Bros. Attack: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
 
(80 intermediate revisions by 38 users not shown)
Line 1: Line 1:
{{distinguish|Bros. Move}}
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]
[[File:Mlsssplashbros.png|frame|[[Mario]] and [[Luigi]] performing the Bros. Attack, [[Splash Bros.]]]]


'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in ''[[Mario & Luigi: Superstar Saga]]'', ''[[Mario & Luigi: Bowser's Inside Story]]'', ''[[Mario & Luigi: Dream Team]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', and ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''.
'''Bros. Attacks''' are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the ''[[Mario & Luigi (series)|Mario & Luigi]]'' series, with the exception of ''[[Mario & Luigi: Partners in Time]]''. "Bros. Attacks" is pronouced "Brothers Attacks".<ref>{{cite|author=Nintendo of America|date=Oct 6, 2017|title=Mario & Luigi Superstar Saga + Bowser’s Minions - Nintendo 3DS Launch Trailer|url=https://www.youtube.com/watch?v=dK49yoDQ2AA|timestamp="1:37"|publisher=Youtube|accessdate=Oct 20, 2024}}</ref> A Bros. Attack challenges the player to successfully perform [[Action Command]]s as the animation progresses. Missing inputs may cause the  attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. ''[[Mario & Luigi: Superstar Saga]]'' only used each brother's button, those being {{button|A}} and {{button|B}}, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. ''[[Mario & Luigi: Dream Team]]'' implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.
 
Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is [[downed|KO'd]], but also instances where a brother has a status effect like [[Trip]] or [[Burn]]. Some status effects on one brother, like [[Tiny]], prevent Bros. Attacks but do not restrict other actions.
 
==History==
==History==
===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
Line 7: Line 11:
{{see also|Super Attack}}
{{see also|Super Attack}}
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
[[File:MLSS-Bros. Attack Tutorial.png|frame|left|The [[Starshade Bros.]] explaining Bros. Attacks]]
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their overworld Bros. Actions, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]], and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.
In ''Mario & Luigi: Superstar Saga'', [[Mario]] and [[Luigi]] learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their [[Bros. Move|Bros. Action]]s in the field, ex. the [[Bounce Bros.]] attack, which is based off of the [[High Jump]] action, and are obtained at the same time. In addition, there are [[Swing Bros.|two secret]] [[Cyclone Bros.|Bros. Attacks]] that they can learn by acquiring the [[Secret Scroll 1|two]] [[Secret Scroll 2|Secret Scrolls]] in the [[Hammerhead Bros.]]' caverns in eastern [[Beanbean Fields|Beanbean Outskirts]]. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses [[Popple]] and [[Rookie]] in their second battle.


Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].
Bros. Attacks use up Mario and Luigi's [[Bros. Point]]s, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with [[Syrup Jar]]s, other BP restorative items (like [[Golden Mushroom (crownless)|Golden Mushroom]]s), and/or certain [[List of badges in Mario & Luigi: Superstar Saga|badges]].


To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.
To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular [[Jump]] or [[Hammer]] attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.


After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing [[List of items|items]], inflicting [[POW-Down|sta]][[DEF-Down|tus]] [[Dizzy|ailm]][[Burn|ents]], or simply doing more damage to the boss or enemy.
After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, [[Super Attack|Advanced Command]]s are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.


In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.
In ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.


====''Mario & Luigi: Partners in Time''====
====''Mario & Luigi: Partners in Time''====
{{main|Bros. Item}}
{{main|Bros. Item}}
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks.
The concept of Bros. Attacks was replaced with [[Bros. Item]]s in the sequel, ''[[Mario & Luigi: Partners in Time]]'', which are disposable attacks that can be bought from shops or found in ? Blocks. However, one Bros. Attack does make an appearance. The [[Hammer Bros.]] in the game use [[Knockback Bros.]] as an attack.


====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
====''Mario & Luigi: Bowser's Inside Story'' / ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey''====
Line 31: Line 35:
|image2=MLBISDX GreenShell.png
|image2=MLBISDX GreenShell.png
}}
}}
In ''Mario & Luigi: Bowser's Inside Story'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga'', all Special Attacks can be activated by both Mario and Luigi, Advanced Commands are completely omitted, and they are unlocked by collecting ten [[Attack Piece]]s in a given area instead of gaining them as the player gains new field techniques for Mario and Luigi, either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time.
In ''[[Mario & Luigi: Bowser's Inside Story]]'', Bros. Attacks are referred to as '''Special Attacks''' and they use up [[Brawl Point|Special Point]]s. Unlike in ''Mario & Luigi: Superstar Saga''. Instead of gaining new attacks through learning new Bros. Actions, all Special Attacks are unlocked through collecting ten [[Attack Piece]]s in a given area. Attack Pieces can be obtained either by hitting [[Attack Piece Block]]s or by completing certain quests to obtain all ten pieces at a time. All Bros. Attacks can be activated by both Mario and Luigi, and Advanced Commands are completely omitted.


In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
In the remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'', "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in ''Mario & Luigi: Superstar Saga + Bowser's Minions'', the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using {{button|3ds|y}}, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.
Line 37: Line 41:
====''Mario & Luigi: Dream Team''====
====''Mario & Luigi: Dream Team''====
{{see also|Luiginary Attack}}
{{see also|Luiginary Attack}}
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario & Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, [[Luiginary Attack]]s are used instead of Bros. Attacks, though they are acquired the same way as Bros. Attacks in the Real World; by collecting 10 Attack Pieces in a certain area. Two Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]].
Bros. Attacks return in ''Mario & Luigi: Dream Team'', and can be used in battles in the Real World. Mario and Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 [[Attack Piece]]s in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the [[Dream World]], [[Luiginary Attack]]s are used instead of Bros. Attacks, which are unlocked in the same way as Bros. Attacks in the Real World.
 
In this game, Bros. Attacks and Luiginary Attacks are designated as dealing damage with either the [[boots]] or the [[hammer]]s, or neither of them. This is because Mario and Luigi can equip boots and hammer [[Clothing|gear]] which specifically apply their [[Power]] boost and special effect when the player uses attacks corresponding to the item. Some Bros. Attacks and Luiginary Attacks use neither gear, like [[Slingsniper]]. Certain Bros. Attacks and Luiginary Attacks, such as [[Fire Flower]], inflict damage with [[fire (element)|fire]]. Attacks with fire never use boots or hammers.
 
Missing or failing Bros. Attacks or Luiginary Attacks enough times provides the player with the option to enable "Slow Attack" for that move, toggling on and off with {{button|3ds|R}} while in the menu. The attack failing because the enemy is immune counts. In Slow Attack, the game slows down when a button press is required, making the inputs easier to perform. However, the attack deals less damage. If the attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again.
 
The Guide menu allows the player to watch a demo of each Bros. Attack or Luiginary Attack used on dummy enemies. The demo always demonstrates an Excellent attack, and the dummy enemies respawn so it can repeat. Depending on the attack, a different number of enemies appear. The player can choose to practice that attack with those enemies, with the enemies being replaced after each attack even if any of them survive. Each session tracks the number of Excellent attacks performed in a row, resetting on a non-Excellent attack and when the player quits.
 
The [[Mad Skillathon]] serves as an endurance mode for Bros. Attacks, though three attacks are excluded. In it, the player is tasked earn 999 points in each game through perfect use of the specified attack. They often have modified mechanics compared to the version seen in battles. Luiginary Attacks have an equivalent mode in [[Battle Broque Madame]].
 
Four Bros. Attacks are also available for [[Dreamy Luigi]] in [[Giant Luigi|Giant Battles]]. Giant Luigi does not have BP, so attacks do not require it. Instead, using Bros. Attacks exhausts Mario, meaning a Bros. Attack cannot be used again until Mario recovers. Additionally, some opponents can knock Mario off Giant Luigi, which prevents Bros. Attacks from being used until he returns. Two Bros. Attacks are special finishing moves, only used to conclude the boss battle. These moves are exempt from this mechanic, with Mario always recovering or returning just before they are used. Slow Attack is not available in these battles. Giant Luigi is not affected by gear, so there is no distinction between boots and hammers. None of Giant Luigi's Bros. Attacks involve hammers though.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
{{see also|Trio Attack}}
{{see also|Trio Attack}}
Bros. Attacks return for the fourth time in ''Mario & Luigi: Paper Jam'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they're instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle (Mario & Luigi: Paper Jam)|Neo Bowser Castle]].
Bros. Attacks return for the fourth time in ''[[Mario & Luigi: Paper Jam]]'', where like in ''Mario & Luigi: Dream Team'', Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while [[Paper Mario (character)|Paper Mario]] cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use [[Trio Attack]]s that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in ''Mario & Luigi: Bowser's Inside Story'' and ''Mario & Luigi: Dream Team'', Bros. Attacks are not gained by collecting Attack Pieces; they are instead gained by getting them back from [[Nabbit]] who stole them at the beginning of the game, with the exception of [[Toad Trail]] which is obtained after defeating [[King Bob-omb]] at the top of [[Mount Brrr]] and after gaining access to [[Neo Bowser Castle]].
 
====''Mario & Luigi: Brothership''====
Bros. Attacks return again in ''[[Mario & Luigi: Brothership]]''. As with the previous two mainline installments, ''Dream Team'' and ''Paper Jam'', Mario and Luigi each have five Bros. Attacks.


