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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<ref>http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p2.asp</ref><br>Nichimen Graphics
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<ref>http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p2.asp</ref><br>Nichimen Graphics
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Japan|August 29, 2000}}  
|release={{flag list|Japan|August 29, 2000}}  
|genre=Creative
|genre=Creative
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A}}
|platforms=[[Nintendo 64DD]]
|platforms=[[Nintendo 64DD]]
|format={{format|64dd=1}}
|format={{format|64dd=1}}
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'''''Mario Artist: Polygon Studio''''' (マリオアーティスト ポリゴンスタジオ) is the fourth and final game released in the ''[[Mario Artist (series)|Mario Artist]]'' series and overall ''[[Super Mario (franchise)|Super Mario]]'' franchise on the [[Nintendo 64DD]], released in Japan on August 29, 2000.  
'''''Mario Artist: Polygon Studio''''' (マリオアーティスト ポリゴンスタジオ) is the fourth and final game released in the ''[[Mario Artist (series)|Mario Artist]]'' series and overall ''[[Super Mario (franchise)|Super Mario]]'' franchise on the [[Nintendo 64DD]], released in Japan on August 29, 2000.  


The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the [[Experimental World]] and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the [[WarioWare (series)|''WarioWare'']] series, and Go-Go-Pack, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff, serving as a predecessor to the minigame [[Chicken Race (minigame)|Chicken Race]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'' Both minigames have three tiers of difficulty.
The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the [[Experimental World]] and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the [[WarioWare (series)|''WarioWare'']] series, and Go-Go-Park, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff, serving as a predecessor to the minigame [[Chicken Race (minigame)|Chicken Race]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'' Both minigames have three tiers of difficulty.
==Microgames==
==Microgames==
<gallery>
<gallery>
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MAPoS Title Screen.png|Title screen
MAPoS Title Screen.png|Title screen
MAPS_StartingTerminal.png|The Starting Terminal in the Experimental World
MAPS_StartingTerminal.png|The Starting Terminal in the Experimental World
MAPS Polygonecia.png|The entrance to Polygonecia
MAPS Polygonecia.png|The entrance to Polygonesia
MAPS dino foot.png|Collecting a new part in the Experimental World
MAPS dino foot.png|Collecting a new part in the Experimental World
MAPS egg.png|A [[flying egg]] pursuing the player
MAPS egg.png|A [[flying egg]] pursuing the player
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==Staff==
==Staff==
{{main|List of Mario Artist: Polygon Studio staff}}
{{main|List of Mario Artist: Polygon Studio staff}}
==References==
<references/>


==External links==
==External links==
*[https://www.youtube.com/watch?v=NmW9Ipc2FhA Playthrough of the game]
*[https://www.youtube.com/watch?v=NmW9Ipc2FhA Playthrough of the game]
==References==
<references/>


{{Super Mario games}}
{{Super Mario games}}

Latest revision as of 21:31, November 24, 2024

The title of this article is from the English Super Mario Bros. Encyclopedia, which reportedly sourced some names from fan wikis. If a higher-priority source is found, then the article should be moved to the new title.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mario Artist: Polygon Studio
The front cover of Mario Artist: Polygon Studio
Developer Nintendo R&D 1[1]
Nichimen Graphics
Publisher Nintendo
Platform(s) Nintendo 64DD
Release date Japan August 29, 2000[?]
Genre Creative
Mode(s) Single player, multiplayer
Format
Nintendo 64DD:
Magneto-optical drive
Input
Nintendo 64:
Serial code(s) NUD-DMGJ-JPN

Mario Artist: Polygon Studio (マリオアーティスト ポリゴンスタジオ) is the fourth and final game released in the Mario Artist series and overall Super Mario franchise on the Nintendo 64DD, released in Japan on August 29, 2000.

The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the Experimental World and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the WarioWare series, and Go-Go-Park, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff, serving as a predecessor to the minigame Chicken Race in WarioWare, Inc.: Mega Microgame$! Both minigames have three tiers of difficulty.

Microgames[edit]

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Miscellaneous[edit]

References to other games[edit]

  • Mario Paint: The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other Mario Artist titles, a dog's head serves as the "Undo" icon, a reference to Undodog. When starting up the game, there is a chance that a scene of two figures doing aerobics will play, just like in this game. The Baker brothers leaving behind messages for the player in the Experimental World are eventually revealed to be these same two figures, and they can both be collected and used as blocks by the player.
  • Super Mario 64: Untextured versions of Mario and Yoshi's models from this game can be loaded in the Polygon Editor. A part called the Power Star can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts.
  • Kirby 64: The Crystal Shards: An untextured version of Kirby's model from this game can be found in the Polygon Editor.

References in later games[edit]

Staff[edit]

Main article: List of Mario Artist: Polygon Studio staff

References[edit]

External links[edit]