Super Mario Maker 2
This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.
Do not upload any leaked images or media files before this game is released. Per our policy, any such files will be immediately deleted.
Template:Infobox Super Mario Maker 2 is an upcoming 2D platforming and level-editing game for the Nintendo Switch and the sequel to the 2015 Wii U title Super Mario Maker. The game expands on its predecessor with new features such as a level style based on Super Mario 3D World, which incorporates some gameplay aspects from the 3D platformer, including the Super Bell power-up; new level themes, such as desert, snow, sky, and forest; further terrain options such as slopes; and a nighttime feature, which alters many course elements. In addition to Mario, such characters as Luigi, Toad, and Toadette are playable in Network Play, a multiplayer mode which allows the player to compete against or co-operate alongside three random players online. A Story Mode is also featured in the game, which contains over 100 pre-installed courses made by Nintendo.[1] Super Mario Maker 2 is set to be released worldwide on June 28, 2019.
A Nintendo Switch Online membership is required to share, download, and play courses online.[2]
Gameplay
As in Super Mario Maker, along with the main contents of the level, each level is set with a style, theme, and time limit. The starting platform is no longer visibly separated from any ground tiles placed beside it, which are instead merged into the platform. A new mechanic known as Custom Scroll is introduced, which allows the player to set a level to auto-scroll, as well as the directions at which to scroll. In forest-themed levels, a body of water can be added and/or set to rise and fall at a predetermined speed. In castle levels and nighttime forest levels, the lava and poison[3] respectively can also be set the same function. The player also has the option to add clear conditions to their level, such as collecting a certain amount of coins or reaching the goal as Super Mario. Vertically scrolling sub-areas can also be created.[1]
Enemies that have alternate forms (such as Piranha Plants) can now have those forms selected by tapping the enemy to open up a menu, rather than shaking it. Additionally, that menu also includes the options to insert/remove a Super Mushroom, wings, and a parachute.[4]
In editing mode, the basic functions from Super Mario Maker return, including Mr. Eraser and Undodog, and the player can quickly switch between playing and editing by pressing . As a new feature, the player can zoom in or out during editing mode to gain a different view of the level, the latter performed by clicking one of the analog sticks.[4] If the player switches to Super Mario 3D World style, everything that has been placed on the editing screen will be erased, due to the style's course elements being vastly different from those of the other styles. Courses can now be edited cooperatively.[1]
Story Mode
The Story Mode is an offline, single-player mode in which Mario must collect coins to rebuild Princess Peach's castle. To earn coins, the player can play through over 100 official courses produced by Nintendo in the form of "jobs" given by the taskmaster Toad. Other NPCs including Mr. Eraser and Undodog can also assign jobs for Mario. The main hub is set in and around Peach's castle in the Super Mario 3D World style, and the player can explore more parts of the castle as they progress through the mode.[1]
Course World
Course World, the online hub in which players can access levels created and uploaded by other players, returns from Super Mario Maker. In addition to being able to browse popular courses, searching by course ID, and download courses, players can now search courses by specific parameters such as style, theme, difficulty, and region, similar to the search function on the Super Mario Maker Bookmark website. Courses can also be searched by tags that have been applied to them, such as "Puzzle-solving" and "Autoscroll." Feedback can be given to courses in the form of text, drawings, or one of 12 Mario-themed stamps, and players can choose to vote on courses positively or negatively by selecting the "I like it!" or "Boo!" buttons respectively. As in the first Super Mario Maker, the clear rate and world record are recorded for every course.[1]
Each player on Course World is represented by a Mii and has their own Maker profile, which displays their medals, Maker points, and Versus Rating. Maker points are earned if players react with "I like it!" to a course. The Versus Rating represents the player's rank in Multiplayer Versus matches based on their win-loss ratio; if the player wins a match, they earn points, and move up a rank if enough points are earned. The player can also dress up their Mii with various outfits and hats obtained by completing certain objectives in the game.[1]
Network Play
Network Play allows the player to cooperate with three other players online to complete courses in Multiplayer Co-op, or compete against them to clear the course first in Multiplayer Versus. Each player is assigned to one of four characters: Mario, Luigi, Toad, or Toadette. The player can also connect locally to other players who own the game, though the players' Versus Ratings are not affected in this mode.[1]
Endless Challenge
Similar to the 100 Mario Challenge in the first Super Mario Maker, Endless Challenge involves the player completing as many random courses based on their preferred difficulty as possible. Players that achieve a significantly high score are ranked on the leaderboards.[1]
Course elements
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Instead of displaying every element on a single screen as in Super Mario Maker, at the top-right corner of the screen in editing mode, there is a magnifying glass which, when selected, allows the player to search for course elements by category. Each category's elements are organized into one or more wheels, with the elements as the sectors. The top of the screen contains the most recently used elements, but elements can be pinned.
