Magic Door: Difference between revisions

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The two variations of Level 4-6 also have a few minor differences in terms of [[Hidden Block]]s and [[1-Up Mushroom]]s. As such, players can explore different segments of the level in both sizes to find additional bonuses. However, the Magic Doors of the level are entirely optional and can be ignored if the player chooses to do so.
The two variations of Level 4-6 also have a few minor differences in terms of [[Hidden Block]]s and [[1-Up Mushroom]]s. As such, players can explore different segments of the level in both sizes to find additional bonuses. However, the Magic Doors of the level are entirely optional and can be ignored if the player chooses to do so.
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In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', [[Shrinker Pipe]]s provide a similar function to manic doors.
==References==
==References==
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Revision as of 23:15, April 7, 2016

Magic Door
A Magic Door.
File:SMAS 4-6.PNG
A Magic Door in Super Mario All-Stars.

Magic Doors[1] are special doors that appear only in 4-6 of Super Mario Bros. 3 and its remakes, Super Mario All-Stars and Super Mario Advance 4. Upon entering one of the doors, the enemies and scenery (Blocks, Warp Pipes) of Giant Land will be replaced by their normal-sized counterparts. Likewise, entering a Magic Door when the normal-sized enemies and scenery are in effect will revert the level to its giant-sized form.

The two variations of Level 4-6 also have a few minor differences in terms of Hidden Blocks and 1-Up Mushrooms. As such, players can explore different segments of the level in both sizes to find additional bonuses. However, the Magic Doors of the level are entirely optional and can be ignored if the player chooses to do so.

In Super Mario 64 and Super Mario 64 DS, Shrinker Pipes provide a similar function to manic doors.

References

  1. ^ Nintendo Power Strategy Guide for Super Mario Bros. 3, pages 40-41.

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