBU.png|100x100px]]<br>[[Magical platform]] (A) | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>Magical platform (B) | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Ground Big Question Block.png|100x100px]]<br>[[Mega ? Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Ground Big Brick Block.png|100x100px]]<br>[[Mega Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:JumpBlockNSMBU.png|100x100px]]<br>[[Note Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Roulette Block Sprite.gif|100x100px]]<br>[[Roulette Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Snake Block]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuHardBlock.png|100x100px]]<br>[[Stone Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Stretch Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:HintblockNSMBU.png|100x100px]]<br>[[Super Guide Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Trigger objects | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[! Switch]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[? Switch]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Goal Ring Render.png|100x100px]]<br>[[Goal ring]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Green RingNSMBU.png|100x100px]]<br>[[Green Ring]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[P Switch]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Red Ring]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Pipes | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Giant pipe]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuCurrent.png|100x100px]]<br>[[Jet Pipe]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Green Warp Pipe Artwork.png|100x100px]]<br>[[Warp Pipe|Pipe]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Pipe Cannon]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MiniWarpPipeNSMBU.png|100x100px]]<br>[[Small pipe]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Climbable objects | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Walking Piranha Plants Screenshot.jpg|100x100px]]<br>[[Chain (object)|Hanging chain]] | ||
| | |align=left|TBW | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Ledge]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuChainLink.png|100x100px]]<br>[[Fence|Moving fence]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuPole.png|100x100px]]<br>[[Pole]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Sprite Rocky Wall.png|100x100px]]<br>[[Rocky wall]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuLadder.png|100x100px]]<br>[[Ladder|Rope ladder]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Vine]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Vine|Vine Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Platforms | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuArrowLift.png|100x100px]]<br>[[Arrow lift (New Super Mario Bros. series)|Arrow lift]] | ||
| | |||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuBeanPlatformCurled.png|100x100px]]<br>[[Bean Platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuBoltLift.png|100x100px]]<br>[[Bolt Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Bouncy Cloud]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU The Final Battle Screenshot.png|100x100px]]<br>[[Bridge (New Super Mario Bros. U)|Bridge]] | ||
|align=left|TBW | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuCloudLift.png|100x100px]]<br>[[Cloud Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Cog.jpg|100x100px]]<br>[[Cog (obstacle)|Cog]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Sprite Conveyor Belt.png|100x100px]]<br>[[Conveyor Belt]] | ||
|align=left|TBW | |align=left|TBW | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Shifting-Floor Cave Screenshot.jpg|100x100px]]<br>[[Cross Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:NSMBU 2-5 Coin 2.jpg|100x100px]]<br>[[Lift|Flatbed Ferry]] | ||
|align=left|TBW | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Fliprus Crossing NSMBU.png|100x100px]]<br>[[Crate|Floating crate]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuFloor.png|100x100px]]<br>[[Floor (Mario Bros.)|Floor]] | ||
| | |align=left|TBW | ||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice Chunk]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Ice platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuIronCrate.png|100x100px]]<br>[[Iron Block]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuLeafPlatform.png|100x100px]]<br>[[Leaf Platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Light-Up-Lift|Light Block]] | ||
| | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:MoleToGoalReturns.png|100x100px]]<br>[[Limited Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background: | |style="background:white"|[[File:ExpressElevator.png|100x100px]]<br>[[Limited Lift (Remote-Control)]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Moving platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Paddle Platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU 2-1 Coin 1.jpg|100x100px]]<br>[[Tree|Palm tree]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuPendulumPlatform.png|100x100px]]<br>[[Pendulum Platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Boarding the Airship Screenshot.png|100x100px]]<br>[[Remote-Control Platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuRollingLog.png|100x100px]]<br>[[Rolling log]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuSandGeyser.png|100x100px]]<br>[[Sand Geyser]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuScaleLift.png|100x100px]]<br>[[Scale Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Screwtop Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Stoneslide Tower Screenshot.jpg|100x100px]]<br>[[Screwtop Platform]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Screwtop Shroom]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Seesaw Bridge Screenshot.jpg|100x100px]]<br>[[Seesaw Log Bridge]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Seesaw Shrooms Screenshot.jpg|100x100px]]<br>[[Seesaw Shroom]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Slide Lift Tower Screenshot.jpg|100x100px]]<br>[[Slide Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Thrilling Spine Coaster Screenshot.jpg|100x100px]]<br>[[Spine Coaster]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU E3 4-Player Spinning-Star Sky.png|100x100px]]<br>[[Star Lift]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuStretchShroom.png|100x100px]]<br>[[Stretch Shroom]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuStoneEye.png|100x100px]]<br>[[Stone-Eye]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>"[[Swaying Lift]]" | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Hammerswing Caverns Screenshot.jpg|100x100px]]<br>[[Hammer Pendulum|Swinging Hammer]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuTurningFloor.png|100x100px]]<br>[[Turning Floor]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU 1-4 Coin 3.jpg|100x100px]]<br>[[Unstable mushroom]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuWaterBall.png|100x100px]]<br>[[Water Ball]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Water Geyser Artwork.png|100x100px]]<br>[[Water Geyser]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Wobble Rock NSMBU.png|100x100px]]<br>[[Wobble Rock]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
!colspan=3 style="background:#FF7733"|Other objects | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Cannon|Boss cannon]] | ||
|align=left|TBW | |||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Checkpoint Flag]] | ||
|align=left|TBW | |||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[False wall]] | ||
|align=left|TBW | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NsmbuFlower.png|100x100px]]<br>[[Flower (environmental object)|Flower]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:FlagpoleNSMBU.png|100x100px]]<br>[[Goal Pole]] | ||
|align=left|TBW | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>[[Goal Pole (secret)]] | ||
|align=left|TBW | |||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:No image.png|100x100px]]<br>Mist | ||
| | |align=left|TBW | ||
|align=left| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:DoorNSMBU.png|100x100px]]<br>[[Trick door]] | ||
|align=left|TBW | |||
|align=left| | |} | ||
| | |||
| | ==NSLU== | ||
| | |||
| | ===Playable characters from NSLU=== | ||
===Yoshis from NSLU=== | |||
===Non-playable characters from NSLU=== | |||
{|class="wikitable" style="width:100%;text-align:center" | |||
|-style="color:white;background:#78c829" | |||
!width=12%|Name | |||
!Description | |||
!width=15%|Locations | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:PeachtoadsNSMBU.png|100x100px]]<br>[[Princess Peach]] | ||
|align=left|TBW | |||
|align=left| | |[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Red Toad Render.png|100x100px]]<br>[[Toad (species)|Toads]] | ||
|align=left|Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the [[Time Limit]] being the same. | |||
|align=left| | |[[Toad House]]s, TBD | ||
|[[ | |} | ||
| | |||
| | ===Enemies in NSLU=== | ||
| | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#78c829" | |||
!rowspan=2 width=10%|Name | |||
!class="unsortable" rowspan=2|Description | |||
!class="unsortable" colspan=2 |Levels | |||
!rowspan=2|Pts. | |||
!rowspan=2|Exc. | |||
!rowspan=2|New | |||
|-style="color:white;background:#78c829" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Gliding Waddlewing Artwork.png|100x100px]]<br>[[Waddlewing]] | ||
|align=left|Orange flying-squirrel enemies that glide through stages. | |||
|align=left| | |[[Waddlewing Warning!]] | ||