Elements formatted in bold are new to Super Mario Maker 2.
Styles
The game styles are separated into two categories; game styles that were not present in the first Super Mario Maker are placed in "Extra Game Styles", which feature their own unique elements that are incompatible with other styles.
- Super Mario Bros.[4]
- Super Mario Bros. 3[4]
- Super Mario World[4]
- New Super Mario Bros. U[4]
- Super Mario 3D World[4]
Themes
Theme | Level inspiration (Super Mario 3D World style) | Night version effects |
---|---|---|
Ground | Super Bell Hill[4] | Causes Goombas and Goombrats to float |
Underground | Koopa Troopa Cave[4] | Turns the screen upside down |
Underwater | Pipeline Lagoon[4] | Makes everything dark except for a short radius around the player, Arrow Signs and the Moon enemy.[5] |
Ghost House | Shifty Boo Mansion | |
Airship[4] | The Bowser Express | Causes a thunderstorm to occur and causes Goombas to float[6] |
Castle | Bowser's Lava Lake Keep | Causes light gravity to occur[7] |
Desert | Conkdor Canyon[4] | Causes a sandstorm to occur |
Snow | Snowball Park[8] | Turns the floor into ice |
Forest | Deep Jungle Drift[4] | Turns water into poison water |
Sky[8] | Rolling Ride Run | Causes light gravity to occur |
Terrain
The terrain category is represented by a Brick Block icon and colored blue.
Element | Icon | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Ground[4] | Flat ground on which players and many enemies can walk and objects can be placed. | |||||
Steep Slope[4] | File:SteepSlope-SMM2-SM3DW.png | Ground at a 45-degree angle that players can slide down. The direction and length of the slope can be changed. | ||||
Gentle Slope[4] | A slope with a flatter angle. The direction and length of the slope can be changed. | |||||
Pipe[4] | File:Pipe SM3DW SMM2.png | A green, extendable tube that can be used to enter sub-areas or hold other elements.[1] It also appears in red, yellow, and blue.[8] | ||||
Clear Pipe[4] | A transparent tube players can enter to travel between different parts of the same area. The pipe can be lengthened and bent. Enemies and items can also travel inside Clear Pipes. | |||||
Spike Trap[4] | A hazard that damages players upon contact.[1] | |||||
Spike Block[1] | A large, yellow block with spikes that protrude and retract. Spike Blocks can be combined with ON/OFF Switches to create red and blue variants that alternate when the switches are hit. | |||||
Mushroom Platform[4] | A resizable platform that players can jump through from below and land on the top. They can be set to different colors.[1] | |||||
Semisolid Platform[4][9] | A resizable platform that players can jump through from below and land on the top. Cat Mario can climb up the Semisolid Platform's wall in the Super Mario 3D World style.[1] | |||||
Bridge[4] | A type of platform that can be extended horizontally.[1] | |||||
Template:SMM2 Modifiers | A breakable block that can hold other elements. In underground- and forest-themed levels in the Super Mario 3D World style, they become Crystal Blocks.[10][11] | |||||
Rotating Block[4]* | A block that spins when hit, allowing players and other elements to pass through it.[1] | |||||
Template:SMM2 Modifiers | A solid block that mainly serves as a platform, though a strong force such as that of a Banzai Bill can break it.[1] In the Super Mario 3D World style, they take the form of Rock Blocks.[4] | |||||
? Block[4] | A single element can be placed inside, which releases when the block is hit. | |||||
Hidden Block[4] | ||||||
Template:SMM2 Modifiers | A type of platform that falls if players stands on it long enough.[12] | |||||
Note Block[4] | A block that bounces players and any elements that land on it up.[1] | |||||
Cloud Block[4] | A type of platform that can be passed through from below, similar to Semisolid Platforms.[1] | |||||
Ice Block[4] | A slippery block that mainly serves as a platform.[12] |
* - Collectively known in-game as simply "Blocks"[13]
Items
The item category is represented by a coin icon and colored pink.
