Mario Kart 8 Deluxe in-game statistics: Difference between revisions

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{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}}
{{italic title|''Mario Kart 8 Deluxe'' in-game statistics}}


The following tables include all statistics for the both the drivers and vehicles part of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.
The following tables include all statistics for both the drivers and the vehicle parts of ''[[Mario Kart 8 Deluxe]]'' in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.


==Statistics in in-game format==
==Statistics in in-game format==
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:
Just like ''[[Mario Kart 7 in-game statistics#Statistics in in-game format|Mario Kart 7]]'' and ''[[Mario Kart 8 in-game statistics#Statistics in in-game format|Mario Kart 8]]'', the game stores statistics for drivers and parts in points.<ref name="MK8DXdata">[https://docs.google.com/spreadsheets/d/e/2PACX-1vS9BcLbnPgSgAftxuLx3xyOLf-GSAEnH8rkBNDWqO3vnbV5kRQAj4HaFBvbF0DUrSZ9j419PKJSNGXi/pubhtml# A transcription of Mario Kart 8 Deluxe in-game statistics].</ref> In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (''Lv'') in ''Mario Kart 7'', that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:


* '''WG''': Weight
* '''WG''': Weight
* '''AC''': Acceleration
* '''AC''': Acceleration
* '''ON''': On-Road traction
* '''ON''': On-Road Traction (unused)
* '''OF''': (Off-Road) Traction
* '''OF''': (Off-Road) Traction
* '''MT''': Mini-Turbo
* '''MT''': Mini-Turbo
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===Drivers' statistics (DV)===
===Drivers' statistics (DV)===
{|class="wikitable sortable"
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
!colspan="15"|
|-  
<big><big>'''Drivers (DV)'''</big></big>
!colspan="16"style="background-color:#eaecf0;"|<big><big>Drivers (DV)</big></big>
|- style="word-break: break-all;"
|-  
!Driver || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV
!class="unsortable"style="width:4%;"rowspan="2"|<big>Size</big>
|-
!class="unsortable"style="width:12%;"rowspan="2"|<big>Character</big>
![[File:MK8 Mario Icon.png|64px]]<br>[[Mario]]<br>''Mro''
!style="width:24%;"colspan="4"|<big>Speed</big>
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
|-
!style="width:6%;"rowspan="2"|Weight<br><small>(WG)</small>
![[File:MK8 Luigi Icon.png|64px]]<br>[[Luigi]]<br>''Lig''
!style="width:24%;"colspan="4"|<big>Handling</big>
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
!style="width:6%;"rowspan="2"|(Off-Road) Traction<br><small>(OF)</small>
|-
!style="width:6%;"rowspan="2"|Mini-Turbo<br><small>(MT)</small>
![[File:MK8 Peach Icon.png|64px]]<br>[[Princess Peach|Peach]]<br>''Pch''
!style="width:6%;"rowspan="2"|Invincibility<br><small>(IV)</small>
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
!style="width:6%;color:#333333;"rowspan="2"|On-Road Traction<br><small>(ON)</small>{{footnote|main|1}}
|-
![[File:MK8 Daisy Icon.png|64px]]<br>[[Princess Daisy|Daisy]]<br>''Dsy''
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
|-
![[File:MK8 Yoshi Icon.png|64px]]<br>[[Yoshi]]<br>''Ysi'' {{footnote|main|1}}
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
|-
![[File:MK8 Toad Icon.png|64px]]<br>[[Toad]]<br>''Kno''
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
|-
![[File:MK8 Toadette Icon.png|64px]]<br>[[Toadette]]<br>''Knc''
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
|-
![[File:MK8 Koopa Icon.png|64px]]<br>[[Koopa Troopa]]<br>''Nok''
| 2 || 4 || 1 || 5 || 4 || 3 || 3 || 3 || 3 || 8 || 8 || 8 || 8 || 5
|-
![[File:MK8 Bowser Icon.png|64px]]<br>[[Bowser]]<br>''Kop'' {{footnote|main|2}}
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6
|-
![[File:MK8 DKong Icon.png|64px]]<br>[[Donkey Kong]]<br>''Dkg''
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
|-
![[File:MK8 Wario Icon.png|64px]]<br>[[Wario]]<br>''Wro''
| 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5
|-
![[File:MK8 Waluigi Icon.png|64px]]<br>[[Waluigi]]<br>''Wlg''
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
|-
![[File:MK8 Rosalina Icon.png|64px]]<br>[[Rosalina]]<br>''Rst''
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4
|-
![[File:MK8 MMario Icon.png|64px]]<br>[[Metal Mario]]<br>''MroM''
| 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3
|-
![[File:MK8 PGPeach Icon.png|64px]]<br>[[Pink Gold Peach]]<br>''PchG''
| 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3
|-
![[File:MK8 Lakitu Icon.png|64px]]<br>[[Lakitu]]<br>''Jgm''
| 2 || 4 || 1 || 5 || 4 || 3 || 3 || 3 || 3 || 8 || 8 || 8 || 8 || 5
|-
![[File:MK8 ShyGuy Icon.png|64px]]<br>[[Shy Guy]]<br>''Hyh'' {{footnote|main|1}}
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
|-
![[File:MK8 BabyMario Icon.png|64px]]<br>[[Baby Mario]]<br>''MroB'' {{footnote|main|3}}
| 1 || 5 || 2 || 4 || 5 || 2 || 2 || 2 || 2 || 8 || 8 || 8 || 8 || 5
|-
![[File:MK8 BabyLuigi Icon.png|64px]]<br>[[Baby Luigi]]<br>''LigB''
| 1 || 5 || 2 || 4 || 5 || 2 || 2 || 2 || 2 || 8 || 8 || 8 || 8 || 5
|-
![[File:MK8 BabyPeach Icon.png|64px]]<br>[[Baby Peach]]<br>''PchB''
| 0 || 4 || 3 || 5 || 5 || 1 || 1 || 1 || 1 || 10 || 10 || 10 || 10 || 6
|-
![[File:MK8 BabyDaisy Icon.png|64px]]<br>[[Baby Daisy]]<br>''DsyB''
| 0 || 4 || 3 || 5 || 5 || 1 || 1 || 1 || 1 || 10 || 10 || 10 || 10 || 6
|-
![[File:MK8 BabyRosalina Icon.png|64px]]<br>[[Baby Rosalina]]<br>''RstB''
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
|-
![[File:MK8 Larry Icon.png|64px]]<br>[[Larry Koopa|Larry]]<br>''Lry''
| 3 || 4 || 3 || 4 || 4 || 4 || 4 || 4 || 4 || 7 || 7 || 7 || 7 || 3
|-
![[File:MK8 Lemmy Icon.png|64px]]<br>[[Lemmy Koopa|Lemmy]]<br>''Lmy''
| 0 || 5 || 4 || 3 || 5 || 1 || 1 || 1 || 1 || 9 || 9 || 9 || 9 || 6
|-
![[File:MK8 Wendy Icon.png|64px]]<br>[[Wendy O. Koopa|Wendy]]<br>''Wdy''
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
|-
![[File:MK8 Ludwig Icon.png|64px]]<br>[[Ludwig von Koopa|Ludwig]]<br>''Ldw''
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
|-
![[File:MK8 Iggy Icon.png|64px]]<br>[[Iggy Koopa|Iggy]]<br>''Igy''
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
|-
![[File:MK8 Roy Icon.png|64px]]<br>[[Roy Koopa|Roy]]<br>''Roy''
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
|-
![[File:MK8 Morton Icon.png|64px]]<br>[[Morton Koopa Jr.|Morton]]<br>''Mtn''
| 10 || 0 || 6 || 0 || 0 || 10 || 10 || 10 || 10 || 0 || 0 || 0 || 0 || 6
|-
![[File:Mii_MK8.png|64px]]<br>[[Mii|Mii (medium)]]<br>''MiiM'' {{footnote|main|2}} {{footnote|main|3}}
| 6 || 2 || 4 || 2 || 3 || 7 || 7 || 7 || 7 || 4 || 4 || 4 || 4 || 3
|-
![[File:MK8 Tanooki Mario Icon.png|64px]]<br>[[Tanooki Mario]]<br>''MroT''
| 5 || 3 || 7 || 1 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
|-
![[File:MK8 Link Icon.png|64px]]<br>[[Link]]<br>''Lnk''
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4
|-
![[File:VillagerMale-Icon-MK8.png|64px]]<br>[[Villager|Villager (male)]]<br>''Mrb''
| 5 || 3 || 7 || 1 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
|-
![[File:MK8 Isabelle Icon.png|64px]]<br>[[Isabelle]]<br>''Shz''
| 2 || 5 || 4 || 2 || 4 || 3 || 3 || 3 || 3 || 7 || 7 || 7 || 7 || 3
|-
![[File:MK8 Cat Peach Icon.png|64px]]<br>[[Cat Mario#Mario Kart 8|Cat Peach]]<br>''PchC''
| 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3
|-
![[File:MK8 Dry Bowser Icon.png|64px]]<br>[[Dry Bowser]]<br>''KopB''
| 9 || 0 || 5 || 1 || 0 || 10 || 10 || 10 || 10 || 1 || 1 || 1 || 1 || 5
|-
![[File:VillagerFemale-Icon-MK8.png|64px]]<br>[[Villager|Villager (female)]]<br>''Mrg''
| 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3
|-
![[File:MK8DX Gold Mario Icon.png|64px]]<br>[[Gold Mario]]<br>''MroG''
| 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3
|-
![[File:MK8DX Dry Bones Icon.png|64px]]<br>[[Dry Bones]]<br>''Krn''
| 1 || 5 || 2 || 4 || 5 || 2 || 2 || 2 || 2 || 8 || 8 || 8 || 8 || 5
|-
![[File:MK8 Bowser Jr Icon.png|64px]]<br>[[Bowser Jr.]]<br>''KopJ''
| 2 || 4 || 1 || 5 || 4 || 3 || 3 || 3 || 3 || 8 || 8 || 8 || 8 || 5
|-
![[File:MK8DX King Boo Icon.png|64px]]<br>[[King Boo]]<br>''Ktr''
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4
|-
![[File:MK8DX Female Inkling Icon.png|64px]]<br>[[Inkling|Inkling Girl]]<br>''Spg'' {{footnote|main|1}}
| 3 || 4 || 2 || 3 || 4 || 5 || 5 || 5 || 5 || 6 || 6 || 6 || 6 || 3
|-
![[File:MK8DX Male Inkling Icon.png|64px]]<br>[[Inkling|Inkling Boy]]<br>''Spb'' {{footnote|main|1}}
| 5 || 3 || 7 || 1 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
|-
![[File:MK8D BotW Link Icon.png|64px]]<br>[[Link|Link (Breath of the Wild)]]
| 7 || 1 || 9 || 3 || 2 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 4
|-
|-
![[File:MK8D Birdo Icon.png|64px]]<br>[[Birdo]] {{footnote|main|1}}
!style="width:6%;"|Ground<br><small>(SL)</small>
| 4 || 3 || 3 || 3 || 4 || 6 || 6 || 6 || 6 || 5 || 5 || 5 || 5 || 1
!style="width:6%;"|Water<br><small>(SW)</small>
!style="width:6%;"|Air<br><small>(SA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(SG)</small>
!style="width:6%;"|Ground<br><small>(TL)</small>
!style="width:6%;"|Water<br><small>(TW)</small>
!style="width:6%;"|Air<br><small>(TA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(TG)</small>
|-style="font-weight:bold"
!rowspan="6"style="background-color:#CCFFFF;color:dodgerblue;"|<big>Small</big>
!width="1%"style="background-color:#CCFFFF;"|[[File:MK8 BabyPeach Icon.png|link=Baby Peach|32x32px]][[File:MK8 BabyDaisy Icon.png|link=Baby Daisy|32x32px]]
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#80b2ff;"|4
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|5
|style="background-color:#8080ff;"|5
|style="background-color:#8080ff;"|6
|style="background-color:#ccffb2;color:#333333;"|3
|-style="font-weight:bold"
!width="1%"style="background-color:#CCFFFF;"|[[File:MK8 BabyRosalina Icon.png|link=Baby Rosalina|32x32px]][[File:MK8 Lemmy Icon.png|link=Lemmy|32x32px]]
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#ffff80;"|0
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#80e5ff;"|3
|style="background-color:#8080ff;"|5
|style="background-color:#8080ff;"|6
|style="background-color:#b2ffcc;color:#333333;"|4
|-style="font-weight:bold"
!width="1%"style="background-color:#CCFFFF;"|[[File:MK8 BabyMario Icon.png|link=Baby Mario|32x32px]][[File:MK8 BabyLuigi Icon.png|link=Baby Luigi|32x32px]][[File:MK8DX Dry Bones Icon.png|link=Dry Bones|32x32px]][[File:Mii MK8.png|link=Mii|32x32px|Mii (Light)]]{{footnote|main|2}}
|style="background-color:#e5ff99;"|2
|style="background-color:#e5ff99;"|2
|style="background-color:#e5ff99;"|2
|style="background-color:#e5ff99;"|2
|style="background-color:#8080ff;"|5
|style="background-color:#e5ff99;"|1
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#80b2ff;"|5
|style="background-color:#e5ff99;color:#333333;"|2
|-style="font-weight:bold"
!width="1%"style="background-color:#CCFFFF;"|[[File:MK8 Koopa Icon.png|link=Koopa Troopa|32x32px]][[File:MK8 Lakitu Icon.png|link=Lakitu|32x32px]][[File:MK8 Bowser Jr Icon.png|link=Bowser Jr.|32x32px]]
|style="background-color:#ccffb2;"|3
|style="background-color:#ccffb2;"|3
|style="background-color:#ccffb2;"|3
|style="background-color:#ccffb2;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#ccffb2;"|2
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|8
|style="background-color:#80b2ff;"|8
|style="background-color:#8080ff;"|5
|style="background-color:#80b2ff;"|4
|style="background-color:#80e5ff;"|4
|style="background-color:#ffff80;color:#333333;"|1
|-style="font-weight:bold"
!width="1%"style="background-color:#CCFFFF;"|[[File:MK8 Toadette Icon.png|link=Toadette|32x32px]][[File:MK8 Wendy Icon.png|link=Wendy|32x32px]][[File:MK8 Isabelle Icon.png|link=Isabelle|32x32px]]
|style="background-color:#ccffb2;"|3
|style="background-color:#ccffb2;"|3
|style="background-color:#ccffb2;"|3
|style="background-color:#ccffb2;"|3
|style="background-color:#8080ff;"|5
|style="background-color:#ccffb2;"|2
|style="background-color:#80ccff;"|7
|style="background-color:#80ccff;"|7
|style="background-color:#80ccff;"|7
|style="background-color:#80ccff;"|7
|style="background-color:#99ffe5;"|2
|style="background-color:#80b2ff;"|4
|style="background-color:#99ffe5;"|3
|style="background-color:#b2ffcc;color:#333333;"|4
|-style="font-weight:bold"
!width="1%"style="background-color:#CCFFFF;"|[[File:MK8 Toad Icon.png|link=Toad|32x32px]][[File:MK8 ShyGuy Icon.png|link=Shy Guy|32x32px]]{{footnote|main|3}}[[File:MK8 Larry Icon.png|link=Larry|32x32px]]
|style="background-color:#b2ffcc;"|4
|style="background-color:#b2ffcc;"|4
|style="background-color:#b2ffcc;"|4
|style="background-color:#b2ffcc;"|4
|style="background-color:#80b2ff;"|4
|style="background-color:#b2ffcc;"|3
|style="background-color:#80ccff;"|7
|style="background-color:#80ccff;"|7
|style="background-color:#80ccff;"|7
|style="background-color:#80ccff;"|7
|style="background-color:#80b2ff;"|4
|style="background-color:#80b2ff;"|4
|style="background-color:#99ffe5;"|3
|style="background-color:#ccffb2;color:#333333;"|3
|-style="font-weight:bold"
!rowspan="7"style="background-color:honeydew; color: green;"|<big>Medium</big>
!width="1%"style="background-color:honeydew;"|[[File:MK8 Cat Peach Icon.png|link=Cat Peach|32x32px]][[File:MK8DX Female Inkling Icon.png|link=Inkling|32x32px]]{{footnote|main|3}}[[File:VillagerFemale-Icon-MK8.png|link=Villager|32x32px]][[File:MK8DX Diddy Kong Icon.png|link=Diddy Kong|32x32px]]
|style="background-color:#99ffe5;"|5
|style="background-color:#99ffe5;"|5
|style="background-color:#99ffe5;"|5
|style="background-color:#99ffe5;"|5
|style="background-color:#80b2ff;"|4
|style="background-color:#b2ffcc;"|3
|style="background-color:#80e5ff;"|6
|style="background-color:#80e5ff;"|6
|style="background-color:#80e5ff;"|6
|style="background-color:#80e5ff;"|6
|style="background-color:#80e5ff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#99ffe5;"|3
|style="background-color:#e5ff99;color:#333333;"|2
|-style="font-weight:bold"
!width="1%"style="background-color:honeydew;"|[[File:MK8 Peach Icon.png|link=Peach|32x32px]][[File:MK8 Daisy Icon.png|link=Daisy|32x32px]][[File:MK8 Yoshi Icon.png|link=Yoshi|32x32px]]{{footnote|main|3}}[[File:MKT Icon Birdo.png|link=Birdo|32x32px]]{{footnote|main|3}}[[File:MK8DX Peachette Icon.png|link=Peachette|32x32px]]
|style="background-color:#80ffff;"|6
|style="background-color:#80ffff;"|6
|style="background-color:#80ffff;"|6
|style="background-color:#80ffff;"|6
|style="background-color:#80e5ff;"|3
|style="background-color:#99ffe5;"|4
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80e5ff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#ffff80;"|1
|style="background-color:#ccffb2;color:#333333;"|3
|-style="font-weight:bold"
!width="1%"style="background-color:honeydew;"|[[File:MK8 Tanooki Mario Icon.png|link=Tanooki Mario|32x32px]][[File:MK8DX Male Inkling Icon.png|link=Inkling|32x32px]]{{footnote|main|3}}[[File:VillagerMale-Icon-MK8.png|link=Villager|32x32px]]
|style="background-color:#80ffff;"|6
|style="background-color:#80ffff;"|6
|style="background-color:#80ffff;"|6
|style="background-color:#80ffff;"|6
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#ccffb2;"|1
|style="background-color:#80b2ff;"|4
|style="background-color:#ffff80;"|1
|style="background-color:#80e5ff;color:#333333;"|7
|-style="font-weight:bold"
!width="1%"style="background-color:honeydew;"|[[File:MK8 Mario Icon.png|link=Mario|32x32px]][[File:MK8 Ludwig Icon.png|link=Ludwig|32x32px]][[File:Mii MK8.png|link=Mii|32x32px|Mii (Medium)]]{{footnote|main|2}}
|style="background-color:#80e5ff;"|7
|style="background-color:#80e5ff;"|7
|style="background-color:#80e5ff;"|7
|style="background-color:#80e5ff;"|7
|style="background-color:#99ffe5;"|2
|style="background-color:#80e5ff;"|6
|style="background-color:#99ffe5;"|4
|style="background-color:#99ffe5;"|4
|style="background-color:#99ffe5;"|4
|style="background-color:#99ffe5;"|4
|style="background-color:#99ffe5;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#99ffe5;"|3
|style="background-color:#b2ffcc;color:#333333;"|4
|-style="font-weight:bold"
!width="1%"style="background-color:honeydew;"|[[File:MK8 Luigi Icon.png|link=Luigi|32x32px]][[File:MK8 Iggy Icon.png|link=Iggy|32x32px]][[File:MK8DX Kamek Icon.png|link=Kamek|32x32px]]
|style="background-color:#80e5ff;"|7
|style="background-color:#80e5ff;"|7
|style="background-color:#80e5ff;"|7
|style="background-color:#80e5ff;"|7
|style="background-color:#99ffe5;"|2
|style="background-color:#80e5ff;"|6
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#80ffff;"|5
|style="background-color:#ccffb2;"|1
|style="background-color:#80e5ff;"|3
|style="background-color:#99ffe5;"|3
|style="background-color:#99ffe5;color:#333333;"|5
|-style="font-weight:bold"
!width="1%"style="background-color:honeydew;"|[[File:MK8 MMario Icon.png|link=Metal Mario|32x32px]][[File:MK8DX Gold Mario Icon.png|link=Gold Mario|32x32px]][[File:MK8 PGPeach Icon.png|link=Pink Gold Peach|32x32px]]
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#ccffb2;"|1
|style="background-color:#8080ff;"|10
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#ccffb2;"|1
|style="background-color:#ccffb2;"|1
|style="background-color:#99ffe5;"|3
|style="background-color:#80bfff;color:#333333;"|8
|-style="font-weight:bold"
!width="1%"style="background-color:honeydew;"|[[File:MK8DX Wiggler Icon.png|link=Wiggler|32x32px]]
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#ccffb2;"|1
|style="background-color:#80b2ff;"|8
|style="background-color:#ccffb2;"|2
|style="background-color:#ccffb2;"|2
|style="background-color:#ccffb2;"|2
|style="background-color:#ccffb2;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#ccffb2;"|1
|style="background-color:#80e5ff;"|4
|style="background-color:#8080ff;color:#333333;"|10
|-style="font-weight:bold"
!rowspan="5"style="background-color:mistyrose;color:red;"|<big>Large</big>
!width="1%"style="background-color:mistyrose;"|[[File:MK8 Rosalina Icon.png|link=Rosalina|32x32px]][[File:MK8DX King Boo Icon.png|link=King Boo|32x32px]][[File:MK8D BotW Link Icon.png|link=Link|32x32px]][[File:MK8 Link Icon.png|link=Link|32x32px]][[File:MK8DX Pauline Icon.png|link=Pauline|32x32px]]
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#ccffb2;"|1
|style="background-color:#80ccff;"|7
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#99ffe5;"|2
|style="background-color:#80e5ff;"|4
|style="background-color:#8099ff;color:#333333;"|9
|-style="font-weight:bold"
!width="1%"style="background-color:mistyrose;"|[[File:MK8DX Petey Piranha Icon.png|link=Petey Piranha|32x32px]]
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#80bfff;"|8
|style="background-color:#ccffb2;"|1
|style="background-color:#8080ff;"|10
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#b2ffcc;"|3
|style="background-color:#ccffb2;"|1
|style="background-color:#ccffb2;"|1
|style="background-color:#8080ff;"|6
|style="background-color:#80bfff;color:#333333;"|8
|-style="font-weight:bold"
!width="1%"style="background-color:mistyrose;"|[[File:MK8 Waluigi Icon.png|link=Waluigi|32x32px]][[File:MK8 DKong Icon.png|link=Donkey Kong|32x32px]][[File:MK8 Roy Icon.png|link=Roy|32x32px]]
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#8099ff;"|9
|style="background-color:#ccffb2;"|1
|style="background-color:#80b2ff;"|8
|style="background-color:#ccffb2;"|2
|style="background-color:#ccffb2;"|2
|style="background-color:#ccffb2;"|2
|style="background-color:#ccffb2;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#ccffb2;"|1
|style="background-color:#80e5ff;"|4
|style="background-color:#8080ff;color:#333333;"|10
|-style="font-weight:bold"
!width="1%"style="background-color:mistyrose;"|[[File:MK8 Wario Icon.png|link=Wario|32x32px]][[File:MK8 Dry Bowser Icon.png|link=Dry Bowser|32x32px]][[File:MK8DX Funky Kong Icon.png|link=Funky Kong|32x32px]][[File:Mii_MK8.png|link=Mii|32x32px|Mii (Heavy)]]{{footnote|main|2}}
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#ffff80;"|0
|style="background-color:#8099ff;"|9
|style="background-color:#e5ff99;"|1
|style="background-color:#e5ff99;"|1
|style="background-color:#e5ff99;"|1
|style="background-color:#e5ff99;"|1
|style="background-color:#ccffb2;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#80b2ff;"|5
|style="background-color:#99ffe5;color:#333333;"|5
|-style="font-weight:bold"
!width="1%"style="background-color:mistyrose;"|[[File:MK8 Bowser Icon.png|link=Bowser|32x32px]][[File:MK8 Morton Icon.png|link=Morton|32x32px]]
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#8080ff;"|10
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|10
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|6
|style="background-color:#80ffff;color:#333333;"|6
|-
|-
![[File:MK8DX Kamek Icon.png|64px]]<br>[[Kamek]]
!colspan="16"style="background-color:#eaecf0;"|<small>{{footnote|note|1}}: Unused statistic.<br>{{footnote|note|2}}: The weight class of Miis is based on their size.<br>{{footnote|note|3}}: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.
| 6 || 2 || 5 || 1 || 3 || 7 || 7 || 7 || 7 || 5 || 5 || 5 || 5 || 3
|-
![[File:MK8DX Petey Piranha Icon.png|64px]]<br>[[Petey Piranha]]
| 10 || 1 || 8 || 1 || 1 || 8 || 8 || 8 || 8 || 3 || 3 || 3 || 3 || 3
|-
![[File:MK8DX Wiggler Icon.png|64px]]<br>[[Wiggler]]
| 8 || 1 || 10 || 0 || 1 || 9 || 9 || 9 || 9 || 2 || 2 || 2 || 2 || 4
|-
!colspan="15"|<small>{{footnote|note|1}}: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.<br>{{footnote|note|2}}: Large-sized Miis are programmed to have the same statistics as Bowser.<br>{{footnote|note|3}}: Small-sized Miis are programmed to have the same statistics as Baby Mario.</small>
|}
|}