==List of Bros. Attacks==
==List of Bros. Attacks==
Line 73: Line 90:
|GBA: ''Dunk Luigi and attack!''
|GBA: ''Dunk Luigi and attack!''
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|GBA: 5 (Modes 1 & 2), 3 (Mode 3)
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Luigi Dunk]]).
|rowspan=2|After freeing Cork and Cask in [[Chateau de Chucklehuck]] (in tandem with [[Dunk Hammer]]).
|-
|-
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
|3DS: ''Press the {{button|3ds|A}} Button when Mario swings his Hammer over his head. Press the {{button|3ds|B}} Button when Mario jumps on Luigi to pop up. Tap the {{button|3ds|A}} Button once Mario decends to the same height as the enemy!''
Line 91: Line 108:
|-
|-
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: ''Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating!''
|3DS: 8 (Normal)/15 (Easy)
|3DS: 8 (Normal)/10 (Easy)
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Swing Bros.]]
|style="background-color: #bfd3e3" rowspan=2|[[File:MLSSBMSuperBrosAttackIcon5.png]]<br>[[Advanced Command|Super Swing Bros.]]
|rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
|rowspan=2|''Successfully earn a Good rating or better to cause an item to drop. Press {{button|3ds|A}} when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the {{button|3ds|A}} Button! Press {{button|3ds|B}} when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the {{button|3ds|A}} Button when Mario and Luigi touch to make them join together! Press {{button|3ds|A}} and {{button|3ds|B}} at once when you stomp on a foe. Don't let go to earn an Excellent rating!''
|rowspan=2|10 (Normal)/18 (Easy)
|rowspan=2|15 (Normal)/18 (Easy)
|GBA:Use Swing Bros. 10 times.
|GBA:Use Swing Bros. 10 times.
|-
|-
Line 183: Line 200:
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|3DS: Get an Excellent with Cyclone Bros. 6 times.
|}
|}


====Gallery====
====Gallery====
Line 253: Line 269:
|style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
|style="background-color: #bfd3e3" rowspan=2|[[File:Super Bouncer Sprite.png]][[File:MLBISBJJSuperBouncer.png]]<br>[[Super Bouncer]]
|[[File:Super bouncer.png|200x120px]]
|[[File:Super bouncer.png|200x120px]]
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing </font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|''Launch HIGH with {{button|3ds|A}}. Move Luigi to the ball's top with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>. Use {{button|3ds|B}} to squash.<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>DIZZY</font color>.''
|rowspan=2|7
|rowspan=2|7
|rowspan=2|12
|rowspan=2|12
Line 260: Line 276:
|[[File:BISDX Super Bouncer Illustration.png|200x120px]]
|[[File:BISDX Super Bouncer Illustration.png|200x120px]]
|-
|-
|style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]*
|style="background-color: #bfd3e3" rowspan=2|[[File:Mighty Meteor Sprite.png]][[File:MLBISBJJMightyMeteor.png]]<br>[[Mighty Meteor]]<!--DO NOT MARK MIGHTY METEOR AS REQUIRED. It is possible to walk out of the clinic without picking it up, still making it an optional Bros. Attack.-->
|[[File:Mighty meteor.png|200x120px]]
|[[File:Mighty meteor.png|200x120px]]
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
|rowspan=2|''Dash with {{button|Padleft}} {{button|Padright}}/by pressing <font color=blue>left or right on {{button|3ds|Stick}}</font color>! Press and hold {{button|3ds|A}} or {{button|3ds|B}} to build power, and release to swing!<br>Target: <font color=blue>Random</font color>. Effect: <font color=blue>POW down</font color>.''
Line 309: Line 325:


====Gallery====
====Gallery====
{{more images|section=yes|Screenshots of all Bros. Attacks being performed in both versions.}}
<gallery>
<gallery>
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
Snack Basket Mario & Luigi Bowser's Inside Story.png|Artwork of Snack Basket
Line 315: Line 330:
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBIS Green Shell screenshot.png|''Mario & Luigi: Bowser's Inside Story'' (Green Shell)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
MLBISDX GreenShell.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Green Shell)
MLBISDX FireFlower.png|Fire Flower
MLBIS FireFlower.png|''Mario & Luigi: Bowser's Inside Story'' (Fire Flower)
MLBISDX JumpHelmet.png|Jump Helmet
MLBISDX FireFlower.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Fire Flower)
YooWhoCannon3DS.png|Yoo Who Cannon
MLBIS JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story'' (Jump Helmet)
MLBISDX SuperBouncer.png|Super Bouncer
MLBISDX JumpHelmet.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Jump Helmet)
MLBISDX MightyMeteor.png|Mighty Meteor
MLBIS YooWhoCannon.png|''Mario & Luigi: Bowser's Inside Story'' (Yoo Who Cannon)
MLBISDX SpinPipe.png|Spin Pipe
YooWhoCannon3DS.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Yoo Who Cannon)
MLBISDX SnackBasket.png|Snack Basket
MLBIS SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story'' (Super Bouncer)
MLBISDX MagicWindow.png|Magic Window
MLBISDX SuperBouncer.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Super Bouncer)
MLBISDX FallingStar.png|Falling Star
MLBIS MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story'' (Mighty Meteor)
MLBISDX MightyMeteor.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Mighty Meteor)
MLBIS SpinPipe.png|''Mario & Luigi: Bowser's Inside Story'' (Spin Pipe)
MLBISDX SpinPipe.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Spin Pipe)
MLBIS SnackBasket.png|''Mario & Luigi: Bowser's Inside Story'' (Snack Basket)
MLBISDX SnackBasket.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Snack Basket)
MLBIS MagicWindow.png|''Mario & Luigi: Bowser's Inside Story'' (Magic Window)
MLBISDX MagicWindow.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Magic Window)
MLBIS FallingStar.png|''Mario & Luigi: Bowser's Inside Story'' (Falling Star)
MLBISDX FallingStar.png|''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'' (Falling Star)
</gallery>
</gallery>


