User:Nintendo101/garden: Difference between revisions

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This is a gallery for miscellaneous visual assets of [[Donkey Kong]]. It includes merchandise and artwork not affiliated with any specific game or media.
==Locations==
===Setting===
===Courses===
====Overview====
====Table====
==Characters==
===Playable characters===
===Non-playable characters===
==Enemies and obstacles==
===Enemies===
As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.
{|class="wikitable sortable" style="width:100%;text-align:center"
|-style="color:white;background:#FF2400"
!rowspan=2 width=10%|Name
!rowspan=2 class=unsortable|Description
!colspan=2 class=unsortable|Courses
!rowspan=2|New
|-style="color:white;background:#FF2400"
!width=8%|First
!width=8%|Last
|-
|style="background:white"|[[File:Goomba model SMBW.png|100x100px]]<br>[[Goomba]]
|align=left|Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses Goombas lack the space to move and instead sit on the ground, disgruntled.<ref name=sekai2>{{cite|author=Kai, editor|date=9 Feb. 2024|url=topics.nintendo.co.jp/article/3c24e9ec-6583-401a-a5ab-818180c2c0a8|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その2~【ワンダーの世界へ Vol.14】|publisher=Nintendo Official Site|language=ja|accessdate=9 Feb. 2024}}</ref> During the [[Wonder Effect]] in [[Sproings in the Twilight Forest]], their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is [[Goomba Mario|transformed into one]]. Goombas are the most common enemies.
|[[Welcome to the Flower Kingdom!]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|style="background:white"|[[File:SMBW Hefty Goomba.png|100x100px]]<br>[[Hefty Goomba]]
|align=left|Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds.
|[[The Sharp Trial: Launch to Victory]]
|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|style="background:white"|[[File:SMBW Big Goomba.png|100x100px]]<br>[[Big Goomba]]
|align=left|The largest Goombas. Stomping them splits them into two Hefty Goombas.
|[[The Sharp Trial: Launch to Victory]]
|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|style="background:white"|[[File:SMBW Bone Goomba.png|100x100px]]<br>[[Bone Goomba]]
|align=left|Boneheaded Goombas that are impervious to [[fireball]]s. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head.
|[[Pipe-Rock Plateau Palace]]
|[[Sunbaked Desert Palace]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Goombrat.png|100x100px]]<br>[[Goombrat]]
|align=left|Little {{wp|persimmon}}-like Goombas. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seed. Unlike Goombas, Goombrats turn around when they reach the edge of platforms.
|[[Here Come the Hoppos]]
|[[Taily's Toxic Pond]]
|—
|-
|style="background:white"|[[File:SMBW Big Goombrat Walking.jpg|100x100px]]<br>[[Kodeka Kakibō]]
|align=left|Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds.
|colspan=2|[[Bloomps of the Desert Skies]]
|—
|-
|style="background:white"|[[File:SMBW Artwork Trompette (Brown).png|100x100px]]<br>[[Trompette]] (Brown)
|align=left|Goomba-like mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas.
|[[Bulrush Coming Through!]]
|[[Fungi Mines Special Dangerous Donut Ride]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Artwork Trompette (Purple).png|100x100px]]<br>Trompette (Purple)
|align=left|Purple-colored Trompettes turn around when they reach the edge of platforms.
|[[Bulrush Coming Through!]]
|[[POOF! Badge Challenge Crouching High Jump I]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Piped Piranha Plant.png|100x100px]]<br>[[Piranha Plant]]
|align=left|Carnivorous plants that sit in [[Warp Pipe|pipes]]. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap.
|[[Piranha Plants on Parade]]
|[[The Final-Final Test Badge Marathon]]
|—
|-
|style="background:white"|[[File:Big Piranha Plant SMBW.jpg|100x100px]]<br>[[Big Piranha Plant]]
|align=left|The giant Piranha Plants occur inside [[Warp Pipe|giant pipes]], in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from [[fireball]]s to defeat.
|[[Piranha Plants on Parade]]
|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|style="background:white"|[[File:SMBW Singing Piranha Plants Artwork.png|100x100px]]<br>[[Trottin' Piranha Plant]]
|align=left|Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects.
|[[Piranha Plants on Parade]]
|[[The Semifinal Test Piranha Plant Reprise]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Big Trottin' Piranha Plant.png|100x100px]]<br>[[Big Run Run Packun]]
|align=left|Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes.
|[[Piranha Plants on Parade]]
|[[The Semifinal Test Piranha Plant Reprise]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Melon Piranha.png|100x100px]]<br>[[Melon Piranha Plant]]
|align=left|Piranha Plants that look like [[watermelon]]s. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped.
|[[Countdown to Drop Down]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Screenshot Fire Piranha.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=left|Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once.
|[[Upshroom Downshroom]]
|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|style="background:white"|[[File:Fire piranha big full.png|100x100px]]<br>[[Big Fire Piranha]]
|align=left|The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once.
|colspan=2|[[Upshroom Downshroom]]
|—
|-
|style="background:white"|[[File:SMBW Bone Piranha.png|100x100px]]<br>[[Bone Piranha Plant]]
|align=left|Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace.
|colspan=2|[[Fluff-Puff Peaks Palace]]
|—
|-
|style="background:white"|[[File:SMBW Trottin' Bone Piranha.png|100x100px]]<br>[[Bone Run Run Packun]]
|align=left|Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect.
|colspan=2|[[Fluff-Puff Peaks Palace]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Music Note Piranhas.png|100x100px]]<br>[[Note Piranha Plant]]
|align=left|Blazing Piranha Plants spit by [[Bowser]]. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from [[Elephant Mario]] or tossed [[bubble]]s.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Giant Note Piranha.png|100x100px]]<br>[[Big Note Piranha Plant]]
|align=left|Big Note Piranha Plants are too large to be avoided through normal [[jump]]s and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor.
|colspan=2|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:WonderPackunSMBW.png|100x100px]]<br>[[Wonder Packun]]
|align=left|Piranha Plants with long stalks that appeared after Bowser collected the [[Wonder Flower]] at the start of the game. They guard locked levels and can be eliminated by collecting enough [[Wonder Seed]]s, reverting to normal Piranha Plants.
|colspan=2|[[Petal Isles]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:CloudPiranhaSMBW.png|100x100px]]<br>[[Cloud Piranha]]
|align=left|Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a [[Royal Seed]].
|colspan=2|[[Petal Isles]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:MuncherSMBW.png|100x100px]]<br>[[Muncher]]
|align=left|Black plants often found in large groups.
|[[Muncher Fields]]
|[[The Final-Final Test Badge Marathon]]
|—
|-
|style="background:white"|[[File:SMBW Nipper.png|100x100px]]<br>[[Nipper Plant]]
|align=left|Little white plants that damage the player in contact. They can walk on walls and ceilings.
|[[Muncher Fields]]
|[[KO Arena Petal Meddle]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Troopa red.png|100x100px]]<br>[[Koopa Troopa]] (Red)
|align=left|Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.<ref name=sekai2/> Stomping Koopa Troopas knocks them [[Unshelled Koopa Troopa|out of their shells]], which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms.
|[[Scram, Skedaddlers!]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Troopa green.png|100x100px]]<br>Koopa Troopa (Green)
|align=left|Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones.
|[[Up 'n' Down with Puffy Lifts]]
|[[Raarghs in the Ruins]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Troopa pink.png|100x100px]]<br>[[Rolla Koopa]]
|align=left|Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction.
|[[Rolla Koopa Derby]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Paratroopa red.png|100x100px]]<br>[[Koopa Paratroopa]] (Red)
|align=left|Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air.
|[[Sproings in the Twilight Forest]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Paratroopa green.png|100x100px]]<br>Koopa Paratroopa (Green)
|align=left|Green Koopa Paratroopas bounce along the ground.
|[[Up 'n' Down with Puffy Lifts]]
|[[Armads on the Roll]]
|—
|-
|style="background:white"|[[File:SMBW Screenshot Dry Bones.png|100x100px]]<br>[[Dry Bones]]
|align=left|Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs.
|[[Pipe-Rock Plateau Palace]]
|[[Deep Magma Bog Palace]]
|—
|-
|style="background:white"|[[File:ShovaForeground.png|100x100px]]<br>[[Shova]]
|align=left|Burly [[Koopa (species)|Koopa]]s in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat.
|[[Swamp Pipe Crawl]]
|[[Secrets of Shova Mansion]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Screenshot Hammer Bro.png|100x100px]]<br>[[Hammer Bro]]
|align=left|Helmeted Koopas that toss [[hammer]]s. Hammer Bros often occur in pairs and leap between rows of platforms. Like the ''[[Super Mario Maker]]'' titles, Yoshis can eat Hammer Bros.
|[[Pipe-Rock Plateau Palace]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|style="background:white"|[[File:Sea Turtle Enemy.png|100x100px]]<br>[[Snortoise]]
|align=left|Finned Koopas similar to {{wp|softshell turtle}}s. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed.
|[[Robbird Cove]]
|[[Downpour Uproar]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|align=left|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. During the Wonder Effect of Cruising with Linking Lifts, they throw coins, power-ups, and [[Wonder Token]]s.
|[[Countdown to Drop Down]]
|[[Expert Badge Challenge Invisibility II]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Spiny Egg.png|100x100px]]<br>[[Spiny Egg]]
|align=left|The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact.
|colspan=2|[[Countdown to Drop Down]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Spiny.png|100x100px]]<br>[[Spiny]]
|align=left|Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas.