|[[ | |[[Flying Squirrel Ovation]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Piranha Plant Cropped Artwork.png|100x100px]]<br>[[Piranha Plant]] | ||
|align=left|Plants that move in and out of Warp Pipes and some grounded. | |||
|align=left| | |[[Waddlewing Warning!]] | ||
|[[ | |[[Above the Bouncy Clouds]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBUD Piranha Pod model.png|100x100px]]<br>[[Piranha Pod]] | ||
|align=left|A projectile thrown by a [[Lakitu]] that turns into a [[Piranha Plant]]. | |||
|align=left|A | |[[Spinning Sandstones]] | ||
| | |[[Beanstalk Jungle]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:GroundedPiranhaPlantNSMBU.png|100x100px]]<br>[[Big Piranha Plant]] | ||
|align=left|Large variants of Piranha Plants. | |||
|align=left| | |[[Piranha Heights]] | ||
|[[Flame Chomp Ferris Wheel]] | |||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:FirepiranhaNSMBU.png|100x100px]]<br>[[Fire Piranha Plant]] | ||
|align=left|Piranha Plants that aim at Mario and shoot fireballs. | |||
|align=left| | |[[Slippery Rope Ladders]] | ||
|[[ | |[[Spine Coaster Stowaways]] | ||
| | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Fire Piranha Plant.png|100x100px]]<br>[[Big Fire Piranha]] | ||
|align=left|Large variants of Piranha Plants. | |||
|align=left| | |[[Piranhas in the Dark]] | ||
|[[ | |[[Rising Piranhas]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSLU-exc}} | ||
|{{chart icon| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Frost Piranha.png|100x100px]]<br>[[Frost Piranha|Ice Piranha Plant]] | ||
| | |align=left|A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | ||
|align=left|A | |colspan=2|[[Broozers and Barrels]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU StalkPlant.png|100x100px]]<br>[[Stalking Piranha Plant]] | ||
|align=left|A Piranha Plant that walks around and stretches up and down on a regular basis. | |||
|align=left|A | |[[Spinning Sandstones]] | ||
|[[ | |[[Rising Piranhas]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU River Piranha Plant Render.png|100x100px]]<br>[[River Piranha Plant]] | ||
|align=left|A stationary Piranha Plant that blows a green spiked ball up and down, similar to a [[Ptooie]]. | |||
|align=left|A | |[[Spinning Sandstones]] | ||
|[[ | |[[Fliprus Floes]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Muncher Artwork.png|100x100px]]<br>[[Muncher]] | ||
|align=left|An invincible black plant. | |||
|align=left| | |[[Lemmy's Lights-Out Castle]] | ||
|[[ | |[[Wiggler Rodeo]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:KoopatroopaNSMBU.png|100x100px]]<br>[[Koopa Troopa]] (Red) | ||
|align=left|Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. | |||
|align=left| | |[[Crooked Cavern]] | ||
|[[ | |[[Magma Moat]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Koopa Troopa (Green).png|100x100px]]<br>Koopa Troopa (Green) | ||
| | |align=left|Green Koopa Troopas walk off ledges. | ||
|align=left| | |[[Piranha Gardens]] | ||
|[[ | |[[Magmaw River Cruise]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:KoopaParatroopa NSMBU.png|100x100px]]<br>[[Koopa Paratroopa]] (Red) | ||
|align=left|TBW | |||
|align=left| | |colspan=2|[[Dancing Blocks, Poison Swamp]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:ParatroopaNSMBU.png|100x100px]]<br>Koopa Paratroopa (Green) | ||
| | |align=left|Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | ||
|align=left| | |colspan=2|[[Stonecrush Tower]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Red Big Koopa Troopa Render.png|100x100px]]<br>[[Big Koopa Troopa]] | ||
|align=left|Large variants of Koopa Troopas. | |||
|align=left| | |colspan=2|[[Giant Swing-Along]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MP8 DryBones.png|100x100px]]<br>[[Dry Bones]] | ||
|align=left|Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | |||
|align=left| | |[[Flame-Gear Tower]] | ||
| | |[[Stonecrush Tower]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Dry Bones.png|100x100px]]<br>[[Big Dry Bones]] | ||
|align=left|Large variants of Dry Bones that appear in castle levels. | |||
|align=left| | |colspan=2|[[Iggy's Swinging-Chains Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Hammer Bro Artwork.png|100x100px]]<br>[[Hammer Bro]] | ||
|align=left|Enemies that throw hammers and jump. | |||
|align=left| | |[[Piranha Gardens]] | ||
| | |[[All Aboard!]] | ||
| | |1000 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Fire Bro Artwork.png|100x100px]]<br>[[Fire Bro]] | ||
|align=left|Hammer Bros that throw fireballs. | |||
|align=left| | |[[Piranhas in the Dark]] | ||
|[[ | |[[Magmaw River Cruise]] | ||
| | |1000 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Boomerang Bro Artwork.png|100x100px]]<br>[[Boomerang Bro]] | ||
|align=left|Hammer Bros that use boomerangs, which return to them after being thrown. | |||
|align=left| | |[[All Aboard!]] | ||
| | |[[Above the Bouncy Clouds]] | ||
| | |1000 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Ice Bro Artwork.png|100x100px]]<br>[[Ice Bro]] | ||
|align=left|An enemy that throws [[Ice Ball|ice ball]]s at the ground, which can freeze the player and even other enemies. | |||
|align=left| | |[[All Aboard!]] | ||
|[[ | |[[Frozen Fuzzies]] | ||
|[[ | |1000 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Sledge Bro.png|100x100px]]<br>[[Sledge Bro]] | ||
|align=left|Hammer Bro variants that stun Mario after they jump. | |||
|align=left| | |colspan=2|[[All Aboard!]] | ||
|colspan= | |1000 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Sumo Bro Artwork.png|100x100px]]<br>[[Sumo Bro]] | ||
|align=left|Giant Koopas that stomp the ground and create electric waves in two directions. | |||
|align=left| | |[[Sumo Bro Bridge]] | ||
|[[ | |[[Sumo Bro's Spinning Tower]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Lakitu Artwork.png|100x100px]]<br>[[Lakitu]] | ||
|align=left|Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | |||
|align=left| | |[[Spinning Sandstones]] | ||
|[[ | |[[Cloudy Capers]] | ||
|[[ | |1000 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Spiny.png|100x100px]]<br>[[Spiny]] | ||
|align=left|Enemies that hatch from Spiny Eggs and cannot be jumped on. | |||
|align=left| | |colspan=2|[[Cloudy Capers]] | ||
|colspan= | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]] | ||
|align=left|TBW | |||
|align=left| | |colspan=2|[[Cloudy Capers]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File:Bony Beetle | |style="background:white"|[[File:NSMBU Bony Beetle Artwork.png|100x100px]]<br>[[Bony Beetle]] | ||
|align=left|Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | |||
|align=left| | |[[Icicle Tower]] | ||
|[[ | |[[Impossible Pendulums]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Buzzy Beetle Artwork.png|100x100px]]<br>[[Buzzy Beetle]] | ||
|align=left|Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | |||
|align=left| | |colspan=2|[[Ice-Slide Expressway]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Spike Top.png|100x100px]]<br>[[Spike Top]] | ||
|align=left|Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | |||
|align=left| | |colspan=2|[[Switch-Lift Express]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Para-Beetle.png|100x100px]]<br>[[Para-Beetle]] | ||
|align=left|Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | |||
|align=left| | |colspan=2|[[Para-Beetle Parade]] | ||
| | |data-sort-value=2000|{{chart icon|cross}} | ||
|[[ | |— | ||
| | |— | ||
|{{chart icon| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Heavy Para-Beetle.png|100x100px]]<br>[[Heavy Para-Beetle]] | ||
|align=left|A Para-Beetle that descends when used as a platform. | |||
|align=left|A | |colspan=2|[[Para-Beetle Parade]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Spike Render.png|100x100px]]<br>[[Spike]] | ||
|align=left|Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | |||
|align=left| | |[[Spike's Tumbling Desert]] | ||
|[[ | |[[Spike's Seesaws]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Stone Spike.png|100x100px]]<br>[[Stone Spike]] | ||
|align=left|A Spike that throws stone rocks downwards. | |||
|align=left|A | |colspan=2|[[Stone Spike Conveyors]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:CheepCheepNSMBU.png|100x100px]]<br>[[Cheep Cheep]] | ||
|align=left|Fish that are found swimming aimlessly in underwater levels. | |||
|align=left| | |[[Cheep Chomp Chase]] | ||
|[[ | |[[Star Coin Deep Dive]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Big Cheep Cheep.png|100x100px]]<br>[[Big Cheep Cheep]] | ||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|align=left| | |[[Cheep Chomp Chase]] | ||
|[[ | |[[Star Coin Deep Dive]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Eep Cheep Artwork.png|100x100px]]<br>[[Eep Cheep]] | ||
|align=left|A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | |||
|align=left|A | |colspan=2|[[Cheep Chomp Chase]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Asset Model Eep Cheep.png|100x100px]]<br>[[Big Eep Cheep]] | ||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|align=left| | |[[Cheep Chomp Chase]] | ||
|[[ | |[[Urchin Reef Romp]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSLU-exc}} | ||
|{{chart icon|new}} | |{{chart icon|new}} | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Deep Cheep Artwork.png|100x100px]]<br>[[Deep Cheep]] | ||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|align=left| | |colspan=2|[[Cheep Chomp Chase]] | ||
|colspan= | |200 | ||
| | |{{chart icon|NSLU-exc}} | ||
|{{chart icon| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Asset Model Big Deep Cheep.png|100x100px]]<br>[[Big Deep Cheep]] | ||
|align=left|Large variants of Cheep Cheeps that are found in underwater levels. | |||
