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===Controls===
==Locations==
<center>
===Setting===
{|class="wikitable"style="width:65%; text-align:center"
===Courses===
!rowspan=2 width=20% style="background:#FF2400;color:white;"|Action(s)
====Overview====
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
====Table====
|-
==Characters==
!width=25% style="background:#FF2400;color:white;"|Wii U GamePad
===Playable characters===
!width=25% style="background:#FF2400;color:white;"|Wii U Pro Controller<br>Wii Classic Controller Pro<br>Wii Classic Controller
===Non-playable characters===
!width=25% style="background:#FF2400;color:white;"|Wii Remote (sideways)
==Enemies and obstacles==
!width=25% style="background:#FF2400;color:white;"|Wii Remote + Nunchuk
===Enemies===
|-
As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.
!colspan=5 style="background:#FF7733;"|Course controls
{|class="wikitable sortable" style="width:100%;text-align:center"
|-
|-style="color:white;background:#FF2400"
|Move
!rowspan=2 width=10%|Name
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
!rowspan=2 class=unsortable|Description
|{{button|wii|Pad}}
!colspan=2 class=unsortable|Courses
|{{button|wii|Stick}}
!rowspan=2|New
|-
|-style="color:white;background:#FF2400"
|[[Dash]] (while moving), hold items (release to throw), attack (power-ups)
!width=8%|First
|colspan="2"|{{button|wiiu|Y}} / {{button|wiiu|X}}
!width=8%|Last
|{{button|wii|1}}
|{{button|wii|B}}
|-
|[[Jump]], swim, [[Wall Jump|wall jump]] (against wall)
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|[[Crouch]], [[Ground Pound|ground-pound]] (while in mid-air), go down [[Warp Pipe|pipe]], [[slide]] (on a slope)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}}
|{{button|wii|B}} / Shake
|{{button|wii|Z}}
|-
|[[Backward Somersault|Crouch jump]] (while idle)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|[[Roll]]
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|Y}} / {{button|wiiu|X}}
|{{button|wii|B}} / Shake + {{button|wii|1}}
|{{button|wii|Z}} + {{button|wii|B}}
|-
|[[Long Jump|Long jump]] (while moving)
|colspan="2"|{{button|wiiu|ZL}} / {{button|wiiu|ZR}} + {{button|wiiu|B}} / {{button|wiiu|A}}
|{{button|wii|B}} / Shake + {{button|wii|2}}
|{{button|wii|Z}} + {{button|wii|A}}
|-
|Rolling long jump (during a roll)
|colspan=4|Crouch + Roll + Jump
|-
|[[Side Somersault]]
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in reverse direction) + {{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|Pad}} (reverse direction) + {{button|wii|2}}
|{{button|wii|Stick}} (reverse direction) + {{button|wii|A}}
|-
|Enter horizontal pipe
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}} (in the direction of the entrance)
|{{button|wii|Pad}} (in the direction of the entrance)
|{{button|wii|Stick}} (in the direction of the entrance)
|-
|[[Bubble]] (multiplayer only)
|colspan="2"|{{button|wiiu|L}} / {{button|wiiu|R}}
|{{button|wii|A}}
|{{button|wii|C}}
|-
|Pause
|colspan="4"|{{button|wiiu|Plus}}
|-
|Use inventory item
|colspan="4"|{{button|wiiu|Minus}}
|-
|Camera
|{{button|wii|CCStickR}} (Tilt {{button|wiiu|GamePad}} in Free Camera Mode)
|{{button|wii|CCStickR}}
|N/A
|{{button|wii|Pad}}
|-
|Move [[Propeller Platform]]s
|{{button|wiiu|Mic}}
|colspan="3"|N/A
|-
|Bring out [[Touchstone]]s
|{{button|wiiu|Touchscreen}}
|colspan="3"|N/A
|-
!colspan=5 style="background:#FF7733;"|World Screen controls
|-
|Move
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Dash (while moving)
|colspan="2"|{{button|wiiu|X}} / {{button|wiiu|Y}}
|{{button|wii|1}}
|{{button|wii|B}}
|-
|Jump
|colspan="2"|{{button|wiiu|A}} / {{button|wiiu|B}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Menu
|colspan="4"|{{button|wiiu|Plus}}
|-
|View map, drop out (pause menu)
|colspan="4"|{{button|wiiu|Minus}}
|-
|Enter stage
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
!colspan=5 style="background:#FF7733;"|Menu controls
|-
|Select option
|colspan="2"|{{button|wii|CCStickL}} / {{button|wiiu|Pad}}
|{{button|wii|Pad}}
|{{button|wii|Stick}}
|-
|Confirm
|colspan="2"|{{button|wiiu|A}}
|{{button|wii|2}}
|{{button|wii|A}}
|-
|Cancel
|colspan="2"|{{button|wiiu|B}}
|{{button|wii|1}}
|{{button|wii|B}}
|}
</center>
 
==Worlds==
{{main|World}}
The game features a large world map, consisting of eight worlds with four unlockable bonus worlds. Each world is connected by [[Clear Pipe]]s. Unlike previous games, where players follow a fixed path through the maps, the map here can be freely roamed with full control of the characters, except with a limited jump. Each world features a set of levels along with [[Enemy Battles]], [[Toad House]]s, [[Sprixie House]]s, [[Lucky House]]s, and either [[Mystery House]]s or a puzzle-focused series of levels called [[Captain Toad's Adventures]] with [[Captain Toad]] playable. The maps also contain items such as coins and 1-Up Mushrooms and other secrets.
 
When the player finishes a course with all Green Stars, the ball ornament on the Goal Pole is replaced with a Green Star, which can even become gold when the stage is cleared with all five characters, the stamp from that stage is collected (if any), and at least one character touches the top of the flag at the end of the stage. Upon reaching World Crown, the player can also see which stage has been cleared with which characters on the Map Progression screen or when approaching a stage. When all the stages in a world have been cleared with every character, a paw print mark is shown on the upper-right corner of the Map Progression screen.
 