|[[Countdown to Drop Down]]
|[[Where the Rrrumbas Rule]]
|—
|-
|style="background:white"|[[File:Kamek SMBW Direct.png|100x100px]]<br>[[Kamek]]
|align=left|Bowser's adviser – a broom-riding [[Magikoopa]]. Kamek summons [[Battleship]]s on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and [[Bowser Jr.]]
|[[Fluff-Puff Peaks Flying Battleship]]
|[[Deep Magma Bog Flying Battleship]]
|—
|-
|style="background:white"|[[File:SMBW Screenshot Buzzy Beetle.png|100x100px]]<br>[[Buzzy Beetle]]
|align=left|Koopas with shells that protect them from fire damage. They can be found walking in lava.
|[[Raarghs in the Ruins]]
|[[Dragon Boneyard]]
|—
|-
|style="background:white"|[[File:Spike SMBW.png|100x100px]]<br>[[Spike]]
|align=left|Big-mouthed Koopas that spit [[Spike Ball]]s. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music.
|[[Angry Spikes and Sinkin' Pipes]]
|[[The Final Test Wonder Gauntlet]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Fire Spike.png|100x100px]]<br>[[Fire Gabon]]
|align=left| Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Gabons fly horizontally through the air.
|[[Wavy Ride through the Magma Tube]]
|[[KO Arena Magma Flare-Up]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Skedaddler.png|100x100px]]<br>[[Skedaddler]]
|align=left|Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back.
|[[Scram, Skedaddlers!]]
|[[Wiggler Race Mountaineering!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulrushArtworkWonder2.png|100x100px]]<br>[[Bulrush]]
|align=left|Herding [[dinosaur]]s in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy [[Hard Block]]s in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms, and a large stampeding herd materializes during certain Wonder Effects. Bulrushes otherwise appear on the savanna portion of the [[Pipe-Rock Plateau]], grazing.
|[[Bulrush Coming Through!]]
|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Hoppo.png|100x100px]]<br>[[Hoppo]]
|align=left|Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like [[trampoline]]s to reach higher areas. In a Wonder Effect, they occur floating in space and function like [[Bumper (Super Mario series)|bumper]]s.
|[[Here Come the Hoppos]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Hippo Fat roll big.png|100x100px]]<br>[[Wonder Koronporin]]
|align=left|A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower.
|[[Here Come the Hoppos]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Climby Snail.png|100x100px]]<br>[[Swirlypod]]
|align=left|Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground.
|[[Bulrush Coming Through!]]
|[[Taily's Toxic Pond]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWScreenshotUnknownSnailEnemy.png|100x100px]]<br>[[Kodeka Maimai]]
|align=left|Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by [[Elephant Mario]].
|[[Swamp Pipe Crawl]]
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:ExtendoSproing.png|100x100px]]<br>[[Sproing]]
|align=left|Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns.
|[[Sproings in the Twilight Forest]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Cloud Menace small.png|100x100px]]<br>[[Smogrin]]
|align=left|Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become {{wp|cumulonimbus cloud}}s.<ref name=sekai2/>
|[[Bulrush Coming Through!]]
|[[Missile Meg Mayhem]]
|{{chart icon|new}}
|-
|[[File:Big Mokumokumo.png|100x100px]]<br>[[Kodeka Mokumokumo]]
|align=left|Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds.
|[[KO Arena Fluff-Puff Kerfuff]]
|[[Expert Badge Challenge Spring Feet II]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Cloud Menace big.png|100x100px]]<br>[[Deka Mokumokumo]]
|align=left|The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way.
|[[KO Arena Fluff-Puff Kerfuff]]
|[[Expert Badge Challenge Spring Feet II]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWScreenshotUnknownWheelChainLeashDryBones-likeEnemy.png|100x100px]]<br>[[Revver]]
|align=left|Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like {{wp|pullback motor|pullback motor toys}}. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time.
|[[Rolling-Ball Hall]]
|[[Hot-Hot Hot!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:UnknownFlounderEnemySMBW.png|100x100px]]<br>[[Smackerel]]
|align=left|{{wp|Flatfish}} that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario.
|colspan=2|[[Leaping Smackerel]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Giga Smackerel.png|100x100px]]<br>[[Wonder Haiden]]
|align=left|A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it.
|colspan=2|[[Leaping Smackerel]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep]]
|align=left|Pudgy red fish. They swim horizontally through water. They are defeated when stomped.
|[[Leaping Smackerel]]
|[[Search Party Item Park]]
|—
|-
|style="background:white"|[[File:SMBW screenshot Hidey Nudibranch.png|100x100px]]<br>[[Sluglug]]
|align=left|Spiked {{wp|nudibranch}} enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary.
|[[Leaping Smackerel]]
|[[Wiggler Race Swimming!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWScreenshotUnknownDivingBirdEnemy.png|100x100px]]<br>[[Robbird]]
|align=left|Flying {{wp|kingfisher}} enemies that dive into water. They flyoff as they exit, taking any [[coin]]s they touch with them.
|colspan=2|[[Robbird Cove]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Artwork Urchin.png|100x100px]]<br>[[Urchin]]
|align=left|Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them.
|[[Robbird Cove]]
|[[Downpour Uproar]]
|—
|-
|style="background:white"|[[File:SMBW Bubble Bird Enemy.png|100x100px]]<br>[[Blewbird]]
|align=left|Shelled bird enemies that fire their beaks like {{wp|blowgun}}s. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow [[bubble]]s that can be used as bouncy platforms.
|[[Blewbird Roost]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWscreenshotOutmaway.png|100x100px]]<br>[[Outmaway]]
|align=left|Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant [[Ice Block]]s that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario.
|[[Outmaway Valley]]
|[[A Final Uncharted Area: Poison Ruins]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWScreenshotUnknownBoxingWiggler-likeEnemy.png|100x100px]]<br>[[Pokipede]] (Green)
|align=left|[[Wiggler]]-like centipedes that swiftly move along [[track]]s. Pokipedes punch as they move, clearing falling [[snow block]]s. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms.
|[[Pokipede Pass]]
|[[Wiggler Race Spelunking!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Red pokipede.png|100x100px]]<br>Pokipede (Red)
|align=left|The red-clad Pokipedes move much more rapidly than the green ones.
|[[Pokipede Pass]]
|[[Wiggler Race Spelunking!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWScreenshotUnknownOwlEnemy.png|100x100px]]<br>[[Whohoo]]
|align=left|Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests.
|colspan=2|[[Pokipede Pass]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Melicondor.png|100x100px]]<br>[[Condart]]
|align=left|Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying [[Brick Block]]s in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.<ref name=sekai2/>
|[[Condarts Away!]]
|[[The Desert Mystery]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:JumpTogeJump.jpg|100x100px]]<br>[[Zip-Zap]]
|align=left|Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles.
|colspan=2|[[Cruising with Linking Lifts]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:HakandoruDry.jpg|100x100px]]<br>[[Condrop]]
|align=left|Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them.
|[[Cruising with Linking Lifts]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Bob-omb.png|100x100px]]<br>[[Bob-omb]]
|align=left|Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands.
|colspan=2|[[Fluff-Puff Peaks Flying Battleship]]
|—
|-
|style="background:white"|[[File:Firework-Bobomb.png|100x100px]]<br>[[Baboom]]
|align=left|Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying [[crate]]s and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[KO Arena Magma Flare-Up]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:BulletBillMK8.png|100x100px]]<br>[[Bullet Bill]]
|align=left|Missiles fired from [[Bill Blaster]]s. They fly horizontally. Bullet Bills are defeated by all means of attack.
|[[Fluff-Puff Peaks Flying Battleship]]
|[[The Semifinal Test Piranha Plant Reprise]]
|—
|-
|style="background:white"|[[File:BullsEyeBillSMBW.png|100x100px]]<br>[[Renketsu Search Killer]]
|align=left|Serpentine [[Bull's-Eye Bill]]s. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him.
|colspan=2|[[KnuckleFest Bowser's Blazing Beats]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Blasted Bill.png|100x100px]]<br>[[Missile Meg]]
|align=left|Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored.
|[[Missile Meg Mayhem]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Smallseeker.jpg|100x100px]]<br>[[Seeker Bullet Bill]]
|align=left|Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into [[Poison (obstacle)|poison]]. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters.
|colspan=2|[[Evade the Seeker Bullet Bills!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bigseeker.jpg|100x100px]]<br>[[Deka Chase Killer]]
|align=left|Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way.
|colspan=2|[[Evade the Seeker Bullet Bills!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Hoppycat.png|100x100px]]<br>[[Hoppycat]]
|align=left|Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[Wiggler Race Spelunking!]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Red Hoppycat screenshot.png|100x100px]]<br>[[Wonder Hoppin]]
|align=left|A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.<ref name=sekai2/>
|colspan=2|[[The Midway Trial: Hop to It]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:WonderEffectHoppycat.jpg|100x100px]]<br>[[Deka Hoppin]]
|align=left|Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it.
|[[The Hoppycat Trial: Hop, Hop, and Awaaay]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:AnglefishIdle.jpg|100x100px]]<br>[[Anglefish]]
|align=left|Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. In certain Wonder Effects, Anglefish shine green and fly through the air.
|[[The Anglefish Trial: Ready, Aim, Fly!]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Screenshot Gamboo (Green).png|100x100px]]<br>[[Gamboo]] (Green)
