Boost Mode: Difference between revisions

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*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and [[Baby Dragoneel]],  [[Skewer]], [[Thwomp]] and [[Super Thwomp]], [[Cheep Chomp]]- pauses
*[[Blooper]], [[Mecha Cheep]], [[Torpedo Ted]], [[Rocky Wrench]], [[Cannonball]], [[Lakitu]], [[Boo]] and its variants, [[Dragoneel]] and [[Baby Dragoneel]],  [[Skewer]], [[Thwomp]] and [[Super Thwomp]], [[Cheep Chomp]]- pauses
*[[Mecha Koopa]], [[Rocket Engine]]- deactivates
*[[Mecha Koopa]], [[Rocket Engine]]- deactivates
*[[Targeting Ted]], [[Missile Bill]]- explodes
*[[Targeting Ted]], [[Missile Bill]], [[Flame Chomp]]- explodes
*[[Cheep Cheep]] and its variants- swims/jumps to the other way
*[[Cheep Cheep]] and its variants- swims/jumps to the other way
*[[Balloon Goomba]]- its balloon pops if the balloon is touched
*[[Balloon Goomba]]- its balloon pops if the balloon is touched

Revision as of 06:43, May 17, 2015

File:WiiU NewMarioU 2 imgeP01 E3.png
Four players playing the game with one player operating Boost Mode.

Boost Mode is a new feature introduced in New Super Mario Bros. U, where the player with the Wii U GamePad can interact with the game, not by controlling a playable character, but by using the GamePad's touch screen to manipulate the current gameplay.

Boost Mode allows the GamePad player to place platforms in the game to help or hinder the other players. These platforms can be placed by tapping an empty/vacant area on the Touch Screen, and the platforms come in a variety of colors. They include blue spade platforms, red heart platforms, green club platforms, and magenta diamond platforms. The icons on the blocks will disappear over time, and the platform itself soon after. Only four platforms may be on screen at one time, and placing another results in the first platform placed disappearing.

If another player steps on the platform with the icon still on it, it will spit out three coins and a star meter on the GamePad will have a section filled. Standing on ten platforms will fill the meter entirely, and as a result a Boost Star appears; by tapping the Boost Star on the GamePad, the player enters into Super Boost Mode, allowing them to instantly defeat enemies and hit blocks by tapping them for a limited time, similar to a Starman.

Boost Mode is not limited to platforms, however, as the player using Boost Mode can also stun/damage enemies by tapping them, which can be done repeatedly to keep them from attacking. Additionally, 3-Up Moon Blocks (which will release a 3-Up Moon after being hit and then remain solid) can only be seen on the GamePad player's screen, and become usable for the other players only after being tapped; the block will revert after about 5 seconds, after which it can be hit again.

If the player manages to collect ninety-nine Extra Lives, the Boost Blocks become Mini-Boost Blocks.

Effects if touching an enemy

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Here are the effects when touching an enemy in Boost Mode:

If a Boo is touched from Circling Boo Buddies, it'll pause for a second and will quickly float back to its position.

Boost Rush

Boost Rush Mode.
A screenshot of Boost Rush mode.

New Super Mario Bros. U features a mode similar to Coin Rush from New Super Mario Bros. 2 called Boost Rush. In Boost Rush, the player will play through a series of levels grouped together in packs, and the objective is to play through autoscrolling levels and collect the most coins, lose the least amount of lives, and make or beat the best time. The speed of the scrolling will increase every ten Coins while Star Coins worth 20 coins each. Unlike Coin Rush, though, the player has limited lives and can gain more by collecting coins or extra lives, although all players share the same lives, and the player using Boost Mode can pop any players in bubbles. When a player is playing Boost Rush, Miis can be seen in the background, supporting the players.

In the Penguin Pack, the Ice Flower is replaced by the Penguin Suit.

Packs

Course Pack / Difficulty Course 1 Course 2
Easy Pack
Icon for the Easy Pack for Boost Rush Mode in New Super Mario Bros. U.
Acorn Plains Way
Acorn Plains Way
File:Nsmbu-boostrushtrailer-690x388.jpg
Stone-Eye Zone
Flying Squirrel Pack
Icon for the Flying Squirrel Pack in New Super Mario Bros. U's Boost Rush Mode
★★
Course 1 Course 2
File:WiiU NewMarioU 3 scrn10 E3.png
Spinning-Star Sky
File:Lemmy's Swingback Castle.PNG
Lemmy's Swingback Castle
Acrobat Pack
Icon for the Acrobat Pack in New Super Mario Bros. U's Boost Rush Mode
★★★
Course 1 Course 2 Course 3
File:NSMBUM&LMagentaYoshi.jpg
Mushroom Heights
File:Layer-Cake Desert 5 NSMBU.PNG
Dry Desert Mushrooms
File:NSMBU4PlyBoostMode.jpg
Wendy's Shifting Castle
Yoshi Pack
Yoshi Pack icon for Boost Rush Mode in New Super Mario Bros. U.
★★★★
Course 1 Course 2
File:NSMBU 1-FuzzyClifftop.Still001.jpg
Fuzzy Clifftop
Monty Mole Grasslands NSMBU.png
Yoshi Hill
Penguin Pack
Penguin Pack icon in New Super Mario Bros. U]]'s Boost Mode#Boost Rush Mode
★★★★
Course 1 Course 2
File:World4-AStarCoin2P1.jpg
Fliprus Lake
Cooligan Fields
Cooligan Fields
Expert Pack
Boost Mode#Boost Rush Mode Expert Pack icon from New Super Mario Bros. U.
★★★★★
Course 1 Course 2 Course 3
File:Ghost Painting MarioWiiU.png
Painted Swampland
File:Raining Debris NSMBU.png
Meteor Moat
File:World5-CStarCoin1.jpg
Iggy's Volcanic Castle
Superstar Pack
Superstar Pack icon from Boost Rush Mode in New Super Mario Bros. U.
★★★★★
Course 1 Course 2
File:NSMBU 4-HammerswingCaverns.Still001.jpg
Hammerswing Caverns
File:NSMBU 7-LakituLakutiLakitu.Still001.jpg
Lakitu! Lakitu! Lakitu!
Random Pack
Random Pack icon from Boost Rush Mode in New Super Mario Bros. U.
Course 1 Course 2
Randomized

Gallery

Names in Other Languages

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Trivia

  • The icons on the blocks spawned via Boost Mode are the same as the four symbols used to sync the Wii U console and GamePad during the system setup.

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