Element | Icon | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Template:SMM2 Modifiers | In Story Mode, coins are required to rebuild Princess Peach's castle.[1] | |||||
Template:SMM2 Modifiers | A large coin worth 10 regular coins.[1] | |||||
30-Coin[1] | A large coin worth 30 regular coins. | |||||
50-Coin[1] | A large coin worth 50 regular coins. | |||||
Pink Coin[4] | A coin with a key symbol imprinted on it. | |||||
Template:SMM2 Modifiers | A power-up that transforms players into their Super forms.[1] | |||||
Big Mushroom[1][14] | ||||||
Super Leaf[4] | A flight power-up that transforms players into their Raccoon forms. | |||||
Cape Feather[4] | A flight power-up that transforms players into their Cape forms. | |||||
Propeller Mushroom[8] | A flight power-up that transforms players into their Propeller forms. | |||||
Super Bell[4] | A power-up that transforms players into their Cat forms, allowing them to attack and pounce on enemies, and climb up walls, Semisolid Platforms, and the Goal Pole. | |||||
Fire Flower[4] | A power-up that transforms the player into their Fire form, allowing them to shoot fireballs. | |||||
Template:SMM2 Modifiers | A power-up that grants players temporary invincibility. | |||||
Template:SMM2 Modifiers | A mushroom that grants players an extra life. | |||||
Rotten Mushroom[1] | A mushroom that replaces the 1-Up Mushroom in nighttime levels and actively chases players. | |||||
Template:SMM2 Modifiers | A Goomba that hides inside a Goomba's Shoe and jumps around. Players can wear the shoe and perform a stomp that defeats nearby enemies.[1] A stiletto variant also appears.[15] | |||||
Yoshi's Egg[13] | An egg that hatches into a Yoshi. Yoshis are available in green and red, the latter of which can breathe fire.[1] | |||||
A hammer power-up[16] | File:SMM2 3DW Hammer.png |
Enemies
The enemy category is represented by a Goomba icon and colored green.
Element | Icon | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Template:SMM2 Modifiers | Goombas walk along the ground and can be defeated by stomping on them.[1] | |||||
Galoomba[4] | When stomped on, Galoombas flip over and can be held and thrown by players.[17] | |||||
Goombrat[8] | File:SMM2 SMB3 Goombrat.png | File:SMM2 Galoombrat.png | Goombrats act like Goombas, except that they turn around when they reach an edge.[18] | |||
Template:SMM2 Modifiers | Green Koopa Troopas walk off edges, while red ones turn around. In the Super Mario World style, they become Beach Koopas when stomped on.[1] | |||||
Template:SMM2 Modifiers | ||||||
Spike Top[4] | ||||||
Template:SMM2 Modifiers | ||||||
Horned Ant Trooper[1] | ||||||
Template:SMM2 Modifiers | Spinies are thrown by Lakitus. While thrown or underwater, Spinies take the form of Spiny Eggs.[1] | |||||
Template:SMM2 Modifiers | Bloopers can be placed on land or underwater, where they move erratically towards players.[1] | |||||
Blooper Nanny[1] | Blooper Nannies act like regular Bloopers, except with Blooper Babies following their path. | |||||
Cheep Cheep[8] | When placed on land, Cheep Cheeps bounce along the ground and occasionally jump up to attack players.[1] In the Super Mario World and New Super Mario Bros. U styles, green ones are replaced by Blurps and Deep Cheeps respectively.[10] | |||||
Template:SMM2 Modifiers | Skipsqueaks march in place and jump into the air when players jump. | |||||
Spiny Skipsqueak[1] | An alternate form of the Skipsqueak.[14] | |||||
Stingby[4] | ||||||
Template:SMM2 Modifiers | Piranha Plants can be placed on ceilings[8] and walls,[1] where they act as stationary hazards, and lunge at players in the Super Mario 3D World style. | |||||
Template:SMM2 Modifiers | Jumping Piranha Plants attack by shooting straight up, then descending back down slowly. | |||||
Template:SMM2 Modifiers | Fire Piranha Plants spit out fireballs from their set location.[1] | |||||
Muncher[4] | ||||||