|align=left|Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms.
|[[The Midway Trial: Hop to It]]
|[[The Semifinal Test Piranha Plant Reprise]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:TakeboPurple.png|100x100px]]<br>Gamboo (Purple)
|align=left|Purple-colored Gamboos turn around when the reach the edge of platforms.
|[[The Midway Trial: Hop to It]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Gold Takebo.jpg|100x100px]]<br>[[Metal Takebō]] (Gold)
|align=left|The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Takebō in this state damages Mario. The gold-rimmed ones walk off the edge of platforms.
|[[Missile Meg Mayhem]]
|[[KnuckleFest Bowser's Blazing Beats]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Silver Takebo.jpg|100x100px]]<br>Metal Takebō (Silver)
|align=left|The silver-rimmed Gamboos turn around when the reach the edge of platforms.
|[[Missile Meg Mayhem]]
|[[KnuckleFest Bowser's Blazing Beats]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Green Sugarstar SMBW.jpg|100x100px]]<br>[[Sugarstar]] (Green)
|align=left|Shimmering enemies similar to {{wp|konpeitō}}. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds.
|[[The Sugarstar Trial: Across the Night Sky]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW screenshot Magenta Snowflakes of Doom.png|100x100px]]<br>Sugarstar (Purple)
|align=left|The purple-colored Sugarstars are speedier than the green ones.
|[[The Sugarstar Trial: Across the Night Sky]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Konk Direct.png|100x100px]]<br>[[Konk]] (Yellow)
|align=left|Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising [[Lift]]s, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible.
|[[Jewel-Block Cave]]
|[[An Uncharted Area: Wubba Ruins]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Blue Konk.png|100x100px]]<br>Konk (Blue)
|align=left|The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario.
|[[Jewel-Block Cave]]
|[[An Uncharted Area: Wubba Ruins]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Giant Konk SMBW.jpg|100x100px]]<br>[[Wonder Gottsun]]
|align=left|A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain.
|colspan=2|[[Jewel-Block Cave]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:ArmadSMBW.png|100x100px]]<br>[[Armad]]
|align=left|Armadillo creatures that live in the [[Sunbaked Desert]]. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll.
|[[Armads on the Roll]]
|[[Sunbaked Desert Special Pole Block Allure]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Pokey.png|100x100px]]<br>[[Pokey]]
|align=left|Segmented [[cactus]] enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases.
|colspan=2|[[Armads on the Roll]]
|—
|-
|style="background:white"|[[File:Mumsie.png|100x100px]]<br>[[Mumsy]]
|align=left|Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around.
|[[The Desert Mystery]]
|[[Sunbaked Desert Special Pole Block Allure]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Ninji.png|96px]]<br>[[Ninji]]
|align=left|Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect.
|[[Ninji Jump Party]]
|[[Break Time! Raise the Stage]]
|—
|-
|style="background:white"|[[File:Bloomp (green render) - SMBW.png|100x100px]]<br>[[Bloomp]] (Green)
|align=left|{{wp|Balloonfish}} enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them.
|[[Bloomps of the Desert Skies]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Bloomp (pink render) - SMBW.png|100x100px]]<br>Bloomp (Purple)
|align=left|The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects.
|[[Bloomps of the Desert Skies]]
|[[The Final-Final Test Badge Marathon]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Giga Bloomp.png|100x100px]]<br>[[Wonder Būsuke]]
|align=left|Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate.
|[[Flight of the Bloomps]]
|[[Sunbaked Desert Special Pole Block Allure]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Snootle.png|100x100px]]<br>[[Snootle]]
|align=left|Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around.
|colspan=2|[[Valley Fulla Snootles]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Big Snootle.png|100x100px]]<br>[[Deka Korobū]]
|align=left|A big Snootle that withholds a [[10-flower coin]]. It otherwise behaves like normal-sized Snootles.
|colspan=2|[[Valley Fulla Snootles]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SnakePotWonder.png|100x100px]][[File:TsubochanWonder.png|100x100px]]<br>[[Serpont]]
|align=left|Little snakes with [[Jar|pots]] on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly.
|[[Color-Switch Dungeon]]
|[[KO Arena Sunbaked Skirmish]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Lil' Sparky SMBW.png|100x100px]]<br>[[Lil Sparky]]
|align=left|Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact.
|[[Color-Switch Dungeon]]
|[[The Final-Final Test Badge Marathon]]
|—
|-
|style="background:white"|[[File:Hothead SMBW.png|100x100px]]<br>[[Hothead]]
|align=left|Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger [[:MarioWiki:Glossary#H|hitbox]] and illuminate a larger amount of space.
|[[Color-Switch Dungeon]]
|[[The Final-Final Test Badge Marathon]]
|—
|-
|style="background:white"|[[File:DarkMarioScreenshot.png|100x100px]]<br>[[Rift Mario]]
|align=left|A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times.
|[[Color-Switch Dungeon]]
|[[Beware of the Rifts]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Dark Nokonoko.jpg|81px]]<br>[[Dark Nokonoko]]
|align=left|Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed.
|colspan=2|[[Beware of the Rifts]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:ThwompSMBW.png|100x100px]]<br>[[Thwomp]]
|align=left|Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks.
|[[Sunbaked Desert Palace]]
|[[Petal Isles Special Way of the Goomba]]
|—
|-
|style="background:white"|[[File:Baby Thwomp (long).png|100x100px]]<br>[[Shoomp]]
|align=left|Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.<ref name=sekai1>{{cite|author=Kai, editor|date=26 Jan. 2024|url=www.nintendo.com/jp/topics/article/f6d2505a-dd79-410d-b350-b2b2036213f0|title=マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】|publisher=Nintendo Official Site|language=ja|accessdate=11 Jul. 2024}}</ref>
|colspan=2|[[Another Uncharted Area: Swaying Ruins]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:MechakoopaSMBW.png|100x100px]]<br>[[Mechakoopa]]
|align=left|Mechanical Koopas with keys on their backs.
|colspan=2|[[Petal Isles Flying Battleship]]
|—
|-
|style="background:white"|[[File:Flying Mechakoopa.png|100x100px]]<br>[[Flying Mechakoopa]]
|align=left|Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts.
|[[Deep Magma Bog Flying Battleship]]
|[[High-Voltage Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Taily.png|100x100px]]<br>[[Taily]]
|align=left|{{wp|Pitcher plant}} enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his [[Drill Mario|Drill form]]. In one particular course, yellow, red, and blue Tailys appear.
|[[Taily's Toxic Pond]]
|[[KO Arena Fungi Funk]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Boo SMBW.png|100x100px]]<br>[[Boo]]
|align=left|Ghostly enemies that only follow players that are facing away from them, and stop when looked at.
|[[Light-Switch Mansion]]
|[[KO Arena Fungi Funk]]
|—
|-
|style="background:white"|[[File:SMBW King Boo.png|75px]]<br>[[King Boo]]
|align=left|The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''.
|[[Light-Switch Mansion]]
|[[The Final Battle! Bowser's Rage Stage]]
|—
|-
|style="background:white"|[[File:SMBW Screenshot Door Enemy.png|100x100px]]<br>[[Noknok]]
|align=left|Monsters disguised as normal [[Warp Door|door]]s. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose.
|[[Light-Switch Mansion]]
|[[The Final Battle! Bowser's Rage Stage]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Screenshot Wubba.png|100x100px]]<br>[[Wubba]]
|align=left|Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario [[Wubba Mario|transforms into a Wubba]] during certain Wonder Effects.
|[[An Uncharted Area: Wubba Ruins]]
|[[KO Arena Fungi Funk]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:WingChomps.png|100x100px]]<br>[[Gnawsher]] (Black)
|align=left|Winged [[Chain Chomp|Chomp]]-like enemies with golden eyes and teeth that chomp through blocks.
|[[Gnawsher Lair]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:RedGnawsher.png|100x100px]]<br>Gnawsher (Red)
|align=left|TBW
|[[Gnawsher Lair]]
|[[KO Arena Magma Flare-Up]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:MawmawIdle.jpg|100x100px]]<br>[[Maw-Maw]]
|align=left|{{wp|Giant salamander}} enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop.
|[[Maw-Maw Mouthful]]
|[[The Final Test Wonder Gauntlet]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Rrrumba.png|100x100px]]<br>[[Rrrumba]]
|align=left|Little {{wp|Armadillidiidae|pillbug}}-like creatures in breakable [[boulder]]-like shells. They roll at Mario when he is near, and also rolls down slopes.
|colspan=2|[[Where the Rrrumbas Rule]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Artwork Raargh.png|100x100px]]<br>[[Raargh]]
|align=left|Maned [[Blargg]]s that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid.
|colspan=2|[[Raarghs in the Ruins]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBW Screenshot Lava Bubble.png|100x100px]]<br>[[Lava Bubble]]
|align=left|Incandescent drops of [[lava]] that leap vertically from greater magma pools. Direct contact damages Mario.
|colspan=2|[[Pull, Turn, Burn]]
|—
|-
|style="background:white"|[[File:Track-riding Lava Bubble.png|100x100px]]<br>[[Lava Blobble]]
|align=left|Large Lava Bubble-like enemies that ride on tracks.
|colspan=2|[[Deep Magma Bog Flying Battleship]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:SMBWScreenshotUnknownCorn KernelEnemy.png|100x100px]][[File:SMBW Screenshot Popcorn Enemy.png|100x100px]]<br>[[Kerpop]]
|align=left|Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like [[Hot-Hot Rock]]s they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state.
|[[Hot-Hot Hot!]]
|[[KO Arena Magma Flare-Up]]
|{{chart icon|new}}
|-
|style="background:white"|[[File:Fryguy-like Enemy.png|100x100px]]<br>[[Li'l Scorcher]]
|align=left|Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles.
|colspan=2|[[Deep Magma Bog Palace]]
|{{chart icon|new}}
|}