===''Mario & Luigi: Dream Team''===
===''Mario & Luigi: Dream Team''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="6;" style="color:white;background:red" | Mario
! colspan="7;" style="color:white;background:red" |Mario
|-
|-
!style="color:white;background:red" width=8%|Bros. Attack
!style="color:white;background:red" width=8%|Bros. Attack
!style="color:white;background:red" |Illustration
!style="color:white;background:red" |Description
!style="color:white;background:red" |Description
!style="color:white;background:red" |Effects
!style="color:white;background:red" |Effects
Line 338: Line 363:
|-
|-
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|style="background-color: #bfd3e3" |[[File:3DRedShellMLDT.png]]<br>[[Red Shell|3D Red Shell]]*
|[[File:M&LDT 3D Red Shell illustration.png]]
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|''Use the A Button for Mario and the B Button for Luigi, and kick that shell!''
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the enemy's way. It ends with Mario using a charged kick upon Luigi kicking it to him.
|Mario and Luigi kick a [[Red Shell]] at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the target's way. For the final hit, Luigi passes the shell back to Mario, who uses a charged kick.
|4
|4
|Boots
|Boots
Line 345: Line 371:
|-
|-
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|style="background-color: #bfd3e3" |[[File:ByeByeCannonMLDT.png]]<br>[[Bye-Bye Cannon]]
|[[File:M&LDT Bye-Bye Cannon illustration page 1.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 2.png]]<br>[[File:M&LDT Bye-Bye Cannon illustration page 3.png]]
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|''Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused!''
|Mario and Luigi jump into a cannon. A randomized sequence of them being fired out of the cannon starts. The player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the same sequence Mario and Luigi came out, and if successful, must do the same sequence backwards for maximum damage.
|Mario and Luigi jump into a cannon. A randomized sequence of them, including duplicates, are fired out. As they land on the enemy, the player must hit the {{button|3ds|a}} and {{button|3ds|b}} Buttons in the order Mario and Luigi came out. If successful, the player must do the same sequence backwards for maximum damage.
|7
|7
|Boots
|Boots
Line 352: Line 379:
|-
|-
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|style="background-color: #bfd3e3" |[[File:BombDerbyMLDT.png]]<br>[[Bomb Derby]]
|[[File:M&LDT Bomb Derby illustration page 1.png]]<br>[[File:M&LDT Bomb Derby illustration page 2.png]]
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|''Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs!''
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must hit them towards the enemy using {{button|3ds|A}} before the bombs explode. The last bomb is bigger and does the most damage out of the other bombs.
|Using the {{button|3ds|stick}}, Luigi passes bombs to Mario who must bat them into the enemies using {{button|3ds|A}}. The bombs will explode on Luigi if they take too long. The last bomb is bigger and does more damage.
|9
|9
|Hammer
|Hammer
Line 359: Line 387:
|-
|-
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|style="background-color: #bfd3e3" |[[File:JetBoardBashMLDT.png]]<br>[[Jet-Board Bash]]
|[[File:M&LDT Jet-Board Bash illustration.png]]
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|''Press and hold the B Button to paddle. As you draw near, press the A Button!''
|Luigi accelerates face-down on a board, Mario riding, and with the right timing Mario needs to hit the enemy with his hammer when the board is accelerating at maximum speed to deal the most damage.
|The Bros. hop on a board and charge at an enemy. Luigi paddles to go faster, done by holding {{button|3ds|b}}. Mario swings his hammer as they collide with the enemy, with {{button|3ds|a}}. The faster the board is moving, and the closer the Bros. are to the target when Mario starts swinging, the more damage is dealt.
|12
|12
|Hammer
|Hammer
Line 366: Line 395:
|-
|-
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|style="background-color: #bfd3e3" |[[File:ZeeEggMLDT.png]]<br>[[Zee Egg]]
|[[File:M&LDT Zee Egg illustration page 1.png]]<br>[[File:M&LDT Zee Egg illustration page 2.png]]<br>[[File:M&LDT Zee Egg illustration page 3.png]]
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|''Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb!''
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]] for him to take Mario and Luigi into the skies and prepare a Wakeorb for Mario and Luigi to hammer upon lining up with it for it to crash down on a single target mainly with maximum damage.
|Mario throws the Zee Egg, unleashing the [[Zeekeeper]]. He takes Mario and Luigi into the skies and shoots a Wakeorb down. As they descend, the Zeekeeper has to stay aligned with the shifting orb with the {{button|3ds|stick}}, letting Mario and Luigi use their hammers to boost the Wakeorb's speed. The Wakeorb explodes when it hits the ground, primarily damaging one target but hurting others.
|15
|15
|Hammer
|Hammer
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|[[Mushrise Park]] (given by Eldream after rescuing all Pi'illos)
|-
|-
! colspan="6;" style="color:white;background:green" |Luigi
! colspan="7;" style="color:white;background:green" |Luigi
|-
|-
!style="color:white;background:green" |Bros. Attack
!style="color:white;background:green" |Bros. Attack
!style="color:white;background:green" |Illustration
!style="color:white;background:green" |Description
!style="color:white;background:green" |Description
!style="color:white;background:green" |Effects
!style="color:white;background:green" |Effects
Line 382: Line 413:
|-
|-
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|style="background-color: #bfd3e3" |[[File:3DGreenShellMLDT.png]]<br>[[Green Shell|3D Green Shell]]*
|[[File:M&LDT 3D Green Shell illustration.png]]
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|''Use the A Button for Mario, and the B Button for Luigi, and kick that shell!''
|The 3D Green Shell has the brothers kick a green shell. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Luigi using a charged kick upon Mario kicking it to him.
|Mario and Luigi kick a [[Green Shell]] at enemies. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Mario passing the shell to Luigi, who uses a charged kick.
|4
|4
|Boots
|Boots
Line 389: Line 421:
|-
|-
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|style="background-color: #bfd3e3" |[[File:FireFlowerMLDT.png]]<br>[[Fire Flower#Mario & Luigi: Dream Team|Fire Flower]]
|[[File:M&LDT Fire Flower illustration page 1.png]]<br>[[File:M&LDT Fire Flower illustration page 2.png]]
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|''Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons!''
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, the player will get a short time to repeatedly tap {{button|3ds|A}} and {{button|3ds|B}} for even more damage.
|Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, a second phase starts where the player repeatedly taps {{button|3ds|A}} and {{button|3ds|B}} to throw more fireballs.
|5
|5
|Fire
|Fire
Line 396: Line 429:
|-
|-
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|style="background-color: #bfd3e3" |[[File:DropchopperMLDT.png]]<br>[[Dropchopper]]
|[[File:M&LDT Dropchopper illustration page 1.png]]<br>[[File:M&LDT Dropchopper illustration page 2.png]]<br>[[File:M&LDT Dropchopper illustration page 3.png]]
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|''Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam!''
|Tilting the 3DS to move the Dropchopper, the player must get Mario and Luigi to jump and hang onto it. Afterwards, Mario and Luigi will do a powerful attack downwards on the unsuspecting enemies. The earlier Mario and Luigi jump on and head upwards, the more damage dealt upon impact.
|The player tilts the 3DS to move the Dropchopper, aiming above Mario and Luigi so they can grab on. Afterwards, Mario and Luigi drop down with a spin onto one enemy, releasing a shockwave that hurts other enemies. The earlier Mario and Luigi jump on, the higher the Dropchopper flies, and the more damage is dealt.
|7
|7
|Boots
|Boots
Line 403: Line 437:
|-
|-
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|style="background-color: #bfd3e3" |[[File:SlingsniperMLDT.png]]<br>[[Slingsniper]]*
|[[File:M&LDT Slingsniper illustration page 1.png]]<br>[[File:M&LDT Slingsniper illustration page 2.png]]
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|''Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi!''
|Mario pulls Luigi back in the string of a Slingsniper. The player must use the 3DS to aim to successfully sling Luigi into the target enemy.
|Mario pulls Luigi back in the string of a slingshot, using {{button|3DS|stick}}, then locks in place by holding {{button|3ds|b}}. The player must use the 3DS to aim, then release {{button|3ds|b}} to successfully sling Luigi into the target enemy.
|9
|9
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 410: Line 445:
|-
|-
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|style="background-color: #bfd3e3" |[[File:StarRocketMLDT.png]]<br>[[Star Rocket]]
|''Tilt the 3DS to change the star's trajectory and grab all the litter stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|[[File:M&LDT Star Rocket illustration page 1.png]]<br>[[File:M&LDT Star Rocket illustration page 2.png]]
|align="center"|Tilting the 3DS to move the Star Rocket, the player must guide it around to collect all the stars. At the end of the collecting, the player must perform a good timed jump with both Mario and Luigi for lots of damage.
|''Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power.''
|align="center"|The player tilts the 3DS to guide the Star Rocket, collecting all the smaller stars in its path. Afterward, Mario and Luigi stomp the target. With perfect timing, the collected stars also attack.
|12
|12
|Boots
|Boots
Line 431: Line 467:
|style="background-color: #bfd3e3" |[[Drill Stomp]]
|style="background-color: #bfd3e3" |[[Drill Stomp]]
|''Spin more for a super stomp!''
|''Spin more for a super stomp!''
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. The player must slide as many circles as possible in the direction shown three times to make Mario stomp down on Luigi and deal heavy damage to the enemy.
|This move is unlocked during the battle against [[Mount Pajamaja (boss)|Mount Pajamaja]], but cannot be used against [[Robo-Drilldigger X]]. Mario and Luigi jump while spinning. The player must draw as many circles as possible in the direction shown to make Mario spin faster, then then he and Luigi come down for heavy damage. Successful inputs allow this to be used two additional times.
|-
|-
|style="background-color: #bfd3e3" |[[Finishing Bros.]]
|style="background-color: #bfd3e3" |[[Finishing Bros.]]
|''Aim with the 3DS!''
|''Aim with the 3DS!''
|This move is used at the end of each battle. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|This move is used at the end of each battle. Luigi throws a star at the boss, while Mario guides it as it comes down. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
|-
|-
|style="background-color: #bfd3e3" |[[Star Driver]]
|style="background-color: #bfd3e3" |[[Star Driver]]
|''Control the star to attack!''
|''Control the star to attack!''
|This move is used at the real end of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. The player must tilt the 3DS to dodge Bowser's fireballs, which, if hit, will nullify the attack and Luigi must push Bowser into the pool of lava again.
|This move is used in the final phase of the battle against [[Super Bowser|Bowser]], as well as [[Bowser X]]. It looks the same as Finishing Bros. but involves a larger star. The player must tilt the 3DS to dodge Bowser's fireballs, Avoiding them all allows it to defeat Bowser. If a fireball hits, the attack is nullified and Bowser gets to take another turn.
|}
|}


=====Gallery=====
====Gallery====
<gallery>
<gallery>
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Mario Bros. Attack Artwork4 - Mario & Luigi Dream Team.png|Artwork of Jet-Board Bash
Line 463: Line 499:
===''Mario & Luigi: Paper Jam''===
===''Mario & Luigi: Paper Jam''===
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" | Mario
! colspan="4;" style="color:white;background:red" |Mario
|-
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
Line 538: Line 574:
MLPJDrillShell.png|Drill Shell
MLPJDrillShell.png|Drill Shell
MLPJDropchopper.png|Dropchopper
MLPJDropchopper.png|Dropchopper
MLPJBalloonBlast.png|Balloon Blast
Balloon Blast M&LPJ.png|Balloon Blast
MLPJMegaThwonk.png|Mega Thwonk
MLPJMegaThwonk.png|Mega Thwonk
</gallery>
</gallery>


==Enemy Bros. Attacks==
===''Mario & Luigi: Brothership''===
{{construction|section=y}}
{{new subject|section=y}}
Some enemies are capable of using moves similar to Bros. Attacks by pairing up with others.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="text-align: center; margin: 0 auto; border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
! colspan="4;" style="color:white;background:red" |Mario
|-
! colspan="1;" style="color:white;background:red" width=9%|Bros. Attack
! colspan="1;" style="color:white;background:red" |Description
! colspan="1;" style="color:white;background:red" width=3%|BP
! colspan="1;" style="color:white;background:red" |Location
|-
|style="background-color: #bfd3e3" |[[Red Shell#Mario & Luigi: Brothership|Red Shell]]<ref name=Overview>{{cite|author=Nintendo of America|date=October 10, 2024|url=https://www.youtube.com/watch?v=zF96tpchink|title=Mario & Luigi: Brothership – Overview Trailer – Nintendo Switch|publisher=YouTube|language=english|accessdate=October 10, 2024}}</ref>
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
 
Target: '''one enemy'''
|4
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|-
|-
|style="background-color: #bfd3e3" |[[Hatch Me If You Can]]<ref name=Overview/>
|Make Mario {{button|switch|A}}, or Luigi {{button|switch|B}}, dive for the [[Yoshi's Egg|egg]]. Finally, use {{button|switch|leftstick}} to aim and smash with {{button|switch|X}}.
 