Piranha Creeper[4] | Piranha Creepers move along a path set by the editor. When stomped on, they move back towards their original location. They can be set to move constantly or sleep. | |||||
Template:SMM2 Modifiers | Thwomps crash down from above when players approaches one, then move back up to their original location. They can also be set to attack horizontally.[19] In the Super Mario 3D World style, they are safe to touch, but can instantly take out players by squishing them.[20] | |||||
Monty Mole[4] | ||||||
Template:SMM2 Modifiers | ||||||
Hammer Bro[4] | Hammer Bros. throw hammers in an arc towards players. | |||||
Fire Bro[4] | Fire Bros. shoot fireballs at players instead of hammers.[1] | |||||
Template:SMM2 Modifiers | ||||||
A Sledge Bro-like Fire Bro[4] | File:SMM2 SM3DW Fire Sledge Bro.png | |||||
Template:SMM2 Modifiers | Chain Chomps can be placed without their stakes, which enables them to move about freely.[1] | |||||
Template:SMM2 Modifiers | Hop-Chops can be jumped on like a Trampoline to bounce higher.[1] | |||||
Wiggler[4] | ||||||
Template:SMM2 Modifiers | Boos slowly float towards players when their backs are turned, but freeze when they face them.[21] | |||||
Template:SMM2 Modifiers | A group of Boos in a circular formation that spin around. In a part of the circle is an opening, which players can safely pass through.[1] | |||||
Stretch[22] | Stretches hide in the ground, occasionally emerging and moving back and forth. | |||||
Peepa[1] | Peepas move around in a circular motion. | |||||
Template:SMM2 Modifiers | Lava Bubbles jump out from the bottom of the screen. If wings are attached, they move similar to Zigzag Lava Bubbles.[1] | |||||
Template:SMM2 Modifiers | When attacked, the Bob-omb's fuse lights; during this state, players can carry and throw or kick it around before it explodes. The explosion can break nearby blocks.[12] | |||||
Template:SMM2 Modifiers | ||||||
Template:SMM2 Modifiers | Fish Bones can be placed on land, though they fall apart if they are not attached to parachutes.[23] | |||||
Template:SMM2 Modifiers | ||||||
Template:SMM2 Modifiers | Bowser mainly attacks by breathing fire at players. | |||||
Template:SMM2 Modifiers | Meowser attacks similarly to Bowser, but can also climb walls and Semisolid Platforms. | |||||
Bowser Jr.[24] | ||||||
Template:SMM2 Modifiers | ||||||
Pom Pom[1] | Pom Pom spawns duplicates of herself, and attacks by throwing shurikens at players. | |||||
Angry Sun[4] | The Angry Sun swoops down from the sky to attack players. | |||||
Moon[1] | File:SMM2-SMB1-Moon.png | An alternate form of the Angry Sun. The Moon changes the level to nighttime, and can be touched to defeat all on-screen enemies. Only one can be placed in an area.[10] | ||||
Lakitu[8] | Lakitus move left and right in the sky and throw Spinies at players.[1] | |||||
Charvaargh[8] | Charvaarghs leap out from below and either the side or the foreground in an arching motion.[1] | |||||
Template:SMM2 Modifiers | Bullies can be knocked away by jumping on them; once they reach an edge, they can be hit one more time to knock them off.[25] | |||||
Porcupuffer[4] | In on-land levels, Porcupuffers swim across the bottom of the screen. While underwater, they slowly approach players.[1] | |||||
Koopa Clown Car / Junior Clown Car[4][1][10] | Aircraft that can be ridden by players. Various elements can also be placed inside them, which causes them to pursue players as long as they are occupied. | |||||
Fire Koopa Clown Car / Fire Junior Clown Car[4][10] | Fire Koopa/Junior Clown Cars have the ability to shoot fireballs from their mouths. | |||||
Koopa Troopa Car[19] | Koopa Troopa Cars are driven by Beach Koopas; after they are defeated, players can drive the cars themselves. They can sustain multiple hits before they are destroyed completely.[11] |
Gizmos
The gizmos category is represented by a key icon and colored yellow.