==Artwork==
===Obstacles===
{{Rewrite|Integrate some sort of organizational scheme, such as that depicted in the [[Gallery:Yoshi (miscellaneous)|miscellaneous gallery for Yoshi]].}}
===Bosses===
<gallery>
==Items and objects==
DKposes.png|Donkey Kong posing
===Items===
Donkey Kong Profile Artwork.jpg|Profile of Donkey Kong
===Power-ups===
Club Nintendo Characters Poster.png|[[Club Nintendo (rewards program)|Club Nintendo]]
===Wonder-effect forms===
DK iconart.png|Donkey Kong|Badge from ''[[Nintendo Badge Arcade]]''
===Badges===
Donkey Kong vector art.svg|2D art of Donkey Kong
===Objects===
DK posing 2D shaded artwork.png|Shaded 2D artwork of Donkey Kong
Donkey Kong vector art 2.svg|2D art of Donkey Kong
DonkeyKong2Dshaded.png|Shaded 2D artwork of Donkey Kong
Angry DK - Super Mario Sticker.gif|Animated sticker of Donkey Kong
SMRL-Line-DK-Banana.gif|Animated sticker of Donkey Kong eating a banana
Size chart.jpg|A size chart of the Super Mario gang
Nintendo FB Relationship Tip for Gamers 302.jpg|A relationship advice image posted on Nintendo's Facebook page in February 2013, saying that there is someone out there for everyone, even if they are a "big hairy ape"
DK and Diddy Earth Day 2013 graphic.jpg|An image posted on Nintendo's Facebook page in April 2013 for Earth Day advising others to carpool as a way to save gas
Mario 3DS chart.png|''Super Mario'' Nintendo 3DS character size chart
Mario Portal Friends illustration.png|Mario Portal
Mario and cast New Years 2015.png|Mario and the main cast alongside the text "Happy New Year". It was originally posted on Nintendo of Europe's Twitter account for New Year's 2015.
NOE New Year 2017.jpg|Nintendo of Europe's new year's picture for the year 2017
Kansai Group Artwork.jpg|Full promotional art for Nintendo and Kansai International Airport collaboration
Lead bg.png|Donkey Kong and Diddy Kong
Csrartwork.jpg|Group artwork from Nintendo's 2017 CSR report
Dkthink.png|Donkey Kong thinking about bananas
DK switch icon.png|An icon of Donkey Kong
DonkeyKong2019.svg|Alternate 2D artwork
NoE Donkey Kong Hub.jpg|Banner for the Donkey Kong Hub on Nintendo's European websites
Mario group 2D.png|[[Play Nintendo]]
Play Nintendo Donkey Profile.png|Play Nintendo
Mushroom Kinhgdom BFF Donkey Kong.png|Play Nintendo
Class President Voting Fun Poll 5.jpg|Play Nintendo
PN Super Mario Match-Up DK.jpg|Play Nintendo
PN Back to School Mario group art.png|Play Nintendo
Footer-characters.png|Group artwork from the official ''Super Mario'' website
DonkeyKongDiddyKong2019.svg|Donkey Kong high-fiving [[Diddy Kong]]
DK Looking.png|Donkey Kong looking
NI Calendar 9 2020.jpg|The September 2020 Instagram calendar
DK In a Beehive.png|2022 calendar artwork
MNS characters DK.png|[[My Nintendo|My Nintendo Store]]
Explore the world of Mario SEA charaname2.png|Donkey Kong's name
PN Quick Draw image DK bw.svg|Play Nintendo
PN Quick Draw image DK color.jpg|Play Nintendo
</gallery>
 
