Mario Kart 8
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Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, releasing in Japan on May 29, 2014, North America and Europe on May 30, 2014, and Australia on May 31, 2014. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return. Buggies have been confirmed to join traditional karts and bikes as a new class of vehicle.
Gameplay
The gameplay maintains the traditional elements of previous Mario Kart games, mostly from the two recent installments on Wii and 3DS respectively. Karts, which feature similar designs from Mario Kart 7, can be customized once again, alongside the returning bikes, which handle similar to the karts now and can only perform a wheelie via a boost, and the newly introduced buggies, as well as, according to an interview, more customization options that have yet to be revealed.[1]. The hang-glider and underwater mechanics also return, as well as Coins and as in Mario Kart 7 the player can collect up to ten coins at one race. Like in Mario Kart Wii, twelve racers are present in normal races[2].
The newest feature for the series is anti-gravitional segments, that not only allow for more dynamic track design, but allow racers to drive across the side of a track and upside-down as well. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping and the racers receive a speed boost. These tracks have been described as more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[3]. For the fourth time in the series, courses from previous Mario Kart games will be included, and both the game's anti-gravity mechanic, as well as Mario Kart 7 's "air, land, and sea" mechanic will be incorporated into these retro courses, much like the retro courses in Mario Kart 7.
It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos, in a feature called "Mario Kart TV".[4] Another change is that in 2-player mode, the screen will split vertically instead of the horizontally in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.
Characters
Playable
So far, 27 playable characters have been confirmed for Mario Kart 8. 7 of these characters (the Koopalings) make their playable debut (and therefore, are playable for the first time in the Mario Kart series as well).
* - New characters
Other
- Fishin' Lakitu
- Koopa Paratroopas[5]
- Yoshis[5]
- Toads
- Piantas
- Nokis
- Shy Guys[5]
- Fly Guys
- Dolphins
- Gingerbread Cookies
- Piranha Plants[6]
- Super Piranha Plant
- Goombas/Goomba Towers
- Boos[8]
- Fishbones[8]
- Fire Snakes[6]
- Tiki Goons[6]
- Screaming Pillars[6]
- Thwomps[5]
- Bone Piranha Plants[5]
- Cheep Cheeps[5]
- Mecha Cheeps
Items
Boomerang Flower
New ItemPotted Piranha Plant
New Item
Unknown
These items appear in the item roulette, but their usage remains unknown.[9]
- A megaphone block that resembles a Light Box[9]
- Item that appears identical to the "8" from the game's logo[9]
Kart parts
Bodies
Karts
- Standard*
- A blue and yellow body that slightly resembles a jet
- A body modeled after a Para-Biddybud*[5]
- A body that slightly resembles the Flame Flyer or the Wild Wing[5]
- A green body that resembles the Classic Dragster[5]
- A body that resembles the Sprinter*[6]
- A body modeled after Bowser's Airship[6]
- A pink cat body[6]
- A body shaped like a shoe*[6]
- A blue and red body that resembles a submarine[7]
Bikes
- Standard*
- A bike body that resembles the Bolt Buggy
- An orange body that slightly resembles the Mach Bike[6]
- A yellow and blue scooter-like body[6]
- A body that is similar to the Zip Zip[6]
- A body similar in build to the Wario Bike[6]
- A body shaped like a rocket[6]
Buggies
Buggy-type bodies are confirmed to be in the game.[5]
Tires
- Tires similar to the Standard
- Tires similar to the Monster
- Skinny tires with a white and red stripe pattern, similar to the Slim tires
- Skinny, red star tires
- Wooden wagon tires[6]
- Tires with green lines, similar to the Slick tires[6]
- Small red tires[6]
- Sponge-like Red Monster tires[6]
Gliders
- Super*
- A glider that resembles the Paraglider[7]
- A glider that resembles the Flower Glider[7]
- A glider that resembles a parachute[7]
* - Changes color depending on the character
Courses
So far, 26 tracks have been confirmed, consisting of 13 new tracks and 13 retro tracks, out of a total of 32[10], featuring one track from Super Mario Kart, three tracks from Mario Kart 64, one from Mario Kart: Super Circuit, one from Mario Kart: Double Dash!!, two from Mario Kart DS, two from Mario Kart Wii, and three from Mario Kart 7.[11][6] As with the retro tracks from the 3DS installment, the retro tracks in this game will feature altered sections that incorporate the game's hang-glider, underwater, and anti-gravity features.
Nitro courses
Mushroom Cup
- Mario Kart Stadium, a circuit like stadium course.[7]
- Water Park, a water park course with a roller-coaster and a Ferris wheel, as well as a museum.
- Sweet Sweet Canyon, a dessert themed course, decorated with references to Princess Daisy and Princess Peach.
- Thwomp Ruins, a ruins course filled with Thwomps.
Flower Cup
- Mario Circuit, a course shaped after a Möbius strip which is a chain of floating islands where Princess Peach's Castle is located.
- Toad Harbor[12], a course that takes place in a town by the seaside with some similarities to the city of San Francisco.
- Twisted Mansion[13], a haunted mansion course with an underwater chamber and a dark garden.
- Shy Guy Falls, a canyon course with several waterfalls and Shy Guys mining crystals.[14]
Star Cup
- Sunshine Airport, a course set on the runaways and terminals of an airport.
- A city or nightclub course with neon lights and digital billboards.
- Prism Tower (Based From Pokemon X & Y.)
TBA
- Bone Dry Dunes[15], a course filled with giant bones and boats.
- Cloudtop Cruise[16], a sky course with beanstalks and airships similar to Sky Garden and Airship Fortress.
- An ocean course featuring Dolphins and Dolphin-shaped rock formations.