Level names with a [[File:SM3DW Green Star Icon Recreation.png|20px]] Green Star icon appended to them are locked upon discovery, and require the player to have the listed number of Green Stars to unlock and play the level.
<center>
{|width=65% class="wikitable"
!colspan="3" style="background:#FF2400; color:white;"|Worlds
|-
|-
|colspan="3"style="background:gold;"|[[File:SM3DW-GreenPipeStamp.png|25px]] '''Normal worlds'''
|style="background:white"|[[File:Goomba model SMBW.png|100x100px]]<br>[[Goomba]]
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=sekai2>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies.
|[[Welcome to the Flower Kingdom!]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 1 (Super Mario 3D World)|World 1]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×6 {{chart icon|SM3DW-totalB}}×1
|style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|[[The Sharp Trial: Launch to Victory]]
|[[The Final Battle! Bowser's Rage Stage]]
|
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World 1 - Super Mario 3D World.png|200x200px]]
|style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|width=17%|World 1-1 [[Super Bell Hill]]
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|width=17%|World 1-2 [[Koopa Troopa Cave]]
|[[The Sharp Trial: Launch to Victory]]
|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|-
|World 1-A [[Chargin' Chuck Blockade]]
|style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|World 1-3 [[Mount Beanpole]]
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|[[Pipe-Rock Plateau Palace]]
|[[Sunbaked Desert Palace]]
|—
|-
|-
|World 1-4 [[Plessie's Plunging Falls]]
|style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|World 1-5 [[Switch Scramble Circus]]
|align=left|Little {{wp|persimmon}}-like Goombas. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seed. Unlike Goombas, Goombrats turn around when they reach the edge of platforms.
|[[Here Come the Hoppos]]
|[[Taily's Toxic Pond]]
|—
|-
|-
|{{world|1|castle3dw}} [[Bowser's Highway Showdown]] ({{chart icon|SM3DW-totalG}}×10)
|style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Kodeka Kakibō]]
|{{world|1|captaintoad}} [[Captain Toad Goes Forth]]
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|colspan=2|[[Bloomps of the Desert Skies]]
|—
|-
|-
|colspan="3"align=center|The southernmost island in the [[Sprixie Kingdom]], one that is covered in lush grass. The courses above ground are dotted by bell-shaped [[tree]]s and feature the [[Super Bell]]. [[Plessie]] and [[rabbit]]s appear in this world, and [[Bowser]] has imprisoned the green [[Sprixie Princess]] in a castle.
|style="background:white"|[[File:SMBW Artwork Trompette (Brown).png|100x100px]]<br>[[Trompette]] (Brown)
|align=left|Goomba-like mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|[[Bulrush Coming Through!]]
|[[Fungi Mines Special Dangerous Donut Ride]]
|{{chart icon|new}}
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 2 (Super Mario 3D World)|World 2]]<br>{{chart icon|SM3DW-totalS}}×24 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
|style="background:white"|[[File:SMBW Artwork Trompette (Purple).png|100x100px]]<br>Trompette (Purple)
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Purple-colored Trompettes turn around when they reach the edge of platforms.
|[[Bulrush Coming Through!]]
|[[POOF! Badge Challenge Crouching High Jump I]]
|{{chart icon|new}}
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:World 2 - Super Mario 3D World.png|200x200px]]
|style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|World 2-1 [[Conkdor Canyon]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|World 2-2 [[Puffprod Peaks]] ({{chart icon|SM3DW-totalG}}×15)
|[[Piranha Plants on Parade]]
|[[The Final-Final Test Badge Marathon]]
|—
|-
|-
|World 2-3 [[Shadow-Play Alley]]
|style="background:white"|[[File:Big Piranha Plant SMBW.jpg|100x100px]]<br>[[Big Piranha Plant]]
|World 2-4 [[Really Rolling Hills]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|[[Piranha Plants on Parade]]
|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|-
|World 2-A [[Big Galoomba Blockade]]
|style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|World 2-5 [[Double Cherry Pass]]
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects.
|[[Piranha Plants on Parade]]
|[[The Semifinal Test Piranha Plant Reprise]]
|{{chart icon|new}}
|-
|-
|{{world|2|tank}} [[Bowser's Bullet Bill Brigade]]
|style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Run Run Packun]]
|{{world|2|mysterybox2}} [[Mystery House Melee]]
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|[[Piranha Plants on Parade]]
|[[The Semifinal Test Piranha Plant Reprise]]
|{{chart icon|new}}
|-
|-
|colspan=2|{{world|2|sprixiehouse}} [[Sprixie House]]
|style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|[[Countdown to Drop Down]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|This island looks like an arid desert, but Conkdor Canyon is the only location to take place in one. Other courses make use of [[Touchstone]]s, shadows casted on walls, [[Potted Piranha Plant]]s, and [[Double Cherry|Double Cherries]]. The yellow Sprixie Princess is held by [[Boom Boom]] in a [[tank]] course.
|style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|[[Upshroom Downshroom]]
|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 3 (Super Mario 3D World)|World 3]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×2
|style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|colspan=2|[[Upshroom Downshroom]]
|—
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World 3 Map SM3DW.jpg|200x200px]]
|style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
|World 3-1 [[Snowball Park]]
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|World 3-2 [[Chain-Link Charge]] ({{chart icon|SM3DW-totalG}}×30)
|colspan=2|[[Fluff-Puff Peaks Palace]]
|
|-
|-
|World 3-3 [[Shifty Boo Mansion]]
|style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Bone Run Run Packun]]
|World 3-4 [[Mount Beanpole]]
|align=left|Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|colspan=2|[[Fluff-Puff Peaks Palace]]
|{{chart icon|new}}
|-
|-
|World 3-A [[Magikoopa Blockade]]
|style="background:white"|[[File:Music Note Piranhas.png|100x100px]]<br>[[Note Piranha Plant]]
|World 3-5 [[Pipeline Lagoon]]
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|-
|World 3-6 [[Mount Must Dash]]
|style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]
|World 3-7 [[Switchboard Falls]]
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|-
|{{world|3|train}} [[The Bullet Bill Express]]
|style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|World 3-B [[A Banquet with Hisstocrat]]
|align=left|Piranha Plants with long stalks that appeared after Bowser collected the [[Wonder Flower]] at the start of the game. They guard locked levels and can be eliminated by collecting enough [[Wonder Seed]]s, reverting to normal Piranha Plants.
|colspan=2|[[Petal Isles]]
|{{chart icon|new}}
|-
|-
|{{world|3|captaintoad}} [[Captain Toad Makes a Splash]]
|style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|{{world|3|sprixiehouse}} Sprixie House
|align=left|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a [[Royal Seed]].
|colspan=2|[[Petal Isles]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|World 3 is in the northeast and has a crystalline landscape. The first course is covered in snow and features [[Ice Skate]]s. Subsequent courses feature shifting [[Chain-Link]]s, a [[Ghost House]], and rotating platforms in a sea of pink clouds. The serpent [[Hisstocrat]] resides in World 3, and the [[Koopa (species)|Koopa]], [[Pom Pom]], keeps the blue Sprixie Princess on [[The Bullet Bill Express]].
|style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|align=left|Black plants often found in large groups.
|[[Muncher Fields]]
|[[The Final-Final Test Badge Marathon]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 4 (Super Mario 3D World)|World 4]]<br>{{chart icon|SM3DW-totalS}}×30 {{chart icon|SM3DW-totalSt}}×7 {{chart icon|SM3DW-totalB}}×1
|style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|[[Muncher Fields]]
|[[KO Arena Petal Meddle]]
|
|-
|-
|rowspan="5"align=center style="background:#FFFFFF"|[[File:SM3DW 4-Map Luigi.jpg|200x200px]]
|style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|World 4-1 [[Ant Trooper Hill]]
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=sekai2/> Stomping Koopa Troopas knocks them [[Unshelled Koopa Troopa|out of their shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|World 4-2 [[Piranha Creeper Creek]]
|[[Scram, Skedaddlers!]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
|World 4-A [[Brolder Blockade]]
|style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Koopa Troopa (Green)
|World 4-3 [[Beep Block Skyway]]
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|[[Up 'n' Down with Puffy Lifts]]
|[[Raarghs in the Ruins]]
|—
|-
|-
|World 4-4 [[Big Bounce Byway]]
|style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|World 4-5 [[Spike's Lost City]]
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|[[Rolla Koopa Derby]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|World 4-B [[Fire Bros. Hideout 1|Fire Bros. Hideout #1]]
|style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|{{world|4|castle3dw}} [[Lava Rock Lair]] ({{chart icon|SM3DW-totalG}}×50)
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air.
|[[Sproings in the Twilight Forest]]
|[[The Final Test Wonder Gauntlet]]
|
|-
|-
|{{world|4|mysterybox2}} [[Mystery House Mad Dash]]
|style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Koopa Paratroopa (Green)
|{{world|4|sprixiehouse}} Sprixie House
|align=left|Green Koopa Paratroopas bounce along the ground.
|[[Up 'n' Down with Puffy Lifts]]
|[[Armads on the Roll]]
|
|-
|-
|colspan="3"align=center|This island lies in the northwest and seems to be made of {{wp|sandstone}}. Courses include a colony of [[Ant Trooper]]s, a [[Poison (obstacle)|toxic creek]] of [[Piranha Creeper]]s, and rows of [[Blinking Block|Beep Block]]s in the sky. [[Boss Brolder]] holds the orange Sprixie Princess captive in a castle.
|style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs.
|[[Pipe-Rock Plateau Palace]]
|[[Deep Magma Bog Palace]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 5 (Super Mario 3D World)|World 5]]<br>{{chart icon|SM3DW-totalS}}×31 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×1
|style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Burly [[Koopa (species)|Koopa]]s in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|[[Swamp Pipe Crawl]]
|[[Secrets of Shova Mansion]]
|{{chart icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World 5 Map SM3DW.jpg|200x200px]]
|style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|World 5-1 [[Sunshine Seaside]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|World 5-2 [[Tricky Trapeze Theater]]
|[[Pipe-Rock Plateau Palace]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
|World 5-3 [[Backstreet Bustle]] ({{chart icon|SM3DW-totalG}}×80)
|style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
|World 5-A [[Chargin' Chuck Blockade Is Back]]
|align=left|Finned Koopas similar to {{wp|softshell turtle}}s. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed.
|[[Robbird Cove]]
|[[Downpour Uproar]]
|{{chart icon|new}}
|-
|-
|World 5-4 [[Sprawling Savanna]]
|style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|World 5-5 [[Bob-ombs Below]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. During the Wonder Effect of Cruising with Linking Lifts, they throw coins, power-ups, and [[Wonder Token]]s.
|[[Countdown to Drop Down]]
|[[Expert Badge Challenge Invisibility II]]
|—
|-
|-
|World 5-6 [[Cakewalk Flip]]
|style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|World 5-7 [[Searchlight Sneak]]
|align=left|The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact.
|colspan=2|[[Countdown to Drop Down]]
|—
|-
|-
|World 5-B [[Fire Bros. Hideout 2|Fire Bros. Hideout #2]]
|style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|{{world|5|train}} [[Coin Express]]
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas.
|[[Countdown to Drop Down]]
|[[Where the Rrrumbas Rule]]
|—
|-
|-
|{{world|5|castle3dw}} [[King Ka-thunk's Castle]]
|style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|{{world|5|captaintoad}} [[Captain Toad Plays Peek-a-Boo]]
|align=left|Bowser's adviser – a broom-riding [[Magikoopa]]. Kamek summons [[Battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|—
|-
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|[[Raarghs in the Ruins]]
|[[Dragon Boneyard]]
|—
|-
|-
|colspan="3"align=center|In the southwest is World 5, which is covered in shimmering, lavender sand and dotted with coral-like plants. The first course takes place along a beach and features Plessie. Other courses include a series of circus platforms with [[trapeze]]s and a vast savanna. [[King Ka-thunk]] keeps the purple Sprixie Princess in a ruined fortress.
|style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|[[Angry Spikes and Sinkin' Pipes]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World 6 (Super Mario 3D World)|World 6]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
|style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Gabon]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Gabons fly horizontally through the air.
|[[Wavy Ride through the Magma Tube]]
|[[KO Arena Magma Flare-Up]]
|{{chart icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:SM3DW 6-Map Luigi alt.jpg|200x200px]]
|style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
|World 6-1 [[Clear Pipe Cruise]]
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back.
|World 6-2 [[Spooky Seasick Wreck]]
|[[Scram, Skedaddlers!]]
|[[Wiggler Race Mountaineering!]]
|{{chart icon|new}}
|-
|-
|World 6-3 [[Hands-On Hall]] ({{chart icon|SM3DW-totalG}}×100)
|style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|World 6-4 [[Deep Jungle Drift]]
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block]]s in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms, and a large stampeding herd materializes during certain Wonder Effects. Bulrushes otherwise appear on the savanna portion of the [[Pipe-Rock Plateau]], grazing.
|[[Bulrush Coming Through!]]
|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|-
|World 6-A [[Prince Bully Blockade]]
|style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|World 6-5 [[Ty-Foo Flurries]]
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In a Wonder Effect, they occur floating in space and function like [[Bumper (Super Mario series)|bumper]]s.
|[[Here Come the Hoppos]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|World 6-6 [[Bullet Bill Base]]
|style="background:white"|[[File:SMBW screenshot Hippo Fat roll big.png|100x100px]]<br>[[Wonder Koronporin]]
|World 6-B [[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=left|A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower.
|[[Here Come the Hoppos]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|World 6-7 [[Fuzzy Time Mine]]
|style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|{{world|6|tank}} [[Bowser's Bob-omb Brigade]]
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground.
|[[Bulrush Coming Through!]]
|[[Taily's Toxic Pond]]
|{{chart icon|new}}
|-
|-
|World 6-C [[Motley Bossblob's Big Battle]]
|style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Kodeka Maimai]]
|{{world|6|mysterybox2}} [[Mystery House Throwdown]]
|align=left|Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by [[Elephant Mario]].
|[[Swamp Pipe Crawl]]
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{chart icon|new}}
|-
|-
|colspan=2|{{world|5|sprixiehouse}} Sprixie House
|style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|[[Sproings in the Twilight Forest]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|This is the first world to not be part of the Sprixie Kingdom's landscape, instead being a collection of clouds in the southwest. Towers interconnected by [[Clear Pipe]]s, a {{wp|dojo}}-like castle, a haunted ship, a poisonous swamp, and snowy mountains occur amongst the clouds. Boom Boom holds the light-blue Sprixie Princess captive here, and the jester-like [[Motley Bossblob]] can be battled once she is freed.
|style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become {{wp|cumulonimbus cloud}}s.<ref name=sekai2/>
|[[Bulrush Coming Through!]]
|[[Missile Meg Mayhem]]
|{{chart icon|new}}
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Castle]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×9 {{chart icon|SM3DW-totalB}}×3
|[[File:Big Mokumokumo.png|100x100px]]<br>[[Kodeka Mokumokumo]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds.
|[[KO Arena Fluff-Puff Kerfuff]]
|[[Expert Badge Challenge Spring Feet II]]
|{{chart icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Castle SM3DW.png|200x200px]]
|style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Deka Mokumokumo]]
|{{world|castle|1}} [[Fort Fire Bros.]]
|align=left|The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way.
|{{world|castle|2}} [[Switchblack Ruins]]
|[[KO Arena Fluff-Puff Kerfuff]]
|[[Expert Badge Challenge Spring Feet II]]
|{{chart icon|new}}
|-
|-
|{{world|castle|3}} [[Red-Hot Run]]
|style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|{{world|castle|4}} [[Boiling Blue Bully Belt]]
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|[[Rolling-Ball Hall]]
|[[Hot-Hot Hot!]]
|{{chart icon|new}}
|-
|-
|{{world|castle|A}} [[Brolder Blockade Is Back]]
|style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|{{world|castle|B}} [[Prince Bully Blockade Is Back]]
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|colspan=2|[[Leaping Smackerel]]
|{{chart icon|new}}
|-
|-
|{{world|castle|C}} [[Fire Bros. Hideout 4|Fire Bros. Hideout #4]]
|style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Haiden]]
|{{world|castle|5}} [[Trick Trap Tower]]
|align=left|A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it.
|colspan=2|[[Leaping Smackerel]]
|{{chart icon|new}}
|-
|-
|{{world|castle|6}} [[Rammerhead Reef]]
|style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|{{world|castle|7}} [[Simmering Lava Lake]]
|align=left|Pudgy red fish. They swim horizontally through water. They are defeated when stomped.
|[[Leaping Smackerel]]
|[[Search Party Item Park]]
|—
|-
|-
|{{world|castle|castle3d}} [[Bowser's Lava Lake Keep]] ({{chart icon|SM3DW-totalG}}×130)
|style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|{{world|castle|captaintoad}} [[Captain Toad Gets Thwomped]]
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary.
|[[Leaping Smackerel]]
|[[Wiggler Race Swimming!]]
|{{chart icon|new}}
|-
|-
|colspan=2|{{world|castle|sprixiehouse}} Sprixie House
|style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touch with them.
|colspan=2|[[Robbird Cove]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|This world is a floating fortress covered in [[lava]] and has been directly overtaken by Bowser. Most courses occur over lava flows, but there is one underwater course that is home to [[Rammerhead]]s. Defeating Bowser frees the red Sprixie Princess, and forces him to take refuge in the next world.
|style="background:white"|[[File:SMBW Artwork Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|[[Robbird Cove]]
|[[Downpour Uproar]]
|—
|-
|-
!width=16% style="background:#FFF3B2;"|[[World Bowser]]<br>{{chart icon|SM3DW-totalS}}×39 {{chart icon|SM3DW-totalSt}}×10 {{chart icon|SM3DW-totalB}}×4
|style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
!colspan="2"width=34% style="background:#FFF3B2;"|Courses
|align=left|Shelled bird enemies that fire their beaks like {{wp|blowgun}}s. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow [[bubble]]s that can be used as bouncy platforms.
|[[Blewbird Roost]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|rowspan="7"align=center style="background:#FFFFFF"|[[File:World Bowser SM3DW.jpg|200x200px]]
|style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
|{{world|bowser|1}} [[Spiky Spike Bridge]]
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario.
|{{world|bowser|2}} [[Plessie's Dune Downhill]]
|[[Outmaway Valley]]
|[[A Final Uncharted Area: Poison Ruins]]
|{{chart icon|new}}
|-
|-
|{{world|bowser|3}} [[Cookie Cogworks]]
|style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede]] (Green)
|{{world|bowser|train}} [[The Bowser Express]]
|align=left|[[Wiggler]]-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[snow block]]s. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms.
|[[Pokipede Pass]]
|[[Wiggler Race Spelunking!]]
|{{chart icon|new}}
|-
|-
|{{world|bowser|4}} [[Footlight Lane]]
|style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Pokipede (Red)
|{{world|bowser|5}} [[Deepwater Dungeon]]
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|[[Pokipede Pass]]
|[[Wiggler Race Spelunking!]]
|{{chart icon|new}}
|-
|-
|{{world|bowser|6}} [[A Beam in the Dark]]
|style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|{{world|bowser|7}} [[Grumblump Inferno]]
|align=left|Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|colspan=2|[[Pokipede Pass]]
|{{chart icon|new}}
|-
|-
|{{world|bowser|A}} [[Motley Bossblob's Encore]]
|style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|{{world|bowser|B}} [[Hisstocrat Returns]]
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=sekai2/>
|[[Condarts Away!]]
|[[The Desert Mystery]]
|{{chart icon|new}}
|-
|-
|{{world|bowser|castle3dw}} [[The Great Tower of Bowser Land]] ({{chart icon|SM3DW-totalG}}×170)
|style="background:white"|[[File:JumpTogeJump.jpg|100x100px]]<br>[[Zip-Zap]]
|{{world|bowser|mysterybox2}} [[Mystery House Claw Climb]]
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|colspan=2|[[Cruising with Linking Lifts]]
|{{chart icon|new}}
|-
|-
|colspan=2|{{world|bowser|sprixiehouse}} Sprixie House
|style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|[[Cruising with Linking Lifts]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|Bowser's true domain – a theme park in his image. Most levels are fortress-themed obstacle courses, but it also includes a Plessie course over [[moving sand]], a materializing path in the sky, and a ghost house set in the [[dark]]. Battles with Hisstocrat and Motley Bossblob proceed the final showdown with Bowser, who appears in his [[Meowser|Cat form]]. Defeating him fully liberates the Sprixie Kingdom.
|style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|align=left|Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|—
|-
|-
|colspan="3"style="background:#26BEBE;"|[[File:SM3DW-RosalinaLumaStamp.png|25px]] '''Special worlds'''
|style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[KO Arena Magma Flare-Up]]
|{{chart icon|new}}
|-
|-
!width=16% style="background:#68EBDF;"|[[World Star (Super Mario 3D World)|World Star]]<br>{{chart icon|SM3DW-totalS}}×32 {{chart icon|SM3DW-totalSt}}×10
|style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|Missiles fired from [[Bill Blaster]]s. They fly horizontally. Bullet Bills are defeated by all means of attack.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[The Semifinal Test Piranha Plant Reprise]]
|
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Star SM3DW.jpg|200x200px]]
|style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Renketsu Search Killer]]
|{{world|star2|1}} [[Rainbow Run (level)|Rainbow Run]]
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him.
|{{world|star2|2}} [[Super Galaxy]]
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]]
|{{chart icon|new}}
|-
|-
|{{world|star2|3}} [[Rolling Ride Run]]
|style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Missile Meg]]
|{{world|star2|4}} [[The Great Goal Pole]]
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored.
|[[Missile Meg Mayhem]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|-
|{{world|star2|5}} [[Super Block Land]]
|style="background:white"|[[File:Smallseeker.jpg|100x100px]]<br>[[Seeker Bullet Bill]]
|{{world|star2|6}} [[Honeycomb Starway]]
|align=left|Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|colspan=2|[[Evade the Seeker Bullet Bills!]]
|{{chart icon|new}}
|-
|-
|{{world|star2|7}} [[Gargantuan Grotto]]
|style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Deka Chase Killer]]
|{{world|star2|8}} [[Peepa's Fog Bog]]
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|colspan=2|[[Evade the Seeker Bullet Bills!]]
|{{chart icon|new}}
|-
|-
|{{world|star2|9}} [[Cosmic Cannon Cluster]] ({{chart icon|SM3DW-totalG}}×210)
|style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|{{world|star2|captaintoad}} [[Captain Toad Takes a Spin]]
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[Wiggler Race Spelunking!]]
|{{chart icon|new}}
|-
|-
|colspan=2|{{world|star2|sprixiehouse}} Sprixie House
|style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppin]]
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=sekai2/>
|colspan=2|[[The Midway Trial: Hop to It]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|World Star is in outer space, just above [[Mario]]'s [[Earth|home world]]. It is accessible through a [[Rocket]] built by the Sprixie Princesses. A chase for a [[Goal Pole (flying)|winged Goal Pole]], a snow-cloaked cemetery, and a top-down {{wp|Shoot 'em up|shooting course}} appear here. The [[Comet Observatory]] appears here, alongside [[Luma]]s and their caretaker, [[Rosalina]].
|style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Deka Hoppin]]
|align=left|Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
!width=16% style="background:#68EBDF;"|[[World Mushroom (Super Mario 3D World)|World Mushroom]]<br>{{chart icon|SM3DW-totalS}}×31
|style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. In certain Wonder Effects, Anglefish shine green and fly through the air.
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|rowspan="4"align=center style="background:#FFFFFF"|[[File:World Mushroom SM3DW.jpg|200x200px]]
|style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo]] (Green)
|{{world|mushroom2|1}} [[Night Falls on Really Rolling Hills]]
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms.
|{{world|mushroom2|2}} [[Spiky Mount Beanpole]]
|[[The Midway Trial: Hop to It]]
|[[The Semifinal Test Piranha Plant Reprise]]
|{{chart icon|new}}
|-
|-
|{{world|mushroom2|3}} [[Deep-Black Jungle Drift]]
|style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Gamboo (Purple)
|{{world|mushroom2|4}} [[Trouble in Shadow-Play Alley]]
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|[[The Midway Trial: Hop to It]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|{{world|mushroom2|5}} [[Back to Hands-On Hall]]
|style="background:white"|[[File:Gold Takebo.jpg|100x100px]]<br>[[Metal Takebō]] (Gold)
|{{world|mushroom2|6}} [[Gigantic Seasick Wreck]]
|align=left|The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Takebō in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|[[Missile Meg Mayhem]]
|[[KnuckleFest Bowser's Blazing Beats]]
|{{chart icon|new}}
|-
|-
|{{world|mushroom2|7}} [[Broken Blue Bully Belt]] ({{chart icon|SM3DW-totalG}}×240)
|style="background:white"|[[File:Silver Takebo.jpg|100x100px]]<br>Metal Takebō (Silver)
|{{world|mushroom2|mysterybox2}} [[Mystery House Brawl]]
|align=left|The silver-rimmed Gamboos turn around when the reach the edge of platforms.
|[[Missile Meg Mayhem]]
|[[KnuckleFest Bowser's Blazing Beats]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|Deeper in space, World Mushroom only contains iterations of previous courses.
|style="background:white"|[[File:Green Sugarstar SMBW.jpg|100x100px]]<br>[[Sugarstar]] (Green)
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds.
|[[The Sugarstar Trial: Across the Night Sky]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|-
!width=16% style="background:#68EBDF;"|[[World Flower (Super Mario 3D World)|World Flower]]<br>{{chart icon|SM3DW-totalS}}×36 {{chart icon|SM3DW-totalB}}×7
|style="background:white"|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|100x100px]]<br>Sugarstar (Purple)
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|The purple-colored Sugarstars are speedier than the green ones.
|[[The Sugarstar Trial: Across the Night Sky]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|-
|rowspan="6"align=center style="background:#FFFFFF"|[[File:World Flower SM3DW.jpg|200x200px]]
|style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk]] (Yellow)
|{{world|flower2|1}} [[Switch Shock Circus]]
|align=left|Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising [[Lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible.
|{{world|flower2|2}} [[Floating Fuzzy Time Mine]]
|[[Jewel-Block Cave]]
|[[An Uncharted Area: Wubba Ruins]]
|{{chart icon|new}}
|-
|-
|{{world|flower2|3}} [[Piranha Creeper Creek after Dark]]
|style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Konk (Blue)
|{{world|flower2|4}} [[Faster Fort Fire Bros.]]
|align=left|The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario.
|[[Jewel-Block Cave]]
|[[An Uncharted Area: Wubba Ruins]]
|{{chart icon|new}}
|-
|-
|{{world|flower2|5}} [[Sprawling Savanna Rabbit Run]]
|style="background:white"|[[File:Giant Konk SMBW.jpg|100x100px]]<br>[[Wonder Gottsun]]
|{{world|flower2|6}} [[Shiftier Boo Mansion]]
|align=left|A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain.
|colspan=2|[[Jewel-Block Cave]]
|{{chart icon|new}}
|-
|-
|{{world|flower2|7}} [[Pipeline Boom Lagoon]]
|style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|{{world|flower2|8}} [[Blast Block Skyway]]
|align=left|Armadillo creatures that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|[[Armads on the Roll]]
|[[Sunbaked Desert Special Pole Block Allure]]
|{{chart icon|new}}
|-
|-
|{{world|flower2|9}} [[Towering Sunshine Seaside]]
|style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|{{world|flower2|10}} [[Honeycomb Skyway]]
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|colspan=2|[[Armads on the Roll]]
|—
|-
|-
|{{world|flower2|11}} [[Spiky Spike Bridge Sneak]]
|style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|{{world|flower2|12}} [[Boss Blitz]]
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|[[The Desert Mystery]]
|[[Sunbaked Desert Special Pole Block Allure]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|World Flower has the largest number of traditional courses in the game, and is the only one to exclusively contain such courses. All but one are iterations of previous levels. The one that is not is a {{wp|Boss (video games)|boss rush}} featuring rematches with King Ka-thunk, Pom Pom, Hisstocrats, Boss Brolder, Boom Boom, and Motley Bossblob.
|style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=left|Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect.
|[[Ninji Jump Party]]
|[[Break Time! Raise the Stage]]
|
|-
|-
!width=16% style="background:#68EBDF;"|[[World Crown]]<br>{{chart icon|SM3DW-totalS}}×38 {{chart icon|SM3DW-totalSt}}×4
|style="background:white"|[[File:Bloomp (green render) - SMBW.png|100x100px]]<br>[[Bloomp]] (Green)
!colspan="2"width=34% style="background:#68EBDF;"|Courses
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them.
|[[Bloomps of the Desert Skies]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|-
|rowspan="2"align=center style="background:#FFFFFF"|[[File:World Crown SM3DW.jpg|200x200px]]
|style="background:white"|[[File:Bloomp (pink render) - SMBW.png|100x100px]]<br>Bloomp (Purple)
|{{world|crown|crown}} [[Champion's Road]]
|align=left|The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|{{world|crown|captaintoad}} [[Captain Toad's Fiery Finale]]
|[[Bloomps of the Desert Skies]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|-
|{{world|crown|mysterybox2}} [[Mystery House Marathon]]
|style="background:white"|[[File:Giga Bloomp.png|100x100px]]<br>[[Wonder Būsuke]]
|{{world|crown|sprixiehouse}} Sprixie House
|align=left|Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate.
|[[Flight of the Bloomps]]
|[[Sunbaked Desert Special Pole Block Allure]]
|{{chart icon|new}}
|-
|-
|colspan="3"align=center|The final world of the game is World Crown, containing the fewest number of courses of any world. In addition to containing the most challenging [[Captain Toad's Adventures|Captain Toad]] and [[Mystery Box]] courses, it contains the most challenging normal course in the game, Champion's Road. Plessie, Sprixies, Lumas, and [[Toad (species)|Toads]] appear towards its Goal Pole to congratulate the player.
|style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|}
|align=left|Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
</center>
|colspan=2|[[Valley Fulla Snootles]]
 