|align=left| | |colspan=2|[[Cheep Chomp Chase]] | ||
|[[ | |200 | ||
| | |{{chart icon|NSLU-exc}} | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Spiny Cheep Artwork.png|100x100px]]<br>[[Spiny Cheep Cheep]] | ||
|align=left|Fast-swimming fish that chase Mario. | |||
|align=left| | |[[Haunted Cargo Hold]] | ||
|[[ | |[[Star Coin Deep Dive]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Cheep Chomp.png|100x100px]]<br>[[Cheep Chomp]] | ||
|align=left|Large fish that attempt to eat Mario. | |||
|align=left| | |[[Cheep Chomp Chase]] | ||
| | |[[Star Coin Deep Dive]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Porcupuffer Artwork.png|100x100px]]<br>[[Porcupuffer]] | ||
|align=left|Fish that jump out of the water and follow Mario. | |||
|align=left| | |colspan=2|[[Porcupuffer Cavern]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:FishboneNSMBU.png|100x100px]]<br>[[Fish Bone]] | ||
|align=left|Skeletal fish that charge towards Mario. | |||
|align=left| | |[[Haunted Cargo Hold]] | ||
|[[ | |[[Deepsea Stone-Eyes]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MontymoleNSMBU.png|100x100px]]<br>[[Monty Mole]] | ||
|align=left|A mole that pops out of mountains and the ground and gives chase. | |||
|align=left| | |[[Rolling Yoshi Hills]] | ||
|[[ | |[[Stonecrush Tower]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Pokey Artwork.png|100x100px]]<br>[[Pokey]] | ||
|align=left|Living cacti that appear in desert levels and move slowly. | |||
|align=left| | |colspan=2|[[Underground Grrrols]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Big Pokey.png|100x100px]]<br>[[Big Pokey]] | ||
|align=left|Large variants of Pokeys. | |||
|align=left| | |colspan=2|[[Morton's Lava-Block Castle]] | ||
|colspan=2|[[ | |None | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Grrrol Artwork.png|100x100px]]<br>[[Grrrol]] | ||
|align=left|Round, Thwomp-like enemies that roll on the ground. | |||
|align=left| | |[[Underground Grrrols]] | ||
| | |[[Smashing-Stone Tower]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Dai Goro model.png|100x100px]]<br>[[Mega Grrrol]] | ||
|align=left|A bigger Grrrol with the same behavior. | |||
|align=left| | |[[Underground Grrrols]] | ||
| | |[[Smashing-Stone Tower]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Huckit Crab Artwork.png|100x100px]]<br>[[Huckit Crab]] | ||
|align=left|A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | |||
|align=left| | |[[Huckit Beach Resort]] | ||
| | |[[Porcupuffer Cavern]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Urchin Artwork.png|100x100px]]<br>[[Urchin]] | ||
|align=left|Stationary enemies that appear in underwater levels. | |||
|align=left| | |colspan=2|[[Urchin Reef Romp]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Big Urchin.png|100x100px]]<br>[[Big Urchin]] | ||
|align=left|A gigantic Urchin that can be defeated only with a Star. | |||
|align=left| | |colspan=2|[[Urchin Reef Romp]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BooNSMBU.png|100x100px]]<br>[[Boo]] | ||
|align=left|Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. [[Boo Buddies|Groups of Boos]] occur floating in circles in some levels. | |||
|align=left| | |[[Peek-a-Boo Ghost House]] | ||
| | |[[Vanishing Ghost House]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BooNSMBU sprite.png|100x100px]]<br>[[Big Boo]] | ||
|align=left|Bigger variants of Boos that have the same behavior. | |||
|align=left| | |colspan=2|[[Peek-a-Boo Ghost House]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Goombrat.png|100x100px]]<br>[[Goombrat]] | ||
|align=left|A Goomba that resembles a {{wp|persimmon}} and turns at ledges. | |||
|align=left| | |[[Wiggler Rodeo]] | ||
| | |[[Hot Cogs]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Goomba Artwork.png|100x100px]]<br>[[Goomba]] | ||
|align=left|Common enemies that can be defeated by jumping on them. Some Goombas in [[Skyward Stalk]] float on balloons. | |||
|align=left| | |[[Stonecrush Tower]] | ||
|[[ | |[[Magmaw River Cruise]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Mini Goomba.png|100x100px]]<br>[[Mini Goomba]] | ||
|align=left|Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | |||
|align=left| | |[[Stonecrush Tower]] | ||
|[[ | |[[Magmaw River Cruise]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Prickly Goomba.png|100x100px]]<br>[[Prickly Goomba]] | ||
|align=left|A Goomba that hides inside a spiked chestnut shell until it is hit with a [[fireball]], which is when it turns into a regular Goomba. | |||
|align=left| | |colspan=2|[[Fire and Ice]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBUDX Dragoneel model.png|100x100px]]<br>[[Dragoneel]] (Red) | ||
|align=left|A long eel that attacks [[Mario]] by chasing him. | |||
|align=left| | |colspan=2|[[Dragoneel Depths]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBUDX twin Dragoneel model.png|100x100px]]<br>Dragoneel (Blue) | ||
| | |align=left|Shorter, purple ones also exist that move slower, but make sharper turns. | ||
|align=left| | |colspan=2|[[Dragoneel Depths]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]] | ||
|align=left|Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
| | |[[Rainbow Skywalk]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Bull's-Eye Bill.png|100x100px]]<br>[[Bull's-Eye Bill|Missile Bill]] | ||
|align=left|Bullet Bills that target Mario. | |||
|align=left| | |colspan=2|[[Roy's Ironclad Castle]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BanzaibillNSMBU.png|100x100px]]<br>[[Banzai Bill]] | ||
|align=left|Large Bullet Bills that fly straight forward. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
| | |[[Para-Beetle Parade]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model King Bill.png|100x100px]]<br>[[King Bill]] | ||
|align=left|A nearly invincible enemy that charges forward, taking up most of the screen. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
|[[ | |[[Para-Beetle Parade]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Torpedo Ted.png|100x100px]]<br>[[Torpedo Ted]] | ||
|align=left|A slow-moving torpedo that flies in one direction. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
| | |[[All Aboard!]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Targeting Ted.png|100x100px]]<br>[[Targeting Ted]] | ||
|align=left|Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | |||
|align=left| | |[[Larry's Trigger-Happy Castle]] | ||
|[[ | |[[All Aboard!]] | ||
|[[ | |200 | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BroozerNSMBU.png|100x100px]]<br>[[Broozer]] | ||
|align=left|A walking, boxing Boo. Can break [[Brick Block|brick]]s and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | |||
|align=left| | |[[Which-Way Labyrinth]] | ||
|[[ | |[[Spinning Spirit House]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:CooliganNSMBU.png|100x100px]]<br>[[Cooligan]] | ||
|align=left|An enemy that slides on ice and slows down when hit. | |||
|align=left| | |colspan=2|[[Cooligan Shrooms]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:FliprusModelNSMBU.png|100x100px]]<br>[[Fliprus]] | ||
|align=left|A walrus-like creature that throws snowballs that can be jumped on. | |||
|align=left| | |[[Fliprus Floes]] | ||
| | |[[Hammerswing Hangout]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Thwomp Artwork.png|100x100px]]<br>[[Thwomp]] | ||
|align=left|Large rocks that fall when Mario gets close. | |||
|align=left| | |colspan=2|[[Wendy's Thwomp Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Big Thwomp.png|100x100px]]<br>[[Big Thwomp]] | ||
|align=left|Large Thwomps that can break through stone tiles. | |||
|align=left| | |colspan=2|[[Wendy's Thwomp Castle]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Mechakoopa.png|100x100px]]<br>[[Mechakoopa]] | ||
|align=left|A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | |||
|align=left| | |colspan=2|[[All Aboard!]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Bramball Artwork.png|100x100px]]<br>[[Bramball]] | ||
|align=left|An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | |||
|align=left| | |colspan=2|[[Heart of Bramball Woods]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Big Wiggler.png|100x100px]]<br>[[Big Wiggler]] | ||
|align=left|Large variants of Wigglers. | |||
|align=left| | |colspan=2|[[Wiggler Floodlands]] | ||
|colspan=2|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Wiggler.png|100x100px]]<br>[[Wiggler]] | ||
|align=left|Caterpillars that move faster after being jumped on. | |||
|align=left| | |colspan=2|[[Wiggler Rodeo]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Magmaargh Render.png|100x100px]]<br>[[Magmaargh]] | ||
|align=left|Lava monsters that attacks by moving towards the players in a wave-like movement. | |||
|align=left| | |colspan=2|[[Iggy's Swinging-Chains Castle]] | ||
|colspan=2|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
|{{chart icon| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MagmawNSMBU.png|100x100px]]<br>[[Magmaw]] | ||
|align=left|Lava monsters that lunges at the player and dips back into the lava. | |||
|align=left| | |[[Magmaw River Cruise]] | ||
|[[ | |[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|[[ | |data-sort-value=2000|{{chart icon|cross}} | ||
| | |— | ||
|{{chart icon| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Fuzzy Artwork.png|100x100px]]<br>[[Fuzzy]] | ||
|align=left|Enemies that follow tracks and hurt Mario upon contact. | |||
|align=left| | |[[Mount Fuzzy]] | ||
|[[ | |[[Cloudy Capers]] | ||
|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MegaFuzzyNSMBU.png|100x100px]]<br>[[Big Fuzzy]] | ||
|align=left|Large variants of Fuzzies. | |||
|align=left| | |[[Frozen Fuzzies]] | ||
| | |[[Spine Coaster Connections]] | ||
