N-Mark Spade Panel: Difference between revisions
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{{quote|Flip over two cards and see if they match. Miss twice and your<sup>[sic]</sup> out!|Toad}} | |||
{{split|N-Mark Spade Panel|Matching Game}} | {{split|N-Mark Spade Panel|Matching Game}} | ||
{{item-infobox | {{item-infobox | ||
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'''N-Mark Spade Panels''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 22.</ref> also known as '''Matching Game Panels''',<ref>''Nintendo Power'' Volume 13, page 10.</ref> '''Card Matching Games''',<ref>''Super Mario All-Stars'' Player's Guide, page 110.</ref> '''Matching Game spaces''',<ref>The ''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide, page 11.</ref> or '''N-Spades''',<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 23.</ref> are [[Spade Panel]]s in ''[[Super Mario Bros. 3]]'' that appear on the [[world]] map for every 80,000 [[point]]s gained. Whenever [[Mario]] or [[Luigi]] moves onto an N-Mark Spade Panel, he is automatically taken in, unlike with other panels. | '''N-Mark Spade Panels''',<ref>''Super Mario Bros. 3'' English instruction booklet, page 22.</ref> also known as '''Matching Game Panels''',<ref>''Nintendo Power'' Volume 13, page 10.</ref> '''Card Matching Games''',<ref>''Super Mario All-Stars'' Player's Guide, page 110.</ref> '''Matching Game spaces''',<ref>The ''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide, page 11.</ref> or '''N-Spades''',<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 23.</ref> are [[Spade Panel]]s in ''[[Super Mario Bros. 3]]'' that appear on the [[world]] map for every 80,000 [[point]]s gained. Whenever [[Mario]] or [[Luigi]] moves onto an N-Mark Spade Panel, he is automatically taken in, unlike with other panels. | ||
These panels do not appear in [[Dark Land]]; however, in the post-game of [[Super Mario Advance 4]], the player's score is still tracked in World 8 for purposes of this panel, and if Mario returns to one of the other seven worlds, it's possible to make multiple N-Mark Spade Panels appear in the same world each time he leaves a level. | |||
When drawn into an N-Mark Spade Panel, the player must play a card game hosted by a [[Toad (species)|Toad]] titled the '''Matching Game'''.<ref>NES Game Atlas Nintendo Player's Guide, page 41.</ref> The goal is to flip over two cards, each depicting an item, every turn to try to match a pair. For each card pair successfully matched, the player wins that prize for their inventory, for a total of nine prizes per game. If the player mismatches twice, the [[minigame]] ends. Once all of the card pairs have been matched, the cards reset the next time around. Even if the player is unsuccessful at matching every card pair, the ones that they did match remain flipped over the next time they play the minigame. | When drawn into an N-Mark Spade Panel, the player must play a card game hosted by a [[Toad (species)|Toad]] titled the '''Matching Game'''.<ref>NES Game Atlas Nintendo Player's Guide, page 41.</ref> The goal is to flip over two cards, each depicting an item, every turn to try to match a pair. For each card pair successfully matched, the player wins that prize for their inventory, for a total of nine prizes per game. If the player mismatches twice, the [[minigame]] ends. Once all of the card pairs have been matched, the cards reset the next time around. Even if the player is unsuccessful at matching every card pair, the ones that they did match remain flipped over the next time they play the minigame. | ||
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==Layouts== | ==Layouts== | ||
The game randomly selects one of eight predefined configurations. The fourth, fifth, and sixth cards from the left on the bottom row will always be a Super Mushroom, a Fire Flower, and a Starman, respectively. | The game randomly selects one of eight predefined configurations. The fourth, fifth, and sixth cards from the left on the bottom row will always be a Super Mushroom, a Fire Flower, and a Starman, respectively. All three versions of the game use the same configurations. | ||
[[File:Match Game.png]] | [[File:Match Game.png]] |
Revision as of 20:37, February 24, 2022
- “Flip over two cards and see if they match. Miss twice and your[sic] out!”
- —Toad
It has been suggested that this page be split into the following: N-Mark Spade Panel, Matching Game. (discuss) |
Template:Item-infobox N-Mark Spade Panels,[1] also known as Matching Game Panels,[2] Card Matching Games,[3] Matching Game spaces,[4] or N-Spades,[5] are Spade Panels in Super Mario Bros. 3 that appear on the world map for every 80,000 points gained. Whenever Mario or Luigi moves onto an N-Mark Spade Panel, he is automatically taken in, unlike with other panels.
These panels do not appear in Dark Land; however, in the post-game of Super Mario Advance 4, the player's score is still tracked in World 8 for purposes of this panel, and if Mario returns to one of the other seven worlds, it's possible to make multiple N-Mark Spade Panels appear in the same world each time he leaves a level.
When drawn into an N-Mark Spade Panel, the player must play a card game hosted by a Toad titled the Matching Game.[6] The goal is to flip over two cards, each depicting an item, every turn to try to match a pair. For each card pair successfully matched, the player wins that prize for their inventory, for a total of nine prizes per game. If the player mismatches twice, the minigame ends. Once all of the card pairs have been matched, the cards reset the next time around. Even if the player is unsuccessful at matching every card pair, the ones that they did match remain flipped over the next time they play the minigame.
In the Super Mario All-Stars version, while the Starman cards use their new design, the Super Mushroom and Fire Flower cards retain their original designs, albeit with the former's colors inverted.
Prizes
- 10 coins (1)
- 20 coins (1)
- Super Mushroom (2)
- Fire Flower (2)
- Starman (2)
- 1-up (1)
Layouts
The game randomly selects one of eight predefined configurations. The fourth, fifth, and sixth cards from the left on the bottom row will always be a Super Mushroom, a Fire Flower, and a Starman, respectively. All three versions of the game use the same configurations.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Nマークスペードパネル[7] N Māku Supēdo Paneru |
N-Mark Spade Panel | |
Italian | Mini-memory[8] | - |
References
- ^ Super Mario Bros. 3 English instruction booklet, page 22.
- ^ Nintendo Power Volume 13, page 10.
- ^ Super Mario All-Stars Player's Guide, page 110.
- ^ The Super Mario Advance 4: Super Mario Bros. 3 Player's Guide, page 11.
- ^ Hodgson, David S J. Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide. Page 23.
- ^ NES Game Atlas Nintendo Player's Guide, page 41.
- ^ Super Mario Bros. 3 Japanese instruction booklet, page 19.
- ^ Super Mario Bros. Enciclopedia; pag. 43