|{{chart icon|new}}
==Characters==
===Playable characters===
{{see also|Super Mario 3D World playable characters' statistics}}
{|class=table cellspacing=2 border=1 cellpadding=3 align=center width=100% style="margin-bottom:6px;border-collapse:collapse;background:white;text-align:center;"
!width=12% style="background:#FF2400;color:white;"|Name
!width=35% style="background:#FF2400;color:white;"|Advantages
!width=35% style="background:#FF2400;color:white;"|Disadvantages
!width=13% style="background:#FF2400;color:white;"|Availability
|-
|-
|style="background:#ff9797;"|[[File:Mario Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Mario]]'''
|style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Deka Korobū]]
|style="background:#ff9797"colspan="2"align="center"|Balanced
|align=left|A big Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|style="background:white"rowspan="4"align="center"|From the start
|colspan=2|[[Valley Fulla Snootles]]
|{{chart icon|new}}
|-
|-
|style="background:#BBFF99;"|[[File:Luigi Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Luigi]]'''
|style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|style="background:#BBFF99"align="center"|Jumps higher<br>Can [[Scuttle]], allowing his jumps to cover more ground
|align=left|Little snakes with [[Jar|pots]] on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|style="background:#BBFF99"align="center"|Sprints later<br>Low traction, making him slippery
|[[Color-Switch Dungeon]]
|[[KO Arena Sunbaked Skirmish]]
|{{chart icon|new}}
|-
|-
|style="background:pink;"|[[File:Princess Peach Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Princess Peach|Peach]]'''
|style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Lil Sparky]]
|style="background:pink"align="center"|Can [[Floating Jump|float]] briefly after jumping<br>Sprints sooner<br>Falls slower
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact.
|style="background:pink"align="center"|Runs slower
|[[Color-Switch Dungeon]]
|[[The Final-Final Test Badge Marathon]]
|
|-
|-
|style="background:skyblue;"|[[File:Toad Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Toad]]'''
|style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|style="background:skyblue"align="center"|Runs faster
|align=left|Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger [[:MarioWiki:Glossary#H|hitbox]] and illuminate a larger amount of space.
|style="background:skyblue"align="center"|Falls faster<br>Sprints later, tied with Luigi<br>Jumps lower
|[[Color-Switch Dungeon]]
|[[The Final-Final Test Badge Marathon]]
|
|-
|-
|style="background:#bcffe8;"|[[File:Rosalina Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Rosalina]]'''
|style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|style="background:#bcffe8"align="center"|Can use [[Spin]] attacks, allowing her to attack without a power-up or perform a double jump<br>Sprints sooner, tied with Peach
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|style="background:#bcffe8"align="center"|Runs slower, tied with Peach<br>Loses her Spin attack when using power-ups (excluding the [[Super Mushroom]], [[Double Cherry]], and [[Super Star]])
|[[Color-Switch Dungeon]]
|style="background:#bcffe8"align="center"|After completing {{world-link|star2|2|Super Galaxy}}
|[[Beware of the Rifts]]
|{{chart icon|new}}
|-
|-
|style="background:#e3d6b0;"|[[File:Toad Brigade Captain Artwork - Super Mario 3D World.png|x100px]]<br>'''[[Captain Toad]]'''
|style="background:white"|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|style="background:#e3d6b0"align="center"|Sprints sooner
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed.
|style="background:#e3d6b0"align="center"|Falls faster, tied with Toad<br>Cannot jump
|colspan=2|[[Beware of the Rifts]]
|style="background:#e3d6b0"align="center"|Only in [[Captain Toad's Adventures]]
|{{chart icon|new}}
|}
 
===Non-playable characters===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
!width=15%|Locations
|-
|align=center style="background:#FFFFFF"|[[File:Fairy Group Artwork - Super Mario 3D World.png|100x100px]]<br>[[Sprixie Princesses]]
|The Sprixie Princesses rule the [[Sprixie Kingdom]] and are captured by [[Bowser]] at the beginning of the game. At the end of every world, the player rescues a Sprixie Princess and it builds a [[Clear Pipe]] to the next world. After [[World Castle]], Bowser captures all the Sprixie Princesses again, but they are rescued permanently when the player defeats [[Meowser]] in [[World Bowser]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Bullet Bill Brigade]], [[The Bullet Bill Express]], [[Lava Rock Lair]], [[King Ka-thunk's Castle]], [[Bowser's Bob-omb Brigade]], [[Bowser's Lava Lake Keep]], [[The Great Tower of Bowser Land]], [[Sprixie Kingdom|World Screen]]
|-
|align=center style="background:#FFFFFF"|[[File:Sprixie SM3DW Prima.jpg|100x100px]]<br>[[Sprixie]]
|Sprixies are fairy-like creatures that are ruled by Sprixie Princesses. They appear in many levels and hold binoculars, allowing the player to see the end of the level. They are also found in [[Sprixie House]]s.
|align=center|[[Super Bell Hill]], [[Mount Beanpole]], [[Sunshine Seaside]], [[Ty-Foo Flurries]], [[Bullet Bill Base]], [[Cookie Cogworks]], [[Champion's Road]], [[Sprixie House]]s, [[Lucky House]]s, [[Sprixie Kingdom|World Screen]]
|-
|align=center style="background:#FFFFFF"|[[File:Rabbit SM3DW Prima.jpg|100x100px]]<br>[[Rabbit]]
|Rabbits can be found in several levels, where they run from the player. When caught by the player, they release power-ups, [[Coin]]s, or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Snowball Park]], [[Pretty Plaza Panic]], [[Mount Must Dash]], [[Sprawling Savanna]], [[Bob-ombs Below]], [[Cookie Cogworks]], [[Sprawling Savanna Rabbit Run]], [[Mystery House Marathon]]
|-
|align=center style="background:#FFFFFF"|[[File:GiantRabbitSM3DW.jpg|100x100px]]<br>[[Mega Rabbit]]
|Similar to normal rabbits, they try to run from the player and must be caught. These rabbits release [[Mega Mushroom]]s or [[Green Star]]s.
|align=center|[[Super Bell Hill]], [[Sprawling Savanna Rabbit Run]]
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Purple Toad.jpg|100x100px]]<br>[[Toad (species)|Toad]]s
|Toads appear in and host [[Toad House]]s, where the player can win power-ups.
|align=center|[[Champion's Road]], [[Toad House]]s, [[Sprixie Kingdom|World Screen]]
|-
|align=center style="background:#FFFFFF"|[[File:Plessie Artwork - Super Mario 3D World.png|100x100px]]<br>[[Plessie]]
|Plessie is a character that the player can ride across water. The player must tilt {{button|wii|stick}} to move or accelerate. The player can press {{button|wii|a}} to jump. It functions similarly to [[Dorrie]] from ''[[Super Mario 64]]'' and [[Manta Ray]] from ''[[Super Mario Galaxy]]''.
|align=center|[[Plessie's Plunging Falls]], [[Plessie's Dune Downhill]], [[Deepwater Dungeon]], [[Rainbow Run (level)|Rainbow Run]], [[Champion's Road]]
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Luma.jpg|100x100px]]<br>[[Luma]]s
|Lumas make a minor appearance as non-playable characters. They can be found floating around the maps of the special worlds, and they are also found directly in some of the courses. The player cannot interact with them.
|align=center|[[Super Galaxy]], [[Champion's Road]], [[Sprixie Kingdom|World Screen]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mii Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mii|Ghost Mii]]s
|style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|Mii characters that represent the ghost data of another player, recreating the exact movements of said player. They appear once Nintendo Network features have been enabled.{{footnote|main|A}}
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|align=center|All courses
|[[Sunbaked Desert Palace]]
|}
|[[Petal Isles Special Way of the Goomba]]
 
|
{{footnote|note|A|Due to the service's discontinuation on 7 November, 2017, features explicitly tied to [[Miiverse]] (i.e. posts, Ghost Miis, etc.) no longer appear in the game.}}
 