===Bodies' statistics (BD)===
===Bodies' statistics (BD)===
{|class="wikitable sortable"
'''Note:''' The background colours group together bodies that share the same properties except for Invincibility and Vehicle Type.
!colspan="14"|
 
<big><big>'''Bodies (BD)'''</big></big>
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
|- style="word-break: break-all;"
|-
!Body || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV
!colspan="16"style="background-color:#eaecf0;"|<big><big>Bodies (BD)</big></big>
|-
|-  
![[File:StandardKartBodyMK8.png|100px]]<br>[[Standard Kart]]
!class="unsortable"style="width:10%;"rowspan="2"|<big>Body</big>
| 2 || 4 || 3 || 3 || 5 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 || 3
!style="width:6%;"rowspan="2"|<big>Vehicle Type</big>
|-
!style="width:24%;"colspan="4"|<big>Speed</big>
![[File:PipeFrameBodyMK8.png|100px]]<br>[[Pipe Frame]]
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
| 1 || 6 || 3 || 4 || 6 || 2 || 3 || 1 || 1 || 5 || 4 || 4 || 2 || 2
!style="width:6%;"rowspan="2"|Weight<br><small>(WG)</small>
|-
!style="width:24%;"colspan="4"|<big>Handling</big>
![[File:Mach8BodyMK8.png|100px]]<br>[[Mach 8]]
!style="width:6%;"rowspan="2"|(Off-Road) Traction<br><small>(OF)</small>
| 3 || 3 || 2 || 4 || 5 || 3 || 3 || 5 || 4 || 2 || 2 || 4 || 2 || 4
!style="width:6%;"rowspan="2"|Mini-Turbo<br><small>(MT)</small>
|-
!style="width:6%;"rowspan="2"|Invincibility<br><small>(IV)</small>
![[File:Steel_Driver.png|100px]]<br>[[Steel Driver]]
!style="width:6%;color:#333333;"rowspan="2"|On-Road Traction<br><small>(ON)</small>{{footnote|main|1}}
| 4 || 1 || 1 || 3 || 3 || 4 || 5 || 2 || 0 || 1 || 5 || 1 || 1 || 6
|-
![[File:CatCruiserBodyMK8.png|100px]]<br>[[Cat Cruiser]]
| 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 3
|-
![[File:CircuitSpecialBodyMK8.png|100px]]<br>[[Circuit Special]]
| 3 || 1 || 3 || 1 || 3 || 5 || 1 || 4 || 2 || 1 || 1 || 2 || 0 || 6
|-
![[File:TrispeederBodyMK8.png|100px]]<br>[[Tri-Speeder]]
| 4 || 1 || 1 || 3 || 3 || 4 || 5 || 2 || 0 || 1 || 5 || 1 || 1 || 6
|-
![[File:BadwagonBodyMK8.png|100px]]<br>[[Badwagon]]
| 4 || 0 || 2 || 5 || 3 || 5 || 2 || 3 || 1 || 0 || 1 || 1 || 0 || 7
|-
![[File:PrancerBodyMK8.png|100px]]<br>[[Prancer]]
| 1 || 2 || 1 || 2 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 5
|-
![[File:BiddybuggyBodyMK8.png|100px]]<br>[[Biddybuggy]]<br>Buggybud
| 0 || 7 || 1 || 4 || 7 || 0 || 1 || 2 || 1 || 5 || 4 || 5 || 4 || 0
|-
![[File:LandshipBodyMK8.png|100px]]<br>[[Landship]]
| 0 || 6 || 0 || 6 || 6 || 2 || 5 || 0 || 2 || 4 || 5 || 2 || 3 || 1
|-
![[File:SneakerBodyMK8.png|100px]]<br>[[Sneeker]]<br>Bounder
| 2 || 2 || 1 || 0 || 4 || 4 || 2 || 3 || 3 || 3 || 2 || 3 || 2 || 5
|-
![[File:SportsCoupeMK8.png|100px]]<br>[[Sports Coupe]]<br>Sports Coupé
| 3 || 3 || 2 || 4 || 5 || 3 || 3 || 5 || 4 || 2 || 2 || 4 || 2 || 4
|-
![[File:Gold_Standard.png|100px]]<br>[[Gold Standard]]<br>Gold Kart
| 2 || 2 || 1 || 0 || 4 || 4 || 2 || 3 || 3 || 3 || 2 || 3 || 2 || 4
|-
![[File:StandardBikeBodyMK8.png|100px]]<br>[[Standard Bike]]
| 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 3
|-
![[File:CometBodyMK8.png|100px]]<br>[[Comet]]
| 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 2
|-
![[File:SportBikeBodyMK8.png|100px]]<br>[[Sport Bike]]
| 1 || 2 || 1 || 2 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3
|-
![[File:TheDukeBodyMK8.png|100px]]<br>[[The Duke]]
| 2 || 4 || 3 || 3 || 5 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 || 3
|-
![[File:FlameRiderBodyMK8.png|100px]]<br>[[Flame Rider]]
| 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 2
|-
![[File:VarmintBodyMK8.png|100px]]<br>[[Varmint]]
| 1 || 6 || 3 || 4 || 6 || 2 || 3 || 1 || 1 || 5 || 4 || 4 || 2 || 2
|-
![[File:MrScootyBodyMK8.png|100px]]<br>[[Mr. Scooty]]<br>Mr Scooty
| 0 || 7 || 1 || 4 || 7 || 0 || 1 || 2 || 1 || 5 || 4 || 5 || 4 || 0
|-
![[File:JetBikeBodyMK8.png|100px]]<br>[[Jet Bike]]
| 1 || 2 || 1 || 2 || 4 || 4 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3
|-
![[File:YoshiBikeBodyMK8.png|100px]]<br>[[Yoshi Bike]]
| 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 2
|-
![[File:StandardATVBodyMK8.png|100px]]<br>[[Standard ATV]]<br>Standard Quad
| 4 || 0 || 2 || 5 || 3 || 5 || 2 || 3 || 1 || 0 || 1 || 1 || 0 || 6
|-
![[File:WildWigglerBodyMK8.png|100px]]<br>[[Wild Wiggler]]
| 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 1
|-
![[File:TeddyBuggyBodyMK8.png|100px]]<br>[[Teddy Buggy]]
| 2 || 5 || 4 || 3 || 6 || 2 || 2 || 3 || 4 || 4 || 2 || 3 || 4 || 3
|-
![[File:GLA-MK8.png|100px]]<br>[[GLA]]
| 4 || 0 || 2 || 5 || 3 || 5 || 2 || 3 || 1 || 0 || 1 || 1 || 0 || 7
|-
![[File:W25SilverArrow-MK8.png|100px]]<br>[[W 25 Silver Arrow]]
| 1 || 5 || 3 || 5 || 5 || 2 || 2 || 4 || 3 || 4 || 3 || 4 || 3 || 3
|-
![[File:300SLRoadster MK8.png|100px]]<br>[[300 SL Roadster]]
| 2 || 4 || 3 || 3 || 5 || 3 || 3 || 3 || 3 || 3 || 2 || 3 || 3 || 4
|-
![[File:MK8BlueFalcon.png|100px]]<br>[[Blue Falcon]]
| 0 || 3 || 1 || 3 || 4 || 4 || 2 || 4 || 3 || 2 || 3 || 5 || 1 || 4
|-
![[File:MK8 Tanooki Buggy Sprite.png|100px]]<br>[[Tanooki Kart]]
| 3 || 2 || 4 || 7 || 5 || 3 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 4
|-
![[File:ZeldaMK8Bdasher.png|100px]]<br>[[B Dasher]]
| 3 || 1 || 3 || 1 || 3 || 5 || 1 || 4 || 2 || 1 || 1 || 2 || 0 || 6
|-
![[File:MK8MasterCycle.png|100px]]<br>[[Master Cycle]]
| 2 || 2 || 1 || 0 || 4 || 4 || 2 || 3 || 3 || 3 || 2 || 3 || 2 || 3
|-
![[File:MK8Streetle.png|100px]]<br>[[Streetle]]
| 0 || 6 || 0 || 6 || 6 || 2 || 5 || 0 || 2 || 4 || 5 || 2 || 3 || 2
|-
![[File:MK8PWing.png|100px]]<br>[[P-Wing (kart)|P-Wing]]
| 3 || 1 || 3 || 1 || 3 || 5 || 1 || 4 || 2 || 1 || 1 || 2 || 0 || 6
|-
![[File:MK8 Light-Green City Tripper.png|100px]]<br>[[City Tripper]]
| 1 || 6 || 3 || 4 || 6 || 2 || 3 || 1 || 1 || 5 || 4 || 4 || 2 || 1
|-
![[File:MK8BoneRattler.png|100px]]<br>[[Bone Rattler]]
| 4 || 1 || 1 || 3 || 3 || 4 || 5 || 2 || 0 || 1 || 5 || 1 || 1 || 5
|-
![[File:MK8DX Koopa Clown.png|100px]]<br>[[Koopa Clown]]
| 3 || 2 || 4 || 7 || 5 || 3 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 3
|-
![[File:MK8DX Splat Buggy.png|100px]]<br>[[Splat Buggy]]
| 0 || 3 || 1 || 3 || 4 || 4 || 2 || 4 || 3 || 2 || 3 || 5 || 1 || 3
|-
|-
![[File:MK8DX Inkstriker.png|100px]]<br>[[Inkstriker]]
!style="width:6%;"|Ground<br><small>(SL)</small>
| 3 || 3 || 2 || 4 || 5 || 3 || 3 || 5 || 4 || 2 || 2 || 4 || 2 || 3
!style="width:6%;"|Water<br><small>(SW)</small>
!style="width:6%;"|Air<br><small>(SA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(SG)</small>
!style="width:6%;"|Ground<br><small>(TL)</small>
!style="width:6%;"|Water<br><small>(TW)</small>
!style="width:6%;"|Air<br><small>(TA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(TG)</small>
|-style="font-weight:bold"
|style="background-color:#CCFFFF;"|[[File:BiddybuggyBodyMK8.png|x32px|link=Biddybuggy|Biddybuggy (Buggybud)]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#99ffe5;"|2
|style="background-color:#8080ff;"|7
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|5
|style="background-color:#80bfff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#8080ff;"|7
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#CCFFFF;"|[[File:MrScootyBodyMK8.png|x32px|link=Mr. Scooty|Mr. Scooty (Mr Scooty)]]
|[[File:MK8_Standard_Bike_Body_Icon_Inverted.png|x32px|link=Standard bike (vehicle class)|Standard Bike]]
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#99ffe5;"|2
|style="background-color:#8080ff;"|7
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|5
|style="background-color:#80bfff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#8080ff;"|7
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#CFFFEE;"|[[File:MK8Streetle.png|x32px|link=Streetle|Streetle]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#99ffe5;"|2
|style="background-color:#8080ff;"|5
|style="background-color:#80ffff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#80a4ff;"|6
|style="background-color:#ffff80;"|0
|style="background-color:#80b2ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#80bfff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80a4ff;"|6
|style="background-color:#80a4ff;"|6
|style="background-color:#92ffec;"|3
|style="background-color:#ffff80;color:#333333;"|0
|-style="font-weight:bold"
|style="background-color:#CFFFEE;"|[[File:LandshipBodyMK8.png|x32px|link=Landship|Landship]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#99ffe5;"|2
|style="background-color:#8080ff;"|5
|style="background-color:#80ffff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#80a4ff;"|6
|style="background-color:#ffff80;"|0
|style="background-color:#80b2ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#80bfff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80a4ff;"|6
|style="background-color:#80a4ff;"|6
|style="background-color:#b6ffc8;"|2
|style="background-color:#ffff80;color:#333333;"|0
|-style="font-weight:bold"
|style="background-color:#CFFFDC;"|[[File:PipeFrameBodyMK8.png|x32px|link=Pipe Frame|Pipe Frame]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#99ffe5;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#bfffbf;"|1
|style="background-color:#ccffb2;"|1
|style="background-color:#80a4ff;"|6
|style="background-color:#bfffbf;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#80bfff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#80a4ff;"|6
|style="background-color:#92ffec;"|3
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#CFFFDC;"|[[File:VarmintBodyMK8.png|x32px|link=Varmint|Varmint]][[File:MK8 Light-Green City Tripper.png|x32px|link=City Tripper|City Tripper]]
|[[File:MK8_Standard_Bike_Body_Icon_Inverted.png|x32px|link=Standard bike (vehicle class)|Standard Bike]]
|style="background-color:#99ffe5;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#bfffbf;"|1
|style="background-color:#ccffb2;"|1
|style="background-color:#80a4ff;"|6
|style="background-color:#bfffbf;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#80bfff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#80a4ff;"|6
|style="background-color:#b6ffc8;"|2
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#D4FFCF;"|[[File:CatCruiserBodyMK8.png|x32px|link=Cat Cruiser|Cat Cruiser]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80e5ff;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ffff;"|2
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#92ffec;"|3
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#D4FFCF;"|[[File:CometBodyMK8.png|x32px|link=Comet|Comet]]
|[[File:MK8_Sport_Bike_Body_Icon_Inverted.png|x32px|link=Sport bike (vehicle class)|Sport Bike (Inward Drift Bike)]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80e5ff;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ffff;"|2
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#92ffec;"|3
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#D4FFCF;"|[[File:YoshiBikeBodyMK8.png|x32px|link=Yoshi Bike|Yoshi Bike]]
|[[File:MK8_Sport_Bike_Body_Icon_Inverted.png|x32px|link=Sport bike (vehicle class)|Sport Bike (Inward Drift Bike)]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80e5ff;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ffff;"|2
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#b6ffc8;"|2
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#D4FFCF;"|[[File:TeddyBuggyBodyMK8.png|x32px|link=Teddy Buggy|Teddy Buggy]]
|[[File:MK8_ATV_Body_Icon_Inverted.png|x32px|link=All-Terrain Vehicle|All-Terrain Vehicle (ATV)]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80e5ff;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ffff;"|2
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#daffa4;"|1
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#E5FFCF;"|[[File:W25SilverArrow-MK8.png|x32px|link=W 25 Silver Arrow|W 25 Silver Arrow]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#bfffbf;"|1
|style="background-color:#80b2ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#80c8ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#E5FFCF;"|[[File:WildWigglerBodyMK8.png|x32px|link=Wild Wiggler|Wild Wiggler]]
|[[File:MK8_ATV_Body_Icon_Inverted.png|x32px|link=All-Terrain Vehicle|All-Terrain Vehicle (ATV)]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#bfffbf;"|1
|style="background-color:#80b2ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#80c8ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#E5FFCF;"|[[File:StandardBikeBodyMK8.png|x32px|link=Standard Bike|Standard Bike]][[File:FlameRiderBodyMK8.png|x32px|link=Flame Rider|Flame Rider]]
|[[File:MK8_Standard_Bike_Body_Icon_Inverted.png|x32px|link=Standard bike (vehicle class)|Standard Bike]]
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#bfffbf;"|1
|style="background-color:#80b2ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#80c8ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#F7FFCF;"|[[File:Mach8BodyMK8.png|x32px|link=Mach 8|Mach 8]][[File:SportsCoupeMK8.png|x32px|link=Sports Coupe|Sports Coupe (Sports Coupé)]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|style="background-color:#F7FFCF;"|[[File:MK8DX Inkstriker.png|x32px|link=Inkstriker|Inkstriker]]
|[[File:MK8_ATV_Body_Icon_Inverted.png|x32px|link=All-Terrain Vehicle|All-Terrain Vehicle (ATV)]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#99ffe5;"|2
|style="background-color:#bfffbf;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#daffa4;"|1
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|style="background-color:#FFF6CF;"|[[File:MK8 Tanooki Buggy Sprite.png|x32px|link=Tanooki Kart|Tanooki Kart]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80bfff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#80bfff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#8080ff;"|7
|style="background-color:#80c8ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#FFF6CF;"|[[File:MK8DX Koopa Clown.png|x32px|link=Koopa Clown|Koopa Clown]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80bfff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#80bfff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#8080ff;"|7
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#FFF6CF;"|[[File:MK8D Master Cycle Zero.png|x32px|link=Master Cycle Zero|Master Cycle Zero]]
|[[File:MK8_Standard_Bike_Body_Icon_Inverted.png|x32px|link=Standard bike (vehicle class)|Standard Bike]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80bfff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#80bfff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#8080ff;"|7
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|style="background-color:#FFE4CF;"|[[File:300SLRoadster MK8.png|x32px|link=300 SL Roadster|300 SL Roadster]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#80ecff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ecff;"|4
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#FFE4CF;"|[[File:StandardKartBodyMK8.png|x32px|link=Standard Kart|Standard Kart]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#80ecff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#FFE4CF;"|[[File:TheDukeBodyMK8.png|x32px|link=The Duke|The Duke]]
|[[File:MK8_Standard_Bike_Body_Icon_Inverted.png|x32px|link=Standard bike (vehicle class)|Standard Bike]]
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#80ecff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#FFD3CF;"|[[File:MK8BlueFalcon.png|x32px|link=Blue Falcon|Blue Falcon]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#92ffec;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#99ffe5;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#bfffbf;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80ecff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FFD3CF;"|[[File:MK8DX Splat Buggy.png|x32px|link=Splat Buggy|Splat Buggy]]
|[[File:MK8_ATV_Body_Icon_Inverted.png|x32px|link=All-Terrain Vehicle|All-Terrain Vehicle (ATV)]]
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80b2ff;"|4
|style="background-color:#92ffec;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#99ffe5;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#bfffbf;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80ecff;"|4
|style="background-color:#92ffec;"|3
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FFCFDD;"|[[File:PrancerBodyMK8.png|x32px|link=Prancer|Prancer]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80b2ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#b6ffc8;"|2
|style="background-color:#80ecff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FFCFDD;"|[[File:SportBikeBodyMK8.png|x32px|link=Sport Bike|Sport Bike]][[File:JetBikeBodyMK8.png|x32px|link=Jet Bike|Jet Bike]]
|[[File:MK8_Sport_Bike_Body_Icon_Inverted.png|x32px|link=Sport bike (vehicle class)|Sport Bike (Inward Drift Bike)]]
|style="background-color:#80b2ff;"|4
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80e5ff;"|3
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#b6ffc8;"|2
|style="background-color:#80ecff;"|4
|style="background-color:#92ffec;"|3
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FFCFEE;"|[[File:SneakerBodyMK8.png|x32px|link=Sneeker|Sneeker (Bounder)]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#80ecff;"|4
|style="background-color:#80c8ff;"|5
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FFCFEE;"|[[File:Gold_Standard.png|x32px|link=Gold Standard|Gold Standard (Gold Kart)]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#80ecff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FFCFEE;"|[[File:MK8MasterCycle.png|x32px|link=Master Cycle|Master Cycle]]
|[[File:MK8_Sport_Bike_Body_Icon_Inverted.png|x32px|link=Sport bike (vehicle class)|Sport Bike (Inward Drift Bike)]]
|style="background-color:#80b2ff;"|4
|style="background-color:#bfffbf;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80e5ff;"|3
|style="background-color:#b6ffc8;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80e5ff;"|3
|style="background-color:#bfffbf;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#80ecff;"|4
|style="background-color:#92ffec;"|3
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FECFFF;"|[[File:Steel Driver.png|x32px|link=Steel Driver|Steel Driver]][[File:TrispeederBodyMK8.png|x32px|link=Tri-Speeder|Tri-Speeder]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#80b2ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#ffff80;"|0
|style="background-color:#99ffe5;"|2
|style="background-color:#daffa4;"|1
|style="background-color:#8080ff;"|4
|style="background-color:#ccffb2;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#bfffbf;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#92ffec;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#FECFFF;"|[[File:MK8BoneRattler.png|x32px|link=Bone Rattler|Bone Rattler]]
|[[File:MK8_ATV_Body_Icon_Inverted.png|x32px|link=All-Terrain Vehicle|All-Terrain Vehicle (ATV)]]
|style="background-color:#80b2ff;"|4
|style="background-color:#8080ff;"|5
|style="background-color:#ffff80;"|0
|style="background-color:#99ffe5;"|2
|style="background-color:#daffa4;"|1
|style="background-color:#8080ff;"|4
|style="background-color:#ccffb2;"|1
|style="background-color:#8080ff;"|5
|style="background-color:#bfffbf;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#92ffec;"|3
|style="background-color:#92ffec;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|style="background-color:#EDCFFF;"|[[File:CircuitSpecialBodyMK8.png|x32px|link=Circuit Special|Circuit Special]][[File:ZeldaMK8Bdasher.png|x32px|link=B Dasher|B Dasher]][[File:MK8PWing.png|x32px|link=P-Wing (kart)|P-Wing]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#8080ff;"|5
|style="background-color:#ffff80;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#80b2ff;"|4
|style="background-color:#daffa4;"|1
|style="background-color:#80bfff;"|3
|style="background-color:#ccffb2;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;"|2
|style="background-color:#daffa4;"|1
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|style="background-color:#DBCFFF;"|[[File:BadwagonBodyMK8.png|x32px|link=Badwagon|Badwagon]][[File:GLA-MK8.png|x32px|link=GLA|GLA]]
|[[File:MK8_Kart_Body_Icon_Inverted.png|x32px|link=Kart|Kart]]
|style="background-color:#8080ff;"|5
|style="background-color:#bfffbf;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80e5ff;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|4
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#8080ff;"|7
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|style="background-color:#DBCFFF;"|[[File:StandardATVBodyMK8.png|x32px|link=Standard ATV|Standard ATV (Standard Quad)]]
|[[File:MK8_ATV_Body_Icon_Inverted.png|x32px|link=All-Terrain Vehicle|All-Terrain Vehicle (ATV)]]
|style="background-color:#8080ff;"|5
|style="background-color:#bfffbf;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80e5ff;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|4
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#80c8ff;"|5
|style="background-color:#92ffec;"|3
|style="background-color:#80a4ff;"|6
|style="background-color:#80ffff;color:#333333;"|2
|-
|-
![[File:MK8D Master Cycle Zero.png|100px]]<br>[[Master Cycle Zero]]
!colspan="16"style="background-color:#eaecf0;"|<small>{{footnote|note|1}}: Unused statistic.
| 3 || 2 || 4 || 7 || 5 || 3 || 4 || 3 || 3 || 4 || 4 || 3 || 3 || 3
|}
|}