{{Galleries}}
[[Category:Galleries]]

Revision as of 01:45, September 16, 2024

Locations

Setting

Courses

Overview

Table

Characters

Playable characters

Non-playable characters

Enemies and obstacles

Enemies

As of July 2024, not all enemies have publicized English names. They are listed here with Romanizations of their Japanese ones.

Name Description Courses New
First Last
Goomba
Goomba
Squat mushroom creatures that walk along the ground and are weak to all attacks. Direct contact damages Mario unless he stomps them on the head. Touching sleeping Goombas does not harm him, but this startles them awake. In some courses Goombas lack the space to move and instead sit on the ground, disgruntled.[1] During the Wonder Effect in Sproings in the Twilight Forest, their bodies greatly extend to varying heights. In some other Wonder Effects, Mario is transformed into one. Goombas are the most common enemies. Welcome to the Flower Kingdom! The Final Test Wonder Gauntlet
A Hefty Goomba in Super Mario Bros. Wonder.
Hefty Goomba
Larger Goombas. Stomping Hefty Goombas split them into two normal-sized ones. In some courses, they drift down on dandelion seeds. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
A Big Goomba in Super Mario Bros. Wonder.
Big Goomba
The largest Goombas. Stomping them splits them into two Hefty Goombas. The Sharp Trial: Launch to Victory The Final Battle! Bowser's Rage Stage
Screenshot of a Bone Goomba from Super Mario Bros. Wonder.
Bone Goomba
Boneheaded Goombas that are impervious to fireballs. Unlike other skeletal enemies, Bone Goombas are not undead. They are revealed to be living blue Goombas when stomped, which knocks away the skull covering their head. Pipe-Rock Plateau Palace Sunbaked Desert Palace
Squared screenshot of a Goombrat from Super Mario Bros. Wonder.
Goombrat
Little persimmon-like Goombas. Goombrats sometimes float down on dandelion seeds. Collisions with Bloomps bounce them away and, if equipped, destroy their seed. Unlike Goombas, Goombrats turn around when they reach the edge of platforms. Here Come the Hoppos Taily's Toxic Pond
Screenshot of a Kodeka Kakibō from Super Mario Bros. Wonder
Kodeka Kakibō
Big Goombrats. Like Hefty Goombas, stomping them causes them to split into two normal-sized Goombrats. They similarly float on dandelion seeds. Bloomps of the Desert Skies
Artwork of a brown Trompette from Super Mario Bros. Wonder.
Trompette (Brown)
Goomba-like mushroom enemies of varying heights. Struck Trompettes fall back and knock out any enemies behind them or collect coins for Mario. The brown ones walk off the edge of platforms like Goombas. Bulrush Coming Through! Fungi Mines Special Dangerous Donut Ride Template:Chart icon
Artwork of a purple Trompette from Super Mario Bros. Wonder.
Trompette (Purple)
Purple-colored Trompettes turn around when they reach the edge of platforms. Bulrush Coming Through! POOF! Badge Challenge Crouching High Jump I Template:Chart icon
Screenshot of a Piranha Plant in Super Mario Bros. Wonder.
Piranha Plant
Carnivorous plants that sit in pipes. They pop out of them with snapping jaws in consistent intervals, tilting their heads towards Mario. Piranha Plants do not emerge if he stands next to or on their pipes. Some Piranha Plants occur outside of pipes, and some are even rooted to the ceiling, where they perpetually snap. Piranha Plants on Parade The Final-Final Test Badge Marathon
File:Big Piranha Plant SMBW.jpg
Big Piranha Plant
The giant Piranha Plants occur inside giant pipes, in which they behave like the normal-sized ones. In some areas, they are rooted to the ground and snap from side to side. Big Piranha Plants take three hits from fireballs to defeat. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise
Artwork of Trottin' Piranha Plants singing due to a Wonder Effect
Trottin' Piranha Plant
Walking Piranha Plants that exit their pipes to pursue Mario. Some even enter other pipes or walk along ceilings. Trottin' Piranha Plants sing in unison during certain Wonder Effects. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise Template:Chart icon
Screenshot of an enemy from Super Mario Bros. Wonder
Big Run Run Packun
Big Trottin' Piranha Plants take three strikes from fireballs to be defeated, like stationary Big Piranha Plants. They otherwise behave like normal-sized Trottin' Piranha Plants, but emerge from and retreat into giant pipes. Piranha Plants on Parade The Semifinal Test Piranha Plant Reprise Template:Chart icon
Squared screenshot of a Melon Piranha Plant from Super Mario Bros. Wonder.
Melon Piranha Plant
Piranha Plants that look like watermelons. They spit seeds that damage Mario, but they can be jumped on without taking damage. This allows Mario to cross large gaps, or ascend tall platforms. Yoshis can eat and spit the seeds back at them and other enemies. Melon Piranha Plants are otherwise defeated when stomped. Countdown to Drop Down The Final-Final Test Badge Marathon Template:Chart icon
Squared screenshot of a Fire Piranha Plant from Super Mario Bros. Wonder.
Fire Piranha Plant
Piranha Plants that spit fireballs. They emerge from pipes and aim their heads towards Mario's position before firing. Some Fire Piranha Plants spit multiple fireballs at once. Upshroom Downshroom The Semifinal Test Piranha Plant Reprise
Screenshot of a Big Fire Piranha from Super Mario Bros. Wonder
Big Fire Piranha
The giant Fire Piranha Plants are rooted to the earth and require three strikes from fireballs to defeat. They spit multiple fireballs at once. Upshroom Downshroom
Squared screenshot of a Bone Piranha Plant from Super Mario Bros. Wonder.
Bone Piranha Plant
Skeletal Piranhas. They behave like the living plants, but they are immune to fire. Bone Piranha Plants are heightened during the Wonder Effect in Fluff-Puff Peaks Palace. Fluff-Puff Peaks Palace
Squared screenshot of a Bone Run Run Packun from Super Mario Bros. Wonder.
Bone Run Run Packun
Trottin' Bone Piranha Plants. Like the stationary ones, they are resistant to fireballs and heighten during their course's Wonder Effect. Fluff-Puff Peaks Palace Template:Chart icon
Screenshot of an enemy from Super Mario Bros. Wonder
Note Piranha Plant
Blazing Piranha Plants spit by Bowser. Their movement is in synch with the music of the battle and encourages rhythmic dodges from Mario. Note Piranha Plants are only defeated by strikes from Elephant Mario or tossed bubbles. The Final Battle! Bowser's Rage Stage Template:Chart icon
Screenshot of an enemy from Super Mario Bros. Wonder
Big Note Piranha Plant
Big Note Piranha Plants are too large to be avoided through normal jumps and are invincible. During later phases of the battle, Big Note Piranha Plants fall the sky and break into the normal-sized ones when they collide with the floor. The Final Battle! Bowser's Rage Stage Template:Chart icon
A Wonder Packun.
Wonder Packun
Piranha Plants with long stalks that appeared after Bowser collected the Wonder Flower at the start of the game. They guard locked levels and can be eliminated by collecting enough Wonder Seeds, reverting to normal Piranha Plants. Petal Isles Template:Chart icon
CloudPiranhaSMBW.png
Cloud Piranha
Black, cloudy Piranha Plants made of smoke that protect Castle Bowser and continuously swirl around him. They are vanquished by a Royal Seed. Petal Isles Template:Chart icon
Muncher SMBW
Muncher
Black plants often found in large groups. Muncher Fields The Final-Final Test Badge Marathon
Squared screenshot of a Nipper Plant from Super Mario Bros. Wonder.
Nipper Plant
Little white plants that damage the player in contact. They can walk on walls and ceilings. Muncher Fields KO Arena Petal Meddle
Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Koopa Troopa (Red)
Common turtle enemies that walk along the ground. When Koopa Troopas walk into each other, they knock their shells together before turning around as a way of saying "hello" to each other.[1] Stomping Koopa Troopas knocks them out of their shells, which can be picked up and tossed along the ground as a projectile. Koopa Troopas with different colored shells have unique behaviors. The red-shelled ones turn around when the reach the edge of platforms. Scram, Skedaddlers! The Final Test Wonder Gauntlet
Screenshot of a green Koopa Troopa from Super Mario Bros. Wonder
Koopa Troopa (Green)
Green-shelled Koopa Troopas walk off edges at the end of platforms, but otherwise behave the same as the red-shelled ones. Up 'n' Down with Puffy Lifts Raarghs in the Ruins
Screenshot of a Rolla Koopa from Super Mario Bros. Wonder
Rolla Koopa
Pink-shelled Koopa Troopas on roller skates. Rolla Koopas quickly skate along the ground and leap across gaps. They often occur in groups that skate together in the same direction. Rolla Koopa Derby The Final Test Wonder Gauntlet Template:Chart icon
Squared screenshot of a red Koopa Paratroopa from Super Mario Bros. Wonder.
Koopa Paratroopa (Red)
Winged Koopa Troopas. Stomping Koopa Paratroopas makes them lose their wings and become normal Koopa Troopas. The red-shelled ones fly through the air. Sproings in the Twilight Forest The Final Test Wonder Gauntlet
Screenshot of a green Koopa Paratroopa from Super Mario Bros. Wonder
Koopa Paratroopa (Green)
Green Koopa Paratroopas bounce along the ground. Up 'n' Down with Puffy Lifts Armads on the Roll
Squared screenshot of a Dry Bones from Super Mario Bros. Wonder.
Dry Bones
Undead Koopa Troopas that walk along the ground. Stomping Dry Bones causes them to collapse into a pile of bones for a brief period of time, but this does not defeat them. They are unphased by fireballs. Pipe-Rock Plateau Palace Deep Magma Bog Palace
Squared screenshot of a Shova from Super Mario Bros. Wonder.
Shova