Element | Icon | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Burner[4][5] | Burners occasionally emit fire, but can also be used as platforms. Their direction can be changed. | |||||
Bill Blaster[4] | Black Bill Blasters fire Bullet Bills, which fly straight forwards, while red ones fire Bull's-Eye Bills, which home in on players.[1] They can also be set to fire a different element.[18] | |||||
Banzai Bill[4] | Banzai Bills fly straight forwards from one of the four cardinal directions. In the Super Mario 3D World style, they can be launched out of a cannon from the background, and can destroy blocks.[1] | |||||
Bull's-Eye Banzai[1][13] | An alternate form of the Banzai Bill. Similar to Bull's-Eye Bills, Bull's-Eye Banzais home in on players.[1] | |||||
Cat Banzai Bill[1] | Cat Banzai Bills home in on players similar to Bull's-Eye Banzais. | |||||
Cannon[22][5] | Cannons periodically fire cannonballs at a set direction.[22] | |||||
Icicle[8] | Icicles fall from the ceiling when players are close enough, damaging them if they are underneath one.[1] | |||||
Twister[4] | Twisters propel players and other elements up through the use of tornadoes.[1] | |||||
ON/OFF Switch[4] | ON/OFF Switches can not only be used to toggle Dotted-Line Blocks, but also other elements such as tracks and Conveyor Belts.[1] | |||||
Dotted-Line Block[4][10] | Red Dotted-Line Blocks become solid when an ON/OFF Switch is on, while blue ones become solid when off. Otherwise, they appear as non-solid, dotted outlines.[1] | |||||
Snake Block[4] | Snake Blocks are mobile platforms that move along a set path. They can also be turned blue, which move faster.[1] | |||||
Fire Bar[4] | ||||||
One-Way Wall[4] | ||||||
Conveyor Belt[4] | Long platforms that move players and any elements on it at a set direction. In addition to being able to set their direction, length, and speed, they can also be placed diagonally,[1] and can be set to change directions with ON/OFF Switches.[5] | |||||
Track[4] | Various elements can be attached to tracks, which makes them follow their path. Tracks can also be set with ON/OFF Switches to toggle between different paths.[1] | |||||
Crate[19] | Crates can be destroyed with a Ground Pound or carried around by players. They also float on water and lava and can be used as platforms.[1] | |||||
Key[26] | A key is required to open Key Doors.[25] | |||||
Warp Door[1] | File:SMM2-3DW-Door.png | Warp Doors transport the player to a different location in the same area.[27] | ||||
Vine[8][5][13] | Vines can be climbed by players and placed as is on the level, or placed in a block and grows when a player hits it.[12] | |||||
Warp Box[1] | Warp Boxes transport players from one location to another. They can be changed to require a key to be used. | |||||
P Switch[28] | Transforms coins into blocks when activated and vice versa, and also reveals P Warp Doors. P Switches can be attached to ceilings.[29] | |||||
Template:SMM2 Modifiers | When hit, a POW Block defeats all enemies on-screen that are on the ground.[1] | |||||
Trampoline[4][13] | Like Note Blocks, Trampolines are used to bounce up to higher locations. They can be placed sideways.[1] | |||||
Arrow Sign[4] | Arrow Signs are used to point players towards a specific direction. | |||||
Checkpoint Flag[1] | A Checkpoint Flag can provide different power-up effects, such as a Super Star, instead of simply a Super Mushroom effect when touched while small.[29] | |||||
Lift[4] | Lifts are platforms that move back and forth in a horizontal or vertical direction, depending on the editor's setting.[1] Their length can also be changed. | |||||
Template:SMM2 Modifiers | Flimsy Lifts fall as soon as a player stands on them. | |||||
Cloud Lift[1] | ||||||
Lava Lift[8][5] | ||||||
Seesaw[4][5] | Seesaws teeter to one side when a player or element stands on the opposite side. Their lengths can be changed.[13] | |||||
Grinder[4] | ||||||
Bumper[1][5] | Bumpers bounce players away when they come into contact with them. | |||||
Swinging Claw[8][5] | Players can use a Swinging Claw to swing towards distant locations. Other elements can also be attached to them, which drop when a player is nearby.[1] | |||||
Skewer[1] | A spiked pillar that suddenly extends, with the ability to break the first row of blocks in its way (if any), before retracting back to its idle state.[12] | |||||
! Block[1] | A block that creates another block next to the last each time it is hit. The path in which the blocks form can be set. | |||||
Blinking Block[1] | Red and blue blocks that alternate appearing and disappearing in a rhythmic manner. | |||||
Track Block[1] | A block that slowly moves along a set path. Red Track Blocks move constantly, while blue ones move only after a player steps on it. | |||||
Tree[4][14][21] | Trees can be climbed similar to Vines, and can also hold items that release when a player reaches the top. | |||||
Mushroom Trampoline[19] | Bouncy mushrooms that allow players to reach higher locations. They appear in orange and blue, and their length can be changed.[1] |
Currently uncategorized
Element | Icon | Description | ||||
---|---|---|---|---|---|---|
Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | Template:SMMstyle | ||
Music Block[26] | ||||||
Buzzy Beetle Shell[1] | Buzzy Beetle Shells can be worn by players to protect themselves against hazards from above. | |||||
Spiny Shell[4] | ||||||
Dry Bones Shell[1] | Dry Bones Shells allow players to safely swim at the surface of lava and "play dead" to become temporarily invincible. | |||||
Key Door[26] | A locked Warp Door that requires a key to open.[25] | |||||
P Warp Door[30] | Blue Warp Doors that are invisible by default and only appear while a P Switch is in effect.[25] | |||||
A Grab Block-like stone block[31] |
Differences from previous games
Original games
The following is a list of differences from the level styles' original games not present in the first Super Mario Maker.