===Tires' statistics (TR)===
===Tires' statistics (TR)===
{|class="wikitable sortable"
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
!colspan="14"|
|-
<big><big>'''Tires (TR)'''</big></big>
!colspan="15"style="background-color:#eaecf0;"|<big><big>Tires (TR)</big></big>
|- style="word-break: break-all;"
|-  
!Tire || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV
!class="unsortable"style="width:16%;"rowspan="2"|<big>Tire</big>
|-
!style="width:24%;"colspan="4"|<big>Speed</big>
![[File:StandardTiresMK8.png|100px]]<br>[[Standard (tire)|Standard]]<br>Normal
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 3
!style="width:6%;"rowspan="2"|Weight<br><small>(WG)</small>
|-
!style="width:24%;"colspan="4"|<big>Handling</big>
![[File:MonsterTiresMK8.png|100px]]<br>[[Monster (tire)|Monster]]
!style="width:6%;"rowspan="2"|(Off-Road) Traction<br><small>(OF)</small>
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 5
!style="width:6%;"rowspan="2"|Mini-Turbo<br><small>(MT)</small>
|-
!style="width:6%;"rowspan="2"|Invincibility<br><small>(IV)</small>
![[File:RollerTiresMK8.png|100px]]<br>[[Roller]]
!style="width:6%;color:#333333;"rowspan="2"|On-Road Traction<br><small>(ON)</small>{{footnote|main|1}}
| 0 || 6 || 0 || 4 || 6 || 0 || 3 || 0 || 3 || 4 || 4 || 4 || 4 || 0
|-
![[File:SlimTiresMK8.png|100px]]<br>[[Slim (tire)|Slim]]
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 4
|-
![[File:SlickTiresMK8.png|100px]]<br>[[Slick]]
| 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 4
|-
![[File:MetalTiresMK8.png|100px]]<br>[[Metal]]
| 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 5
|-
![[File:ButtonTiresMK8.png|100px]]<br>[[Button (tire)|Button]]
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 2
|-
![[File:Off-Road.png|100px]]<br>[[Off-Road]]
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 6
|-
![[File:SpongeTiresMK8.png|100px]]<br>[[Sponge]]
| 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 3
|-
![[File:WoodTiresMK8.png|100px]]<br>[[Wood]]<br>Wooden
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 4
|-
![[File:CushionTiresMK8.png|100px]]<br>[[Cushion]]
| 1 || 4 || 2 || 6 || 5 || 1 || 1 || 1 || 4 || 2 || 1 || 2 || 3 || 5
|-
![[File:Blue_Standard.png|100px]]<br>[[Blue Standard]]<br>Normal Blue
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 3
|-
![[File:HotMonsterTiresMK8.png|100px]]<br>[[Hot Monster]]<br>Funky Monster
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 5
|-
![[File:AzureRollerTiresMK8.png|100px]]<br>[[Azure Roller]]
| 0 || 6 || 0 || 4 || 6 || 0 || 3 || 0 || 3 || 4 || 4 || 4 || 4 || 0
|-
![[File:CrimsonSlimTiresMK8.png|100px]]<br>[[Crimson Slim]]
| 2 || 2 || 4 || 1 || 3 || 3 || 2 || 4 || 2 || 4 || 4 || 3 || 4 || 4
|-
![[File:CyberSlickTiresMK8.png|100px]]<br>[[Cyber Slick]]
| 3 || 1 || 4 || 0 || 2 || 4 || 0 || 4 || 0 || 2 || 0 || 2 || 1 || 4
|-
![[File:Retro_Off-Road.png|100px]]<br>[[Retro Off-Road]]
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 6
|-
![[File:Gold_Tires_MK8.png|100px]]<br>[[Gold Tires]]<br>Gold Wheels
| 4 || 0 || 1 || 2 || 2 || 4 || 3 || 1 || 2 || 2 || 2 || 1 || 0 || 4
|-
|-
![[File:GLATires-MK8.png|100px]]<br>[[GLA Tires]]<br>GLA Wheels
!style="width:6%;"|Ground<br><small>(SL)</small>
| 2 || 4 || 2 || 5 || 4 || 2 || 3 || 2 || 3 || 3 || 3 || 3 || 3 || 4
!style="width:6%;"|Water<br><small>(SW)</small>
!style="width:6%;"|Air<br><small>(SA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(SG)</small>
!style="width:6%;"|Ground<br><small>(TL)</small>
!style="width:6%;"|Water<br><small>(TW)</small>
!style="width:6%;"|Air<br><small>(TA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(TG)</small>
|-style="font-weight:bold"
|[[File:RollerTiresMK8.png|x32px|link=Roller|Roller]][[File:AzureRollerTiresMK8.png|x32px|link=Azure Roller|Azure Roller]]
|style="background-color:#ffff80;"|0
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|6
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#80ecff;"|4
|style="background-color:#8080ff;"|6
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;color:#333333;"|0
|-style="font-weight:bold"
|[[File:ButtonTiresMK8.png|x32px|link=Button (tire)|Button]][[File:Leaf Tires MK8.png|x32px|link=Leaf Tires|Leaf Tires (Leaf Tyres)]]
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80aaff;"|5
|style="background-color:#ffff80;"|0
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#92ffec;"|3
|style="background-color:#80aaff;"|5
|style="background-color:#80ffff;"|3
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|[[File:CushionTiresMK8.png|x32px|link=Cushion|Cushion]]{{footnote|main|2}}
|style="background-color:#bfffbf;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#8080ff;"|4
|style="background-color:#bfffbf;"|1
|style="background-color:#80d4ff;"|4
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#80a4ff;"|6
|style="background-color:#80aaff;"|5
|style="background-color:#8080ff;"|6
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|[[File:SpongeTiresMK8.png|x32px|link=Sponge|Sponge]]
|style="background-color:#bfffbf;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#8080ff;"|4
|style="background-color:#bfffbf;"|1
|style="background-color:#80d4ff;"|4
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#80a4ff;"|6
|style="background-color:#80aaff;"|5
|style="background-color:#80d4ff;"|4
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|[[File:GLATires-MK8.png|x32px|link=GLA Tires|GLA Tires (GLA Wheels)]]
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#80d4ff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ffff;"|4
|style="background-color:#80aaff;"|5
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|[[File:StandardTiresMK8.png|x32px|link=Standard (tire)|Standard (Normal)]][[File:Blue_Standard.png|x32px|link=Blue Standard|Blue Standard (Normal Blue)]]
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#80d4ff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#80c8ff;"|5
|style="background-color:#80ffff;"|4
|style="background-color:#80d4ff;"|4
|style="background-color:#80ffff;color:#333333;"|2
|-style="font-weight:bold"
|[[File:SlimTiresMK8.png|x32px|link=Slim (tire)|Slim]][[File:CrimsonSlimTiresMK8.png|x32px|link=Crimson Slim|Crimson Slim]][[File:WoodTiresMK8.png|x32px|link=Wood|Wood (Wooden)]]
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#aaffd4;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#8080ff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#daffa4;"|1
|style="background-color:#aaffd4;"|3
|style="background-color:#80aaff;"|5
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|[[File:MonsterTiresMK8.png|x32px|link=Monster (tire)|Monster]]{{footnote|main|2}}[[File:HotMonsterTiresMK8.png|x32px|link=Hot Monster|Hot Monster (Funky Monster)]]{{footnote|main|2}}
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#aaffd4;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|7
|style="background-color:#aaffd4;"|3
|style="background-color:#8080ff;"|6
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|[[File:MK8D Ancient Tires.png|x32px|link=Ancient Tires|Ancient Tires]]
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#aaffd4;"|2
|style="background-color:#8080ff;"|4
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|7
|style="background-color:#aaffd4;"|3
|style="background-color:#80aaff;"|5
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|[[File:Off-Road.png|x32px|link=Off-Road|Off-Road]][[File:Retro_Off-Road.png|x32px|link=Retro Off-Road|Retro Off-Road]][[File:MK8-TriforceTires.png|x32px|link=Triforce Tires|Triforce Tires (Triforce Tyres)]]
|style="background-color:#80bfff;"|3
|style="background-color:#8080ff;"|4
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|3
|style="background-color:#80bfff;"|3
|style="background-color:#bfffbf;"|1
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#80a4ff;"|6
|style="background-color:#aaffd4;"|3
|style="background-color:#8080ff;"|6
|style="background-color:#80bfff;color:#333333;"|3
|-style="font-weight:bold"
|[[File:SlickTiresMK8.png|x32px|link=Slick|Slick]][[File:CyberSlickTiresMK8.png|x32px|link=Cyber Slick|Cyber Slick]]
|style="background-color:#8080ff;"|4
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|4
|style="background-color:#d4ffaa;"|1
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;"|1
|style="background-color:#80ffff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#d4ffaa;"|2
|style="background-color:#80aaff;"|5
|style="background-color:#8080ff;color:#333333;"|4
|-style="font-weight:bold"
|[[File:MetalTiresMK8.png|x32px|link=Metal|Metal]]
|style="background-color:#8080ff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;"|1
|style="background-color:#b6ffc8;"|2
|style="background-color:#d4ffaa;"|2
|style="background-color:#8080ff;"|6
|style="background-color:#bfffbf;color:#333333;"|1
|-style="font-weight:bold"
|[[File:Gold_Tires_MK8.png|x32px|link=Gold Tires|Gold Tires (Gold Wheels)]]
|style="background-color:#8080ff;"|4
|style="background-color:#80bfff;"|3
|style="background-color:#80ffff;"|2
|style="background-color:#bfffbf;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|4
|style="background-color:#80ffff;"|2
|style="background-color:#80ffff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#bfffbf;"|1
|style="background-color:#b6ffc8;"|2
|style="background-color:#d4ffaa;"|2
|style="background-color:#80aaff;"|5
|style="background-color:#bfffbf;color:#333333;"|1
|-
|-
![[File:MK8-TriforceTires.png|100px]]<br>[[Triforce Tires]]<br>Triforce Tyres
!colspan="15"style="background-color:#eaecf0;"|<small>{{footnote|note|1}}: Unused statistic.<br>{{footnote|note|2}}: Big tires are programmed to bounce and stick less to the ground in general.
| 3 || 3 || 3 || 6 || 3 || 3 || 4 || 2 || 1 || 1 || 1 || 2 || 2 || 5
|-
![[File:Leaf Tires MK8.png|100px]]<br/>[[Leaf Tires]]<br>Leaf Tyres
| 0 || 5 || 1 || 3 || 5 || 1 || 2 || 2 || 2 || 3 || 3 || 4 || 2 || 5
|-
![[File:MK8D Ancient Tires.png|100px]]<br>[[Ancient Tires]]<br>Ancient Tyres
| 4 || 2 || 3 || 7 || 3 || 3 || 2 || 2 || 1 || 0 || 1 || 0 || 1 || 1
|}
|}


===Gliders' statistics (WG)===
===Gliders' statistics (WG)===
{|class="wikitable sortable"
{|class="sortable scrollable"border="1"cellpadding="3"style="background:#f8f9fa;border-color:black;text-align:center;width:100%;border-collapse:collapse;margin-bottom:5px;text-align:center;"
!colspan="14"|
|-
<big><big>'''Gliders (WG)'''</big></big>
!colspan="15"style="background-color:#eaecf0;"|<big><big>Gliders (WG)</big></big>
|- style="word-break: break-all;"
|-  
!Glider || WG || AC || ON || OF || MT || SL || SW || SA || SG || TL || TW || TA || TG || IV
!class="unsortable"style="width:16%;"rowspan="2"|<big>Glider</big>
|-
!style="width:24%;"colspan="4"|<big>Speed</big>
![[File:SuperGliderMK8.png|100px]]<br>[[Super Glider]]
!style="width:6%;"rowspan="2"|Acceleration<br><small>(AC)</small>
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
!style="width:6%;"rowspan="2"|Weight<br><small>(WG)</small>
|-
!style="width:24%;"colspan="4"|<big>Handling</big>
![[File:Cloud_Glider.png|100px]]<br>[[Cloud Glider]]
!style="width:6%;"rowspan="2"|(Off-Road) Traction<br><small>(OF)</small>
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
!style="width:6%;"rowspan="2"|Mini-Turbo<br><small>(MT)</small>
|-
!style="width:6%;"rowspan="2"|Invincibility<br><small>(IV)</small>
![[File:WarioWingMK8.png|100px]]<br>[[Wario Wing]]
!style="width:6%;color:#333333;"rowspan="2"|On-Road Traction<br><small>(ON)</small>{{footnote|main|1}}
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1
|-
![[File:WaddleWingMK8.png|100px]]<br>[[Waddle Wing]]
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
|-
![[File:PeachParasolGliderMK8.png|100px]]<br>[[Peach Parasol (glider)|Peach Parasol]]
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0
|-
![[File:ParachuteGliderMK8.png|100px]]<br>[[Parachute (glider)|Parachute]]
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
|-
![[File:ParafoilGliderMK8.png|100px]]<br>[[Parafoil]]
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0
|-
![[File:FlowerGliderMK8.png|100px]]<br>[[Flower Glider]]
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
|-
![[File:BowserKiteMK8.png|100px]]<br>[[Bowser Kite]]
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0
|-
![[File:PlaneGliderMK8.png|100px]]<br>[[Plane Glider]]
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1
|-
![[File:MKTVParafoilGliderMK8.png|100px]]<br>[[MKTV Parafoil]]
| 1 || 2 || 2 || 0 || 2 || 0 || 0 || 1 || 1 || 1 || 1 || 0 || 2 || 0
|-
|-
![[File:GoldGliderMK8.png|100px]]<br>[[Gold Glider]]
!style="width:6%;"|Ground<br><small>(SL)</small>
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1
!style="width:6%;"|Water<br><small>(SW)</small>
!style="width:6%;"|Air<br><small>(SA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(SG)</small>
!style="width:6%;"|Ground<br><small>(TL)</small>
!style="width:6%;"|Water<br><small>(TW)</small>
!style="width:6%;"|Air<br><small>(TA)</small>
!style="width:6%;"|Anti-Gravity<br><small>(TG)</small>
|-
|-
![[File:MK8-HylianKite.png|100px]]<br>[[Hylian Kite]]
|-style="font-weight:bold"
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 0 || 2 || 1 || 0 || 1 || 1 || 1
|[[File:Cloud_Glider.png|x32px|link=Cloud Glider|Cloud Glider]][[File:ParachuteGliderMK8.png|x32px|link=Parachute (glider)|Parachute]][[File:FlowerGliderMK8.png|x32px|link=Flower Glider|Flower Glider]][[File:PaperGliderIcon-MK8.png|x32px|link=Paper Glider|Paper Glider]]
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#80ffff;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|2
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;color:#333333;"|1
|-style="font-weight:bold"
|[[File:PeachParasolGliderMK8.png|x32px|link=Peach Parasol (glider)|Peach Parasol]][[File:ParafoilGliderMK8.png|x32px|link=Parafoil|Parafoil]][[File:BowserKiteMK8.png|x32px|link=Bowser Kite|Bowser Kite]][[File:MKTVParafoilGliderMK8.png|x32px|link=MKTV Parafoil|MKTV Parafoil]]
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|2
|style="background-color:#80ffff;"|1
|style="background-color:#80ffff;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;color:#333333;"|2
|-style="font-weight:bold"
|[[File:WarioWingMK8.png|x32px|link=Wario Wing|Wario Wing]][[File:PlaneGliderMK8.png|x32px|link=Plane Glider|Plane Glider]][[File:GoldGliderMK8.png|x32px|link=Gold Glider|Gold Glider]][[File:MK8D Paraglider.png|x32px|link=Paraglider (The Legend of Zelda)|Paraglider (The Legend of Zelda)]]
|style="background-color:#8080ff;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#8080ff;"|2
|style="background-color:#8080ff;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|2
|style="background-color:#80ffff;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;color:#333333;"|2
|-style="font-weight:bold"
|[[File:SuperGliderMK8.png|x32px|link=Super Glider|Super Glider]][[File:WaddleWingMK8.png|x32px|link=Waddle Wing|Waddle Wing]][[File:MK8-HylianKite.png|x32px|link=Hylian Kite|Hylian Kite]]
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|2
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#80ffff;"|1
|style="background-color:#80ffff;"|1
|style="background-color:#ffff80;"|0
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#ffff80;"|1
|style="background-color:#8080ff;"|1
|style="background-color:#ffff80;color:#333333;"|1
|-
|-
![[File:PaperGliderIcon-MK8.png|100px]]<br/>[[Paper Glider]]
!colspan="15"style="background-color:#eaecf0;"|<small>{{footnote|note|1}}: Unused statistic.
| 0 || 2 || 1 || 1 || 2 || 0 || 1 || 1 || 1 || 1 || 0 || 1 || 2 || 0
|-
![[File:MK8D Paraglider.png|100px]]<br>[[Paraglider (The Legend of Zelda)|Paraglider]]
| 2 || 1 || 2 || 0 || 1 || 1 || 0 || 1 || 2 || 1 || 1 || 0 || 1 || 1
|}
|}


==Statistics translation tables==
==Statistics translation tables==
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/>. Even though potentially 21 levels can be obtained per each stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing.
The following tables are used by the game to convert the points of each statistics into actual in-game stats.<ref name="MK8DXdata"/> Even though potentially 21 levels can be obtained per stats, only 20 levels and the ''Default'' level are found in the statistics translation tables. A comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the Mini-Turbo values used in ''Mario Kart Tour'']] revealed that the data about level 0 is missing.


'''Important notice:''' since Mario Kart 8 Deluxe in-game statistics, just like [[Mario Kart 8 in-game statistics#Statistics translation tables|the ones of ''Mario Kart 8'']], are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'' and since in that game the statistics' tables included headers for columns and rows, that have not been included in the tables of ''Mario Kart 8 Deluxe'', the names of such headers will be used here as well, denoted in ''italics''. In the case of statistics that are still directly derived from preexisitng ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''.
'''Note:''' As with [[Mario Kart 8 in-game statistics#Statistics translation tables|the list of statistics for ''Mario Kart 8'']], since these statistics are directly derived from ''[[Mario Kart 7 in-game statistics#Statistics translation tables|Mario Kart 7]]'', the following tables borrow headers for the columns and rows from that game's statistics list, denoted in ''italics''. In the case of statistics that are still directly derived from pre-existing ''Mario Kart 7'' statistics, only the common part of the headers will be used, still denoted in ''italics''.


===Weight (WG)===
===Weight (WG)===
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to weight, known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''. ''KartBound_MassL'' is used when the vehicle on a standstill is bumped by other vehicles using a boost given by a [[Dash Mushroom]],<ref>yamaninmk1, [https://cdn.discordapp.com/attachments/188430490254966784/188439849320185858/weights.zip investigation on weight while being bumped by an opponent] using [https://www.youtube.com/watch?v=1NGBZNU_4qg an experiment to compare weights]. Retrieved June 5, 2016.</ref> ''KartBound_MassH'' is used when bumping other vehicles using a boost given by a Dash Mushroom,<ref>yamaninmk1, [https://cdn.discordapp.com/attachments/158582146469068801/169228932250468353/2.50vs1.003.jpg first result], [https://cdn.discordapp.com/attachments/158582146469068801/169228944472670210/2.25vs1.003.jpg second result], [https://cdn.discordapp.com/attachments/158582146469068801/169228957013508096/2.50vs1.002.jpg third result] and [https://cdn.discordapp.com/attachments/158582146469068801/169229067525029890/2.75vs1.002.jpg fourth result] of an investigation on weight while bumping an opponent, using a variant of [https://www.youtube.com/watch?v=1NGBZNU_4qg an experiment to compare weights]. Retrieved June 5, 2016.</ref> and it is unknown in which conditions ''KartBound_MassD'' is used.
Prior to the release of software version 2.1.0, the table was the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to '''Weight''', known in ''Mario Kart 7'' as ''KartBound_MassL'', ''KartBound_MassH'', and ''KartBound_MassD''.
 
''KartBound_MassL'' is used when the vehicle is on a standstill (0% speed), while ''KartBound_MassH'' is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between ''KartBound_MassL'' and ''KartBound_MassH'' is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)<ref>This [https://w.atwiki.jp/mk-7/pages/18.html Japanese Mario Kart 7 guide] already knew about the purpose of weight parameters.</ref>.
 
