Button (Mario & Luigi series): Difference between revisions

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m (Mario jc moved page Button (object) to Button (Mario & Luigi series): Moved due to Button (Wario World). I remember these appear in Partners in Time too)
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{{italic title|Button (''Mario & Luigi'' series)}}
[[File:MLSS Buttom.png|frame]]
[[File:MLSS Buttom.png|frame]]
'''Buttons'''<ref>{{cite|author=Stratton, Stephen and Levi Buchanan|title=''Mario & Luigi: Superstar Saga'' Prima's Official Strategy Guide|page=20|publisher=[[Prima Games]]|language=en-us|date=November 25, 2003|isbn=0-7615-4423-2}}</ref> appear as objects in every game of the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series. Whenever they are pressed, usually via a [[hammer]], an event occurs in the immediate area. Buttons usually cannot be deactivated.


'''Buttons'''<ref>Stratton, Stephen, and Levi Buchanan. ''Mario & Luigi: Superstar Saga'' [[Prima Games|Prima]] Official Strategy Guide. Page 20.</ref> are objects in ''[[Mario & Luigi: Superstar Saga]]''. They are found throughout the [[Beanbean Kingdom]], and are used as switches for various purposes. Usually, this involves opening nearby gates, doors, or other barriers, though Buttons can also affect other elements in the environment. They can only be pressed with [[Mario]] or [[Luigi]]'s [[hammer]]. Occasionally a Button is too high to reach normally, and requires Luigi to enter a [[barrel]] using his [[Luigi Dunk]] so that Mario can jump on him and hit the Button.
Buttons first appear in ''[[Mario & Luigi: Superstar Saga]]'', throughout various locations in the [[Beanbean Kingdom]]. They function as switches with numerous purposes, each one revealed when the button is hit. This usually results in opening nearby gates, doors, or other barriers, though occasionally nearby elements in the environment are affected, such as having a [[barrel]] appear.
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==Reference==
Buttons return in ''[[Mario & Luigi: Partners in Time]]'', functioning in the same manner. They can now be struck and activated with anyone's hammer, and they are usually meant to help the player progress when activated.
 
In ''[[Mario & Luigi: Bowser's Inside Story]]'', peculiar buttons known as [[Nubbin]]s appear commonly throughout [[Bowser's body]], and they function in the same way as regular buttons, typically triggering some sort of event or unlocking a nearby area.
 
==References==
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[[Category:Switches]]
[[Category:Switches]]
[[Category:Mario & Luigi: Superstar Saga Objects]]
[[Category:Mario & Luigi: Bowser's Inside Story objects]]
[[Category:Mario & Luigi: Dream Team objects]]
[[Category:Mario & Luigi: Paper Jam objects]]
[[Category:Mario & Luigi: Partners in Time objects]]
[[Category:Mario & Luigi: Superstar Saga objects]]

Latest revision as of 12:59, October 17, 2024

The button in Mario & Luigi: Superstar Saga

Buttons[1] appear as objects in every game of the Mario & Luigi series. Whenever they are pressed, usually via a hammer, an event occurs in the immediate area. Buttons usually cannot be deactivated.

Buttons first appear in Mario & Luigi: Superstar Saga, throughout various locations in the Beanbean Kingdom. They function as switches with numerous purposes, each one revealed when the button is hit. This usually results in opening nearby gates, doors, or other barriers, though occasionally nearby elements in the environment are affected, such as having a barrel appear.

Buttons return in Mario & Luigi: Partners in Time, functioning in the same manner. They can now be struck and activated with anyone's hammer, and they are usually meant to help the player progress when activated.

In Mario & Luigi: Bowser's Inside Story, peculiar buttons known as Nubbins appear commonly throughout Bowser's body, and they function in the same way as regular buttons, typically triggering some sort of event or unlocking a nearby area.

References[edit]

  1. ^ Stratton, Stephen and Levi Buchanan (November 25, 2003). Mario & Luigi: Superstar Saga Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4423-2. Page 20.