==Enemies and obstacles==
===New enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Ant Trooper Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Ant Trooper]]'''
|style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Shoomp]]
|align=left|Ant Troopers are purple ant-like enemies that attack by marching in groups. They cannot be defeated with a jump, but they can be ground-pounded, pounced/tail-whipped, or hit with a Boomerang.
|align=left|Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.<ref name=sekai1>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|align=center|[[Ant Trooper Hill]]
|colspan=2|[[Another Uncharted Area: Swaying Ruins]]
|align=center|[[Sprawling Savanna]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Big Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Big Ant Trooper]]'''
|style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|align=left|Big Ant Troopers are larger versions of Ant Troopers. They cannot be defeated, but the player can jump on them to reach otherwise inaccessible areas.  
|align=left|Mechanical Koopas with keys on their backs.
|align=center|[[Ant Trooper Hill]]
|colspan=2|[[Petal Isles Flying Battleship]]
|align=center|[[Sprawling Savanna]]
|
|-
|-
|align=center|[[File:Big Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Big Galoomba]]'''
|style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|align=left|Big Galoombas are larger versions of [[Galoomba]]s. They attack by attempting to ram into the player and can be defeated if jumped on twice. A [[Ground Pound]] defeats them in one hit.
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|align=center|[[Big Galoomba Blockade]]
|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Gargantuan Grotto]]
|[[High-Voltage Gauntlet]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Blockstepper SM3DW Prima.jpg|100x100px]]<br>'''[[Blockstepper]]'''
|style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|Blocksteppers are blocks with hats and feet that attack by marching in groups to the beat of the music in the current stage. They can be defeated by most attack methods, but if one member of a group is defeated, the rest hurriedly scatter and subsequently chase the player after a while.
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his [[Drill Mario|Drill form]]. In one particular course, yellow, red, and blue Tailys appear.
|align=center|[[Double Cherry Pass]]
|[[Taily's Toxic Pond]]
|align=center|[[Faster Fort Fire Bros.]]
|[[KO Arena Fungi Funk]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Blurker SM3DW Prima.jpg|100x100px]]<br>'''[[Blurker]]'''
|style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|align=left|Blurkers are pink block-like enemies that are found in groups blocking areas. They temporarily disappear like a [[Boo]] if interacted with on the GamePad or attacked by normal means. They can be permanently defeated through use of a [[Mega Mushroom]], a [[Potted Piranha Plant|Piranha Plant]], [[White Tanooki Mario]], [[Lucky Cat Mario]], or [[Invincible Mario]].
|align=left|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|align=center|[[Shadow Play Alley]]
|[[Light-Switch Mansion]]
|align=center|[[Back to Hands-On Hall]]
|[[KO Arena Fungi Funk]]
|
|-
|-
|align=center|[[File:Brolder SM3DW Prima.jpg|100x100px]]<br>'''[[Brolder]]'''
|style="background:white"|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|align=left|Brolders are boulder enemies found in lava levels. When the player approaches, they pop up from the ground and attempt to roll over the player. When attacked, they can be carried and thrown to press switches or obtain collectibles within the arc of throw. They can also be defeated permanently by throwing them into [[lava]] or attacking them with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|align=center|[[Brolder Blockade]]
|[[Light-Switch Mansion]]
|align=center|[[Mystery House Marathon]]
|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|-
|align=center|[[File:Cat Banzai Bill - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Banzai Bill]]'''
|style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|align=left|Cat Banzai Bills are [[Banzai Bill]]s with a cat appearance. They attack by following the player and can be defeated with most attacks.
|align=left|Monsters disguised as normal [[Warp Door|door]]s. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose.
|align=center|[[The Bullet Bill Express]]
|[[Light-Switch Mansion]]
|align=center|[[The Bullet Bill Express]]
|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Cat Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Cat Bullet Bill]]'''
|style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|align=left|Cat Bullet Bills are [[Bullet Bill]]s with a cat appearance. They attack by following the player, similarly to the [[Bull's-Eye Bill]], and can be defeated with most attacks.
|align=left|Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|align=center|[[The Bullet Bill Express]]
|[[An Uncharted Area: Wubba Ruins]]
|align=center|[[Mystery House Marathon]]
|[[KO Arena Fungi Funk]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Cat Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Cat Goomba]]'''
|style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]] (Black)
|align=left|Cat Goombas are [[Goomba]]s with a cat appearance. They attack by jumping and pouncing like [[Cat Mario]] to its original location. They can be defeated with most attacks. Some leave behind a [[Super Bell]] when defeated.
|align=left|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|align=center|[[Super Bell Hill]]
|[[Gnawsher Lair]]
|align=center|[[The Great Tower of Bowser Land]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Charvaargh SM3DW Prima.jpg|100x100px]]<br>'''[[Charvaargh]]'''
|style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>Gnawsher (Red)
|align=left|A dragon-like enemy that attacks the player by leaping out of the lava. They instantly defeat the player when touched, regardless of the player's current form. They cannot be defeated.
|align=center|[[Simmering Lava Lake]]
|align=center|[[Simmering Lava Lake]]
|-
|align=center|[[File:Conkdor Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Conkdor]]'''
|align=left|Conkdors are bird enemies that stay in place and slam down their beaks to attack once they spot the player. They can be defeated with most attacks, although the player cannot jump on their spiky shell.
|align=center|[[Conkdor Canyon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Flopter SM3DW Prima.jpg|100x100px]]<br>'''[[Flopter]]'''
|align=left|Flopters are bug-like enemies that attack by attempting to fly into the player. They can be defeated with most attacks.
|align=center|[[The Bullet Bill Express]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Fuzzler SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzler]]'''
|align=left|Fuzzlers are [[Wiggler]]-like and [[Fuzzy]]-like enemies that roll around on [[track]]s used by a [[Switchboard]]. They can be defeated with [[Lucky Cat Mario]] or if they come into contact with water.
|align=center|[[Switchboard Falls]]
|align=center|[[Switchboard Falls]]
|-
|align=center|[[File:Grumblump SM3DW Prima.jpg|100x100px]]<br>'''[[Grumblump]]'''
|align=left|A block obstacle that the player must use as a platform to progress. It moves faster for a short time if the player uses a [[Ground Pound]] on it.
|align=center|[[Grumblump Inferno]]
|align=center|[[Grumblump Inferno]]
|-
|align=center|[[File:Hop-Chop SM3DW Prima.jpg|100x100px]]<br>'''[[Hop-Chops|Hop-Chop]]'''
|align=left|Hop-Chops are spring-like enemies that attack the player by bouncing towards them. They can be defeated by most attacks, and some may temporarily turn into [[trampoline|springboard]]s upon being defeated.
|align=center|[[Big Bounce Byway]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Horned Ant Trooper SM3DW Prima.jpg|100x100px]]<br>'''[[Horned Ant Trooper]]'''
|align=left|Horned Ant Troopers are [[Ant Trooper]]s with spiked helmets. They can be defeated with most attacks, though jumping on them damages the player.
|align=center|[[Ant Trooper Hill]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Ka-thunk SM3DW Prima.jpg|100x100px]]<br>'''[[Ka-thunk]]'''
|align=left|Ka-thunks are rectangular frames covered in spikes that move around in certain patterns, similarly to a [[Tox Box]]. They can be defeated with [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=center|[[King Ka-thunk's Castle]]
|align=center|[[Bowser's Lava Lake Keep]]
|-
|align=center|[[File:SM3DW Swim Ring Goomba Artwork.png|100x100px]]<br>'''[[Innertube Goomba]]'''
|align=left|Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Madpole SM3DW Prima.jpg|100x100px]]<br>'''[[Madpole]]'''
|align=left|Madpoles are tadpole-like enemies that chase the player in the water. They can be defeated with most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Para Dry Bones Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Parabones]]'''
|align=left|Parabones are winged [[Dry Bones]] that attack the player by flying into them. Unlike [[Koopa Paratroopa]], their wings do not disappear when jumped on. They can be defeated permanently by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Blast Block Skyway]]
|-
|align=center|[[File:Piranha Creeper SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Creeper]]'''
|align=left|Piranha Creepers are [[Piranha Plant]] variants with long stems. They move around in a certain pattern and shorten their stems when attacked.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Rammerhead big SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead]]'''
|align=left|Rammerheads are hammerhead shark-like enemies that try to ram into the player with their heads. They can only be defeated with [[Lucky Cat Mario]], [[Invincible Mario]], or [[White Tanooki Mario]].
|align=center|[[Captain Toad Makes a Splash]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Ring Burner SM3DW Prima.jpg|100x100px]]<br>'''[[Ring Burner]]'''
|align=left|Ring Burners are robotic enemies that fire waves of plasma periodically. The player can stop the enemy from firing by standing on the switch. They cannot be defeated.
|align=center|[[Cakewalk Flip]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Goomba Shoe Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Skating Goomba]]'''
|align=left|Goombas that ride [[Ice Skate]]s are found on ice and attempt to attack the player characters by skating into them. When defeated, they may drop the Ice Skate for the player to use.
|align=center|[[Snowball Park]]
|align=center|[[Ty-Foo Flurries]]
|-
|align=center|[[File:Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Skipsqueak]]'''
|align=left|Skipsqueaks are mouse enemies that run in place and jump on rotating platforms. They can be defeated by any attack.
|align=center|[[Really Rolling Hills]]
|align=center|[[Rainbow Run]]
|-
|align=center|[[File:Rammerhead small SM3DW Prima.jpg|100x100px]]<br>'''[[Rammerhead|Small Rammerhead]]'''
|align=left|TBW
|align=left|TBW
|align=center colspan=2|[[Rammerhead Reef]]
|[[Gnawsher Lair]]
|[[KO Arena Magma Flare-Up]]  
|{{chart icon|new}}
|-
|-
|align=center|[[File:Snow Pokey SM3DW Prima.jpg|100x100px]]<br>'''[[Snow Pokey]]'''
|style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|Snow Pokeys are [[Pokey]]s made of snow that chase the player. They can be defeated with most attacks, allowing their body segments to be picked up and thrown.
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|align=center|[[Snowball Park]]
|[[Maw-Maw Mouthful]]
|align=center|[[Mystery House Brawl]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Spiny Skipsqueak SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny Skipsqueak]]'''
|style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|align=left|Spiny Skipsqueaks are enemies that act identically to the Skipsqueak, but jumping on them damages the player. They can be defeated by any other attack.
|align=left|Little {{wp|Armadillidiidae|pillbug}}-like creatures in breakable [[boulder]]-like shells. They roll at Mario when he is near, and also rolls down slopes.
|align=center|[[Really Rolling Hills]]
|colspan=2|[[Where the Rrrumbas Rule]]
|align=center|[[Night Falls on Really Rolling Hills]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Splorch SM3DW Prima.jpg|100x100px]]<br>'''[[Splorch]]'''
|style="background:white"|[[File:SMBW Artwork Raargh.png|100x100px]]<br>[[Raargh]]
|align=left|Splorches are fireballs that chase the player. They can only be defeated by [[Invincible Mario]], [[Lucky Cat Mario]], or [[White Tanooki Mario]]; though they can be pushed into the lava with projectile attacks from [[Boomerang Mario]] and [[Fire Mario]].
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|align=center|[[Brolder Blockade Is Back]]
|colspan=2|[[Raarghs in the Ruins]]
|align=center|[[Broken Blue Bully Belt]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Splounder SM3DW Prima.jpg|x70px]]<br>'''[[Splounder]]'''
|style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Splounders are enemies only found in levels featuring [[Plessie]]. If Plessie collides with one, Plessie loses some of its speed. They can be jumped on to defeat them or reach objects high in the air.
|align=left|Incandescent drops of [[lava]] that leap vertically from greater magma pools. Direct contact damages Mario.
|align=center|[[Plessie's Plunging Falls]]
|colspan=2|[[Pull, Turn, Burn]]
|align=center|[[Rainbow Run]]
|
|-
|-
|align=center|[[File:Ty-foo SM3DW Prima.jpg|100x100px]]<br>'''[[Ty-foo]]'''
|style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|align=left|Ty-foos are cloud enemies that blow wind at the player in an attempt to push them off of the stage. The player can stun them temporarily through the touch screen on the GamePad or defeat them with [[Mega Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=left|Large Lava Bubble-like enemies that ride on tracks.
|align=center|[[Ty-Foo Flurries]]
|colspan=2|[[Deep Magma Bog Flying Battleship]]
|align=center|[[Gigantic Seasick Wreck]]
|{{chart icon|new}}
|-
|-
|align=center|[[File:Walleye SM3DW Prima.jpg|100x100px]]<br>'''[[Walleye]]'''
|style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|align=left|Walleyes are [[Wallop]]-like enemies that try to block the player. They can be stunned through the touch screen of the GamePad or defeated permanently by [[Lucky Cat Mario]] or [[White Tanooki Mario]].
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|align=center|[[Ty-Foo Flurries]]
|[[Hot-Hot Hot!]]
|align=center|[[Mystery House Marathon]]
|[[KO Arena Magma Flare-Up]]
|}
|{{chart icon|new}}
 