| | |200 | ||
|— | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Fire Snake.png|100x100px]]<br>[[Fire Snake]] | ||
|align=left|Flames that jump in a high arc. | |||
|align=left| | |colspan=2|[[Light-Up-Lift Tower]] | ||
|[[ | |200 | ||
| | |— | ||
| | |||
|— | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBW Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble]] | ||
|align=left|Fireballs that jump out of lava. | |||
|align=left| | |[[Roy's Ironclad Castle]] | ||
| | |[[Hot Cogs]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Chain Chomp.png|100x100px]]<br>[[Chain Chomp]] | ||
|align=left|Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | |||
|align=left| | |colspan=2|[[Wiggler Rodeo]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSLU Screenshot Flame Chomp.png|100x100px]]<br>[[Flame Chomp]] | ||
|align=left|Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | |||
|align=left| | |colspan=2|[[Flame Chomp Ferris Wheel]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:FooNSMBU.png|100x100px]]<br>[[Foo]] | ||
|align=left|An enemy that creates fog in order to obscure the player's view. | |||
|align=left| | |colspan=2|[[Three-Headed Snake Block]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
| | |— | ||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:BobombNSMBU.png|100x100px]]<br>[[Bob-omb]] | ||
|align=left|Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | |||
|align=left| | |[[Bowser Jr. Showdown]] | ||
| | |[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:ParabombNSMBU.png|100x100px]]<br>[[Parabomb]] | ||
|align=left|Parachuting Bob-ombs that are sometimes shot out of cannons. | |||
|align=left| | |[[Bowser Jr. Showdown]] | ||
| | |[[Current Event]] | ||
| | |200 | ||
| | |— | ||
|— | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Asset Model Blooper.png|100x100px]]<br>[[Blooper]] | ||
|align=left|Underwater enemies that move in an erratic pattern and follow Mario. | |||
|align=left| | |colspan=2|[[Star Coin Deep Dive]] | ||
|colspan=2|[[ | |200 | ||
| | |— | ||
|{ | |— | ||
|} | |||
===Obstacles from NSLU=== | |||
===Bosses from NSLU=== | |||
{|class="wikitable"style="width:100%;text-align:center" | |||
|-style="color:white;background:#78c829" | |||
!rowspan=2 width=10%|Name | |||
!rowspan=2|Description | |||
!colspan=2|Levels | |||
|-style="color:white;background:#78c829" | |||
!width=8%|First | |||
!width=8%|Last | |||
|- | |- | ||
!colspan=4 style="background:#D3EB9D"|Tower bosses | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Boom Boom NSMBU Model.png|100x100px]]<br>[[Boom Boom]] | ||
|align=left|The tower boss from [[Flame-Gear Tower]] in [[Acorn Plains]] to [[Grinding-Stone Tower]] in [[Rock-Candy Mines]]. He does not change in the first battle, especially on [[Crushing-Cogs Tower]] in [[Acorn Plains]]. However, following his first defeat, [[Kamek|Magikoopa]] gives him special abilities. In [[Stoneslide Tower]] from [[Layer-Cake Desert]], Magikoopa will grant him the ability to spin jump. In [[Giant Skewer Tower]] from [[Sparkling Waters]] and [[Freezing-Rain Tower]] from [[Frosted Glacier]], Magikoopa will grant him the ability to jump, similar to ''Super Mario Bros. 3''. In [[Snake Block Tower]] from [[Soda Jungle]], Magikoopa will make him larger. In [[Grinding-Stone Tower]] from [[Rock-Candy Mines]], Magikoopa will transform his arms into wings, similar to ''Super Mario Bros. 3''. | |||
|align=left| | |[[Flame-Gear Tower]] | ||
|[[Smashing-Stone Tower]] | |||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Boss Sumo Bro Artwork.png|100x100px]]<br>[[Boss Sumo Bro]] | ||
|align=left|Boss Sumo Bro was a regular [[Sumo Bro]] until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on [[Screwtop Tower]]. | |||
|align=left| | |colspan=2|[[Sumo Bro's Spinning Tower]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBW Kamek Artwork.png|100x100px]]<br>[[Kamek|Magikoopa]] | ||
|align=left|Magikoopa is fought on [[Slide Lift Tower]] and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | |||
|align=left| | |colspan=2|[[Stonecrush Tower]] | ||
|colspan=2|[[ | |||
|- | |- | ||
!colspan=4 style="background:#D3EB9D"|The Koopalings | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Lemmy Koopa NSMBU.png|100x100px]]<br>[[Lemmy]] | ||
|align=left|Lemmy Koopa is fought on [[Lemmy's Swingback Castle]] in [[Acorn Plains]] and attempts to throw [[bomb]]s at Mario. | |||
|align=left| | |colspan=2|[[Lemmy's Lights-Out Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:MortonNSMBU.png|100x100px]]<br>[[Morton]] | ||
|align=left|Morton Koopa Jr. is fought on [[Morton's Lava-Block Castle]] in [[Layer-Cake Desert]] and uses a large hammer that is apparently filled with magic to knock [[Big Pokey]] segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | |||
|align=left| | |colspan=2|[[Morton's Lava-Block Castle]] | ||
| | |||
| | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Larry Koopa Artwork.png|100x100px]]<br>[[Larry]] | ||
|align=left|Larry Koopa is fought on [[Larry's Torpedo Castle]] in [[Sparkling Waters]] and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | |||
|align=left| | |colspan=2|[[Larry's Trigger-Happy Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Wendy Koopa Artwork.png|100x100px]]<br>[[Wendy]] | ||
|align=left|Wendy O. Koopa is fought on [[Wendy's Shifting Castle]] in [[Frosted Glacier]] and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the [[icicle]]s at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | |||
|align=left| | |colspan=2|[[Wendy's Thwomp Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Iggy Artwork.png|100x100px]]<br>[[Iggy]] | ||
|align=left|Iggy Koopa is fought on [[Iggy's Volcanic Castle]] in [[Soda Jungle]] and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate [[Magmaargh]]s when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | |||
|align=left| | |colspan=2|[[Iggy's Swinging-Chains Castle]] | ||
|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:NSMBU Roy Artwork.png|100x100px]]<br>[[Roy]] | ||
|align=left|Roy Koopa is fought on [[Roy's Conveyor Castle]] in [[Rock-Candy Mines]] and shoots [[Bullet Bill]]s with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots [[Bull's-Eye Bill|Missile Bill]]s. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | |||
|align=left| | |colspan=2|[[Roy's Ironclad Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:LudwigNSMBU.png|100x100px]]<br>[[Ludwig]] | ||
|align=left|Ludwig von Koopa is fought on [[Ludwig's Clockwork Castle]] in [[Meringue Clouds]] and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | |||
|align=left| | |colspan=2|[[Ludwig's Block-Press Castle]] | ||
|colspan=2|[[ | |||
|- | |- | ||
!colspan=4 style="background:#D3EB9D"|Other | |||
|- | |- | ||
|style="background:white"|[[File: | |style="background:white"|[[File:Bowserjr NSMBU.png|100x100px]]<br>[[Bowser Jr.]] | ||
|align=left|Bowser Jr. is fought on [[airship]]s. In Soda Jungle's [[The Mighty Cannonship]], Bowser Jr. uses his [[Junior Clown Car]] as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' [[Boarding the Airship]], Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in [[Peach's Castle (world)|Peach's Castle]]'s [[The Final Battle (New Super Mario Bros. U)|The Final Battle]], he cannot be defeated. | |||
|align=left| | |[[The Mighty Cannonship]] | ||
|[[The Final Battle (New Super Luigi U)|The Final Battle]] | |||
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|style="background:white"|[[File: | |style="background:white"|[[File:BowserNSMBU.png|100x100px]]<br>[[Bowser]] | ||
|align=left|Bowser is fought in [[The Final Battle (New Super Luigi U)|The Final Battle]] in [[Peach's Castle (world)|Peach's Castle]]. The first part of his battle is similar to ''[[Super Mario Bros.]]'', where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | |||
|align=left| | |colspan=2|[[The Final Battle (New Super Luigi U)|The Final Battle]] | ||
|colspan=2|[[ | |||
|} | |} | ||
===Items from NSLU=== | |||
===Power-ups from NSLU=== | |||
===Objects from NSLU=== | |||
==References== | ==References== | ||
<references/> | <references/> |
Latest revision as of 21:29, October 5, 2024
NSMBU
Playable characters from NSMBU
Name | Description |
---|---|
Mario |
Mario returns from his appearance in New Super Mario Bros. as the game's main protagonist, with his goal being to save Princess Peach from Bowser's clutches. He is the default playable character, and is the only playable character in story mode. |
Luigi |
Luigi, Mario's brother, also returns from his appearance in New Super Mario Bros. as a playable character in this game, however, he can played only in multiplayer and Super Guide. |
Yellow Toad and Blue Toad |
Toads make their second playable role in the Super Mario series (the first being Toad in Super Mario Bros. 2) as two separate playable characters in this game, Yellow Toad and Blue Toad, who are exclusive to multiplayer. |
Miis |
TBW |
Yoshis from NSMBU
New Super Mario Bros. U features the return of Baby Yoshis, having been absent from the Super Mario series since their debut in Super Mario World. The game features three differently-colored Baby Yoshis, each one with a special ability. They differ from the adult Green Yoshi in terms of gameplay. Being babies, they cannot be ridden, so characters must carry them throughout the levels. Baby Yoshis also instantly eat almost any enemy that is in front of them. Unlike in Super Mario World, however, Baby Yoshis no longer grow into adults after eating several enemies, instead remaining as babies. Two types of Baby Yoshis found on the overworld can be taken into any course, with the exception of Fortresses, Airships, and Castles.