Super Mario Bros.
- Fire Luigi has a distinct color palette instead of being identical to Fire Mario.[1]
- Sky-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.[1]
- Warp Pipes no longer have a black outline in ground levels, instead using the colored outline normally used in underground levels to distinguish the outline from the background.
Super Mario Bros. 3
- Thwomps have been given new sprites when attacking, while the original sprite is used while waiting.[32][21]
- Snow-themed levels now feature their own original music composed by Koji Kondo instead of using the overworld or athletic theme.[1]
- Small characters can now crouch, unlike in the original game where it was not possible.[29]
- Airship courses during night receive a blue palette on the tileset resembling the appearance of the airships seen in World 3-Airship and World 7-Airship, unlike the original game where night airship levels like World 8-Jet have the normal brown palette.[21]
Super Mario World
- Snake Blocks are colored green.
- The texture for the water in non-underwater levels is missing; the water now simply has a clearer, translucent blue color.
- ON/OFF Switches now have a more saturated color, and their letters flash between black and white.
- Banzai Bills leave some clouds of smoke behind when they travel.
- Forest-themed levels now have new music based on the overworld theme arranged by Koji Kondo, unlike in the original game where the original overworld music is used instead.[1]
- P Switches have a flashing animation.[1]
- Luigi has a new sprite, with his head resembling his appearance from Super Mario All-Stars + Super Mario World, but his body resembling Mario's.[1][25]
- Para-Goombas use their swimming sprites from Super Mario Maker, rather than using their front-facing sprites from the original.
New Super Mario Bros. U
- The snow theme has a blue/white backdrop like in New Super Mario Bros. Wii instead of taking place during the night like the levels in Frosted Glacier.
- Banzai Bills have a smaller design than in New Super Mario Bros. U to keep consistent with Super Mario World, as well as the other game styles.
- The background of the castle theme has clear windows instead of red-tinted ones seen in the castles with lava.[1]
- P Switches have a flashing animation.[1]
- Parabombs use the sitting pose when falling, instead of the front-facing walking animation.
Super Mario 3D World
- The entire level style is in a 2D plane like the other styles similar to how Super Mario 3D World has 2D sections, but some courses from the original game can be seen in the background.
- Banzai Bills now have a yellow exhaust as opposed to a purple exhaust, and they also spin when they come from the background.
- The size of the timer, score, and coin counter has decreased to be consistent with the other game styles. Likewise, the score is now placed to the left of the timer instead of beneath it to match the other styles.
- The Mega ? Blocks that produce multiple blocks in Super Block Land are now represented by ! Blocks, similar to Super Mario 3D Land.
- P Switches are now designed the same as they were in New Super Mario Bros. U and even share the same music, while they never had any music in the original game.
- The Thwomps in the Super Mario 3D World style use the same behavior as the other game styles, where they fall once the player is below them, as opposed to the behavior seen in the original game, where they fall in a constant pattern.
- The flagpole does not turn gold when the player touches the top of it.
- Fire Toad now has a blue cap instead of yellow.
- The snow theme, which appears to be based on Snowball Park, takes place during the day instead of the night like in the original level.
- Luigi and Toad have the same attributes as Mario to be consistent in multiplayer play.[29]
Super Mario Maker
Multiple styles
- Grinders now have their cutting sound effect from Super Mario World.