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|-
|align=center|[[File:Banzai Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Banzai Bill]]'''
|style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|align=left|Banzai Bills are a larger variety of [[Bullet Bill]]s. They share the same weaknesses as the Cat Banzai Bill.
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|align=center|[[Mystery House Mad Dash]]
|colspan=2|[[Deep Magma Bog Palace]]
|align=center|[[Bullet Bill Base]]
|{{chart icon|new}}
|-
|align=center|[[File:Biddybud SM3DW Prima.jpg|100x100px]]<br>'''[[Biddybud]]'''
|align=left|Biddybuds are ladybug enemies that walk in a specific pattern. They can be defeated with any attack.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Sunshine Seaside]]
|-
|align=center|[[File:Big Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Big Boo]]'''
|align=left|Big Boos are a larger variant of [[Boo]]. They can only be defeated by [[Light Box]]es, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Shiftier Boo Mansion]]
|-
|align=center|[[File:Blooper SM3DW Prima.jpg|100x100px]]<br>'''[[Blooper]]'''
|align=left|Bloopers are squid-like enemies that appear in underwater areas. They attack by charging at the player. They can be defeated by most attacks.
|align=center|[[Rammerhead Reef]]
|align=center|[[Pipeline Boom Lagoon]]
|-
|align=center|[[File:Bob-omb SM3DW Prima.jpg|100x100px]]<br>'''[[Bob-omb]]'''
|align=left|Bob-ombs are bomb enemies. They attack by following the player and attempting to explode near them. When attacked, they can be picked up, but they must be thrown because they explode after a few seconds.
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Boo SM3DW Prima.jpg|100x100px]]<br>'''[[Boo]]'''
|align=left|Boos are ghost enemies. They attack by floating toward the player. When looked at, they stop moving. They can only be defeated by [[Invincible Mario]], a [[Light Box]], [[Lucky Cat Mario]] and [[White Tanooki Mario]].
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Deep-Black Jungle Drift]]
|-
|align=center|[[File:SM3DW Boomerang Bro Prima.jpg|100x100px]]<br>'''[[Boomerang Bro]]'''
|align=left|Boomerang Bros. are Koopa enemies that throw boomerangs. They can be defeated with most attacks.
|align=center|[[Beep Block Skyway]]
|align=center|[[Mystery House Brawl]]
|-
|align=center|[[File:Bullet Bill SM3DW Prima.jpg|100x100px]]<br>'''[[Bullet Bill]]'''
|align=left|Bullet Bills are bullets that shoot out of [[Bill Blaster]]s in a straight line. They can be defeated with most attack methods.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Bully Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bully]]'''
|align=left|Bullies are enemies that charge at the player in attempt to push them off the platform. They can be defeated with [[Mega Mario]], [[Lucky Cat Mario]], [[Invincible Mario]] and [[White Tanooki Mario]], but they can be pushed off platforms by performing any attack repeatedly.
|align=center|[[Spooky Seasick Wreck]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Chargin' Chuck Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Chargin' Chuck]]'''
|align=left|Chargin' Chucks are large Koopas with football gear. they attack by charging at the player and ramming into them. Most attacks can defeat them, but they usually must be hit twice. A [[Ground Pound]] defeats it in one hit.
|align=center|[[Chargin' Chuck Blockade]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Cheep Cheep SM3DW Prima.jpg|100x100px]]<br>'''[[Cheep Cheep]]'''
|align=left|Cheep Cheeps are fish enemies that attack by swimming at the player. They can be defeated with most attacks.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|align=center|[[File:Coin Coffer SM3DW Prima.jpg|100x100px]]<br>'''[[Coin Coffer]]'''
|align=left|Coin Coffers are enemies that try to run away from the player. They can be defeated by most attacks. When defeated, they release many coins.
|align=center|[[Pipeline Lagoon]]
|align=center|[[Sprawling Savanna Rabbit Run]]
|-
|align=center|[[File:Fire Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Bro]]'''
|align=left|Fire Bros. are Koopa enemies that attack by throwing fireballs. They can be defeated with most attacks.
|align=center|[[Double Cherry Pass]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Fire Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Fire Piranha Plant]]'''
|align=left|Fire Piranha Plants are a variant of [[Piranha Plant]] that can shoot fireballs. They can be defeated with most attacks. The player can also send its own fireballs back at it by using the touch screen of the GamePad.
|align=center|[[Shadow-Play Alley]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|align=center|[[File:Fizzlit SM3DW Prima.jpg|100x100px]]<br>'''[[Fizzlit]]'''
|align=left|Fizzlits are purple blob enemies that melt into an electrically-charged puddle. They can be defeated with any attack while in their purple form, or by [[Fire Mario]]'s [[fireball]]s, [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]] when electrified.
|align=center|[[Switchboard Falls]]
|align=center|[[Switch Shock Circus]]
|-
|align=center|[[File:Fuzzy SM3DW Prima.jpg|100x100px]]<br>'''[[Fuzzy]]'''
|align=left|Fuzzies are black, furry creatures. They function as obstacles and they can only be defeated by a [[Super Star]], [[Lucky Cat Mario]], [[White Tanooki Mario]], or a [[Potted Piranha Plant|Piranha Plant]].
|align=center|[[Shadow-Play Alley]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Galoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Galoomba]]'''
|align=left|Galoombas are [[Goomba]]-like enemies that are rounder and must be attacked twice or ground-pounded to be defeated.
|align=center|[[Puffprod Peaks]]
|align=center|[[Super Galaxy]]
|-
|align=center|[[File:Goomba Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Goomba]]'''
|align=left|Goombas are basic enemies that resemble brown mushrooms and attack by attempting to run into the player. They can be defeated with any attack.
|align=center|[[Super Bell Hill]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:GoombaTowerSM3DW.jpg|100x100px]]<br>'''[[Goomba Tower]]'''
|align=left|Goomba Towers are stacks of Goombas. They act like normal Goombas do, but must be attacked multiple times or ground-pounded to be fully defeated.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Towering Sunshine Seaside]]
|-
|align=center|[[File:Hammer Bro SM3DW Prima.jpg|100x100px]]<br>'''[[Hammer Bro]]'''
|align=left|Hammer Bros. are Koopa enemies that attack by throwing hammers at the player. They can be defeated by most attacks.
|align=center|[[Fire Bros. Hideout 3|Fire Bros. Hideout #3]]
|align=center|[[Switch Shock Circus]]
|-
|align=center|[[File:Koopa Troopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=left|Koopa Troopas are turtle-like creatures with shells. They attack by trying to walk into the player. When attacked, they [[Beach Koopa|lose their shell]], which can be carried.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Lava Bubble SM3DW Prima.jpg|100x100px]]<br>[[File:Lava Bubble blue SM3DW Prima.jpg|100x100px]]<br>'''[[Lava Bubble]]'''
|align=left|Lava Bubbles are living fireballs that emerge from lava and attempt to collide with the player. They can only be defeated when the player is invincible.
|align=center|[[Lava Rock Lair]] (Red)<br>[[Backstreet Bustle]] (Blue)
|align=center|[[Back to Hands-On Hall]] (Red)<br>[[Faster Fort Fire Bros.]] (Blue)
|-
|align=center|[[File:Magikoopa Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Magikoopa]]'''
|align=left|Magikoopas are enemies that fire spells to damage the player. They can be defeated by most attacks.
|align=center|[[Magikoopa Blockade]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Big Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Big Piranha Plant|Mega Piranha Plant]]'''
|align=left|Mega Piranha Plants are a larger variant of [[Piranha Plant]]. They attack by attempting to bite the player. They can be defeated by most attacks, though they require two hits, but a [[Ground Pound]] defeats it instantly.
|align=center|[[Mount Beanpole]]
|align=center|[[Honeycomb Skyway]]
|-
|align=center|[[File:Mini Goomba SM3DW Prima.jpg|100x100px]]<br>'''[[Mini Goomba]]'''
|align=left|Mini Goombas are very small variants of Goombas that attack by chasing the player. They can be defeated with any attack, but they can be pushed away if interacted with using the GamePad.
|align=center|[[Koopa Troopa Cave]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Octoomba SM3DW Prima.jpg|100x100px]]<br>'''[[Octoomba]]'''
|align=left|Octoombas are a variant of Goombas that throw projectiles at the player. They are only stunned for one second with a jump, but they can only be defeated with a ground pound.
|align=center|[[Super Galaxy]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Para-Biddybuds Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|align=left|Para-Biddybuds are a variant of Biddybuds that hover above the ground and fly in circles. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Peepa SM3DW Prima.jpg|100x100px]]<br>'''[[Peepa]]'''
|align=left|Peepas are Boo-like enemies that move in a set pattern, blocking a path. They can be defeated with a Light Box, Invincible Mario, Lucky Cat Mario, and White Tanooki Mario.
|align=center|[[Shifty Boo Mansion]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Piranha Plant SM3DW Prima.jpg|100x100px]]<br>'''[[Piranha Plant]]'''
|align=left|Piranha Plants are carnivorous plants that attack by attempting to bite the player. They can be defeated by most attacks.
|align=center|[[Mount Beanpole]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Porcupuffer SM3DW Prima.jpg|100x100px]]<br>'''[[Porcupuffer]]'''
|align=left|Porcupuffers are giant Cheep Cheeps that have spikes on their backs. They attempt to swim at the player and can be defeated by most attack methods (except jumps).
|align=center|[[Pipeline Lagoon]]
|align=center|[[Pipeline Lagoon]]
|-
|align=center|[[File:Spike Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Spike]]'''
|align=left|Spikes are Koopa enemies that throw spiked rollers. They can be defeated with most attacks.
|align=center|[[Spike's Lost City]]
|align=center|[[Mystery House Marathon]]
|-
|align=center|[[File:Spiny SM3DW Prima.jpg|100x100px]]<br>'''[[Spiny]]'''
|align=left|Spinies are red Koopa enemies with spikes on them. They damage the player if jumped on, but can otherwise be defeated with most attacks.
|align=center|[[Big Bounce Byway]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Stingby Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Stingby]]'''
|align=left|Stingbies are bee-like enemies that attack by chasing the player and ramming into them. They can be defeated with most attacks.
|align=center|[[Switch Scramble Circus]]
|align=center|[[Honeycomb Starway]]
|-
|align=center|[[File:Thwomp SM3DW Prima.jpg|100x100px]]<br>'''[[Thwomp]]'''
|align=left|Thwomps are large stone enemies that attack by falling on the player. They can be defeated by Lucky Cat Mario and White Tanooki Mario.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Mystery House Marathon]]
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
|-
|align=center|[[File:Baddie Box SM3DW Prima.jpg|100x100px]]<br>'''[[Baddie Box]]'''
|Baddie Boxes are blocks that release [[Bob-omb]]s when approached. They can be destroyed by [[Invincible Mario]], [[Lucky Cat Mario]], and [[White Tanooki Mario]].
|align=center|[[Bob-ombs Below]]
|align=center|[[Super Block Land]]
|-
|align=center|[[File:Rosalina with Cat Bullet Bills SM3DW screenshot.png|100x100px]]<br>'''[[Bill Blaster]]'''
|Bill Blasters are cannons that shoot [[Bullet Bill]]s or [[Cat Bullet Bill]]s. They cannot be destroyed.
|align=center|[[Bowser's Bullet Bill Brigade]]
|align=center|[[Footlight Lane]]
|-
|align=center|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>'''[[Cannon]]'''
|Cannons are boxes that can shoot either [[Cannonball]]s or [[Kick Bomb]]s at the player. They can be destroyed if hit by a cannonball from a [[Cannon Box]] or if a [[Brick Block]] under it is hit.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Trouble in Shadow-Play Alley]]
|-
|align=center|[[File:SM3DW Switchblack Ruins start.jpg|100x100px]]<br>'''[[Dark]]'''
|Blocks the player's view.
|align=center|[[Switchblack Ruins]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|align=center|[[File:Honeycomb Skyway.jpg|100x100px]]<br>'''[[Fire Bar]]'''
|Fire Bars are rotating sticks with fireballs on them.
|align=center|[[Fort Fire Bros.]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DW Screenshot E3 Press Kit 07.png|100x100px]]<br>'''[[Fuzzy Horde]]'''
|Fuzzy Hordes are very large groups of Fuzzies. They slowly move toward the player and cannot be defeated. They instantly defeat the player when touched, regardless of the player's current form.
|align=center|[[Fuzzy Time Mine]]
|align=center|[[Floating Fuzzy Time Mine]]
|-
|align=center|[[File:Grumblump Inferno.jpg|100x100px]]<br>[[File:SM3DW Boiling Blue Bully Belt.jpg|100x100px]]<br>'''[[Lava]]'''
|Molten rock that can cause the player to instantly lose a life. In some courses, lava shifts [[lava tide|up and down]].
|align=center|[[Brolder Blockade]]
|align=center|[[Captain Toad's Fiery Finale]]
|-
|align=center|[[File:SM3DW Piranha Creeper Creek.png|100x100px]]<br>'''[[Poison (obstacle)|Poison]]'''
|A liquid hazard that can cause the player to instantly lose a life.
|align=center|[[Piranha Creeper Creek]]
|align=center|[[Piranha Creeper Creek after Dark]]
|-
|align=center|[[File:Poison Fog (3D World).png|100x100px]]<br>'''[[Poison fog]]'''
|An enormous, red and black cloud that moves down very slowly. It can defeat the player in one hit.
|colspan="2"align=center|[[Trick Trap Tower]]
|-
|align=center|[[File:Sm3dwQuicksand.png|100x100px]]<br>'''[[Quicksand]]'''
|Sand that sinks the player.
|colspan="2"align=center|[[Conkdor Canyon]]
|-
|align=center|[[File:FloatingMinesSM3DWorld.jpg|100x100px]]<br>'''[[Spike ball (seed)|Spike ball]]'''
|Spike balls are giant seeds that are often found in [[Clear Pipe]]s as obstacles. They can be defeated by [[Invincible Mario]], [[White Tanooki Mario]] or a fireball from [[Fire Mario]].
|align=center|[[Clear Pipe Cruise]]
|align=center|[[Back to Hands-On Hall]]
|-
|align=center|<br>[[File:Deepwater Dungeon.jpg|100x100px]]<br>'''[[Spike Block]]'''
|Blocks that damage the player when touched. Blue Spike Blocks are stationary while red Spike Blocks move.
|align=center|[[Deepwater Dungeon]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:Spiky Spike Bridge.jpg|100x100px]]<br>'''[[Spike Trap]]'''
|A pointy obstacle that damages the player. They can be static or retractable.
|align=center|[[Bowser's Highway Showdown]]
|align=center|[[Champion's Road]]
|-
|align=center|[[File:SM3DWBF Spiked Roller.jpg|100x100px]]<br>'''[[Spiked roller]]'''
|A cylinder covered with spikes. They are swung on chains or thrown by Spikes. Some are also found spinning around a block, not unlike [[Spike Bar]]s.
|align=center|[[Spike's Lost City]]<br>(normal)<br>[[Boiling Blue Bully Belt]] (spinning)<br>[[The Bowser Express]]<br>(chain)
|align=center|[[Mystery House Marathon]]<br>(normal)<br>[[Broken Blue Bully Belt]] (spinning)<br>[[Champion's Road]]<br>(chain)
|-
|align=center|[[File:SM3DWVolcanicDebris.jpg|100x100px]]<br>'''[[Volcanic debris]]'''
|Volcanic debris appear as molten lava falling from the sky. They cannot be destroyed, but [[Invincible Mario]] and [[White Tanooki Mario]] cannot be hurt by them.
|align=center|[[Hisstocrat Returns]]
|align=center|[[Boss Blitz]]
|}
===Bosses===
===Bosses===
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#FFFFFF"
|-style="background:#FF2400; color:white;"
!width=10%|Name
!Description
!width=19%|Courses
|-
|align=center|[[File:Bowser Mobile Artwork - Super Mario 3D World.png|100x100px]]<br>'''[[Bowser]]'''
|The [[Koopa (species)|Koopa]] King who attacks from his [[Bowser's Muscle Car|Muscle Car]].
|align=center|[[Bowser's Highway Showdown]], [[Bowser's Lava Lake Keep]]
|-
|align=center|[[File:SSBU Boom Boom Spirit.png|100x100px]]<br>'''[[Boom Boom]]'''
|A big, brutish Koopa typically encountered in [[tank]] courses. He swings his fists and spins like a top.
|align=center|[[Bowser's Bullet Bill Brigade]], [[Bowser's Bob-omb Brigade]], [[Boss Blitz]], [[Mystery House Marathon]]
|-
|align=center|[[File:PomPomSM3DW.jpg|100x100px]]<br>'''[[Pom Pom]]'''
|A pink Koopa with a spotted shell. She throws {{wp|shuriken}} and leaps into the air.
|align=center|[[The Bullet Bill Express]], [[The Bowser Express]], [[Boss Blitz]]
|-
|align=center|[[File:Hisstocrat.png|100x100px]]<br>'''[[Hisstocrat]]'''
|A crowned serpent in a pit of sand. After making a {{wp|pungi}}-like cry, additional plate-bearing snakes erupt from the sand. Based on the likely {{wp|Yamata no Orochi|source of inspiration}} for this boss, these other snakes may be additional heads.
|align=center|[[A Banquet with Hisstocrat]], [[Boss Blitz]]
|-
|align=center|[[File:King Brolder SM3DW.png|100x100px]]<br>'''[[Boss Brolder]]'''
|The leader of the [[Brolder]]s with a magmatic spinning attack.
|align=center|[[Lava Rock Lair]], [[Brolder Blockade Is Back]], [[Boss Blitz]]
|-
|align=center|[[File:KingKa-Thunk artwork.png|100x100px]]<br>'''[[King Ka-thunk]]'''
|An armored creature gripping a [[Ka-thunk]] frame, with only his back vulnerable.
|align=center|[[King Ka-thunk's Castle]], [[Boss Blitz]]
|-
|align=center|[[File:PrinceBully SM3DW.png|100x100px]]<br>'''[[Prince Bully]]'''