Burly Koopas in helmets and large gloves. Shovas push objects in the environment and contact with one head on simply pushes back Mario. Touching it anywhere else is damaging to him. The objects being pushed by Shovas can be pushed back against, often solving a puzzle in the level when it is shoved into a divot. For most attacks, Shovas take three hits to defeat. Swamp Pipe Crawl Secrets of Shova Mansion Template:Chart icon
Screenshot of Hammer Bro. in Super Mario Bros. Wonder
Hammer Bro
Helmeted Koopas that toss hammers. Hammer Bros often occur in pairs and leap between rows of platforms. Like the Super Mario Maker titles, Yoshis can eat Hammer Bros. Pipe-Rock Plateau Palace The Final Test Wonder Gauntlet
Squared screenshot of a Snortoise from Super Mario Bros. Wonder.
Snortoise
Finned Koopas similar to softshell turtles. Snortoises swim swiftly underwater and turn around when they reach a wall. On land, they slowly crawl. Like Koopa Troopas and Swirlypods, stomping a Snortoise makes it receed into its shell and makes to available to be grabbed. Robbird Cove Downpour Uproar Template:Chart icon
Screenshot of Lakitu in Super Mario Bros. Wonder
Lakitu
Cloud-riding Koopas. They closely follow Mario and toss Spiny Eggs at him from the top of the screen. If a Lakitu is stomped, its cloud becomes available to ride. In some courses, three Lakitus appear together in a large cloud and toss yellow Spike Balls. During the Wonder Effect of Cruising with Linking Lifts, they throw coins, power-ups, and Wonder Tokens. Countdown to Drop Down Expert Badge Challenge Invisibility II
Screenshot of a Spiny Eggs from Super Mario Bros. Wonder
Spiny Egg
The retracted form of Spinies tossed by Lakitus. When they make contact with the ground, they become Spinies. Spiny Eggs damage Mario on contact. Countdown to Drop Down
Squared screenshot of a Spiny from Super Mario Bros. Wonder.
Spiny
Spiked, stout Koopas. The spikes protect them from being jumped on and damage Mario on contact, but they are weak to indirect attacks like fireballs. Spinies walk off the edge of platforms like green-shelled Koopa Troopas. Countdown to Drop Down Where the Rrrumbas Rule
Kamek
Kamek
Bowser's adviser – a broom-riding Magikoopa. Kamek summons Battleships on the overworld map to inhibit Mario's progress. He otherwise appears in certain cutscenes with Bowser and Bowser Jr. Fluff-Puff Peaks Flying Battleship Deep Magma Bog Flying Battleship
Squared screenshot of a Buzzy Beetle from Super Mario Bros. Wonder.
Buzzy Beetle
Koopas with shells that protect them from fire damage. They can be found walking in lava. Raarghs in the Ruins Dragon Boneyard
Squared screenshot of a Spike from Super Mario Bros. Wonder.
Spike
Big-mouthed Koopas that spit Spike Balls. Spikes remain still and are usually elevated above the ground. The Spike Balls they spit-up are indestructible and roll along the ground. During a particular Wonder Effect, the Spikes roll the Spike Balls in rhythm to the music. Angry Spikes and Sinkin' Pipes The Final Test Wonder Gauntlet
Squared screenshot of a Fire Gabon from Super Mario Bros. Wonder.
Fire Gabon
Red Spikes that spit balls of flame. Unlike normal Spikes, the balls tossed by Fire Gabons fly horizontally through the air. Wavy Ride through the Magma Tube KO Arena Magma Flare-Up Template:Chart icon
Squared screenshot of a Skedaddler from Super Mario Bros. Wonder.
Skedaddler
Shelled squirrel-like creatures that frantically runaway from Mario when he is near. They fire large projectile seeds back at him as they skedaddle. These can be held by Yoshis and fired back. Scram, Skedaddlers! Wiggler Race Mountaineering! Template:Chart icon
A Bulrush's artwork from Super Mario Bros. Wonder
Bulrush
Herding dinosaurs in tracksuits. Bulrushes idly remain still until Mario is near, at which point they snort and charge at him. They destroy Hard Blocks in their path and leap at the end of upward slopes. Charging Bulrushes do not turn around if Mario leaps over them, and they are briefly stunned when they collide with indestructible terrain. Bulrushes can be safely stood on like platforms, and a large stampeding herd materializes during certain Wonder Effects. Bulrushes otherwise appear on the savanna portion of the Pipe-Rock Plateau, grazing. Bulrush Coming Through! The Final Battle! Bowser's Rage Stage Template:Chart icon
Artwork of a Hoppo from Super Mario Bros. Wonder
Hoppo
Round-bodied hippopotamuses found on Pipe-Rock Plateau. Hoppos idly walk across the ground and unlike most enemies, they do not damage Mario on contact. Touching them instead causes them to roll along the ground. In most areas, they ultimately roll between gaps in the terrain and become wedged. They can be bounced on like trampolines to reach higher areas. In a Wonder Effect, they occur floating in space and function like bumpers. Here Come the Hoppos The Final Test Wonder Gauntlet Template:Chart icon
SMBW screenshot Hippo Fat roll big.png
Wonder Koronporin
A giant Hoppo that appears during certain Wonder Effects. In Here Come the Hoppos, it is necessary to reach the Wonder Flower. Here Come the Hoppos The Final Test Wonder Gauntlet Template:Chart icon
Squared screenshot of a Swirlypod from Super Mario Bros. Wonder.
Swirlypod
Snail enemies that adhere to surfaces, found crawling along floors, walls, and ceilings. Like Koopa Troopas, a stomp knocks them out of their shell and makes it a useable projectile. The unshelled Swirlypods are left dazed and vulnerable. When they stir, they try to reenter their shells if they are still on the ground. Bulrush Coming Through! Taily's Toxic Pond Template:Chart icon
Squared screenshot of a Kodeka Maimai from Super Mario Bros. Wonder.
Kodeka Maimai
Big Swirlypods. They function like the smaller ones, but their shells are so big that they can only be picked up by Elephant Mario. Swamp Pipe Crawl The Anglefish Trial: Ready, Aim, Fly! Template:Chart icon
Squared screenshot of a Sproing from Super Mario Bros. Wonder.
Sproing
Goomba-like enemies that protract their springy bodies when approached by Mario. Sproings are typically shrouded in darkness, but their bodies are briefly illuminated under certain conditions. In these moments, it is revealed that they look like acorns. Sproings in the Twilight Forest The Final Test Wonder Gauntlet Template:Chart icon
Screenshot of an enemy from Super Mario Bros. Wonder
Smogrin
Grimacing storm clouds with trailing bodies. They hover back-and-forth or up-and-down. Stomping on the trailing clouds clears, but Mario must stomp on their heads to truly defeat them. Smogrins aspire to become cumulonimbus clouds.[1] Bulrush Coming Through! Missile Meg Mayhem Template:Chart icon
A Big Mokumokumo
Kodeka Mokumokumo
Larger Smogrins. They behave like the normal-sized ones, but they are not trailed by small clouds. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II Template:Chart icon
Screenshot of an enemy from Super Mario Bros. Wonder
Deka Mokumokumo
The largest Smogrins. With the exception of their size, they are indistinguishable from Kodeka Mokumokumo and behave the same way. KO Arena Fluff-Puff Kerfuff Expert Badge Challenge Spring Feet II Template:Chart icon
An unnamed enemy from Super Mario Bros. Wonder
Revver
Skeletal dog-like enemies on wheels. Their chain leash is grabbable, and pulling back on it sends Revvers rolling forward like pullback motor toys. They are defeated when they collide with a wall or obstacle. Stomping on one otherwise stuns it for a brief period of time. Rolling-Ball Hall Hot-Hot Hot! Template:Chart icon
Squared screenshot of a Smackerel from Super Mario Bros. Wonder.
Smackerel
Flatfish that hide under sand on the seafloor. Smackerels rapidly swim upward with snapping jaws when Mario is detected above. They destroy blocks and defeat enemies in their path. Smackerels can only be stomped as the descend, when their white flank are facing the screen. Attempting to touch them otherwise damages Mario. Leaping Smackerel Template:Chart icon
The Wonder Haiden in Super Mario Bros. Wonder.
Wonder Haiden
A large Smackerel that appears during the Wonder Effect in Leaping Smackerel and chomps through earth, destroying it. Leaping Smackerel Template:Chart icon
Squared screenshot of a Cheep Cheep from Super Mario Bros. Wonder.
Cheep Cheep
Pudgy red fish. They swim horizontally through water. They are defeated when stomped. Leaping Smackerel Search Party Item Park
Screenshot of a Sluglug from Super Mario Bros. Wonder
Sluglug
Spiked nudibranch enemies that emerge from underwater pipes. Sluglugs must be struck five times to be fully defeated, but each hit forces them to incrementally recede into their pipes. Their head's distance from the pipe determines the amount of hits necessary. Leaping Smackerel Wiggler Race Swimming! Template:Chart icon
Squared screenshot of a Robbird from Super Mario Bros. Wonder.
Robbird
Flying kingfisher enemies that dive into water. They flyoff as they exit, taking any coins they touch with them. Robbird Cove Template:Chart icon
Artwork of an Urchin from Super Mario Bros. Wonder.
Urchin
Sea creatures covered in spines. While underwater, Urchins float in the water, without moving. On land, they roll along the ground like balls. Direct contact with Urchins damages Mario, but indirect means of attack defeats them. Robbird Cove Downpour Uproar
Squared screenshot of a Blewbird from Super Mario Bros. Wonder.
Blewbird
Shelled bird enemies that fire their beaks like blowguns. The beaks extend into platforms upon hitting opposing walls. When a Blewbird is defeated, another emerges from the ground to take its place. During Wonder Effects, Blewbirds blow bubbles that can be used as bouncy platforms. Blewbird Roost The Final Test Wonder Gauntlet Template:Chart icon
Squared screenshot of a Outmaway from Super Mario Bros. Wonder.
Outmaway
Masked snow creatures. Outmaways are often on top of elevated platforms, where they kick giant Ice Blocks that emerge from the ground before them. They otherwise occur walking along the ground like Goombrats. Outmaways are weak to most attacks, but attempting they kick away tossed Koopa Shells back at Mario. Outmaway Valley A Final Uncharted Area: Poison Ruins Template:Chart icon