- The Super Mario Bros. 3 and Super Mario World styles now show received points in the same font as their respective original games. The 1UP icon has also been changed in the latter.[1][4]
- POW Blocks in the Super Mario Bros. 3 and Super Mario World styles have a flashing animation.[1][22]
- Castle levels now have rising and falling lava like the forest theme's water.[1]
Super Mario Bros. style
- Mystery Mushrooms are removed.[29]
- The sound effect that plays when collecting a Pink Coin was changed to a more 8-bit one.[1]
- Thwomps have been given a new appearance for when they are in a waiting state rather than using the same sprite as when it attacks.[1]
Super Mario Bros. 3 style
- The underground theme now uses the brown palette for ground tiles in the day version, while the gray palette is still used in the night version.[1]
- The background of the castle theme now features windows, instead of just being a black, featureless screen.[1]
New Super Mario Bros. U style
- The HUD was given a small update: the coin counter now has a white/yellow gradient and lacks the "×" symbol present in all other styles, and the score counter is white as opposed to black.
- Spiny Eggs are now animated.[1]
- The design for the Mushroom Platforms in the airship theme was changed to a mechanical one.[1]
- The background of the underwater theme is different, with a bluer water and with more decorations, including a Cheep Chomp watching Mario (or the character that is being played as) in the distance. It also has a wavy effect.[33]
- The background of the underground theme now has waterfalls.[1]
Release
In Japan, Europe, and Australia, the player can purchase a limited edition of the game that includes a 12-month Nintendo Switch Online subscription, and if they pre-order the game, they receive a Super Mario Maker 2-themed stylus as a bonus.[34][35][36] In Australia, the pre-order bonus also includes a Super Mario Maker 2-themed A4 landscape drawing pad with 50 pages of grid paper used for drafting levels.[37] For UK players, four bundle packs are available for purchase on the official Nintendo UK store: two limited edition packs both including the game, membership, stylus, and a themed SteelBook, one with the drawing pad, a pencil, and a sharpener, and the other with a Mario diorama set; and two regular packs with similar content as the limited edition packs, but without the membership and SteelBook.[38]
North American players can also purchase the limited edition with the online subscription,[1] but will not receive the stylus.[39]
Pre-release and unused content
Debut trailer
- The icons for several of the Super Mario 3D World course elements either used their icons from the New Super Mario Bros. U style, their artwork from the Super Mario 3D World Prima guide, or a completely different icon than in the final game. These include:
- Pipes
- Clear Pipes
- ? Blocks
- Brick Blocks
- Rock Blocks
- Hidden Blocks
- Donut Blocks
- Cloud Platforms
- Ice Blocks
- Semisolid Platforms
- Coins
- Pink Coins
- 10 Gold Coins
- Super Mushrooms
- Fire Flowers
- Super Stars
- Goombas (the Goomba's icon used artwork of a Mini Goomba instead of a normal one)
- Koopa Troopas
- Spinys
- Bloopers
- Cheep Cheeps
- Porcupuffers
- Piranha Plants
- Fiery Piranha Plants
- Thwomps
- Piranha Creepers
- Stingbies
- When Custom Scroll was shown off, the icon used for the scrolling points was more simplistic, consisting of a silhouette of a realistic-looking parrot instead of a more cartoonish one with a visible facial features.[4][1]
Gallery
Gallery
- For this subject's image gallery, see Gallery:Super Mario Maker 2.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオメーカー2[?] Sūpā Mario Mēkā 2 |
Super Mario Maker 2 | |
Chinese | 超級瑪利歐創作家 2 (Traditional)[40] 超级马力欧创作家 2 (Simplified)[41] Chāojí Mǎlìōu Chuàngzuòjiā 2 |
Super Mario Creator 2 | |
Dutch | Super Mario Maker 2[?] | - | |
German | Super Mario Maker 2[?] | - | |
Italian | Super Mario Maker 2[?] | - | |
Korean | 슈퍼 마리오 메이커 2[?] Syupeo Mario Meikeo 2 |
Super Mario Maker 2 | |
Russian | Super Mario Maker 2[?] | - | |
Spanish | Super Mario Maker 2[?] | - |
External links
References
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp bq br bs bt bu bv bw bx by bz ca cb cc cd ce cf cg ch ci cj ck cl cm cn co cp cq cr cs ct Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.
- ^ Official North American website
- ^ Nintendo World Report TV (May 28, 2019). Super Mario Maker 2 - Course Maker (Direct Feed). YouTube. Retrieved May 29, 2019.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao ap aq ar as at au av aw ax ay az ba bb bc bd be bf bg bh bi bj bk bl bm bn bo bp Nintendo (February 13, 2019). Super Mario Maker 2 – Announcement Trailer – Nintendo Switch. YouTube. Retrieved on February 13, 2019.