|The [[Bully]] leader, that can only be damaged after compressing him by jamming him into a [[Clear Pipe]].
|align=center|[[Prince Bully Blockade]], [[Prince Bully Blockade Is Back]]
|-
|align=center|[[File:BossblobArtwork.jpg|100x100px]]<br>'''[[Motley Bossblob]]'''
|A jester-like Koopa. It assembles metallic blobs to take on the form of monstrous clown.
|align=center|[[Motley Bossblob's Big Battle]], [[Motley Bossblob's Encore]], [[Boss Blitz]]
|-
|align=center|[[File:Queen Hisstocrat.jpg|100x100px]]<br>'''Hisstocrat''' (Pink)
|A pink-scaled Hisstocrat first encountered in [[World Bowser]]. It is fought alongside the purple one in Boss Blitz.
|align=center|[[Hisstocrat Returns]], [[Boss Blitz]]
|-
|align=center|[[File:SM3DW Artwork Meowser.png|100x100px]]<br>'''[[Meowser]]'''
|Bowser after using a [[Super Bell]], granting him enhanced speed and a wall-climbing ability.
|align=center|[[The Great Tower of Bowser Land]]
|}
==Items and objects==
==Items and objects==
===Items===
===Items===
These are collectibles, pickups, and health-restoring objects.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#F5F5F5"
|-style="background:#FF2400;color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:Coin Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin]]s
|Collecting 100 Coins grants the player an extra life. Some coins are [[coin pile|stacked together]] and reward the player with multiple coins all at once.
|align=center style="background:#FFFFFF"|[[File:SM3DW Hidden Coins.png|100x100px]]<br>[[Hidden Coin]]s
|Coins that are invisible to players unless they pass through one or touch the [[Wii U GamePad]].
|-
|align=center style="background:#FFFFFF"|[[File:Red Coin SM3DW Prima.jpg|100x100px]]<br>[[Red Coin]]s
|Red Coins appear when the player passes through a Red Ring. When all eight are collected, the player receives a power-up.
|align=center style="background:#FFFFFF"|[[File:Blue Coin SM3DW Prima.jpg|100x100px]]<br>[[Blue Coin]]s
|Blue Coins are coins that appear from a [[P Switch]]. They function the same as regular coins.
|-
|align=center style="background:#FFFFFF"|[[File:Key Coin SM3DW Prima.jpg|100x100px]]<br>[[Key Coin]]s
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]].
|align=center style="background:#FFFFFF"|[[File:Green Star Coin SM3DW Prima.jpg|100x100px]]<br>[[Green Coin|Green Star Coin]]s
|Green Star Coins appear after a [[Green Ring|Green Star Ring]] is activated. When all eight are collected before the time runs out, a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Green Star]]s
|Green Stars are used to unlock some levels. There are three per level, and all must be collected for 100% game completion.
|align=center style="background:#FFFFFF"|[[File:Stamp Artwork - Super Mario 3D World.png|100x100px]]<br>[[Stamp]]s
|Stamps can be collected and used in [[Miiverse]] posts. There is one per level, and all must be collected for 100% game completion. However, as of November 7, 2017, the termination of the Miiverse service renders all stamps unusable, meaning that stamps can be collected but can no longer used.
|-
|align=center style="background:#FFFFFF"|[[File:Plus Clock Artwork - Super Mario 3D World.png|100x100px]]<br>[[+ Clock]]s
|Clocks add either 10 seconds or 100 seconds to the timer.
|align=center style="background:#FFFFFF"|[[File:1-Up Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[1-Up Mushroom]]s
|When collected, 1-Up Mushrooms grant the player an extra life.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Crown.png|100x100px]]<br>[[Crown]]
|During multiplayer, a crown appears on the character of the player who scores the most points upon completing a course. It can be knocked-off and equipped by another player in the following course, awarding the thief an extra score bonus at the end. For more details, see "[[#Multiplayer|Multiplayer]]".
|align=center style="background:#FFFFFF"|[[File:Cannon Box (alt) - Super Mario 3D World.png|100x100px]]<br>[[Cannon Box]]es
|Cannon Boxes are created when certain [[? Block]]s are hit. When worn, they continually shoot cannonballs that can defeat enemies or destroy objects. If the player holds {{button|wiiu|x}}/{{button|wiiu|y}}/{{button|wii|1}}/{{button|wii|b}}, the cannon can be charged, allowing the ball to travel farther. Any cannonballs fired still harm other players. The box changes color to match the user.
|-
|align=center style="background:#FFFFFF"|[[File:Light Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Light Box]]es
|Light Boxes are wearable blocks with lamps that light up dark areas in front of the player. They are found mainly in [[Ghost House]]s and can be used to defeat [[Boo]]s and Boo variants. Light Boxes change color to match the user.
|align=center style="background:#FFFFFF"|[[File:Shiny Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Coin Box]]es
|Coin Boxes are shiny [[Coin Block]]s that can be worn by the player. As the player moves, they can collect up to 100 coins.
|-
|align=center style="background:#FFFFFF"|[[File:Propeller Box Artwork - Super Mario 3D World.png|100x100px]]<br>[[Propeller Box]]es
|Propeller Boxes can be worn by the player and allow the player to fly for a short time. The box changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Goomba Hat Artwork - Super Mario 3D World.png|100x100px]]<br>[[Goomba Mask]]s
|When the player wears a Goomba Mask, Goombas and Goomba variants do not attack the player, though other types of enemies still can. When the player crawls or jumps, a Goomba sound effect can be heard.
|-
|align=center style="background:#FFFFFF"|[[File:Baseball Artwork - Super Mario 3D World.png|100x100px]]<br>[[Baseball (object)|Baseball]]s
|Baseballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Bomb SM3DW Prima.jpg|100x100px]]<br>[[Bomb]]s
|Bombs are inactive [[Bob-omb]]s that light their fuses when picked up. They can be used to destroy objects.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Snowball.png|100x100px]]<br>[[Snowball]]s
|Snowballs can be thrown to defeat enemies.
|align=center style="background:#FFFFFF"|[[File:Springboard SM3DW Prima.jpg|100x100px]]<br>[[Trampoline|Springboard]]s
|Springboards appear when [[Hop-Chops]] are defeated. They are used to reach heights.
|-
|align=center style="background:#FFFFFF"|[[File:Green Shell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Koopa Shell|Green Shells]]
|Green Shells are shells originally from [[Koopa Troopa]]s. If the player crouches while holding one, they [[shell dash|enter the shell]] and can slide around for a few seconds, defeating enemies and bouncing off walls. The shell changes color to match the user.
|align=center style="background:#FFFFFF"|[[File:Gold Shell SM3DW Prima.jpg|100x100px]]<br>[[Gold Shell]]s
|Gold Shells are Koopa Troopa shells that give coins when they move, similar to ? Boxes.
|-
|align=center style="background:#FFFFFF"|[[File:Ice Skate SM3DW artwork.png|100x100px]]<br>[[Ice Skate]]s
|Ice Skates are items based on [[Goomba's Shoe]]s. They are found with Goombas in them and can be worn by the player to skate across ice; the skates change color to fit the user. The player defeats most enemies they run into, but cannot stop moving.
|align=center style="background:#FFFFFF"|[[File:Piranha Plant Artwork - Super Mario 3D World.png|100x100px]]<br>[[Potted Piranha Plant]]s
|These are a potted variation of [[Piranha Plant]] that the player can hold. They eat enemies they come in contact with and collect items. They also attack other players in multiplayer mode.
|}
===Power-ups===
===Power-ups===
Items that transform Mario's appearance and give him unique abilities.
===Wonder-effect forms===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
===Badges===
|-style="background:#FF2400;color:white;"
!width=12% rowspan=3|Power-up
!width=24% colspan=3|Form
!rowspan=3|Description
|-
!width=12% style="background:#FF2400" rowspan=2|{{chart icon|SM3DW-Mario}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Luigi}}
!width=6% style="background:#FF2400"|{{chart icon|SM3DW-Peach}}
|-
!style="background:#FF2400"|{{chart icon|SM3DW-Toad}}
!style="background:#FF2400"|{{chart icon|SM3DW-Rosalina}}
|-
|align=center style="background:#FFFFFF" rowspan=2|N/A
|align=center style="background:#FFFFFF" rowspan=2|[[File:Small Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Small Mario]]
|align=center style="background:#FFFFFF"|[[File:Small Luigi (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Peach (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Peach]]</small>
|rowspan=2|Small Mario is his weakest form, as he loses a life if he takes damage in this form. He also cannot break [[Brick Block]]s, and he only gets Super Mushrooms from blocks.
|-
|align=center style="background:#FFFFFF"|[[File:Small Toad (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Small Rosalina (render) - Super Mario 3D World.png|50x50px]]<br><small>[[Small Mario|Small Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Super Mario (form)|Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Luigi.png|50x50px]]<br><small>[[Super Mario (form)|Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Peach.png|50x50px]]<br><small>[[Super Mario (form)|Peach]]</small>
|rowspan=2|Collecting the Super Mushroom returns Small Mario to his normal size, making him bigger and allowing him to take a hit from an enemy without immediately losing a life and find higher-tiered power-ups in blocks. This is the default form of Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Toad.png|50x50px]]<br><small>[[Super Mario (form)|Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super Rosalina.png|50x50px]]<br><small>[[Super Mario (form)|Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Bell Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Cat Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:Cat Luigi Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Cat Princess Peach Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Peach]]</small>
|rowspan=2|The Super Bell is a golden bell that transforms Mario into Cat Mario. This allows him to climb walls and the [[Goal Pole]] and pounce at enemies. He can also swipe at enemies near him.
|-
|align=center style="background:#FFFFFF"|[[File:Cat Toad Artwork - Super Mario 3D World.png|50x50px]]<br><small>[[Cat Mario|Cat Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cat Rosalina.png|50x50px]]<br><small>[[Cat Mario|Cat Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Cherry Artwork - Super Mario 3D World.png|100x100px]]<br>[[Double Cherry]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Double Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Double Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Luigi.png|50x50px]]<br><small>[[Double Mario|Double Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Peach.png|50x50px]]<br><small>[[Double Mario|Double Peach]]</small>
|rowspan=2|The Double Cherry is a set of cherries that transform Mario into Double Mario. An identical clone of Mario appears. This allows the player to activate certain switches or defeat more enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Toad.png|50x50px]]<br><small>[[Double Mario|Double<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Double Rosalina.png|50x50px]]<br><small>[[Double Mario|Double Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Kitsune Luigi.png|50x50px]]<br><small>[[Tanooki Mario|Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Peach.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Peach]]</small>
|rowspan=2|When Mario collects a Super Leaf, he becomes Tanooki Mario, allowing him to float through the air for a short time and whip enemies with his tail.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Toad.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Tanooki Rosalina.png|50x50px]]<br><small>[[Tanooki Mario|Tanooki Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Flower Artwork - Super Mario 3D World.png|100x100px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Fire Mario Artwork (alt) - Super Mario 3D World.png|110x110px]]<br>[[Fire Mario]]
|align=center style="background:#FFFFFF"|[[File:FireLuigiSM3DW.png|50x50px]]<br><small>[[Fire Mario|Fire Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Princess Peach Artwork (alt) - Super Mario 3D World.png|50x50px]]<br><small>[[Fire Mario|Fire Peach]]</small>
|rowspan=2|Collecting the Fire Flower transforms Mario into Fire Mario. This allows him to throw fireballs to defeat enemies.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fire Toad.png|50x50px]]<br><small>[[Fire Mario|Fire Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Fire Rosalina 3D World.jpg|50x50px]]<br><small>[[Fire Mario|Fire Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Flower Artwork.png|100x100px]]<br>[[Boomerang Flower]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:SM3DW Boomerang Mario Artwork.png|110x110px]]<br>[[Boomerang Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Boomerang Luigi.png|50x50px]]<br><small>[[Boomerang Mario|Boomerang Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:BoomerangPeachSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Peach]]</small>
|rowspan=2|When Mario collects the Boomerang Flower, he turns into Boomerang Mario, which lets him throw boomerangs to collect items or defeat enemies.
|-
|align=center style="background:#FFFFFF"|[[File:BoomerangToadSM3DW.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Boomerang Rosalina.jpg|50x50px]]<br><small>[[Boomerang Mario|Boomerang Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mushroom Artwork - Super Mario 3D World.png|100x100px]]<br>[[Mega Mushroom]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Mega Mario Group Artwork - Super Mario 3D World.png|110x110px]]<br>[[Mega Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Luigi.png|50x50px]]<br><small>[[Mega Mario|Mega Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Peach.jpg|50x50px]]<br><small>[[Mega Mario|Mega Peach]]</small>
|rowspan=2|Collecting a Mega Mushroom makes Mario very large for a brief time. He can defeat most enemies and destroy most objects by touching them. He can also ground-pound to create a shockwave that can defeat nearby enemies and hit nearby blocks.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Toad.jpg|50x50px]]<br><small>[[Mega Mario|Mega Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Mega Rosalina.jpg|50x50px]]<br><small>[[Mega Mario|Mega Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Super Star Artwork - Super Mario 3D World.png|100x100px]]<br>[[Super Star]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:NSMB2 Invincible Mario Artwork.png|110x110px]]<br>[[Invincible Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Luigi.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Peach.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Peach]]</small>
|rowspan=2|When Mario collects a Super Star, he becomes invincible and can run faster for a short time and can defeat almost any enemy he touches. In multiplayer mode, players can also share the power with any teammates they touch.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Toad.png|50x50px]]<br><small>[[Invincible Mario|Invincible<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invincible Rosalina.png|50x50px]]<br><small>[[Invincible Mario|Invincible Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Invincibility Leaf Artwork - Super Mario 3D World.png|100x100px]]<br>[[Invincibility Leaf]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:White Tanooki Mario Artwork - Super Mario 3D World.png|110x110px]]<br>[[White Tanooki Mario]]
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafLuigiSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Kitsune Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafPeachSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Peach]]</small>
|rowspan=2|When the player dies more than five times in a level, an [[Assist Block]] appears, containing an Invincibility Leaf. When it is collected, Mario turns into White Tanooki Mario, which functions exactly like Tanooki Mario, but with the added feature of being permanently invincible for one level only. If this leaf is collected, the stars on the player's save file do not sparkle.
|-
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafToadSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:InvincibleLeafRosalinaSM3DW.jpg|50x50px]]<br><small>[[White Tanooki Mario|White Tanooki Rosalina]]</small>
|-
|align=center style="background:#FFFFFF" rowspan=2|[[File:Lucky Bell SM3DW Prima.jpg|100x100px]]<br>[[Lucky Bell]]
|align=center style="background:#FFFFFF" rowspan=2|[[File:Golden Statue Mario.png|110x110px]]<br>[[Lucky Cat Mario]]
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Luigi.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Luigi]]</small>
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Peach.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Peach]]</small>
|rowspan=2|The Lucky Bell is a bronze bell that also transforms Mario into Cat Mario, with the same abilities the Super Bell grants. However, he can also turn into an invincible golden statue called Lucky Cat Mario when ground-pounding. This allows him to collect coins while falling and defeat most enemies that cannot otherwise be defeated. It begins appearing in [[World Mushroom (Super Mario 3D World)|World Mushroom]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lucky Cat Toad.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat<br>Toad]]</small>
|align=center style="background:#FFFFFF"|[[File:Golden Statue Rosalina.png|50x50px]]<br><small>[[Lucky Cat Mario|Lucky Cat Rosalina]]</small>
|}
 