Target: '''all enemies'''<ref>https://www.youtube.com/watch?v=h9JPSwIcJ7g</ref>
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] or [[Luigi]] is sent to investigate [[Lottacoins Island]])
|-
|-
!Image
|style="background-color: #bfd3e3" |[[Bomb Derby]]<ref name=JPWebsiteBattle>{{cite|author=Nintendo 公式チャンネル|date=October 10, 2024|title=Mario & Luigi RPG Brotherhood!: BATTLE Combinations in sync|url=https://www.nintendo.com/jp/switch/a8e6a/battle/index.html}}</ref>
!Enemies
|Luigi throws bombs with {{button|switch|leftstick}}, and Mario hits them with {{button|switch|A}}. Hit all the bombs before they explode.
!width=8% |Game appearance
 
!width=60% |Description
Target: '''all enemies'''
!Screenshot
|10
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|-
|style="background-color: #bfd3e3" |[[Clockout Blow]]
|Who's closest to the enemy? If Mario, press {{button|switch|A}}. If Luigi, press {{button|switch|B}}. Finally, finish with {{button|switch|X}}.
 
Target: '''all enemies'''
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|-
|-
|align="center"|[[File:Popplesprite_MnL.png]][[File:Rookie_Bowser_MLSS_sprite.png]]
|style="background-color: #bfd3e3" |[[Conductor Connector]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|align="center"|[[Popple]] & [[Rookie]]
|Use {{button|switch|leftstick}} to launch and connect the satellites. Finally, aim with {{button|switch|leftstick}} and press {{button|switch|x}} to launch.
|align="center"|''Mario & Luigi: Superstar Saga''
 
|align="center"|Popple and Rookie introduce their newly-created Bros. Attacks during their second fight in the [[Woohoo Hooniversity]] basement. The first has Rookie throw Popple high into the air, jumping up with him, then catching and piledriving him into the ground to create multiple shock waves. The latter is Rookie burning Popple with his [[Fire Breath]] and throwing him like a burning missile. The first attack can be avoided by [[Jump]]ing, while the other attack can be [[counterattack]]ed with the [[Hammer]].
Target: '''all enemies'''
|15
|
|
|-
|-
|align="center"|[[File:Popplesprite_MnL.png]][[File:BirdoMLSS.png]]
! colspan="4;" style="color:white;background:green" |Luigi
|align="center"|Popple & [[Birdo]]
|-
|align="center"|''Mario & Luigi: Superstar Saga''
!colspan="1;" style="color:white;background:green" |Bros. Attack
|align="center"|Birdo inhales Popple (against his will) and spits out four large [[egg]]s, one of which contains Popple. Each turn, the eggs will roll into a bro, which must be [[counterattack]]ed with a [[Hammer]]. As the eggs take damage, the crack and break open revealing their contents - the Mario Bros. must destroy the egg Popple is in, but have no indication of which they must target. Breaking the wrong egg results in a [[Bob-omb]] ambushing the bro, though it can be jumped over. Breaking Popple's egg ends the attack, as Popple smashes the remaining eggs and returns to his position.
!colspan="1;" style="color:white;background:green" |Description
|
!colspan="1;" style="color:white;background:green" |BP
!colspan="1;" style="color:white;background:green" |Location
|-
|style="background-color: #bfd3e3" |[[Green Shell#Mario & Luigi: Brothership|Green Shell]]<ref>[https://www.youtube.com/watch?v=G30x2dddJsY Mario & Luigi: Brothership – Enjoying the Action in Concordia – Nintendo Switch]</ref>
|Kick with {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi, and keep passing the shell back and forth.
 
Target: '''all enemies'''
|5
|[[Shipshape Island]] (after defeating [[Gorumbla]])
|-
|style="background-color: #bfd3e3" |[[Zapperator]]<ref name=Footage>[https://youtu.be/8N4yBsbiYAU Mario & Luigi: Brothership - Footage] ''YouTube''. Retrieved Sep 3, 2024.</ref><ref>NintendoAmerica (September 17, 2024). "[https://x.com/NintendoAmerica/status/1836073007929868764 These battling brothers are bringing the heat in #MarioLuigi: Brothership! Watch to check out Zapperator – an all-new Bros. Attack! ⚡️ Mario & Luigi: Brothership comes to #NintendoSwitch on 11/7. Pre-order now: https://ninten.do/6013mT0Xh]" ''X''. Retrieved September 17, 2024.</ref>
|Alternate charging with Mario {{button|switch|A}} and Luigi {{button|switch|B}}. Call down lightning within the time limit with {{button|switch|X}}.
 
Target: '''all enemies'''
|7
|[[Shipshape Island]] (after [[Princess Peach|Peach]] is taken to [[Lottacoins Island]] if Peach is sent to investigate the island)<br/>[[Lottacoins Island]] (after reuniting with Luigi if he is sent to investigate the island)
|-
|style="background-color: #bfd3e3" |[[Jump Helmet]]<ref name=JPWebsiteBattle/>
|Make Luigi jump with {{button|switch|B}} each time he lands. Use {{button|switch|leftstick}} to maneuver Mario to the landing points.
 
Target: '''one enemy'''
|9
| [[Shipshape Island]] (after returning from [[Heatfreeze Island]])
|-
|-
|align="center"|[[File:MLDTGrumbell.png]][[File:Monolift2.png]]
|style="background-color: #bfd3e3" |[[Yoo Who Cannon]]<ref name=JPWebsiteBattle/>
|align="center"|[[Grumbell]] & [[Monolift]]
|Remember who got in which barrel. If it's Mario, press {{button|switch|A}}, if Luigi {{button|switch|B}}. Finally, press {{button|switch|x}} to launch.
|align="center"|''Mario & Luigi: Dream Team''
 
|align="center"|The Monolift will set down its rocks to hold the Grumbell instead. As it lifts the Grumbell over its head, the Monolift will twitch its eye to indicate which bro it is targeting. After a few reps, the Monolift throws the Grumbell at the intended target. It can be avoided with a Jump, damaging both enemies by having the Grumbell crash into the Monolift. This attack only happens if there is only one Monolift and one Grumbell on the field, with no other enemies besides them. It counts as the Grumbell's attack.
Target: '''all enemies'''
|
|12
|[[Shipshape Island]] (after relinking [[Heatfreeze Island]] and [[Twistee Island]])
|-
|-
|align="center"|[[File:MLBISBJJNinji.png]][[File:MLPJPaperNinji.png]]
|style="background-color: #bfd3e3" |[[Max-Mix Vortex]]<ref>https://youtu.be/u_CCuz7UyhU?si=PyDSWn6dE0rluf6H</ref>
|align="center"|[[Ninji]] & [[Paper Ninji]]
|Power the tornado using {{button|switch|A}} for Mario and {{button|switch|B}} for Luigi. Then use {{button|switch|leftstick}} to suck up enemies.
|align="center"|''Mario & Luigi: Paper Jam''
 
|align="center"|The standard Ninji folds the Paper Ninji into a {{wp|shuriken}}, and throws them at one of the bros. It can be Jumped over.
Target: '''all enemies''' Effect:'''Burn'''/'''Ice'''
|14
|
|
|}
|}
====Gallery====
<gallery>
MLB Red_Shell Artwork.png|Artwork of Red Shell
MLB Mix Tornado Artwork.png|Artwork of Max-Mix Vortex
M&LB Thunderstorm Bros. Attack.png|Zapperator
</gallery>


==Names in other languages==
==Names in other languages==
Line 583: Line 678:
|JapR=Burazā Atakku
|JapR=Burazā Atakku
|JapM=Brother Attack
|JapM=Brother Attack
|FraE=Attaque Duo
|Jap2=スペシャルアタック
|FraEM=Duo Attack
|Jap2N=Mario & Luigi: Bowser's Inside Story
|Ita=Attacchi Fratelli
|Jap2R=Supesharu Atakku
|ItaM=Brothers Attacks
|Jap2M=Special Attack
|Dut=Duoaanval
|DutM=Duo attack
|FreE=Attaque frère
|FreE2=Attaque duo
|FreE2N=Mario & Luigi: Superstar Saga
|FreE3=Attaque spéciale
|FreE3N=Mario & Luigi: Bowser's Inside Story
|FreEM=Brother Attack
|FreE2M=Special Attack
|FreE3M=Duo Attack
|Ita=Attacco Fratelli
|Ita2=Attacco Speciale
|Ita2N=Mario & Luigi: Bowser's Inside Story
|ItaM=Brothers Attack
|Ita2M=Special Attack
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|Kor=브라더 어택<br>''Beuradeo Eotaek''<br>스페셜 어택<br>''Seupesyol Eotaek''
|KorM=Brother Attack<br><br>Special Attack
|KorM=Brother Attack<br><br>Special Attack
Line 595: Line 705:
|ChiR=Xiōngdì Tèjì
|ChiR=Xiōngdì Tèjì
|ChiM=Bros. Special Technique
|ChiM=Bros. Special Technique
|Por=Ataque Bros.
|PorM=Bros. Attack
|Spa=Ataque tándem
|Spa=Ataque tándem
|Spa2=Ataque especial
|Spa2N=Mario & Luigi: Bowser's Inside Story
|SpaM=Tandem attack
|SpaM=Tandem attack
|Ger=Paar-Attacke <br> Spezialattacke (Bowser's Inside Story)
|Spa2M=Special attack
|GerM=Pair attack <br> Special attack
|Ger=Paar-Attacke
|Ger2=Spezialattacke
|Ger2N=Mario & Luigi: Bowser's Inside Story
|GerM=Pair attack
|Ger2M=Special attack
}}
}}
==Trivia==
*[[Green Shell]], [[Red Shell]], [[Fire Flower]], and [[Bomb Derby]] are the only Bros. Attacks to appear in more than two games in the series.
**Green Shell and Bomb Derby are also the only Bros. Attacks to appear in every game in the series following their first appearances.
==References==
<references/>