- ^ a b c d e f g h i Nintendo. (May 15, 2019). よゐこのマリオメーカーで職人生活 第1回. YouTube. Retrieved May 16, 2019.
- ^ https://www.youtube.com/watch?v=wLhy0pTS65s&feature=youtu.be
- ^ GameXplain. (April 29, 2019). More NEW Super Mario Maker 2 Details Surface From Higher Quality Screenshots. YouTube. Retrieved May 1, 2019.
- ^ a b c d e f g h i j k l m @nira3333 on Twitter
- ^ Vooks (May 28, 2019). Super Mario Maker 2 - Speed Making a level!. YouTube. Retrieved May 28, 2019.
- ^ a b c d e f SwitchForce (May 28, 2019). ALL Items + Enemies In Super Mario Maker 2!. YouTube. Retrieved May 28, 2019.
- ^ a b Cite error: Invalid
<ref>
tag; no text was provided for refs namedSMM2GXFootage
- ^ a b c d e Cite error: Invalid
<ref>
tag; no text was provided for refs namedBoulevard
- ^ a b c d e f Cite error: Invalid
<ref>
tag; no text was provided for refs namedGamespot
- ^ a b c [1]
- ^ Japanese advertisement
- ^ https://www.youtube.com/watch?v=ct1GwHvNKME&feature=youtu.be&t=543
- ^ GameXplain (May 29, 2019). Super Mario Maker 2 - Local Multiplayer Gameplay (Wild Seesaw & a Koopa Clown Car Coin Battle!). YouTube. Retrieved June 4, 2019.
- ^ a b GameXplain (June 3, 2019). Super Mario Maker 2 - Local Co-Op Gameplay (Goombrat Stacks, Propeller Suits, & Bob-Ombs!!). YouTube. Retrieved June 4, 2019.
- ^ a b c d Cite error: Invalid
<ref>
tag; no text was provided for refs nameddirectart
- ^ New Gameplay Today – Super Mario Maker 2. YouTube. Retrieved May 29, 2019.
- ^ a b c d Raymond Strazdas (June 1, 2019). 5 MINUTES of Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch. YouTube. Retrieved June 2, 2019.
- ^ a b c d Nintendo of Japan Instagram
- ^ Nintendo (May 28, 2019). Making Our Super Mario Maker 2 Levels Gameplay - Nintendo Minute. Youtube. Retrieved May 28, 2019.
- ^ GameXplain. (April 29, 2019). More NEW Super Mario Maker 2 Details Surface From Higher Quality Screenshots. YouTube. Retrieved May 1, 2019.
- ^ a b c d e Nintendo Life (May 28, 2019). Super Mario Maker 2 Course Maker Gameplay on Nintendo Switch (Direct Feed). YouTube. Retrieved May 28, 2019.
- ^ a b c Japanese fact sheet
- ^ GameXplain (May 28, 2019). We Played Super Mario Maker 2 for 1 HOUR - Hands-On Preview (Story Mode, Koopa Car, Co-Op, & More!). YouTube. Retrieved June 4, 2019.
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedUKRelease
- ^ a b c d e GameXplain (May 28, 2019). 10 NEW Super Mario Maker 2 Details (No amiibo, Unlocks, Meowser, Easter Eggs, & More!). YouTube. Retrieved May 28, 2019.
- ^ https://www.nintendo.co.jp/switch/baaqa/pc/
- ^ [2]
- ^ Game skin image from Japanese website (sky)
- ^ ntower TV - Deine Nintendo-Videos (May 28, 2019). Nintendo Switch-Gameplay: Super Mario Maker 2. YouTube. Retrieved May 31, 2019.
- ^ Super Mario Maker 2 overview (Nintendo UK website)
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedJPRelease
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedAURelease
- ^ Super Mario Maker 2 Limited Edition. EB Games Australia. Retrieved April 29, 2019.
- ^ Super Mario Maker 2 on the official Nintendo UK store
- ^ rawmeatcowboy (May 28, 2019). NINTENDO HAS NO PLANS TO RELEASE THE SUPER MARIO MAKER 2 STYLUS IN NORTH AMERICA. GoNintendo. Retrieved May 28, 2019.
- ^ Nintendo HK
- ^ Nintendo HK