===Objects===
===Objects===
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]].
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!Description
|-
!colspan=3 style="background:#FF7733;"|Trigger objects
|-
|align=center style="background:#FFFFFF"|[[File:Cat Wheel SM3DW Prima.jpg|100x100px]]<br>[[Cat Wheel]]
|Cat Wheels are wheels that spin when attacked by Cat Mario. They usually raise platforms or reveal secret areas.
|-
|align=center style="background:#FFFFFF"|[[File:Character Switch SM3DW Prima.jpg|100x100px]]<br>[[Character Switch]]
|Character Switches are switches that can only be activated by the character depicted on them. They reveal stamps, Green Stars, and coins.
|-
|align=center style="background:#FFFFFF"|[[File:Color Panel SM3DW Prima.jpg|100x100px]]<br>[[Color Panel]]
|Color Panels are found in bonus areas and light up when stepped on. When the player steps on all panels in an area, a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:Dash Panel SM3DW Prima.jpg|100x100px]]<br>[[Dash Panel]]
|Dash Panels are pads that, when walked on, make the player travel at fast speeds for a short time.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Gold P Switch.png|100x100px]]<br>[[gold P Switch|Gold P Switch]]<ref>Prima eGuide, Conkdor Canyon</ref>
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Coin Ring SM3DW Prima.jpg|100x100px]]<br>[[coin ring|Gold Ring]]
|Gold Rings are mostly found in Plessie levels and grant the player three coins when passed through.
|-
|align=center style="background:#FFFFFF"|[[File:Green Star Ring SM3DW Prima.jpg|100x100px]]<br>[[Green Star Ring]]
|When a Green Star Ring is passed through, Green Coins appear.
|-
|align=center style="background:#FFFFFF"|[[File:P Panel SM3DW Prima.jpg|100x100px]]<br>[[P Panel]]
|P Panels are orange panels that, when a group of them are all pressed simultaneously, release a Green Star or coins.
|-
|align=center style="background:#FFFFFF"|[[File:P Switch SM3DW Prima.jpg|100x100px]]<br>[[P Switch]]
|P Switches are switches that release balls in bonus areas or reveal blue coins.
|-
|align=center style="background:#FFFFFF"|[[File:Red Ring SM3DW Prima.jpg|100x100px]]<br>[[Red Ring]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:Switch Panel SM3DW Prima.jpg|100x100px]]<br>[[Flipswitch Panel|Switch Panel]]
|Switch Panels change colors when stepped on. When all panels in an area are changed to yellow, a path opens or a Green Star appears.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Torch.jpg|100x100px]]<br>[[Torch (Super Mario series)|Torch]]
|Can be lit using Fire form. It can trigger events like releasing a Green Star.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Artwork Trample Switch.jpg|100x100px]]<br>[[P Switch|Trample Switch]]
|TBW
|-
!colspan=3 style="background:#FF7733;"|Climbable objects
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Chain Link.jpg|100x100px]]<br>[[Chain-Link]]
|Chain-Links are moving fence-like walls that the player can climb in Cat form.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Trapeze.jpg|100x100px]]<br>[[Trapeze]]
|Trapezes can be used to swing characters to distant areas. They first appear in [[Tricky Trapeze Theater]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Tree (Deciduous).png|100x100px]]<br>[[Tree]]
|Tall plants the player can cling on by jumping onto it. The player can ascend, descend, and change which face of the pole he is on by moving {{button|wii|CCStickL}}. Pressing {{button|wii|A}} makes the player jump from whichever face they were on. Trees can also be destroyed by walking into them while under the effects of a Mega Mushroom.
|-
!colspan=3 style="background:#FF7733;"|Strikable objects
|-
|align=center style="background:#FFFFFF"|[[File:WoodenBowserSM3DWModel.png|100x100px]]<br>[[Wooden cutout|Bowser Board]]
|The board is a wooden cutout of Bowser that can be knocked down when interacted with.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Cactus.jpg|100x100px]]<br>[[Cactus]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Glowing Spot.jpg|100x100px]]<br>[[Glowing spot]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Gong.png|100x100px]]<br>[[Gong]]
|Triggers an event like summoning a warp pipe or rotating a wall by tapping the Wii U GamePad. It can also release coins and enemies.
|-
|align=center style="background:#FFFFFF"|[[File:Kick Bomb SM3DW Prima.jpg|100x100px]]<br>[[Kick Bomb]]
|Kick Bombs are bombs that, when kicked, bounce in a parabolic fashion before exploding on impact with a solid object.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Sand Sculpture.png|100x100px]]<br>[[Sand statue]]<ref>Prima eGuide, Sunshine Seaside, Plessies Dune Downhill</ref>
|Scupltures of Goombas and Bowser made of sand. It can be destroyed using a [[Fire Flower]] or [[Cannon Box]]es.
|-
!colspan=3 style="background:#FF7733;"|Transportation objects
|-
|align=center style="background:#FFFFFF"|[[File:Clear Pipe Coins Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]]
|Clear Pipes are a type of Warp Pipe. The player can enter one to travel from one place to another.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Clear Pipe Cannon.jpg|100x100px]]<br>[[Clear Pipe Cannon]]
|Clear Pipe Cannons are cannons that automatically send the player through a Clear Pipe. In some circumstances, they may shoot the player to another area instead.
|-
|align=center style="background:#FFFFFF"|[[File:Cloud Cannon SM3DW Prima.jpg|100x100px]]<br>[[Cloud Cannon]]
|Cloud Cannons are cannons that automatically launch the player to a [[Coin Heaven]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Jump Panel.jpg|100x100px]]<br>[[Jump Panel]]
|Jump Panels are pads that, when the player jumps after standing on them, launch them higher than normal.
|-
|align=center style="background:#FFFFFF"|[[File:Mystery Box SM3DW Prima.jpg|100x100px]]<br>[[Mystery Box]]
|Mystery Boxes are Warp Boxes that warp the player to a bonus area.
|-
|align=center style="background:#FFFFFF"|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe|Pipe]]
|When entered, Warp Pipes teleport the player to another area of a level.
|-
|align=center style="background:#FFFFFF"|[[File:Warp Box SM3DW Prima.jpg|100x100px]]<br>[[Warp Box]]
|When entered, Warp Boxes teleport the player to another area of a level. [[Warp Box (With Key)|Certain Warp Boxes]] only become accessible once the player has collected five [[Key Coin]]s.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Door.png|100x100px]]<br>[[Warp Door]]
|Doors that take the player to another portion of the level.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot World Warp Pipe.jpg|100x100px]]<br>[[World Warp Pipe]]
|TBW
|-
!colspan=3 style="background:#FF7733;"|Blocks and containers
|-
|align=center style="background:#FFFFFF"|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]]
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. Some ? Blocks are [[Coin Block]]s that contain ten coins.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Block Tower.png|100x100px]]<br>[[? Block tower]]<ref>Prima eGuide, Fort Fire Bros.</ref>
|When hit, multiple giant Empty Blocks extend out of the ? Block, allowing the player to reach otherwise unreachable areas.
|-
|align=center style="background:#FFFFFF"|[[File:Assist Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Assist Block]]
|Assist Blocks contain the [[Invincibility Leaf]]. They appear after the player loses several lives in a course.
|-
|align=center style="background:#FFFFFF"|[[File:Big Block SM3DW Prima.jpg|100x100px]]<br>[[Mega Block|Big Block]]
|Big Blocks are larger variations of Brick Blocks. They must be hit five times to be destroyed.
|-
|align=center style="background:#FFFFFF"|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]]
|Brick Blocks are blocks that the player can destroy. They are usually empty, but may contain items.
|-
|align=center style="background:#FFFFFF"|[[File:Crate SM3DW Prima.jpg|100x100px]]<br>[[Crate]]
|Crates are wooden boxes that act as obstacles.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Crystal Block.jpg|100x100px]]<br>[[Crystal Block]]
|Dark purple crystal blocks that move left to right.
|-
|align=center style="background:#FFFFFF"|[[File:Used Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Empty Block]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Gift Box.jpg|100x100px]]<br>[[Gift Box]]
|Gift Boxes are blocks found exclusively in [[Toad House]]s that, when hit, provide power-ups to players.
|-
|align=center style="background:#FFFFFF"|[[File:Long Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Long ? Block]]
|A three-block-wide ? Block that holds three coins or two coins and a power-up.
|-
|align=center style="background:#FFFFFF"|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Red POW Block]]
|A red variant of [[POW Block]]s that cause a shockwave that defeats all enemies and breaks all blocks within range of the effect.
|-
|align=center style="background:#FFFFFF"|[[File:Rock Block SM3DW Prima.jpg|100x100px]]<br>[[Rock Block]]
|Rock Blocks are gray Big Blocks that are more difficult to destroy.
|-
|align=center style="background:#FFFFFF"|[[File:Roulette Block SM3DW Prima.jpg|100x100px]]<br>[[Roulette Block]]
|Roulette Blocks scroll items in a roulette and release the item that was onscreen when the block was hit.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Slot Block.jpg|100x100px]]<br>[[Slot Block]]
|Constantly scrolling images of five power-ups (the Double Cherry, Fire Flower, Boomerang Flower, Super Leaf, and Super Bell), which characters stop by hitting them.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Super POW Block.jpg|100x100px]]<br>[[Super POW Block]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Switch Block.jpg|100x100px]]<br>[[Switch Block (Super Mario 3D World)|Switch Block]]
|Switch Blocks change the direction of or reveal new Switchboard paths.
|-
!colspan=3 style="background:#FF7733;"|Platforms
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Platform.jpg|100x100px]]<br>[[Arrow platform]]
|Platforms with arrows that rise from lava and then sink back down after a short time.
|-
|align=center style="background:#FFFFFF"|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]]
|Beep Blocks are platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Cloud Lift.png|100x100px]]<br>[[Cloud Lift]]
|Cloud Lifts are moving platforms that can be jumped through.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Conveyor Belt.jpg|100x100px]]<br>[[Conveyor Belt]]
|Platforms that carry Mario from another place to another without him moving. The speed and direction varies depending on the time Mario enters the course.
|-
|align=center style="background:#FFFFFF"|[[File:Donut Block SM3DW Prima.jpg|100x100px]]<br>[[Donut Block]]
|Donut Blocks are platforms that slowly fall when stepped on.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Falling Block.png|100x100px]]<br>Falling block
|Large red and yellow blocks that gradually fall once stepped on.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Invisible Walkway.png|100x100px]]<br>[[Invisible walkway]]<ref>Prima eGuide, Footlight Lane</ref>
|Blue platforms that are invisible. It becomes visible around the player, but the view of the paths expand on impact by Cat Bullet Bills, Thwomps, or Ground Pounds. Found in [[Footlight Lane]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Lift.jpg|100x100px]]<br>[[Lift]]
|Lifts are platforms that rise and fall. They are used to reach locations at a higher elevation. Lifts bear different designs and movement patterns depending on the course. Some look like [[zipline lift|carnival ziplines]], and at least one resembles a [[Floating couch|spirited couch]].
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Multi-Vator.jpg|100x100px]]<br>[[Multi-Vator]]
|Multi-Vators are Lifts that are activated when stood on by a certain number of characters.
|-
|align=center style="background:#FFFFFF"|[[File:Mushroom Trampoline SM3DW Prima.jpg|100x100px]]<br>[[Mushroom Trampoline]]
|Mushroom Trampolines are bouncy platforms with a mushroom appearance.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]]
|Propeller Platforms are Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic.
|-
|align=center style="background:#FFFFFF"|[[File:Red-Blue Panel SM3DW Prima.jpg|100x100px]]<br>[[Red-Blue Panel]]
|Red-Blue Panels are tiles that flip when the player jumps.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rising Pillar.jpg|100x100px]]<br>[[Rising pillar]]
|Stone pillars that rises once the player scratches a Cat Wheel. Some rise and lower back down on its own. The player can also climb them in Cat form.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Rolling Block.jpg|100x100px]]<br>Rolling block
|A long cylindrical platform that, when stood on, roll over. Some roll on tracks where the player must run along them or jump carefully to avoid falling off until they reach their destination on a set path.
|-
|align=center style="background:#FFFFFF"|[[File:Rotating Panel SM3DW Prima.jpg|100x100px]]<br>[[Rotating Panel]]
|Rotating Panels are tiles that continuously flip over, alternating between red and blue.
|-
|align=center style="background:#FFFFFF"|<br>[[File:SM3DW Screenshot Seesaw.png|100x100px]]<br>[[Seesaw]]
|A long platform that tilt left or right depending on where the player walks.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Swing Lift.png|100x100px]]<br>[[Swing]]
|Hanging platforms that sway from side to side indefinitely. (In Mystery House Dash, Spike's Lost City, and Mystery House Marathon.)
|-
|align=center style="background:#FFFFFF"|[[File:Switchboard SM3DW Prima.jpg|100x100px]]<br>[[Switchboard]]
|Switchboards are platforms that move in the direction of the arrow the player stands on.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Tank.png|100x100px]]<br>[[Tank]]
|Heavily armed land vehicles that move slowly. Some are equipped with [[Spike Trap]]s and [[Cannon]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Touchstone SM3DW Prima.jpg|100x100px]]<br>[[Touchstone]]
|Touchstones are platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]].
|-
|align=center style="background:#FFFFFF"|[[File:Boom Boom Pom Pom Train - Super Mario 3D World.png|100x100px]]<br>Train
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Rainbow Run.jpg|100x100px]]<br>[[Turning Floor]]
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them.
|-
!colspan=3 style="background:#FF7733;"|Other objects
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Arrow Sign.png|100x100px]]<br>[[Arrow Sign]]
|Directs the player one direction.
|-
|align=center style="background:#FFFFFF"|[[File:Goal Pole SM3DW Prima.jpg|100x100px]]<br>[[Goal Pole|Big Goal Pole]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Binoculars SM3DW Prima.jpg|100x100px]]<br>[[Binoculars]]
|Binoculars held by [[Sprixie]]s can be used to scope out certain parts of a level.
|-
|align=center style="background:#FFFFFF"|[[File:GrayBowserStatueSM3DWModel.png|100x100px]]<br>[[Bowser Statue]]
|A statue of Bowser that blocks new levels until the player has a certain amount of Green Stars to break them.
|-
|align=center style="background:#FFFFFF"|[[File:Checkpoint Flag SM3DW Prima.jpg|100x100px]]<br>[[Checkpoint Flag]]
|Checkpoint Flags appear midway through a level and save the player's progress, allowing them to restart from the flag if they lose a life.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flower.jpg|100x100px]]<br>[[Flower (environmental object)|Flower]] / Bush
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Fluff.jpg|100x100px]]<br>[[Fluff (object)|Fluff]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Asset Model Goal Pole.png|100x100px]]<br>[[Goal Pole]]
|Goal Poles are flagpoles found at the end of every level. Touching one completes the level.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Flying Goal Pole.jpg|100x100px]]<br>[[Goal Pole (flying)]]
|A Goal Pole that flies away when the player approaches one.
|-
|align=center style="background:#FFFFFF"|[[File:Fake Goal Pole.jpg|100x100px]]<br>[[Illusion]]
|Manifestations of objects and items that turn into several [[Boo]]s once the player touches one.
|-
|align=center style="background:#FFFFFF"|[[File:SM3DW Screenshot Little Bird.png|100x100px]]<br>[[Little bird]]
|TBW
|-
|align=center style="background:#FFFFFF"|[[File:Searchlight.png|100x100px]]<br>[[Searchlight (Super Mario 3D World)|Searchlight]]
|Activates obstacles when the player stands in it.
|-
|align=center style="background:#FFFFFF"|[[File:Sliding door.png|100x100px]]<br>[[Sliding door]]
|Doors that can be opened by tapping the Wii U GamePad.
|}
==Luigi sightings==
[[File:SM3DW Bowser-6 Luigi.jpg|thumb|upright=1.4|An 8-bit Luigi appears on the moon in the last 30 seconds of the timer at the end of [[A Beam in the Dark]].]]
{{main|List of Luigi sightings in Super Mario 3D World}}
Like with ''[[New Super Luigi U]]'', ''Super Mario 3D World'' commemorates the [[Year of Luigi]] by featuring 8-bit Luigi sprites hidden in various parts of the game. However, they are not just restricted to levels, with some appearing in the worlds and elsewhere.
{{br|right}}