Screenshot of a Pokipede from Super Mario Bros. Wonder
Pokipede (Green)
Wiggler-like centipedes that swiftly move along tracks. Pokipedes punch as they move, clearing falling snow blocks. Stomping on their unguarded tail or tossing three fireballs at them defeats them. Touching any other part of a Pokipede damages Mario unless he is in his Drill or Elephant forms. Pokipede Pass Wiggler Race Spelunking! Template:Chart icon
A Red Pokipede in Super Mario Bros. Wonder
Pokipede (Red)
The red-clad Pokipedes move much more rapidly than the green ones. Pokipede Pass Wiggler Race Spelunking! Template:Chart icon
Squared screenshot of a Whohoo from Super Mario Bros. Wonder.
Whohoo
Owl enemies that swoop down from upside-down nests on ceilings. Whohoos destroy snow blocks as they fly and sometimes carry coins with them. If undefeated, they grow tired and return to their nests. Pokipede Pass Template:Chart icon
A flying Condart
Condart
Hovering dart-like birds. When Mario crosses their line of sight, Condarts forcefully propel themselves at him, destroying Brick Blocks in their path and lodging themselves into opposing terrain. While lodged, they are briefly immobile and vulnerable to attack. They either slam themselves into floors or walls, depending on the direction they face. Condarts apparently lose their memories on impact.[1] Condarts Away! The Desert Mystery Template:Chart icon
File:JumpTogeJump.jpg
Zip-Zap
Living bolts concealed in storm clouds. Zip-Zaps occur in groups. They leap vertically from the clouds in set intervals and shock Mario on contact. They are defeated only by bubbles. Cruising with Linking Lifts Template:Chart icon
Condrop from Super Mario Bros. Wonder
Condrop
Helmeted birds that fly in straight horizontal lines. Condrops carry enemies or items as they travel. When Mario is detected below, they screech and drop them. Some Condrops have coins trailing after them. Cruising with Linking Lifts The Final Test Wonder Gauntlet Template:Chart icon
Squared screenshot of a Bob-omb from Super Mario Bros. Wonder.
Bob-omb
Walking bombs. Stomps or tossed fireballs lights their fuse and renders them immobile. They can be picked up and tossed to destroy objects and enemies, but they damage Mario if they go off in his hands. Fluff-Puff Peaks Flying Battleship
Squared screenshot of a Baboom from Super Mario Bros. Wonder.
Baboom
Firework Bob-ombs composed of three segments. When struck, Babooms ignite. They discharge each body segment, one by one, into the sky. They explode at the height of their arch, destroying crates and defeating enemies in their blast radius. The fireworks do not damage Mario, and he can carry Babooms to direct them at desired targets. Fluff-Puff Peaks Flying Battleship KO Arena Magma Flare-Up Template:Chart icon
Bullet Bill in Mario Kart 8
Bullet Bill
Missiles fired from Bill Blasters. They fly horizontally. Bullet Bills are defeated by all means of attack. Fluff-Puff Peaks Flying Battleship The Semifinal Test Piranha Plant Reprise
Renketsu Search Killer
Renketsu Search Killer
Serpentine Bull's-Eye Bills. While launched, Renketsu Search Killers directly target Mario and will change their course of direction mid-air to pursue him. KnuckleFest Bowser's Blazing Beats Template:Chart icon
Screenshot of a Missile Meg from Super Mario Bros. Wonder
Missile Meg
Long-bodied Bullet Bills launched from off-screen blasters. Missile Megs fly through the air horizontally. Their backs can be stood on like platforms, but contact immediately knocks them out and causes them to slowly descend. Mario loses a life if he does not get off by the time it descends past he boundary of the bottom screen. During certain Wonder Effects, Missile Megs fly horizontally and do not lose altitude when stood on. Their exhaust is also rainbow-colored. Missile Meg Mayhem The Final-Final Test Badge Marathon Template:Chart icon
File:Smallseeker.jpg
Seeker Bullet Bill
Bullet Bills fhat directly target Mario when he is near. Most Seeker Bullet Bills are fastened to terrain by their suction cup-like exhaust ports, bobbing back-and-forth in rhythm to the music as they wait for targets. They rapidly swing their arms and turn their heads to Mario's position before launching, flashing red. Once launched, Seeker Bullet Bills do not change their course of direction. When they collide with opposing terrain, they fasten themselves to it, positioned to launch back at Mario if he is within their sights. They are damaged like normal Bullet Bills, but they can also be lured into poison. There are rotating hexagonal objects in the ceiling that launch Seeker Bullet Bills like Bill Blasters. Evade the Seeker Bullet Bills! Template:Chart icon
A big Seeker Bullet Bill
Deka Chase Killer
Big Seeker Bullet Bills. They have a bigger attack radius than the normal-sized ones, but otherwise behave the same way. Evade the Seeker Bullet Bills! Template:Chart icon
Artwork of a Hoppycat from Super Mario Bros. Wonder
Hoppycat
Spiked creatures that copy Mario's jumping movements, often ascending platforms with him or popping out of pits. They otherwise compress their bodies and shiver in place, tracking Mario with their eyes. Hoppycats can be used to break blocks. The spikes on their back damage Mario on contact. Though not easily visible, the bottom of Hoppycats are lined with teeth. The Hoppycat Trial: Hop, Hop, and Awaaay Wiggler Race Spelunking! Template:Chart icon
Red Hoppycat screenshot.png
Wonder Hoppin
A Hoppycat that jumps extremely high. Its body has turned orange due to rigorous training.[1] The Midway Trial: Hop to It Template:Chart icon
One of many Giant Hoppycat from Super Mario Bros. Wonder that spawn after collecting a Wonder Flower
Deka Hoppin
Large Hoppycats that appear during certain Wonder Effects. They jump straight through earth, destroying it. The Hoppycat Trial: Hop, Hop, and Awaaay The Final Test Wonder Gauntlet Template:Chart icon
Anglefish from Smb Wonder
Anglefish
Tirangular fish that leap from water in high arches when Mario is near. The arch of their jumps is dependent on Mario's position and conveyed by the light-blue glow of their flanks. In certain Wonder Effects, Anglefish shine green and fly through the air. The Anglefish Trial: Ready, Aim, Fly! The Final Test Wonder Gauntlet Template:Chart icon
Squared screenshot of a green Gamboo from Super Mario Bros. Wonder.
Gamboo (Green)
Walking bamboo enemies. Gamboos emerge from the ground and stack together to form towers. Individuals that can be picked up and tossed once stomped. During some Wonder Effects, Gamboos dance to the music. The green ones walk off the edge of platforms. The Midway Trial: Hop to It The Semifinal Test Piranha Plant Reprise Template:Chart icon
Squared screenshot of a purple Gamboo from Super Mario Bros. Wonder.
Gamboo (Purple)
Purple-colored Gamboos turn around when the reach the edge of platforms. The Midway Trial: Hop to It The Final Test Wonder Gauntlet Template:Chart icon
File:Gold Takebo.jpg
Metal Takebō (Gold)
The metallic Gamboos are impervious to fire. When near an electric surge, they conduct the electricity for a brief period of time. Touching Metal Takebō in this state damages Mario. The gold-rimmed ones walk off the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats Template:Chart icon
A silver Gamboo in Super Mario Bros. Wonder.
Metal Takebō (Silver)
The silver-rimmed Gamboos turn around when the reach the edge of platforms. Missile Meg Mayhem KnuckleFest Bowser's Blazing Beats Template:Chart icon
Screenshot of a green Sugarstar from Super Mario Bros. Wonder
Sugarstar (Green)
Shimmering enemies similar to konpeitō. Sugarstars appear in groups and move through the air in unison. Different groups move in different patterns and their paths can be tracked by the trailing streaks they leave in the sky. When struck Sugarstars are temporarily reduced to undamaging black cores, but they regenerate their crystalline exterior in a few seconds. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon Template:Chart icon
Screenshot of an enemy from Super Mario Bros. Wonder
Sugarstar (Purple)
The purple-colored Sugarstars are speedier than the green ones. The Sugarstar Trial: Across the Night Sky The Final-Final Test Badge Marathon Template:Chart icon
Squared screenshot of a yellow Konk from Super Mario Bros. Wonder.
Konk (Yellow)
Metal Thwomp-like enemies. Yellow-rimmed Konks slide along ceilings and slam down when Mario is detected below. They slowly rise back to the ceiling and can be used like rising Lifts, but Mario will be crushed if he is still on top of them when the recollide with the ceiling. Konks are indestructible. Jewel-Block Cave An Uncharted Area: Wubba Ruins Template:Chart icon
Blue Konk
Konk (Blue)
The blue-rimmed Konks slide across the floor and thrust themselves skyward to strike Mario. Jewel-Block Cave An Uncharted Area: Wubba Ruins Template:Chart icon
Screenshot of the Wonder Gottsun from Super Mario Bros. Wonder
Wonder Gottsun
A giant yellow Konk that appears from above during the Wonder Effect in Jewel-Block Cave. It crushes anything directly below it, including terrain. Jewel-Block Cave Template:Chart icon
Armad SMBW
Armad
Armadillo creatures that live in the Sunbaked Desert. They curl into a ball when Mario draws near and rapidly roll towards him. They also curl up when they reach a slope to roll downhill. Stomping Armads causes them to curl as well, but they are motionless and undamaging in this context. They can be picked up and tossed. Some Armads are trailed by coins as they roll. Armads on the Roll Sunbaked Desert Special Pole Block Allure Template:Chart icon
Screenshot of a Pokey from Super Mario Bros. Wonder
Pokey
