Super Mario 64 2: Difference between revisions

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{{about|the canceled sequel to [[Super Mario 64]]|the released remake|[[Super Mario 64 DS]]}}
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'''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''' or '''''Super Mario 128''''')<ref name=NMS>''Nintendo Magazine System'' (AU) Issue #54, page 4.</ref> was the tentative title for a ''[[Super Mario (franchise)|Super Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/><ref>https://yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd/ Translated interview with Shigeru Miyamoto. "We’re in the middle of preparing Mario 64-2 for release on the 64DD. I’d like to take advantage of the 64DD’s ability to store information. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. We’ll tackle that once we’ve got the system ironed out—we’ve figured out the processing power issues, so we could do it if we tried. How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. (laughs)"</ref> and a rideable [[Yoshi]].<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> The game was planned to feature at least two players<ref name=NMS/> &ndash; in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game.
'''''Super Mario 64 2''''' (alternatively '''''Super Mario 64 II''''' or '''''Super Mario 128''''')<ref name=NMS>{{cite|date=September 1997|title=''Nintendo Magazine System'' (AU) Issue #54|page=4|publisher=Catalyst Publishing|language=en-au}}</ref> was the tentative title for a ''[[Super Mario (franchise)|Super Mario]]'' game in development that served as the direct sequel to ''[[Super Mario 64]]'', intended for release in 1999. It was going to be for the [[Nintendo 64DD]], but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.{{ref needed}} Only one demo level was ever made but was never publicly revealed. It is also possible that ''[[Super Mario Sunshine]]'', ''[[Super Mario Galaxy]]'', or ''[[Super Mario Galaxy 2]]'' could have elements salvaged from the development of ''Super Mario 64 2'', according to [[Nintendo]] during an E3 event.{{ref needed}} Other characters and concepts discarded from the first game were set to return in this game, such as [[Luigi]]<ref name=NMS/><ref>{{cite|url=yomuka.wordpress.com/2013/03/29/itoi-miyamoto-interview-64dd|publisher=Wordpress|accessdate=December 27, 2024|author=Miyamoto, Shigeru|title=The 64DREAM – December 1997 Interview: Shigesato Itoi and Shigeru Miyamoto Discuss the Nintendo 64DD|quote=We’re in the middle of preparing Mario 64-2 for release on the 64DD. I’d like to take advantage of the 64DD’s ability to store information. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. We’ll tackle that once we’ve got the system ironed out—we’ve figured out the processing power issues, so we could do it if we tried. How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. (laughs)}}</ref> and a rideable [[Yoshi]].<ref>{{cite|language=en|author=Owsen, Dan|date=January 1998|title=''Nintendo Power'' Volume 104|format=Insider Collector's Edition|page={{file link|Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|16}}}}</ref> The game was planned to feature at least two players<ref name=NMS/> &ndash; in fact, [[Shigeru Miyamoto]]'s first playable demo level was multiplayer. It is also unknown what [[List of power-ups|power-ups]], if any, were going to appear in the game.


It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]'', may be related to the game.<ref>https://gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan/</ref>
It is speculated by fans that the unreleased Nintendo 64DD port of the original ''Super Mario 64'', titled ''[[List of unreleased media#Super Mario 64: Disk Ban|Super Mario 64: Disk Ban]]'', may be related to the game.<ref>{{cite|author=Byungsuk|date=June 24, 2014|url=gamingafterhours.com/2014/06/24/super-mario-64dd-version-discovered-in-japan|title=Super Mario 64DD Version Discovered in Japan|publisher=Gaming After Hours|accessdate=December 27, 2024|language=en}}</ref>


Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private and was initially believed to have been the foundation for ''[[pikipedia:Pikmin (game)|Pikmin]]''.<ref>{{cite|date=October 10, 2020|url=https://www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|publisher=DidYouKnowGaming|website=YouTube}}</ref>
Another potential sequel would have been ''[[Super Mario 128]]'', but that game was developed in private and was initially believed to have been the foundation for ''{{iw|pikipedia|Pikmin (game)|Pikmin}}''.<ref>{{cite|date=October 10, 2020|url=www.youtube.com/watch?v=IU1IML3xlp0|title=Super Mario 128 Ft. Dunkey - DidYouKnowGaming|author=DidYouKnowGaming|accessdate=December 27, 2024|publisher=YouTube}}</ref>


==References==
==References==

Latest revision as of 20:56, December 26, 2024

This article is about the canceled sequel to Super Mario 64. For the released remake, see Super Mario 64 DS.
Not to be confused with Super Mario 128.
Super Mario 64 2
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Nintendo 64DD
Release date Canceled[?]
Genre Platform
Mode(s) Multiplayer
Format
Nintendo 64DD:
Magneto-optical drive
Input
Nintendo 64:

Super Mario 64 2 (alternatively Super Mario 64 II or Super Mario 128)[1] was the tentative title for a Super Mario game in development that served as the direct sequel to Super Mario 64, intended for release in 1999. It was going to be for the Nintendo 64DD, but was canceled early in production due to lack of progress and the commercial failure of the 64DD add-on.[citation needed] Only one demo level was ever made but was never publicly revealed. It is also possible that Super Mario Sunshine, Super Mario Galaxy, or Super Mario Galaxy 2 could have elements salvaged from the development of Super Mario 64 2, according to Nintendo during an E3 event.[citation needed] Other characters and concepts discarded from the first game were set to return in this game, such as Luigi[1][2] and a rideable Yoshi.[3] The game was planned to feature at least two players[1] – in fact, Shigeru Miyamoto's first playable demo level was multiplayer. It is also unknown what power-ups, if any, were going to appear in the game.

It is speculated by fans that the unreleased Nintendo 64DD port of the original Super Mario 64, titled Super Mario 64: Disk Ban, may be related to the game.[4]

Another potential sequel would have been Super Mario 128, but that game was developed in private and was initially believed to have been the foundation for Pikmin.[5]

References[edit]

  1. ^ a b c September 1997. Nintendo Magazine System (AU) Issue #54. Catalyst Publishing (Australian English). Page 4.
  2. ^ "We’re in the middle of preparing Mario 64-2 for release on the 64DD. I’d like to take advantage of the 64DD’s ability to store information. As of now, Luigi’s also a full part of the game, but we haven’t started thinking about 2-player gameplay with Mario and Luigi yet. We’ll tackle that once we’ve got the system ironed out—we’ve figured out the processing power issues, so we could do it if we tried. How many Luigi fans do you suppose there are? (Editing department replies: “Quite a lot.”) If Luigi’s really that popular, maybe I’ll made a green box for Mario 64-2. (laughs)" – Miyamoto, Shigeru. The 64DREAM – December 1997 Interview: Shigesato Itoi and Shigeru Miyamoto Discuss the Nintendo 64DD. Wordpress. Retrieved December 27, 2024.
  3. ^ Owsen, Dan (January 1998). Nintendo Power Volume 104 (Insider Collector's Edition). Page 16Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png.
  4. ^ Byungsuk (June 24, 2014). Super Mario 64DD Version Discovered in Japan. Gaming After Hours (English). Retrieved December 27, 2024.
  5. ^ DidYouKnowGaming (October 10, 2020). Super Mario 128 Ft. Dunkey - DidYouKnowGaming. YouTube. Retrieved December 27, 2024.

External links[edit]