Latest revision as of 02:45, September 16, 2024

Locations

Setting

Courses

Overview

Table

Characters

Playable characters

Non-playable characters

Enemies and obstacles

Enemies

As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.

Name Description Courses New
First Last
Goomba
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses Goombas lack the space to move and instead sit on the ground, disgruntled.[1] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
A Big Goomba in Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Little persimmon-like Goombas. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seed. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Kodeka Kakibō from Super Mario Bros. Wonder
Kodeka Kakibō
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Artwork of a brown Trompette from Super Mario Bros. Wonder.
Trompette (Brown)
Goomba-like mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride New to the franchise
Artwork of a purple Trompette from Super Mario Bros. Wonder.
Trompette (Purple)
Purple-colored Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I New to the franchise
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
Screenshot of a Big Piranha Plant from Super Mario Bros. Wonder
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Big Run Run Packun
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Bone Run Run Packun from Super Mario Bros. Wonder.
Bone Run Run Packun
Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Note Piranha Plant
Blazing Piranha Plants spit by Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Big Note Piranha Plant
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. The Final Battle! Bowser's Rage Stage New to the franchise
A Wonder Packun.
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Petal Isles New to the franchise
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a Royal Seed. Petal Isles New to the franchise
Muncher SMBW
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa (Red)
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[1] Stomping Koopa Troopas knocks them out of their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Screenshot of a green Koopa Troopa from Super Mario Bros. Wonder
Koopa Troopa (Green)
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Screenshot of a Rolla Koopa from Super Mario Bros. Wonder
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa (Red)
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder
Koopa Paratroopa (Green)
Green Koopa Paratroopas bounce along the ground. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion New to the franchise
Screenshot of Hammer Bro. in Super Mario Bros. Wonder
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. Like the Super Mario Maker titles, Yoshis can eat Hammer Bros. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to softshell turtles. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed. Robbird Cove Downpour Uproar New to the franchise
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. During the Wonder Effect of Cruising with Linking Lifts, they throw coins, power-ups, and Wonder Tokens. Countdown to Drop Down Expert Badge Challenge Invisibility II
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser – a broom-riding Magikoopa. Kamek summons Battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Gabon from Super Mario Bros. Wonder.
Fire Gabon
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Gabons fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Scram, Skedaddlers! Wiggler Race Mountaineering! New to the franchise
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy Hard Blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms, and a large stampeding herd materializes during certain Wonder Effects. Bulrushes otherwise appear on the savanna portion of the Pipe-Rock Plateau, grazing. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage New to the franchise
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In a Wonder Effect, they occur floating in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
SMBW screenshot Hippo Fat roll big.png
Wonder Koronporin
A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower. Here Come the Hoppos The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond New to the franchise
Squared screenshot of a Kodeka Maimai from Super Mario Bros. Wonder.
Kodeka Maimai
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! New to the franchise
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become cumulonimbus clouds.[1] Bulrush Coming Through! Missile Meg Mayhem New to the franchise
A Big Mokumokumo
Kodeka Mokumokumo
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Deka Mokumokumo
The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II New to the franchise
An unnamed enemy from Super Mario Bros. Wonder
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! New to the franchise
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel New to the franchise
The Wonder Haiden in Super Mario Bros. Wonder.
Wonder Haiden
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it. Leaping Smackerel New to the franchise
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. They swim horizontally through water. They are defeated when stomped. Leaping Smackerel Search Party Item Park
Screenshot of a Sluglug from Super Mario Bros. Wonder
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary. Leaping Smackerel Wiggler Race Swimming! New to the franchise
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touch with them. Robbird Cove New to the franchise
Artwork of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire their beaks like blowguns. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow bubbles that can be used as bouncy platforms. Blewbird Roost The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario. Outmaway Valley A Final Uncharted Area: Poison Ruins New to the franchise
Screenshot of a Pokipede from Super Mario Bros. Wonder
Pokipede (Green)
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling snow blocks. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! New to the franchise
A Red Pokipede in Super Mario Bros. Wonder
Pokipede (Red)
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! New to the franchise
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass New to the franchise
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[1] Condarts Away! The Desert Mystery New to the franchise
Zip-Zap from Super Mario Bros. Wonder
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts New to the franchise
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up New to the franchise
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters. They fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Renketsu Search Killer
Renketsu Search Killer
Serpentine Bull's-Eye Bills. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored. Missile Meg Mayhem The Final-Final Test Badge Marathon New to the franchise
A small Seeker Bullet Bill
Seeker Bullet Bill
Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into poison. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! New to the franchise
A big Seeker Bullet Bill
Deka Chase Killer
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! New to the franchise
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! New to the franchise
Red Hoppycat screenshot.png
Wonder Hoppin
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[1] The Midway Trial: Hop to It New to the franchise
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Deka Hoppin
Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet New to the franchise
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. In certain Wonder Effects, Anglefish shine green and fly through the air. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet New to the franchise
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Gamboo (Green)
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise New to the franchise
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Gamboo (Purple)
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet New to the franchise
A gold Gamboo in Super Mario Bros. Wonder.
Metal Takebō (Gold)
The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Takebō in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
A silver Gamboo in Super Mario Bros. Wonder.
Metal Takebō (Silver)
The silver-rimmed Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats New to the franchise
Screenshot of a green Sugarstar from Super Mario Bros. Wonder
Sugarstar (Green)
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Screenshot of an enemy from Super Mario Bros. Wonder
Sugarstar (Purple)
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon New to the franchise
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Konk (Yellow)
Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising Lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Blue Konk
Konk (Blue)
The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins New to the franchise
Screenshot of the Wonder Gottsun from Super Mario Bros. Wonder
Wonder Gottsun
A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain. Jewel-Block Cave New to the franchise
Armad SMBW
Armad
Armadillo creatures that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure New to the franchise
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Custom render of Bloomp from Super Mario Bros. Wonder
Bloomp (Green)
Balloonfish enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
Custom render of Bloomp from Super Mario Bros. Wonder
Bloomp (Purple)
The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon New to the franchise
A giant Bloomp in Super Mario Bros. Wonder.
Wonder Būsuke
Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure New to the franchise
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles New to the franchise
Screenshot of a big Snootle Super Mario Bros. Wonder
Deka Korobū
A big Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles New to the franchise
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with pots on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish New to the franchise
Squared screenshot of a Lil Sparky from Super Mario Bros. Wonder.
Lil Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger hitbox and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts New to the franchise
A Dark Nokonoko from Super Mario Bros. Wonder.
Dark Nokonoko
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed. Beware of the Rifts New to the franchise
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a long Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.[2] Another Uncharted Area: Swaying Ruins New to the franchise
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet New to the franchise
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his Drill form. In one particular course, yellow, red, and blue Tailys appear. Taily's Toxic Pond KO Arena Fungi Funk New to the franchise
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as normal doors. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose. Light-Switch Mansion The Final Battle! Bowser's Rage Stage New to the franchise
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk New to the franchise
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher (Black)
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet New to the franchise
A Super Mario Bros. Wonder enemy
Gnawsher (Red)
TBW Gnawsher Lair KO Arena Magma Flare-Up New to the franchise
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet New to the franchise
Rrrumba
Rrrumba
Little pillbug-like creatures in breakable boulder-like shells. They roll at Mario when he is near, and also rolls down slopes. Where the Rrrumbas Rule New to the franchise
Artwork of a Raargh from Super Mario Bros. Wonder.
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins New to the franchise
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship New to the franchise
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up New to the franchise
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace New to the franchise

Obstacles

Bosses

Items and objects

Items

Power-ups

Wonder-effect forms

Badges

Objects