Run for It: Difference between revisions
m (→Layout: Accidentally left in some double links) |
LinkTheLefty (talk | contribs) mNo edit summary |
||
Line 17: | Line 17: | ||
==Layout== | ==Layout== | ||
The course is based off the desert levels in Layer-Cake Desert. Throughout the level, [[P Switch]]es must be hit in order to turn [[coin]]s into [[Brick Block]]s, which act as the main platforms of the level. The level begins on a platform with a [[? Block]] containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with [[Piranha Plant]]s in [[Warp Pipe]]s acting as obstacles. Another P Switch is found, followed by more Brick Blocks structures and Piranha Plants. Some Brick Block platforms are found above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with [[Koopa Troopa]]s on it. More platforms are found, with [[Koopa Paratroopa]]s in between. A P Switch is found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the [[Goal Pole]]. | The course is based off the desert levels in Layer-Cake Desert. Throughout the level, [[P Switch]]es must be hit in order to turn [[coin]]s into [[Brick Block]]s, which act as the main platforms of the level. The level begins on a platform with a [[? Block]] containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with [[Piranha Plant]]s in [[Warp Pipe]]s acting as obstacles. Another P Switch is found, followed by more Brick Blocks structures and Piranha Plants. Some Brick Block platforms are found above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with [[Koopa Troopa]]s on it. More platforms are found, with [[Koopa Paratroopa|Paratroopa]]s in between. A P Switch is found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the [[Goal Pole]]. | ||
==Star Coins== | ==Star Coins== | ||
*'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | *'''Star Coin 1''': The first Star Coin is found inside a box of Brick Blocks. | ||
*'''Star Coin 2''': The player needs to jump off a | *'''Star Coin 2''': The player needs to jump off a Paratroopa above a pit in order to safely get the second Star Coin. | ||
*'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | *'''Star Coin 3''': The final Star Coin is located at the end of the stage, right before the [[Goal Pole]]. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out. | ||
Line 27: | Line 27: | ||
*[[Piranha Plant]]s | *[[Piranha Plant]]s | ||
*[[Koopa Troopa]]s | *[[Koopa Troopa]]s | ||
*[[Koopa Paratroopa]]s | *[[Koopa Paratroopa|Paratroopa]]s | ||
==Names in other languages== | ==Names in other languages== |
Revision as of 22:49, June 30, 2020
- This article is about Run for It, a level in New Super Mario Bros. U. For other uses, see Superstar Road-2.
Template:Levelbox Run for It, or Superstar Road-2, is the second course of Superstar Road in New Super Mario Bros. U. It is unlocked when the player collects every Star Coin in Layer-Cake Desert.
Layout
The course is based off the desert levels in Layer-Cake Desert. Throughout the level, P Switches must be hit in order to turn coins into Brick Blocks, which act as the main platforms of the level. The level begins on a platform with a ? Block containing a power-up and a P Switch. A long line of Brick Blocks is crossed, with Piranha Plants in Warp Pipes acting as obstacles. Another P Switch is found, followed by more Brick Blocks structures and Piranha Plants. Some Brick Block platforms are found above a pit, followed by a section of Brick Blocks in between two Warp Pipes. A P Switch is found at the bottom, leading to another row of Brick Blocks with Koopa Troopas on it. More platforms are found, with Paratroopas in between. A P Switch is found above a Koopa Troopa, followed by a section of moving Brick Block platforms. A P Switch is found on the ceiling of a section of ground, followed by more platforms and the Goal Pole.
Star Coins
- Star Coin 1: The first Star Coin is found inside a box of Brick Blocks.
- Star Coin 2: The player needs to jump off a Paratroopa above a pit in order to safely get the second Star Coin.
- Star Coin 3: The final Star Coin is located at the end of the stage, right before the Goal Pole. The player needs to time their jump so that they land on a platform of Brick Blocks right when the P Switch's time runs out.
Enemies
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はしって はしって はしりまくれ![?] Hashitte Hashitte Hashirimakure! |
Run Run Run till you fall! | |
Dutch | Ren voor je leven![?] | Run for your life! | |
German | Weiterlaufen, bitte![?] | Keep running, please! | |
Italian | Corri più veloce che puoi![?] | Run as fast as you can! | |
Korean | 달리고 달리고 마구 달려라![?] Dalligo Dalligo Magu Dallyeora! |
Run And Run And Recklessly Run! | |
Portuguese (NOE) | Contrarrelógio de Interruptoras P[?] | The P Switch's Time Trial | |
Spanish | ¡Corre, Mario, corre![?] | Run, Mario, run! |
Trivia
- The level's concept of dashing to the exit by relying on block-producing switches was reused from Hit That Switch!! in Super Mario World 2: Yoshi's Island.