{{M&LSS}}
{{M&LSS}}
Line 605: Line 730:
{{M&LDT}}
{{M&LDT}}
{{M&LPJ}}
{{M&LPJ}}
[[Category:Mario & Luigi: Bowser's Inside Story Special Attacks|*]]
{{M&LB}}
[[Category:Mario & Luigi: Dream Team Attacks|*]]
[[Category:Mario & Luigi: Bowser's Inside Story attacks|*]]
[[Category:Mario & Luigi: Paper Jam Attacks|*]]
[[Category:Mario & Luigi: Dream Team attacks|*]]
[[Category:Mario & Luigi: Paper Jam attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Superstar Saga Bros. Attacks|*]]
[[Category:Mario & Luigi: Brothership Bros. Attacks|*]]
[[it:Attacchi Fratelli]]
[[it:Attacchi Fratelli]]

Latest revision as of 11:53, November 11, 2024

Not to be confused with Bros. Move.
Bros. Attack
Mario and Luigi performing the Bros. Attack, Splash Bros.

Bros. Attacks are special methods of attacking, which require Mario and Luigi to work together. These moves are used in most of the games in the Mario & Luigi series, with the exception of Mario & Luigi: Partners in Time. "Bros. Attacks" is pronouced "Brothers Attacks".[1] A Bros. Attack challenges the player to successfully perform Action Commands as the animation progresses. Missing inputs may cause the attack to deal less damage, conclude early without dealing the maximum number of hits, or prevent it from doing any damage as the Bros. mess up. Mario & Luigi: Superstar Saga only used each brother's button, those being A Button and B Button, for the Action Commands, but later games implement Action Commands involving directional inputs. They also become more minigame like, with inputs required to make the characters move at all instead of just accentuating an animation. Mario & Luigi: Dream Team implements gyroscope based controls for three Bros. Attacks. Later games have endurance modes where the player has to keep successfully performing a Bros. Attack until they reach a maximum score, with the challenge being lost if the player makes too many mistakes.

Bros. Attacks cannot be performed if either brother is unable to act. This includes any case where a brother is KO'd, but also instances where a brother has a status effect like Trip or Burn. Some status effects on one brother, like Tiny, prevent Bros. Attacks but do not restrict other actions.

History[edit]

Mario & Luigi series[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

See also: Super Attack
The Starshade Bros. explaining Bros. Attacks
The Starshade Bros. explaining Bros. Attacks

In Mario & Luigi: Superstar Saga, Mario and Luigi learn eight Bros. Attacks during the adventure, four for each brother; the required moves are based off their Bros. Actions in the field, ex. the Bounce Bros. attack, which is based off of the High Jump action, and are obtained at the same time. In addition, there are two secret Bros. Attacks that they can learn by acquiring the two Secret Scrolls in the Hammerhead Bros.' caverns in eastern Beanbean Outskirts. A very small selection of enemies can use attacks similar to Bros. Attacks, such as the bosses Popple and Rookie in their second battle.

Bros. Attacks use up Mario and Luigi's Bros. Points, or BP. Each Bros. attack costs three to eight Bros. Points, which can be replenished with Syrup Jars, other BP restorative items (like Golden Mushrooms), and/or certain badges.

To perform Bros. Attacks, buttons must be pressed in the right order, at the right time. If a button is missed, the attack will do far less damage, possibly even less than a regular Jump or Hammer attack. Each Bros. Attack also has three Modes: 1, 2, and 3. Mode 1 is the most basic; the game goes into slow motion when buttons need to be pressed, to give the player ample time to press the correct buttons. In addition, button icons that show which button needs to be pressed are clearly displayed. In Mode 2, slow-motion is taken out, but the button icons remain. Mode 3 has no slow-motion, or button icons, but Bros. Attacks performed in Mode 3 are more powerful and cost less BP than those performed in the other Modes.

After executing a Bros. Attack successfully (i.e. pressing all of the buttons correctly) a certain number of times, Advanced Commands are learned. Advanced Bros. Attacks are generally harder to perform than regular ones, but Advanced attacks often have added bonuses such as stealing items, inflicting status ailments, or simply doing more damage to the boss or enemy.

In Mario & Luigi: Superstar Saga + Bowser's Minions, Modes 1, 2, and 3 no longer exist for the Bros. Attacks, instead they are replaced by "Normal" or "Easy" difficulty, with the Easy difficulty being more lenient in timing but with the downside of costing more BP to perform. The slowed down pace of Mode 1 is also removed. Additionally, all battle backgrounds now scroll whenever Mario or Luigi use a Bros. Attack. The "Advanced" Bros. Attacks have been given their own separate category of "Super Bros. Attacks". Even if the Bros. fail to obtain an "Excellent!" rating for the original attacks, it still counts towards the number of times that the move is performed, meaning that there is no penalty for failing to perform the attack properly. Furthermore, the Bros. have a chance to practice their Bros. attacks if they lack knowledge on proper timing during "Practice" mode or watch a "Demo" of the attacks in order to learn how to perform them properly, both of which are accessed during combat. Some attacks, such as Swing Bros., have had their inputs changed.

Mario & Luigi: Partners in Time[edit]

Main article: Bros. Item

The concept of Bros. Attacks was replaced with Bros. Items in the sequel, Mario & Luigi: Partners in Time, which are disposable attacks that can be bought from shops or found in ? Blocks. However, one Bros. Attack does make an appearance. The Hammer Bros. in the game use Knockback Bros. as an attack.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

See also: Brawl Attack
The Green Shell Special/Bros. Attack in action.
The Green Shell Special/Bros. Attack in action.
The Green Shell Special/Bros. Attack in action.

In Mario & Luigi: Bowser's Inside Story, Bros. Attacks are referred to as Special Attacks and they use up Special Points. Unlike in Mario & Luigi: Superstar Saga. Instead of gaining new attacks through learning new Bros. Actions, all Special Attacks are unlocked through collecting ten Attack Pieces in a given area. Attack Pieces can be obtained either by hitting Attack Piece Blocks or by completing certain quests to obtain all ten pieces at a time. All Bros. Attacks can be activated by both Mario and Luigi, and Advanced Commands are completely omitted.

In the remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, "Special Attacks" and "Special Points" are renamed back to "Bros. Attacks" and "Bros. Points," respectively. Just like in Mario & Luigi: Superstar Saga + Bowser's Minions, the "Easy" difficulty mode for Special Attacks can be toggled on or off in the remake using Y Button, which makes the timing of button presses for the attacks much more lenient, but at the cost of more Bros. Points being used up.

Mario & Luigi: Dream Team[edit]

See also: Luiginary Attack

Bros. Attacks return in Mario & Luigi: Dream Team, and can be used in battles in the Real World. Mario and Luigi have five Bros. Attacks each, making a total of 10. They are unlocked by collecting 10 Attack Pieces in various places in the Real World for each attack, similar to how Special Attacks are unlocked in the preceding game. In the Dream World, Luiginary Attacks are used instead of Bros. Attacks, which are unlocked in the same way as Bros. Attacks in the Real World.

In this game, Bros. Attacks and Luiginary Attacks are designated as dealing damage with either the boots or the hammers, or neither of them. This is because Mario and Luigi can equip boots and hammer gear which specifically apply their Power boost and special effect when the player uses attacks corresponding to the item. Some Bros. Attacks and Luiginary Attacks use neither gear, like Slingsniper. Certain Bros. Attacks and Luiginary Attacks, such as Fire Flower, inflict damage with fire. Attacks with fire never use boots or hammers.

Missing or failing Bros. Attacks or Luiginary Attacks enough times provides the player with the option to enable "Slow Attack" for that move, toggling on and off with R Button while in the menu. The attack failing because the enemy is immune counts. In Slow Attack, the game slows down when a button press is required, making the inputs easier to perform. However, the attack deals less damage. If the attack is used outside of Slow Attack enough times, the option will be disabled until the condition is met again.

The Guide menu allows the player to watch a demo of each Bros. Attack or Luiginary Attack used on dummy enemies. The demo always demonstrates an Excellent attack, and the dummy enemies respawn so it can repeat. Depending on the attack, a different number of enemies appear. The player can choose to practice that attack with those enemies, with the enemies being replaced after each attack even if any of them survive. Each session tracks the number of Excellent attacks performed in a row, resetting on a non-Excellent attack and when the player quits.

The Mad Skillathon serves as an endurance mode for Bros. Attacks, though three attacks are excluded. In it, the player is tasked earn 999 points in each game through perfect use of the specified attack. They often have modified mechanics compared to the version seen in battles. Luiginary Attacks have an equivalent mode in Battle Broque Madame.

Four Bros. Attacks are also available for Dreamy Luigi in Giant Battles. Giant Luigi does not have BP, so attacks do not require it. Instead, using Bros. Attacks exhausts Mario, meaning a Bros. Attack cannot be used again until Mario recovers. Additionally, some opponents can knock Mario off Giant Luigi, which prevents Bros. Attacks from being used until he returns. Two Bros. Attacks are special finishing moves, only used to conclude the boss battle. These moves are exempt from this mechanic, with Mario always recovering or returning just before they are used. Slow Attack is not available in these battles. Giant Luigi is not affected by gear, so there is no distinction between boots and hammers. None of Giant Luigi's Bros. Attacks involve hammers though.