Retro courses
Shell Cup
Banana Cup
Lightning Cup
TBA
Development
Development for Mario Kart 8 started in 2012.[1] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[17] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[18]
The title, Mario Kart 8, is chosen to represent the anti-gravity mechanic as the "8" used in the official logo resembles the Möbius strip from Mario Circuit.[18]
Promotion and advertising
Limited Edition
A limited edition version of Mario Kart 8 is available to pre-orders in the European and Australian regions.[19] It includes the game as well as a Spiny Shell figurine.
Collaboration with Pennzoil
Nintendo and Pennzoil teamed up to promote Mario Kart 8[20]. It features real-life go-karts on a specially modified track. Icons representing some of the items in the game are spread in the course as well.
Card Game
Nintendo is also developing a Mario Kart-themed card game. The game features two types of cards: Mario cards (includes Peach and Luigi cards) and Rosalina Cards (includes Lakitu and Koopalings cards). These cards come with the Japanese version of the game.
References to other games
- Famicom Grand Prix II: 3D Hot Rally: The Mario's Motors logo is seen at the starting line of Mario Circuit. In addition, Mario's artwork from the game can be faintly seen above the logo itself.
- Super Mario Bros. 2/Doki Doki Panic: The Shy Guy Metals sign seen at Toad Harbor says that they've been around since 1987, which is the year of the Shy Guy's first appearance.
- Super Mario Bros. 3: Many aspects of Cloudtop Cruise, particularly the airships, are inspired by this game.
- Super Mario Kart: Donut Plains 3 returns as a retro track. Also the Coin item returns with the same function as it did in this game.
- Mario Kart 64: Toad's Turnpike, Royal Raceway and Rainbow Road return as retro tracks.
- Mario Kart: Super Circuit: Mario Circuit returns as a retro course.
- Super Mario Sunshine: Sunshine Airport has a Shine Sprite in its logo.
- Mario Kart: Double Dash!!: Like in this game, characters hold items in their hands. Dry Dry Desert returns as a retro course.
- Mario Kart DS: Cheep Cheep Beach and Tick-Tock Clock return as a retro courses.
- Super Mario Galaxy: An image of a Luma can be seen on an airplane (from Galaxy Air airlines) in Sunshine Airport. Also, part of Cloudtop Cruise's music is a cover of Gusty Garden Galaxy's music and Sky Station Galaxy's music.
- Mario Kart Wii: Twelve player races and motorbikes return. Moo Moo Meadows and Grumble Volcano also return as a retro courses.
- New Super Mario Bros. Wii: One of the planes in Sunshine Airport has a logo for Propeller Toad Transport with an insignia of a Propeller Mushroom. The Red Case first featured on the game's box art will return as a North American exclusive
- Super Mario 3D Land: Goomba Towers appear as obstacles in Mario Circuit. A kart body also resembles a Para-Biddybud.
- Mario Kart 7: Gliders and underwater areas return. Music Park, Piranha Plant Slide, and DK Jungle return as retro courses. Customization returns from this game.
- New Super Mario Bros. 2: Twisted Mansion's entrance has a statue of a Boohemoth above it, an enemy from this game. Bone Piranha Plants also make an appearance in Bone Dry Dunes.
- New Super Mario Bros. U: The Mecha Cheep returns in this game.
Gallery
- Main article: Gallery:Mario Kart 8
- WiiU MarioKart8 scrn01 E3.png
- MarioMK8.png
External links
References
- ^ a b Mario Kart 8 - details on development time, GamePad ideas, hope for F-Zero - GoNintendo
- ^ Mario Kart 8 at E3 2013
- ^ Mario Kart 8 Team Talk GamePad Features, Track Design And F-Zero @ Nintendo Life
- ^ http://www.nintendolife.com/news/2013/06/mario_kart_tv_will_allow_you_to_share_your_racing_skills_on_miiverse
- ^ a b c d e f g h i j k l m n o p q r s Nintendo Direct – 12.18.2013
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad Nintendo Direct – 2.13.2014
- ^ a b c d e f g h i j k l m n April 2014 Demo
- ^ a b Youtube - Mario Kart 8: Course 3 Ghost House Single-Player Gameplay Footage (E3 2013 Wii U)
- ^ a b c http://www.ign.com/articles/2014/04/03/mario-kart-8as-two-mysterious-unannounced-items
- ^ http://www.nintendo.co.uk/News/2014/April/New-items-characters-and-courses-make-for-gravity-defying-fun-in-Mario-Kart-8-launching-May-30th-on-Wii-U-870260.html
- ^ Mario Kart 8 E3 trailer
- ^ https://twitter.com/NintendoUK/status/439807507947859968
- ^ https://www.facebook.com/media/set/?set=a.490080237763241.1073741827.125686527535949
- ^ http://www.youtube.com/watch?v=W4wxCtCvXO4&list=UUfAPTv1LgeEWevG8X_6PUOQ
- ^ https://twitter.com/NintendoUK/status/441982678867648512
- ^ https://www.facebook.com/WiiU.co.uk/photos/a.596004050474333.1073741858.351440504930690/599017400172998/?type=1&stream_ref=10
- ^ Scrapped ideas led to the anti-gravity idea in Mario Kart 8 - Wii U Daily
- ^ a b E3 2013: Nintendo's Hideki Konno Pulls Back The Curtain On 'Mario Kart 8'
- ^ http://www.nintendolife.com/news/2014/03/nintendo_of_europe_confirms_mario_kart_8_limited_edition_software_bundle
- ^ http://www.joystiq.com/2014/03/08/pennzoil-and-nintendo-to-bring-mario-kart-to-life-at-sxsw/
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