Name | Description | Locations |
---|---|---|
Yoshi |
Green Yoshis make a return, acting like in New Super Mario Bros Wii. Green is the only color available for Yoshis that the players ride on, unlike New Super Mario Bros. Wii. Yoshi now has a meter that tracks how many fruits he eats, instead of showing a number each time he eats one. As usual, eating 5 makes him lay an egg containing an item. Like in New Super Mario Bros. Wii, Yoshi cannot leave the courses that he appears in. | Yoshi Hill, (and other levels that do not seem to be explicitly outlined anywhere) |
Balloon Baby Yoshis |
Magenta Baby Yoshis that expand like balloons and gently float in the air. These Baby Yoshis are similar to the Blimp Yoshi power-up, found in Super Mario Galaxy 2. They first appear on the Acorn Plains map area. Additionally, up to 4 players can grab onto one Baby Yoshi, by grabbing their legs. This slows the player down though. | Acorn Plains, Sparkling Waters |
Glowing Baby Yoshis |
Yellow Baby Yoshis that light up dark areas and can stun enemies with their light attack. These Baby Yoshis act similar to the Light Blocks, found in New Super Mario Bros. Wii, and also Bulb Yoshi from Super Mario Galaxy 2. Unlike the other two Baby Yoshis, the Glowing Baby Yoshis are not found on the world map and are only found in courses such as Perilous Pokey Cave. Instead of following the characters throughout the courses, they give an extra life when reach the end of the levels that they appear in. | Fire Snake Cavern, Which-Way Labyrinth |
Bubble Baby Yoshis |
Blue Baby Yoshis that blow bubbles from their mouths. Enemies caught in these bubbles will turn into 3 Coins, a power-up, or a 1-Up Mushroom. These bubbles can also be used as miniature platforms. They first appear on the Frosted Glacier map area. | Frosted Glacier, Rock-Candy Mines |
Non-playable characters in NSMBU
Name | Description | Locations |
---|---|---|
Princess Peach |
TBW | The Final Battle |
Toads |
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. | Toad Houses, Acorn Plains Way, Lemmy's Swingback Castle, Blooming Lakitus, Morton's Compactor Castle, Urchin Shoals, Larry's Torpedo Castle, Prickly Goombas!, Wendy's Shifting Castle, Jungle of the Giants, Iggy's Volcanic Castle, Walking Piranha Plants!, Roy's Conveyor Castle, Seesaw Shrooms, Ludwig's Clockwork Castle, The Final Battle |
Nabbit |
A character that steals items from the map and must be defeated to retrieve the items. | Acorn Plains Way, Blooming Lakitus, Urchin Shoals, Prickly Goombas!, Jungle of the Giants, Walking Piranha Plants!, Seesaw Shrooms |
Enemies in NSMBU
The enemies listed in this table match those in the companion Prima Games guidebook,[1] the Super Mario Bros. Encyclopedia,[2] and Mario Portal Game Archive.[3] The default order they are listed derives from their occurrence in-game with adjustments to ensure enemies are listed next to their immediate relatives. The blue Dragoneel is only recognized in the guidebook[4] and is unmentioned in the other two sources, but it is listed here in recognition of its mechanical and physiological distinctiveness from the red one.
Name | Description | Levels | Pts. | Exc. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Goomba |
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. | Acorn Plains Way | Follow That Shell! | 200 | — | — |
Paragoomba |
Winged Goombas that hop as they walk. | Seesaw Shrooms | 200 | — | ||
Hefty Goomba |
A large Goomba that is the middling size of a Goomba, being smaller than a Big Goomba but bigger than a regular Goomba. This enemy splits into two Goombas when jumped on. | Jungle of the Giants | 200 | — | ||
Big Goomba |
Large variants of Goombas. They split into two Hefty Goombas once stomped on. | Jungle of the Giants | 200 | — | ||
Mini Goomba |
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | Slide Lift Tower | Magma-River Cruise | 200 | — | — |
Prickly Goomba |
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. | Prickly Goombas! | 200 | — | — | |
Goombrat |
A Goomba that resembles a persimmon and turns at ledges. | Mushroom Heights | 200 | — | ||
Waddlewing |
Orange flying-squirrel enemies that glide through stages. | Acorn Plains Way | Land of Flying Blocks | 200 | — | |
Koopa Troopa (Green) |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Green Koopa Troopas walk off ledges. | Acorn Plains Way | Follow That Shell! | 200 | — | — |
Koopa Troopa (Red) |
Red Koopa Troopas turn around. | Tilted Tunnel | Follow That Shell! | 200 | — | — |
Koopa Paratroopa (Green) |
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | Stone-Eye Zone | Run for It | 200 | — | — |
Koopa Paratroopa (Red) |
TBW | Stone-Eye Zone | Hammerswing Caverns | 200 | — | — |
Big Koopa Troopa (Green) |
Large variants of Koopa Troopas. | Jungle of the Giants | 200 | — | ||
Big Koopa Troopa (Red) |
TBW | Jungle of the Giants | 200 | — | — | |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | Crushing-Cogs Tower | Ludwig's Clockwork Castle | 200 | — | — |
Big Dry Bones |
Large variants of Dry Bones that appear in castle levels. | Stoneslide Tower | Ludwig's Clockwork Castle | 200 | — | — |
Buzzy Beetle |
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | Tilted Tunnel | Fire Bar Cliffs | 200 | — | — |
Big Buzzy Beetle |
Bigger variants of Buzzy Beetles. | Rising Tides of Lava | 200 | — | ||
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | Stoneslide Tower | Rising Tides of Lava | 200 | — | — |
Para-Beetle |
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | Flight of the Para-Beetles | — | — | ||
Heavy Para-Beetle |
A Para-Beetle that descends when used as a platform. | Flight of the Para-Beetles | — | — | ||
Bony Beetle |
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | Grinding-Stone Tower | Pendulum Castle | 200 | — | — |
Hammer Bro |
Enemies that throw hammers and jump. | Rise of the Piranha Plants | 1000 | — | — | |
Fire Bro |
Hammer Bros that throw fireballs. | Fire Snake Cavern | Ludwig's Clockwork Castle | 1000 | — | — |
Boomerang Bro |
Hammer Bros that use boomerangs, which return to them after being thrown. | Bouncy Cloud Boomerangs | 1000 | — | — | |
Ice Bro |
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. | Icicle Caverns | 1000 | — | — | |
Sledge Bro |
Hammer Bro variants that stun Mario after they jump. | Ludwig's Clockwork Castle | 1000 | — | — | |
Sumo Bro |
Giant Koopas that stomp the ground and create electric waves in two directions. | Screwtop Tower | 200 | — | — | |
Lakitu |
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | Blooming Lakitus | Lakitu! Lakitu! Lakitu! | 1000 | — | — |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | Seesaw Shrooms | Lakitu! Lakitu! Lakitu! | 200 | — | — |
Spiny Egg |
TBW | Seesaw Shrooms | Lakitu! Lakitu! Lakitu! | 200 | — | — |
Spike |
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | Spike's Spouting Sands | 200 | — | — | |
Stone Spike |
A Spike that throws stone rocks downwards. | Dry Desert Mushrooms | 200 | — | — | |
Piranha Plant |
Plants that move in and out of Warp Pipes and some grounded. | Acorn Plains Way | Spinning Platforms of Doom | 200 | — | — |
Piranha Pod |
A projectile thrown by a Lakitu that turns into a Piranha Plant. | Blooming Lakitus | 200 | — | ||
Big Piranha Plant |
Large variants of Piranha Plants. | Mushroom Heights | A Quick Dip in the Sky | 200 | — | — |
Fire Piranha Plant |
Piranha Plants that aim at Mario and shoot fireballs. | Yoshi Hill | Prickly Goombas! | 200 | — | — |
Ice Piranha Plant |
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | Fuzzy Clifftop | 200 | — | — | |
River Piranha Plant |
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | Fliprus Lake | Seesaw Bridge | 200 | — | — |
Stalking Piranha Plant |
A Piranha Plant that walks around and stretches up and down on a regular basis. | Bramball Woods | Walking Piranha Plants! | 200 | — | — |
Muncher |
An invincible black plant. | Spinning-Star Sky | Thrilling Spine Coaster | — | — | |
Monty Mole |
A mole that pops out of mountains and the ground and gives chase. | Yoshi Hill | Magma-River Cruise | 200 | — | — |
Rocky Wrench |
Monty Moles that pop out of its hole in an airship throw wrenches. | Boarding the Airship | 200 | — | ||
Lava Bubble |
Fireballs that jump out of lava. | Lemmy's Swingback Castle | The Final Battle | 200 | — | — |
Pokey |
Living cacti that appear in desert levels and move slowly. | Perilous Pokey Cave | 200 | — | — | |
Big Pokey |
Large variants of Pokeys. | Morton's Compactor Castle | None | — | — | |
Swoop |
Bats that hang onto the ceiling, then swoop towards Mario. | Perilous Pokey Cave | Shifting-Floor Cave | 200 | — | |