Mario & Luigi: Paper Jam[edit]

See also: Trio Attack

Bros. Attacks return for the fourth time in Mario & Luigi: Paper Jam, where like in Mario & Luigi: Dream Team, Mario and Luigi have five Bros. Attacks each. When the player uses a Bros. Attack, Mario and Luigi will execute the attack while Paper Mario cheers for the duo; as a result Bros. Attacks can even be used if Paper Mario is knocked out or absent entirely. Paper Mario instead has the option to use Trio Attacks that work similarly to Bros. Attacks; but require Mario, Luigi, and Paper Mario to cooperate with each other. Unlike in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Dream Team, Bros. Attacks are not gained by collecting Attack Pieces; they are instead gained by getting them back from Nabbit who stole them at the beginning of the game, with the exception of Toad Trail which is obtained after defeating King Bob-omb at the top of Mount Brrr and after gaining access to Neo Bowser Castle.

Mario & Luigi: Brothership[edit]

Bros. Attacks return again in Mario & Luigi: Brothership. As with the previous two mainline installments, Dream Team and Paper Jam, Mario and Luigi each have five Bros. Attacks.

List of Bros. Attacks[edit]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[edit]

Mario
Bros. Attack Description BP Location
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Splash Bros.
GBA: Jump high and drop! GBA: 4 (Modes 1 & 2), 3 (Mode 3) GBA:After meeting the Starshade Bros. (in tandem with Spin Jump)
3DS: Press the A Button Button before Mario jumps on Luigi. Press the B Button Button when Mario is directly over Luigi. Press A Button when they smash into the enemy. Time button inputs well for an Excellent rating! 3DS: 4 (Normal)/6 (Easy) 3DS: During the tutorial for Bros. Attacks.
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Splash Bros.
This can be used to attack spiky enemies. When Mario climbs on top of Luigi, press A Button->A Button->B Button to the rhythm. Finish by pressing the A Button Button! Press it when you jump on the enemy to get an Excellent! 6 (Normal)/9 (Easy) GBA: Use Splash Bros. 20 times.
3DS: Get an Excellent with Splash Bros. 6 times.
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Chopper Bros.
GBA: Dunk Luigi and attack! GBA: 5 (Modes 1 & 2), 3 (Mode 3) After freeing Cork and Cask in Chateau de Chucklehuck (in tandem with Dunk Hammer).
3DS: Press the A Button Button when Mario swings his Hammer over his head. Press the B Button Button when Mario jumps on Luigi to pop up. Tap the A Button Button once Mario decends to the same height as the enemy! 3DS: 6 (Normal)/8 (Easy)
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Chopper Bros.
This won't affect flying enemies. Press the A Button Button when Mario swings his Hammer over his head. When Luigi is directly under the enemy, press B Button to knock them into the air! If you knock Luigi back into the ground, you can hit your foe into the air again. To knock Luigi back underground, press the A Button Button when Luigi hits the ground. Then, press B Button when the foe hits the ground to make submerged Luigi knock them sky high! A ButtonB ButtonA ButtonB ButtonA ButtonB Button... Continue this rhythm eight times to earn an Excellent rating! 10 (Normal)/13 (Easy) GBA: Use Chopper Bros. 32 times.
3DS: Get an Excellent with Chopper Bros. 6 times.
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Swing Bros.
GBA: Swing Luigi around! GBA: 6 (Modes 1 & 2), 4 (Mode 3) Obtain the Secret Scroll 1 in the Hammerhead Bros.' cave, after obtaining the Super Hammers.
3DS: Press A Button when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the A Button Button! Press B Button when Luigi collides with a foe! Pull it off flawlessly to earn an Excellent rating! 3DS: 8 (Normal)/10 (Easy)
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Swing Bros.
Successfully earn a Good rating or better to cause an item to drop. Press A Button when Luigi and Mario hold hands! Keep holding the button to make them spin around. They will keep spinning faster. The faster they spin, the more damage they will deal. When Mario and Luigi reach top speed, let go of the A Button Button! Press B Button when Luigi collides with a foe! Nail all button inputs to earn an Excellent rating! Press the A Button Button when Mario and Luigi touch to make them join together! Press A Button and B Button at once when you stomp on a foe. Don't let go to earn an Excellent rating! 15 (Normal)/18 (Easy) GBA:Use Swing Bros. 10 times.
3DS: Get an Excellent with Swing Bros. 6 times.
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Fire Bros.
GBA: Attack with fireballs! GBA: 6 (Modes 1 & 2), 3 (Mode 3) After visiting the Relaxation Room (in tandem with Dash).
3DS: When Mario throws a fireball, press the A Button Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the B Button Button! The bigger the flame, the better your chances of an Excellent! And the more damage you'll deal! 3DS: 12 (Normal)/15 (Easy)
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Fire Bros.
When Mario throws a fireball, press the A Button Button quickly to make it grow. When the fire gets close to Luigi, hit it by pressing the B Button Button! Press A Button when Mario and the fire are the same height! A larger flame may earn an Excellent! If you succeed, there's a chance you'll inflict the BURN status on your enemy. 14 (Normal)/17 (Easy) GBA: Use Fire Bros. 28 times.
3DS: Get an Excellent with Fire Bros. 6 times.
Luigi
Bros. Attack Description BP Location
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Bounce Bros.
GBA: Jump off Mario! GBA: 4 (Modes 1 & 2), 3 (Mode 3) GBA: After meeting the Starshade Bros. (in tandem with High Jump)
3DS: Press B Button before Luigi jumps on Mario. Press A Button when both are directly above the enemy! Press the B Button Button when jumping on an enemy. Time all jumps well to get an Excellent rating! 3DS: 5 (Normal)/7 (Easy) 3DS: During the tutorial for Bros. Attacks.
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Bounce Bros.
This move can hit two enemies. Press the A Button Button before Luigi jumps on Mario. Press the B Button Button before hitting the ground to perform a big jump! Get an Excellent rating by jumping on enemies using B ButtonA Button in the correct order! 8 (Normal)/11 (Easy) GBA: Use Bounce Bros. 8 times.
3DS: Get an Excellent with Bounce Bros. 6 times.
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Knockback Bros.
GBA: Fire Mario to attack! GBA: 5 (Modes 1 & 2), 3 (Mode 3) After freeing Cork and Cask in Chateau de Chucklehuck (In tandem with Mini-Mario)
3DS: Press B Button when Luigi swings his Hammer over his head. Mario will become Mini Mario! Press the B Button Button whenever Luigi's Hammer is about to hit Mario! Press A Button when Mario hits an enemy. Nail all button inputs to earn an Excellent rating! 3DS: 8 (Normal)/10 (Easy)
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Knockback Bros.
Press B Button when Luigi swings his Hammer over his head. Mario will become Mini Mario! Mini Mario will ask Luigi for help. During that time, press the A Button Button. Press the B Button Button whenever Luigi's swings are about to hit Mario! Mario will bounce back when he hits a foe. Luigi can then knock Mario into the foe again. Press A Button when Mario smashes into a foe. Press B Button to hit him again when he returns! A ButtonB ButtonA ButtonB Button... Do this successfully five times for an Excellent! Note that the speed gets faster! 10 (Normal)/13 (Easy) GBA: Use Knockback Bros. 43 times.
3DS: Get an Excellent with Knockback Bros. 6 times.
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Thunder Bros.
GBA: Attack with thunder! GBA: 6 (Modes 1 & 2), 4 (Mode 3) After visiting the Relaxation Room (In tandem with Tickle).
3DS: Press B Button when Luigi builds up his thunder. Press B Button when Luigi gets on top of Mario to perform a big jump! Press B Button when Luigi is highest in his jump. Get an Excellent to deal heavy damage! If you succeed, there's a chance you'll lower the enemy's DEF. 3DS: 14 (Normal)/17 (Easy)
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Thunder Bros.
Press B Button when Luigi builds up his thunder. When Mario's Hammer is above his head, press A Button! When Luigi gets to the base of the foe's feet, press the B Button Button for an Excellent rating! If you succeed, there's a chance you'll lower the enemy's POW. 10 (Normal)/13 (Easy) GBA: Use Thunder Bros. 24 times.
3DS: Get an Excellent with Thunder Bros. 6 times.
An icon of a type of Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Cyclone Bros.
GBA: A twin-spin attack! GBA: 8 (Modes 1 & 2), 4 (Mode 3) Obtain the Secret Scroll 2 in the Hammerhead Bros.' cave after obtaining the Ultra Hammers.
3DS: Press B Button when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the A Button Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target. 3DS: 13 (Normal)/16 (Easy)
An icon of a type of Super Bros. Attack from Mario & Luigi: Superstar Saga + Bowser's Minions
Super Cyclone Bros.
Press B Button when Luigi swings his Hammer over his head. Mario will become Mini Mario! When Luigi jumps, tap the A Button Button! This will spin Mini Mario around at high speed! Get many consecutive hits for an Excellent! You can attack enemies several times. During the attack, you can change the foe you are targeting. When Mario starts to move forward, move the Circle Pad toward the foe you want to target. In the Super version, an additional attack can be made at the end. When Mario and Luigi stop spinning, press the A Button Button to prepare for the finisher. Finish by pressing B Button when the Hammer is overhead! This can make enemies dizzy. 15 (Normal)/18 (Easy) GBA: Use Cyclone Bros. 21 times.
3DS: Get an Excellent with Cyclone Bros. 6 times.