''KartBound_MassD'' is used when the vehicle is under a boost<ref>[https://ibb.co/9g6zZ4n Result] of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.</ref> given by a [[Dash Mushroom]], a [[Dash Panel]], or a [[Mini-Turbo]]<ref>Tests from Bayzer investigating on mini-turbo bumps: [https://cdn.discordapp.com/attachments/750103711971409920/1316941812593725490/4W_VS_2.5W_With_Turbo.mov?ex=675ce123&is=675b8fa3&hm=a9b5715ec4629e5ea97ea6082650a1ee96b32439afdfe47736af38ecc44340b8& Mini-Turbo] VS [https://cdn.discordapp.com/attachments/750103711971409920/1316941813235322941/4W_VS_2.5W_No_Turbo.mov?ex=675ce123&is=675b8fa3&hm=321c7f07551fdce01a269753ac9adf89c935e7e33711a872459b39e420489f53& No Mini-Turbo].</ref>. It is currently not known whether other types of boosts count. Unlike the other two parameters, ''KartBound_MassD'' increases only every four levels, meaning that every integer in-game value of '''Weight''' is a milestone<ref>[https://www.reddit.com/r/MarioKart8Deluxe/comments/1hao6hp/the_weight_stat_is_not_useless_here_is_how_it/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Short documentary] about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.</ref> for this parameter.
 
Unlike most stats, '''Weight''' can reach level 0 (0.75 points), which is not coded in the game. In this case, level 1 values are used.


The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions.
The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in {{color|blue|blue}}.
{|
{|class="responsive-col"
|'''Version 2.1.0'''
|'''Version 2.1.0'''
{|class="wikitable"
{|class="wikitable"
!colspan="4"|
!colspan="5"|
<big><big>'''In-game weight statistics (WG)'''</big></big>
<big><big>'''In-game Weight statistics (WG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD''
!width="50px"| ''Level''
!width="50px"| In-game value
!width="100px"| Minimum Mass <br><small>''KartBound_MassL''</small>
!width="100px"| Maximum Mass <br><small>''KartBound_MassH''</small>
!width="100px"| Dash Mass <br><small>''KartBound_MassD''</small>
|- style="color:gray;"
! 0
! 0.75
| 6 || 10 || 30
|-
|-
! 1
! 1
! 1.00
| 6 || 10 || 30
| 6 || 10 || 30
|-
|-
! 2
! 2
! 1.25
| 7 || 12 || 30
| 7 || 12 || 30
|-
|-
! 3
! 3
! 1.50
| 8 || 14 || 30
| 8 || 14 || 30
|-
|-
! 4
! 4
! 1.75
| 9 || 16 || 30
| 9 || 16 || 30
|-
|-
! 5
! <b style="color:blue;">5</b>
| 10 || 18 || 45
! <b style="color:blue;">2.00</b>
| 10 || 18 || <b style="color:blue;">45</b>
|-
|-
! 6
! 6
! 2.25
| 11 || 20 || 45
| 11 || 20 || 45
|-
|-
! 7
! 7
! 2.50
| 12 || 22 || 45
| 12 || 22 || 45
|-
|-
! 8
! 8
! 2.75
| 13 || 24 || 45
| 13 || 24 || 45
|-
|-
! 9
! <b style="color:blue;">9</b>
| 14 || 26 || 60
! <b style="color:blue;">3.00</b>
| 14 || 26 || <b style="color:blue;">60</b>
|-
|-
! 10
! 10
! 3.25
| 16 || 29 || 60
| 16 || 29 || 60
|-
|-
! 11
! 11
! 3.50
| 18 || 32 || 60
| 18 || 32 || 60
|-
|-
! 12
! 12
! 3.75
| 20 || 35 || 60
| 20 || 35 || 60
|-
|-
! 13
! <b style="color:blue;">13</b>
| 22 || 38 || 70
! <b style="color:blue;">4.00</b>
| 22 || 38 || <b style="color:blue;">70</b>
|-
|-
! 14
! 14
! 4.25
| 25 || 42 || 70
| 25 || 42 || 70
|-
|-
! 15
! 15
! 4.50
| 28 || 46 || 70
| 28 || 46 || 70
|-
|-
! 16
! 16
! 4.75
| 31 || 50 || 70
| 31 || 50 || 70
|-
|-
! 17
! <b style="color:blue;">17</b>
| 34 || 68 || 80
! <b style="color:blue;">5.00</b>
| 34 || 68 || <b style="color:blue;">80</b>
|-
|-
! 18
! 18
! 5.25
| 36 || 72 || 80
| 36 || 72 || 80
|-
|-
! 19
! 19
! 5.50
| 38 || 76 || 80
| 38 || 76 || 80
|-
|-
! 20
! 20
! 5.75
| 40 || 80 || 80
| 40 || 80 || 80
|-
|-
!''Default''
!colspan="2"|''Default''
| 8 || 11 || 40
| 8 || 11 || 40
|}
|}
|'''Version 2.0.0 and below'''
|'''Version 2.0.0 and below'''
{|class="wikitable"
{|class="wikitable"
!colspan="4"|
!colspan="5"|
<big><big>'''In-game weight statistics (WG)'''</big></big>
<big><big>'''In-game Weight statistics (WG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''KartBound_MassL'' || ''KartBound_MassH'' || ''KartBound_MassD''
!width="50px"| ''Level''
!width="50px"| In-game value
!width="100px"| Minimum Mass <br><small>''KartBound_MassL''</small>
!width="100px"| Maximum Mass <br><small>''KartBound_MassH''</small>
!width="100px"| Dash Mass <br><small>''KartBound_MassD''</small>
|- style="color:gray;"
! 0
! 0.75
| 5 || 5 || 20
|-
|-
! 1
! 1
! 1.00
| 5 || 5 || 20
| 5 || 5 || 20
|-
|-
! 2
! 2
! 1.25
| 5 || 5.5 || 20
| 5 || 5.5 || 20
|-
|-
! 3
! 3
! 1.50
| 6 || 6 || 20
| 6 || 6 || 20
|-
|-
! 4
! 4
! 1.75
| 6 || 6.5 || 20
| 6 || 6.5 || 20
|-
|-
! 5
! <b style="color:blue;">5</b>
| 8 || 10 || 40
! <b style="color:blue;">2.00</b>
| 8 || 10 || <b style="color:blue;">40</b>
|-
|-
! 6
! 6
! 2.25
| 8 || 11 || 40
| 8 || 11 || 40
|-
|-
! 7
! 7
! 2.50
| 9 || 12 || 40
| 9 || 12 || 40
|-
|-
! 8
! 8
| 9 || 13 || 40
! 2.75
| 9 || 13 || 45
|-
|-
! 9
! <b style="color:blue;">9</b>
| 12 || 22 || 60
! <b style="color:blue;">3.00</b>
| 12 || 22 || <b style="color:blue;">60</b>
|-
|-
! 10
! 10
! 3.25
| 13 || 23 || 60
| 13 || 23 || 60
|-
|-
! 11
! 11
! 3.50
| 14 || 24 || 60
| 14 || 24 || 60
|-
|-
! 12
! 12
! 3.75
| 16 || 25 || 60
| 16 || 25 || 60
|-
|-
! 13
! <b style="color:blue;">13</b>
| 22 || 44 || 80
! <b style="color:blue;">4.00</b>
| 22 || 44 || <b style="color:blue;">80</b>
|-
|-
! 14
! 14
! 4.25
| 23 || 46 || 80
| 23 || 46 || 80
|-
|-
! 15
! 15
! 4.50
| 24 || 48 || 80
| 24 || 48 || 80
|-
|-
! 16
! 16
! 4.75
| 25 || 50 || 80
| 25 || 50 || 80
|-
|-
! 17
! <b style="color:blue;">17</b>
| 44 || 88 || 100
! <b style="color:blue;">5.00</b>
| 44 || 88 || <b style="color:blue;">100</b>
|-
|-
! 18
! 18
! 5.25
| 46 || 92 || 100
| 46 || 92 || 100
|-
|-
! 19
! 19
! 5.50
| 48 || 96 || 100
| 48 || 96 || 100
|-
|-
! 20
! 20
! 5.75
| 50 || 100 || 100
| 50 || 100 || 100
|-
|-
!''Default''
!colspan="2"|''Default''
| 8 || 11 || 40
| 8 || 11 || 40
|}
|}
Line 586: Line 1,474:


===Acceleration (AC)===
===Acceleration (AC)===
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now acceleration always increase when increasing the Acceleration statistics. Acceleration is determined by two factors, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''. ''Drive_SpdKfFwd'' actually determines how fast the vehicles accelerates, while ''Drive_AccLmtFwd'' works as a limiter, fixing the maximum amount of speed increase per frame. It is important to note that, while ''Drive_SpdKfFwd'' determines relative acceleration, i.e. how much the fraction of current speed to maximum speed increases over time, ''Drive_AccLmtFwd'' determines the maximum increase in absolute speed per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.
While the in-game statistics are the same as the ones found in ''Mario Kart 8'', their values have been changed so that now '''Acceleration''' always increases each level. '''Acceleration''' is determined by two parameters, whose names in ''Mario Kart 7'' are ''Drive_AccLmtFwd'' and ''Drive_SpdKfFwd''.
 
''Drive_SpdKfFwd'' actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time, while ''Drive_AccLmtFwd'' works as limiter, fixing the absolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.


{|class="wikitable"
{|class="wikitable"
!colspan="3"|
!colspan="4"|
<big><big>'''In-game acceleration statistics (AC)'''</big></big>
<big><big>'''In-game Acceleration statistics (AC)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''Drive_AccLmtFwd'' || ''Drive_SpdKfFwd''
!width="50px"| ''Level''
!width="50px"| In-game value
!width="150px"| Acceleration Limiter <br><small>''Drive_AccLmtFwd''</small>
!width="150px"| Relative Acceleration <br><small>''Drive_SpdKfFwd''</small>
 
|-
|-
! 1
! 1
! 1.00
| 0.035 || 0.0055
| 0.035 || 0.0055
|-
|-
! 2
! 2
! 1.25
| 0.04 || 0.006
| 0.04 || 0.006
|-
|-
! 3
! 3
! 1.50
| 0.045 || 0.0065
| 0.045 || 0.0065
|-
|-
! 4
! 4
! 1.75
| 0.05 || 0.007
| 0.05 || 0.007
|-
|-
! 5
! 5
! 2.00
| 0.055 || 0.0075
| 0.055 || 0.0075
|-
|-
! 6
! 6
! 2.25
| 0.06 || 0.008
| 0.06 || 0.008
|-
|-
! 7
! 7
! 2.50
| 0.065 || 0.0085
| 0.065 || 0.0085
|-
|-
! 8
! 8
! 2.75
| 0.07 || 0.009
| 0.07 || 0.009
|-
|-
! 9
! 9
! 3.00
| 0.075 || 0.0095
| 0.075 || 0.0095
|-
|-
! 10
! 10
! 3.25
| 0.08 || 0.01
| 0.08 || 0.01
|-
|-
! 11
! 11
! 3.50
| 0.085 || 0.0105
| 0.085 || 0.0105
|-
|-
! 12
! 12
! 3.75
| 0.09 || 0.011
| 0.09 || 0.011
|-
|-
! 13
! 13
! 4.00
| 0.095 || 0.0115
| 0.095 || 0.0115
|-
|-
! 14
! 14
! 4.25
| 0.1 || 0.012
| 0.1 || 0.012
|-
|-
! 15
! 15
! 4.50
| 0.105 || 0.0125
| 0.105 || 0.0125
|-
|-
! 16
! 16
! 4.75
| 0.11 || 0.013
| 0.11 || 0.013
|-
|-
! 17
! 17
! 5.00
| 0.115 || 0.0135
| 0.115 || 0.0135
|-
|-
! 18
! 18
! 5.25
| 0.12 || 0.014
| 0.12 || 0.014
|-
|-
! 19
! 19
! 5.50
| 0.125 || 0.015
| 0.125 || 0.015
|-
|-
! 20
! 20
! 5.75
| 0.13 || 0.016
| 0.13 || 0.016
|-
|-
! Default
! colspan="2"|''Default''
| 0.08 || 0.01
| 0.08 || 0.01
|}
|}


===On-Road Traction (ON)===
===On-Road Traction (ON) (Unused statistics)===
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the Level. The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level.
This table is the same as the one found in ''Mario Kart 8'' and, as a result, like in that game this statistics is unaffected by the level.
 
The related in-game statistics in ''Mario Kart 7'' have ''SlipRt'' in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level. This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for ''SlipRt'' values lower than 0.75.<ref>[https://drive.google.com/file/d/1nbSdmPKAh8FYHTh1LGvqHdQUdJMX7eau/view?usp=sharing Clip] by ItzManu001 reveals what happens if you change the values of ''SlipRt'' using mods.</ref>


{|class="wikitable"
{|class="wikitable"
!colspan="2"|
!colspan="2"|
<big><big>'''In-game on-road traction statistics (ON)'''</big></big>
<big><big>'''In-game On-Road Traction statistics (ON)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''SlipRt''
!width="100px"| ''Level''
! On-Road Slip <br><small>''SlipRt''</small>
|-
|-
! 1
! 1
Line 727: Line 1,644:
| 0.75
| 0.75
|-
|-
! Default
! ''Default''
| 0.75
| 0.75
|}
|}


===(Off-Road) Traction (OF)===
===(Off-Road) Traction (OF)===
This table is the same as the one found in ''Mario Kart 8''. There are 2 in-game statistics related to Traction, named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degree (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''BrakeRt'' is the relative maximum speed while in off-road terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.
This table is the same as the one found in ''Mario Kart 8''. There are two in-game statistics related to '''Traction''', named ''BrakeRt'' and ''SlipRt'' in ''Mario Kart 7'', that are applied to three types of off-road and slippery terrains (named ''DIRT'', ''SAND'' and ''ICE'' in ''Mario Kart 7''), each one of which has three degrees (indicated with ''L'', ''M'', ''H'' in ''Mario Kart 7''). ''DIRT'' is used for off-road terrains, while ''SAND'' and ''ICE'' are used for for slippery terrains.
 
''BrakeRt'' is the relative maximum speed while in off-road and slippery terrains, while ''SlipRt'' determines how much the vehicle slips in said terrains.
 
Like in ''Mario Kart 8'', the ''DIRT'' parameters are not affected by the level, meaning that, despite the name, '''Off-Road Traction''' does not actually work on off-road terrains. Also, the same degrees of different slippery terrain types share the same ''SlipRt'' scaling, while different degrees of the same type share the same ''BrakeRt'' scaling.
 
The "traction reduction" by the [[Blooper]] is fixed, i.e. not affected by the '''Traction''' stat and by the slippery terrains. When the vehicle is covered in ink, ''BrakeRt'' is set to 0.970 and ''SlipRt'' to 0.935, meaning that the vehicle slips everywhere as much as it would with minimum '''Traction''' on a slippery terrain with degree ''H'' and its max speed is reduced by 3%<ref>[https://www.reddit.com/r/mariokart/comments/1hi79vy/blooper_is_not_useless_it_just_acts_passively/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit Post] by ItzManu001 showing what happens when you get bloopered on a very slippery surface with minimum traction, demonstrating that the slowdown from a Blooper is 3% and fixed.</ref>.


{|class="wikitable"
Unlike most stats, '''Traction''' can reach level 0 (0.75 points), which is not coded in the game. In this case, level 1 values are used.
!colspan="10"|
 
<big><big>'''In-game off-road traction statistics (OF)'''</big></big>
{|class="wikitable scrollable"  
!colspan="11"|
<big><big>'''In-game Off-Road Traction statistics (OF)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''BrakeRt_DIRT_L'' || ''BrakeRt_DIRT_M'' || ''BrakeRt_DIRT_H'' || ''BrakeRt_SAND_L'' || ''BrakeRt_SAND_M'' || ''BrakeRt_SAND_H'' || ''BrakeRt_ICE_L'' || ''BrakeRt_ICE_M'' || ''BrakeRt_ICE_H''
|-
!colspan="11"| <big>Relative Speed</big>
|-
!rowspan="2"width="50px| ''Level''
!rowspan="2"width="50px| In-game value
!colspan="3"width="300px| Off-Road Terrain
!colspan="3"width="300px| Slippery Terrain - ''SAND''
!colspan="3"width="300px| Slippery Terrain - ''ICE''
|-
! Light<br><small>''BrakeRt_DIRT_L''</small> || Medium<br><small>''BrakeRt_DIRT_M''</small> || Heavy<br><small>''BrakeRt_DIRT_H''</small> || Light<br><small>''BrakeRt_SAND_L''</small> || Medium<br><small>''BrakeRt_SAND_M''</small> || Heavy<br><small>''BrakeRt_SAND_H''</small> || Light<br><small>''BrakeRt_ICE_L''</small> || Medium<br><small>''BrakeRt_ICE_M''</small> || Heavy<br><small>''BrakeRt_ICE_H''</small>
|- style="color:gray;"
! 0
! 0.75
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
|-
|-
! 1
! 1
! 1.00
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.971 || 0.971 || 0.971
|-
|-
! 2
! 2
! 1.25
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972
| 0.7 || 0.5 || 0.3 || 0.982 || 0.982 || 0.982 || 0.972 || 0.972 || 0.972
|-
|-
! 3
! 3
! 1.50
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973
| 0.7 || 0.5 || 0.3 || 0.983 || 0.983 || 0.983 || 0.973 || 0.973 || 0.973
|-
|-
! 4
! 4
! 1.75
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974
| 0.7 || 0.5 || 0.3 || 0.984 || 0.984 || 0.984 || 0.974 || 0.974 || 0.974
|-
|-
! 5
! 5
! 2.00
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975
| 0.7 || 0.5 || 0.3 || 0.985 || 0.985 || 0.985 || 0.975 || 0.975 || 0.975
|-
|-
! 6
! 6
! 2.25
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976
| 0.7 || 0.5 || 0.3 || 0.986 || 0.986 || 0.986 || 0.976 || 0.976 || 0.976
|-
|-
! 7
! 7
! 2.50
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977
| 0.7 || 0.5 || 0.3 || 0.987 || 0.987 || 0.987 || 0.977 || 0.977 || 0.977
|-
|-
! 8
! 8
! 2.75
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978
| 0.7 || 0.5 || 0.3 || 0.988 || 0.988 || 0.988 || 0.978 || 0.978 || 0.978
|-
|-
! 9
! 9
! 3.00
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979
| 0.7 || 0.5 || 0.3 || 0.989 || 0.989 || 0.989 || 0.979 || 0.979 || 0.979
|-
|-
! 10
! 10
! 3.25
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98
| 0.7 || 0.5 || 0.3 || 0.99 || 0.99 || 0.99 || 0.98 || 0.98 || 0.98
|-
|-
! 11
! 11
! 3.50
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981
| 0.7 || 0.5 || 0.3 || 0.991 || 0.991 || 0.991 || 0.981 || 0.981 || 0.981
|-
|-
! 12
! 12
! 3.75
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982
| 0.7 || 0.5 || 0.3 || 0.992 || 0.992 || 0.992 || 0.982 || 0.982 || 0.982
|-
|-
! 13
! 13
! 4.00
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983
| 0.7 || 0.5 || 0.3 || 0.993 || 0.993 || 0.993 || 0.983 || 0.983 || 0.983
|-
|-
! 14
! 14
! 4.25
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984
| 0.7 || 0.5 || 0.3 || 0.994 || 0.994 || 0.994 || 0.984 || 0.984 || 0.984
|-
|-
! 15
! 15
! 4.50
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985
| 0.7 || 0.5 || 0.3 || 0.995 || 0.995 || 0.995 || 0.985 || 0.985 || 0.985
|-
|-
! 16
! 16
! 4.75
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986
| 0.7 || 0.5 || 0.3 || 0.996 || 0.996 || 0.996 || 0.986 || 0.986 || 0.986
|-
|-
! 17
! 17
! 5.00
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987
| 0.7 || 0.5 || 0.3 || 0.997 || 0.997 || 0.997 || 0.987 || 0.987 || 0.987
|-
|-
! 18
! 18
! 5.25
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988
| 0.7 || 0.5 || 0.3 || 0.998 || 0.998 || 0.998 || 0.988 || 0.988 || 0.988
|-
|-
! 19
! 19
! 5.50
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989
| 0.7 || 0.5 || 0.3 || 0.999 || 0.999 || 0.999 || 0.989 || 0.989 || 0.989
|-
|-
! 20
! 20
! 5.75
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99
| 0.7 || 0.5 || 0.3 || 1 || 1 || 1 || 0.99 || 0.99 || 0.99
|-
|-
! Default
! colspan="2"| ''Default''
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981
| 0.7 || 0.5 || 0.3 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981 || 0.981
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''SlipRt_DIRT_L'' || ''SlipRt_DIRT_M'' || ''SlipRt_DIRT_H'' || ''SlipRt_SAND_L'' || ''SlipRt_SAND_M'' || ''SlipRt_SAND_H'' || ''SlipRt_ICE_L'' || ''SlipRt_ICE_M'' || ''SlipRt_ICE_H''
|-
!colspan="11"| <big>Slip</big>
|-
!rowspan="2"width="50px| ''Level''
!rowspan="2"width="50px| In-game value
!colspan="3"width="300px| Off-Road Terrain
!colspan="3"width="300px| Slippery Terrain - ''SAND''
!colspan="3"width="300px| Slippery Terrain - ''ICE''
|-
! Light<br><small>''SlipRt_DIRT_L''</small> || Medium<br><small>''SlipRt_DIRT_M''</small> || Heavy<br><small>''SlipRt_DIRT_H''</small> || Light<br><small>''SlipRt_SAND_L''</small> || Medium<br><small>''SlipRt_SAND_M''</small> || Heavy<br><small>''SlipRt_SAND_H''</small> || Light<br><small>''SlipRt_ICE_L''</small> || Medium<br><small>''SlipRt_ICE_M''</small> || Heavy<br><small>''SlipRt_ICE_H''</small>
|- style="color:gray;"
! 0
! 0.75
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
|-
|-
! 1
! 1
! 1.00
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
| 0.95 || 0.95 || 0.95 || 0.915 || 0.925 || 0.935 || 0.915 || 0.925 || 0.935
|-
|-
! 2
! 2
! 1.25
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934
| 0.95 || 0.95 || 0.95 || 0.914 || 0.924 || 0.934 || 0.914 || 0.924 || 0.934
|-
|-
! 3
! 3
! 1.50
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933
| 0.95 || 0.95 || 0.95 || 0.913 || 0.923 || 0.933 || 0.913 || 0.923 || 0.933
|-
|-
! 4
! 4
! 1.75
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932
| 0.95 || 0.95 || 0.95 || 0.912 || 0.922 || 0.932 || 0.912 || 0.922 || 0.932
|-
|-
! 5
! 5
! 2.00
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931
| 0.95 || 0.95 || 0.95 || 0.911 || 0.921 || 0.931 || 0.911 || 0.921 || 0.931
|-
|-
! 6
! 6
! 2.25
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93
| 0.95 || 0.95 || 0.95 || 0.91 || 0.92 || 0.93 || 0.91 || 0.92 || 0.93
|-
|-
! 7
! 7
! 2.50
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929
| 0.95 || 0.95 || 0.95 || 0.909 || 0.919 || 0.929 || 0.909 || 0.919 || 0.929
|-
|-
! 8
! 8
! 2.75
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928
| 0.95 || 0.95 || 0.95 || 0.908 || 0.918 || 0.928 || 0.908 || 0.918 || 0.928
|-
|-
! 9
! 9
! 3.00
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927
| 0.95 || 0.95 || 0.95 || 0.907 || 0.917 || 0.927 || 0.907 || 0.917 || 0.927
|-
|-
! 10
! 10
! 3.25
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926
| 0.95 || 0.95 || 0.95 || 0.906 || 0.916 || 0.926 || 0.906 || 0.916 || 0.926
|-
|-
! 11
! 11
! 3.50
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925
| 0.95 || 0.95 || 0.95 || 0.905 || 0.915 || 0.925 || 0.905 || 0.915 || 0.925
|-
|-
! 12
! 12
! 3.75
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923
| 0.95 || 0.95 || 0.95 || 0.903 || 0.913 || 0.923 || 0.903 || 0.913 || 0.923
|-
|-
! 13
! 13
! 4.00
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921
| 0.95 || 0.95 || 0.95 || 0.901 || 0.911 || 0.921 || 0.901 || 0.911 || 0.921
|-
|-
! 14
! 14
! 4.25
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919
| 0.95 || 0.95 || 0.95 || 0.899 || 0.909 || 0.919 || 0.899 || 0.909 || 0.919
|-
|-
! 15
! 15
! 4.50
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917
| 0.95 || 0.95 || 0.95 || 0.897 || 0.907 || 0.917 || 0.897 || 0.907 || 0.917
|-
|-
! 16
! 16
! 4.75
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915
| 0.95 || 0.95 || 0.95 || 0.895 || 0.905 || 0.915 || 0.895 || 0.905 || 0.915
|-
|-
! 17
! 17
! 5.00
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905
| 0.95 || 0.95 || 0.95 || 0.885 || 0.895 || 0.905 || 0.885 || 0.895 || 0.905
|-
|-
! 18
! 18
! 5.25
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895
| 0.95 || 0.95 || 0.95 || 0.875 || 0.885 || 0.895 || 0.875 || 0.885 || 0.895
|-
|-
! 19
! 19
! 5.50
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885
| 0.95 || 0.95 || 0.95 || 0.865 || 0.875 || 0.885 || 0.865 || 0.875 || 0.885
|-
|-
! 20
! 20
! 5.75
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875
| 0.95 || 0.95 || 0.95 || 0.855 || 0.865 || 0.875 || 0.855 || 0.865 || 0.875
|-
|-
! Default
! colspan="2" | ''Default''
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75
| 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75 || 0.75
|}
The following table shows under which type (''SAND'', ''ICE'') and degree (''L'', ''M'', ''H'') each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.
'''Note:''' Dirt and Gravel are not always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it is a normal surface on the anti-gravity section despite having similar texture (Black Ice).
{| class="wikitable"
!colspan="3"|
<big><big>'''Slippery Terrains'''</big></big>
|-
! width="100px| <big>Type</big>
! width="100px| <big>Terrain</big>
! width="1400px| <big>Location</big>
|-
!rowspan="4"| <big>Light Sand</big><br>''SAND_L''
! Sand<br>(Light)
| {{course icon|MK8|DS Cheep Cheep Beach}} {{course icon|MK8|Bone-Dry Dunes}} {{course icon|MK8|GCN Sherbet Land}} {{course icon|MK8D|GBA Sunset Wilds}}
|-
! Snow<br>(Light)
| {{course icon|MK8|Mount Wario}} {{course icon|MK8|GCN Sherbet Land}}
|-
! Mud
| {{course icon|MK8D|GCN Waluigi Stadium}}
|-
! Cheese
| {{course icon|MK8|GBA Cheese Land}}
|-
!rowspan="6"| <big>Medium Sand</big><br>''SAND_M''
! Frozen Asphalt
| {{course icon|MK8D|GBA Snow Land}}
|-
! Dirt/Gravel<br>(Slippery)
| {{course icon|MK8D|Ninja Hideaway}} {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|N64 Kalimari Desert}} {{course icon|MK8D|Tour London Loop}} {{course icon|MK8D|Yoshi's Island}}
|-
! Wet Dirt/Gravel
| {{course icon|MK8|Shy Guy Falls}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8D|Wii Koopa Cape}}
|-
! Sand
| {{course icon|MK8|Dolphin Shoals}} {{course icon|MK8|GCN Dry Dry Desert}} {{course icon|MK8|SNES Donut Plains 3}} {{course icon|MK8|Animal Crossing}} {{course icon|MK8D|Tour Amsterdam Drift}} {{course icon|MK8D|Yoshi's Island}} {{course icon|MK8D|Tour Los Angeles Laps}} {{course icon|MK8D|Piranha Plant Cove}} {{course icon|MK8D|3DS Rosalina's Ice World}}
|-
! Snow
| {{course icon|MK8D|Merry Mountain}} {{course icon|MK8D|Wii DK Summit}} {{course icon|MK8D|3DS Rosalina's Ice World}}
|-
! Ice-Cream
| {{course icon|MK8D|Sky-High Sundae}}
|-
! <big>Heavy Sand</big><br>''SAND_H''
! Snowy Sand
| {{course icon|MK8|Animal Crossing}}
|-
!rowspan="3"| <big>Light Ice</big><br>''ICE_L''
! Wet Asphalt<br>(Light)
| {{course icon|MK8|3DS Neo Bowser City}}
|-
! Ice<br>(Light)
| {{course icon|MK8|Mount Wario}} {{course icon|MK8|Ice Ice Outpost}} {{course icon|MK8D|3DS Rosalina's Ice World}}
|-
! Black Ice<br>(Ground)
| {{course icon|MK8|Ice Ice Outpost}}
|-
!rowspan="2"| <big>Medium Ice</big><br>''ICE_M''
! Wet Asphalt
| {{course icon|MK8D|Tour New York Minute}} {{course icon|MK8D|Tour Vancouver Velocity}}
|-
! Ice
| {{course icon|MK8D|GBA Snow Land}} {{course icon|MK8D|Tour Vancouver Velocity}}
|-
!rowspan="2"| <big>Heavy Ice</big><br>''ICE_H''
! Snowy Dirt
| {{course icon|MK8|Animal Crossing}}
|-
! Ice<br>(Heavy)
| {{course icon|MK8|GCN Sherbet Land}}
|}
|}


