Spiny Tromp: Difference between revisions

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Revision as of 14:48, March 23, 2022

Super Paper Mario enemy
Spiny Tromp
Sprite of a Spiny Tromp from Super Paper Mario.
Location(s) Mount Lineland (1-2), Underwhere Road (7-2)
Role Common
Max HP N/A
Attack 1
Defense N/A
Score 1000
Items
Card type Uncommon
Card location(s) Card Shop; Flimm; Catch Card/SP
Card description
It's a massive, rolling pinwheel of doom. If it keeps rolling, maybe it'll aerate someone's lawn.
Tattle
This Spiny Tromp loves to roll down hills and over unlucky pedestrians... You can't beat it... You can only avoid it... It rolls down the hill fast, but I know Mario can find a way to avoid it...
List of Catch Cards
112           113           114

Spiny Tromps are large, spiked orbs with a surly face; they resemble a circular Thwomp. Their name is likely derived from "trample", referring to their attacks, and "Thwomp". Though they are not named in their first appearance, Paper Mario, they are later named in Super Paper Mario. "Tromp" itself is also a slang word that can mean either "trample" or "ultimately destroy".

History

Paper Mario

Mario and Goombario, being chased by a Spiny Tromp in Paper Mario

Spiny Tromps first appear in Paper Mario, where they are found inside Mt. Lavalava. In a corridor of Mt. Lavalava, a Spiny Tromp appears to try to crush Mario, which can only be avoided by using Bow's intangibility powers or by outrunning it using the Spin Dash move.

Later, another Spiny Tromp, after having its path cleared by Mario and his Ultra Hammer, rolls haphazardly towards Mario. Mario once more needs to either outrun it with the Spin Dash or use Lady Bow's ability to make himself intangible to avoid the rolling Spiny Tromp. The Spiny Tromp continues to roll and crush the nearby Kolorado before breaking through a nearby wall and embedding itself in another wall, clearing Mario's path. Mario will lose 1 HP if he is hit by either Spiny Tromp.

Super Paper Mario

Spiny Tromp as seen in Super Paper Mario.

Despite their absence from Paper Mario: The Thousand-Year Door, several Spiny Tromps appear in Super Paper Mario as obstacles in the Mount Lineland and Underwhere Road, where they are shown to come in varying sizes. To dodge these Spiny Tromps, Mario needs to jump over them or Flip, which reveals that Spiny Tromps are actually rather thin and composed of three layers of a spiked, cardboard-like substance, so they can still harm Mario while in 3D. Unlike in Paper Mario, their eyes constantly look in front of them instead of at Mario. In Underwhere Road, if the player triggers the cutscene with Dorguy the Third while any Spiny Tromps are nearby, they will be instantly defeated.

A small variant of Tromps, referred to as Spiky Tromps, also appear later in Super Paper Mario, in Yold Ruins, where they often act as obstacles.

Super Mario-Kun

Spiny Tromp from page 92, volume 26 of Super Mario-kun.

A Spiny Tromp appears in the Paper Mario adaption of Super Mario-Kun specifically in volume 26, but it also is the first chapter of the English-translated collection, Super Mario Manga Mania. After Mario is energized from Sushie's water (which she claims is an energy drink), Mario runs toward it, only to get chased by a Spiny Tromp. It chases Mario, Goombario, and Kooper. Kooper tries to stop it by trying to act like a dung beetle, by rolling it with his hind legs, but gets crushed. Sushie, however blasts it with water, destroying it.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese ゴロン[?]
Goron
Onomatopoeia for large and heavy things rolling
German Dornblock[?] Thorn Block
Italian Tromp spinoso
Tromp puntuto[1]
Thorny Tromp
Spiky Tromp (mistake)
Korean 굴렁[?]
Gulreong
From 구르다 (gureuda, to roll)
Spanish Rocopinchón[?] Roco=Rock pinchón=spiky

References