Gallery[edit]

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[edit]

Bros. Attack Illustration Description SP BP Location
Sprite of the Green Shell Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Green Shell from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Green Shell*
MLBiS Green Shell.png Mario kicks with A Button; Luigi with B Button! Keep on kicking the shell!
Target: One enemy. Effect: None.
3 4 Trash Pit
Illustration of the Green Shell Bros. Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Fire Flower Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Fire Flower from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Fire Flower
MLBiS Fire Flower.png Repeatedly press the button of whoever's holding the big fireball!
Target: Random. Effect: BURN.
4 6 Pump Works
Illustration of the Fire Flower Bros. Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Jump Helmet Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Jump Helmet from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Jump Helmet
JumpHelmet BiS.png Land on the helmet and jump with A Button! Dash to the landing spots with +Control Pad left +Control Pad right/by pressing left or right on Circle Pad!
Target: One enemy. Effect: None.
6 10 Flab Zone
Illustration of the Jump Helmet Special Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Yoo Who Cannon Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Yoo Who Cannon from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Yoo Who Cannon*
Yoo who cannon.png Remember which barrels the bros are in! A Button launches Mario; B Button launches Luigi!
Target: Random. Effect: None.
7 14 Toad Town (after mastering the Shell Mario technique)
Illustration of the Yoo Who Cannon Bros. Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Super Bouncer Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Super Bouncer from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Super Bouncer
Super bouncer.png Launch HIGH with A Button. Move Luigi to the ball's top with +Control Pad left +Control Pad right/by pressing left or right on Circle Pad. Use B Button to squash.
Target: Random. Effect: DIZZY.
7 12 Energy Hold
Illustration of the Super Bouncer Special Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Mighty Meteor Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Mighty Meteor from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Mighty Meteor
Mighty meteor.png Dash with +Control Pad left +Control Pad right/by pressing left or right on Circle Pad! Press and hold A Button or B Button to build power, and release to swing!
Target: Random. Effect: POW down.
8 20 Toadley Clinic (from the intern after obtaining the Miracle Cure)
Illustration of the Mighty Meteor Special Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Spin Pipe Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Spin Pipe from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Spin Pipe
Spin pipe.png Memorize how the bros stack up! Mario stomps with A Button; Luigi with B Button!
Target: One enemy. Effect: DIZZY.
10 16 Plack Beach (after completing Kuzzle's first puzzle)
Illustration of the Spin Pipe Bros. Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Snack Basket Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Snack Basket from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Snack Basket*
Snack basket.png Use +Control Pad left +Control Pad right/Press left or right on Circle Pad to eat, then repeatedly press A Button to throw Luigi. Slam down with B Button!
Target: All ground-based enemies. Effect: None.
14 18 Dimble Wood
Illustration of the Snack Basket Bros. Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
The Magic Window Special Attack from Mario & Luigi: Bowser's Inside Story.Sprite of the Magic Window from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Magic Window
Magic window.png Mario stomps with A Button; Luigi with B Button. Both stomp together with A Button and B Button!
Target: Random. Effect: DIZZY.
18 26 Bowser's Castle (after defeating the Shroobs)
Illustration of the Magic Window Bros. Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Sprite of the Falling Star Special Attack from Mario & Luigi: Bowser's Inside StorySprite of the Falling Star from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Falling Star
Falling star.png Aim with +Control Pad/Move Starlow with Circle Pad. Throw at the star with A Button if the light is red, B Button if it's green!
Target: One enemy. Effect: DEF down.
20 28 Peach's Castle Garden
Illustration of the Falling Star Special Attack from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

* - Required for the game.

Gallery[edit]

Mario & Luigi: Dream Team[edit]

Mario
Bros. Attack Illustration Description Effects BP Type Location
Red Shell as it appears in Mario & Luigi: Dream Team.
3D Red Shell*
Illustration of 3D Red Shell from Mario & Luigi: Dream Team. Use the A Button for Mario and the B Button for Luigi, and kick that shell! Mario and Luigi kick a Red Shell at enemies, first targeting one enemy before moving to the next. If the targeted enemy is in the back, the Bros. will fire the shell at any enemies in the target's way. For the final hit, Luigi passes the shell back to Mario, who uses a charged kick. 4 Boots Mushrise Park
Bye-Bye Cannon as it appears in Mario & Luigi: Dream Team.
Bye-Bye Cannon
Page 1 illustration of Bye-Bye Cannon from Mario & Luigi: Dream Team.
Page 2 illustration of Bye-Bye Cannon from Mario & Luigi: Dream Team.
Page 3 illustration of Bye-Bye Cannon from Mario & Luigi: Dream Team.
Memorise the order that the shadows of Mario and Luigi launch into the sky. As they land, press the A Button for Mario and the B Button for Luigi. If you get it perfect, they'll descend in the opposite. Stay focused! Mario and Luigi jump into a cannon. A randomized sequence of them, including duplicates, are fired out. As they land on the enemy, the player must hit the A Button and B Button Buttons in the order Mario and Luigi came out. If successful, the player must do the same sequence backwards for maximum damage. 7 Boots Wakeport
Bomb Derby as it appears in Mario & Luigi: Dream Team.
Bomb Derby
Page 1 illustration of Bomb Derby from Mario & Luigi: Dream Team.
Page 2 illustration of Bomb Derby from Mario & Luigi: Dream Team.
Slide right on the Circle Pad to toss bombs then hit 'em with the A Button! Don't delay your swings! Toss a bunch, feel the tempo, and hit all the bombs! Using the Circle Pad, Luigi passes bombs to Mario who must bat them into the enemies using A Button. The bombs will explode on Luigi if they take too long. The last bomb is bigger and does more damage. 9 Hammer Driftwood Shore
Jet-Board Bash as it appears in Mario & Luigi: Dream Team.
Jet-Board Bash
Illustration of Jet-Board Bash from Mario & Luigi: Dream Team. Press and hold the B Button to paddle. As you draw near, press the A Button! The Bros. hop on a board and charge at an enemy. Luigi paddles to go faster, done by holding B Button. Mario swings his hammer as they collide with the enemy, with A Button. The faster the board is moving, and the closer the Bros. are to the target when Mario starts swinging, the more damage is dealt. 12 Hammer Somnom Woods
Zee Egg as it appears in Mario & Luigi: Dream Team.
Zee Egg
Page 1 illustration of Zee Egg from Mario & Luigi: Dream Team.
Page 2 illustration of Zee Egg from Mario & Luigi: Dream Team.
Page 3 illustration of Zee Egg from Mario & Luigi: Dream Team.
Slide the Circle Pad left/right to align the Zeekeeper and the Wakeorb. Once the Wakeorb and the Zeekeeper are aligned, Mario or Luigi will jump out! Use the A Button for Mario and the B Button for Luigi to hit the Wakeorb! Mario throws the Zee Egg, unleashing the Zeekeeper. He takes Mario and Luigi into the skies and shoots a Wakeorb down. As they descend, the Zeekeeper has to stay aligned with the shifting orb with the Circle Pad, letting Mario and Luigi use their hammers to boost the Wakeorb's speed. The Wakeorb explodes when it hits the ground, primarily damaging one target but hurting others. 15 Hammer Mushrise Park (given by Eldream after rescuing all Pi'illos)
Luigi
Bros. Attack Illustration Description Effects BP Type Location
Green Shell as it appears in Mario & Luigi: Dream Team.
3D Green Shell*
Illustration of 3D Green Shell from Mario & Luigi: Dream Team. Use the A Button for Mario, and the B Button for Luigi, and kick that shell! Mario and Luigi kick a Green Shell at enemies. It targets all ground enemies; the shell is kicked at enemies randomly. It ends with Mario passing the shell to Luigi, who uses a charged kick. 4 Boots Mushrise Park (given upon freeing Brickle from the main fountain)
Fire Flower as it appears in Mario & Luigi: Dream Team.
Fire Flower
Page 1 illustration of Fire Flower from Mario & Luigi: Dream Team.
Page 2 illustration of Fire Flower from Mario & Luigi: Dream Team.
Use the A and B Buttons for the bros. When the fireballs get big, throw 'em! If you throw all big fireballs, it's bonfire time! Mash the A and B Buttons! Mario and Luigi generate fireballs. Shoot the fireballs when they are their biggest size for more damage. If this is done successfully, a second phase starts where the player repeatedly taps A Button and B Button to throw more fireballs. 5 Fire Dozing Sands
Dropchopper as it appears in Mario & Luigi: Dream Team.
Dropchopper
Page 1 illustration of Dropchopper from Mario & Luigi: Dream Team.
Page 2 illustration of Dropchopper from Mario & Luigi: Dream Team.
Page 3 illustration of Dropchopper from Mario & Luigi: Dream Team.
Tilt the Nintendo 3DS left and right to pilot the craft once Mario and Luigi grab on. Jump up with the A and B Buttons! If you grab on quickly, you'll fly higher. Press the prompted button when you're above a foe for a devastating slam! The player tilts the 3DS to move the Dropchopper, aiming above Mario and Luigi so they can grab on. Afterwards, Mario and Luigi drop down with a spin onto one enemy, releasing a shockwave that hurts other enemies. The earlier Mario and Luigi jump on, the higher the Dropchopper flies, and the more damage is dealt. 7 Boots Mount Pajamaja
Slingsniper as it appears in Mario & Luigi: Dream Team.
Slingsniper*
Page 1 illustration of Slingsniper from Mario & Luigi: Dream Team.
Page 2 illustration of Slingsniper from Mario & Luigi: Dream Team.
Slide and hold the Circle Pad down to draw back, hold the B Button, and aim. Tilt the 3DS to line up your target, then release the B Button to launch Luigi! Mario pulls Luigi back in the string of a slingshot, using Circle Pad, then locks in place by holding B Button. The player must use the 3DS to aim, then release B Button to successfully sling Luigi into the target enemy. 9 - Mount Pajamaja (given by the Massif Bros. after completing the Ball Hop puzzle)
Star Rocket as it appears in Mario & Luigi: Dream Team.
Star Rocket
Page 1 illustration of Star Rocket from Mario & Luigi: Dream Team.
Page 2 illustration of Star Rocket from Mario & Luigi: Dream Team.
Tilt the 3DS to change the star's trajectory and grab all the little stars. Use the A and B Buttons as the bro land. More little stars mean more power. The player tilts the 3DS to guide the Star Rocket, collecting all the smaller stars in its path. Afterward, Mario and Luigi stomp the target. With perfect timing, the collected stars also attack. 12 Boots Neo Bowser Castle

* - Mandatory Bros. Attacks.