Segmented cactus enemies that shimmy back-and-forth across the ground. Pokeys are of varying heights, with some so tall that they are difficult to work around. Stomping one as Small or Super Mario damages him, but they are vulnerable to indirect attacks like fireballs or Elephant Mario's trunk. Doing so knocks away individual segments, shortening them and making them easier to circumnavigate. Pokeys are defeated immediately when their heads are struck. During the Wonder Effect of Armads on the Roll, the speed of Pokeys rapidly increases. Armads on the Roll
Mumsie
Mumsy
Mummy enemies enwrapped in loose cloth. The end of the cloth can be grabbed and pulled back to defeat them. Mumsies are of varying heights, with the tallest ones requiring the longest pulls to fully unfurl their bodies. They are otherwise difficult to defeat, with stomps, ground pounds, and fireballs ineffective. When Mumsies reach the ends of platforms, they turn around. The Desert Mystery Sunbaked Desert Special Pole Block Allure Template:Chart icon
Squared screenshot of a Ninji from Super Mario Bros. Wonder.
Ninji
Impish ninja enemies. They dance in rhythm in their debut level's Wonder Effect. Ninji Jump Party Break Time! Raise the Stage
Custom render of Bloomp from Super Mario Bros. Wonder
Bloomp (Green)
Balloonfish enemies that fly through the sky. Bloomps are inflated by Blaster-like turrets before release. Mario can bounce on their back to reach distant areas, but each bounce makes the ridden Bloomp deflate a little until eventually disappearing. Striking them from below defeats them. Bloomps of the Desert Skies The Final-Final Test Badge Marathon Template:Chart icon
Custom render of Bloomp from Super Mario Bros. Wonder
Bloomp (Purple)
The purple Bloomps fly faster than the green ones. Other colored varieties appear during certain Wonder effects. Bloomps of the Desert Skies The Final-Final Test Badge Marathon Template:Chart icon
A giant Bloomp in Super Mario Bros. Wonder.
Wonder Būsuke
Big Bloomps filled with confetti. Mario bounces on Wonder Būsuke during certain Wonder Effects, but they do not deflate. Flight of the Bloomps Sunbaked Desert Special Pole Block Allure Template:Chart icon
Squared screenshot of a Snootle from Super Mario Bros. Wonder.
Snootle
Round tumbling creatures that bounce around the immediate area. Some Snootles bounce Goombas around. Valley Fulla Snootles Template:Chart icon
Screenshot of a big Snootle Super Mario Bros. Wonder
Deka Korobū
A big Snootle that withholds a 10-flower coin. It otherwise behaves like normal-sized Snootles. Valley Fulla Snootles Template:Chart icon
Squared screenshot of a Serpont from Super Mario Bros. Wonder.Screenshot of a Serpont from Super Mario Bros. Wonder
Serpont
Little snakes with pots on their heads. Serponts slowly slither while their heads are covered. Striking them breaks their pots, exposing their heads and enabling them to move quickly. Color-Switch Dungeon KO Arena Sunbaked Skirmish Template:Chart icon
Squared screenshot of a Lil Sparky from Super Mario Bros. Wonder.
Lil Sparky
Energized balls of fire that tightly roll around platforms. They illuminate the space around them and shock Mario on contact. Color-Switch Dungeon The Final-Final Test Badge Marathon
Squared screenshot of a Hothead from Super Mario Bros. Wonder.
Hothead
Big Sparkies. Hotheads move more slowly than Lil Sparkies, but they also have a larger hitbox and illuminate a larger amount of space. Color-Switch Dungeon The Final-Final Test Badge Marathon
Screenshot of Rift Mario spawned by a certain Wonder Effect.
Rift Mario
A shadowy doppelgänger that mimics Mario's movement during certain Wonder Effects. In multiplayer, Rift Mario chases the player with the crown. It can be temporarily stunned by fireballs and nearby activated POW Blocks. It disappears when the Wonder Seed is touched, but it can be permanently defeated beforehand if struck by fireballs fifty times. Color-Switch Dungeon Beware of the Rifts Template:Chart icon
A Dark Nokonoko from Super Mario Bros. Wonder.
Dark Nokonoko
Dark entities that look like Koopa Troopas. They appear during the Wonder Effect in Beware of the Rifts and damage Mario on contact. Like Rift Mario, they disappear when the Wonder Seed is grabbed. Beware of the Rifts Template:Chart icon
Squared screenshot of a Thwomp from Super Mario Bros. Wonder.
Thwomp
Grimacing stones. Thwomps suspend themselves above ground and slam into the earth below when they detect Mario underneath. Crushing him makes him lose a live. Directly touching Thwomps, even grounded ones, is damaging. They are invincible to all attacks. Sunbaked Desert Palace Petal Isles Special Way of the Goomba
Squared screenshot of a long Shoomp from Super Mario Bros. Wonder.
Shoomp
Enemies that look like baby Thwomps of varying widths. They occur on terrain that rocks back and forth, causing their spiked bodies to slide left-and-right. Contact with their sides damages Mario, and being between them and a wall makes him lose a life. Their backs are harmless and can be stood on like platforms. The terrain apparently is invocative of a rocking cradle for Shoomps.[2] Another Uncharted Area: Swaying Ruins Template:Chart icon
Squared screenshot of a Mechakoopa from Super Mario Bros. Wonder.
Mechakoopa
Mechanical Koopas with keys on their backs. Petal Isles Flying Battleship
Squared screenshot of a Flying Mechakoopa from Super Mario Bros. Wonder.
Flying Mechakoopa
Airborne Mechakoopas. They ascend from the bottom screen until they match Mario's position, then directly pursue him. Flying Mechakoopas conduct nearby electricity and make them briefly damaging to touch. Stomping them makes them collapse on the ground and usable as a projectile, like their grounded counterparts. Deep Magma Bog Flying Battleship High-Voltage Gauntlet Template:Chart icon
Taily SMBW
Taily
Pitcher plant enemies that stand on the ceiling with tail-like vines hanging down. Tailys periodically release spiked fruits that damage Mario on contact. Mario can be defeat them when pulling their vines, or by striking them with in his Drill form. In one particular course, yellow, red, and blue Tailys appear. Taily's Toxic Pond KO Arena Fungi Funk Template:Chart icon
Squared screenshot of a Boo from Super Mario Bros. Wonder.
Boo
Ghostly enemies that only follow players that are facing away from them, and stop when looked at. Light-Switch Mansion KO Arena Fungi Funk
King Boo in Super Mario Bros. Wonder
King Boo
The king of Boos. In this game, King Boo is nearly the whole height of the slowly as the camera follows him, similar to a Boohemoth from New Super Mario Bros. 2. Light-Switch Mansion The Final Battle! Bowser's Rage Stage
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Noknok
Monsters disguised as normal doors. They expose themselves when Mario tries to open them, an action accompanied by a fearful scream. Noknoks give chase once expose. Light-Switch Mansion The Final Battle! Bowser's Rage Stage Template:Chart icon
Screenshot of a Wubba in Super Mario Bros. Wonder
Wubba
Underground slimes. Wubbas slide back and forth and swim through larger bodies of goo. Some occur clinging to ceilings and walls. Few have coins in their bodies. Mario transforms into a Wubba during certain Wonder Effects. An Uncharted Area: Wubba Ruins KO Arena Fungi Funk Template:Chart icon
Squared screenshot of a black Gnawsher from Super Mario Bros. Wonder.
Gnawsher (Black)
Winged Chomp-like enemies with golden eyes and teeth that chomp through blocks. Gnawsher Lair The Final Test Wonder Gauntlet Template:Chart icon
A Super Mario Bros. Wonder enemy
Gnawsher (Red)
TBW Gnawsher Lair KO Arena Magma Flare-Up Template:Chart icon
Maw-Maw from Smb Wonder
Maw-Maw
Giant salamander enemies that chase and eat anything and everything in their path, even other enemies. After chasing for a period of time, they become exhausted and stop. Maw-Maw Mouthful The Final Test Wonder Gauntlet Template:Chart icon
Rrrumba
Rrrumba
Little pillbug-like creatures in breakable boulder-like shells. They roll at Mario when he is near, and also rolls down slopes. Where the Rrrumbas Rule Template:Chart icon
Artwork of a Raargh from Super Mario Bros. Wonder.
Raargh
Maned Blarggs that emerge from walls and ceilings. They roar and fling themselves in a straight line when Mario is in their line of sight. Raarghs fall apart when they collide with the opposing terrain, but new ones emerge to take their place after a few seconds. Raarghs are large and often the same width as the corridors in which they are encountered, making them difficult to avoid. Raarghs in the Ruins Template:Chart icon
Squared screenshot of a Lava Bubble from Super Mario Bros. Wonder.
Lava Bubble
Incandescent drops of lava that leap vertically from greater magma pools. Direct contact damages Mario. Pull, Turn, Burn
Squared screenshot of a Lava Blobble from Super Mario Bros. Wonder.
Lava Blobble
Large Lava Bubble-like enemies that ride on tracks. Deep Magma Bog Flying Battleship Template:Chart icon
Squared screenshot of a Kerpop from Super Mario Bros. Wonder.Screenshot of a Kerpop enemy in Super Mario Bros. Wonder
Kerpop
Corn kernel enemies that slowly walk along the ground. When Kerpops make contact with heated sources like Hot-Hot Rocks they turn into bouncy pieces of popcorn that make them more difficult to avoid. Kerpops apparently give off a savory aroma in this state. Hot-Hot Hot! KO Arena Magma Flare-Up Template:Chart icon
Squared screenshot of a Li'l Scorcher from Super Mario Bros. Wonder.
Li'l Scorcher
Enflamed enemies that spit slow-moving fireballs at Mario. Li'l Scorchers occur on floors and ceilings. Despite resembling flames, they can be safely stomped on to defeat them. They are also defeated when doused with water or struck by bubbles. Deep Magma Bog Palace Template:Chart icon

Obstacles

Bosses

Items and objects

Items

Power-ups

Wonder-effect forms

Badges

Objects