===Mini-Turbo (MT)===
===Mini-Turbo (MT)===
This table is significantly different from the one seen in ''Mario Kart 8''. There are now 12 in-game statstics related to Mini-Turbo. However, due to lack of specific testing, their purpose is not confirmed, but only guessed from the results of tests performed on various aspects of Mini-Turbo boosts.<ref name="LF2">Luigi_Fan2. [https://docs.google.com/spreadsheets/d/1g7A-38tn9UAIbB2B3sZI-MpILsS3ZS870UTVMRRxh4Q/edit#gid=0 Luigi_Fan2's Mario Kart 8 Deluxe Stat Chart]. The measurement on the Mini-Turbo statistics can be found below the statistics tables.</ref> There are two in-game statistics related to Mini-Turbo that were already present in ''Mario Kart 8'', which were called ''Dash_FrmMiniT_Lv1'' and ''Dash_FrmMiniT_Lv2'' in ''Mario Kart 7''. The first is the length of the Mini-Turbo boost in frames, and the second is the length of the Super Mini-Turbo boost in frames. '''The other statistics do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones'''. There is now an additional in-game statistic, ''Dash_Frm''JumpB, that determines the duration of the Jump Boost in frames. Three statistics, here called '''MT Threshold''', '''SMT Threshold''' and '''UMT Threshold''', indicate how many units of Boost Counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases per frame range from 1 unit to 5 units when drifting.<ref name="LF2"/> Three values, here called ''MT Speed'', ''SMT Speed'' and ''JB Speed'', determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting. Finally, the purpose of three other values related to the boosts are still unknown, but their values in both ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour'' are consistent with the relative speed loss when the boost ends.  
This table is significantly different from the one seen in'' Mario Kart 8''.
There are two parameters related to '''Mini-Turbo''' that were already present in ''Mario Kart 8'', which were called ''Dash_FrmMiniT_Lv1'' (<b style="color:blue;">■</b> <ins>Mini-Turbo Length</ins>) and ''Dash_FrmMiniT_Lv2'' (<b style="color:darkorange;">■</b> <ins>Super Mini-Turbo Length</ins>) in ''Mario Kart 7''. The first is the duration of the Mini-Turbo boost in frames, and the second is duration of the Super Mini-Turbo boost in frames. '''The other parameters do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones.'''
 
There is now an additional length parameter, <b style="color:gold;">■</b> <ins>Jump Boost Length</ins>, that determines the duration of the Jump Boost in frames.
 
Three statistics, here called <b style="color:blue;">■</b> <ins>Mini-Turbo Threshold</ins>, <b style="color:darkorange;">■</b> <ins>Super Mini-Turbo Threshold</ins> and <b style="color:magenta;">■</b> <ins>Ultra Mini-Turbo Threshold</ins>, indicate how many units of boost counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases every frame by either 2 or 5 units, depending on how hard the player is drifting.
 
Three parameters, here called <b style="color:blue;">■</b> <ins>Mini-Turbo Speed</ins>, <b style="color:darkorange;">■</b> <ins>Super Mini-Turbo Speed</ins> and <b style="color:gold;">■</b> <ins>Jump Boost Speed</ins>, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting.
 
Finally, the final three parameters related to the boosts determine how fast the vehicle reaches its max speed during a Mini-Turbo boost, Super Mini-Turbo boost and Jump Boost; therefore, here they are called <b style="color:blue;">■</b> <ins>Mini-Turbo Acceleration</ins>, <b style="color:darkorange;">■</b> <ins>Super Mini-Turbo Acceleration</ins> and <b style="color:gold;">■</b> <ins>Jump Boost Acceleration</ins>.<ref>[https://www.reddit.com/r/mariokart/comments/1hkwtqy/miniturbo%20angle%20acceleration%20the%20unknown/?utm%20source=share&utm%20medium=web3x&utm%20name=web3xcss&utm%20term=1&utm%20content=share%20button Reddit post] by ItzManu001 showing the purpose of the previously unknown Mini-Turbo parameters.</ref>
 
<b style="color:magenta;">■</b> <ins>Ultra Mini-Turbo Length</ins> seems to be hard-coded, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level. <b style="color:magenta;">■</b> <ins>Ultra Mini-Turbo Speed</ins> and <b style="color:magenta;">■</b> <ins>Ultra Mini-Turbo Acceleration</ins> are the same as <b style="color:darkorange;">■</b> <ins>Super Mini-Turbo Speed</ins> and <b style="color:darkorange;">■</b> <ins>Super Mini-Turbo Acceleration</ins> respectively.
 
The parameters related to Mini-Turbo boosts seem to also apply to [[Potted Piranha Plant]] boosts<ref>[https://www.reddit.com/r/mariokart/comments/1hgq4yq/apparently_piranha_plant_boosts_are_miniturbo/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button Reddit post] by ItzManu001 showing that Piranha Plant boosts are Mini-Turbo boosts.</ref>.


The parameters of Ultra Mini-Turbos except for the boost counter threshold values are not coded in this table, but a comparison with [[Mario Kart Tour in-game statistics#Mini-Turbo (mParamMiniTurbo)|the table of ''Mario Kart Tour'']] revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level, relative speed ranging from 1.05 for level 0 to 1.15 for level 20, with steps of 0.005 per level, unknown value ranging from 0.013 for level 0 to 0.012 for level 20, with steps of 0.0005 per level.
Unlike most stats, '''Mini-Turbo''' cannot go below level 6 (2.25 points); therefore, all the values between level 1 and 5 are gray in this table.
{|class="wikitable"
{|class="wikitable scrollable"  
!colspan="13"|
!colspan="17"|
<big><big>'''In-game Mini-Turbo statistics (MT)'''</big></big>
<big><big>'''In-game Mini-Turbo statistics (MT)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''Dash_FrmMiniT_Lv1'' || MT Speed || Unknown || ''Dash_FrmMiniT_Lv2'' || SMT Speed || Unknown || ''Dash_Frm''JumpB || JB Speed || Unknown || MT Threshold || SMT Threshold || UMT Threshold
|-
|-
!rowspan="2"width="50px| ''Level''
!rowspan="2"width="50px| In-game value
!colspan="3"| <big><b style="color:blue;">■</b> Mini-Turbo</big>
!colspan="3"| <big><b style="color:darkorange;">■</b> Super Mini-Turbo</big>
!colspan="3"| <big><b style="color:magenta;">■</b> Ultra Mini-Turbo</big>
!colspan="3"| <big><b style="color:gold;">■</b> Jump Boost</big>
!colspan="3"| <big>Thresholds</big>
|-
!width="50px"| Length !! width="50px"| Speed !! width="50px"| Acceleration !! width="50px"| Length !! width="50px"| Speed !! width="50px"| Acceleration !! width="50px"| Length !! width="50px"| Speed !! width="50px"| Acceleration !! width="50px"| Length !! width="50px"| Speed !! width="50px"| Acceleration !! width="50px";| <b style="color:blue;">■</b> Lv. 1 !! width="50px";| <b style="color:darkorange;">■</b> Lv. 2 !! width="50px"| <b style="color:magenta;">■</b> Lv. 3
|- style="color:gray";
! 1
! 1
| 21 || 1.055 || 0.1395 || 72 || 1.055 || 0.1295 || 16 || 1.305 || 0.219 || 280 || 590 || 900
! 1.00
|-
| 21 || 1.055 || 0.1395 || 72 || 1.055 || 0.1295 || 123 || 1.055 || 0.1295 || 16 || 1.305 || 0.219 || 280 || 590 || 900
|- style="color:gray";
! 2
! 2
| 22 || 1.06 || 0.139 || 74 || 1.06 || 0.129 || 17 || 1.31 || 0.218 || 278 || 586 || 894
! 1.25
|-
| 22 || 1.06 || 0.139 || 74 || 1.06 || 0.129 || 126 || 1.06 || 0.129 || 17 || 1.31 || 0.218 || 278 || 586 || 894
|- style="color:gray";
! 3
! 3
| 23 || 1.065 || 0.1385 || 76 || 1.065 || 0.1285 || 18 || 1.315 || 0.217 || 276 || 582 || 888
! 1.50
|-
| 23 || 1.065 || 0.1385 || 76 || 1.065 || 0.1285 || 129 || 1.065 || 0.1285 || 18 || 1.315 || 0.217 || 276 || 582 || 888
|- style="color:gray";
! 4
! 4
| 24 || 1.07 || 0.138 || 78 || 1.07 || 0.128 || 19 || 1.32 || 0.216 || 274 || 578 || 882
! 1.75
|-
| 24 || 1.07 || 0.138 || 78 || 1.07 || 0.128 || 132 || 1.07 || 0.1285 || 19 || 1.32 || 0.216 || 274 || 578 || 882
|- style="color:gray";
! 5
! 5
| 25 || 1.075 || 0.1375 || 80 || 1.075 || 0.1275 || 20 || 1.325 || 0.215 || 272 || 574 || 876
! 2.00
| 25 || 1.075 || 0.1375 || 80 || 1.075 || 0.1275 || 135 || 1.075 || 0.1275 || 20 || 1.325 || 0.215 || 272 || 574 || 876
|-
|-
! 6
! 6
| 26 || 1.08 || 0.137 || 82 || 1.08 || 0.127 || 21 || 1.33 || 0.214 || 269 || 568 || 867
! 2.25
| 26 || 1.08 || 0.137 || 82 || 1.08 || 0.127 || 138 || 1.08 || 0.127 || 21 || 1.33 || 0.214 || 269 || 568 || 867
|-
|-
! 7
! 7
| 27 || 1.085 || 0.1365 || 84 || 1.085 || 0.1265 || 22 || 1.335 || 0.213 || 266 || 562 || 858
! 2.50
| 27 || 1.085 || 0.1365 || 84 || 1.085 || 0.1265 || 141 || 1.085 || 0.1265 || 22 || 1.335 || 0.213 || 266 || 562 || 858
|-
|-
! 8
! 8
| 28 || 1.09 || 0.136 || 86 || 1.09 || 0.126 || 23 || 1.34 || 0.212 || 263 || 556 || 849
! 2.75
| 28 || 1.09 || 0.136 || 86 || 1.09 || 0.126 || 144 || 1.09 || 0.126 || 23 || 1.34 || 0.212 || 263 || 556 || 849
|-
|-
! 9
! 9
| 29 || 1.095 || 0.1355 || 88 || 1.095 || 0.1255 || 24 || 1.345 || 0.211 || 260 || 550 || 840
! 3.00
| 29 || 1.095 || 0.1355 || 88 || 1.095 || 0.1255 || 147 || 1.095 || 0.1255 || 24 || 1.345 || 0.211 || 260 || 550 || 840
|-
|-
! 10
! 10
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 256 || 542 || 828
! 3.25
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 150 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 256 || 542 || 828
|-
|-
! 11
! 11
| 31 || 1.105 || 0.1345 || 92 || 1.105 || 0.1245 || 26 || 1.355 || 0.209 || 252 || 534 || 816
! 3.50
| 31 || 1.105 || 0.1345 || 92 || 1.105 || 0.1245 || 153 || 1.105 || 0.1245 || 26 || 1.355 || 0.209 || 252 || 534 || 816
|-
|-
! 12
! 12
| 32 || 1.11 || 0.134 || 94 || 1.11 || 0.124 || 27 || 1.36 || 0.208 || 248 || 526 || 804
! 3.75
| 32 || 1.11 || 0.134 || 94 || 1.11 || 0.124 || 156 || 1.11 || 0.124 || 27 || 1.36 || 0.208 || 248 || 526 || 804
|-
|-
! 13
! 13
| 33 || 1.115 || 0.1335 || 96 || 1.115 || 0.1235 || 28 || 1.365 || 0.207 || 244 || 518 || 792
! 4.00
| 33 || 1.115 || 0.1335 || 96 || 1.115 || 0.1235 || 159 || 1.115 || 0.1235 || 28 || 1.365 || 0.207 || 244 || 518 || 792
|-
|-
! 14
! 14
| 34 || 1.12 || 0.133 || 98 || 1.12 || 0.123 || 29 || 1.37 || 0.206 || 240 || 510 || 780
! 4.25
| 34 || 1.12 || 0.133 || 98 || 1.12 || 0.123 || 162 || 1.12 || 0.123 || 29 || 1.37 || 0.206 || 240 || 510 || 780
|-
|-
! 15
! 15
| 35 || 1.125 || 0.1325 || 100 || 1.125 || 0.1225 || 30 || 1.375 || 0.205 || 235 || 500 || 765
! 4.50
| 35 || 1.125 || 0.1325 || 100 || 1.125 || 0.1225 || 165 || 1.125 || 0.1225 || 30 || 1.375 || 0.205 || 235 || 500 || 765
|-
|-
! 16
! 16
| 36 || 1.13 || 0.132 || 102 || 1.13 || 0.122 || 31 || 1.38 || 0.204 || 230 || 490 || 750
! 4.75
| 36 || 1.13 || 0.132 || 102 || 1.13 || 0.122 || 168 || 1.13 || 0.122 || 31 || 1.38 || 0.204 || 230 || 490 || 750
|-
|-
! 17
! 17
| 37 || 1.135 || 0.1315 || 104 || 1.135 || 0.1215 || 32 || 1.385 || 0.203 || 223 || 476 || 729
! 5.00
| 37 || 1.135 || 0.1315 || 104 || 1.135 || 0.1215 || 171 || 1.135 || 0.1215 || 32 || 1.385 || 0.203 || 223 || 476 || 729
|-
|-
! 18
! 18
| 38 || 1.14 || 0.131 || 106 || 1.14 || 0.121 || 33 || 1.39 || 0.202 || 216 || 462 || 708
! 5.25
| 38 || 1.14 || 0.131 || 106 || 1.14 || 0.121 || 174 || 1.14 || 0.121 || 33 || 1.39 || 0.202 || 216 || 462 || 708
|-
|-
! 19
! 19
| 39 || 1.145 || 0.1305 || 108 || 1.145 || 0.1205 || 34 || 1.395 || 0.201 || 208 || 446 || 684
! 5.50
| 39 || 1.145 || 0.1305 || 108 || 1.145 || 0.1205 || 177 || 1.145 || 0.1205 || 34 || 1.395 || 0.201 || 208 || 446 || 684
|-
|-
! 20
! 20
| 40 || 1.15 || 0.13 || 110 || 1.15 || 0.12 || 35 || 1.4 || 0.2 || 200 || 430 || 660
! 5.75
| 40 || 1.15 || 0.13 || 110 || 1.15 || 0.12 || 180 || 1.15 || 0.12 || 35 || 1.4 || 0.2 || 200 || 430 || 660
|-
|-
! Default
! colspan="2"| ''Default''
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 250 || 660 || 1100
| 30 || 1.1 || 0.135 || 90 || 1.1 || 0.125 || 150 || 1.1 || 0.125 || 25 || 1.35 || 0.21 || 250 || 660 || 1100
|}
|}


===Speed (SL, SW, SA and SG)===
===Speed (SL, SW, SA and SG)===
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to speed, named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.<br />
The in-game statistics are the same as the found in ''Mario Kart 8'', but their values have been changed. There are two in-game statistics related to '''Speed''', named ''SpdMaxFwd_L'' and ''SpdMaxFwd_H'' in ''Mario Kart 7'': the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. '''Air Speed''' has only one in-game statistics, called ''Wing_SpdMaxFwd_N'' in ''Mario Kart 7'' and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.
The values found in the table are those of the 150cc engine class.
 
'''Water Speed''' and '''Air Speed''' cannot reach level 1 (1.00 points); therefore, their level 1 values are gray in this table.
 
'''Note:''' The values found in the table are those of the 150cc engine class.