Fire Snake |
Flames that jump in a high arc. | Fire Snake Cavern | 200 | — | — | |
Grrrol |
Round, Thwomp-like enemies that roll on the ground. | Stoneslide Tower | Grinding-Stone Tower | 200 | — | |
Mega Grrrol |
A bigger Grrrol with the same behavior. | Grinding-Stone Tower | 200 | — | ||
Huckit Crab |
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | Waterspout Beach | 200 | — | — | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | Waterspout Beach | Swim for Your Life! | 200 | — | — |
Big Cheep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Tropical Refresher | 200 | — | — | |
Eep Cheep |
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | Dragoneel's Undersea Grotto | 200 | — | — | |
Spiny Cheep Cheep |
Fast-swimming fish that chase Mario. | Tropical Refresher | Swim for Your Life! | 200 | — | — |
Cheep Chomp |
Large fish that attempt to eat Mario. | Swim for Your Life! | 200 | — | — | |
Porcupuffer |
Fish that jump out of the water and follow Mario. | Porcupuffer Falls | 200 | — | — | |
Fish Bone |
Skeletal fish that charge towards Mario. | Haunted Shipwreck | Deepsea Ruins | 200 | — | — |
Clampy |
Clams that open and close their mouths. | Waterspout Beach | — | |||
Urchin |
Stationary enemies that appear in underwater levels. | Tropical Refresher | Swim for Your Life! | 200 | — | — |
Big Urchin |
A gigantic Urchin that can be defeated only with a Star. | Tropical Refresher | Urchin Shoals | 200 | — | — |
Dragoneel (Red) |
A long eel that attacks Mario by chasing him. | Dragoneel's Undersea Grotto | 200 | — | ||
Dragoneel (Blue) |
Shorter, purple ones also exist that move slower, but make sharper turns. | Dragoneel's Undersea Grotto | 200 | — | ||
Blooper |
Underwater enemies that move in an erratic pattern and follow Mario. | Blooper's Secret Lair | Tropical Refresher | 200 | — | — |
Blooper Nanny |
Bloopers that have Blooper Babies swimming in a trail behind them. | Blooper's Secret Lair | 200 | — | ||
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | Scaling the Mountainside | Switchback Hill | 200 | — | — |
Missile Bill |
Bullet Bills that target Mario. | Roy's Conveyor Castle | 200 | — | — | |
Banzai Bill |
Large Bullet Bills that fly straight forward. | Scaling the Mountainside | 200 | — | — | |
King Bill |
A nearly invincible enemy that charges forward, taking up most of the screen. | Flight of the Para-Beetles | 200 | — | — | |
Torpedo Ted |
A slow-moving torpedo that flies in one direction. | Larry's Torpedo Castle | The Mighty Cannonship | 200 | — | — |
Targeting Ted |
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | The Mighty Cannonship | 200 | — | ||
Cooligan |
An enemy that slides on ice and slows down when hit. | Cooligan Fields | 200 | — | — | |
Fliprus |
A walrus-like creature that throws snowballs that can be jumped on. | Fliprus Lake | 200 | — | ||
Thwomp |
Large rocks that fall when Mario gets close. | Wendy's Shifting Castle | 200 | — | — | |
Big Thwomp |
Large Thwomps that can break through stone tiles. | Wendy's Shifting Castle | 200 | — | — | |
Thwimp |
A tiny Thwomp that hops around. | Wendy's Shifting Castle | 200 | — | ||
Mechakoopa |
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | The Mighty Cannonship | 200 | — | — | |
Mecha Cheep |
Robotic Cheep Cheeps that are immune to fireballs. | The Mighty Cannonship | 200 | |||
Bramball |
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | Bramball Woods | 200 | — | — | |
Amp |
Electric balls that shock Mario upon contact. | Snake Block Tower | Ludwig's Clockwork Castle | 200 | — | |
Big Amp |
Larger variants of Amps. | Snake Block Tower | 200 | — | ||
Boo |
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. | Haunted Shipwreck | Spinning Spirit House | 200 | — | — |
Big Boo |
Bigger variants of Boos that have the same behavior. | Swaying Ghost House | Spinning Spirit House | 200 | — | — |
Broozer |
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | Which-Way Labyrinth | Spinning Spirit House | 200 | — | — |
Scaredy Rat |
An enemy that walks around in a group. When one of the rats is jumped on, the rest panic and run around. | Which-Way Labyrinth | 200 | — | ||
Bulber |
An enemy that illuminates a dark area and swims in a set pattern. | Deepsea Ruins | 200 | — | ||
Jellybeam |
An enemy that illuminates a dark cave. | Deepsea Ruins | 200 | — | ||
Wiggler |
Caterpillars that move faster after being jumped on. | Seesaw Bridge | Wiggler Stampede | 200 | — | — |
Big Wiggler |
Large variants of Wigglers. | Wiggler Stampede | — | — | ||
Magmaargh |
Lava monsters that attacks by moving towards the players in a wave-like movement. | Iggy's Volcanic Castle | — | — | ||
Magmaw |
Lava monsters that lunges at the player and dips back into the lava. | Magma-River Cruise | — | — | ||
Flame Chomp |
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | Rising Tides of Lava | 200 | — | — | |
Fuzzy |
Enemies that follow tracks and hurt Mario upon contact. | Fuzzy Clifftop | A Quick Dip in the Sky | 200 | — | — |
Big Fuzzy |
Large variants of Fuzzies. | Spine-Tingling Spine Coaster | 200 | — | — | |
Chain Chomp |
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | Waddlewing's Nest | 200 | — | — | |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Light Blocks, Dark Tower | The Final Battle | 200 | — | — |
Parabomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | Red-Hot Elevator Ride | 200 | — | — | |
Foo |
An enemy that creates fog in order to obscure the player's view. | Snaking above Mist Valley | 200 | — | — |
Obstacles from NSMBU
Name | Description | Galaxies | |
---|---|---|---|
First | Last | ||
Ash |
TBW | TBD | TBD |
Banzai Bill Cannon |
TBW | TBD | TBD |
Bill Blaster |
TBW | TBD | TBD |
Bill Blaster Turret |
TBW | TBD | TBD |
Bowser Stunner |
TBW | TBD | TBD |
Bowser's Flame |
TBW | TBD | TBD |
Burner |
TBW | TBD | TBD |
Cannon |
TBW | TBD | TBD |
Current |
TBW | TBD | TBD |
Fire Bar |
TBW | TBD | TBD |
Ghost Block |
TBW | TBD | TBD |
Giant cannon |
TBW | TBD | TBD |
Huge Fire Bar |
TBW | TBD | TBD |
Huge Icicle |
TBW | TBD | TBD |
Icicle |
TBW | TBD | TBD |
Lava |
TBW | TBD | TBD |
Lava Geyser |
TBW | TBD | TBD |
Lava swell |
TBW | TBD | TBD |
Mecha Hand |
TBW | TBD | TBD |
Meteor |
TBW | TBD | TBD |
Moving rock |
TBW | TBD | TBD |
Moving torch |
TBW | TBD | TBD |
Poison |
TBW | TBD | TBD |
Quicksand |
TBW | TBD | TBD |
Skewer |
TBW | TBD | TBD |
Spikes |
TBW | TBD | TBD |
Spinner |
TBW | TBD | TBD |
Torpedo Base |
TBW | TBD | TBD |
Torpedo tube |
TBW | TBD | TBD |
Bosses from NSMBU
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
Tower bosses | |||
Boom Boom |
The tower boss from Crushing-Cogs Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. | Crushing-Cogs Tower | Grinding-Stone Tower |
Boss Sumo Bro |
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. | Screwtop Tower | |
Magikoopa |
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | Slide Lift Tower | |
The Koopalings | |||
Lemmy |
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. | Lemmy's Swingback Castle | |
Morton |
Morton Koopa Jr. is fought on Morton's Compactor Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | Morton's Compactor Castle | |
Larry |
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | Larry's Torpedo Castle | |
Wendy |
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | Wendy's Shifting Castle | |
Iggy |
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | Iggy's Volcanic Castle | |
Roy |
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | Roy's Conveyor Castle | |
Ludwig |
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | Ludwig's Clockwork Castle | |
Other | |||
Bowser Jr. |
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. | The Mighty Cannonship | The Final Battle |
Bowser |
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | The Final Battle |
Items from NSMBU
These are collectibles, pickups, and health-restoring objects.
Name | Description | Name | Description |
---|---|---|---|
Coins |
TBW | Hidden Coins |
TBW |
Red Coins |
TBW | Blue Coins |
TBW |
Green Coins |
TBW | Star Coins |
TBW |
1-Up Mushrooms |
TBW | 3-Up Moons |
TBW |
Koopa Shells |
TBW | Buzzy Shells |
TBW |
Springboards |
TBW | Barrels |
TBW |
POW Blocks |
TBW | Ice blocks |
TBW |
Yoshi's Eggs |
TBW | Glowing Baby Yoshi's Eggs |
TBW |
Fruits |
TBW | Boost Stars |
TBW |
Power-ups from NSMBU
Objects from NSMBU
Objects are interactable elements of the environment that cannot be picked up or collected by Mario. For objects that primarily function as obstructions or hazards, see above.