Giant Luigi's Bros. Attacks[edit]

Bros. Attack Description Mechanics
Rhythm Mushroom Touch Mushrooms to heal up! This move cannot be used in the Battle Ring. Once Mario throws mushrooms at Luigi, the player must tap the screen as Luigi eats them.
Drill Stomp Spin more for a super stomp! This move is unlocked during the battle against Mount Pajamaja, but cannot be used against Robo-Drilldigger X. Mario and Luigi jump while spinning. The player must draw as many circles as possible in the direction shown to make Mario spin faster, then then he and Luigi come down for heavy damage. Successful inputs allow this to be used two additional times.
Finishing Bros. Aim with the 3DS! This move is used at the end of each battle. Luigi throws a star at the boss, while Mario guides it as it comes down. The player must tilt the 3DS to aim the star marker onto the enemy's weak point, which if hit will earn an "Excellent!" rating and reward the player with better items and more coins than if an "OK" rating is achieved upon missing the target.
Star Driver Control the star to attack! This move is used in the final phase of the battle against Bowser, as well as Bowser X. It looks the same as Finishing Bros. but involves a larger star. The player must tilt the 3DS to dodge Bowser's fireballs, Avoiding them all allows it to defeat Bowser. If a fireball hits, the attack is nullified and Bowser gets to take another turn.

Gallery[edit]

Mario & Luigi: Paper Jam[edit]

Mario
Bros. Attack Description BP Location
3D Red Shell Mario kicks the shell with A Button, and Luigi kicks with B Button. Chain multiple kicks together! 3 Dropped by Nabbit in Peach's Castle.
Rocket Blast The rocket will take Mario and Luigi high up in the air before they jump off. To stomp, press each character's button just as he lands on the enemy. If both bros. stomp the enemy, the rocket will fire at the end. Aim the rocket by sliding left and right on the Circle Pad. Do one loop, and then aim right in the middle of where your enemies are standing! 5 Complete Catch Nabbit!.
Bomb Derby Slide right on the Circle Pad to throw a bomb, and then press A Button to hit it towards an enemy. The faster you go, the more damage you can do. Make it to the end to launch a giant bomb! 7 Throw a Bomb Bud at Nabbit in Gloomy Woods.
Cannonball Chuck Press A Button to begin spinning, then A Button again when you're ready to launch. Aim straight ahead! Once your cannonball is in the air, you can steer left and right using the Circle Pad. You can also fly higher by sliding down and lower by sliding up on the Circle Pad. When aiming for tall enemies, slide down on the Circle Pad to fly high and topple them! 9 Complete Nabbit Multiplication.
Toad Trail Use the Circle Pad to steer as you slide along the path of Paper Toads. Watch out! If you fall off the path, your attack will fail. Press A Button to jump over gaps in the rails. At the end of the path, steer Mario and Luigi towards the enemies with the Circle Pad! 11 Defeat King Bob-omb atop Mount Brrr.
Luigi
Bros. Attack Description BP Location
Fire Flower Repeatedly press the button of the bro holding the bigger fireball. The sizes of the fireballs will change from time to time. Whenever the sizes of the fireballs change, the thrower will also switch. Throw lots of fireballs to go into a bonus mode. Just keep mashing A Button and B Button! 3 Dropped by Nabbit in Peach's Castle.
Drill Shell Press B Button to launch, and then press A Button to drill down when you're directly over an enemy. Once you connect, press B Button as many times as possible to deal the most damage. 5 Catch Nabbit for the first time in Doop Doop Dunes.
Dropchopper Move the Dropchopper above Mario's and Luigi's head using the Circle Pad. Press A Button for Mario to grab on and B Button for Luigi. The faster they both grab it, the higher it goes. Aim for your enemies using the Circle Pad, and press the top character's button to release! 7 Trio Drill Dash into Nabbit in Doop Doop Dunes.
Balloon Blast At the top of each jump, press either A Button or B Button to blow up the balloon. The better your timing, the bigger the balloon will get. The timing gets harder with each jump. Pump that balloon and let it fly! 9 Complete Skyjinks with Nabbit.
Mega Thwonk Press B Button each time Luigi stomps on the ground. You'll speed up if you time it right. Press A Button at just the right time to whack your enemy with the hammer. Continue pressing A Button each time Mario lands on an enemy's head to keep dealing damage! 12 Complete Bad Nabbit.

Gallery[edit]

Mario & Luigi: Brothership[edit]

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting.
This notice should be removed after a month has passed since the game was first released.

Mario
Bros. Attack Description BP Location
Red Shell[2] Kick with A Button for Mario and B Button for Luigi, and keep passing the shell back and forth.

Target: one enemy

4 Shipshape Island (after defeating Gorumbla)
Hatch Me If You Can[2] Make Mario A Button, or Luigi B Button, dive for the egg. Finally, use Left Stick to aim and smash with X Button.

Target: all enemies[3]

7 Shipshape Island (after Peach or Luigi is sent to investigate Lottacoins Island)
Bomb Derby[4] Luigi throws bombs with Left Stick, and Mario hits them with A Button. Hit all the bombs before they explode.

Target: all enemies

10 Shipshape Island (after returning from Heatfreeze Island)
Clockout Blow Who's closest to the enemy? If Mario, press A Button. If Luigi, press B Button. Finally, finish with X Button.

Target: all enemies

12 Shipshape Island (after relinking Heatfreeze Island and Twistee Island)
Conductor Connector[5] Use Left Stick to launch and connect the satellites. Finally, aim with Left Stick and press X Button to launch.

Target: all enemies

15
Luigi
Bros. Attack Description BP Location
Green Shell[6] Kick with A Button for Mario and B Button for Luigi, and keep passing the shell back and forth.

Target: all enemies

5 Shipshape Island (after defeating Gorumbla)
Zapperator[7][8] Alternate charging with Mario A Button and Luigi B Button. Call down lightning within the time limit with X Button.

Target: all enemies

7 Shipshape Island (after Peach is taken to Lottacoins Island if Peach is sent to investigate the island)
Lottacoins Island (after reuniting with Luigi if he is sent to investigate the island)
Jump Helmet[4] Make Luigi jump with B Button each time he lands. Use Left Stick to maneuver Mario to the landing points.

Target: one enemy

9 Shipshape Island (after returning from Heatfreeze Island)
Yoo Who Cannon[4] Remember who got in which barrel. If it's Mario, press A Button, if Luigi B Button. Finally, press X Button to launch.

Target: all enemies

12 Shipshape Island (after relinking Heatfreeze Island and Twistee Island)
Max-Mix Vortex[9] Power the tornado using A Button for Mario and B Button for Luigi. Then use Left Stick to suck up enemies.

Target: all enemies Effect:Burn/Ice

14

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ブラザーアタック[?]
Burazā Atakku
Brother Attack
スペシャルアタック[?]
Supesharu Atakku
Special Attack Mario & Luigi: Bowser's Inside Story
Chinese 兄弟特技[?]
Xiōngdì Tèjì
Bros. Special Technique
Dutch Duoaanval[?] Duo attack
French (NOE) Attaque frère[?] Brother Attack
Attaque duo[?] Special Attack Mario & Luigi: Superstar Saga
Attaque spéciale[?] Duo Attack Mario & Luigi: Bowser's Inside Story
German Paar-Attacke[?] Pair attack
Spezialattacke[?] Special attack Mario & Luigi: Bowser's Inside Story
Italian Attacco Fratelli[?] Brothers Attack
Attacco Speciale[?] Special Attack Mario & Luigi: Bowser's Inside Story
Korean 브라더 어택
Beuradeo Eotaek
스페셜 어택
Seupesyol Eotaek
[?]
Brother Attack

Special Attack
Portuguese Ataque Bros.[?] Bros. Attack
Russian Дуплет[?]
Duplet
Doublet
Spanish Ataque tándem[?] Tandem attack
Ataque especial[?] Special attack Mario & Luigi: Bowser's Inside Story

Trivia[edit]

  • Green Shell, Red Shell, Fire Flower, and Bomb Derby are the only Bros. Attacks to appear in more than two games in the series.
    • Green Shell and Bomb Derby are also the only Bros. Attacks to appear in every game in the series following their first appearances.

References[edit]