{|class="wikitable"
{|class="wikitable scrollable"
!colspan="8"|
!colspan="9"|
<big><big>'''In-game speed statistics (SL, SW, SA and SG)'''</big></big>
<big><big>'''In-game Speed statistics (SL, SW, SA and SG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!rowspan="2"|''Level''
!rowspan="2"width="50px"| ''Level''
!colspan="2"|Ground (SL)
!rowspan="2"width="50px"| In-game value
!colspan="2"|Water (SW)
!colspan="2"| <big><b style="color:darkorange;">■</b> Ground (SL)</big>
!colspan="2"|Anti-Gravity (SA)
!colspan="2"| <big><b style="color:blue;">■</b> Water (SW)</big>
!Air (SG)
!colspan="2"| <big><b style="color:darkviolet;">■</b> Anti-Gravity (SA)</big>
!width="120px"| <big><b style="color:lime;">■</b> Air (SG)</big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Drive_SpdMaxFwd_L''
!width="120px"| [[File:CoinMK8.png|16px|down|link=Coin]] 0<br><small>''Drive_SpdMaxFwd_L''</small>
!''Drive_SpdMaxFwd_H''
!width="120px"| [[File:CoinMK8.png|16px|link=Coin]] 10<br><small>''Drive_SpdMaxFwd_H''</small>
!''Float_SpdMaxFwd_L''
!width="120px"| [[File:CoinMK8.png|16px|link=Coin]] 0<br><small>''Float_SpdMaxFwd_L''</small>
!''Float_SpdMaxFwd_H''
!width="120px"| [[File:CoinMK8.png|16px|link=Coin]] 10<br><small>''Float_SpdMaxFwd_H''</small>
!''SpdMaxFwd_L''
!width="120px"| [[File:CoinMK8.png|16px|link=Coin]] 0<br><small>''SpdMaxFwd_L''</small>
!''SpdMaxFwd_H''
!width="120px"| [[File:CoinMK8.png|16px|link=Coin]] 10<br><small>''SpdMaxFwd_H''</small>
!''Wing_SpdMaxFwd_N''
!width="120px"| ''(Fixed Speed)''<br><small>''Wing_SpdMaxFwd_N''</small>
|-
|-
! 1
! 1 !! 1.00
| 7.475 || 7.975 || 7.475 || 7.975 || 7.475 || 7.975 || 7.595
| 7.475 || 7.975 || {{color|gray|7.475}} || {{color|gray|7.975}} || 7.475 || 7.975 || {{color|gray|7.595}}
|-
|-
! 2
! 2 !! 1.25
| 7.5 || 8 || 7.5 || 8 || 7.5 || 8 || 7.64
| 7.5 || 8 || 7.5 || 8 || 7.5 || 8 || 7.64
|-
|-
! 3
! 3 !! 1.50
| 7.525 || 8.025 || 7.525 || 8.025 || 7.525 || 8.025 || 7.685
| 7.525 || 8.025 || 7.525 || 8.025 || 7.525 || 8.025 || 7.685
|-
|-
! 4
! 4 !! 1.75
| 7.55 || 8.05 || 7.55 || 8.05 || 7.55 || 8.05 || 7.73
| 7.55 || 8.05 || 7.55 || 8.05 || 7.55 || 8.05 || 7.73
|-
|-
! 5
! 5 !! 2.00
| 7.575 || 8.075 || 7.575 || 8.075 || 7.575 || 8.075 || 7.775
| 7.575 || 8.075 || 7.575 || 8.075 || 7.575 || 8.075 || 7.775
|-
|-
! 6
! 6 !! 2.25
| 7.6 || 8.1 || 7.6 || 8.1 || 7.6 || 8.1 || 7.82
| 7.6 || 8.1 || 7.6 || 8.1 || 7.6 || 8.1 || 7.82
|-
|-
! 7
! 7 !! 2.50
| 7.625 || 8.125 || 7.625 || 8.125 || 7.625 || 8.125 || 7.865
| 7.625 || 8.125 || 7.625 || 8.125 || 7.625 || 8.125 || 7.865
|-
|-
! 8
! 8 !! 2.75
| 7.65 || 8.15 || 7.65 || 8.15 || 7.65 || 8.15 || 7.91
| 7.65 || 8.15 || 7.65 || 8.15 || 7.65 || 8.15 || 7.91
|-
|-
! 9
! 9 !! 3.00
| 7.675 || 8.175 || 7.675 || 8.175 || 7.675 || 8.175 || 7.955
| 7.675 || 8.175 || 7.675 || 8.175 || 7.675 || 8.175 || 7.955
|-
|-
! 10
! 10 !! 3.25
| 7.7 || 8.2 || 7.7 || 8.2 || 7.7 || 8.2 || 8
| 7.7 || 8.2 || 7.7 || 8.2 || 7.7 || 8.2 || 8
|-
|-
! 11
! 11 !! 3.50
| 7.725 || 8.225 || 7.725 || 8.225 || 7.725 || 8.225 || 8.045
| 7.725 || 8.225 || 7.725 || 8.225 || 7.725 || 8.225 || 8.045
|-
|-
! 12
! 12 !! 3.75
| 7.75 || 8.25 || 7.75 || 8.25 || 7.75 || 8.25 || 8.09
| 7.75 || 8.25 || 7.75 || 8.25 || 7.75 || 8.25 || 8.09
|-
|-
! 13
! 13 !! 4.00
| 7.775 || 8.275 || 7.775 || 8.275 || 7.775 || 8.275 || 8.135
| 7.775 || 8.275 || 7.775 || 8.275 || 7.775 || 8.275 || 8.135
|-
|-
! 14
! 14 !! 4.25
| 7.8 || 8.3 || 7.8 || 8.3 || 7.8 || 8.3 || 8.18
| 7.8 || 8.3 || 7.8 || 8.3 || 7.8 || 8.3 || 8.18
|-
|-
! 15
! 15 !! 4.50
| 7.825 || 8.325 || 7.825 || 8.325 || 7.825 || 8.325 || 8.225
| 7.825 || 8.325 || 7.825 || 8.325 || 7.825 || 8.325 || 8.225
|-
|-
! 16
! 16 !! 4.75
| 7.85 || 8.35 || 7.85 || 8.35 || 7.85 || 8.35 || 8.27
| 7.85 || 8.35 || 7.85 || 8.35 || 7.85 || 8.35 || 8.27
|-
|-
! 17
! 17 !! 5.00
| 7.875 || 8.375 || 7.875 || 8.375 || 7.875 || 8.375 || 8.315
| 7.875 || 8.375 || 7.875 || 8.375 || 7.875 || 8.375 || 8.315
|-
|-
! 18
! 18 !! 5.25
| 7.9 || 8.4 || 7.9 || 8.4 || 7.9 || 8.4 || 8.36
| 7.9 || 8.4 || 7.9 || 8.4 || 7.9 || 8.4 || 8.36
|-
|-
! 19
! 19 !! 5.50
| 7.925 || 8.425 || 7.925 || 8.425 || 7.925 || 8.425 || 8.405
| 7.925 || 8.425 || 7.925 || 8.425 || 7.925 || 8.425 || 8.405
|-
|-
! 20
! 20 !! 5.75
| 7.95 || 8.45 || 7.95 || 8.45 || 7.95 || 8.45 || 8.45
| 7.95 || 8.45 || 7.95 || 8.45 || 7.95 || 8.45 || 8.45
|-
|-
! Default
!colspan="2"| ''Default''
| 7.6 || 8.1 || 7.6 || 8.1 || 7.6 || 8.1 || 7.82
| 7.6 || 8.1 || 7.6 || 8.1 || 7.6 || 8.1 || 7.82
|}
|}


===Handling (TL, TW, TA and TG)===
===Handling (TL, TW, TA and TG)===
This table is the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to handling, known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''. The first is proprotional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is greater than a specific percentage of its top speed, when such treshold is passed, the smoke coming out of the exhaust pipes suddenly disappear. Air handling has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.
This table is the same as the one found in ''Mario Kart 8''. There are three in-game statistics related to '''Handling''', known as ''Drive_DirRotH'', ''Drift_DirRotH'' and ''AutoDrift_ChargeRt'' in ''Mario Kart 7''.


{|class="wikitable"
The first is proportional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is above 55% of its top speed, and the drift is kept as long as the speed of the vehicle is above 50% of its top speed.
!colspan="12"|
 
<big><big>'''In-game handling statistics (TL, TW, TA and TG)'''</big></big>
'''Air Handling''' has only two in-game statistics, named ''Wing_StickLR_Roll'' and ''Wing_StickLR_Move'' in ''Mario Kart 7'', that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.
 
{|class="wikitable scrollable"
!colspan="13"|
<big><big>'''In-game Handling statistics (TL, TW, TA and TG)'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!rowspan="2"|''Level''
!rowspan="2"width="50px"| ''Level''
!colspan="3"|Ground (TL)
!rowspan="2"width="50px"| In-game value
!colspan="3"|Water (TW)
!colspan="3"| <big><b style="color:darkorange;">■</b> Ground (SL)</big>
!colspan="3"|Anti-Gravity (TA)
!colspan="3"| <big><b style="color:blue;">■</b> Water (SW)</big>
!colspan="2"|Air (TG)
!colspan="3"| <big><b style="color:darkviolet;">■</b> Anti-Gravity (SA)</big>
!colspan="2"| <big><b style="color:lime;">■</b> Air (SG)</big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Drive_DirRotH''
!width="120px"| Steering Intensity<br><small>''Drive_DirRotH''</small>
!''Drift_DirRotH''
!width="120px"| Drift Capability<br><small>''Drift_DirRotH''</small>
!''AutoDrift_ChargeRt''
!width="120px"| Auto-Drift Charge<br><small>''AutoDrift_ChargeRt''</small>
!''Float_Drive_DirRotH''
!width="120px"| Steering Intensity<br><small>''Float_Drive_DirRotH''</small>
!''Float_Drift_DirRotH''
!width="120px"| Drift Capability<br><small>''Float_Drift_DirRotH''</small>
!''Float_AutoDrift_ChargeRt''
!width="120px"| Auto-Drift Charge<br><small><small>''Float_AutoDrift_ChargeRt''</small></small>
!''Drive_DirRotH''
!width="120px"| Steering Intensity<br><small>''Drive_DirRotH''</small>
!''Drift_DirRotH''
!width="120px"| Drift Capability<br><small>''Drift_DirRotH''</small>
!''AutoDrift_ChargeRt''
!width="120px"| Auto-Drift Charge<br><small>''AutoDrift_ChargeRt''</small>
!''Wing_StickLR_Roll''
!width="120px"| Roll (Tilt)<br><small>''Wing_StickLR_Roll''</small>
!''Wing_StickLR_Move''
!width="120px"| Glide Intensity<br><small>''Wing_StickLR_Move''</small>
|-
|-
! 1
! 1 !! 1.00
| 0.0065 || 0.0145 || 1.5 || 0.0085 || 0.0125 || 1.5 || 0.0065 || 0.0145 || 1.5 || 0.15 || 0.4
| 0.0065 || 0.0145 || 1.5 || 0.0085 || 0.0125 || 1.5 || 0.0065 || 0.0145 || 1.5 || 0.15 || 0.4
|-
|-
! 2
! 2 !! 1.25
| 0.007 || 0.015 || 1.5 || 0.009 || 0.013 || 1.5 || 0.007 || 0.015 || 1.5 || 0.155 || 0.41
| 0.007 || 0.015 || 1.5 || 0.009 || 0.013 || 1.5 || 0.007 || 0.015 || 1.5 || 0.155 || 0.41
|-
|-
! 3
! 3 !! 1.50
| 0.0075 || 0.0155 || 1.5 || 0.0095 || 0.0135 || 1.5 || 0.0075 || 0.0155 || 1.5 || 0.16 || 0.42
| 0.0075 || 0.0155 || 1.5 || 0.0095 || 0.0135 || 1.5 || 0.0075 || 0.0155 || 1.5 || 0.16 || 0.42
|-
|-
! 4
! 4 !! 1.75
| 0.008 || 0.016 || 1.5 || 0.01 || 0.014 || 1.5 || 0.008 || 0.016 || 1.5 || 0.165 || 0.43
| 0.008 || 0.016 || 1.5 || 0.01 || 0.014 || 1.5 || 0.008 || 0.016 || 1.5 || 0.165 || 0.43
|-
|-
! 5
! 5 !! 2.00
| 0.0085 || 0.0165 || 1.5 || 0.0105 || 0.0145 || 1.5 || 0.0085 || 0.0165 || 1.5 || 0.17 || 0.44
| 0.0085 || 0.0165 || 1.5 || 0.0105 || 0.0145 || 1.5 || 0.0085 || 0.0165 || 1.5 || 0.17 || 0.44
|-
|-
! 6
! 6 !! 2.25
| 0.009 || 0.017 || 1.2 || 0.011 || 0.015 || 1.2 || 0.009 || 0.017 || 1.2 || 0.175 || 0.45
| 0.009 || 0.017 || 1.2 || 0.011 || 0.015 || 1.2 || 0.009 || 0.017 || 1.2 || 0.175 || 0.45
|-
|-
! 7
! 7 !! 2.50
| 0.0095 || 0.0175 || 1.2 || 0.0115 || 0.0155 || 1.2 || 0.0095 || 0.0175 || 1.2 || 0.18 || 0.46
| 0.0095 || 0.0175 || 1.2 || 0.0115 || 0.0155 || 1.2 || 0.0095 || 0.0175 || 1.2 || 0.18 || 0.46
|-
|-
! 8
! 8 !! 2.75
| 0.01 || 0.018 || 1.2 || 0.012 || 0.016 || 1.2 || 0.01 || 0.018 || 1.2 || 0.185 || 0.47
| 0.01 || 0.018 || 1.2 || 0.012 || 0.016 || 1.2 || 0.01 || 0.018 || 1.2 || 0.185 || 0.47
|-
|-
! 9
! 9 !! 3.00
| 0.0105 || 0.0185 || 1.2 || 0.0125 || 0.0165 || 1.2 || 0.0105 || 0.0185 || 1.2 || 0.19 || 0.48
| 0.0105 || 0.0185 || 1.2 || 0.0125 || 0.0165 || 1.2 || 0.0105 || 0.0185 || 1.2 || 0.19 || 0.48
|-
|-
! 10
! 10 !! 3.25
| 0.011 || 0.019 || 1.2 || 0.013 || 0.017 || 1.2 || 0.011 || 0.019 || 1.2 || 0.195 || 0.49
| 0.011 || 0.019 || 1.2 || 0.013 || 0.017 || 1.2 || 0.011 || 0.019 || 1.2 || 0.195 || 0.49
|-
|-
! 11
! 11 !! 3.50
| 0.0114 || 0.0193 || 0.9 || 0.0134 || 0.0173 || 0.9 || 0.0114 || 0.0193 || 0.9 || 0.2 || 0.5
| 0.0114 || 0.0193 || 0.9 || 0.0134 || 0.0173 || 0.9 || 0.0114 || 0.0193 || 0.9 || 0.2 || 0.5
|-
|-
! 12
! 12 !! 3.75
| 0.0118 || 0.0196 || 0.9 || 0.0138 || 0.0176 || 0.9 || 0.0118 || 0.0196 || 0.9 || 0.205 || 0.51
| 0.0118 || 0.0196 || 0.9 || 0.0138 || 0.0176 || 0.9 || 0.0118 || 0.0196 || 0.9 || 0.205 || 0.51
|-
|-
! 13
! 13 !! 4.00
| 0.0122 || 0.0199 || 0.9 || 0.0142 || 0.0179 || 0.9 || 0.0122 || 0.0199 || 0.9 || 0.21 || 0.52
| 0.0122 || 0.0199 || 0.9 || 0.0142 || 0.0179 || 0.9 || 0.0122 || 0.0199 || 0.9 || 0.21 || 0.52
|-
|-
! 14
! 14 !! 4.25
| 0.0126 || 0.0202 || 0.9 || 0.0146 || 0.0182 || 0.9 || 0.0126 || 0.0202 || 0.9 || 0.215 || 0.53
| 0.0126 || 0.0202 || 0.9 || 0.0146 || 0.0182 || 0.9 || 0.0126 || 0.0202 || 0.9 || 0.215 || 0.53
|-
|-
! 15
! 15 !! 4.50
| 0.013 || 0.0205 || 0.9 || 0.015 || 0.0185 || 0.9 || 0.013 || 0.0205 || 0.9 || 0.22 || 0.54
| 0.013 || 0.0205 || 0.9 || 0.015 || 0.0185 || 0.9 || 0.013 || 0.0205 || 0.9 || 0.22 || 0.54
|-
|-
! 16
! 16 !! 4.75
| 0.0132 || 0.0208 || 0.6 || 0.0152 || 0.0188 || 0.6 || 0.0132 || 0.0208 || 0.6 || 0.225 || 0.55
| 0.0132 || 0.0208 || 0.6 || 0.0152 || 0.0188 || 0.6 || 0.0132 || 0.0208 || 0.6 || 0.225 || 0.55
|-
|-
! 17
! 17 !! 5.00
| 0.0134 || 0.0211 || 0.6 || 0.0154 || 0.0191 || 0.6 || 0.0134 || 0.0211 || 0.6 || 0.23 || 0.56
| 0.0134 || 0.0211 || 0.6 || 0.0154 || 0.0191 || 0.6 || 0.0134 || 0.0211 || 0.6 || 0.23 || 0.56
|-
|-
! 18
! 18 !! 5.25
| 0.0136 || 0.0214 || 0.6 || 0.0156 || 0.0194 || 0.6 || 0.0136 || 0.0214 || 0.6 || 0.235 || 0.57
| 0.0136 || 0.0214 || 0.6 || 0.0156 || 0.0194 || 0.6 || 0.0136 || 0.0214 || 0.6 || 0.235 || 0.57
|-
|-
! 19
! 19 !! 5.50
| 0.0138 || 0.0217 || 0.6 || 0.0158 || 0.0197 || 0.6 || 0.0138 || 0.0217 || 0.6 || 0.24 || 0.58
| 0.0138 || 0.0217 || 0.6 || 0.0158 || 0.0197 || 0.6 || 0.0138 || 0.0217 || 0.6 || 0.24 || 0.58
|-
|-
! 20
! 20 !! 5.75
| 0.014 || 0.022 || 0.6 || 0.016 || 0.02 || 0.6 || 0.014 || 0.022 || 0.6 || 0.245 || 0.59
| 0.014 || 0.022 || 0.6 || 0.016 || 0.02 || 0.6 || 0.014 || 0.022 || 0.6 || 0.245 || 0.59
|-
|-
! Default
!colspan="2"| ''Default''
| 0.01 || 0.018 || 1 || 0.012 || 0.016 || 1 || 0.012 || 0.016 || 1 || 0.2 || 0.5
| 0.01 || 0.018 || 1 || 0.012 || 0.016 || 1 || 0.012 || 0.016 || 1 || 0.2 || 0.5
|}
|}


===Invincibility (IV)===
===Invincibility (IV)===
Since version 2.2.0, each driver, kart, tires and glider has a new hidden statistic used to calculate the invincibility frames you're granted upon being hit. When you're hit by an item, or by any hazard, you will be unable to move during a certain period, and then the invincibility time will start. Each item has an inner stop time and an inner invincibility time.
Since version 2.2.0, each driver, kart, tires, and glider has a new hidden statistic that is used to calculate the Invincibility Frames that players are granted upon being hit. When players are hit by an item or by any hazard, they will be unable to move during a certain period (Stop Time), and then the <ins>Invincibility Time</ins> will start. Each item has an inner Stop Time and an inner <ins>Invincibility Time</ins>, shown in the following table.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
!colspan="14"|
!colspan="4"|
<big><big>'''Stop time and invincibility time per item'''</big></big>
<big><big>'''Stop Time and Invincibility Time per item'''</big></big>
|- style="word-break: break-all;"
!width="80px"class="unsortable"| <big>Item</big>
!width="140px"| <big>Stop Time<br>(frames)</big>
!width="140px"| <big>Invincibility Time<br>(frames)</big>
!width="140px"| <big>Total<br>(frames)</big>
|-
!width="80px"height="150px"| [[File:GreenShellMK8.png|64px]]
 
[[File:RedShellMK8.png|64px]]
| 90 || 91 || 181
|-
!width="80px"height="220px"| [[File:BananaMK8.png|64px]]
 
[[File:Bob-ombMK8.png|64px]]
 
[[File:SpinyShellMK8.png|64px]]
| 90 || 90 || 180
|-
!width="80px"height="80px"| [[File:LightningBoltMK8.png|64px]]
| 60 || 90 || 150
|-
!width="80px"height="80px"| [[File:BoomerangFlowerMK8.png|64px]]
| 65 || 57 || 122
|-
!width="80px"height="80px"| [[File:SuperHornMK8.png|64px]]
| 65 || 56 || 121
|-
!width="80px"height="150px"| [[File:PiranhaPlantPotMK8.png|64px]]
 
[[File:StarMK8.png|64px]]
| 60 || 60 || 120
|-
!width="80px"height="150px"| [[File:FireFlowerMK8.png|64px]]
 
[[File:BulletBillMK8.png|64px]]
| 63 || 56 || 119
|-
!width="80px"height="80px"| [[File:ThwompMKL.png|48px]]<br>Track Hazard
| 60 || 60 || 120
|-
|}
 
The amount of time that players are invincible after being stopped is calculated by multiplying the base <ins>Invincibility Time</ins> of what stopped them by a <ins>Multiplier</ins> defined by their '''Invincibility''' statistic. The following tables show the version 3.0.0 <ins>Invincibility Time Multiplier</ins> scaling, and the scaling that was used in the older software versions.
 