NSLU
Playable characters from NSLU
Yoshis from NSLU
Non-playable characters from NSLU
Name | Description | Locations |
---|---|---|
Princess Peach |
TBW | The Final Battle |
Toads |
Toads appear throughout the game in Toad Houses, at the end of the level when the player catches Nabbit, and past the end-of-level castles to give Mario a power-up if they complete a stage with the last two digits of the Time Limit being the same. | Toad Houses, TBD |
Enemies in NSLU
Name | Description | Levels | Pts. | Exc. | New | |
---|---|---|---|---|---|---|
First | Last | |||||
Waddlewing |
Orange flying-squirrel enemies that glide through stages. | Waddlewing Warning! | Flying Squirrel Ovation | 200 | — | — |
Piranha Plant |
Plants that move in and out of Warp Pipes and some grounded. | Waddlewing Warning! | Above the Bouncy Clouds | 200 | — | — |
Piranha Pod |
A projectile thrown by a Lakitu that turns into a Piranha Plant. | Spinning Sandstones | Beanstalk Jungle | 200 | — | — |
Big Piranha Plant |
Large variants of Piranha Plants. | Piranha Heights | Flame Chomp Ferris Wheel | 200 | — | — |
Fire Piranha Plant |
Piranha Plants that aim at Mario and shoot fireballs. | Slippery Rope Ladders | Spine Coaster Stowaways | 200 | — | — |
Big Fire Piranha |
Large variants of Piranha Plants. | Piranhas in the Dark | Rising Piranhas | 200 | — | |
Ice Piranha Plant |
A Piranha Plant that can shoot ice balls from its mouth, like Fire Piranha Plants. | Broozers and Barrels | 200 | — | — | |
Stalking Piranha Plant |
A Piranha Plant that walks around and stretches up and down on a regular basis. | Spinning Sandstones | Rising Piranhas | 200 | — | — |
River Piranha Plant |
A stationary Piranha Plant that blows a green spiked ball up and down, similar to a Ptooie. | Spinning Sandstones | Fliprus Floes | 200 | — | — |
Muncher |
An invincible black plant. | Lemmy's Lights-Out Castle | Wiggler Rodeo | — | — | |
Koopa Troopa (Red) |
Turtle enemies that go into their shells when attacked, then can be picked up or thrown. Red Koopa Troopas turn around. | Crooked Cavern | Magma Moat | 200 | — | — |
Koopa Troopa (Green) |
Green Koopa Troopas walk off ledges. | Piranha Gardens | Magmaw River Cruise | 200 | — | — |
Koopa Paratroopa (Red) |
TBW | Dancing Blocks, Poison Swamp | 200 | — | — | |
Koopa Paratroopa (Green) |
Winged Koopa Troopas that either jump in high arcs or fly up and down in the air. | Stonecrush Tower | 200 | — | — | |
Big Koopa Troopa |
Large variants of Koopa Troopas. | Giant Swing-Along | 200 | — | — | |
Dry Bones |
Skeleton Koopa Troopas that collapse when attacked, but later rebuild themselves. | Flame-Gear Tower | Stonecrush Tower | 200 | — | — |
Big Dry Bones |
Large variants of Dry Bones that appear in castle levels. | Iggy's Swinging-Chains Castle | 200 | — | — | |
Hammer Bro |
Enemies that throw hammers and jump. | Piranha Gardens | All Aboard! | 1000 | — | — |
Fire Bro |
Hammer Bros that throw fireballs. | Piranhas in the Dark | Magmaw River Cruise | 1000 | — | — |
Boomerang Bro |
Hammer Bros that use boomerangs, which return to them after being thrown. | All Aboard! | Above the Bouncy Clouds | 1000 | — | — |
Ice Bro |
An enemy that throws ice balls at the ground, which can freeze the player and even other enemies. | All Aboard! | Frozen Fuzzies | 1000 | — | — |
Sledge Bro |
Hammer Bro variants that stun Mario after they jump. | All Aboard! | 1000 | — | — | |
Sumo Bro |
Giant Koopas that stomp the ground and create electric waves in two directions. | Sumo Bro Bridge | Sumo Bro's Spinning Tower | 200 | — | — |
Lakitu |
Enemies that throw Spiny Eggs. If Mario defeats a Lakitu, he can ride on its cloud until it disappears. | Spinning Sandstones | Cloudy Capers | 1000 | — | — |
Spiny |
Enemies that hatch from Spiny Eggs and cannot be jumped on. | Cloudy Capers | 200 | — | — | |
Spiny Egg |
TBW | Cloudy Capers | 200 | — | — | |
Bony Beetle |
Skeleton variants of Buzzy Beetles that walk around and suddenly stop to stick out their spikes. | Icicle Tower | Impossible Pendulums | 200 | — | — |
Buzzy Beetle |
Shelled enemies that can be kicked or thrown after being jumped on, and can walk on ceilings. | Ice-Slide Expressway | 200 | — | — | |
Spike Top |
Buzzy Beetle variants that have spikes on their shells, preventing them from being jumped on. | Switch-Lift Express | 200 | — | — | |
Para-Beetle |
Para-Beetles are winged Buzzy Beetles. However, Mario can hop on their back for a ride, unlike with other winged foes. | Para-Beetle Parade | — | — | ||
Heavy Para-Beetle |
A Para-Beetle that descends when used as a platform. | Para-Beetle Parade | — | — | ||
Spike |
Green turtles which pull spiked balls out of their mouths and throw them directly downwards from the ledges on which they stand | Spike's Tumbling Desert | Spike's Seesaws | 200 | — | — |
Stone Spike |
A Spike that throws stone rocks downwards. | Stone Spike Conveyors | 200 | — | — | |
Cheep Cheep |
Fish that are found swimming aimlessly in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Big Cheep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Eep Cheep |
A Cheep Cheep that lives in a school with other Eep Cheeps and swims away when the player comes near it. | Cheep Chomp Chase | 200 | — | — | |
Big Eep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | Urchin Reef Romp | 200 | ||
Deep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | 200 | — | ||
Big Deep Cheep |
Large variants of Cheep Cheeps that are found in underwater levels. | Cheep Chomp Chase | 200 | — | ||
Spiny Cheep Cheep |
Fast-swimming fish that chase Mario. | Haunted Cargo Hold | Star Coin Deep Dive | 200 | — | — |
Cheep Chomp |
Large fish that attempt to eat Mario. | Cheep Chomp Chase | Star Coin Deep Dive | 200 | — | — |
Porcupuffer |
Fish that jump out of the water and follow Mario. | Porcupuffer Cavern | 200 | — | — | |
Fish Bone |
Skeletal fish that charge towards Mario. | Haunted Cargo Hold | Deepsea Stone-Eyes | 200 | — | — |
Monty Mole |
A mole that pops out of mountains and the ground and gives chase. | Rolling Yoshi Hills | Stonecrush Tower | 200 | — | — |
Pokey |
Living cacti that appear in desert levels and move slowly. | Underground Grrrols | 200 | — | — | |
Big Pokey |
Large variants of Pokeys. | Morton's Lava-Block Castle | None | — | — | |
Grrrol |
Round, Thwomp-like enemies that roll on the ground. | Underground Grrrols | Smashing-Stone Tower | 200 | — | — |
Mega Grrrol |
A bigger Grrrol with the same behavior. | Underground Grrrols | Smashing-Stone Tower | 200 | — | — |
Huckit Crab |
A crab that throws rocks on loop. These can be jumped on and used as a temporary platform. | Huckit Beach Resort | Porcupuffer Cavern | 200 | — | — |
Urchin |
Stationary enemies that appear in underwater levels. | Urchin Reef Romp | 200 | — | — | |
Big Urchin |
A gigantic Urchin that can be defeated only with a Star. | Urchin Reef Romp | 200 | — | — | |
Boo |
Ghosts that follow Mario when his back is turned, but hide their face when he looks at them. Groups of Boos occur floating in circles in some levels. | Peek-a-Boo Ghost House | Vanishing Ghost House | 200 | — | — |
Big Boo |
Bigger variants of Boos that have the same behavior. | Peek-a-Boo Ghost House | 200 | — | — | |
Goombrat |
A Goomba that resembles a persimmon and turns at ledges. | Wiggler Rodeo | Hot Cogs | 200 | — | — |
Goomba |
Common enemies that can be defeated by jumping on them. Some Goombas in Skyward Stalk float on balloons. | Stonecrush Tower | Magmaw River Cruise | 200 | — | — |
Mini Goomba |
Small Goombas that weigh Mario down until he either attacks or walks for a few seconds. | Stonecrush Tower | Magmaw River Cruise | 200 | — | — |
Prickly Goomba |
A Goomba that hides inside a spiked chestnut shell until it is hit with a fireball, which is when it turns into a regular Goomba. | Fire and Ice | 200 | — | — | |
Dragoneel (Red) |
A long eel that attacks Mario by chasing him. | Dragoneel Depths | 200 | — | — | |
Dragoneel (Blue) |
Shorter, purple ones also exist that move slower, but make sharper turns. | Dragoneel Depths | 200 | — | — | |
Bullet Bill |
Bullets that fly straight forward and are shot from Bill Blasters and Bill Blaster Turrets. | Larry's Trigger-Happy Castle | Rainbow Skywalk | 200 | — | — |
Missile Bill |
Bullet Bills that target Mario. | Roy's Ironclad Castle | 200 | — | — | |
Banzai Bill |
Large Bullet Bills that fly straight forward. | Larry's Trigger-Happy Castle | Para-Beetle Parade | 200 | — | — |
King Bill |
A nearly invincible enemy that charges forward, taking up most of the screen. | Larry's Trigger-Happy Castle | Para-Beetle Parade | 200 | — | — |
Torpedo Ted |
A slow-moving torpedo that flies in one direction. | Larry's Trigger-Happy Castle | All Aboard! | 200 | — | — |
Targeting Ted |
Red Torpedo Teds that home into their target, much like Bull's-Eye Bills. | Larry's Trigger-Happy Castle | All Aboard! | 200 | — | — |
Broozer |