{|class="responsive-col"
|'''Version 3.0.0'''
{|class="wikitable"
!colspan="3"|
<big><big>'''In-game Invincibility statistics'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!Item || Stop time (frames) || Invincibility time (frames)
!width="50px"| ''Level''
!width="50px"| In-game value
!width="200px"| Invincibility Time Multiplier
|-
! 1 !! 1.00
| 0.65
|-
! 2 !! 1.25
| 0.74
|-
! 3 !! 1.50
| 0.79
|-
! 4 !! 1.75
| 0.85
|-
! 5 !! 2.00
| 0.91
|-
! 6 !! 2.25
| 0.97
|-
! 7 !! 2.50
| 1.03
|-
|-
![[File:BananaMK8.png|64px]]
! 8 !! 2.75
| 90 || 90
| 1.09
|-
|-
![[File:GreenShellMK8.png|64px]]
! 9 !! 3.00
| 90 || 91
| 1.15
|-
|-
![[File:RedShellMK8.png|64px]]
! 10 !! 3.25
| 90 || 91
| 1.2
|-
! 11 !! 3.50
| 1.25
|-
|-
![[File:Bob-ombMK8.png|64px]]
! 12 !! 3.75
| 90 || 90
| 1.29
|-
|-
![[File:SpinyShellMK8.png|64px]]
! 13 !! 4.00
| 90 || 90
| 1.33
|-
|-
![[File:StarMK8.png|64px]]
! 14 !! 4.25
| 60 || 60
| 1.37
|-
|-
![[File:BulletBillMK8.png|64px]]
! 15 !! 4.50
| 65 || 56
| 1.42
|-
|-
![[File:LightningBoltMK8.png|64px]]
! 16 !! 4.75
| 60 || 90
| 1.45
|-
|-
![[File:FireFlowerMK8.png|64px]]
! 17 !! 5.00
| 63 || 56
| 1.5
|-
|-
![[File:PiranhaPlantPotMK8.png|64px]]
! 18 !! 5.25
| 60 || 60
| 1.6
|-
|-
![[File:SuperHornMK8.png|64px]]
! 19 !! 5.50
| 65 || 56
| 1.8
|-
|-
![[File:BoomerangFlowerMK8.png|64px]]
! 20 !! 5.75
| 65 || 57
| 2
|-
|-
| Other || 60 || 60
!colspan="2"| ''Default''
| 1
|-
|-
|}
|}
 
|'''Versions 2.2.0 - 2.4.0'''
The amount of time you're invincible after you've been stopped is calculated by multiplying the base invincibility time of what stopped you by a number defined by your Invincibility (IV) stat.
{|class="wikitable"
 
!colspan="3"|
{|class="wikitable sortable"
<big><big>'''In-game Invincibility statistics'''</big></big>
!colspan="14"|
<big><big>'''Invincibility time multiplier per level'''</big></big>
|- style="word-break: break-all;"
|- style="word-break: break-all;"
!''Level'' || ''Multiplier''
!width="50px"class="unsortable"| ''Level''
!width="50px"| In-game value
!width="200px"| Invincibility Time Multiplier
|-
|-
! 1
! 1 !! 1.00
| 1
| 0.65
|-
|-
! 2
! 2 !! 1.25
| 0.67
| 0.67
|-
|-
! 3
! 3 !! 1.50
| 0.7
| 0.7
|-
|-
! 4
! 4 !! 1.75
| 0.74
| 0.74
|-
|-
! 5
! 5 !! 2.00
| 0.79
| 0.79
|-
|-
! 6
! 6 !! 2.25
| 0.85
| 0.85
|-
|-
! 7
! 7 !! 2.50
| 0.91
| 0.91
|-
|-
! 8
! 8 !! 2.75
| 0.97
| 0.97
|-
|-
! 9
! 9 !! 3.00
| 1.03
| 1.03
|-
|-
! 10
! 10 !! 3.25
| 1.09
| 1.09
|-
|-
! 11
! 11 !! 3.50
| 1.15
| 1.15
|-
|-
! 12
! 12 !! 3.75
| 1.2
| 1.2
|-
|-
! 13
! 13 !! 4.00
| 1.25
| 1.25
|-
|-
! 14
! 14 !! 4.25
| 1.29
| 1.29
|-
|-
! 15
! 15 !! 4.50
| 1.33
| 1.33
|-
|-
! 16
! 16 !! 4.75
| 1.37
| 1.37
|-
|-
! 17
! 17 !! 5.00
| 1.41
| 1.41
|-
|-
! 18
! 18 !! 5.25
| 1.44
| 1.44
|-
|-
! 19
! 19 !! 5.50
| 1.47
| 1.47
|-
|-
! 20
! 20 !! 5.75
| 1.5
| 1.5
|-
!colspan="2"| ''Default''
| 1
|-
|-
|}
|}
|}


==References==
==References==
<references/>
<references/>
 
{{MK8}}
[[Category:Mario Kart 8 Deluxe|*]]
[[Category:Mario Kart 8 Deluxe|*]]

Latest revision as of 01:31, January 5, 2025

The following tables include all statistics for both the drivers and the vehicle parts of Mario Kart 8 Deluxe in the format used internally by the game, as well as the tables used to convert those statistics in in-game statistics.

Statistics in in-game format[edit]

Just like Mario Kart 7 and Mario Kart 8, the game stores statistics for drivers and parts in points.[1] In each statistics, the sum of the points for the driver, body, tires, and glider is a number potentially ranging from 0 to 20, called Level (Lv) in Mario Kart 7, that then determines the values of the related in-game statistics. To obtain the value shown in the bars of the menu, three points are added to the Level and the result is divided by four. The following statistics are used by the game:

  • WG: Weight
  • AC: Acceleration
  • ON: On-Road Traction (unused)
  • OF: (Off-Road) Traction
  • MT: Mini-Turbo
  • SL: Ground Speed
  • SW: Water Speed
  • SA: Anti-Gravity Speed
  • SG: Air Speed
  • TL: Ground Handling
  • TW: Water Handling
  • TA: Anti-Gravity Handling
  • TG: Air Handling
  • IV: Invincibility

Drivers' statistics (DV)[edit]

Drivers (DV)
Size Character Speed Acceleration
(AC)
Weight
(WG)
Handling (Off-Road) Traction
(OF)
Mini-Turbo
(MT)
Invincibility
(IV)
On-Road Traction
(ON)1
Ground
(SL)
Water
(SW)
Air
(SA)
Anti-Gravity
(SG)
Ground
(TL)
Water
(TW)
Air
(TA)
Anti-Gravity
(TG)
Small Baby PeachBaby Daisy 1 1 1 1 4 0 10 10 10 10 5 5 6 3
Baby RosalinaLemmy 1 1 1 1 5 0 9 9 9 9 3 5 6 4
Baby MarioBaby LuigiDry BonesMii (Light)2 2 2 2 2 5 1 8 8 8 8 4 5 5 2
Koopa TroopaLakituBowser Jr. 3 3 3 3 4 2 8 8 8 8 5 4 4 1
ToadetteWendyIsabelle 3 3 3 3 5 2 7 7 7 7 2 4 3 4
ToadShy Guy3Larry 4 4 4 4 4 3 7 7 7 7 4 4 3 3
Medium Cat PeachInkling3VillagerDiddy Kong 5 5 5 5 4 3 6 6 6 6 3 4 3 2
PeachDaisyYoshi3Birdo3Peachette 6 6 6 6 3 4 5 5 5 5 3 4 1 3
Tanooki MarioInkling3Villager 6 6 6 6 3 5 5 5 5 5 1 4 1 7
MarioLudwigMii (Medium)2 7 7 7 7 2 6 4 4 4 4 2 3 3 4
LuigiIggyKamek 7 7 7 7 2 6 5 5 5 5 1 3 3 5
Metal MarioGold MarioPink Gold Peach 8 8 8 8 1 10 3 3 3 3 1 1 3 8
Wiggler 9 9 9 9 1 8 2 2 2 2 0 1 4 10
Large RosalinaKing BooLinkLinkPauline 8 8 8 8 1 7 3 3 3 3 3 2 4 9
Petey Piranha 8 8 8 8 1 10 3 3 3 3 1 1 6 8
WaluigiDonkey KongRoy 9 9 9 9 1 8 2 2 2 2 0 1 4 10
WarioDry BowserFunky KongMii (Heavy)2 10 10 10 10 0 9 1 1 1 1 1 0 5 5
BowserMorton 10 10 10 10 0 10 0 0 0 0 0 0 6 6
1: Unused statistic.
2: The weight class of Miis is based on their size.
3: Even though there are multiple versions of the characters having different colors, only one set of statistics is defined for them.

Bodies' statistics (BD)[edit]

Note: The background colours group together bodies that share the same properties except for Invincibility and Vehicle Type.

Bodies (BD)
Body Vehicle Type Speed Acceleration
(AC)
Weight
(WG)
Handling (Off-Road) Traction
(OF)
Mini-Turbo
(MT)
Invincibility
(IV)
On-Road Traction
(ON)1
Ground
(SL)
Water
(SW)
Air
(SA)
Anti-Gravity
(SG)
Ground
(TL)
Water
(TW)
Air
(TA)
Anti-Gravity
(TG)
Biddybuggy (Buggybud) Kart 0 1 1 2 7 0 5 4 4 5 4 7 0 1
Mr. Scooty (Mr Scooty) Standard Bike 0 1 1 2 7 0 5 4 4 5 4 7 0 1
Streetle Kart 2 5 2 0 6 0 4 5 3 2 6 6 3 0
Landship Kart 2 5 2 0 6 0 4 5 3 2 6 6 2 0
Pipe Frame Kart 2 3 1 1 6 1 5 4 2 4 4 6 3 3
VarmintCity Tripper Standard Bike 2 3 1 1 6 1 5 4 2 4 4 6 2 3
Cat Cruiser Kart 2 2 4 3 5 2 4 2 4 3 3 6 3 4
Comet Sport Bike (Inward Drift Bike) 2 2 4 3 5 2 4 2 4 3 3 6 3 4
Yoshi Bike Sport Bike (Inward Drift Bike) 2 2 4 3 5 2 4 2 4 3 3 6 2 4
Teddy Buggy All-Terrain Vehicle (ATV) 2 2 4 3 5 2 4 2 4 3 3 6 1 4
W 25 Silver Arrow Kart 2 2 3 4 5 1 4 3 3 4 5 5 4 3
Wild Wiggler All-Terrain Vehicle (ATV) 2 2 3 4 5 1 4 3 3 4 5 5 4 3
Standard BikeFlame Rider Standard Bike 2 2 3 4 5 1 4 3 3 4 5 5 4 3
Mach 8Sports Coupe (Sports Coupé) Kart 3 3 4 5 3 3 2 2 2 4 4 5 3 2
Inkstriker All-Terrain Vehicle (ATV) 3 3 4 5 3 3 2 2 2 4 4 5 1 2
Tanooki Kart Kart 3 4 3 3 2 3 4 4 3 3 7 5 4 4
Koopa Clown Kart 3 4 3 3 2 3 4 4 3 3 7 5 3 4
Master Cycle Zero Standard Bike 3 4 3 3 2 3 4 4 3 3 7 5 3 4
300 SL Roadster Kart 3 3 3 3 4 2 3 2 3 3 3 5 4 3
Standard Kart Kart 3 3 3 3 4 2 3 2 3 3 3 5 3 3
The Duke Standard Bike 3 3 3 3 4 2 3 2 3 3 3 5 3 3
Blue Falcon Kart 4 2 3 4 3 0 2 3 1 5 3 4 4 1
Splat Buggy All-Terrain Vehicle (ATV) 4 2 3 4 3 0 2 3 1 5 3 4 3 1
Prancer Kart 4 3 3 3 2 1 3 3 3 2 2 4 5 1
Sport BikeJet Bike Sport Bike (Inward Drift Bike) 4 3 3 3 2 1 3 3 3 2 2 4 3 1
Sneeker (Bounder) Kart 4 2 3 3 2 2 3 2 2 3 0 4 5 1
Gold Standard (Gold Kart) Kart 4 2 3 3 2 2 3 2 2 3 0 4 4 1
Master Cycle Sport Bike (Inward Drift Bike) 4 2 3 3 2 2 3 2 2 3 0 4 3 1
Steel DriverTri-Speeder Kart 4 5 0 2 1 4 1 5 1 1 3 3 6 1
Bone Rattler All-Terrain Vehicle (ATV) 4 5 0 2 1 4 1 5 1 1 3 3 5 1
Circuit SpecialB DasherP-Wing Kart 5 1 2 4 1 3 1 1 0 2 1 3 6 3
BadwagonGLA Kart 5 2 1 3 0 4 0 1 0 1 5 3 7 2
Standard ATV (Standard Quad) All-Terrain Vehicle (ATV) 5 2 1 3 0 4 0 1 0 1 5 3 6 2
1: Unused statistic.

Tires' statistics (TR)[edit]

Tires (TR)
Tire Speed Acceleration
(AC)
Weight
(WG)
Handling (Off-Road) Traction
(OF)
Mini-Turbo
(MT)
Invincibility
(IV)
On-Road Traction
(ON)1
Ground
(SL)
Water
(SW)
Air
(SA)
Anti-Gravity
(SG)
Ground
(TL)
Water
(TW)
Air
(TA)
Anti-Gravity
(TG)
RollerAzure Roller 0 3 3 0 6 0 4 4 4 4 4 6 0 0
ButtonLeaf Tires (Leaf Tyres) 1 2 2 2 5 0 3 3 2 4 3 5 3 1
Cushion2 1 1 4 1 4 1 2 1 3 2 6 5 6 2
Sponge 1 1 4 1 4 1 2 1 3 2 6 5 4 2
GLA Tires (GLA Wheels) 2 3 3 2 4 2 3 3 3 3 5 4 5 2
Standard (Normal)Blue Standard (Normal Blue) 2 3 3 2 4 2 3 3 3 3 5 4 4 2
SlimCrimson SlimWood (Wooden) 3 2 2 4 2 2 4 4 4 3 1 3 5 4
Monster2Hot Monster (Funky Monster)2 3 2 1 2 2 4 0 1 1 0 7 3 6 3
Ancient Tires 3 2 1 2 2 4 0 1 1 0 7 3 5 3
Off-RoadRetro Off-RoadTriforce Tires (Triforce Tyres) 3 4 1 2 3 3 1 1 2 2 6 3 6 3
SlickCyber Slick 4 0 0 4 1 3 2 0 1 2 0 2 5 4
Metal 4 3 2 1 0 4 2 2 0 1 2 2 6 1
Gold Tires (Gold Wheels) 4 3 2 1 0 4 2 2 0 1 2 2 5 1
1: Unused statistic.
2: Big tires are programmed to bounce and stick less to the ground in general.

Gliders' statistics (WG)[edit]

Gliders (WG)
Glider Speed Acceleration
(AC)
Weight
(WG)
Handling (Off-Road) Traction
(OF)
Mini-Turbo
(MT)
Invincibility
(IV)
On-Road Traction
(ON)1
Ground
(SL)
Water
(SW)
Air
(SA)
Anti-Gravity
(SG)
Ground
(TL)
Water
(TW)
Air
(TA)
Anti-Gravity
(TG)
Cloud GliderParachuteFlower GliderPaper Glider 0 1 1 1 2 0 1 0 2 1 1 2 0 1
Peach ParasolParafoilBowser KiteMKTV Parafoil 0 0 1 1 2 1 1 1 2 0 0 2 0 2
Wario WingPlane GliderGold GliderParaglider (The Legend of Zelda) 1 0 2 1 1 2 1 1 1 0 0 1 1 2
Super GliderWaddle WingHylian Kite 1 1 2 0 1 1 1 0 1 1 1 1 1 1
1: Unused statistic.

Statistics translation tables[edit]

The following tables are used by the game to convert the points of each statistics into actual in-game stats.[1] Even though potentially 21 levels can be obtained per stats, only 20 levels and the Default level are found in the statistics translation tables. A comparison with the Mini-Turbo values used in Mario Kart Tour revealed that the data about level 0 is missing.

Note: As with the list of statistics for Mario Kart 8, since these statistics are directly derived from Mario Kart 7, the following tables borrow headers for the columns and rows from that game's statistics list, denoted in italics. In the case of statistics that are still directly derived from pre-existing Mario Kart 7 statistics, only the common part of the headers will be used, still denoted in italics.

Weight (WG)[edit]

Prior to the release of software version 2.1.0, the table was the same as the one found in Mario Kart 8. There are three in-game statistics related to Weight, known in Mario Kart 7 as KartBound_MassL, KartBound_MassH, and KartBound_MassD.

KartBound_MassL is used when the vehicle is on a standstill (0% speed), while KartBound_MassH is used when the vehicle is going at its maximum speed without boosts (100% speed). An appropriate value between KartBound_MassL and KartBound_MassH is used depending on the relative speed (example: if the vehicle is going at 50% of its maximum speed, it will use exactly the average value between said parameters)[2].

KartBound_MassD is used when the vehicle is under a boost[3] given by a Dash Mushroom, a Dash Panel, or a Mini-Turbo[4]. It is currently not known whether other types of boosts count. Unlike the other two parameters, KartBound_MassD increases only every four levels, meaning that every integer in-game value of Weight is a milestone[5] for this parameter.

Unlike most stats, Weight can reach level 0 (0.75 points), which is not coded in the game. In this case, level 1 values are used.

The following tables show the version 2.1.0 statistics, and the statistics that were used in the older software versions. Weight milestones are highlighted in blue.

Version 2.1.0

In-game Weight statistics (WG)

Level In-game value Minimum Mass
KartBound_MassL
Maximum Mass
KartBound_MassH
Dash Mass
KartBound_MassD
0 0.75 6 10 30
1 1.00 6 10 30
2 1.25 7 12 30
3 1.50 8 14 30
4 1.75 9 16 30
5 2.00 10 18 45
6 2.25 11 20 45
7 2.50 12 22 45
8 2.75 13 24 45
9 3.00 14 26 60
10 3.25 16 29 60
11 3.50 18 32 60
12 3.75 20 35 60
13 4.00 22 38 70
14 4.25 25 42 70
15 4.50 28 46 70
16 4.75 31 50 70
17 5.00 34 68 80
18 5.25 36 72 80
19 5.50 38 76 80
20 5.75 40 80 80
Default 8 11 40
Version 2.0.0 and below

In-game Weight statistics (WG)

Level In-game value Minimum Mass
KartBound_MassL
Maximum Mass
KartBound_MassH
Dash Mass
KartBound_MassD
0 0.75 5 5 20
1 1.00 5 5 20
2 1.25 5 5.5 20
3 1.50 6 6 20
4 1.75 6 6.5 20
5 2.00 8 10 40
6 2.25 8 11 40
7 2.50 9 12 40
8 2.75 9 13 45
9 3.00 12 22 60
10 3.25 13 23 60
11 3.50 14 24 60
12 3.75 16 25 60
13 4.00 22 44 80
14 4.25 23 46 80
15 4.50 24 48 80
16 4.75 25 50 80
17 5.00 44 88 100
18 5.25 46 92 100
19 5.50 48 96 100
20 5.75 50 100 100
Default 8 11 40

Acceleration (AC)[edit]

While the in-game statistics are the same as the ones found in Mario Kart 8, their values have been changed so that now Acceleration always increases each level. Acceleration is determined by two parameters, whose names in Mario Kart 7 are Drive_AccLmtFwd and Drive_SpdKfFwd.

Drive_SpdKfFwd actually determines how fast the vehicle accelerates relatively to its maximum speed, i.e. how much the fraction of current speed to maximum speed increases over time, while Drive_AccLmtFwd works as limiter, fixing the absolute maximum amount of speed increase per frame, i.e. the maximum amount of distance units/frame that can be added to the current speed in each frame.

In-game Acceleration statistics (AC)

Level In-game value Acceleration Limiter
Drive_AccLmtFwd
Relative Acceleration
Drive_SpdKfFwd
1 1.00 0.035 0.0055
2 1.25 0.04 0.006
3 1.50 0.045 0.0065
4 1.75 0.05 0.007
5 2.00 0.055 0.0075
6 2.25 0.06 0.008
7 2.50 0.065 0.0085
8 2.75 0.07 0.009
9 3.00 0.075 0.0095
10 3.25 0.08 0.01
11 3.50 0.085 0.0105
12 3.75 0.09 0.011
13 4.00 0.095 0.0115
14 4.25 0.1 0.012
15 4.50 0.105 0.0125
16 4.75 0.11 0.013
17 5.00 0.115 0.0135
18 5.25 0.12 0.014
19 5.50 0.125 0.015
20 5.75 0.13 0.016
Default 0.08 0.01

On-Road Traction (ON) (Unused statistics)[edit]

This table is the same as the one found in Mario Kart 8 and, as a result, like in that game this statistics is unaffected by the level.

The related in-game statistics in Mario Kart 7 have SlipRt in their names. It controls how much the vehicle slips in normal (not off-road) sections of the tracks, but is set to the same value of 0.75 regardless of the level. This statistics affects hops as well, and it appears to have a very unexpected and buggy behavior for SlipRt values lower than 0.75.[6]

In-game On-Road Traction statistics (ON)

Level On-Road Slip
SlipRt
1 0.75
2 0.75
3 0.75
4 0.75
5 0.75
6 0.75
7 0.75
8 0.75
9 0.75
10 0.75
11 0.75
12 0.75
13 0.75
14 0.75
15 0.75
16 0.75
17 0.75
18 0.75
19 0.75
20 0.75
Default 0.75

(Off-Road) Traction (OF)[edit]

This table is the same as the one found in Mario Kart 8. There are two in-game statistics related to Traction, named BrakeRt and SlipRt in Mario Kart 7, that are applied to three types of off-road and slippery terrains (named DIRT, SAND and ICE in Mario Kart 7), each one of which has three degrees (indicated with L, M, H in Mario Kart 7). DIRT is used for off-road terrains, while SAND and ICE are used for for slippery terrains.

BrakeRt is the relative maximum speed while in off-road and slippery terrains, while SlipRt determines how much the vehicle slips in said terrains.

Like in Mario Kart 8, the DIRT parameters are not affected by the level, meaning that, despite the name, Off-Road Traction does not actually work on off-road terrains. Also, the same degrees of different slippery terrain types share the same SlipRt scaling, while different degrees of the same type share the same BrakeRt scaling.

The "traction reduction" by the Blooper is fixed, i.e. not affected by the Traction stat and by the slippery terrains. When the vehicle is covered in ink, BrakeRt is set to 0.970 and SlipRt to 0.935, meaning that the vehicle slips everywhere as much as it would with minimum Traction on a slippery terrain with degree H and its max speed is reduced by 3%[7].

Unlike most stats, Traction can reach level 0 (0.75 points), which is not coded in the game. In this case, level 1 values are used.