A walking, boxing Boo. Can break bricks and other blocks that are normally indestructible. Mario can defeat it by jumping on it three times, or hitting him with a fireball. | Which-Way Labyrinth | Spinning Spirit House | 200 | — | — |
Cooligan |
An enemy that slides on ice and slows down when hit. | Cooligan Shrooms | 200 | — | — | |
Fliprus |
A walrus-like creature that throws snowballs that can be jumped on. | Fliprus Floes | Hammerswing Hangout | 200 | — | — |
Thwomp |
Large rocks that fall when Mario gets close. | Wendy's Thwomp Castle | 200 | — | — | |
Big Thwomp |
Large Thwomps that can break through stone tiles. | Wendy's Thwomp Castle | 200 | — | — | |
Mechakoopa |
A mechanical Koopa. After stomping it, Mario can pick it up and use it as a weapon. | All Aboard! | 200 | — | — | |
Bramball |
An enemy that moves around in a set pattern and is mostly covered in spikes, with the head being the only safe part to jump on. It can be forced to move if jumped into from below. | Heart of Bramball Woods | 200 | — | — | |
Big Wiggler |
Large variants of Wigglers. | Wiggler Floodlands | — | — | ||
Wiggler |
Caterpillars that move faster after being jumped on. | Wiggler Rodeo | 200 | — | — | |
Magmaargh |
Lava monsters that attacks by moving towards the players in a wave-like movement. | Iggy's Swinging-Chains Castle | — | — | ||
Magmaw |
Lava monsters that lunges at the player and dips back into the lava. | Magmaw River Cruise | The Final Battle | — | — | |
Fuzzy |
Enemies that follow tracks and hurt Mario upon contact. | Mount Fuzzy | Cloudy Capers | 200 | — | — |
Big Fuzzy |
Large variants of Fuzzies. | Frozen Fuzzies | Spine Coaster Connections | 200 | — | — |
Fire Snake |
Flames that jump in a high arc. | Light-Up-Lift Tower | 200 | — | — | |
Lava Bubble |
Fireballs that jump out of lava. | Roy's Ironclad Castle | Hot Cogs | 200 | — | — |
Chain Chomp |
Enemies tied to posts that lunge at Mario. If Mario ground pounds their post, they are set free. | Wiggler Rodeo | 200 | — | — | |
Flame Chomp |
Black spheres that spit fireballs at Mario. They explode after they're out of fireballs. | Flame Chomp Ferris Wheel | 200 | — | — | |
Foo |
An enemy that creates fog in order to obscure the player's view. | Three-Headed Snake Block | 200 | — | — | |
Bob-omb |
Bombs that ignite if they are jumped on or have a fireball thrown at them, then explode shortly after. | Bowser Jr. Showdown | The Final Battle | 200 | — | — |
Parabomb |
Parachuting Bob-ombs that are sometimes shot out of cannons. | Bowser Jr. Showdown | Current Event | 200 | — | — |
Blooper |
Underwater enemies that move in an erratic pattern and follow Mario. | Star Coin Deep Dive | 200 | — | — |
Obstacles from NSLU
Bosses from NSLU
Name | Description | Levels | |
---|---|---|---|
First | Last | ||
Tower bosses | |||
Boom Boom |
The tower boss from Flame-Gear Tower in Acorn Plains to Grinding-Stone Tower in Rock-Candy Mines. He does not change in the first battle, especially on Crushing-Cogs Tower in Acorn Plains. However, following his first defeat, Magikoopa gives him special abilities. In Stoneslide Tower from Layer-Cake Desert, Magikoopa will grant him the ability to spin jump. In Giant Skewer Tower from Sparkling Waters and Freezing-Rain Tower from Frosted Glacier, Magikoopa will grant him the ability to jump, similar to Super Mario Bros. 3. In Snake Block Tower from Soda Jungle, Magikoopa will make him larger. In Grinding-Stone Tower from Rock-Candy Mines, Magikoopa will transform his arms into wings, similar to Super Mario Bros. 3. | Flame-Gear Tower | Smashing-Stone Tower |
Boss Sumo Bro |
Boss Sumo Bro was a regular Sumo Bro until Magikoopa made him grow in size. He is normally immune to attacks from the top due to the spike on his head, but he will jump between platforms which the player can hit from the bottom. Knocking him off a platform makes him vulnerable to jump attacks. He is fought on Screwtop Tower. | Sumo Bro's Spinning Tower | |
Magikoopa |
Magikoopa is fought on Slide Lift Tower and teleports most of the time when Mario gets too close. However, when he stops to attack Mario, he is left vulnerable to Mario's jumping. He also casts spells on Boom Boom, Boss Sumo Bro, and Bowser granting them extra power before their battles, such as causing them to grow in size. | Stonecrush Tower | |
The Koopalings | |||
Lemmy |
Lemmy Koopa is fought on Lemmy's Swingback Castle in Acorn Plains and attempts to throw bombs at Mario. | Lemmy's Lights-Out Castle | |
Morton |
Morton Koopa Jr. is fought on Morton's Lava-Block Castle in Layer-Cake Desert and uses a large hammer that is apparently filled with magic to knock Big Pokey segments in the player's way after shaking the ground by stomping on it. He can knock Pokey segments straight at the player or knock them in high arcs. | Morton's Lava-Block Castle | |
Larry |
Larry Koopa is fought on Larry's Torpedo Castle in Sparkling Waters and blasts fireballs and use water blasts from the pool below the arena. When Larry is spinning in his shell, the water geysers give his shell a boost upwards, making it a bit tricky to avoid. After two stomps, Larry begins to cast two fireballs in quick succession. | Larry's Trigger-Happy Castle | |
Wendy |
Wendy O. Koopa is fought on Wendy's Shifting Castle in Frosted Glacier and skates around the arena, shooting out two energy rings that ricochet off of walls and can knock down the icicles at the ceiling of the airship. She also spin jumps from walls. After she is jumped on twice, she will shoot out three rings instead. | Wendy's Thwomp Castle | |
Iggy |
Iggy Koopa is fought on Iggy's Volcanic Castle in Soda Jungle and uses the four warp pipes to run around the room and on the ceiling to make it trickier for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, with some being his usual green flame, and the other being red skeleton orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. | Iggy's Swinging-Chains Castle | |
Roy |
Roy Koopa is fought on Roy's Conveyor Castle in Rock-Candy Mines and shoots Bullet Bills with his cannon and jump between platforms that move around during the fight. Occasionally, he shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. | Roy's Ironclad Castle | |
Ludwig |
Ludwig von Koopa is fought on Ludwig's Clockwork Castle in Meringue Clouds and levitates in the air while making two clones of himself, and all three Ludwigs will blast fireballs at Mario before dropping onto the ground. If one of the clones is jumped on, it will simply disappear. There are four ways to find out which is the real one. The one that is the real one fires three fireballs, while the clones fire two. The clones keep their eyes half-open, and tend to assume the real Ludwig's pre-battle idle pose while not levitating. The real Ludwig will also drop to the ground last, after the clones, as well as laugh while dropping. Finally, Mario always looks at the real Ludwig if he can see him directly, just as he does with the other bosses. When the fight starts off, after shooting their fireballs, the clones disappear before landing. After the first stomp, the clones do not disappear. After the second stomp, not only do all three Ludwigs shoot faster, but swap positions, though the real Ludwig still shoots three fireballs. | Ludwig's Block-Press Castle | |
Other | |||
Bowser Jr. |
Bowser Jr. is fought on airships. In Soda Jungle's The Mighty Cannonship, Bowser Jr. uses his Junior Clown Car as a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor. In Meringue Clouds' Boarding the Airship, Bowser Jr.'s boss battle involves him in his Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. periodically throws Bob-ombs, which the player can use against him. However, in Peach's Castle's The Final Battle, he cannot be defeated. | The Mighty Cannonship | The Final Battle |
Bowser |
Bowser is fought in The Final Battle in Peach's Castle. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the switch; alternatively, shooting several fireballs also works. This causes the axe to fall and make the bridge collapse, making Bowser fall. The gate then opens and Mario moves on. When Mario reaches the top of the castle, Peach is being held up in the tower. After this, Bowser Jr. shows up in his Junior Clown Car, and Bowser hops on top of the castle while he is huge. Bowser Jr. also fights the player. In order to defeat them, the player must jump on Bowser Jr., causing him to fall out of his Junior Clown Car. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. He is defeated after being hit three times by the Clown Car. | The Final Battle |
Items from NSLU
Power-ups from NSLU
Objects from NSLU
References
- ^ Stratton, Steve (2012). New Super Mario Bros. U: PRIMA Official Game Guide. Roseville: Prima Games. ISBN 978-0-307-89690-2. Page 28–35.
- ^ Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors (2015). "New Super Mario Bros. U" in『スーパーマリオブラザーズ百科: 任天堂公式ガイドブック』. Tokyo: Shogakukan (Japanese). ISBN 4-091065-69-4. Page 204–19.
- ^ Nintendo Co., Ltd. (2022). New Super Mario Bros. U. Mario Portal Game Archive. Retrieved 28 Aug. 2024.
- ^ Stratton, p. 90.