In-game Off-Road Traction statistics (OF)

Relative Speed
Level In-game value Off-Road Terrain Slippery Terrain - SAND Slippery Terrain - ICE
Light
BrakeRt_DIRT_L
Medium
BrakeRt_DIRT_M
Heavy
BrakeRt_DIRT_H
Light
BrakeRt_SAND_L
Medium
BrakeRt_SAND_M
Heavy
BrakeRt_SAND_H
Light
BrakeRt_ICE_L
Medium
BrakeRt_ICE_M
Heavy
BrakeRt_ICE_H
0 0.75 0.7 0.5 0.3 0.981 0.981 0.981 0.971 0.971 0.971
1 1.00 0.7 0.5 0.3 0.981 0.981 0.981 0.971 0.971 0.971
2 1.25 0.7 0.5 0.3 0.982 0.982 0.982 0.972 0.972 0.972
3 1.50 0.7 0.5 0.3 0.983 0.983 0.983 0.973 0.973 0.973
4 1.75 0.7 0.5 0.3 0.984 0.984 0.984 0.974 0.974 0.974
5 2.00 0.7 0.5 0.3 0.985 0.985 0.985 0.975 0.975 0.975
6 2.25 0.7 0.5 0.3 0.986 0.986 0.986 0.976 0.976 0.976
7 2.50 0.7 0.5 0.3 0.987 0.987 0.987 0.977 0.977 0.977
8 2.75 0.7 0.5 0.3 0.988 0.988 0.988 0.978 0.978 0.978
9 3.00 0.7 0.5 0.3 0.989 0.989 0.989 0.979 0.979 0.979
10 3.25 0.7 0.5 0.3 0.99 0.99 0.99 0.98 0.98 0.98
11 3.50 0.7 0.5 0.3 0.991 0.991 0.991 0.981 0.981 0.981
12 3.75 0.7 0.5 0.3 0.992 0.992 0.992 0.982 0.982 0.982
13 4.00 0.7 0.5 0.3 0.993 0.993 0.993 0.983 0.983 0.983
14 4.25 0.7 0.5 0.3 0.994 0.994 0.994 0.984 0.984 0.984
15 4.50 0.7 0.5 0.3 0.995 0.995 0.995 0.985 0.985 0.985
16 4.75 0.7 0.5 0.3 0.996 0.996 0.996 0.986 0.986 0.986
17 5.00 0.7 0.5 0.3 0.997 0.997 0.997 0.987 0.987 0.987
18 5.25 0.7 0.5 0.3 0.998 0.998 0.998 0.988 0.988 0.988
19 5.50 0.7 0.5 0.3 0.999 0.999 0.999 0.989 0.989 0.989
20 5.75 0.7 0.5 0.3 1 1 1 0.99 0.99 0.99
Default 0.7 0.5 0.3 0.981 0.981 0.981 0.981 0.981 0.981
Slip
Level In-game value Off-Road Terrain Slippery Terrain - SAND Slippery Terrain - ICE
Light
SlipRt_DIRT_L
Medium
SlipRt_DIRT_M
Heavy
SlipRt_DIRT_H
Light
SlipRt_SAND_L
Medium
SlipRt_SAND_M
Heavy
SlipRt_SAND_H
Light
SlipRt_ICE_L
Medium
SlipRt_ICE_M
Heavy
SlipRt_ICE_H
0 0.75 0.95 0.95 0.95 0.915 0.925 0.935 0.915 0.925 0.935
1 1.00 0.95 0.95 0.95 0.915 0.925 0.935 0.915 0.925 0.935
2 1.25 0.95 0.95 0.95 0.914 0.924 0.934 0.914 0.924 0.934
3 1.50 0.95 0.95 0.95 0.913 0.923 0.933 0.913 0.923 0.933
4 1.75 0.95 0.95 0.95 0.912 0.922 0.932 0.912 0.922 0.932
5 2.00 0.95 0.95 0.95 0.911 0.921 0.931 0.911 0.921 0.931
6 2.25 0.95 0.95 0.95 0.91 0.92 0.93 0.91 0.92 0.93
7 2.50 0.95 0.95 0.95 0.909 0.919 0.929 0.909 0.919 0.929
8 2.75 0.95 0.95 0.95 0.908 0.918 0.928 0.908 0.918 0.928
9 3.00 0.95 0.95 0.95 0.907 0.917 0.927 0.907 0.917 0.927
10 3.25 0.95 0.95 0.95 0.906 0.916 0.926 0.906 0.916 0.926
11 3.50 0.95 0.95 0.95 0.905 0.915 0.925 0.905 0.915 0.925
12 3.75 0.95 0.95 0.95 0.903 0.913 0.923 0.903 0.913 0.923
13 4.00 0.95 0.95 0.95 0.901 0.911 0.921 0.901 0.911 0.921
14 4.25 0.95 0.95 0.95 0.899 0.909 0.919 0.899 0.909 0.919
15 4.50 0.95 0.95 0.95 0.897 0.907 0.917 0.897 0.907 0.917
16 4.75 0.95 0.95 0.95 0.895 0.905 0.915 0.895 0.905 0.915
17 5.00 0.95 0.95 0.95 0.885 0.895 0.905 0.885 0.895 0.905
18 5.25 0.95 0.95 0.95 0.875 0.885 0.895 0.875 0.885 0.895
19 5.50 0.95 0.95 0.95 0.865 0.875 0.885 0.865 0.875 0.885
20 5.75 0.95 0.95 0.95 0.855 0.865 0.875 0.855 0.865 0.875
Default 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75 0.75

The following table shows under which type (SAND, ICE) and degree (L, M, H) each slippery terrain is coded, and in which tracks they are found. The names given to the terrains are mostly based on how they appear in the game (i.e. their texture), not what they are actually called in the game files.

Note: Dirt and Gravel are not always slippery terrains: the table shows only the tracks where said terrains are actually slippery. The main path of Ice Ice Outpost is slippery only on the ground section, while it is a normal surface on the anti-gravity section despite having similar texture (Black Ice).

Slippery Terrains

Type Terrain Location
Light Sand
SAND_L
Sand
(Light)
DS Cheep Cheep Beach Bone-Dry Dunes GCN Sherbet Land GBA Sunset Wilds
Snow
(Light)
Mount Wario GCN Sherbet Land
Mud GCN Waluigi Stadium
Cheese GBA Cheese Land
Medium Sand
SAND_M
Frozen Asphalt GBA Snow Land
Dirt/Gravel
(Slippery)
Ninja Hideaway Tour New York Minute N64 Kalimari Desert Tour London Loop Yoshi's Island
Wet Dirt/Gravel Shy Guy Falls SNES Donut Plains 3 Wii Koopa Cape
Sand Dolphin Shoals GCN Dry Dry Desert SNES Donut Plains 3 Animal Crossing Tour Amsterdam Drift Yoshi's Island Tour Los Angeles Laps Piranha Plant Cove 3DS Rosalina's Ice World
Snow Merry Mountain Wii DK Summit 3DS Rosalina's Ice World
Ice-Cream Sky-High Sundae
Heavy Sand
SAND_H
Snowy Sand Animal Crossing
Light Ice
ICE_L
Wet Asphalt
(Light)
3DS Neo Bowser City
Ice
(Light)
Mount Wario Ice Ice Outpost 3DS Rosalina's Ice World
Black Ice
(Ground)
Ice Ice Outpost
Medium Ice
ICE_M
Wet Asphalt Tour New York Minute Tour Vancouver Velocity
Ice GBA Snow Land Tour Vancouver Velocity
Heavy Ice
ICE_H
Snowy Dirt Animal Crossing
Ice
(Heavy)
GCN Sherbet Land

Mini-Turbo (MT)[edit]

This table is significantly different from the one seen in Mario Kart 8. There are two parameters related to Mini-Turbo that were already present in Mario Kart 8, which were called Dash_FrmMiniT_Lv1 ( Mini-Turbo Length) and Dash_FrmMiniT_Lv2 ( Super Mini-Turbo Length) in Mario Kart 7. The first is the duration of the Mini-Turbo boost in frames, and the second is duration of the Super Mini-Turbo boost in frames. The other parameters do not have their own name reported in the tables; therefore, their names provided in the following table are not the official ones.

There is now an additional length parameter, Jump Boost Length, that determines the duration of the Jump Boost in frames.

Three statistics, here called Mini-Turbo Threshold, Super Mini-Turbo Threshold and Ultra Mini-Turbo Threshold, indicate how many units of boost counter are needed to charge a Mini-Turbo boost, Super Mini-Turbo boost and Ultra Mini-Turbo boost respectively. The boost counter increases every frame by either 2 or 5 units, depending on how hard the player is drifting.

Three parameters, here called Mini-Turbo Speed, Super Mini-Turbo Speed and Jump Boost Speed, determine the relative max speed during a Mini-Turbo boost, a Super Mini-Turbo boost and a Jump Boost respectively, coded as fraction of the maximum speed during the boost over the maximum speed when not boosting.

Finally, the final three parameters related to the boosts determine how fast the vehicle reaches its max speed during a Mini-Turbo boost, Super Mini-Turbo boost and Jump Boost; therefore, here they are called Mini-Turbo Acceleration, Super Mini-Turbo Acceleration and Jump Boost Acceleration.[8]

Ultra Mini-Turbo Length seems to be hard-coded, but a comparison with the table of Mario Kart Tour revealed the values used: 120 frames for level 0 and 180 frames for level 20, with steps of 3 frames per level. Ultra Mini-Turbo Speed and Ultra Mini-Turbo Acceleration are the same as Super Mini-Turbo Speed and Super Mini-Turbo Acceleration respectively.

The parameters related to Mini-Turbo boosts seem to also apply to Potted Piranha Plant boosts[9].

Unlike most stats, Mini-Turbo cannot go below level 6 (2.25 points); therefore, all the values between level 1 and 5 are gray in this table.

In-game Mini-Turbo statistics (MT)

Level In-game value Mini-Turbo Super Mini-Turbo Ultra Mini-Turbo Jump Boost Thresholds
Length Speed Acceleration Length Speed Acceleration Length Speed Acceleration Length Speed Acceleration Lv. 1 Lv. 2 Lv. 3
1 1.00 21 1.055 0.1395 72 1.055 0.1295 123 1.055 0.1295 16 1.305 0.219 280 590 900
2 1.25 22 1.06 0.139 74 1.06 0.129 126 1.06 0.129 17 1.31 0.218 278 586 894
3 1.50 23 1.065 0.1385 76 1.065 0.1285 129 1.065 0.1285 18 1.315 0.217 276 582 888
4 1.75 24 1.07 0.138 78 1.07 0.128 132 1.07 0.1285 19 1.32 0.216 274 578 882
5 2.00 25 1.075 0.1375 80 1.075 0.1275 135 1.075 0.1275 20 1.325 0.215 272 574 876
6 2.25 26 1.08 0.137 82 1.08 0.127 138 1.08 0.127 21 1.33 0.214 269 568 867
7 2.50 27 1.085 0.1365 84 1.085 0.1265 141 1.085 0.1265 22 1.335 0.213 266 562 858
8 2.75 28 1.09 0.136 86 1.09 0.126 144 1.09 0.126 23 1.34 0.212 263 556 849
9 3.00 29 1.095 0.1355 88 1.095 0.1255 147 1.095 0.1255 24 1.345 0.211 260 550 840
10 3.25 30 1.1 0.135 90 1.1 0.125 150 1.1 0.125 25 1.35 0.21 256 542 828
11 3.50 31 1.105 0.1345 92 1.105 0.1245 153 1.105 0.1245 26 1.355 0.209 252 534 816
12 3.75 32 1.11 0.134 94 1.11 0.124 156 1.11 0.124 27 1.36 0.208 248 526 804
13 4.00 33 1.115 0.1335 96 1.115 0.1235 159 1.115 0.1235 28 1.365 0.207 244 518 792
14 4.25 34 1.12 0.133 98 1.12 0.123 162 1.12 0.123 29 1.37 0.206 240 510 780
15 4.50 35 1.125 0.1325 100 1.125 0.1225 165 1.125 0.1225 30 1.375 0.205 235 500 765
16 4.75 36 1.13 0.132 102 1.13 0.122 168 1.13 0.122 31 1.38 0.204 230 490 750
17 5.00 37 1.135 0.1315 104 1.135 0.1215 171 1.135 0.1215 32 1.385 0.203 223 476 729
18 5.25 38 1.14 0.131 106 1.14 0.121 174 1.14 0.121 33 1.39 0.202 216 462 708
19 5.50 39 1.145 0.1305 108 1.145 0.1205 177 1.145 0.1205 34 1.395 0.201 208 446 684
20 5.75 40 1.15 0.13 110 1.15 0.12 180 1.15 0.12 35 1.4 0.2 200 430 660
Default 30 1.1 0.135 90 1.1 0.125 150 1.1 0.125 25 1.35 0.21 250 660 1100

Speed (SL, SW, SA and SG)[edit]

The in-game statistics are the same as the found in Mario Kart 8, but their values have been changed. There are two in-game statistics related to Speed, named SpdMaxFwd_L and SpdMaxFwd_H in Mario Kart 7: the first is the maximum speed without coins, expressed in distance units/frame, the second is the maximum speed with 10 coins, expressed in distance units/frame. Air Speed has only one in-game statistics, called Wing_SpdMaxFwd_N in Mario Kart 7 and expressed in distance units/frame as well, suggesting that the maximum speed while gliding is unaffected by coins.

Water Speed and Air Speed cannot reach level 1 (1.00 points); therefore, their level 1 values are gray in this table.

Note: The values found in the table are those of the 150cc engine class.

In-game Speed statistics (SL, SW, SA and SG)

Level In-game value Ground (SL) Water (SW) Anti-Gravity (SA) Air (SG)
down 0
Drive_SpdMaxFwd_L
Coin 10
Drive_SpdMaxFwd_H
Coin 0
Float_SpdMaxFwd_L
Coin 10
Float_SpdMaxFwd_H
Coin 0
SpdMaxFwd_L
Coin 10
SpdMaxFwd_H
(Fixed Speed)
Wing_SpdMaxFwd_N
1 1.00 7.475 7.975 7.475 7.975 7.475 7.975 7.595
2 1.25 7.5 8 7.5 8 7.5 8 7.64
3 1.50 7.525 8.025 7.525 8.025 7.525 8.025 7.685
4 1.75 7.55 8.05 7.55 8.05 7.55 8.05 7.73
5 2.00 7.575 8.075 7.575 8.075 7.575 8.075 7.775
6 2.25 7.6 8.1 7.6 8.1 7.6 8.1 7.82
7 2.50 7.625 8.125 7.625 8.125 7.625 8.125 7.865
8 2.75 7.65 8.15 7.65 8.15 7.65 8.15 7.91
9 3.00 7.675 8.175 7.675 8.175 7.675 8.175 7.955
10 3.25 7.7 8.2 7.7 8.2 7.7 8.2 8
11 3.50 7.725 8.225 7.725 8.225 7.725 8.225 8.045
12 3.75 7.75 8.25 7.75 8.25 7.75 8.25 8.09
13 4.00 7.775 8.275 7.775 8.275 7.775 8.275 8.135
14 4.25 7.8 8.3 7.8 8.3 7.8 8.3 8.18
15 4.50 7.825 8.325 7.825 8.325 7.825 8.325 8.225
16 4.75 7.85 8.35 7.85 8.35 7.85 8.35 8.27
17 5.00 7.875 8.375 7.875 8.375 7.875 8.375 8.315
18 5.25 7.9 8.4 7.9 8.4 7.9 8.4 8.36
19 5.50 7.925 8.425 7.925 8.425 7.925 8.425 8.405
20 5.75 7.95 8.45 7.95 8.45 7.95 8.45 8.45
Default 7.6 8.1 7.6 8.1 7.6 8.1 7.82

Handling (TL, TW, TA and TG)[edit]

This table is the same as the one found in Mario Kart 8. There are three in-game statistics related to Handling, known as Drive_DirRotH, Drift_DirRotH and AutoDrift_ChargeRt in Mario Kart 7.

The first is proportional to the angular velocity while steering and to the angular velocity during the automatic drift, the second determines how much the drift can be widened or made sharper, while the third is how fast is the automatic drift charged while steering in a direction. When at full charge, the automatic drift begins. Drifting and automatic drifting can begin only if the speed of the vehicle is above 55% of its top speed, and the drift is kept as long as the speed of the vehicle is above 50% of its top speed.

Air Handling has only two in-game statistics, named Wing_StickLR_Roll and Wing_StickLR_Move in Mario Kart 7, that are respectively proprotional to how much the vehicle rolls (tilts sideways) and actually changes direction over time while steering during a glide.

In-game Handling statistics (TL, TW, TA and TG)

Level In-game value Ground (SL) Water (SW) Anti-Gravity (SA) Air (SG)
Steering Intensity
Drive_DirRotH
Drift Capability
Drift_DirRotH
Auto-Drift Charge
AutoDrift_ChargeRt
Steering Intensity
Float_Drive_DirRotH
Drift Capability
Float_Drift_DirRotH
Auto-Drift Charge
Float_AutoDrift_ChargeRt
Steering Intensity
Drive_DirRotH
Drift Capability
Drift_DirRotH
Auto-Drift Charge
AutoDrift_ChargeRt
Roll (Tilt)
Wing_StickLR_Roll
Glide Intensity
Wing_StickLR_Move
1 1.00 0.0065 0.0145 1.5 0.0085 0.0125 1.5 0.0065 0.0145 1.5 0.15 0.4
2 1.25 0.007 0.015 1.5 0.009 0.013 1.5 0.007 0.015 1.5 0.155 0.41
3 1.50 0.0075 0.0155 1.5 0.0095 0.0135 1.5 0.0075 0.0155 1.5 0.16 0.42
4 1.75 0.008 0.016 1.5 0.01 0.014 1.5 0.008 0.016 1.5 0.165 0.43
5 2.00 0.0085 0.0165 1.5 0.0105 0.0145 1.5 0.0085 0.0165 1.5 0.17 0.44
6 2.25 0.009 0.017 1.2 0.011 0.015 1.2 0.009 0.017 1.2 0.175 0.45
7 2.50 0.0095 0.0175 1.2 0.0115 0.0155 1.2 0.0095 0.0175 1.2 0.18 0.46
8 2.75 0.01 0.018 1.2 0.012 0.016 1.2 0.01 0.018 1.2 0.185 0.47
9 3.00 0.0105 0.0185 1.2 0.0125 0.0165 1.2 0.0105 0.0185 1.2 0.19 0.48
10 3.25 0.011 0.019 1.2 0.013 0.017 1.2 0.011 0.019 1.2 0.195 0.49
11 3.50 0.0114 0.0193 0.9 0.0134 0.0173 0.9 0.0114 0.0193 0.9 0.2 0.5
12 3.75 0.0118 0.0196 0.9 0.0138 0.0176 0.9 0.0118 0.0196 0.9 0.205 0.51
13 4.00 0.0122 0.0199 0.9 0.0142 0.0179 0.9 0.0122 0.0199 0.9 0.21 0.52
14 4.25 0.0126 0.0202 0.9 0.0146 0.0182 0.9 0.0126 0.0202 0.9 0.215 0.53
15 4.50 0.013 0.0205 0.9 0.015 0.0185 0.9 0.013 0.0205 0.9 0.22 0.54
16 4.75 0.0132 0.0208 0.6 0.0152 0.0188 0.6 0.0132 0.0208 0.6 0.225 0.55
17 5.00 0.0134 0.0211 0.6 0.0154 0.0191 0.6 0.0134 0.0211 0.6 0.23 0.56
18 5.25 0.0136 0.0214 0.6 0.0156 0.0194 0.6 0.0136 0.0214 0.6 0.235 0.57
19 5.50 0.0138 0.0217 0.6 0.0158 0.0197 0.6 0.0138 0.0217 0.6 0.24 0.58
20 5.75 0.014 0.022 0.6 0.016 0.02 0.6 0.014 0.022 0.6 0.245 0.59
Default 0.01 0.018 1 0.012 0.016 1 0.012 0.016 1 0.2 0.5

Invincibility (IV)[edit]

Since version 2.2.0, each driver, kart, tires, and glider has a new hidden statistic that is used to calculate the Invincibility Frames that players are granted upon being hit. When players are hit by an item or by any hazard, they will be unable to move during a certain period (Stop Time), and then the Invincibility Time will start. Each item has an inner Stop Time and an inner Invincibility Time, shown in the following table.

Stop Time and Invincibility Time per item

Item Stop Time
(frames)
Invincibility Time
(frames)
Total
(frames)
Green Shell in Mario Kart 8

Red Shell in Mario Kart 8

90 91 181
Banana in Mario Kart 8

Bob-omb in Mario Kart 8

Spiny Shell in Mario Kart 8

90 90 180
Lightning in Mario Kart 8 60 90 150
Boomerang Flower in Mario Kart 8 65 57 122
Super Horn in Mario Kart 8 65 56 121
Piranha Plant in Mario Kart 8

Star in Mario Kart 8

60 60 120
Fire Flower in Mario Kart 8

Bullet Bill in Mario Kart 8

63 56 119
ThwompMKL.png
Track Hazard
60 60 120

The amount of time that players are invincible after being stopped is calculated by multiplying the base Invincibility Time of what stopped them by a Multiplier defined by their Invincibility statistic. The following tables show the version 3.0.0 Invincibility Time Multiplier scaling, and the scaling that was used in the older software versions.

Version 3.0.0

In-game Invincibility statistics

Level In-game value Invincibility Time Multiplier
1 1.00 0.65
2 1.25 0.74
3 1.50 0.79
4 1.75 0.85
5 2.00 0.91
6 2.25 0.97
7 2.50 1.03
8 2.75 1.09
9 3.00 1.15
10 3.25 1.2
11 3.50 1.25
12 3.75 1.29
13 4.00 1.33
14 4.25 1.37
15 4.50 1.42
16 4.75 1.45
17 5.00 1.5
18 5.25 1.6
19 5.50 1.8
20 5.75 2
Default 1
Versions 2.2.0 - 2.4.0

In-game Invincibility statistics

Level In-game value Invincibility Time Multiplier
1 1.00 0.65
2 1.25 0.67
3 1.50 0.7
4 1.75 0.74
5 2.00 0.79
6 2.25 0.85
7 2.50 0.91
8 2.75 0.97
9 3.00 1.03
10 3.25 1.09
11 3.50 1.15
12 3.75 1.2
13 4.00 1.25
14 4.25 1.29
15 4.50 1.33
16 4.75 1.37
17 5.00 1.41
18 5.25 1.44
19 5.50 1.47
20 5.75 1.5
Default 1

References[edit]

  1. ^ a b A transcription of Mario Kart 8 Deluxe in-game statistics.
  2. ^ This Japanese Mario Kart 7 guide already knew about the purpose of weight parameters.
  3. ^ Result of a simulated dash bump between the two meta combos: Yoshi Scooty (KartBound_MassD=30, represented by King Boo) VS Yoshi Teddy (KartBound_MassD=45, represented by Rosalina). Used modded vehicles in order to get a fair visual representation of the effects of the weight stat. Test by ItzManu001.
  4. ^ Tests from Bayzer investigating on mini-turbo bumps: Mini-Turbo VS No Mini-Turbo.
  5. ^ Short documentary about KartBound_MassD and weight milestones with an example clip by ItzManu001 on Reddit.
  6. ^ Clip by ItzManu001 reveals what happens if you change the values of SlipRt using mods.
  7. ^ Reddit Post by ItzManu001 showing what happens when you get bloopered on a very slippery surface with minimum traction, demonstrating that the slowdown from a Blooper is 3% and fixed.
  8. ^ Reddit post by ItzManu001 showing the purpose of the previously unknown Mini-Turbo parameters.
  9. ^ Reddit post by ItzManu001 showing that Piranha Plant boosts are Mini-Turbo boosts.